View Full Version : The Book of the Zombie Hulk
dok
May 5th, 2011, 10:12 PM
The Book of the Zombie Hulk
Soldiers of Valhalla
http://www.heroscapers.com/community/gallery/files/6/0/9/6/zombie_hulk_sov_original.jpg
The printer-friendly .pdf version of this card can be found HERE (http://www.heroscapers.com/community/downloads.php?do=file&id=3244).
The figure used for this unit is a Dungeons and Dragons miniature from the Savage Encounters release. The name of the figure is Zombie Hulk.
-Rulings and Clarifications-
Q. Is the Zombie Hulk a single-spaced or a double-spaced figure?
A. The Zombie Hulk is a double-spaced figure. The included base can be cut into an hourglass shape to fit properly, or the figure can be rebased onto a traditional Heroscape double base. Here is a picture of the figure rebased on a standard (narrow) double base:http://www.heroscapers.com/community/gallery/files/6/0/9/6/zombie_hulk_pic_original.jpg
Q. How do "Uncommon Heroes" work?
A. From the Battle For The Underdark Rulebook Glossary (emphases added):Each Army may have any number of an Uncommon Army Card with the same name. If your army has two or more of the same Uncommon Army Card, you must keep those figures separate (that is, keep track of which figure belongs to which card). For example, if you are using two Feral Trolls, you must clearly mark each Feral Troll figure and a matching Feral Troll Army Card so you can tell which Feral Troll is being activated by which Order Markers and which Wound Markers belong to which Feral Troll. Uncommon figures are considered to be Unique figures in every other way. See also: Army Card, Unique Figures, and Common Figures.
The master set includes a colored sticker sheet. It is suggested that when you have more than one of an Uncommon Hero figure, you mark both the base of the figure and the corresponding Army Card with a matching color sticker so you can keep track of that figure when it’s on the battlefield.
Q. After revealing an order marker on a Zombie Hulk, can I activate Horde Shriek with a different Zombie Hulk?
A. No. Only the Zombie Hulk whose order marker was just revealed has the option to use Horde Shriek. If that Zombie Hulk is engaged, you may not use the Horde Shriek special power. If you do use Horde Shriek, then the bonus activation must be taken with the Zombies of Morindan or with a different Zombie Hulk, and the Zombie Hulk whose order marker was just revealed takes its turn after that.
Q. Can a Zombie Hulk benefit from its own Paralyzing Fear?
A. Yes. Any non-friendly figure that a Zombie Hulk attacks is engaged to a Zombie Hulk, and therefore rolls one fewer defense dice when attacked by any undead... including that Zombie Hulk.
Q. If a large or huge figure is destroyed by a Zombie of Morindan, can a previously destroyed Zombie Hulk be returned to the battlefield using Zombie Rises Again?
A. Yes. Zombies of Morindan are Undead Savages, so the conditions of the Zombie Rises Again power can be met if a Zombie of Morindan destroys the figure. The Zombie Rises Again power from any Zombie Hulk card, either a destroyed Zombie Hulk or a Zombie Hulk on the battlefield, may be used in order to bring back a destroyed Zombie Hulk.
Q. If I destroy a single-spaced large or single-spaced huge figure with a Zombie Hulk or Zombie of Morindan, can I replace it with a previously destroyed Zombie Hulk using Zombie Rises Again?
A. Yes, if it can be placed in a legal position for a double-spaced figure. A Zombie Hulk must be placed on the space (or spaces, in the case of a double-spaced figure) the destroyed figure occupied. When replacing a single-spaced large figure, the other space the Zombie Hulk occupies after placement may be any adjacent, same-level space.
Q. If a Zombie Hulk is negated and then destroyed, can it be returned to the battlefield via Zombie Rises Again?
A. Yes, if you have another, non-negated Zombie Hulk. The "Zombie Rises Again" power must be activated in order to bring back a destroyed figure. If all Zombie Hulk cards have Negation markers on them, then the power cannot be activated, and you may not use Zombie Rises again. If a Zombie Hulk that had a Negation marker is returned to the battlefield via Zombie Rises Again, the Negation marker is removed (along with wound markers, Lycanthropy markers, and any other markers aside from Order Markers) and the powers of that Zombie Hulk are no longer negated.
-Combinations and Synergies-
Synergy Benefits Received:ORNAK (http://www.heroscapers.com/community/showthread.php?t=8421): RED FLAG OF FURY
As an Uncommon Hero that follows Utgar, Zombie Hulk may benefit from Ornak’s RED FLAG OF FURY activation synergy.
ZOMBIES OF MORINDAN (http://www.heroscapers.com/community/showthread.php?t=8123): ZOMBIE RISES AGAIN
As Undead Savages, Zombies of Morindan can return previously destroyed Zombie Hulks to the battlefield using the ZOMBIE RISES AGAIN power.Synergy Benefits Offered:ZOMBIES OF MORINDAN: HORDE SHRIEK
As an Undead Savage Squad, Zombies of Morindan may benefit from the Zombie Hulk's HORDE SHRIEK activation bonus.
PARALYZING FEAR: Undead Units
Cyprien Esenwein (http://www.heroscapers.com/community/showthread.php?t=9614)
Death Knights of Valkrill (http://www.heroscapers.com/community/showthread.php?t=33400)
Iskra Esenwein (http://www.heroscapers.com/community/showthread.php?t=9617)
Marcu Esenwein (http://www.heroscapers.com/community/showthread.php?t=9619)
Nicholas Esenwein (http://www.heroscapers.com/community/showthread.php?t=37706)
Phantom Knights (http://www.heroscapers.com/community/showthread.php?t=29574)
Preyblood Thrall (http://www.heroscapers.com/community/showthread.php?t=37727)
Rechets of Bogdan (http://www.heroscapers.com/community/showthread.php?t=9620)
Shades of Bleakwoode (http://www.heroscapers.com/community/showthread.php?t=8586)
Sonya Esenwein (http://www.heroscapers.com/community/showthread.php?t=9621)
Sudema (http://www.heroscapers.com/community/showthread.php?t=8685)
Zombie Hulk
Zombies of Morindan-Strategy, Tactics and Tips-
TBA
-Heroscapers Community Contributions-
Power Ranking and Master Index
They've got some cool tricks, but outside of a certain set of matchups, they're usually not as helpful as another squad of zombies. B
Taeblewalker
May 5th, 2011, 10:17 PM
Looks great, Dok! I can't wait to use him at my next HS event that I run for the Brooklyn group.
evil beagle 111
May 6th, 2011, 09:32 PM
If you want to give the zombies a cavalry type figure to supplement the regular zombies and (very nice, may I add) hulk, you might be interested in the ""zombie gravehound" miniature. if ogres can get zombified, why not dogs?.
Dad_Scaper
May 6th, 2011, 10:07 PM
Two quick cents from me:
In playtesting I liked having two. I thought that was the sweet spot.
