View Full Version : C3G Terrain Makers
A3n
April 26th, 2011, 03:50 PM
C3G TERRAIN MAKERS
The idea is to have a team of guys who basically have two jobs.
Create Terrain/Destructible Objects
Create tutorials with pictures that can teach others "how to" create the Terrain/Destructible ObjectsWe will have a data base of these tutorials that Heroes, Sidekicks, and Allies can draw from to create actual Design threads.
EMPTY BOOK OF CUSTOM TUTORIAL (http://www.heroscapers.com/community/showpost.php?p=1417631&postcount=19)
TERRAIN TUTORIAL INDEX:
Released:
The Book of One-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1523798)
The Book of Three-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38869)
The Book of Four-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38870)
The Book of Six-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38871)
The Book of Toxic Waste Barrel Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=39348)
Unreleased:
The Book of Single Hex Volcano Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1417347)
The Book of 2 Story Warehouse Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1442162)
The Book of Shipping Containers Tutorial (http://www.heroscapers.com/community/showthread.php?t=37563)
Available Resources:
Blank Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_BlankHexes.pdf)
Lava Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_LavaHexes.pdf)
Ice Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_IceHexes.pdf)
tcglkn
April 26th, 2011, 03:53 PM
I'm watching, but not really interested in designing.
Griffin
April 26th, 2011, 05:33 PM
So public, just sub to the Parent C3G? While we have Bats in Admin mode, do you want to set up the Map group the same way, sorta organize things similarly?
Spidey'tilIDie
April 26th, 2011, 06:10 PM
Are you guys talking about finding stuff to mod slightly (train set type things) or are you talking about make from scratch?
A3n
April 26th, 2011, 06:39 PM
I think it's a little bit from column A & a little bit from column B. :D
Griffin
April 26th, 2011, 06:44 PM
Are you guys talking about finding stuff to mod slightly (train set type things) or are you talking about make from scratch?
It would be both actually. I am interested in terrain that can be found easily and bought at an affordable price, and also terrain that can be easily made without too much skill or time. Of course I am not against a member creating a tutorial on how to make a very complex terrain either, or a tutorial on where to buy a very expensive terrain. Basically, nothing is "off the table" for us. We simply create a huge data base for others to draw from for actual C3G Book Designs. It would be at that point that the Heroes can decide what to use and what not to use. I imagine a data base with hundreds of tutorials that never get chosen, but a dozen or so that are chosen and fully designed by C3G. We simply create the ammo, C3G decides whether or not to shoot it.
Griffin
April 26th, 2011, 06:44 PM
:ninja: What A3n said. :D
IAmBatman
April 26th, 2011, 06:55 PM
Just let me know what you guys need once you have it worked out. :-) I'll help from an Admin perspective when I can, but I have zero talent in this area, so I'll do my best to stay out of your hair.
Good Pig
April 26th, 2011, 07:37 PM
I'm not very talented when it comes to 'crafty' things. If I see some cool mini objects that could be used for DO's I'll be sure to post them though.
Griffin
June 5th, 2011, 12:36 AM
The Book of Single Hex Ice Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=36507)
Griffin
June 5th, 2011, 02:04 AM
The Book of Single Hex Volcano Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1417347)
Good Pig
June 5th, 2011, 08:30 AM
I think the molten lava tiles sticker could probably be included in this thread too.
It would be nice to have that ready for when Magma is released, for those (like myself) who don't have a lava set.
Griffin
June 5th, 2011, 10:15 AM
I would be glad to start that tutorial if one of our artists would put together a PDF of the exact size and shape of several lava tiles. Then I could "tutor" how to print it out on Sticker paper, cut it, and then place it on an old water tile.
In fact, there are several downloads in our downloads section of just hexes on paper that can be printed. So the size and shape is already done actually.
Good Pig
June 5th, 2011, 10:21 AM
That means I'd actually have to poke my head outside of the C3G forums to find it. :)
Griffin
June 5th, 2011, 10:24 AM
http://www.heroscapers.com/community/downloads.php?do=file&id=1379
Good Pig
June 5th, 2011, 10:49 AM
spoiler...
Griffin
June 5th, 2011, 10:52 AM
LOL, well that was quick. :D:up:
Griffin
June 5th, 2011, 10:56 AM
The Book of ??? Custom Tutorial
>PICTURE<
-Supplies Needed-
N/A-Tutorial-
N/ANOTES:
N/A
A3n
June 5th, 2011, 05:06 PM
spoiler...
That looks great GP.
Spidey'tilIDie
June 5th, 2011, 06:17 PM
:drool: That is fantastic!
Good Pig
June 5th, 2011, 07:26 PM
spoiler....
Griffin
June 5th, 2011, 07:43 PM
The upper right and the lower left is a bit too light. Can you darken it up to match the rest of the sheet? Looks great though.
IAmBatman
June 5th, 2011, 07:48 PM
You really want to give me something to be excited about, tackle skyscrapers. :-P
A3n
June 5th, 2011, 07:55 PM
spoiler...
As Griff said corners are too light (or the rest is too dark :D). Can you also mask out any that is not a full hex so that people aren't wasting that extra little bit of ink ;).
Otherwise another great job :up:.
Cheers
Good Pig
June 5th, 2011, 08:13 PM
Updated both sheets. :)
Griffin
June 6th, 2011, 02:00 AM
Available Resources:
Blank Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_BlankHexes.pdf)
Lava Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_LavaHexes.pdf)
Ice Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_IceHexes.pdf)
This has been added to the front page.
Artists, please take note of the new filing and naming convention of Terrain files. Thanks.
Griffin
June 6th, 2011, 02:01 AM
You really want to give me something to be excited about, tackle skyscrapers. :-P
Believe it or not, it is on my list of things to do. :D
Spidey'tilIDie
June 6th, 2011, 04:51 AM
I have some ideas for this that involve stickers, castle sets, and possibly foam board.
Griffin
June 6th, 2011, 05:05 AM
I have some ideas for this that involve stickers, castle sets, and possibly foam board.
We should exchange notes then when you decide to skype. I would love to hear more about those ideas. :D
IAmBatman
June 6th, 2011, 10:36 AM
You really want to give me something to be excited about, tackle skyscrapers. :-P
Believe it or not, it is on my list of things to do. :D
Oh, I believe it. I think it's about the first thing on the "terrain bucket list" for most of us. :-)
Good Pig
June 6th, 2011, 01:07 PM
:D :cheer:
Griffin
July 17th, 2011, 12:08 PM
The Book of 2 Story Warehouse Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1442162)
tcglkn
September 5th, 2011, 01:28 PM
The Book of Shipping Containers Tutorial (http://www.heroscapers.com/community/showthread.php?t=37563)
Griffin
September 7th, 2011, 05:36 AM
Thanks Tickle. OP updated.
tcglkn
September 14th, 2011, 11:47 PM
I definitely think the paper lava hexes should be linked to Magma's OP and released with her.
A3n
September 15th, 2011, 01:49 AM
I definitely think the paper lava hexes should be linked to Magma's OP and released with her.
I would really like us to finalise what direction we are going to take before we release anything from the Terrain Makers.
Speaking of which I have to go to that discussion thread (where ever it is). :|
tcglkn
September 15th, 2011, 01:14 PM
Map and Terrain Discussion (http://www.heroscapers.com/community/showthread.php?t=37601)
Hahma
October 16th, 2011, 08:21 PM
Fencing Obstacles and other stuff map related
(http://www.heroscapers.com/community/showthread.php?p=1497748#post1497748)
tcglkn
December 3rd, 2011, 01:05 PM
You guys should be recruiting the hell out of Grishnak, just make it clear that he's not designing rules or powers for this terrain, just designing it and making easy to follow tutorials for C3G fans. Then the Heroes could drafts and design cards for his terrain. Or we could just release them as terrain obstacles. His design philosophy doesn't exactly line up with our, but his terrain is top notch.
