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Riggler
October 25th, 2006, 11:25 AM
That's right I have flagbearers. Bought them from the Toys R US in Florence, Ala. They had 2 of every FB. And they had an extra Utgar and Jandar. I'm pretty sure no one else had purchased any when I was there.

I paid $70.15 for all five.

Here's what the backs of boxes say ...
<edit - creating links to discussion threads for the units themselves >
Einar: (http://www.heroscapers.com/community/showthread.php?t=3634) With the special powers of Hatamoto Taro and the Valkyrie dice, your Einar Samurai and Ashiguru will get an extra shield for each Einar symbol you roll. use the Valkyrie dice in normal combat (counting only skulls or shields), or as described on Hatamoto Taro's Army Card.

Jandar: (http://www.heroscapers.com/community/showthread.php?t=3643) Sir Gilbert may give your Jandar-led figures an extra attack die. The Valkyrie dice may move them an extra space for each Valkyrie symbol you roll! Use the Valkyrie dice in normal combat (counting only skulls or shields), or as described on Sir Gilbert's Army Card.

Vydar: (http://www.heroscapers.com/community/showthread.php?t=3652) With Laglor nearby, your Vydar-led figures may increase their range. And with a roll of the Valkyrie dice, Laglor may launch multiple attacks! Use the Valkyrie dice...blah blah.

Utgar: (http://www.heroscapers.com/community/showthread.php?t=3653) Ornak may spell double trouble for your enemies by dispatching two Utgar-led heroes to fight in his place. And a roll of the Valkyrie dice may give your Orc Warriers extra attack power!

Ullar: (http://www.heroscapers.com/community/showthread.php?p=114695#125555) With Acolarh's Leaf of the Home Tree Aura and a roll of the unique Valkyrie dice, you wounded Elves may be healed. This powerful wizard may also move your Ullar-led figures extra spaces.[/b]

UPDATES will follow in this first post!!!!
<edit by bunjee - card scans uploaded to scapers gallery for official card scans and image code below now comes from there. Dice and bag scans have not yet been put to our server and are still coming from myspace>

UTGAR:
http://www.heroscapers.com/oldgallery/albums/userpics/10007/1336221550_l.jpg (http://www.heroscapers.com/community/showthread.php?t=3653)

ULLAR:
http://www.heroscapers.com/oldgallery/albums/userpics/10007/1336233423_l.jpg (http://www.heroscapers.com/community/showthread.php?p=114695#125555)

VYDAR:
http://www.heroscapers.com/oldgallery/albums/userpics/10007/1336239766_l.jpg (http://www.heroscapers.com/community/showthread.php?t=3652)

JANDAR:
http://www.heroscapers.com/oldgallery/albums/userpics/10007/1336247607_l.jpg (http://www.heroscapers.com/community/showthread.php?t=3643)

EINAR:
http://www.heroscapers.com/oldgallery/albums/userpics/10007/1336254911_l.jpg (http://www.heroscapers.com/community/showthread.php?t=3634)

DICE:
http://myspace-003.vo.llnwd.net/01336/30/04/1336334003_l.jpg

The dice are colored different for each general as are the dice bags. The dice are dimpled with the shields and skulls and symbols inside the dimple, to keep them from coming off.

Basic stats In Move, Range, Attack, Defense order
Hatamoto Taro: 5, 1, 2, 4
Sir gilbert: 5, 1, 4, 7
Laglor: 5, 7, 5, 5
Ornak: 6, 1, 5, 4
Acolarh: 5, 1, 3, 4

Here come the bags
http://myspace-477.vo.llnwd.net/01336/77/43/1336393477_m.jpg** **http://myspace-437.vo.llnwd.net/01336/73/41/1336401437_m.jpg** **http://myspace-812.vo.llnwd.net/01336/21/84/1336414812_m.jpg** **http://myspace-762.vo.llnwd.net/01336/26/71/1336431762_m.jpg** **http://myspace-514.vo.llnwd.net/01336/41/56/1336456514_m.jpg

Added from other posts:
Flagbearer Toys R Us SKN 554070

Flagbearer UPCs
653569201854
653569201861
653569201830
653569201823
653569201847

K/H_Addict
October 25th, 2006, 11:26 AM
OMG!


there goes my paycheck this week................how much did they cost, 12.99 or something?

Timotayo
October 25th, 2006, 11:27 AM
SWEET

Hex_Enduction_Hour
October 25th, 2006, 11:29 AM
whoah. I'm on the lookout now. Thanks for the heads up, Riggler!

netherspirit
October 25th, 2006, 11:32 AM
Woot, can't wait to see the cards!

Jim
October 25th, 2006, 11:34 AM
TRU, here I come!

Looking forward to more info! Thanks a lot!

Jim

Baconsteak
October 25th, 2006, 11:34 AM
Oh wow, finally the day for some info!

Ullar guys with even more movement! As if vipers weren't fast enough... should be fun!

Can't wait for the card scans, thanks riggler.

aielman
October 25th, 2006, 11:37 AM
wohoo card scans!!!!!

Timotayo
October 25th, 2006, 11:37 AM
the vipers lol

netherspirit
October 25th, 2006, 11:40 AM
F5.....F5......F5......F5.....

Grungebob
October 25th, 2006, 11:43 AM
That unit is patently broken!!! That unit is totally worthless!! $12.99???!! Outrageous!!...... Just thought I'd get things started... ;) :gb:

Sweetcurse
October 25th, 2006, 11:44 AM
Only one power for einar?

Jandar makes knights scary.

Vydar is crazy for Magas.

Utgar is...weird.

Ulklar is awesome! Faster units and healing for Syv and Morsbane.


Also, we get coming Ashigaru troops? YES!

Cavalier
October 25th, 2006, 11:47 AM
:shock:

Neurosion
October 25th, 2006, 11:47 AM
This is pathetic. I'm sitting here at work, hitting F5 every two minutes, waiting with a stomach full of butterflies for more information on the magical powers of five dolls made for 8-year-olds. I'm 35 years old, for God's sake!

Friggin' Plasticrack.

Sweetcurse
October 25th, 2006, 11:49 AM
Ornak!!!!

Timotayo
October 25th, 2006, 11:49 AM
lol

Sweetcurse
October 25th, 2006, 11:49 AM
This is pathetic. I'm sitting here at work, hitting F5 every two minutes, waiting with a stomach full of butterflies for more information on the magical powers of five dolls made for 8-year-olds. I'm 35 years old, for God's sake!

Friggin' Plasticrack.

Quiet you! We are simply inquisitive.

Baconsteak
October 25th, 2006, 11:49 AM
I'd use 100 points for that (ornak)

*waits for more* :D

mathguy
October 25th, 2006, 11:50 AM
Awesome. Keep those scans coming....

jcb231
October 25th, 2006, 11:51 AM
I thought they were going to be 9.99?

How much were they?

I'm stuck in DC right now....that's right, the only major city in America without a TRU nearby....lousy capital city and it's lousy capitalness. But you best believe I'm going to try to hit one of my local TRUs tonight if I get back in time. Otherwise I'll have to (shudder) wait until tomorrow....ick.

I'm glad to see the leaked info has been right so far, and even more glad I struck up a correspondance with him and didn't mock him or doubt his info like some. Seeing the cards will be the official confirmation that everything he told me was true. Can't wait to see them.

Get to posting, son, get to posting! :-)

If you can't scan right away, can you at least just type up the basics?

Cavalier
October 25th, 2006, 11:51 AM
This is pathetic. I'm sitting here at work, hitting F5 every two minutes, waiting with a stomach full of butterflies for more information on the magical powers of five dolls made for 8-year-olds. I'm 35 years old, for God's sake!

Friggin' Plasticrack.Embrace the Madness 8)

Dragonslayer
October 25th, 2006, 11:51 AM
Sigh... sometimes it's such a torment to live in Europe...

Timotayo
October 25th, 2006, 11:53 AM
different costs shouldnt they all be equal?

GaryLASQ
October 25th, 2006, 11:55 AM
hooray! FBs here we come!

i'll start loading up my tables on http://heroscape.glasq.com with the FB stats today.

Hasbro/TRU are off the hook now since they actually made the Oct release promise (barely). :)

mathguy
October 25th, 2006, 11:57 AM
Only 2 scans so far. Now I have to get back to work. (I have to teach a class in one minute - or I suppose I could give them a 20 minute pop quiz while I sit here hitting F5.)

Timotayo
October 25th, 2006, 11:57 AM
how does laglor have range i dont see a gun?

Baconsteak
October 25th, 2006, 11:58 AM
He's got some uzi's mounted up on the flag framework or something... :lol:

netherspirit
October 25th, 2006, 11:59 AM
He's got some uzi's mounted up on the flag framework or something... :lol:

Yea he does.

Cavalier
October 25th, 2006, 12:00 PM
He's got some uzi's mounted up on the flag framework or something... :lol: :lastweek:

Cavalier
October 25th, 2006, 12:00 PM
Only 2 scans so far. Now I have to get back to work. (I have to teach a class in one minute - or I suppose I could give them a 20 minute pop quiz while I sit here hitting F5.) :rofl:

Taelord
October 25th, 2006, 12:00 PM
Riggler you the luckiest man alive. I bow down to you :bowdown: :bowdown: :bowdown: You better lock all your doors and windows tonight. I'm coming for the flagbearers. :ninja: :lol:

Timotayo
October 25th, 2006, 12:00 PM
Sir Gilbert's freakin Sweet

netherspirit
October 25th, 2006, 12:01 PM
105!!! :rofl:

Grungebob
October 25th, 2006, 12:01 PM
I thought they were going to be 9.99?

How much were they?

I'm stuck in DC right now....that's right, the only major city in America without a TRU nearby....lousy capital city and it's lousy capitalness. But you best believe I'm going to try to hit one of my local TRUs tonight if I get back in time. Otherwise I'll have to (shudder) wait until tomorrow....ick.

I'm glad to see the leaked info has been right so far, and even more glad I struck up a correspondance with him and didn't mock him or doubt his info like some. Seeing the cards will be the official confirmation that everything he told me was true. Can't wait to see them.