Good looking book, dok.
dok
May 7th, 2011, 11:27 PM
Looks great, Dok! I can't wait to use him at my next HS event that I run for the Brooklyn group.And I can't wait to hear the report! I know you guys are into scenario design, and I think the ZH lends itself to scenarios very well.
If you want to give the zombies a cavalry type figure to supplement the regular zombies and (very nice, may I add) hulk, you might be interested in the ""zombie gravehound" miniature. if ogres can get zombified, why not dogs?.Dogs already can be zombified. Big ones (like Marrden Hounds and Dünd) can turn into Zombie Hulks, and little ones (like Wolves of Badru or Anubian Wolves) can turn into regular ol' zombies. Heroscape is, of course, pretty loose with the appearance of these zombified figures. If you want to use a Gravehound mini in the place of the Zombie Hulk mini if you use "Zombie Rises Again" on Dünd, you have my permission. ;)
In playtesting I liked having two. I thought that was the sweet spot.I agree. Zombiesx4/ZHx2 is a decent way to spend 360 and leaves room for some support. On maps with spread-out startzones, I often put a Zombie Hulk on each end, which made it more difficult for the opposing army to neutralize both at once.
Zombie Hulks work well as counterdrafts against armies that have lots of large figures that are relatively easy to zombify (many Orc armies; hounds/Deathstalkers/Templar Cav/Groks, Death Knights with Dumutefs). They can also be good against armies that rely on powers that only work on small/medium figures (Braxas, Grimnak, TKN), especially if you also use Raelin to help the ZH last against the opposing big.
In general, though, they usually don't have quite as much impact as just more Zombies. I would probably give them a high "B" as a power ranking.
Typhon2222
May 7th, 2011, 11:35 PM
Great photograph for the card too, dok. Don't know if it was intentional or not: but using a short depth of field, and focusing on his body, so his face is just beginning to blur but his gaping wounds are left sharply etched, is a great effect.
dok
May 7th, 2011, 11:40 PM
Great photograph for the card too, dok. Don't know if it was intentional or not: but using a short depth of field, and focusing on his body, so his face is just beginning to blur but his gaping wounds are left sharply etched, is a great effect.Credit ZBeeblebrox with the highres photo, and robbdaman with the new card. Nice work, fellas.
Dad_Scaper
May 7th, 2011, 11:45 PM
The quality of the card is a reflection of the skill and dedication of the guys working in the Art Department of the C3V.
Stay tuned...
Carnival Man
May 8th, 2011, 12:37 AM
Since this is the first SoV-approved unit (that requires rebasing,) can you also post a photo in the book of the re-based fig as a guide. It seems to me some people would like to also see each new unit based uniformly, especially in tournament settings. ;)
Schulzy
May 8th, 2011, 12:43 AM
Is this on a small 2-hex base? I assume my only option for these guys is to use an official Heroscape base, and not the Warhammer Bike Bases I was planning on using for my customs.
dok
May 8th, 2011, 01:02 AM
Since this is the first SoV-approved unit (that requires rebasing,) can you also post a photo in the book of the re-based fig as a guide. It seems to me some people would like to also see each new unit based uniformly, especially in tournament settings. ;)Good suggestion. I put in a (spoilered) photo in the answer to the "single spaced or double spaced" question.
Is this on a small 2-hex base? I assume my only option for these guys is to use an official Heroscape base, and not the Warhammer Bike Bases I was planning on using for my customs.It's between you and whoever you're playing, unless you're at a tournament. Personally, I would be OK with any base that fits legally in two spaces without allowing a ton of wiggle room.
Schulzy
May 8th, 2011, 01:24 AM
What I might do is buy up some Groks, use their bases, and repaint the figures as customs and put those on bike bases.
Strack9
May 9th, 2011, 02:43 AM
Congratulations Dok on the first SOV approved creation!
Here's a question that I hope I didn't miss the answer to elsewhere:
Does Zombie Rises Again stop working after the last Zombie Hulk is destroyed? My intuition goes both ways on this. My first intuition is that powers on cards don't work unless the (or at least one) figure is still alive, a la Marcus Decimus Gallus's Soldier Leadership; unless an exception is specified on the card a la Thanos' Rejected By Death. My second intuition, however, is that if this were the case it would be useless to draft only one copy of the Zombie Hulk. Maybe both my intuitions are correct and I'm overthinking it . . .
Carnival Man
May 9th, 2011, 08:13 AM
Congratulations Dok on the first SOV approved creation!
Here's a question that I hope I didn't miss the answer to elsewhere:
Does Zombie Rises Again stop working after the last Zombie Hulk is destroyed? My intuition goes both ways on this. My first intuition is that powers on cards don't work unless the (or at least one) figure is still alive, a la Marcus Decimus Gallus's Soldier Leadership; unless an exception is specified on the card a la Thanos' Rejected By Death. My second intuition, however, is that if this were the case it would be useless to draft only one copy of the Zombie Hulk. Maybe both my intuitions are correct and I'm overthinking it . . .
The ZH card says "any Undead Savage..." so your destroyed ZH(s) can come back into play.
Xn F M
May 9th, 2011, 09:22 AM
Q. If a Zombie Hulk is negated and then destroyed, can it be returned to the battlefield via Zombie Rises Again?
A. No. It is the power of the destroyed figure that is being activated when a Zombie Hulk returns to the battlefield. If a Zombie Hulk is negated, it may not use Zombie Rises Again.
Does this ruling stand when I control multiple Zombie Hulks? It seems to me, based on the phrasing, the second Zombie Hulk's power would cover for the negated Hulk's lack of it. The second hulk would still be negated (though it wouldn't have the marker :?) but it seems like it should still be able to be revived.
Taeblewalker
May 9th, 2011, 09:26 AM
The wording only suggests that if the negated Hulk is brought back, it could not, in its turn, bring another Hulk back.
Sir Dendrik
May 9th, 2011, 09:46 AM
It's quite exciting to have a new unit released. What perfect timing with the advent of Auggie's sale of customs.
Played a game with
2x Zombie Hulk
6x Zombies of Morindan
The zombies lost to the drow, but in the meantime it was a blast playing the Zombie Hulk. Perfect balance of playability and fun.
dok
May 9th, 2011, 11:57 AM
I've edited the FAQ with a more complete explanation of the Zombie Rises Again power. It makes it more clear that Zombies of Morindan can bring back Zombie Hulks, and also provides a more consistent interpretation of how to handle the negation scenario.
Auggest
May 9th, 2011, 12:06 PM
I've edited the FAQ with a more complete explanation of the Zombie Rises Again power. It makes it more clear that Zombies of Morindan can bring back Zombie Hulks, and also provides a more consistent interpretation of how to handle the negation scenario.
Hope you don't mind but I posted this book on our site here (http://www.auggiesgames.com/?page_id=26/custom-created-fig-and-terrain-discussion/books-of-the-customs-sold-on-our-site/#p4) (just a link pointing here). There are still those that don't know about heroscapers.com so hopefully this will get some new blood to heroscapers.com, at least, downt he road when I start promoting the new site.