Griffin
December 3rd, 2011, 02:28 PM
I have talked with Grish, and some of his buddies, and I get the impression and the direct message that he is a lone wolf that doesn't work well with others unless they are doing what he says. He marches to the beat of his own drum, basically, and he just isn't going to be a good fit with C3G.
A3n
December 3rd, 2011, 04:14 PM
That was one of our initial thoughts way back when we were discussing starting this section. Then Griff had his talk & I think from Grish's responses in his own thread Griff's assessment is correct.
IAmBatman
December 3rd, 2011, 07:35 PM
Yeah, I've gotten that impression as well. Lots of great solo artists out there, but not everyone's a good fit for the "band."
Hahma
December 3rd, 2011, 07:36 PM
But that's fine too. :D
Griffin
December 3rd, 2011, 08:01 PM
Yep. Honestly, the only reason I am involved in C3G as much as I am is because I can get away with so much "control" of my own. If I don't get my way often enough, I get pretty darn grumpy. :lol:
Hahma
December 3rd, 2011, 08:05 PM
:whistle:
:p
IAmBatman
December 3rd, 2011, 08:10 PM
You? Grumpy? Reeeeeally?
Griffin
December 3rd, 2011, 08:12 PM
Yeah, yeah, yeah. :p
Griffin
December 8th, 2011, 09:57 AM
The Book of One-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1523798)
The Book of Three-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38869)
The Book of Four-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38870)
The Book of Six-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38871)
tcglkn
December 8th, 2011, 12:19 PM
Looks great Griffin. :up:
tcglkn
December 21st, 2011, 04:22 PM
Are there any plans to release the lava and ice hex sheets to the public? I figure with Icicle, Magma and other future units placing various tiles it would be nice to release sheets with their terrain for those who may not have enough extra of that terrain type. If I use lava or ice on a map I don't have any extra for Icicle or Magma and I know some in the public may not either.
A3n
December 21st, 2011, 04:38 PM
I personally think after this release we should take the whole section public. Like the map dept.
Griffin
December 21st, 2011, 09:49 PM
Agreed.
tcglkn
December 21st, 2011, 09:56 PM
Sweet. I just printed a few Ice and Lava tiles on stickers to put on extra water and shadow I have. Will we get a separate subforum like the map department?
Griffin
December 21st, 2011, 10:03 PM
Yes.
Pics?
tcglkn
December 21st, 2011, 10:22 PM
Haven't cut them out yet. Maybe later tonight.
Griffin
December 24th, 2011, 12:42 AM
OP updated on the Index:
TERRAIN TUTORIAL INDEX:
Released:
The Book of One-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1523798)
The Book of Three-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38869)
The Book of Four-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38870)
The Book of Six-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38871)
Unreleased:
The Book of Single Hex Volcano Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1417347)
The Book of 2 Story Warehouse Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1442162)
The Book of Shipping Containers Tutorial (http://www.heroscapers.com/community/showthread.php?t=37563)
tcglkn
December 24th, 2011, 12:43 AM
Should there be a separation between finalized and unfinalized designs here? So that the members of the public know what they can write a design up for if they want.
Griffin
December 24th, 2011, 12:44 AM
I will get around to finishing up the Volcano terrain, and then one day draft it as a DO (or someone else can design the DO card if they would like).
Same for the double warehouse. I will likely design it as a DO at some point, unless someone else wants to do it first.
Griffin
December 24th, 2011, 12:44 AM
Should there be a separation between finalized and unfinalized designs here? So that the members of the public know what they can write a design up for if they want.
I just did separate them.
tcglkn
December 24th, 2011, 12:46 AM
OK so Released = Finalized tutorial and Unreleased = Unfinalized. I was unsure if released just meant it had a card.
Griffin
December 24th, 2011, 12:49 AM
No, there are some finalized tutorials and some unfinalized tutorials in the "Unreleased" column.
Basically, we start threads for terrain tutorials as often as we like.
We compile a list of them.
Designers can choose to pick from that list and design them as DOs or Obstacles such as ruins.
We only compile lists of tutorials here though.
tcglkn
December 24th, 2011, 11:21 PM
Here's a picture of my Molten Lava and Ice tiles made from the sheets in the OP.
http://i947.photobucket.com/albums/ad317/tcglkn/73decabd.jpg
Griffin
December 25th, 2011, 12:42 AM
Nice. :D:up:
tcglkn
December 25th, 2011, 09:06 AM
It's more of a flat finish. I may spray some sealer on it to make it more glossy. Otherwise they are good proxies.
yummypie
December 25th, 2011, 04:35 PM
Do you have to be a C3G hero/sidekick/ally to start a new terrain thread? I'm pretty good with Lego's.
A3n
January 19th, 2012, 01:54 AM
The Book of Toxic Waste Barrel Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=39348) added.
johnny139
May 15th, 2012, 12:47 PM
Terrain guys, any interest in making wooden fences out of popsicle sticks? I feel like that'd be a pretty easy custom with some good applications... give them a dark color and some minor breaks.
Lord Pyre
May 15th, 2012, 12:59 PM
Terrain guys, any interest in making wooden fences out of popsicle sticks? I feel like that'd be a pretty easy custom with some good applications... give them a dark color and some minor breaks.
I could try to whip up something like that soon. Problem with popsicle sticks is they're so big compared to minis, so it might have to be a huge fence.
mac122
May 15th, 2012, 01:54 PM
Terrain guys, any interest in making wooden fences out of popsicle sticks? I feel like that'd be a pretty easy custom with some good applications... give them a dark color and some minor breaks.
I could try to whip up something like that soon. Problem with popsicle sticks is they're so big compared to minis, so it might have to be a huge fence.
They make skinnier craft sticks (http://shop.hobbylobby.com/store/item.aspx?ItemId=189991)which may work better. These are 1/4" wide instead of the usual 3/8".
IAmBatman
May 15th, 2012, 02:02 PM
Terrain guys, any interest in making wooden fences out of popsicle sticks? I feel like that'd be a pretty easy custom with some good applications... give them a dark color and some minor breaks.
I could try to whip up something like that soon. Problem with popsicle sticks is they're so big compared to minis, so it might have to be a huge fence.
They make skinnier craft sticks (http://shop.hobbylobby.com/store/item.aspx?ItemId=189991)which may work better. These are 1/4" wide instead of the usual 3/8".
But do those come with popsicles on them? :-P
Griffin
May 15th, 2012, 02:11 PM
Run your razor down the grain of the Popsicle sticks and split them into several smaller "timbers".
A3n
May 15th, 2012, 05:21 PM
Run your razor down the grain of the Popsicle sticks and split them into several smaller "timbers".
:word:
I was thinking about making a pallet that you could put a few toxic waste barrels on. Lots of explosive fun :evil:.
One day when I have time to start something new. :|
Wasgo
May 25th, 2012, 08:08 PM
Any chance of C3G endorsing some custom terrain that doesn't require crafting skills? Like Auggie's custom volcanos, or maybe some O Scale Train Accessories (http://www.hobbylinc.com/htm/lif/lif1851.htm)?
A3n
May 25th, 2012, 09:13 PM
Any chance of C3G endorsing some custom terrain that doesn't require crafting skills? Like Auggie's custom volcanos, or maybe some O Scale Train Accessories (http://www.hobbylinc.com/htm/lif/lif1851.htm)?
Let's just say that if you got your hands on that set you wouldn't be upset with yourself ;).
Wasgo
May 25th, 2012, 09:42 PM
Any chance of C3G endorsing some custom terrain that doesn't require crafting skills? Like Auggie's custom volcanos, or maybe some O Scale Train Accessories (http://www.hobbylinc.com/htm/lif/lif1851.htm)?
Let's just say that if you got your hands on that set you wouldn't be upset with yourself ;).
The linked one, or the Auggie volcanos?
tcglkn
May 25th, 2012, 10:09 PM
The linked ones. I just ordered a set of those, they look great.