Get to posting, son, get to posting! :-)

If you can't scan right away, can you at least just type up the basics?Judging from these scans I would say that some of your info was off, some of it was simply mentioned at Gencon and some of it was just a no brainer. But in the end YOU know our stance on leaks. :)

netherspirit
October 25th, 2006, 12:03 PM
All posted. Way to Go Riggler!!! :up: :up:

jcb231
October 25th, 2006, 12:04 PM
Also glad to finally get some proof that these guys don't require all faction armies to function. I can still pop some Krav Magas in my Acolarh army....woo hoo.

Cavalier
October 25th, 2006, 12:05 PM
Let the discussion begin.
:fencing:

GaryLASQ
October 25th, 2006, 12:05 PM
Riggler i have a favor to ask. no need to scan the Basic Side of the cards, but could you type out the info for this side on your first post please. thanks!

jcb231
October 25th, 2006, 12:06 PM
I thought they were going to be 9.99?

How much were they?

I'm stuck in DC right now....that's right, the only major city in America without a TRU nearby....lousy capital city and it's lousy capitalness. But you best believe I'm going to try to hit one of my local TRUs tonight if I get back in time. Otherwise I'll have to (shudder) wait until tomorrow....ick.

I'm glad to see the leaked info has been right so far, and even more glad I struck up a correspondance with him and didn't mock him or doubt his info like some. Seeing the cards will be the official confirmation that everything he told me was true. Can't wait to see them.

Get to posting, son, get to posting! :-)

If you can't scan right away, can you at least just type up the basics?Judging from these scans I would say that some of your info was off, some of it was simply mentioned at Gencon and some of it was just a no brainer. But in the end YOU know our stance on leaks. :)

You actually don't know the info I had....after the crackdown I never posted my info on these guys, as per the rules. Lococrazy tipped me off to a TON of additional info and thru him I got a new source.

But enough business! Dance the dance of heroscape joy! These guys are on their way to your local stores or are already there!

Timotayo
October 25th, 2006, 12:07 PM
:spam: :spam: :spam: :spam: :spam: :spam:
lol

nickmodaily
October 25th, 2006, 12:08 PM
See Einar Flag Bearer.

What's an Ashigaru? Could it be the Samurai archers? Or the Einar Kyrie? Or the new Einar Hero?

Grungebob
October 25th, 2006, 12:09 PM
Ashigaru are peasant warriors

Timotayo
October 25th, 2006, 12:09 PM
speaking about the Einar flagbearer hes a bit overpriced isnt he compared to the others

Grungebob
October 25th, 2006, 12:10 PM
speaking about the Einar flagbearer hes a bit overpriced isnt he compared to the othersI don't know... couple his ability with counterstrike!!!

netherspirit
October 25th, 2006, 12:10 PM
See Einar Flag Bearer.

What's an Ashigaru? Could it be the Samurai archers? Or the Einar Kyrie? Or the new Einar Hero?

http://en.wikipedia.org/wiki/Ashigaru

netherspirit
October 25th, 2006, 12:11 PM
OH! Pictures of the Dice and Bag would be awesome too. :D Got a camera???

Sweetcurse
October 25th, 2006, 12:12 PM
See Einar Flag Bearer.

What's an Ashigaru? Could it be the Samurai archers? Or the Einar Kyrie? Or the new Einar Hero?

Foot soildiers, used spears mostly. These will surely be common.

Stuie81
October 25th, 2006, 12:13 PM
I just picked up two full sets at the TRU in Flint, MI. They still have at least one of each left except for Vydar.

Sweetcurse
October 25th, 2006, 12:13 PM
Einar is the weakest. Why? He's expensive and only works against adjacent. It's ok, but the least of the 5 for sure.

Sweetcurse
October 25th, 2006, 12:13 PM
doh!

jcb231
October 25th, 2006, 12:13 PM
I do like how the flagbearers need to be near the battle to work....a good check on what could have been runaway power.

And is it just me, or is Sir Gilbert's attack aura worded differently than Finn's? A nice touch. I was simply told he had the same power as Finn (1 die attack boost to adjacents of range 1) but I like the little clarification.

Taelord
October 25th, 2006, 12:14 PM
These are so awesome. I'm going to my local TRU right now. Tell if I'm lucky. :D

K/H_Addict
October 25th, 2006, 12:14 PM
He's got some uzi's mounted up on the flag framework or something... :lol:

Yea he does.






:shock:



nether must be really excited! HE USED SHORTEND WORDS! HE NEVER USES SHORTENED WORDS!

Sweetcurse
October 25th, 2006, 12:14 PM
Do the Jandar peices need to be within 8 before or after Gilbert moves?

Timotayo
October 25th, 2006, 12:15 PM
before

Sweetcurse
October 25th, 2006, 12:15 PM
How many valky doce does einar roll?

Sweetcurse
October 25th, 2006, 12:16 PM
before

So they can be more than 8 away after gil moves?

Timotayo
October 25th, 2006, 12:16 PM
good question

kenjib
October 25th, 2006, 12:17 PM
$12.99???!! Outrageous!!

Yep

...... Just thought I'd get things started... ;) :gb:

Thanks!

K/H_Addict
October 25th, 2006, 12:17 PM
See Einar Flag Bearer.

What's an Ashigaru? Could it be the Samurai archers? Or the Einar Kyrie? Or the new Einar Hero?

http://en.wikipedia.org/wiki/Ashigaru


hey now. that's not cool. you're supposed to make him google it! don;t supply him with the link! THATS JUST UNFAIR!



you never gave me a link

Timotayo
October 25th, 2006, 12:17 PM
ya they have to start within 8 spaces but they can end anywhere

Sundance
October 25th, 2006, 12:18 PM
Where's the pick of the 5th card? :unsure:

sexymama
October 25th, 2006, 12:19 PM
Awwww Man I live on the West Coast and TRU hasn't opened yet!!!!!

I called yesturday and they still unsure when they are coming. I might as well just go and check it out for myself instead on relying on the workers. We all know how that is :!:

But congrats to all that are able to buy them :cry: can I borrow your until I get mine :wink:

Now I hope you have someone to play with :D

jcb231
October 25th, 2006, 12:20 PM
See Einar Flag Bearer.

What's an Ashigaru? Could it be the Samurai archers? Or the Einar Kyrie? Or the new Einar Hero?

Ashigaru is like the catch-all term for basic cannon fodder Japanese troops of the era, if memory serves. Ashigaru in HS are the upcoming Samurai archers.

Sundance
October 25th, 2006, 12:21 PM
Awwww Man I live on the West Coast and TRU hasn't opened yet!!!!!

I called yesturday and they still unsure when they are coming. I might as well just go and check it out for myself instead on relying on the workers. We all know how that is :!:

But congrats to all that are able to buy them :cry: can I borrow your until I get mine :wink:

Now I hope you have someone to play with :D

I called 2 TRU's this morning just to check...but i'm sure being on the west coast, we won't see them for another week or so. :(

Sweetcurse
October 25th, 2006, 12:21 PM
Ornak is by far the better of the bunch. Moving two heroes is like double bonding. Krug and Mimring or other such combo is deadly. And one skull for every symbol? WOW! But at least he will have to choose every turn which power to use.

Acolarh is cool too. He benefits uniques and commons. Pretty nasty. The movement bonus is luckily only good for adjacents. Nevertheless, that is 11 movement for vipers with Mittens!

OMG, Vydar's auto load is nasty. He can just keep firing and firing forever.

Gilbert makes the knights worth taking. They are very fast now. It's also easy for him to be adjacent to them. They can rush firing squads quickly and he's cheap!

Einar is weaker. He's alot of points, but in the right situation he can make samurai deadly and unbeatable in CC. His secondary power is unimpressive. Pity.

Riggler
October 25th, 2006, 12:21 PM
OH! Pictures of the Dice and Bag would be awesome too. :D Got a camera???

We're in the midst of a move and my wife took HER digital camera to our new home in Tallahassee. So I don't I'm sorry.

Jim
October 25th, 2006, 12:21 PM
Where's the pick of the 5th card? :unsure:

I can see all five.

Jim

jcb231
October 25th, 2006, 12:22 PM
I still like Utgar the best. Einar is second place for me, even though he's a bit pricey.

Jim
October 25th, 2006, 12:23 PM
OH! Pictures of the Dice and Bag would be awesome too. :D Got a camera???

We're in the midst of a move and my wife took HER digital camera to our new home in Tallahassee. So I don't I'm sorry.

How about putting them on the scanner until a better picture comes along then? :D

Jim

netherspirit
October 25th, 2006, 12:25 PM
OH! Pictures of the Dice and Bag would be awesome too. :D Got a camera???

We're in the midst of a move and my wife took HER digital camera to our new home in Tallahassee. So I don't I'm sorry.

Its all good. Good job on the scans. :up:

Kepler
October 25th, 2006, 12:25 PM
See Einar Flag Bearer.

What's an Ashigaru? Could it be the Samurai archers? Or the Einar Kyrie? Or the new Einar Hero?

Ashigaru is like the catch-all term for basic cannon fodder Japanese troops of the era, if memory serves. Ashigaru in HS are the upcoming Samurai archers.

Watch the leaked info! :D

$12.99? That's a $68.85 total for me. I will have to think about this one.

jcb231
October 25th, 2006, 12:26 PM
I'd like to see pics of the dice as the only one I've seen was the mock-up for Ornak....would you mind putting one of each, symbol side up, on the scanner? Ditto for the d20s.

Awesome scan work, by the way....nice and clear.

Timotayo
October 25th, 2006, 12:26 PM
so seriously how many Valkyrie dice does the Einar FB roll

netherspirit
October 25th, 2006, 12:28 PM
so seriously how many Valkyrie dice does the Einar FB roll

Read the card man. The figure rolling defense dice can roll Valk dice instead counting Einar Symbols as sheilds.

GaryLASQ
October 25th, 2006, 12:28 PM
hey, i had a feeling some of the FBs would have it so the Valkyrie symbol was treated like a skull when attacking (in this cast Ornak) or a sheild when defending (in this case Hatamoto Taro).

counter strike gets a boost, yeah. Sir Gilbert is going to give 4th Mass even more power now since they can be moved when it's not their turn and maintain Wait Then Fire. ouch.