.....Andrew
Good Pig
May 12th, 2011, 11:26 PM
Looks good. I like the subtle changes you made to the powers to make him tie in with more units. The artwork looks fantastic too. :)
tcglkn
May 12th, 2011, 11:32 PM
Where is the SoV symbol that they worked so hard on?
Carnival Man
May 13th, 2011, 12:40 AM
Whew, I just got done debasing a pair of these brutes. Luckily, the ZH plastic is very soft after a nice hot bath. The bases got so pliable they even started to sag under their own weight. It took about 10 minutes of repeated hot water dips & xacto-ing (careful to keep all those zombie toes intact) to free up each figure. I highly recommend the hot water treatment otherwise it would've been impossible to get them done as cleanly as I did.
mariks
May 13th, 2011, 03:15 PM
gratz dok. looks great. can't wait to play with them.. keep up the great work!
Dad_Scaper
May 13th, 2011, 03:17 PM
Where is the SoV symbol that they worked so hard on?
Working on it, working on it.
It's coming. :D
dok
May 13th, 2011, 05:30 PM
Looks good. I like the subtle changes you made to the powers to make him tie in with more units. The artwork looks fantastic too. :)Thanks! I like the great custom idea you laid down, and the way you didn't mind when I tweaked the heck out of it. ;)
hawkeye2000
May 14th, 2011, 04:47 PM
where do you get this
BassistofDoom
May 14th, 2011, 04:52 PM
where do you get this
Currently they are out of stock but go on Auggies and you will find them in the heroscape section under custom units when they come back.
Xn F M
May 14th, 2011, 07:12 PM
where do you get this
Anywhere that sells DND miniatures singles.
Auggest
May 15th, 2011, 03:48 PM
where do you get this
I just added more. You can either get them in the custom heroscape cataogry which come with laminated stat card and Dok (the creator gets a cut of) or if you want to print out you own card and save $2 the model is from the DDM line of Savage encounters. I encourge supporting the creators though. They usually arn't in it for the reward but everyone loves to be appricated and it shows your support for their work.
....Andrew (AKA auggie)
ElvenEnvy
May 15th, 2011, 04:00 PM
where do you get this
I just added more. You can either get them in the custom heroscape cataogry which come with laminated stat card and the Dok (the creator gets a cut of) or if you want to print out you own card and save $2 the model is from the DDM line of Savage encounters. I encourge supporting the creators though. They usually arn't in it for the reward but everyone loves to be appricated and it shows your support for their work.
....Andrew (AKA auggie)
What kind of paper is used for the cards you make?
Auggest
May 15th, 2011, 04:48 PM
where do you get this
I just added more. You can either get them in the custom heroscape cataogry which come with laminated stat card and the Dok (the creator gets a cut of) or if you want to print out you own card and save $2 the model is from the DDM line of Savage encounters. I encourge supporting the creators though. They usually arn't in it for the reward but everyone loves to be appricated and it shows your support for their work.
....Andrew (AKA auggie)
What kind of paper is used for the cards you make?
32lb 98 bright white preimium laser paper and we just switched to 5mm laminationa (we were using 3mm) for added thinkness.
.......Andrew
Dad_Scaper
May 15th, 2011, 04:56 PM
32lb 98 bright white preimium laser paper and we just switched to 5mm laminationa (we were using 3mm) for added thinkness.
.......Andrew
Finally! The secret to extra thinkness! I've been playing this game for all this time, muddling along, and now I know the secret. :D
Thanks, Andrew, someone just recently asked me what he should be printing cards on. Now I know.
Dad_Scaper
May 16th, 2011, 02:48 PM
This thread should be moved to the C3V/SoV subforum, in my humble opinion.
Carnival Man
May 16th, 2011, 11:16 PM
I finished rebasing Thing-One & Thing-Two last night:
http://i258.photobucket.com/albums/hh251/CarnivalMan_bucket/100_2060.jpg
Killometer
May 23rd, 2011, 03:49 PM
I was thinking about the ZH and Jexik's What's in an Order Marker classifications, and I think that they probably fit best as a Shark:
Sharks
These units appear at first to be identical in use to Bread and Butter units. They have lots of power and/or range, and they usually aren’t a waste of an order marker. However, the main difference between them and BB units is that you have to keep putting order markers on them: they have to keep moving or they die. They’re usually one or more of the following: unique, low defense, or expensive point-wise. They have an uncanny knack for drawing attention: once you activate them, you’ve gotta keep activating them and see how much havoc they can wreak.
Examples: Airborne Elite, Aubrien Archers, Jotun, Cyprien Esenwein, Zelrig, Zombies of Morindan, Fyorlag Spiders, Armoc Vipers, Wolves of Badru, Othkurik the Black Dragon, Marro Drones, MacDirk Warriors, Omnicron Snipers, The Einar Imperium, Kozuke Samurai, Grok Riders, Templar Cavalry, Venoc Vipers, Iskra Esenwein and her Rechets, Deathchasers of Thesk, Ashigaru Yari/Harquebus, Non-Valiant 4th Mass, Deathwalkers on a bad day
Sharks that also bond: Alastair MacDirk, Mimring, Darrak Ambershard, Retiarius, Wo-Sa-Ga, Wyvern, Ogre Pulverizer, Ice Troll Berserker, Werewolf Lord, Moltenclaw, Nilfheim, Braxas, Su-Bak-Na, Sujoah, Venoc Warlord, a severely wounded Krug
Uses: These work well with Defenders first, and then Menacers and Cheerleaders about equally. Use the Defenders to tie up your enemies and allow the Sharks to choose their prey. Sharks and Menacers can both act as decoys for each other; pay attention to which group your opponent seems to focus on more and exploit that point. Cheerleaders might make them actually stand around for a bit longer than you think. Additionally, it is also important to note that Sharks do not make very good glyph holders. They need to take advantage of their mobility and attack values. Sitting in one place is a waste, and a common mistake when using Airborne Elite.
dok
May 23rd, 2011, 06:46 PM
Agreed. They're not quite as sharky as the regular zombies, but they are still sharks on the balance.
Power-ranking-wise, I'd give them a B. They can be extremely useful in the right matchups, but are usually just a notch below the value of another squad of zombies.
robbdaman
June 1st, 2011, 04:17 AM
Zombie Hulk Final pdf (http://www.heroscapers.com/community/downloads.php?do=file&id=3244&act=down) is done!
dok
June 1st, 2011, 12:08 PM
Thanks robb!
I've updated the jpeg image in the first post and also included a link to the .pdf download.
Killometer
June 15th, 2011, 08:04 PM
Fixed the broken image in the SoV display thread (http://www.heroscapers.com/community/showthread.php?t=36007) (I wonder how long it was down for :oops:).