Hahma
May 25th, 2012, 11:08 PM
Yeah, I've had those for quite awhile. Very nice. :)
tcglkn
May 25th, 2012, 11:10 PM
Good to hear. I was wondering what we would be using for those DOs. Now I'm even more excited about them.
Hahma
May 25th, 2012, 11:13 PM
They're just a smidge on the small side, but not bad at all, especially considering the size of our vehicles compared to figures.
Hidicul
June 10th, 2012, 03:09 PM
So did this project die out? I was wondering if Griff ever talked to you guys about the Atlantis set we had worked on. If the project is still going and you guys are intrested I can probably get some pics up this week sometime, its a pretty easy, if time consuming, mod. We also had talked about doing some underwater mines for it which I may still have one intact also.
IAmBatman
June 10th, 2012, 03:32 PM
Griff mentioned it a few times but hadn't shared that much with us yet. I didn't know you'd worked on it with him.
Hidicul
June 10th, 2012, 03:35 PM
I did all the grunt work. It took me something like 2 months to finish it, but I think that was mostly a lack of time issue. I'll pics up as soon as I can.
IAmBatman
June 10th, 2012, 03:49 PM
He didn't mention you doing anything for it that I saw (though I might've forgotten if he did). Odd. Pictures would definitely be cool.
A3n
June 10th, 2012, 06:27 PM
He did draft the ruleset to go with them, so I don't know if that meant he was going to do all of it together or what. This section isn't dead, just very slow, glacial slow. ;)
tcglkn
June 10th, 2012, 11:17 PM
He said my set that he was making for me was complete except the mines last time we talked. If I get that, I'd draft the rules for the Underwater Terrain rules.
Wasgo
June 11th, 2012, 12:44 AM
They're just a smidge on the small side, but not bad at all, especially considering the size of our vehicles compared to figures.
Got them in the mail. They seem great. Any idea if I should be basing them or not?
Hidicul
June 15th, 2012, 12:12 AM
Ok, so here's the picks of Atlantis as well as the underwater mines. Griff had talked about adding some kind of chain to them but I have yet to find something that's the right size as well as cheap and easy to come by.
http://i764.photobucket.com/albums/xx287/hidicul/101_1442.jpg
http://i764.photobucket.com/albums/xx287/hidicul/101_1443.jpg
http://i764.photobucket.com/albums/xx287/hidicul/101_1444.jpg
http://i764.photobucket.com/albums/xx287/hidicul/101_1445.jpg
http://i764.photobucket.com/albums/xx287/hidicul/101_1446.jpg
http://i764.photobucket.com/albums/xx287/hidicul/101_1447.jpg
tcglkn
June 15th, 2012, 12:13 AM
Those look great man.
Hidicul
June 15th, 2012, 12:16 AM
Like I said, its pretty easy just time consuming. The longest part was painting the texture with the pink and purple. The mines are simply foam balls, thoothpicks, wooden dowls, and popsicle sticks.
IAmBatman
June 15th, 2012, 09:29 AM
Those look incredible! :-) Great stuff!!
I wonder what they look like as a battlefield?
Hidicul
June 15th, 2012, 11:47 AM
I'll put them on a map and get a pic of them. Not how many of the mines have survived their storage though.
quozl
June 15th, 2012, 11:49 AM
I got to see some of this in person (although not set up on a battlefield). It does look really cool.
Hidicul
June 15th, 2012, 11:52 AM
I got to see some of this in person (although not set up on a battlefield). It does look really cool.
Well its almost the weekend Quzol, you could always come up tomorrow you know.
IAmBatman
June 15th, 2012, 12:42 PM
I'll put them on a map and get a pic of them. Not how many of the mines have survived their storage though.
Awesome! I look forward to it! :-) I hope you'll do a tutorial here as well.
Hidicul
June 15th, 2012, 12:58 PM
I should be able to, although I don't have pics of the process, the only thing that should need them is the mines, and they really aren't that complicated.
tcglkn
June 15th, 2012, 01:52 PM
Funny you should mention that. I happen to have pictures of the process.
Hidicul
June 15th, 2012, 02:06 PM
How do you pics of the process tickle?
tcglkn
June 15th, 2012, 02:17 PM
Griffin gave them to me when he passed on his design. PM me your email address and I can send them to you and you can write up a tutorial to go with them.
johnny139
June 18th, 2012, 09:09 PM
Underwater battlefields is one thing I've really wanted to see... I recall Griffin mentioned he was working on those. Anyone have any details there?
quozl
June 19th, 2012, 12:37 PM
So let's talk about C3G buildings. I'm guessing they need to be 8 levels high (per story) to match the Marvel ruin's floor. I'd also like them to be 5 hexes wide (like Grishnak's buildings) so we can do a sloped roof for houses.
I was thinking we could do something like this:
Base story: no floor, has an inner ridge that slides into either another story or a roof.
Upper story: has a floor with a slight indentation for the inner ridge of the base story to slide into. Also has an inner ridge on top that slides into either another story or a roof.
Roof: has a slight indentation for the inner ridge of the lower story to slide into. We can do flat and sloped roofs.
Will that work?
IAmBatman
June 19th, 2012, 12:47 PM
Sounds good to me!! :-)
quozl
June 19th, 2012, 01:03 PM
I should probably also state my assumptions about how we want them to play.
If a figure going inside a building, you take off the roof and set it beside the map. The roof is still considered to be there for any figures that climb on the roof but it needs to be set aside so you can access inside the building. For figures on multiple floors in a very tall building, you'd need to do that for each floor.
So a skyscraper will need a lot of space. Unless anyone has different ideas?
IAmBatman
June 19th, 2012, 01:07 PM
Would it be possible to just make buildings with walls on 3 sides and one side accessible (when we're wanting buildings with interior access?). Though stackable buildings with one level each as the stackable portions definitely does have appeal for both gameplay and map building, as long as they can be made sturdy and affordable.
quozl
June 19th, 2012, 01:11 PM
3 walls would be interesting. I'll have to try it. I'm planning on just using foam sheets from the dollar tree, then cutting and gluing. I'm also hoping the Art team will make cool graphics I can paste on to make them look pretty. :)
IAmBatman
June 19th, 2012, 01:15 PM
This might be too ambitious, but I wonder if we get a prototype together for stackable levels in the right dimensions with the right look and hexes, if it's something we could talk Auggie into getting cast in plastic and selling?
A3n
June 19th, 2012, 05:06 PM
Moved discussion to here where I think it more appropriately lives.
Quozl & Bats, these were all the same ideas I had (even trying to get them made out of plastic).
Quozl, if you have the time to build a prototype I can work on the graphics.
IAmBatman
June 19th, 2012, 05:30 PM
Btw, fwiw I'm in favor of using the Marvel Destructible Wall as our aesthetic starting place as much as possible. :up:
Porkins
June 20th, 2012, 03:46 PM
Hey, there's life in here. Subscribing.
Hidicul
July 26th, 2012, 03:38 PM
Looks like I forgot to post this. The pics tickle sent me on the underwater set weren't pics on the design I helped with. After I left Griff apparently put more work into it and actually redessigned the whole the whole thing, the two have nothing in common other then the fact they were both made with atlantis in mind.
IAmBatman
July 26th, 2012, 03:43 PM
Thanks for the clarification. That makes a lot more sense with what Griff was saying about the set.
Hidicul
July 26th, 2012, 03:51 PM
Thanks for the clarification. That makes a lot more sense with what Griff was saying about the set.
He just brought this to my attention. I told tickle in pm apparently, and thought iit had been a post in this thread instead. From what I remember from the pics, I like what griff did with it. Hopefully wee can get griff to write up the tutoril so someone can make this a reality instead of just a dream.
IAmBatman
July 26th, 2012, 03:55 PM
He's thinking about it, but debating how or if to get involved again.
quozl
July 29th, 2012, 09:04 PM
I should probably also state my assumptions about how we want them to play.