Timotayo
October 25th, 2006, 12:29 PM
oh ok I get it now lol

Aldin
October 25th, 2006, 12:31 PM
WOW!!!!! :shock:

Just watch how fast I can pull my Knights of Weston outta storage! :twisted:

~Aldin

Sweetcurse
October 25th, 2006, 12:31 PM
so seriously how many Valkyrie dice does the Einar FB roll

Read the card man. The figure rolling defense dice can roll Valk dice instead counting Einar Symbols as sheilds.

Yeah but how many? I'm assuming all he has, but how many is that?

Euryon
October 25th, 2006, 12:31 PM
arghhhh
insanity!
I WANT!!!!!!!!!!

netherspirit
October 25th, 2006, 12:32 PM
so seriously how many Valkyrie dice does the Einar FB roll

Read the card man. The figure rolling defense dice can roll Valk dice instead counting Einar Symbols as sheilds.

Yeah but how many? I'm assuming all he has, but how many is that?

Sigh...however many defense dice they would roll.

Sweetcurse
October 25th, 2006, 12:32 PM
hey, i had a feeling some of the FBs would have it so the Valkyrie symbol was treated like a skull when attacking (in this cast Ornak) or a sheild when defending (in this case Hatamoto Taro).

counter strike gets a boost, yeah. Sir Gilbert is going to give 4th Mass even more power now since they can be moved when it's not their turn and maintain Wait Then Fire. ouch.

Good point on the 4th.

Sweetcurse
October 25th, 2006, 12:33 PM
so seriously how many Valkyrie dice does the Einar FB roll

Read the card man. The figure rolling defense dice can roll Valk dice instead counting Einar Symbols as sheilds.

Yeah but how many? I'm assuming all he has, but how many is that?

Sigh...however many defense dice they would roll.

Doh! misread...:D

Sorry overexcited, that's all.

Taelord
October 25th, 2006, 12:34 PM
I think if I buy these I'm going to get two Sir Gilbert's so I can make a black knight version to go with my legion of black knights.

Riggler
October 25th, 2006, 12:35 PM
Check out Laglor's special attack.

It doesn't say the Vydar symbol counts as a hit on this.
Otherwise you are saying the most "hits" he can get is two and keep attacking.

Timotayo
October 25th, 2006, 12:35 PM
good idea Taelord I love your black Knights

LilNewbie
October 25th, 2006, 12:36 PM
Sir Gilbert just made the knights more valuable. Bonding with Gilbert, they can move, then move them to attack. Woot!! Thanks for posting the scans, Riggler!

Newb.

Taelord
October 25th, 2006, 12:37 PM
good idea Taelord I love your black Knights
Thanks Timtayo, hey how do you know what my black knights look like.

Euryon
October 25th, 2006, 12:38 PM
1) Ornak and the minions... Are their skulls then worth 3? :o

2) Be good to know how many symbols on the dice. Are they like the old red/blue dice - so Einars has, eg, 3 Einar symbols and 3 blanks?

3) Laglor - if FRIENDLY figs - so, if me and my buddy are allied, both with Vydar armies and Laglor, and the Kravs are within 4 spaces of both Laglors, do they add another +4 (total) to their range? :o

4) Gilbert is going to make the knights FRICKIN AWESOME! I can see some great manoueveres with those chaps, bonding with him to get a big move (or indeed moving the 4th mass as mentioned)

5) Gilbys attack aura is not optional... Was Finns? Cant recall...

6) I hope the Ashigaru (samurai archers we'll see soon?) bond with Samurai heroes, that'd be sweet ass.

7) The defence aura - now, does the attacked samurai roll defence and THEN hatamoto rolls for the bonus; or are the einar dice rolled instead of normal defence, and each einar symbol = 2 skulls (effectively shields of valour?)

8) Riggler, you the man!

Sweetcurse
October 25th, 2006, 12:39 PM
Check out Laglor's special attack.

It doesn't say the Vydar symbol counts as a hit on this.
Otherwise you are saying the most "hits" he can get is two and keep attacking.

Yeah. Even if he misses, he could keep attacking. Pretty cool power.

dra(gon)
October 25th, 2006, 12:40 PM
come on ebay sell ;) see us flagbears .

when got sandra enought fb? it seems now hard to gt them

i see we europeans had wait even longer .

Timotayo
October 25th, 2006, 12:41 PM
taelord didnt you make black Knights with a leader named Sir Christopher?

Euryon
October 25th, 2006, 12:41 PM
I'm assuming the general symbols amount to 2 per die?

Taelord
October 25th, 2006, 12:41 PM
i see we europeans had wait even longer .
Iknow, I feel for you Dra(gon)

wisinger
October 25th, 2006, 12:41 PM
Thank you riggler for posting the info. Seems to be very much worth the hype and wait we have all (well most of us) have been expressing about the figures.


DFW Area TRU show to start receiving them on trucks over the next couple of days, no sightings at the ones i usually hit though.

Taelord
October 25th, 2006, 12:42 PM
taelord didnt you make black Knights with a leader named Sir Christopher?
Yes, I,m suprised you remembered. One day i'll get a good camera and then i;ll post pics of them. :(

Aldin
October 25th, 2006, 12:43 PM
Okay, I'll toss in my completely uninformed guess on the dice:

I think they're standard dice, circa the original, with 3 skulls and two shields PLUS one symbol.

~Aldin

GaryLASQ
October 25th, 2006, 12:43 PM
2) Be good to know how many symbols on the dice. Are they like the old red/blue dice - so Einars has, eg, 3 Einar symbols and 3 blanks?
they are the white combat dice that had the one blank side which now has the General's symbol on it. so one sybol per die. right Riggler?

edit: Aldin beat me to it.

netherspirit
October 25th, 2006, 12:43 PM
1) Ornak and the minions... Are their skulls then worth 3?

The way I read the card is that each Valk symbol rolled counts as a skull in addition to any actual skulls you roll. The question should be do the Minions get to double the value of the Valk symbols? I would say yes, because it counts as a skull.

I think there is only one Valk symbol per die.

Timotayo
October 25th, 2006, 12:45 PM
Sir Gilbert will make a tight Black Knight

LilNewbie
October 25th, 2006, 12:45 PM
1) Ornak and the minions... Are their skulls then worth 3?

The way I read the card is that each Valk symbol rolled counts as a skull in addition to any actual skulls you roll. The question should be do the Minions get to double the value of the Valk symbols? I would say yes, because it counts as a skull.

I think there is only one Valk symbol per die.

Ornak Attack Aura only affects orc warriors.

Newb.

Euryon
October 25th, 2006, 12:46 PM
Sounds good, Aldin.

Also, doesnt Laglor seem incredibly cheap?
Of all the FB's

He had joint best life
5 move - Same move as 3 others (Ornak is first)
7 range - Only ranged fig with 7 range
3 attack - Average Attack (Samurai has lower)
3 defence - Average Defence (Only Gilby has higher at 4)

Plus his enhancement is possibly the most crucial (and is cumulative with other Laglors allied to him)
AND he gets a pretty damn good special attack (possibly).

netherspirit
October 25th, 2006, 12:46 PM
1) Ornak and the minions... Are their skulls then worth 3?

The way I read the card is that each Valk symbol rolled counts as a skull in addition to any actual skulls you roll. The question should be do the Minions get to double the value of the Valk symbols? I would say yes, because it counts as a skull.

I think there is only one Valk symbol per die.

Ornak Attack Aura only affects orcs.

Newb.

That too, I was just coming back to fix my post.

GaryLASQ
October 25th, 2006, 12:46 PM
1) Ornak and the minions... Are their skulls then worth 3?

The way I read the card is that each Valk symbol rolled counts as a skull in addition to any actual skulls you roll. The question should be do the Minions get to double the value of the Valk symbols? I would say yes, because it counts as a skull.

I think there is only one Valk symbol per die.

yep, that's way i read it. this is what i was guessing the symbols might do. i had originally thought it would apply to all FBs for both attack and defense.

i'm glad they mixed things up on these and kept each Hero with his one unique set of SPs, instead of having one generic SP that worked the same on all of them.

Riggler
October 25th, 2006, 12:58 PM
The dice symbols sides are now in the first post of this thread.

Taelord
October 25th, 2006, 12:59 PM
Yeah, I think the diversity is awesome. 8) :D

netherspirit
October 25th, 2006, 01:02 PM
1) Ornak and the minions... Are their skulls then worth 3? :o

2) Be good to know how many symbols on the dice. Are they like the old red/blue dice - so Einars has, eg, 3 Einar symbols and 3 blanks?

3) Laglor - if FRIENDLY figs - so, if me and my buddy are allied, both with Vydar armies and Laglor, and the Kravs are within 4 spaces of both Laglors, do they add another +4 (total) to their range? :o

4) Gilbert is going to make the knights FRICKIN AWESOME! I can see some great manoueveres with those chaps, bonding with him to get a big move (or indeed moving the 4th mass as mentioned)

5) Gilbys attack aura is not optional... Was Finns? Cant recall...

6) I hope the Ashigaru (samurai archers we'll see soon?) bond with Samurai heroes, that'd be sweet ***.

7) The defence aura - now, does the attacked samurai roll defence and THEN hatamoto rolls for the bonus; or are the einar dice rolled instead of normal defence, and each einar symbol = 2 skulls (effectively shields of valour?)

8) Riggler, you the man!

1) No it only affects orcs.

2) 1 per die, I think.

3) Thats the meaning of the word friendly.

7) I am fairly certain they roll the valk dice instead of normal dice. The way I read the power is that each valk symbol counts as a sheild in addition to any shields you roll. So effectively it gives you better odds to roll a sheild.

Riggler
October 25th, 2006, 01:03 PM
Yes, there is one symbol per dice. 2 shields and 3 skulls

netherspirit
October 25th, 2006, 01:04 PM
Thanks for the scan of the dice. I LOVE that they aren't white. Thats awesome that they are colored to match the generals. Mmmmmm.

LilNewbie
October 25th, 2006, 01:05 PM
Yeah, engraved dice too! Woot. Now to wait 6 months for Alb. TRUs to get them.... I've already called both stores and been on hold for 10 min per store to find out they don't have them in stock (figured that would be the case but worth checking out.)

Newb.