GromBloodboy
June 25th, 2011, 05:22 PM
Wow. These guys kicked ass today at the Michigan Madness Tournament. I played 3 of them with 6 squads of zombies, and the rules were at least 3 Large/Huge Uncommon/Unique Heroes. Well, I lost 1 game to a Heavy Grut/Grimnak/Tornak build due to a stupid mistake and a few bad rolls. All the other games, they simply dined on the enemies guys, except for against Fire Storm where I won by 20 points. The ZHs was the only reason I was in the game though. After careful analysis by me and some of the other guys at the tournament, we figured that the only thing wrong with them is their cost. Their abilities are not broken, and their stats are fine, but at 60 cost they are simply underpriced. I ended two games today with 3 Zombie Hulks, which in each game, 1-2 had been destroyed already. To have the ability to run up 2 of them and use them in combat, and keep 1 back to command the army, and have the ability to rebirth them, is well, quite possibly unfair due to the low point cost. If it were me, and I am not all bashing the SoV work, but these guys are not fair in a Monster Mash tournament style, I would probably make them 70-75 points. At 60 they are just too good. Something to look into.
Dad_Scaper
June 25th, 2011, 05:36 PM
GBB, I'd be curious to read the battle report. That sounds like a *really* good build for that event. Are you sure you didn't just have a really good day with a really good build?
YakRoller
June 25th, 2011, 05:57 PM
No, it was more than just a good day for him. I finished early and observed a couple of games and then played against Grom in the last match. The 3 Zombie Hulks & a hoard of zombies worked really well. Grom was one bad round from winning the tournament.
They were very effective in this format. Maybe less so in typical squadscape, but still probabably a bit underpriced in my opinion. It's an especially hard hit to take when not only does an army lose a large hero, but it is replaced by a rebirthed ZH. Maybe making rebirth possible only if the ZH destroys the figure itself would make 60 points feel better?
Dad_Scaper
June 25th, 2011, 06:02 PM
This is the question, though. If GBB *weren't* anticipating large/huge figures, would his army have been better served with more zombies instead? Spend that 180 on Zombies x1 and Kaemon Awa or something?
I'm not saying it didn't play strong, I'm just wondering if the metagame for this format played into this army's hands...
It was my experience these guys went down very fast to concentrated fire, and this build only really makes sense if you *know* you will have something to eat & revive...
Killometer
June 25th, 2011, 06:10 PM
Yeah, this about the sexiest format imaginable for the ZH. It also helps to be the first person ever to bring them to an event. :D
I admit I was concerned about their power when I first saw them, but once I learned the trick is to engage them to negate Horde Shriek I found that they were a fairly managable opponent.
YakRoller
June 25th, 2011, 06:39 PM
I agree that they were especially good in this format. The thing is, with 3 of them Grom almost always got to use Horde Shriek.
Other than against me he always had multiples on the board. I didn't realize that engaging them all would have negated shriek... It still would have been nearly impossible for me to negate though since Grom had 3 and kept one back every time. He was one wound on Grimnak from not having to ever use his rear Zombie Hulk.
Killometer
June 25th, 2011, 07:06 PM
I didn't realize that engaging them all would have negated shriek... It still would have been nearly impossible for me to negate though since Grom had 3 and kept one back every time. He was one wound on Grimnak from not having to ever use his rear Zombie Hulk.
You don't have to engage all of them to negate it-a ZH can't use Shriek on its turn if it's engaged. Was that how they were being played?
Edit: Rereading GromBloodboy's post it sounds like one ZH was kept in the start zone with all the OMs on it, and GBB generally wasted that ZHs turn, but used Shriek to also take a turn with either 1 of the combat-involved ZHs or 1 squad of ZoM. Is that basically how the matches ran down?
YakRoller
June 25th, 2011, 07:12 PM
You'll have to get Grom to confirm it, but I think that's how he played them.
YakRoller
June 25th, 2011, 07:32 PM
He kept one back, but I think he was activating an engaged ZH using it to attack, then moving 6 zombies, and attacking with 3 of them. Again, he will need to verify this. This would explain why they seemed so strong, it seemed like they were used as if they were bonding like any other hero-squad.
GromBloodboy
June 25th, 2011, 07:41 PM
You might be right. I read the card wrong then. I was running them in that if they were engaged I still used them. That would have influenced some games, but other then the one against Tornado for fun at the end, I still would have met the same results. Hmmmmm....... Well, time to rethink these guys. Played them completely wrong. Wow, still can't imagine I missed that clause.
YakRoller
June 25th, 2011, 07:50 PM
Don't feel bad Grom, I looked at the card before we played and didn't catch that either. I do think it would have made a much bigger difference than you think though. The points may be right after all.
You live and you learn, it's all good.
Gurei-Ornery
June 25th, 2011, 07:53 PM
It was my experience these guys went down very fast to concentrated fire, and this build only really makes sense if you *know* you will have something to eat & revive...
I love the Zombie Hulk, but I have had similar experiences to Dad_Scaper with them. I think they are priced quite well. Maybe I just stink with them, but I think they will always be a situational powerhouse, which is what makes them so great. I think they fit in with the "Rock, Paper, Scissors" feel of Heroscape. No figure is unstoppable, there is always a counter. It's what makes the time leading up to a tournament so stressful. "What if someone brings this army?":frustrated:
Just my :2cents: .
G-O
ZBeeblebrox
June 25th, 2011, 08:13 PM
Maybe I should have made sure that everyone knew how they played...sorry with introducing C3V, playing my games and keeping track of the tournament...I forgot my due diligence in explaining SoV units.
Dad_Scaper
June 25th, 2011, 09:17 PM
You might be right. I read the card wrong then. I was running them in that if they were engaged I still used them. That would have influenced some games, but other then the one against Tornado for fun at the end, I still would have met the same results. Hmmmmm....... Well, time to rethink these guys. Played them completely wrong. Wow, still can't imagine I missed that clause.
It's quite the Achilles' Heel, too. They don't have much escapability; if your opponent is familiar with the card they might chase him around a bit, which makes it harder to bond effectively.
Anyway. Great to hear FanScape is seeing tournament play.
GromBloodboy
June 26th, 2011, 12:33 PM
Yeah, they were fun to play, even in their misplayed state, but hey, they got a lot of attention from players seeing some new stuff.
Tornado
June 26th, 2011, 12:34 PM
Another reason why the ZH played so strong was the fact they were using one card for all three Hulks. All OMs on one card and using any three at will. A sort of common/uncommon hybrid. I think they are priced nicely when played correctly, actually they may be a little over priced. As dok said they are usually not as good as just another squad of ZoM and they are not exactly great. The OM placement can get tricky and end up costing you moves with ZoM. It was cool to see they on the field. Great job by all involved.
One of the ZHs became debased so when my Krug got zombie-fied we just used Krug as the ZH. I actually preferred this. It would be pretty great to have a zombie repaint of every large/huge figure for such an event.
~Tornado dreaming again...
Dad_Scaper
June 26th, 2011, 02:25 PM
Oooh, that's a no-no. Uncommon means uncommon, not common, and the OMs should have been on separate cards.
That would make them much more dangerous...
The main thing I take from GBB's post is that you guys were willing to accept a FanScape (SoV/C3V) unit into the fold, and that's outstanding.