If a figure going inside a building, you take off the roof and set it beside the map. The roof is still considered to be there for any figures that climb on the roof but it needs to be set aside so you can access inside the building. For figures on multiple floors in a very tall building, you'd need to do that for each floor.
So a skyscraper will need a lot of space. Unless anyone has different ideas?
Thinking more about this, I think just having one-piece buildings works better. Imagine this:
I have a 10 story building on the map (80 levels high). If figures want to go inside the building, pull out a paper floorplan and put it beside the map. On the paper floorplan, put any objects, stairways, elevators that you want to use. Each floor that figures enter could be a separate paper floorplan. I was thinking stairways could be two two-hexers stacked with a ladder on the end and then two one-hexers stacked on top of that with a ladder on the end. When a figure climbs to the top hex, they go to the next floor (or roof). Elevators could also be two hexes and either figure could push a floor button. The elevator moves to the next floor button pressed on the next order marker revealed.
Anyway, in order to do this we just need building templates of the right sizes.
cwidje
July 29th, 2012, 09:51 PM
I personally thought that the idea for the buildings with the removal layers was cool.
Hidicul
July 30th, 2012, 04:30 PM
The problem I see with your new idea Quuozl is that it would take up so much room on the table, and the map as well as space for the cards of both armys already takes up the majority of space on most tables.
quozl
July 30th, 2012, 04:57 PM
The problem I see with your new idea Quuozl is that it would take up so much room on the table, and the map as well as space for the cards of both armys already takes up the majority of space on most tables.
Yeah, there's no getting around that though if you want to make the insides of buildings playable. The stackable idea used the same amount of space except that the floors were 8 levels high. With paper floors you can just have a stack of them and only lay them out when needed.
Griffin
July 31st, 2012, 10:38 AM
On the Atlantis Underwater set:
I have completed several Water sets now (for me, Tickle, and Spidey), and I plan on making tutorials on how to create them for sure. At this point in time, I am not going to commit to designing the set/asking permission to design it. Instead, I will gladly make tutorials on how to create them, then give all my notes/writeups for the DOs, terrain, and rules to the sanctum, and hope that it gets designed by better more interested men. :) - Yes that's a Batman Begins reference.
Griffin
November 3rd, 2012, 11:17 PM
There is a bit of BOT action in this forum to be cleaned up by an Admin.
IAmBatman
November 4th, 2012, 12:29 PM
If you see bots, report them (one report per bot is plenty) and an Admin will see the report in the Admin section and take care of it. :-)
japes
January 2nd, 2013, 02:26 PM
3 walls would be interesting. I'll have to try it. I'm planning on just using foam sheets from the dollar tree, then cutting and gluing. I'm also hoping the Art team will make cool graphics I can paste on to make them look pretty. :)
I have made both 3 sides and removable roof versions using foam board. The three sided ones work best but arent usefull for deeper buildings.
as far as stackability, I have printed the facade onto card stock and glued it to the face of the foam core with about 1/4 of an inch overhang so the upper level can slide in while sitting above. My introduction thread shows some early prototypes.
IAmBatman
January 2nd, 2013, 05:30 PM
Hmm ... hard to find that in your super big intro post! :-) Got any pictures you can post here?
Porkins
January 2nd, 2013, 06:12 PM
Yeah, I tried to look at japes' intro stuff, but Google Docs was acting up, so I only got to see each pic for about 50 msecs.
ibechief
January 3rd, 2013, 05:22 PM
C3G TERRAIN MAKERS
The idea is to have a team of guys who basically have two jobs.
Create Terrain/Destructible Objects
Create tutorials with pictures that can teach others "how to" create the Terrain/Destructible ObjectsWe will have a data base of these tutorials that Heroes, Sidekicks, and Allies can draw from to create actual Design threads.
EMPTY BOOK OF CUSTOM TUTORIAL (http://www.heroscapers.com/community/showpost.php?p=1417631&postcount=19)
TERRAIN TUTORIAL INDEX:
Released:
The Book of One-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1523798)
The Book of Three-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38869)
The Book of Four-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38870)
The Book of Six-Space Glacier Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=38871)
The Book of Toxic Waste Barrel Custom Tutorial (http://www.heroscapers.com/community/showthread.php?t=39348)
Unreleased:
The Book of Single Hex Volcano Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1417347)
The Book of 2 Story Warehouse Custom Tutorial (http://www.heroscapers.com/community/showthread.php?p=1442162)
The Book of Shipping Containers Tutorial (http://www.heroscapers.com/community/showthread.php?t=37563)
Available Resources:
Blank Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_BlankHexes.pdf)
Lava Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_LavaHexes.pdf)
Ice Hexes Sticker Sheet pdf (http://c3games.com/C3G/released/terrain/C3G-T_IceHexes.pdf)
these links need updated with the extra G.
Hellfire
January 3rd, 2013, 06:10 PM
Speaking to Japes point about the building interiors not really being used except in scenario situations, would it not be a bad idea to simply accept outdoor buildings, perhaps similar to Grish's and have interior maps be created altogether separate?
So each map would be defined as interior or exterior ... I think rules and designing the maps would be easier if we took this approach. That said, below are some pics and links to some heroclix terrain I've looked at ever since Griffin mentioned that he was working on making some buildings with elevators and such (does anyone know exactly what Griffin was planning to do?) I've been planning on building a city for awhile, but I've yet to get much agreement from my gaming group about which method is best for accommodating C3G/Heroscape rules.
Anyway, here are the pics and links ...
Buildings w/ interiors via the 3-wall system:
http://toychop.files.wordpress.com/2010/03/heroclix-double-decker-board-1.jpg?w=468&h=326
http://toychop.files.wordpress.com/2010/03/heroclix-double-decker-board-2.jpg?w=468&h=326
Interior Building Maps:
http://heroclix-game.com/heroclix-blog/eigene_post_pics/Spieltisch/GaleForce/daily_planet_007.jpg
More pics of the Daily Planet are here (http://live.fowgf9.4thmedia.co.nz/Default.aspx?tabid=288&art_id=1966)
An AvP interior map is here (http://live.fowgf9.4thmedia.co.nz/Default.aspx?tabid=288&art_id=1967)
Exterior Maps
Stark Industries map is here (http://live.fowgf9.4thmedia.co.nz/Default.aspx?tabid=288&art_id=1989)
Another map is here (http://images.google.com/imgres?q=heroclix+3-d+terrain&num=10&hl=en&tbo=d&biw=1280&bih=680&tbm=isch&tbnid=AdCh4hSsNdGATM:&imgrefurl=http://www.bobeshobbyhouse.com/3dclix0102.html&docid=8gg7EPjmdYpFdM&imgurl=http://www.bobeshobbyhouse.com/artwork/3dclix/3dclix10.jpg&w=378&h=504&ei=6g7mUPfEN8X6qwHm4IFo&zoom=1&iact=hc&vpx=4&vpy=137&dur=1681&hovh=259&hovw=194&tx=59&ty=144&sig=111682132706395144472&page=2&tbnh=148&tbnw=106&start=19&ndsp=34&ved=1t:429,r:26,s:0,i:175)
Hellfire
January 3rd, 2013, 06:51 PM
Another link to a Grish style city:
Here (http://www.hcrealms.com/forum/showthread.php?p=6791726)
And these are really cool for inspiration I believe; it's all in French:
Here (http://remibostal.canalblog.com/archives/decors_et_customs_heroclix/index.html)
ibechief
January 3rd, 2013, 07:25 PM
Another link to a Grish style city:
Here (http://www.hcrealms.com/forum/showthread.php?p=6791726)
And these are really cool for inspiration I believe; it's all in French:
Here (http://remibostal.canalblog.com/archives/decors_et_customs_heroclix/index.html)
Wow some really nice stuff there!
japes
January 3rd, 2013, 07:40 PM
Sorry Bats for the super long intro...I was still new and had lots of catching p to do.