Fourshadow
October 25th, 2006, 01:06 PM
Only Ornak is showing up each time I check the first post! All cards are up,right?! Why can't I see them!??! :shock: :( HEEEEEEELLLPPPPPP! :x

netherspirit
October 25th, 2006, 01:06 PM
Only Ornak is showing up each time I check the first post! All cards are up,right?! Why can't I see them!??! :shock: :( HEEEEEEELLLPPPPPP! :x

While looking at the first post, hit F5.

Taelord
October 25th, 2006, 01:06 PM
Hey Riggler, I would like to get a better look at these guys. Would you mind mailing them to me so I could get a good look at them. :D :lol: :twisted:

Riggler
October 25th, 2006, 01:07 PM
I'm now scanning bags in on the first page of this thread

Edit: now replaces not

Taelord
October 25th, 2006, 01:08 PM
I'm not scanning bags in on the first page of this thread
What???

netherspirit
October 25th, 2006, 01:09 PM
I'm not scanning bags in on the first page of this thread
What???

Not=Now

CupidsArt
October 25th, 2006, 01:14 PM
Sir Gilbert would be a blast to play next to the Vikings.

I'll never use Hatamoto Taro, but a buddy will LOVE him.

Ornak would be a deadly addition to a 500-600 pt army of gruts, but I don't think he would serve much purpose in a 300-400 pt grut army.

Acolarh, can anyone say "Vipers with a starting move of 11"?

Laglor.....The Glad/Blast Army just got a new buddy, :D

Grungebob
October 25th, 2006, 01:14 PM
It looks to me as if Laglor does not get to count Vydar symbols as skulls, but does get to attack again any time a symbol appears even if he did not score a skull at all.

Uprising
October 25th, 2006, 01:14 PM
I <3 Riggler. Awsome find man. Thanks for posting them up.

Taelord
October 25th, 2006, 01:14 PM
I'm not scanning bags in on the first page of this thread
What???

Not=Now
Nether, what are talking about, seriously. I don't understand. Please clear this up for me. Sorry if I'm being annoying. :(

Riggler
October 25th, 2006, 01:20 PM
You guys are going to LOVE Utgar's dice bag

Fourshadow
October 25th, 2006, 01:20 PM
Wow, they are finally out and I can only see Ornak's card. That realllllllyyyy bites. :cry:

Tiberius
October 25th, 2006, 01:21 PM
Who needs soap operas, I have you guys.

Cavalier
October 25th, 2006, 01:21 PM
I'm not scanning bags in on the first page of this thread
What???

Not=Now
Nether, what are talking about, seriously. I don't understand. Please clear this up for me. Sorry if I'm being annoying. :(
He didn't mean 'not' it was a typo...he meant NOW
and the are are the front page

CornPuff
October 25th, 2006, 01:21 PM
sigh...

That unit is patently broken!!! That unit is totally worthless!! $12.99???!! Outrageous!!...... Just thought I'd get things started... ;) :gb:

units are broken or wortheless if they are not worth their POINTS.

a units REAL WORLD DOLLAR COST shouldn't have any relation to its POINT VALUE. Or do you think we should make a Taelord Special Edition that is draftable for 80 points and sold for a hundred bucks?

The units are too expensive for me right now... sigh... Maybe I'll just get Ornak.

Ack. I'm sorry. I think the flagbearers are very cool for the gameplay of the game, and I dig their abilities a lot, like I expected. However, it does nothing to change my opinion of price..... I'll try to shut up now about money

Taelord
October 25th, 2006, 01:22 PM
Oooooohhhh, got it. Nether, I thought you were saying not know as if you were annoyed. Sorry for the confusion. Funny Jim, Funny :lol:

Tiberius
October 25th, 2006, 01:23 PM
So if all I can see of the scans is a white box with a red x in it, and the F5 isnt helping, does that mean I just cant see them from lack of some software or something?

hextr1p
October 25th, 2006, 01:25 PM
Ummmm... okay, so this is junk...

... my work blocks MySpace.com, so I can't see anything!!

Why has no one added these images to the 'Scapers.com gallery?!

BLARRRRGGH!!!

:brickwall:

Taelord
October 25th, 2006, 01:25 PM
So if all I can see of the scans is a white box with a red x in it, and the F5 isnt helping, does that mean I just cant see them from lack of some software or something?
Right click on the red x and click show picture, it should work. :D

Uprising
October 25th, 2006, 01:25 PM
The bags are looking real nice.

CupidsArt
October 25th, 2006, 01:25 PM
1) Ornak and the minions... Are their skulls then worth 3? :o

2) Be good to know how many symbols on the dice. Are they like the old red/blue dice - so Einars has, eg, 3 Einar symbols and 3 blanks?

3) Laglor - if FRIENDLY figs - so, if me and my buddy are allied, both with Vydar armies and Laglor, and the Kravs are within 4 spaces of both Laglors, do they add another +4 (total) to their range? :o

4) Gilbert is going to make the knights FRICKIN AWESOME! I can see some great manoueveres with those chaps, bonding with him to get a big move (or indeed moving the 4th mass as mentioned)

5) Gilbys attack aura is not optional... Was Finns? Cant recall...

6) I hope the Ashigaru (samurai archers we'll see soon?) bond with Samurai heroes, that'd be sweet ***.

7) The defence aura - now, does the attacked samurai roll defence and THEN hatamoto rolls for the bonus; or are the einar dice rolled instead of normal defence, and each einar symbol = 2 skulls (effectively shields of valour?)

8) Riggler, you the man!

I'm praying for that as well. I also hope the new Samurai Hero is a WARLORD, :twisted:

As is there is only one of the FB's that I'm not excited about and that is Einar's. He fits the General very well I just think that there is something missing, or something I'm missing about him, :)

netherspirit
October 25th, 2006, 01:26 PM
sigh...

That unit is patently broken!!! That unit is totally worthless!! $12.99???!! Outrageous!!...... Just thought I'd get things started... ;) :gb:

units are broken or wortheless if they are not worth their POINTS.

a units REAL WORLD DOLLAR COST shouldn't have any relation to its POINT VALUE. Or do you think we should make a Taelord Special Edition that is draftable for 80 points and sold for a hundred bucks?

The units are too expensive for me right now... sigh... Maybe I'll just get Ornak.

Ack. I'm sorry. I think the flagbearers are very cool for the gameplay of the game, and I dig their abilities a lot, like I expected. However, it does nothing to change my opinion of price..... I'll try to shut up now about money

I am fairly certain that GB was being facetious.

Also, a broken unit is one that is too good for its point cost. Something that breaks the game

Grungebob
October 25th, 2006, 01:28 PM
sigh...

That unit is patently broken!!! That unit is totally worthless!! $12.99???!! Outrageous!!...... Just thought I'd get things started... ;) :gb:

units are broken or wortheless if they are not worth their POINTS.

a units REAL WORLD DOLLAR COST shouldn't have any relation to its POINT VALUE. Or do you think we should make a Taelord Special Edition that is draftable for 80 points and sold for a hundred bucks?

The units are too expensive for me right now... sigh... Maybe I'll just get Ornak.

Ack. I'm sorry. I think the flagbearers are very cool for the gameplay of the game, and I dig their abilities a lot, like I expected. However, it does nothing to change my opinion of price..... I'll try to shut up now about money

I am fairly certain that GB was being facetious.

Also, a broken unit is one that is too good for its point cost. Something that breaks the gameI was trying to be a smart ass and point out that there will much opinion floating around on day one of the new unit exposed.

Tiberius
October 25th, 2006, 01:28 PM
Thanks for the tip Tealord, unfortunately it didnt help. Oh well, I guess I will have to head to TRU after work and get my own. Hopefully.

ptucker78
October 25th, 2006, 01:28 PM
Well, guess I'm going to have to leave early for work so I can make a slight detour to TRU. Thanks for posting the pics Riggler, my interest is definitely peaked.

Riggler
October 25th, 2006, 01:29 PM
If you are having viewing them on here. You might try my myspace page, which is really nothing but a holder for these. here's the link:

http://www.myspace.com/riggler2

deadeyedan42
October 25th, 2006, 01:29 PM
This is pathetic. I'm sitting here at work, hitting F5 every two minutes, waiting with a stomach full of butterflies for more information on the magical powers of five dolls made for 8-year-olds. I'm 35 years old, for God's sake!

Friggin' Plasticrack.

WHAT DO YOU MEAN DOLLS????!!!??! hero scape is made for adults to!!! :evil:

Taelord
October 25th, 2006, 01:29 PM
Thanks for the tip Tealord, unfortunately it didnt help. Oh well, I guess I will have to head to TRU after work and get my own. Hopefully.
good luck, I hope you get them. :D

netherspirit
October 25th, 2006, 01:29 PM
As is there is only one of the FB's that I'm not excited about and that is Einar's. He fits the General very well I just think that there is something missing, or something I'm missing about him, :)

He has 5 life and 2 defense with Tough that works against all attacks.

He makes counterstrike INSANE.

Grungebob
October 25th, 2006, 01:30 PM
1) Ornak and the minions... Are their skulls then worth 3? :o

2) Be good to know how many symbols on the dice. Are they like the old red/blue dice - so Einars has, eg, 3 Einar symbols and 3 blanks?

3) Laglor - if FRIENDLY figs - so, if me and my buddy are allied, both with Vydar armies and Laglor, and the Kravs are within 4 spaces of both Laglors, do they add another +4 (total) to their range? :o

4) Gilbert is going to make the knights FRICKIN AWESOME! I can see some great manoueveres with those chaps, bonding with him to get a big move (or indeed moving the 4th mass as mentioned)

5) Gilbys attack aura is not optional... Was Finns? Cant recall...

6) I hope the Ashigaru (samurai archers we'll see soon?) bond with Samurai heroes, that'd be sweet ***.

7) The defence aura - now, does the attacked samurai roll defence and THEN hatamoto rolls for the bonus; or are the einar dice rolled instead of normal defence, and each einar symbol = 2 skulls (effectively shields of valour?)

8) Riggler, you the man!

I'm praying for that as well. I also hope the new Samurai Hero is a WARLORD, :twisted:

As is there is only one of the FB's that I'm not excited about and that is Einar's. He fits the General very well I just think that there is something missing, or something I'm missing about him, :)See now I beg to differ. I see my Samurai with a defense of 5 on average, running toward your guys and counting symbols as shield. I see counterstrike being so totally nasty now as if it wasn't already powerful.