As far as misplaying the unit goes, well... At my last tournament I had opponents misplay Gorillinators, Drow, and the Feral Troll against me, and two of the three got away with it. It happens, innocently & all in the spirit of having great fun at a 'Scape tournament. Oh well.
I'm just glad they were welcomed at the event.
dok
June 26th, 2011, 05:50 PM
As Killo said, Monster Mash is a fantastic format for these guys. The steady supply of large heroes means that you will get some Zombie Rises again hits pretty reliably. I would have been tempted to go ZHx3, Raelin, Zombiesx4, Marro Warriors myself.
That said, it makes an enormous difference if you're playing them like a common hero with multiple life, and allowing them to use Horde Shriek when engaged. That's a completely different situation from the way they were designed.
dok
July 5th, 2011, 11:43 AM
Added another FAQ entry:
Q. After revealing an order marker on a Zombie Hulk, can I activate Horde Shriek with a different Zombie Hulk?
A. No. Only the Zombie Hulk whose order marker was just revealed has the option to use Horde Shriek. If that Zombie Hulk is engaged, you may not use the Horde Shriek special power. If you do use Horde Shriek, then the bonus activation must be taken with the Zombies of Morindan or with a different Zombie Hulk, and the Zombie Hulk whose order marker was just revealed takes its turn after that.
This seems pretty unambiguous to me, but apparently there was some confusion.
ehobe
August 3rd, 2011, 11:45 AM
When attacking with a single Zombie Hulk, does his paralizing fear act on the defending figure since he is an undead figure as well? The card says any undead figure. It does not exclude the attacking hulk. This would work
similar then to the death knights ability, no?
Dad_Scaper
August 3rd, 2011, 11:49 AM
When attacking with a single Zombie Hulk, does his paralizing fear act on the defending figure since he is an undead figure as well? The card says any undead figure.
You answered your own question. Yes, it does.
dalu
September 24th, 2011, 03:48 PM
You should add the following Undead figures in list of figures who can benefit from PARALYSING FEAR.
Nicholas Esenwein (http://www.heroscapers.com/community/showthread.php?t=37706)
Preyblood Thrall (http://www.heroscapers.com/community/showthread.php?t=37727)
tcglkn
September 24th, 2011, 03:50 PM
Give this man a title for all his work!
dalu
September 28th, 2011, 04:12 PM
From which planet is he from ?
Feylund ?
dok
September 28th, 2011, 04:34 PM
You should add the following Undead figures in list of figures who can benefit from PARALYSING FEAR.
Nicholas Esenwein (http://www.heroscapers.com/community/showthread.php?t=37706)
Preyblood Thrall (http://www.heroscapers.com/community/showthread.php?t=37727)Thanks. Added.
From which planet is he from ?
Feylund ?Yep, same as the Zombies themselves. (Sorry, there's no basic side for SoV figures...)
dalu
September 29th, 2011, 09:46 AM
The Zombie Hulk is himself an Undead figure. So the Zombie Hulk should be added in the list of figures who can benefit from PARALYSING FEAR.
As I read it, as a direct logical consequence of the wording of PARALYSING FEAR, any figure attacked by a Zombie Hulk substract 1 from its defense dice.
Because the figure is attacked by an Undead figure (the Zombie Hulk) AND is adjacent to a Zombie Hulk (the same one who attacks).
Is that true ?
Taeblewalker
September 29th, 2011, 05:02 PM
Yes.
dok
September 29th, 2011, 05:49 PM
Good question, dalu. Thanks for the quick response, TW.
I've added an R&C addressing this, and I added Zombie Hulk to the list of undead figures in Paralyzing Fear's synergy benefits.
dalu
September 30th, 2011, 03:04 AM
Thanks TW and dok.
SirGalahad
January 2nd, 2012, 11:45 AM
There may be an unintended loophole on this card.
http://www.heroscapers.com/community/gallery/files/6/0/9/6/zombie_hulk_sov_original.jpg
Since Horde Shriek does not specify on which card the order marker is revealed, a player could reveal OM1 on Ornak, use Red Flag of Fury Aura to take a turn with unengaged Zombie Hulk A, who uses Horde Shriek to take a turn with another Undead Savage Hero or Squad (1 turn) before taking its turn (2 turns). Then Ornak's second Hero activation can go to unengaged Zombie Hulk B, who uses Horde Shriek to take a turn with another Undead Savage Hero or Squad (3 turns) before taking its turn (4 turns).
Didn't know if that was intended.
ZBeeblebrox
January 2nd, 2012, 12:22 PM
There may be an unintended loophole on this card.
http://www.heroscapers.com/community/gallery/files/6/0/9/6/zombie_hulk_sov_original.jpg
Since Horde Shriek does not specify on which card the order marker is revealed, a player could reveal OM1 on Ornak, use Red Flag of Fury Aura to take a turn with unengaged Zombie Hulk A, who uses Horde Shriek to take a turn with another Undead Savage Hero or Squad (1 turn) before taking its turn (2 turns). Then Ornak's second Hero activation can go to unengaged Zombie Hulk B, who uses Horde Shriek to take a turn with another Undead Savage Hero or Squad (3 turns) before taking its turn (4 turns).
Didn't know if that was intended.
Nope no loophole:
Horde Shriek:
After revealing an Order Marker and before taking a turn with THIS Zombie Hulk; if THIS Zombie Hulk is not engaged....
The "This is the above power negates the possibility of a "loop". You can only take a turn with other undead Savages, if the order marker is reveal on this card. Thus if the order marker is revealed on Ornak's card, your example is not possible.
Here's what happens in your example.
A player reveals OM1 on Ornak, use Red Flag of Fury Aura to take a turn with unengaged Zombie Hulk A, which cannot use Horde Shriek to take a turn with another Undead Savage since the Order marker was not reveals on the Zombie Hulk's card. So Ornak's second Hero activation goes to unengaged Zombie Hulk B, who also cannot use Horde Shriek to take a turn because the Order Marker was not revealed on the Zombie Hulk's card.
Thus Ornak just activates two Zombie Hulks and there are no other activations.
You interpret the power this way...
If I reveal an OM on this card and before taking a turn with this card and if this ZH is unengaged...I can take a turn with other Undead Savages I control.
awesomeunleashed
January 2nd, 2012, 12:30 PM
You interpret the power this way...
If I reveal an OM on this card and before taking a turn with this card and if this ZH is unengaged...I can take a turn with other Undead Savages I control.
No he doesn't. SirGalahad is saying that there is nothing on the card that says that the order marker has to be revealed on the Zombie Hulk card, it could be revealed on Ornak's card.
robbdaman
January 2nd, 2012, 12:43 PM
You interpret the power this way...
If I reveal an OM on this card and before taking a turn with this card and if this ZH is unengaged...I can take a turn with other Undead Savages I control.
No he doesn't. SirGalahad is saying that there is nothing on the card that says that the order marker has to be revealed on the Zombie Hulk card, it could be revealed on Ornak's card.