I need new pics as these are older but you can see an unfinished building in the front with the soda machine inside it. That one actually has a floor b/c we use it as a courthouse with steps out front. the ones in the back of the picture are finished and have 4 sides with removable roofs. the finished brick look was from a free download that I scaled and adjusted in photoshop to achieve a certain size to allow 3 levels to nest for storage. the 3 sections are modular and can either stack, placed end to end, or used as separate buildings (although only the one largest section actually has entry doors printed on)
https://docs.google.com/open?id=0BzY_uNHGPBm9UFlrUHRvU0xiTVE
https://docs.google.com/open?id=0BzY_uNHGPBm9THl3eUZfblZLdWc
Hellfire's link "Buildings w/ interiors via the 3-wall system:" was actually my inspiration and what led me to where I am.
I noticed the google docs issue today also and thought it was just me. is there a better option for a place to store photos that anyone can recommend.
Edit: seems to be working again.
japes
January 3rd, 2013, 07:45 PM
This was another inspiration I had. No interiors just exterior.
Park Row...it even has a video
http://www.hcrealms.com/forum/showthread.php?t=363649
IAmBatman
January 3rd, 2013, 10:40 PM
Very cool stuff! :-) Are you planning to eventually give the one with an interior a hex grid to make it playable on the inside?
IAmBatman
January 3rd, 2013, 10:46 PM
Hellfire - I love the idea of interior maps, but I think those will be the hardest to do of all.
I think we should approach things in this order:
1. Exterior only buildings on the 8 scale.
2. Three (or even two) sided exterior/interior buildings.
3. Interior maps.
I'd love to see all three eventually, especially if the interior buildings can integrated with the others the way some of those in the pictures are.
ibechief
January 3rd, 2013, 10:51 PM
Hellfire - I love the idea of interior maps, but I think those will be the hardest to do of all.
I think we should approach things in this order:
1. Exterior only buildings on the 8 scale.
2. Three (or even two) sided exterior/interior buildings.
3. Interior maps.
I'd love to see all three eventually, especially if the interior buildings can integrated with the others the way some of those in the pictures are.
This looks prudent, and is also consistent with what I've been pushing for. I think once we get the foot in the door there will be so much overwhelming support that the problems will melt away.
quozl
January 3rd, 2013, 11:40 PM
I'd skip #1 and go to straight to #2 to see if it's feasible.
if not, we go back to #1 with floorplans to use for interiors.
japes
January 4th, 2013, 07:43 AM
Very cool stuff! :-) Are you planning to eventually give the one with an interior a hex grid to make it playable on the inside?
Thanks for the compliments Bats.
We have a grid on the roof and a rough grid on the interior. Like I said the interior is usually only used for Hawkeye to climb up onto the balcony we created and snipe out the window. We have experimented with treating him as on a shadow tile to give an advantage of cover and concealment. Not sure if it unbalances anything points wise with ranged characters but My son is 5 and he likes Hawkeye so I don't complain.
More qualified people should playtest to see if it is too much of an advantage.
You may have noticed the small inset on the exterior about where the second floor would be...Batman likes to hang out there and watch over his city.
IAmBatman
January 4th, 2013, 12:12 PM
I'd skip #1 and go to straight to #2 to see if it's feasible.
if not, we go back to #1 with floorplans to use for interiors.
Well, I think that just putting buildings on the map should be our main goal. Interior stuff is cool, but I think it's a lower priority than just getting buildings available for C3G maps and scenarios. :2cents:
Very cool stuff! :-) Are you planning to eventually give the one with an interior a hex grid to make it playable on the inside?
Thanks for the compliments Bats.
We have a grid on the roof and a rough grid on the interior. Like I said the interior is usually only used for Hawkeye to climb up onto the balcony we created and snipe out the window. We have experimented with treating him as on a shadow tile to give an advantage of cover and concealment. Not sure if it unbalances anything points wise with ranged characters but My son is 5 and he likes Hawkeye so I don't complain.
More qualified people should playtest to see if it is too much of an advantage.
You may have noticed the small inset on the exterior about where the second floor would be...Batman likes to hang out there and watch over his city.
The compliment was well-deserved! :-) I do think there are ways to lure folks inside of buildings in exterior/interior maps, including putting glyphs and valuable DOs in there, but also that they could potentially have multiple doors on the buildings and allow you to move through the buildings as a way of having LOS cover from snipers. Also, potentially, ground pounders could walk into a building as a way to get up to the roof of the building to better compete with the fliers.
Porkins
January 4th, 2013, 12:48 PM
@ japes:
Photobucket or similar site is the easiest way to share photos.
japes
January 5th, 2013, 06:48 PM
Hellfire - I love the idea of interior maps, but I think those will be the hardest to do of all.
I think we should approach things in this order:
1. Exterior only buildings on the 8 scale.
2. Three (or even two) sided exterior/interior buildings.
3. Interior maps.
I'd love to see all three eventually, especially if the interior buildings can integrated with the others the way some of those in the pictures are.
I am currently doing some mock ups for new buildings so let me ask this...In order to make the buildings 8 hexes high per story what dimensions would that be in inches. For those that don't know or haven't figured it out yet my entire exposure to Heroscape comes from C3G and this site and all I have is Custom made stuff as I have never seen anything Heroscape locally so I have no tiles. Also any sugestions on a standard width/Lengths in hexes. If I plan to keep making buildings I might as well get them ready and compatible as I plan on posting up a PDF with correctly scaled building faces when done.
ibechief
January 5th, 2013, 07:30 PM
Hellfire - I love the idea of interior maps, but I think those will be the hardest to do of all.
I think we should approach things in this order:
1. Exterior only buildings on the 8 scale.
2. Three (or even two) sided exterior/interior buildings.
3. Interior maps.
I'd love to see all three eventually, especially if the interior buildings can integrated with the others the way some of those in the pictures are.
I am currently doing some mock ups for new buildings so let me ask this...In order to make the buildings 8 hexes high per story what dimensions would that be in inches. For those that don't know or haven't figured it out yet my entire exposure to Heroscape comes from C3G and this site and all I have is Custom made stuff as I have never seen anything Heroscape locally so I have no tiles. Also any sugestions on a standard width/Lengths in hexes. If I plan to keep making buildings I might as well get them ready and compatible as I plan on posting up a PDF with correctly scaled building faces when done.
8 hexes tall is 3 inches almost exactly. Though I'm not sure why we use 8 hexes as the standard and not ten like the castle walls.
japes
January 5th, 2013, 09:13 PM
8 hexes tall is 3 inches almost exactly. Though I'm not sure why we use 8 hexes as the standard and not ten like the castle walls.
It's my understanding that the standard wall ruin is 8 tall which if the scale I read somewhere is to be used (each tile high is approximately 15") this seems right as 8 tiles * 15" = 120" or 10' which in my world (as a structural engineer) is pretty average. Castles and large warehouses would seem reasonable at 10 tiles high though.
Edit: oh and thanks by the way for the measurement.
ibechief
January 5th, 2013, 09:42 PM
if every tile represents 15" then a standard 5 height figure is 6'3" tall...
and yet the trees are only 12'6" tall and the ice mountains are less than 20' tall. The only thing in C3G that has no scale whatsoever is the tile to height representation. Just about the only way you could get away with trying to label each tile as a 15" scale would be to completely cast off all other terrain features in Heroscape and completely use custom terrain.
japes
January 5th, 2013, 10:16 PM
I have nothing to base the scale off of but the postings I read on this site. But my best guess would be that there is a 15" range (or 14.5 to 15 depending on source)..so if a 4 figure could be about 5'-0" top end so I guess a 5 height figure could be between 5'-1" and 6'-3". Not that I am arguing with you as I have no basis to compare as I have no official terrain of my own, I am just throwing out my best guess from stuff I have found here and also the 8 height of walls came from other C3G members I believe, so if that is the standard they are pushing for that is where I am leaning.