Tiberius
October 25th, 2006, 01:30 PM
Ah, I guess that explains why I cant look at them, my work blocks that as a personals page.

hextr1p
October 25th, 2006, 01:31 PM
If you are having viewing them on here. You might try my myspace page, which is really nothing but a holder for these. here's the link:

http://www.myspace.com/riggler2
Someone who can actually view MySpace.com from where ever they are (unlike me at work) needs to take these images and upload them to the gallery here...

... and this needed to be done yesterday...

... because I'm fiending.

Thank you for supporting my habit.

CupidsArt
October 25th, 2006, 01:33 PM
If you are having viewing them on here. You might try my myspace page, which is really nothing but a holder for these. here's the link:

http://www.myspace.com/riggler2
Someone who can actually view MySpace.com from where ever they are (unlike me at work) needs to take these images and upload them to the gallery here...

... and this needed to be done yesterday...

... because I'm fiending.

Thank you for supporting my habit.

I would but my Gallery is full, :(


1) Ornak and the minions... Are their skulls then worth 3? :o

2) Be good to know how many symbols on the dice. Are they like the old red/blue dice - so Einars has, eg, 3 Einar symbols and 3 blanks?

3) Laglor - if FRIENDLY figs - so, if me and my buddy are allied, both with Vydar armies and Laglor, and the Kravs are within 4 spaces of both Laglors, do they add another +4 (total) to their range? :o

4) Gilbert is going to make the knights FRICKIN AWESOME! I can see some great manoueveres with those chaps, bonding with him to get a big move (or indeed moving the 4th mass as mentioned)

5) Gilbys attack aura is not optional... Was Finns? Cant recall...

6) I hope the Ashigaru (samurai archers we'll see soon?) bond with Samurai heroes, that'd be sweet ***.

7) The defence aura - now, does the attacked samurai roll defence and THEN hatamoto rolls for the bonus; or are the einar dice rolled instead of normal defence, and each einar symbol = 2 skulls (effectively shields of valour?)

8) Riggler, you the man!

I'm praying for that as well. I also hope the new Samurai Hero is a WARLORD, :twisted:

As is there is only one of the FB's that I'm not excited about and that is Einar's. He fits the General very well I just think that there is something missing, or something I'm missing about him, :)See now I beg to differ. I see my Samurai with a defense of 5 on average, running toward your guys and counting symbols as shield. I see counterstrike being so totally nasty now as if it wasn't already powerful.


No, No, I get all of that, and I understand how much power this card implies, I'm just trying to say that this one really doesn't do anything for me, :? :)

CornPuff
October 25th, 2006, 01:42 PM
oh yeah, I mistyped. broken means they break the game, worthless means no one will play them. I knew GB was being facetious, but I couldn't let that get in the way of a little venting...

anyway, these new flagbearers will certainly raise point limits in tourneys :-D Obviously we will start seeing some more theme in our armies. w00t! I would never theme an tourney army for the sake of theme, but I do like playing one :D

Hehe, just yesterday I made a post about the knights of weston being impractical. Fixed! I really like how Ornak's Double Bond is limited to order marker number one, its a good mechanic. Also, Adjacency Tough is a cool ability.

Themed Uber Armies, here I come!

Riggler
October 25th, 2006, 01:45 PM
Cards are now in the gallery. check out my gallery

Aldin
October 25th, 2006, 01:45 PM
I really love the flagbearers and the good news is, as they're costed, I can imagine non-flagbearer armies which can compete with them. As best I can tell from a glance, Heroscape didn't suddenly become utterly unbalanced.

~Aldin

GaryLASQ
October 25th, 2006, 01:46 PM
my tables have been updated. (the Site-Download file found on the home page is not yet updated though.)
http://heroscape.glasq.com/tables/characters_001.htm
scroll to the bottom

i took a stab at their collector number order since this is on the Basic Side.

hextr1p
October 25th, 2006, 01:46 PM
Cards are now in the gallery. check out my gallery
THANK YOU! THANK YOU! THANK YOU! :D

Grungebob
October 25th, 2006, 01:47 PM
Why is everybody focusing on the Knights when looking at Gilbert? I'm thinking about moving the 4th Mass. You activate the knights, bond with Gil, move him, then move some 4th mass then move your knights.... Or something like that.

ChaosChild
October 25th, 2006, 01:49 PM
A bit of additional info:

My TRU had 12 flagbearers, 2 Einar, 2 Ullar, 2 Vydar, 3 Jandar, and 3 Utgar. So with 6 per box, that's an extra Jandar in one and an extra Utgar in the other.

I would be interested to here what extras others find. Will Jandar and Utgar be the only extras thus creating a surplus of those generals? Or will there be extras of each general thus creating a surplus of specific generals in different TRUs?

Kepler
October 25th, 2006, 01:49 PM
Here's a link to the cards in my gallery.

http://www.heroscapers.com/oldgallery/thumbnails.php?album=414

K/H_Addict
October 25th, 2006, 01:49 PM
love the Utgar bag the best!



so the d6's are all engraved, and are layed out the same as the white d6's, except there is a general symbol instead of blanks.






Will anyone beside's me be using these dice as their default dice and abandoning the old red/blue faded ones?

netherspirit
October 25th, 2006, 01:50 PM
Heading out soon to check my TRU when I take the gf to work.

Riggler
October 25th, 2006, 01:51 PM
My work here is done. Hope you all enjoy. As for all those that were wishing I would hurry up while uploading these.... my sig hasn't changed since I've been here. :wink:

CupidsArt
October 25th, 2006, 01:52 PM
Why is everybody focusing on the Knights when looking at Gilbert? I'm thinking about moving the 4th Mass. You activate the knights, bond with Gil, move him, then move some 4th mass then move your knights.... Or something like that.

My thoughts were mostly on the Vikings, they are more or less unique knights or even, dare I say, the Mac Dirk Warriors. I think the Highland Fury could be used much better on the Jandar FB.


love the Utgar bag the best!



so the d6's are all engraved, and are layed out the same as the white d6's, except there is a general symbol instead of blanks.






Will anyone beside's me be using these dice as their default dice and abandoning the old red/blue faded ones?

Ditto, :D

netherspirit
October 25th, 2006, 01:52 PM
My work here is done. Hope you all enjoy.

:up: :up:

GaryLASQ
October 25th, 2006, 01:54 PM
Why is everybody focusing on the Knights when looking at Gilbert? I'm thinking about moving the 4th Mass. You activate the knights, bond with Gil, move him, then move some 4th mass then move your knights.... Or something like that.that's what i was wondering. why Knights? i already mentioned the almighty 4th Mass is now that much more powerful.

justjohn
October 25th, 2006, 01:57 PM
Yeah, these are neat. I think the elf one is going to be REALLY powerful. Unless I'm reading it wrong, all of your elves, not just unique ones, get a pretty good chance of never biting the dust. I'm very surprised I like this one so much. That and Gilbert will be definite additions.

I don't really care for the Vydar one, he just doesn't seem as much of a support character as the other ones. And I initially though he was holding dual swords, but I guess those are handlebars to his flagstand-gun cannon-contraption?

The Einar one is pretty neat, now I really can't wait until we get our Japanese footsoldiers. I wonder if they'll have the movement bonding ability for Samurai?

Thanks for taking the time to post these, Riggler.

player_of_volleyball
October 25th, 2006, 01:57 PM
O-MY-GEEOSH!!!!! I must get these. Now i just wish i had some money.

Fourshadow
October 25th, 2006, 01:59 PM
Cards are now in the gallery. check out my gallery

THANK YOU!!!!!!! 8)

Sweetcurse
October 25th, 2006, 01:59 PM
Why is everybody focusing on the Knights when looking at Gilbert? I'm thinking about moving the 4th Mass. You activate the knights, bond with Gil, move him, then move some 4th mass then move your knights.... Or something like that.that's what i was wondering. why Knights? i already mentioned the almighty 4th Mass is now that much more powerful.

It is vastly more powerfulk on the 4th. It's just that everyone wants the knights to be great, and Gil makes them awesome.

Right now I'd rank them as follows for usefulness:
1-Gilbert-Laglar
2-Ornak-Acolarh
3-Hatamoto

kenjib
October 25th, 2006, 02:02 PM
O-MY-GEEOSH!!!!!

Is that the name of the marro flagbearer coming out next year?

CupidsArt
October 25th, 2006, 02:04 PM
O-MY-GEEOSH!!!!!

Is that the name of the marro flagbearer coming out next year?

No I think it's going to be called OMF-Gee-Sa, :)

Fourshadow
October 25th, 2006, 02:04 PM
O-MY-GEEOSH!!!!! I must get these. Now i just wish i had some money.

I could not agree more. I am sooooo far behind in figures both Heroscape and $$$$$. I sooooooooo dislike uninsured motorists.

player_of_volleyball
October 25th, 2006, 02:07 PM
O-MY-GEEOSH!!!!!

Is that the name of the marro flagbearer coming out next year?

:lol:

so for the Utgar flagbear. If a orc is in two spaces of him the orc can roll the valkyrie dice, which there of 12 of them, and each one counts as a additional hit (snipers or minions). So if i read it right one orc could have 24 skulls? If so WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!

CornPuff
October 25th, 2006, 02:10 PM
Jandar's Squads : Movement
---------------------------------
4th Mass : 5
AE : 4
Dzu-Teh : 5
Knights : 4
MacDirk : 5
Sentinels : 4
Tarns : 4

After moving Gilbert (is that the name of a Hasbro staffer?) you will move 4 squad figures an average of 2 spaces. More if you are good at Yahtzee.

So, this is like pansy move bonding for the 4th Mass, but like Boots of Speed for the knights. At 6 move and 4 defense, the knighs are fricken awesome now.

I think the 4th mass just got a lot weaker. Vydar's range enhancement? Crazy Ullar move aura and INVINCIBILITY aura!

you realize the ullar flagbearer gives elfs a 22% chance to ignore wounds that would destroy it? Crazy!

CupidsArt
October 25th, 2006, 02:10 PM
O-MY-GEEOSH!!!!!

Is that the name of the marro flagbearer coming out next year?