Yeah there is, as Zaphod explains the word AND connects with the word THIS which is all that is needed. AND means it is all together. THIS means one Zombie Hulk.
If there was a comma after "after revealing an order marker" it would work the way you are reading it as but punctuation matters.
SirGalahad
January 2nd, 2012, 12:45 PM
Nope no loophole:
Horde Shriek:
After revealing an Order Marker and before taking a turn with THIS Zombie Hulk; if THIS Zombie Hulk is not engaged....
The "This is the above power negates the possibility of a "loop". You can only take a turn with other undead Savages, if the order marker is reveal on this card. Thus if the order marker is revealed on Ornak's card, your example is not possible.
Here's what happens in your example.
A player reveals OM1 on Ornak, use Red Flag of Fury Aura to take a turn with unengaged Zombie Hulk A, which cannot use Horde Shriek to take a turn with another Undead Savage since the Order marker was not reveals on the Zombie Hulk's card (no requirement in the power text for this). So Ornak's second Hero activation goes to unengaged Zombie Hulk B, who also cannot use Horde Shriek to take a turn because the Order Marker was not revealed on the Zombie Hulk's card (no requirement in the power text for this).
Thus Ornak just activates two Zombie Hulks and there are no other activations.
You interpret the power this way...
If I reveal an OM on this card and before taking a turn with this card and if this ZH is unengaged...I can take a turn with other Undead Savages I control.
I don't disagree with the intention, just the wording.
Just trying to follow official precedent. Every other card that has an "After revealing an order marker" power specifies the card that the OM is revealed on:
Ana Karithon
Black Wyrmling
Blue Wyrmling
Kurrok the Elementalist
Marcu Esenwein
Marro Hive
Red Wyrmling
Werewolf Lord
White Wyrmling
Red Skull
And because this one doesn't, it leaves the power, by your admission above, subject to interpretation.
A simple "on this card" added to Horde Shriek would be all that would be necessary to close the Ornak loophole.
1Mmirg
January 2nd, 2012, 12:47 PM
EDIT: Wow, super-ninja....
Our Editing Team is looking at the card. Thanks for noting that SirG. I think the wording got switched around at one point and in the process the "on" for "on this card" got lost. It happens.
We'll have a response here soon. Again, thanks for the "Special Eyes," Sir G!
robbdaman
January 2nd, 2012, 12:47 PM
EDIT: Wow, super-ninja....
Our Editing Team is looking at the card. Thanks for noting that SirG. I think the wording got switched around at one point and in the process the "on" for "on this card" got lost. It happens.
We'll have a response here soon. Again, thanks for the "Special Eyes," Sir G!
The word THIS was clarified in the recreation of the card which if read correctly should work.
http://greeverwemyss.files.wordpress.com/2011/10/punctuation.jpg ;)
SirGalahad
January 2nd, 2012, 12:52 PM
You interpret the power this way...
If I reveal an OM on this card and before taking a turn with this card and if this ZH is unengaged...I can take a turn with other Undead Savages I control.
No he doesn't. SirGalahad is saying that there is nothing on the card that says that the order marker has to be revealed on the Zombie Hulk card, it could be revealed on Ornak's card.
Yeah there is, as Zaphod explains the word AND connects with the word THIS which is all that is needed. AND means it is all together. THIS means one Zombie Hulk.
If there was a comma after "after revealing an order marker" it would work the way you are reading it as but punctuation matters.
I guess we'll just have to agree to disagree then. The conjunction 'and' combines the two clauses, but there isn't anything requiring the OM to be on ZH's card. Best parallel example would be Werewolf Lord's Moon Frenzy:
Moon Frenzy: After revealing an order marker on this Werefolf Lord, before taking this Werewolf Lord's turn, . . .
SirGalahad
January 2nd, 2012, 12:55 PM
I agree with you, punctuation does matter.
Eats, Shoots and Leaves
1Mmirg
January 2nd, 2012, 12:55 PM
Relax, everyone. Quozl and dok are already discussing this and the other editors will look at it as well. The question is noted and will be reviewed.
Again, thanks, SirG for saying something. Much appreciated.
SirGalahad
January 2nd, 2012, 12:57 PM
No worries. Not trying to ruffle feathers. Sorry if it came across that way.
ZBeeblebrox
January 2nd, 2012, 01:04 PM
I do not understand this argument, seriously. :confused:
When using the English language do we write:
1. After John went to the store and before John when home, John stopped at the Gas Station.
Or
2. After going to the store and before going home; John stopped by the Gas Station.
so why do you have to say:
After revealing an Order Marker on this card and before taking a turn with this card, if the unit on this card in unegaged...
This just seems like unnecessary repeating of words, just like in sentence #1
SirGalahad
January 2nd, 2012, 01:13 PM
I do not understand this argument, seriously. :confused:
When using the English language do we write:
1. After John went to the store and before John when home, John stopped at the Gas Station.
Or
2. After going to the store and before going home; John stopped by the Gas Station.
so why do you have to say:
After revealing an Order Marker on this card and before taking a turn with this card, if the unit on this card in unegaged...
This just seems like unnecessary repeating of words, just like in sentence #1
Apples and oranges.
In your John example, you took the subject that was common to both clauses and stuck him after the comma, which I would be fine with.
But in the ZH example, "revealing an order marker" is an action. "taking a turn with this Zombie Hulk" is a separate action. What you're asking is to have "this Zombie Hulk" apply to both actions.
It would be doable, but it would still need another preposition for parallel construction.
After revealing an order marker on and before taking a turn with this Zombie Hulk, . . .
ZBeeblebrox
January 2nd, 2012, 01:20 PM
I do not understand this argument, seriously. :confused:
When using the English language do we write:
1. After John went to the store and before John when home, John stopped at the Gas Station.
Or
2. After going to the store and before going home; John stopped by the Gas Station.
so why do you have to say:
After revealing an Order Marker on this card and before taking a turn with this card, if the unit on this card in unegaged...
This just seems like unnecessary repeating of words, just like in sentence #1
Apples and oranges.
In your John example, you took the subject that was common to both clauses and stuck him after the comma, which I would be fine with.
But in the ZH example, "revealing an order marker" is an action. "taking a turn with this Zombie Hulk" is a separate action. What you're asking is to have "this Zombie Hulk" apply to both actions.
It would be doable, but it would still need another preposition for parallel construction.
After revealing an order marker on and before taking a turn with this Zombie Hulk, . . .
Thank you SirG, now that makes sense, it is much more agreeable to me than repeating "this card" several time in the same sentence.
Sorry SirG, this argument has been a pet peeve for a while and you just caught me on a day with a "hangover" ;).
Thanks for you help.
-ZB
SirGalahad
January 2nd, 2012, 01:36 PM
Sorry about the confusion. Sometimes it is not easy being clear via text alone.