Yodaking
January 5th, 2013, 10:27 PM
Even though I've already made some of Grish building, I'm still quite interested in seeing how this discussion of 8 height buildings turns out. Can I just make one small request though? Can we try to have the initial 8 height buildings for this project cover the same exact hex footprint as the initial Grish buildings did? Then I can just make a 2 hex high base and use the buildings I already have for play testing approved maps.
Yodaking
January 5th, 2013, 10:31 PM
if every tile represents 15" then a standard 5 height figure is 6'3" tall...
and yet the trees are only 12'6" tall and the ice mountains are less than 20' tall. The only thing in C3G that has no scale whatsoever is the tile to height representation. Just about the only way you could get away with trying to label each tile as a 15" scale would be to completely cast off all other terrain features in Heroscape and completely use custom terrain.
Part of the height 5 scaling issue is that most times you place the figure next to some tiles and take the closest one for the height. So if the figure comes in at 4.5+ hexes tall, it just gets rounded up. Plus many of the figures are measured for height while standing on a base of some sort, which elevates them up off the base hex and skews the actual scaled figure height. I'm not just talking about the actual clix base either, some of the minis have a little raised base the figure stands on in addition to the clix base while others have their feet directly on the hex base.
ibechief
January 5th, 2013, 10:35 PM
I have nothing to base the scale off of but the postings I read on this site. But my best guess would be that there is a 15" range (or 14.5 to 15 depending on source)..so if a 4 figure could be about 5'-0" top end so I guess a 5 height figure could be between 5'-1" and 6'-3". Not that I am arguing with you as I have no basis to compare as I have no official terrain of my own, I am just throwing out my best guess from stuff I have found here and also the 8 height of walls came from other C3G members I believe, so if that is the standard they are pushing for that is where I am leaning.
The point I was trying to make is that the scale must slide. It is not a static 1:x representation. The higher you go the more the units are worth. That is the only way to accurately represent things like mountains, while still being true to the scale of humanoids.
I think the best way to handle this situation is to try and throw scale out the window and just make things that look good to the exclusion of all other terrain objects designed for use with Heroscape except trees.
ibechief
January 5th, 2013, 10:37 PM
if every tile represents 15" then a standard 5 height figure is 6'3" tall...
and yet the trees are only 12'6" tall and the ice mountains are less than 20' tall. The only thing in C3G that has no scale whatsoever is the tile to height representation. Just about the only way you could get away with trying to label each tile as a 15" scale would be to completely cast off all other terrain features in Heroscape and completely use custom terrain.
Part of the height 5 scaling issue is that most times you place the figure next to some tiles and take the closest one for the height. So if the figure comes in at 4.5+ hexes tall, it just gets rounded up. Plus many of the figures are measured for height while standing on a base of some sort, which elevates them up off the base hex and skews the actual scaled figure height. I'm not just talking about the actual clix base either, some of the minis have a little raised base the figure stands on in addition to the clix base while others have their feet directly on the hex base.
I think you missed the point. The idea behind my post is that the 15" scale doesnt work when you look at things 20 high like glaciers and mountains or volcanoes. Even trees fail to meet up to reality when you use a static scale and not a sliding one.
What you are talking about is so tiny it doesn't effect the scale enough when looking at the big picture.
I really think it is best to ignore the global terrain scale and just look at figure scale when building cityscape. Most of the other features will just have to be ignored. They will never fit without making this to complicated.
IAmBatman
January 5th, 2013, 10:51 PM
Even though I've already made some of Grish building, I'm still quite interested in seeing how this discussion of 8 height buildings turns out. Can I just make one small request though? Can we try to have the initial 8 height buildings for this project cover the same exact hex footprint as the initial Grish buildings did? Then I can just make a 2 hex high base and use the buildings I already have for play testing approved maps.
:word:
And, please, let's keep our focus on the practical applications here. If you guys want to discuss the theories of what different heights mean, start a new thread. :-P
japes
January 5th, 2013, 11:09 PM
And, please, let's keep our focus on the practical applications here. If you guys want to discuss the theories of what different heights mean, start a new thread. :-P
Fair enough...I wasn't actually trying to discuss it, I just enjoy and want to make a new building.
I am going with 8 which in real world terms per chief's measurements will be 3" high and for foot print I will use Yodaking's suggestion and use the same size as Grish's for now.
Thanks guys.
ibechief
January 5th, 2013, 11:24 PM
Even though I've already made some of Grish building, I'm still quite interested in seeing how this discussion of 8 height buildings turns out. Can I just make one small request though? Can we try to have the initial 8 height buildings for this project cover the same exact hex footprint as the initial Grish buildings did? Then I can just make a 2 hex high base and use the buildings I already have for play testing approved maps.
:word:
And, please, let's keep our focus on the practical applications here. If you guys want to discuss the theories of what different heights mean, start a new thread. :-P
Yeah that's why I said twice now, that scale should be ignored and just focus on designing functional buildings with the scale of the figures in mind.
IAmBatman
January 5th, 2013, 11:27 PM
Sweet! :-) And I don't mind folks discussing it if they want, I'm just hoping to keep you on track, because I really want to see this project happen!
IAmBatman
January 5th, 2013, 11:29 PM
Yeah that's why I said twice now, that scale should be ignored and just focus on designing functional buildings with the scale of the figures in mind.
Have more confidence in the first time you say things and let them stand at that.
ibechief
January 5th, 2013, 11:30 PM
Yeah that's why I said twice now, that scale should be ignored and just focus on designing functional buildings with the scale of the figures in mind.
Have more confidence in the first time you say things and let them stand at that.
Good advice as always bats :)
japes
January 6th, 2013, 12:07 AM
Yeah that's why I said twice now, that scale should be ignored and just focus on designing functional buildings with the scale of the figures in mind.
Have more confidence in the first time you say things and let them stand at that.
Good advice as always bats :)
Yeah it was completely my misunderstanding initially as I thought you were questioning the 8 height...but anyways...
I have a Front and 2 sides of a brick building photoshopped up in scale. 3" tall and 7" wide x 7.25" deep. This allows for use of Grish's base and roof for now as a temporary solution. I construct my buildings nearly exactly the same way Grish calls out in his tutorial with the exception that I also use foam board for the roof and to make it fit I score and trim the tops of all walls the same as he shows the sides. This allows the roof to fit behind the wall with a ledge to sit on.
I don't want to post these as is until I hear back from the owner of the original I scaled, edited and adjusted. He released it for Free and under a Creative Commons License but I would still like to give him the courtesy. That being said if any of you three would like me to send you the file for prototyping in the mean time let me know...especially you Yodaking since you mentioned you have built one of Grish's before.
When I get the time I will work up a concrete (and another Brick with my own texture) to go with it as well as a 2, 3 and 4 story.
PM me an email and I will send you the file.
Yodaking
January 6th, 2013, 03:07 PM
I appreciate the offer for an early inside look, but I'm okay with waiting until you feel comfortable posting it. Then we can all discuss it at one time on the message boards rather then just a few of us via PMs.
japes
January 6th, 2013, 05:16 PM
I had some time today so instead of waiting for a response I went ahead an created my own texture. I will post it soon. I have exactly 1 heroclix figure that someone sent me for use for scale references so If I get a chance to print and build this week I will take some shots.
Print it at 100% and make sure your printer doesn't shrink it to fit the margins.
https://docs.google.com/open?id=0BzY_uNHGPBm9Y2g0djJ2R3lVUUU
Hopefully Google docs works out this time.
I also have a PDF but I will need to find a place to stick it first.
cwidje
January 6th, 2013, 06:00 PM
It is showing up as a broken PNG on mine...
Yodaking
January 6th, 2013, 06:15 PM
I can see it and other then the same orange blocks appearing in the bottom corner of every window the art work looks fantastic. In terms of mechanics though, it looks like you only have 1 front and 2 side walls. I'd consider shortening the middle one to match the width of the front piece, then replace one set of windows with a 'backdoor' so that it could work as the rear wall. The bottom wall could then just be put on a separate file and printed twice for use as the two side walls.