:lol:

so for the Utgar flagbear. If a orc is in two spaces of him the orc can roll the valkyrie dice, which there of 12 of them, and each one counts as a additional hit (snipers or minions). So if i read it right one orc could have 24 skulls? If so WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!!!!!

No you would roll the same amount that the Grut rolls, so if that grut is attacking with 3 then you would use 3 Valkyrie dice, not all 12, :)

yagyuninja
October 25th, 2006, 02:13 PM
Wow! Thanks for getting these up so quick Riggler! I am so impressed with all of them and the dice and now I just have to figure out how to justify buying them all at once.

Wow again! Long live Heroscape!

CornPuff
October 25th, 2006, 02:15 PM
O-MY-GEEOSH!!!!! I must get these. Now i just wish i had some money.

I could not agree more. I am sooooo far behind in figures both Heroscape and $$$$$. I sooooooooo dislike uninsured motorists.

bummer about your car. (I hope it was your car and not your health!) Like wave 5 and lava, I bet these will be at TRU for a long time to come (after the initial rush, of course)

Fourshadow
October 25th, 2006, 02:21 PM
O-MY-GEEOSH!!!!! I must get these. Now i just wish i had some money.

I could not agree more. I am sooooo far behind in figures both Heroscape and $$$$$. I sooooooooo dislike uninsured motorists.

bummer about your car. (I hope it was your car and not your health!) Like wave 5 and lava, I bet these will be at TRU for a long time to come (after the initial rush, of course)

Other than bruised ribs, "just" the car.... :x :x :x :x :x :x
But I will be grateful for "small" favors. :)

LilNewbie
October 25th, 2006, 02:26 PM
Why is everybody focusing on the Knights when looking at Gilbert? I'm thinking about moving the 4th Mass. You activate the knights, bond with Gil, move him, then move some 4th mass then move your knights.... Or something like that.

I think it is because the 4th Mass have always been decent but the Knights have always lacked speed. Now they are much better paired with Sir Gil.

Newb.

gamjuven
October 25th, 2006, 02:40 PM
Very exciting. Great fun for small drafting games. SO many possibilites..too bad they aren't being sold anywhere near me (tear)

brigade101
October 25th, 2006, 02:42 PM
I wasn't very sure about these guys at the start but WOW :shock: . They're mine now !

K/H_Addict
October 25th, 2006, 02:50 PM
These flag bearers are going to cause lack of interest in JnP's engraved dice, so i got to thinking. I know i am going to be using 2 or 3 different FB's in my armies at once, which would mean multiple sets of dice. So i was thinkin i could (and will) abandon the red/blue dice, and it would be cool to have a set of engraved dice with each general symbol on it, instead of needing multiple sets of dice for each game.


i already posted this in JnP's thread too....

Finrod
October 25th, 2006, 02:57 PM
Thanks, Riggler!

hmmm.

Sir Gilbert 105
Concan 80
Knights x3 210
------
395

Interesting for an all-melee army.

They all look good. Looking forward to getting them. And my story-appreciating self is absolutely insulted by the concept of two of these UNIQUE heroes being in allied armies and combining powers. Bah.

yanks114kd
October 25th, 2006, 02:59 PM
CA PM me your adress I will mail them today it is early

CupidsArt
October 25th, 2006, 03:02 PM
CA PM me your adress I will mail them today it is early
Did and Done, Thanks again man, :D (we need a bigger smiley for moments like this)

777Omega
October 25th, 2006, 03:02 PM
Whats the collecters numbers on the flag bearers?

Aldin
October 25th, 2006, 03:04 PM
Funny, the thing that stands out to me about the Knights, specifically, with Sir Gilbert is that they have Human Champion bonding which means that on a turn with the Knights you get to:
1: Move & Attack w/ Sir Gilbert
2: Roll and Move four Knights
3: Move and Attack w/ four Knights - quite possibly with the added bonus of Sir G's attack aura

It's pure synergy.

4th Mass would be:
Turn 1:
1: Move and attack with Sir G
2: Roll and Move four 4th Mass
Turn 2:
1: Move (hah!) and Attack w/ four 4th Mass, no Sir G bonus

Not sure how that's any better than just taking two turns with the 4th.

~Aldin

gamjuven
October 25th, 2006, 03:11 PM
Anyone play with them yet?

Jormi_Boced
October 25th, 2006, 03:13 PM
Well it is nice to know that the real fans are getting them
http://cgi.ebay.com/NIB-JUST-OUT-HEROSCAPE-FLAG-BEARERS-ALL-5-ARMIES-2-LOTS_W0QQitemZ110048251104QQihZ001QQcategoryZ2537QQssPageNameZWDVWQQrd Z1QQcmdZViewItem?hash=item110048251104

Wonder how much they will go for. I really hope 70 dollars, so that the person won't profit from their ability to get to TRU first.

The closest TRU to me doesn't have them and doesn't seem to be planning on it. I am going to try calling some of them in the further reaches tonight.

johnny139
October 25th, 2006, 03:14 PM
...

Now I'm in a dilemma - Castle or Flagbearers?

Aldin
October 25th, 2006, 03:14 PM
Anyone play with them yet?

They've only been out for about four hours... :whistle:

~Aldin

Tiberius
October 25th, 2006, 03:15 PM
Jandar's Squads : Movement
---------------------------------
4th Mass : 5
AE : 4
Dzu-Teh : 5
Knights : 4
MacDirk : 5
Sentinels : 4
Tarns : 4

After moving Gilbert (is that the name of a Hasbro staffer?) you will move 4 squad figures an average of 2 spaces. More if you are good at Yahtzee.

So, this is like pansy move bonding for the 4th Mass, but like Boots of Speed for the knights. At 6 move and 4 defense, the knighs are fricken awesome now.

I think the 4th mass just got a lot weaker. Vydar's range enhancement? Crazy Ullar move aura and INVINCIBILITY aura!

you realize the ullar flagbearer gives elfs a 22% chance to ignore wounds that would destroy it? Crazy!

Unless I was misreading the card, you have to get 3 of those symbols showing on the dice roll, which is pretty tough.

Sweetcurse
October 25th, 2006, 03:15 PM
Thanks, Riggler!

hmmm.

Sir Gilbert 105
Concan 80
Knights x3 210
------
395

Interesting for an all-melee army.

They all look good. Looking forward to getting them. And my story-appreciating self is absolutely insulted by the concept of two of these UNIQUE heroes being in allied armies and combining powers. Bah.


I like it, how about:

Gilbert-105
Knights x2- 140
4th x2-140

385. a little short on points but packs a punch I think.

bunjee
October 25th, 2006, 03:15 PM
Ok, I edited the first post after uploading the flagbearer scans to the scapers card scan gallery. Hopefully that will help people who's work and school firewalls block myspace (I'm not sure why I could see them, we block myspace)

must get back to work, will save excitement and comment for later.

CupidsArt
October 25th, 2006, 03:16 PM
Anyone play with them yet?

They've only been out for about four hours... :whistle:

~Aldin

Yeah, everybody is still at work, overwise we wouldn't be posting :lol:

bunjee
October 25th, 2006, 03:17 PM
...

Now I'm in a dilemma - Castle or Flagbearers?Castle. More overall use.

brigade101
October 25th, 2006, 03:18 PM
How are the dice faces set up ? The general face on 2 sides etc... ?

johnny139
October 25th, 2006, 03:18 PM
...

Now I'm in a dilemma - Castle or Flagbearers?Castle. More overall use.

Yeah, but they're sooooo cool...

I could get both, but don't have a spare $100 dollars laying around.

gamjuven
October 25th, 2006, 03:19 PM
Anyone play with them yet?

They've only been out for about four hours... :whistle:

~Aldin

Yeah, everybody is still at work, overwise we wouldn't be posting :lol:

Hey, if I had them, we'd have played with them already I think.. but alas PA doesn't seem to like heroscape

Finrod
October 25th, 2006, 03:19 PM
...

Now I'm in a dilemma - Castle or Flagbearers?Castle. More overall use.

Yeah, but they're sooooo cool...

I could get both, but don't have a spare $100 dollars laying around.

Play it safe, then. Wait until the sale this next week (assuming the info on that is correct). Then you can buy a castle and get one of the flagbearers for free!

Although if you can only afford one or two, it appears you shouldn't buy Utgar or Jandar, since they're double-packed.

johnny139
October 25th, 2006, 03:25 PM
...

Now I'm in a dilemma - Castle or Flagbearers?Castle. More overall use.

Yeah, but they're sooooo cool...

I could get both, but don't have a spare $100 dollars laying around.

Play it safe, then. Wait until the sale this next week (assuming the info on that is correct). Then you can buy a castle and get one of the flagbearers for free!

Although if you can only afford one or two, it appears you shouldn't buy Utgar or Jandar, since they're double-packed.

:?:

Cavalier
October 25th, 2006, 03:26 PM
I have to say, to all the nay-sayers who said they wouldn't be out in Oct.... :footinmouth: :neener:

:P

Finrod
October 25th, 2006, 03:26 PM
Read the earlier parts of the thread. There are extra Jandar and Utgar FBs in the cases, so they're the ones that will be on the shelves the longest. Get the other three first.

johnny139
October 25th, 2006, 03:27 PM
I read the first 9 pages and gave up.

Hmm... I have $50, so I could pick up a castle, Einar's, and Ullar's. I can save the others for later.

Uprising
October 25th, 2006, 03:28 PM
Well it is nice to know that the real fans are getting them
http://cgi.ebay.com/NIB-JUST-OUT-HEROSCAPE-FLAG-BEARERS-ALL-5-ARMIES-2-LOTS_W0QQitemZ110048251104QQihZ001QQcategoryZ2537QQssPageNameZWDVWQQrd Z1QQcmdZViewItem?hash=item110048251104

Wonder how much they will go for. I really hope 70 dollars, so that the person won't profit from their ability to get to TRU first.

The closest TRU to me doesn't have them and doesn't seem to be planning on it. I am going to try calling some of them in the further reaches tonight.

Wow, that didn't take long at all.

Hex_Enduction_Hour
October 25th, 2006, 03:29 PM
Sir Gilbert is a steal at 105 points! And I'm just considering his life and defense, but throw in the Dispatch power - woah.

Hatamoto is my favorite FB sculpt and currently my favorite in abilty.

