Junge Roman
November 1st, 2006, 01:43 PM
My friends and I were looking for a balance way to play 3 players with a limited amount of land. (a masterset and a couple of expansions)
Anyway, you build a board with 3 starting locations and another location that will hold a stack or two of multiuse glyphs (the amount determines how long you will be playing) and is somewhat equadistant from the starting locations.
The goal is to have the most glyphs once they have all been taken.
Play is normal with the following exceptions:
1. To claim a glyph, one of your heroes must land in a designated spot next to the glyph on his turn, and survive through to his next turn. Then he is teleported with the glyph back to your starting location. The next glyph in the stack will be the next one claimed from this stack.
2. Once the glyph is in your area, you gain any bonuses from it even if it is not occupied by a character.
3. A glyph can be stolen from your starting area in exactly the same way you claimed it to begin with, so you have to protect your starting area.
4. Once all the glyphs have been claimed and are in starting areas, the game is over.
Whoever has the most glyphs at this point wins.
I recommend trying this if you want a little more diversity, especially if you have limited funds/pieces to play with. We had a blast and played several games in a short period of time. We also used teleportation hexes to even out distances if the maps weren't perfectly balanced to start with.
What do you think?
Anyway, you build a board with 3 starting locations and another location that will hold a stack or two of multiuse glyphs (the amount determines how long you will be playing) and is somewhat equadistant from the starting locations.
The goal is to have the most glyphs once they have all been taken.
Play is normal with the following exceptions:
1. To claim a glyph, one of your heroes must land in a designated spot next to the glyph on his turn, and survive through to his next turn. Then he is teleported with the glyph back to your starting location. The next glyph in the stack will be the next one claimed from this stack.
2. Once the glyph is in your area, you gain any bonuses from it even if it is not occupied by a character.
3. A glyph can be stolen from your starting area in exactly the same way you claimed it to begin with, so you have to protect your starting area.
4. Once all the glyphs have been claimed and are in starting areas, the game is over.
Whoever has the most glyphs at this point wins.
I recommend trying this if you want a little more diversity, especially if you have limited funds/pieces to play with. We had a blast and played several games in a short period of time. We also used teleportation hexes to even out distances if the maps weren't perfectly balanced to start with.
What do you think?