IAmBatman
January 6th, 2013, 06:22 PM
:popcorn:
ibechief
January 6th, 2013, 06:43 PM
It is showing up as a broken PNG on mine...
Shows up fine for me. I think that Yoda is right about designing a front side and rear wall, allowing for the side to just be printed twice. As for multiple doors I think we need to establish a mechanic before we really worry about entrances and exits. Buildings should create more than just a path to the back side. They should also function as a method of cornering units.
japes
January 6th, 2013, 07:01 PM
I can see it and other then the same orange blocks appearing in the bottom corner of every window the art work looks fantastic. In terms of mechanics though, it looks like you only have 1 front and 2 side walls. I'd consider shortening the middle one to match the width of the front piece, then replace one set of windows with a 'backdoor' so that it could work as the rear wall. The bottom wall could then just be put on a separate file and printed twice for use as the two side walls.
With the thought of going with 3 sided building I went wih a front and two sides. I have another side wall with a sliding steel shutter both open and closed. I usually have the back of the building towards the edge that is why I left off the back.
japes
January 6th, 2013, 07:09 PM
It is showing up as a broken PNG on mine...
Shows up fine for me. I think that Yoda is right about designing a front side and rear wall, allowing for the side to just be printed twice. As for multiple doors I think we need to establish a mechanic before we really worry about entrances and exits. Buildings should create more than just a path to the back side. They should also function as a method of cornering units.
That's an excellent idea to give the option of 3 or 4 sided buildings. As I have it the side with high windows I will use as an alley side and the larger windows will be a side street side.
I also sometimes cut the windows out and cover with clear film. I have also experimented with opening doors counting one movement point for openining a door.
I will work on the back wall
japes
January 6th, 2013, 08:27 PM
For flexibility I have added two more...The second sheet has two backs (one with a standard door and one with a roll up loading dock door) and a side with a door and sliding shutter (I could see the shutter closed acting like a fortress door)
https://docs.google.com/open?id=0BzY_uNHGPBm9Z3NfeG9lblJfMW8
The third sheet has two more fronts and a solid wall side.
https://docs.google.com/open?id=0BzY_uNHGPBm9ZXYyTVNQcWl4dnM
Mix and match as you please.
The first person to put one of these together let me know how the scale turns out. Using 8 tiles equals 3" I put tick marks at all the corners but unless someone sends me a handful of tiles I have no way of verifying this is right.
Once I get confirmation I will begin some Upper story sections that can be stacked above these for multiple story buildings.
IAmBatman
January 6th, 2013, 08:45 PM
Very cool! :-)
Now who'll be the first person to put these up with some styrofoam and take pictures that show their scale?
japes
January 6th, 2013, 08:55 PM
It is showing up as a broken PNG on mine...
I signed up on Photobucket as someone suggested earlier and I am uploading them now. I will change the links and hopefully that will fix it for everyone.
http://i1298.photobucket.com/albums/ag55/vtjapes/OneStoryBuildingA_zps1cb9185a.pnghttp://i1298.photobucket.com/albums/ag55/vtjapes/OneStoryBuildingB_zps1b105158.pnghttp://i1298.photobucket.com/albums/ag55/vtjapes/OneStoryBuildingc_zps42a30f8c.png
ibechief
January 6th, 2013, 09:00 PM
Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.
IAmBatman
January 6th, 2013, 09:02 PM
Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.
Can we fix this for Medium 5 figs? That'd be a great selling point for A3n .... Or would that kill the scale?
ibechief
January 6th, 2013, 09:03 PM
Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.
Can we fix this for Medium 5 figs? That'd be a great selling point for A3n .... Or would that kill the scale?
The simplest fix is to use double doors. They are found almost everywhere in public buildings and would provide theme and practical use.
japes
January 6th, 2013, 09:09 PM
as far as Height I made them to be almost as high as 6 tiles. What is a safe width to shoot for for 5 high figures?
ibechief
January 6th, 2013, 09:10 PM
I know that personally I'd be happy even if I had to lay them down or angle the normal height humanoids to get them through the doors, the real issue I think is width.
All the same most of my humanoid figures are 2" tall and 1 1/2" wide for the large single bases.
japes
January 6th, 2013, 09:15 PM
I'm guessing the limiting factor would be the base. How wide is the bases that are used predominately?
ibechief
January 6th, 2013, 09:27 PM
I'm guessing the limiting factor would be the base. How wide is the bases that are used predominately?
The official bases are most likely the same as the standard heroscape bases or about 1 1/4"
But most players (sadly) probably use the standard Heroclix bases that run from 1 3/8" to 1 1/2".
japes
January 6th, 2013, 10:21 PM
Thanks Chief, that gives me direction.
Yodaking
January 6th, 2013, 10:46 PM
Wow man, you have really been busy. The new wall sections are looking good. I do like the idea of the double doors. I'm sure their is a way to cut out the door shape from the foam board such that the doors can be opened and closed as needed.
japes
January 7th, 2013, 05:13 AM
Wow man, you have really been busy. The new wall sections are looking good. I do like the idea of the double doors. I'm sure their is a way to cut out the door shape from the foam board such that the doors can be opened and closed as needed.
Thanks,
Regarding the doors, If you cut along the top and one side and then score the hinge side from the back it works. It's best to remove the backing and foam inside from the door leaving the printed paper and outer backing so the door opens inward and outward so you can push the figure through.
ibechief
January 7th, 2013, 01:06 PM
Wow man, you have really been busy. The new wall sections are looking good. I do like the idea of the double doors. I'm sure their is a way to cut out the door shape from the foam board such that the doors can be opened and closed as needed.
Thanks,
Regarding the doors, If you cut along the top and one side and then score the hinge side from the back it works. It's best to remove the backing and foam inside from the door leaving the printed paper and outer backing so the door opens inward and outward so you can push the figure through.
That sounds much to flimsy to me. I'm sure that my 5 year old accidentally destroy the doors much to quickly for that to work for us. We will have to find a more sturdy method. At the moment we use no doors at all, pretending that the world has glass doors :)
japes
January 7th, 2013, 06:29 PM
Wow man, you have really been busy. The new wall sections are looking good. I do like the idea of the double doors. I'm sure their is a way to cut out the door shape from the foam board such that the doors can be opened and closed as needed.
Thanks,
Regarding the doors, If you cut along the top and one side and then score the hinge side from the back it works. It's best to remove the backing and foam inside from the door leaving the printed paper and outer backing so the door opens inward and outward so you can push the figure through.
That sounds much to flimsy to me. I'm sure that my 5 year old accidentally destroy the doors much to quickly for that to work for us. We will have to find a more sturdy method. At the moment we use no doors at all, pretending that the world has glass doors :)
Ha, I know what you mean. I too have a barely 5 year old and eventually we end up with no doors as well but at least at first it looks real. The idea to put the clear plastic in place of the windows was also his idea.
If you don't cut through all the foam ore layers it's surprising strong though. He damaged it from an unsupervised free play session not from a game
ibechief
January 7th, 2013, 07:00 PM
He damaged it from an unsupervised free play session not from a game
Haha! I love the way you phrased that!
japes
January 10th, 2013, 11:31 AM
Another option I was thinking about,as far as 3 sided vs 4 sided, what if we made them 3 sided with the backside (closest to map edge) open but with a designation of where a door would be. we could treat it as if there was a wall there but have access to the inside. That would give the freedom to use the whole perimeter of the builiding and not have to take off the roof (if figures are already up there) to play the interior.
quozl
January 10th, 2013, 11:36 AM
That was the idea with the 3-sided building (except for designating a door which isn't needed if it's on the edge of a map).
japes
January 10th, 2013, 07:23 PM
I agree if its at the extreme edge I was meaning if it was near the edge. Kind of a compromise for those hoping for a back ally. That is what I had interpreted as the issue with the three sided buildings. If you are at the edge you don't need a back wall anyway.