Who's begun a percentage chart for rolling general symbols on Valkyrie dice?!?

Sweetcurse
October 25th, 2006, 03:30 PM
Jandar and Vydar seems the best to me because they are always useful. Gilbert can use his power often and Laglor's +2 range is great all the time. Plus, his shooting ability is pretty good.

Ullar and Ornak(Tornak minus T) are also great but more situational. The ullar movement bonus is only for adjacent, and without moving sinergies it's a little harder to have. Also, the protection tree is only like a 20% chance of success. Ornak is pretty great too, but one of his abilities only works with orc warriors, a little more limited. The other power only works if a turn order is given, and it's the first. Afterwards, getting Ornak close enough to keep using the power will cost you movement and risk.

Hatamoto is even harder to use. First, he's 130 points, which is hard to spend. Then, the defense power only incresases the chance of shields to 50%, same as skulls always are. It doesn't give extra shields technically, but rather increses their chance of showing up. Now, that isn't terrible, but it is more limited in use than the others. It's best used with counterstrike, and it works wonderful with it, but any decent player will just stay away and kill you from range. Also, his other power is only mildly useful, seems more appropiate for the monkey since the Nators also have it. That, and Hatamoto's stats leave much to be desired for the points.

Jim
October 25th, 2006, 03:30 PM
...

Now I'm in a dilemma - Castle or Flagbearers?Castle. More overall use.

Yeah, but they're sooooo cool...

I could get both, but don't have a spare $100 dollars laying around.

Play it safe, then. Wait until the sale this next week (assuming the info on that is correct). Then you can buy a castle and get one of the flagbearers for free!

Although if you can only afford one or two, it appears you shouldn't buy Utgar or Jandar, since they're double-packed.

:?:

There are more Utgar and Jandar flagbearers in a case than the rest, or so it seems from what people have reported.

Jim

ASmiles
October 25th, 2006, 03:31 PM
you realize the ullar flagbearer gives elfs a 22% chance to ignore wounds that would destroy it? Crazy!

Unless I was misreading the card, you have to get 3 of those symbols showing on the dice roll, which is pretty tough.

It's not as tough as it looks. Do the math, it works out to 22% and change, just under a 1 in 4 chance.

It compares very well to the Nakita Smoke:

Nakita .....................................Acolarh
30% chance of success............22% chance of success
Only on ranged Attacks............Only on Fatal wounds
adjacent to Nakita...................Within 8 spaces of Acolarh
affects self ..............................Does not affect self
Roll before attack.....................Roll after successful attack

CupidsArt
October 25th, 2006, 03:32 PM
Sir Gilbert is a steal at 105 points! And I'm just considering his life and defense, but throw in the Dispatch power - woah.

Hatamoto is my favorite FB sculpt and currently my favorite in abilty.

Who's begun a percentage chart for rolling general symbols on Valkyrie dice?!?

here's a start 16.7% chance of rolling a Valk on the die......okay, yeah I'm being a S.A., :)

CornPuff
October 25th, 2006, 03:36 PM
<snip>Crazy Ullar move aura and INVINCIBILITY aura!

you realize the ullar flagbearer gives elfs a 22% chance to ignore wounds that would destroy it? Crazy!

Unless I was misreading the card, you have to get 3 of those symbols showing on the dice roll, which is pretty tough.

Sum[Binomial[10, x]*(1/6)^x*(5/6)^(10 - x), {x, 3, 10}] = 22%
:-P

That is to say whats the probability of rolling 3 or more Ullar symols in a roll of 10 dice.

Oh, and the Jandar Gilbert guy has a 62% chance of making your squad move 2 or more spaces. That'd be wicked with the sentinels, seeing as they can fly :-)

btw, for those who care the math is done in Mathematica.

markwars
October 25th, 2006, 03:48 PM
Me wantee.

Tiberius
October 25th, 2006, 03:48 PM
I stand corrected, thank you mathmatica. lol.

yanks114kd
October 25th, 2006, 03:49 PM
just opened mine up awesome my dice don't have them same color as in page one

yagyuninja
October 25th, 2006, 03:52 PM
Gilbert says "up to 4 squad figures". I take it that means I can move 4 Sentinels? Or for a more extreme example 1 knight, 1 sentinal, 1 sniper, 1 4th Mass? That's kinda fun.

noodles
October 25th, 2006, 03:53 PM
Wow, 14 pages. Where have I been? I like the abilities.

Point Blanks
October 25th, 2006, 03:55 PM
Great. I'm going to have to retract my word on not getting any of the flagbearers and pony up for Ullar's flagbearer. Me love Elves!! (Elfs, or Elvis, whatever floats your boat.)

noodles
October 25th, 2006, 03:56 PM
I'll have to catch up on this thread after I get off work. Atleast I have some good reading waiting for me. Have fun everybody.

1shot_1kill
October 25th, 2006, 04:14 PM
This is pathetic. I'm sitting here at work, hitting F5 every two minutes, waiting with a stomach full of butterflies for more information on the magical powers of five dolls made for 8-year-olds. I'm 35 years old, for God's sake!

Friggin' Plasticrack.

Don't feel bad, I'm doing the same and I'm 42 :lol:

reapersaurus
October 25th, 2006, 04:17 PM
1) Riggler - awesome work, man. :thumbsup:
You are the HSer Hero of the Week!

2) Ability-wise, they are new, and expand on the game - this is objectively a Good Thing.

3) Can't tell on the balane yet, point cost-wise - units like this need a lot of playtesting when they combine abilities and effect other units/armies.

4) I'm with nether - :lol: at the 105 points.
(in fact, the idea that such a widely varying effect on your army would be within 5 points accurate is kinda funny/cute)

5) They are WAY overpriced, $$$-wise.
over $70 for 5 figures and dice is flat-out a rip-off of course, but more importantly it is a dangerous precedent in pushing the price-point too far for this game.
Will I get them? They affect army builds and combinations that my group likes to play too much to not get them. I think it would decrease the HS meta-game environment if I didn;t get them. This makes them a MUCH worse exclusive than the lava, since anyone could just not buy the lava and it wouldn;t effect their competetiveness (even in tournaments).

I am fortunate that I have quite a bit of TrU $$$ credit from previous gifts that I was wondering what to use it on for about a year now. If it wasn't for that $$, I would seriously have to determine how much I like this game and plan to continue playing.

I fear this exclusive, expensive group of figures will be the beginning of the end for a lot of fence-sitting collectors. Read BGG and get a feel for the general consensus (not just here).

atmospro
October 25th, 2006, 04:18 PM
A first assessment of the powers indicate the advancement of Squadscape.
But I will hold final judgement until I get these little sucker in my hands and play a few games withthem. First impressions are often misleading.

GaryLASQ
October 25th, 2006, 04:25 PM
5) They are WAY overpriced, $$$-wise.
over $70 for 5 figures and dice is flat-out a rip-off of course, but more importantly it is a dangerous precedent in pushing the price-point too far for this game.hear hear. i typically get 2 of every unique. but not this time.

so anyone want to place bets that the Generals themselves (in a single box i hope) aren't too far off, and that they will also make use of the General symbols on these new dice?

Eclipse
October 25th, 2006, 04:29 PM
Grrr.... Rochester TRU says they don't have them, and they're not getting them. Wonder how I'll have to pull this off... :(

Well, here's my thoughts:

Ornak - neat first ability, but rather limited. The second ability I expected to be how the flagbearers work in general. Still, I can see him working quite well. Turn 1 you move Chompy and Tornak in. Turn 2 you move a squad of Orcs in after bonding Ornak, letting them roll possibly 5 attack with a 66% chance of success. Could be deadly, but sounds hard to use.

Acolarh - The warriors of Ashra just became invincible. Those girls are tough to take down as is, and now they get a good chance and ignoring the things that will kill them too. The move bonus was needed to, but it's a little too restrictive IMO. Either it needs to be a larger bonus or it needs a larger aura.

Laglor - Nice overall. His special attack is really likely to keep firing until it gets some skulls, but I'd probably stick to his Normal most of the time. It's probably a good choice if you're lacking a height advantage though. The range boost is nice, but might be a bit difficult to keep. Powerful figure just for that though and he's probably near his points on stats alone.

Sir Gilbert - Human Champion? Nice... He's a great figure all on his own with a 90-100 point stat layout anyway. He seems like a good figure to throw in the thick of combat. I'm not sure if I'd want to use him as my MacDirk Human Champion because of this, but the Knights can definitely make use of him. Boosting their move a bit prior to their own move should get them across the field pretty quickly. He can also probably move 2 squads across the map pretty well, giving you a pretty solid force right up front. Really he's the only figure that has any power creep in my mind. He seems to pretty much replace both Sir Denrick and Finn if you ask me.

Hatamoto Toro - definitely a little risky. His Coutnerstrike enhancer is pretty powerful, essentially making it hard to attack Samurai in melee with anything less than their Defense dice. He seems the weakest right now, but I'll wait to pass judgement until Wave 6 comes out. It seems with a squad of the new Archers or the Samurai Hero at his side, he could be a powerful force.

Now I just wish I could get these guys :(

hextr1p
October 25th, 2006, 04:37 PM
Rochester TRU says they don't have them, and they're not getting them. Wonder how I'll have to pull this off...
Sandra of HouseMouseGames.com has them listed as an upcoming item on her site. Which is odd to me in that these figures are a TRU Exclusive. Though perhaps she has a way of obtaining them, and then you could order them online.

Or maybe they'll be available on ToysRUs.com. The lava set was an exclusive, and they sell that there.

Aldin
October 25th, 2006, 04:39 PM
On the 105 for Sir G...

I don't know about y'all, but when building 400 point armies there are exactly TWO price points that, after forming the basic idea core of the squad, I tend to be trying to fill, 100 points and 60 points. So oddly enough 105 feels a lot more expensive than 100 to me. Now 110 vs. 105 on the other hand... *shrug*

~Aldin

Alton
October 25th, 2006, 04:39 PM
wow, there miught underpowered for 12.99 ea

Kepler
October 25th, 2006, 04:39 PM
Rochester TRU says they don't have them, and they're not getting them. Wonder how I'll have to pull this off...
Sandra of HouseMouseGames.com has them listed as an upcoming item on her site. Which is odd to me in that these figures are a TRU Exclusive. Though perhaps she has a way of obtaining them, and then you could order them online.