Hope you get to feeling better. :wink:
dok
January 2nd, 2012, 01:59 PM
SirG,
I agree that linguistically, one could technically interpret the card in the way you describe, but it is really a bit absurd to do so. After all, by that interpretation, the phrase "after revealing an order marker" has literally zero meaning. After all, every turn in the game follows the revealing of an order marker on some card. The only way to interpret it that is at all meaningful is to assume that "with this zombie hulk" applies to the revealing of the Order Marker as well (which does also work, linguistically).
That said, yes, the language on this card is (a) nonstandard, and (b) does leave open the possibility of that bizarre interpretation. If we ever re-release this card, the opening phrase will probably be changed to mimic the Werewolf Lord's Moon Frenzy.
This card predates the current practice, which is to have the editing group do a once-over on SoV cards before they become official. (The eagle-eyed out there may have noticed some small changes in the Zettian Infantry language from earlier versions.) Much like some of the oddities on RotV cards (Grimnak doesn't have a choice about whether to chomp friendly figures? What the heck is a clear sight shot?) this guy has a couple little oddities that probably won't get repeated.
SirGalahad
January 2nd, 2012, 02:16 PM
Fair enough.
capsocrates
January 6th, 2012, 05:27 PM
I do not understand this argument, seriously. :confused:
When using the English language do we write:
1. After John went to the store and before John when home, John stopped at the Gas Station.
Or
2. After going to the store and before going home; John stopped by the Gas Station.
so why do you have to say:
After revealing an Order Marker on this card and before taking a turn with this card, if the unit on this card in unegaged...
This just seems like unnecessary repeating of words, just like in sentence #1
Also, I've noticed that game-designers go out of their way to make everything explicit rather than relying on implicit definitions to avoid confusion.
P_J_Keller
January 6th, 2012, 06:49 PM
When I try to the PDF I get a note saying that "a drawing error has occured" and it won't let me download.
Can anyone help with this?
Dad_Scaper
January 6th, 2012, 08:22 PM
When I try to the PDF I get a note saying that "a drawing error has occured" and it won't let me download.
Can anyone help with this?
It works on mine (?). What browser are you using?
ZBeeblebrox
January 6th, 2012, 08:31 PM
Sorry PJ, I just checked and the download works fine. It could be your browser settings.
P_J_Keller
January 7th, 2012, 11:39 AM
Internet explorer version 8
Shedim Kabal
January 7th, 2012, 11:58 AM
Internet explorer version 8
There does seem to be some issue with Internet Explorer. I was able to get the file to download using the "Save Target As" but only after trying a few attempts.
Try here (http://www.mediafire.com/?9af4p1i3obeopdp).
Dad_Scaper
January 7th, 2012, 12:57 PM
Use Chrome? I don't know much about techie stuff, but chrome is free and easy.
P_J_Keller
January 7th, 2012, 03:17 PM
Internet explorer version 8
There does seem to be some issue with Internet Explorer. I was able to get the file to download using the "Save Target As" but only after trying a few attempts.
Try here (http://www.mediafire.com/?9af4p1i3obeopdp).
Excellent, that link worked great. I can't change my browser because this is a wrok computer, but the link worked.
Thanks for your help
BTW - I love the C3V and SoV customs. Out January game day will be more Heroscape based and I expect to use a lot of these customs in the army build.
TnT2
August 18th, 2012, 02:50 PM
Another question. Well, two actually.
First, when a Zombie Hulk kills a large figure and rises a new Zombie Hulk - you remove all markers from the card except for OM. What is the purpose of leaving those OM? Who gets to use those OM?
(wait - is this the OM on the risen Zombie Hulk card? Or the destroyed figure's card?)
This may make the next question moot...
If the Zombie Hulk destroys a large _squad_ figure, what happens with the OM?
awesomeunleashed
August 18th, 2012, 07:04 PM
Another question. Well, two actually.
First, when a Zombie Hulk kills a large figure and rises a new Zombie Hulk - you remove all markers from the card except for OM. What is the purpose of leaving those OM? Who gets to use those OM?
(wait - is this the OM on the risen Zombie Hulk card? Or the destroyed figure's card?)
This may make the next question moot...
If the Zombie Hulk destroys a large _squad_ figure, what happens with the OM?
Remove all non-OM markers on the newly risen Zombie Hulk's card. This is to remove negation, lycanthopy, wound and the like markers.
'Scaper94
October 26th, 2012, 06:18 PM
Quick question about Horde Shriek: If I choose to activate the Zombies of Morindan, would I be able to use Horde Movement? I skimmed the thread and didn't see an answer to this.
awesomeunleashed
October 26th, 2012, 07:01 PM
Quick question about Horde Shriek: If I choose to activate the Zombies of Morindan, would I be able to use Horde Movement? I skimmed the thread and didn't see an answer to this.
Yes.
King's Knight
January 6th, 2013, 12:24 AM
I've been out of the 'scape scene for quite sometime but, for some reason, I thought there was an official army card that used this figure (like a gencon exclusive or something.) Is that actually the case?
capsocrates
January 6th, 2013, 12:34 AM
I've been out of the 'scape scene for quite sometime but, for some reason, I thought there was an official army card that used this figure (like a gencon exclusive or something.) Is that actually the case?
Nope.
Just_a_Bill
January 23rd, 2013, 01:29 AM
I believe Paralyzing Fear should say "engaged with" instead of engaged to. Obviously this was probably templated from Zombies of Morindan, which of course makes sense, but I believe ZoM is the only card that uses this awkward preposition (which is more appropriate for marriage than battle). All other cases (e.g., Fyorlag Spiders, Mogrimm Forgehammer, Goblin Cutters) use "with," which would be the preferable standard for future cards from all perspectives: readability, idiomatic meaning, and prevalence of use among official cards and rules. (ZoM being the first and only such reference, it appears to be an early misstep that was later corrected and used consistently thereafter.)
The Underdark rulebook uses "engaged with" eight times, but never uses "engaged to" at all. (This seems to be the case in the RotV 2nd edition rules as well, but I didn't check every page.)
Not that I think anybody will want to officially revise the Zombie Hulk, but once I noticed it, I thought I should at least document the precedents for future reference. (Is there a wording conventions thread somewhere that I need to track down?)
Super Bogue
January 29th, 2013, 10:53 PM
Just checking out the OP and noticed that the Skelies of A~ were missing from the list of Undead units that can benefit from Paralyzing Fear.
Kinseth
February 6th, 2013, 01:34 PM
If a figure is killed while taking a leaving engagement strike from Zombie Hulk, and is Large or Huge, can you use the Rise Power?
DanieLoche
February 6th, 2013, 02:00 PM
I'll said YES, it's the same case that Cyprien, who health himself with Life Drain, or the Werewolf Lord, who can "lycanthropy": both can do it with a disengagement strike.
dok
February 6th, 2013, 02:07 PM
I'll said YES, it's the same case that Cyprien, who health himself with Life Drain, or the Werewolf Lord, who can "lycanthropy": both can do it with a disengagement strike.Or, you know, a zombie.
dok
February 6th, 2013, 02:19 PM
I believe Paralyzing Fear should say "engaged with" instead of engaged to. Obviously this was probably templated from Zombies of Morindan, which of course makes sense, but I believe ZoM is the only card that uses this awkward preposition (which is more appropriate for marriage than battle). All other cases (e.g., Fyorlag Spiders, Mogrimm Forgehammer, Goblin Cutters) use "with," which would be the preferable standard for future cards from all perspectives: readability, idiomatic meaning, and prevalence of use among official cards and rules. (ZoM being the first and only such reference, it appears to be an early misstep that was later corrected and used consistently thereafter.)If you're going to include an exhaustive list of every instance of "engaged with", why bother using "e.g."?