Or maybe they'll be available on ToysRUs.com. The lava set was an exclusive, and they sell that there.

I think Sandra buys them from her local TRU and then resells them to the poor souls that can't get them locally.

Maska
October 25th, 2006, 04:39 PM
ok, couldnt see this question or answer in the 15 pages of posts.... but how many dice are there per flagbearer?

bunjee
October 25th, 2006, 04:40 PM
so anyone want to place bets that the Generals themselves (in a single box i hope) aren't too far off, and that they will also make use of the General symbols on these new dice?I doubt it. We are the generals, so they have said before.


I'm still confused on why tru is kicking the price up to $12.99 from the MSRP of $9.99 Hasbro had at GenCon. Probably because they sell the normal expansions at $9.99 and they felt the market could bear it.

Sigh. I'll be getting 1 of each for now and Elstree and I will have to decide if we want to get another set later.

Frrf. (noise of frustration)

johnny139
October 25th, 2006, 04:40 PM
ok, couldnt see this question or answer in the 15 pages of posts.... but how many dice are there per flagbearer?

I, too, would like to know. At least 10, I would think.

Aldin
October 25th, 2006, 04:40 PM
ok, couldnt see this question or answer in the 15 pages of posts.... but how many dice are there per flagbearer?

12

~Aldin

EDIT I think. Going back I can't actually see any proof of that, but they seem to be considered to be a replacement set of dice /EDIT

Augray
October 25th, 2006, 04:43 PM
4th Mass would be:
Turn 1:
1: Move and attack with Sir G
2: Roll and Move four 4th Mass
Turn 2:
1: Move (hah!) and Attack w/ four 4th Mass, no Sir G bonus

Not sure how that's any better than just taking two turns with the 4th.

~Aldin

If you needed to get that 4th Mass guy just one level higher, you could do it and then still use "Wait then Fire".

Also, who says I can't move two knights and two 4th Mass. as long as I roll enough general symbols.

spider_poison
October 25th, 2006, 04:44 PM
Hatamoto Toro - definitely a little risky. His Coutnerstrike enhancer is pretty powerful, essentially making it hard to attack Samurai in melee with anything less than their Defense dice. He seems the weakest right now, but I'll wait to pass judgement until Wave 6 comes out. It seems with a squad of the new Archers or the Samurai Hero at his side, he could be a powerful force.

Now I just wish I could get these guys :(

The first thing the Samurai guy made me think was, "wow, those new samurai archers must be REALLY good." Because as it is right now, I'd say he's the worst flagbearer given the point cost. Also, I almost completely agree with you when you said something about the knight flagbearer replacing Finn and Denrick (and Thorgrim if you use him). I might use Finn or Denrick along with Gilbert, but I think I'd always pick Gilbert if I could only use one. Now I just have to find the flagbearers for myself!

K/H_Addict
October 25th, 2006, 04:46 PM
ok, couldnt see this question or answer in the 15 pages of posts.... but how many dice are there per flagbearer?



i'm pretty sure it is 12, since there is at least one card that mentions rolling 12 dice. That and the 2nd edition MS comes with 12 dice, so that makes the most sense to me...

Aldin
October 25th, 2006, 04:49 PM
4th Mass would be:
Turn 1:
1: Move and attack with Sir G
2: Roll and Move four 4th Mass
Turn 2:
1: Move (hah!) and Attack w/ four 4th Mass, no Sir G bonus

Not sure how that's any better than just taking two turns with the 4th.

~Aldin

If you needed to get that 4th Mass guy just one level higher, you could do it and then still use "Wait then Fire".

Also, who says I can't move two knights and two 4th Mass. as long as I roll enough general symbols.

Fair enough, though I still think you'd generally be better off with the 4th Mass taking two turns with the 4th Mass. There is no need to choose between the two with any(Jandar squaddie)body that has Human Champion bonding :)

~Aldin

Finrod
October 25th, 2006, 04:51 PM
I fear this exclusive, expensive group of figures will be the beginning of the end for a lot of fence-sitting collectors. Read BGG and get a feel for the general consensus (not just here).

I tried. But BGG's forums are so confusing and weird I couldn't find a single comment about it, anywhere.

Out of curiosity, what do you mean by "fence-sitting collectors"? People who were considering getting into Heroscape and now won't?

regdar
October 25th, 2006, 04:53 PM
are they TRU exclusives

Uprising
October 25th, 2006, 04:53 PM
are they TRU exclusives

Yes.

CupidsArt
October 25th, 2006, 04:54 PM
I fear this exclusive, expensive group of figures will be the beginning of the end for a lot of fence-sitting collectors. Read BGG and get a feel for the general consensus (not just here).

I tried. But BGG's forums are so confusing and weird I couldn't find a single comment about it, anywhere.

Out of curiosity, what do you mean by "fence-sitting collectors"? People who were considering getting into Heroscape and now won't?

Dude I'm with you, I couldn't find anything, but I also didn't spend a great deal of time looking.

I think by "Fence-Sitters", he means those that like the game but don't like the cost, or those that like the game to a point but don't think it has enough meat.

Fourshadow
October 25th, 2006, 04:55 PM
are they TRU exclusives

Um, yes, yes they are TRU exclusives....always have been. :wink:

Hex_Enduction_Hour
October 25th, 2006, 04:57 PM
Anyone figured out if any FBs are anagrams of other names?

Laglor is almost gorilla

Fourshadow
October 25th, 2006, 04:58 PM
All of these are cool, but to put them in order of which I like the best would have to be:

1-Vydar (Laglor)
2-tied Jandar (Sir Gilbert) and Ullar (Alcolarh)
3-Einar (Hatamoto)
4-Utgar (Ornak)

CupidsArt
October 25th, 2006, 05:01 PM
Anyone figured out if any FBs are anagrams of other names?

Laglor is almost gorilla

No but I swore the first time that I read Hamato Toro it was Hamtaro, :D

Hex_Enduction_Hour
October 25th, 2006, 05:01 PM
All of these are cool, but to put them in order of which I like the best would have to be:

1-Vydar (Laglor)
2-tied Jandar (Sir Gilbert) and Ullar (Alcolarh)
3-Einar (Hatamoto)
4-Utgar (Ornak)

no love for Ullar's, huh?

Oprime
October 25th, 2006, 05:03 PM
16 pages in about 5 hours....WOW

ummmmm, I gotta go to TRU now....

reapersaurus
October 25th, 2006, 05:04 PM
I fear this exclusive, expensive group of figures will be the beginning of the end for a lot of fence-sitting collectors. Read BGG and get a feel for the general consensus (not just here).

I tried. But BGG's forums are so confusing and weird I couldn't find a single comment about it, anywhere.

Out of curiosity, what do you mean by "fence-sitting collectors"? People who were considering getting into Heroscape and now won't?

Dude I'm with you, I couldn't find anything, but I also didn't spend a great deal of time looking.

I think by "Fence-Sitters", he means those that like the game but don't like the cost, or those that like the game to a point but don't think it has enough meat.Yes.
The non-haredcore HS players that don;t belong to this site, and still play many other games. :lol:

I've read quite a few comments from them on BGG over the years, and this may exactly the kind of thing that will cause many non-hardcore "gamer/collectors" to fall out of this game.
That's the general feeling/mindset I've been able to collect/sense from that group of gamers that buys and likes the game, but doesn't love it like we do here.....

markwars
October 25th, 2006, 05:16 PM
If they can survive Sir Hawthorne, Reap why would they bail now?

Cavalier
October 25th, 2006, 05:18 PM
are they TRU exclusivesyes, and have always been planned to be

Cavalier
October 25th, 2006, 05:20 PM
Anyone figured out if any FBs are anagrams of other names?

Laglor is almost gorilla

No but I swore the first time that I read Hamato Toro it was Hamtaro, :D :rofl:

Fallen Templar
October 25th, 2006, 05:24 PM
Sir Gilbert :roll: could we come up with a better name Craig :roll:

player_of_volleyball
October 25th, 2006, 05:31 PM
just called my TRU and they said they didnt have any. Really cant trust them tho because when i first asked i said FLAGBEAR loud and clear and they thought i said the master set so i still need to check there.

LilNewbie
October 25th, 2006, 05:35 PM
I'm sure we will see these on the TRU website soon enough...just can't figure out why they don't already have them on there ready for sale. They can't beat WalMart in B&M market but they sure could put a dent in the online sales if they just tried (I'm talking about all toys and game sales not just HS stuff.)

Newb.

outtakontroll
October 25th, 2006, 05:39 PM
I'm sure we will see these on the TRU website soon enough...just can't figure out why they don't already have them on there ready for sale. They can't beat WalMart in B&M market but they sure could put a dent in the online sales if they just tried (I'm talking about all toys and game sales not just HS stuff.)

Newb.


Speaking of, Does anyone know if they are anywhere on the official hasbro site yet? I looked but didnt see them. They should be soon.

...........................outtakontroll

Teamski
October 25th, 2006, 05:42 PM
:passout:


:shock: :shock: :shock:

Riggler, you are da bomb!! Thank you sooo much for the scans, mate!

I really like the abilities!! After a cursive look, they are definately balanced with the rest of the game. Any figures with 8 hex ranged abilities are really weak defensively, while those with weaker abilities have slightly better attack/defense. Well, well done Hasbro!! Just lovely.....

Ok, the dice, well..... I like the bags, though.....

-Ski

markwars
October 25th, 2006, 05:46 PM
What do you not like about the dice? Just curious.

Tiberius
October 25th, 2006, 05:51 PM
question about the elf wizard flag bearer. If I start an archer beside him and get the +2 move, and the elf frenzies, does he retain +2 move? Because technically, his turn is not over until his frenzying is over.

Teamski
October 25th, 2006, 05:51 PM
What do you not like about the dice? Just curious.

They aren't engraved and have odd coloring. Yeah, I know, very picky, but it would of been cool to have their color match general's color....

At least there is no confusing the dice with the regular game dice, that's for sure.

-Ski

K/H_Addict
October 25th, 2006, 05:51 PM
so, do all 5 have the same UPC/SKU number? Could someone possibly post it for us who don't have them so we can give it to the TRU rep to look up?