As you note, Heroscape language is not standardized. As you also note, I hewed as close to the original zombies as possible here. I don't consider that a mistake.
There's a few things I would change about the power language on this card if we were bothering re-issuing it, but I'm not sure that's one of them. "Engaged to" isn't really awkward unless you want it to be.
Just_a_Bill
February 6th, 2013, 05:44 PM
If you're going to include an exhaustive list of every instance of "engaged with", why bother using "e.g."?
In case I missed one. I'm using GaryLasq's lists for part of my research, and they do not always match the cards. I go to the actual cards to verify the "hits" I find, but I don't read every single card in the game to see if there's a "miss."
EDIT: And I should say, I certainly meant no disrespect toward the design; I actually like it quite a bit. I tried to do something very much like this a couple of years ago, but yours is clearly better.
DanieLoche
February 7th, 2013, 03:20 PM
Or, you know, a zombie.
Of course! :lol:
Super Bogue
February 18th, 2013, 09:24 AM
You can update the OP with the Basic Side now.
kevindola
February 19th, 2013, 03:32 PM
Congratulations Dok on the first SOV approved creation!
Here's a question that I hope I didn't miss the answer to elsewhere:
Does Zombie Rises Again stop working after the last Zombie Hulk is destroyed? My intuition goes both ways on this. My first intuition is that powers on cards don't work unless the (or at least one) figure is still alive, a la Marcus Decimus Gallus's Soldier Leadership; unless an exception is specified on the card a la Thanos' Rejected By Death. My second intuition, however, is that if this were the case it would be useless to draft only one copy of the Zombie Hulk. Maybe both my intuitions are correct and I'm overthinking it . . .
The ZH card says "any Undead Savage..." so your destroyed ZH(s) can come back into play.
I realize that the FAQ for this unit clarifies that this is indeed correct...but is this the right explanation? Marcus says all soldiers receive +1 move, but this ability is not applicable if Marcus has been destroyed. What in the Zombie Hulk's wording differentiates 'Zombie Rises Again' so that the ability is still active even when the card has been destroyed?
Silver_Guy
February 19th, 2013, 04:53 PM
Congratulations Dok on the first SOV approved creation!
Here's a question that I hope I didn't miss the answer to elsewhere:
Does Zombie Rises Again stop working after the last Zombie Hulk is destroyed? My intuition goes both ways on this. My first intuition is that powers on cards don't work unless the (or at least one) figure is still alive, a la Marcus Decimus Gallus's Soldier Leadership; unless an exception is specified on the card a la Thanos' Rejected By Death. My second intuition, however, is that if this were the case it would be useless to draft only one copy of the Zombie Hulk. Maybe both my intuitions are correct and I'm overthinking it . . .
The ZH card says "any Undead Savage..." so your destroyed ZH(s) can come back into play.
I realize that the FAQ for this unit clarifies that this is indeed correct...but is this the right explanation? Marcus says all soldiers receive +1 move, but this ability is not applicable if Marcus has been destroyed. What in the Zombie Hulk's wording differentiates 'Zombie Rises Again' so that the ability is still active even when the card has been destroyed?
I would assume it will still be okay. My thinking if a zombie "bites" a large figure it would just come back as a large zombie, as if it were to happen in real life :lol:
brandonwiker
April 12th, 2013, 05:44 PM
If a zombie hulk kills a small/medium figure, do you place a zombie of morindan there? I don't see it on the card, but is/was there any intent on that happening? It just makes sense to me because they would get "infected"
dok
April 12th, 2013, 05:48 PM
If a zombie hulk kills a small/medium figure, do you place a zombie of morindan there? I don't see it on the card, but is/was there any intent on that happening? It just makes sense to me because they would get "infected"It's a reasonable house rule, of course, but no, that isn't how it normally works.
brandonwiker
April 12th, 2013, 05:57 PM
If a zombie hulk kills a small/medium figure, do you place a zombie of morindan there? I don't see it on the card, but is/was there any intent on that happening? It just makes sense to me because they would get "infected"It's a reasonable house rule, of course, but no, that isn't how it normally works.
Thanks doc! I figured as much. I'm not sure how involved you were in ZH creation, but did that ever cross their minds to include a power to do that? Being a zombie, it's basically just begging to have the power to do that
MegaSilver
April 12th, 2013, 06:19 PM
If a zombie hulk kills a small/medium figure, do you place a zombie of morindan there? I don't see it on the card, but is/was there any intent on that happening? It just makes sense to me because they would get "infected"It's a reasonable house rule, of course, but no, that isn't how it normally works.
Thanks doc! I figured as much. I'm not sure how involved you were in ZH creation, but did that ever cross their minds to include a power to do that? Being a zombie, it's basically just begging to have the power to do that
:rofl:
He's the guy that created him! ;)
quozl
April 12th, 2013, 06:27 PM
No, just revised.
dok
April 12th, 2013, 06:56 PM
Yes, the original design was Good Pig's. I re-worked it and then it got nominated for SoV (not sure by who, but not GP or myself).
EDIT: Trianx did the nominating. And here's Good Pig's original (http://s1028.photobucket.com/user/uploads10/media/zombie-hulk.jpg.html). There's some significant changes, obviously, but by no means was the idea originally mine.
MegaSilver
April 12th, 2013, 08:40 PM
Oh. :oops:
dok
April 12th, 2013, 09:53 PM
Oh. :oops:
Nothing to be embarrassed about. People tend to call it my design more often than they call it Good Pig's, probably just because I post more than he does. It's definitely shared credit (credit is shared in the SoV display thread) but it's also more him than me IMO.
Arch-vile
May 23rd, 2013, 11:14 AM
I played the Zombie Hulks for the first time today. My build was:
300 Zombies of Morindan x5
120 Zombie Hulk x2
30 Guilty McCreech
450
It's not the strongest build by any means, but the Z-Hulks bring a lot of strategy to the table. When revealing an OM on an unengaged Hulk, you get to move 6 Zombies plus that Hulk! I only ever put my Order Marker 1 on a Zombie Hulk, if I knew my opponent would have to disengage to reach them. The Hulks proved particularly effective at helping destroy Raelin. I had one Hulk behind a Zombie screen, then that Hulk rushed out to engage Raelin. On turn 2, my Zombies were able to attack a 2-defense Raelin.
The Krav, Q9, or another big ranged squad probably helps a Zombie army more than a couple Hulks. But I found they were effective and I still need to learn how to counter them using a melee army.
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