I should have done a better job explaining originally.
quozl
January 10th, 2013, 08:05 PM
OK, that sounds good!
I just found this site which has some cool buildings:
http://store.gcmshop.com/c/100/mdf-and-foam-board-city-building-series
ibechief
January 10th, 2013, 08:14 PM
They carry a lighter form of the products from this company I think, that I posted up a few weeks ago.
http://www.amera.co.uk/product.php?action=Add&range=Z&id=Z214
japes
January 17th, 2013, 10:20 PM
I have some double door versions in progress and I will try to finish them up soon as I may have to disappear for a couple weeks as I move across country...hope to have them finished this weekend.
Yodaking
January 17th, 2013, 10:45 PM
Have a safe trip Japes. Pack up your scape stuff carefully and label the box well so you can find it right away.
ibechief
January 17th, 2013, 10:46 PM
Very cool! I remember moving across country to many times. Fun stuff.
japes
January 18th, 2013, 09:35 PM
First Double Door offering...
http://i1298.photobucket.com/albums/ag55/vtjapes/C3G/Terrain/OneStoryBuildingd1_zpscc449bb7.png
japes
January 18th, 2013, 10:14 PM
Second Double Door ...
http://i1298.photobucket.com/albums/ag55/vtjapes/C3G/Terrain/OneStoryBuildingd2_zps937177ef.png
quozl
January 18th, 2013, 10:46 PM
Very nice!
japes
January 18th, 2013, 10:48 PM
Final one for the night
http://i1298.photobucket.com/albums/ag55/vtjapes/C3G/Terrain/OneStoryBuildingd3_zps0e37f2c5.png
This one I may work on some more...I need to remove one of the mail slots in the doors and fix the reflection in one of the doors.
Yodaking
January 18th, 2013, 11:08 PM
Looking good. In the future, can you post the front and back wall sections as one image and then the side wall as a second image? Then if someone wants to copy the images and try to build it they can easily make two of the side walls. I'm not sure if simply right click copying the image will result in the correct scale though. Might need to download an actual file.
IAmBatman
January 18th, 2013, 11:28 PM
Very cool stuff, Japes!
Do we have an actual Terrain Makers department around here? If so, we need Japes on the team, stat! :-)
ibechief
January 19th, 2013, 01:28 AM
Final one for the night
http://i1298.photobucket.com/albums/ag55/vtjapes/C3G/Terrain/OneStoryBuildingd3_zps0e37f2c5.png
This one I may work on some more...I need to remove one of the mail slots in the doors and fix the reflection in one of the doors.
Wow, that is a lot of studio apartments! Looks like the mini homes in Japan. :D
japes
January 19th, 2013, 07:48 AM
Final one for the night
http://i1298.photobucket.com/albums/ag55/vtjapes/C3G/Terrain/OneStoryBuildingd3_zps0e37f2c5.png
This one I may work on some more...I need to remove one of the mail slots in the doors and fix the reflection in one of the doors.
Wow, that is a lot of studio apartments! Looks like the mini homes in Japan. :D
I tried to make these as generic as possible but still have character so they could be used for all types of stuff so I am happy to hear your comments. It's actually a composite of my basic brick walls and two buildings in Dayton Ohio, where my wife is from.
If anyone lives in a town with a building with lots of character try to take a picture as straight on as you can and maybe we can use it. One trick I use in photoshop is cutting out a window I like and adding a little drop shadow effect to make it appear set in the wall.
japes
January 19th, 2013, 07:50 AM
Very cool stuff, Japes!
Do we have an actual Terrain Makers department around here? If so, we need Japes on the team, stat! :-)
I feel honored by this comment bats.
IAmBatman
January 19th, 2013, 05:19 PM
Ah, good, so that means you'd be interested if we go that route! :-D I'm really serious about wanting us to put together something that can be accepted by C3G as a whole and be a practical part of map-building. We've gone too long without skyscrapers as a part of C3G scenarios, maps, etc.!
A3n
January 23rd, 2013, 07:19 AM
Ah, good, so that means you'd be interested if we go that route! :-D I'm really serious about wanting us to put together something that can be accepted by C3G as a whole and be a practical part of map-building. We've gone too long without skyscrapers as a part of C3G scenarios, maps, etc.!
:stupid: It was something Griffin & I wanted to really get into but never have had the time to fulfil.
I think this should be more of an open thing but with an approval board where the board would discuss standards & approve creations to get the C3G logo.
IAmBatman
January 23rd, 2013, 09:34 AM
Good thoughts. We should probably fold this into the discussion we're having about the future of terrain in the Outer Sanctum right now! :-)
quozl
January 29th, 2013, 11:03 AM
Ah, good, so that means you'd be interested if we go that route! :-D I'm really serious about wanting us to put together something that can be accepted by C3G as a whole and be a practical part of map-building. We've gone too long without skyscrapers as a part of C3G scenarios, maps, etc.!
We're putting together a group right now. If anyone is interested in joining the group and putting together some building designs, please post here!
XDVincent
January 29th, 2013, 11:47 AM
I'm interested.
Yodaking
January 29th, 2013, 12:45 PM
I'm interested too.
IAmBatman
January 29th, 2013, 12:47 PM
Good stuff! Good stuff! :-) I'm hoping we hear from Japes here, or we'll have to send him a PM!
Yodaking
January 29th, 2013, 12:55 PM
He is in the middle of a move, from I think Florida to Texas. So it might be a week or so before he is back on the internet with enough spare time on his hands to check in here.
IAmBatman
January 29th, 2013, 01:13 PM
Gotcha. Thanks for the update! :-) We'll have to remember to PM him about this if he doesn't see it once he's back on, then.
Porkins
January 29th, 2013, 02:20 PM
Interested, but probably shouldn't divide my time. I need to focus on my other Heroscape project right now.
IAmBatman
January 29th, 2013, 02:50 PM
If you get more interested in the future, there may always be more opportunities down the road. :-)
Porkins
January 29th, 2013, 03:17 PM
:up:
Gurei-Ornery
January 29th, 2013, 03:37 PM
I'm interested. I have stockpiled foam core board in anticipation of it becoming a scarce commodity.:)
IAmBatman
January 29th, 2013, 03:37 PM
Nice! :-)
cwidje
January 29th, 2013, 04:28 PM
I'm interested.
(This does not mean Terrain Makers owns my soul yet, does it?)
IAmBatman
January 29th, 2013, 04:35 PM
Not yet. Stay tuned. :-D
japes
January 30th, 2013, 07:02 AM
Yodaking is right i am moving from Florida to Texas tuesday. I will be able to check in from time to time on my phone but wont have full acccesibility until after valentines day probably. But of course I'll help out once I get settled in. I will have a garage and a seperate office/work room now so I will have space to work.
SirGalahad
January 30th, 2013, 08:14 AM
So from hurricanes to tornadoes? ;)
IAmBatman
January 30th, 2013, 10:02 AM
Thanks for checking in, Japes! It'll probably take us a bit to get this up and running with the infrastructure in place and all. :-)
japes
January 30th, 2013, 12:49 PM
So from hurricanes to tornadoes? ;)
From what I hear I am far enough south to have minimal impact and high enough elevations to not worry about hurricanes.
Spidey'tilIDie
January 30th, 2013, 08:11 PM
Umm, we get hurricanes here. Ike and Rita to name two.
japes
January 30th, 2013, 08:31 PM
I know Houston gets hit my family lives there but everyone says Austin almost never gets more than tropical storm winds and some rain...is this not true...
Not that it matters I've lived in Hurricane areas most of my life.
capsocrates
January 31st, 2013, 02:08 PM
What's this about looking for C++ programmers?
XDVincent
January 31st, 2013, 02:23 PM
What's this about looking for C++ programmers?
To update VS
capsocrates
January 31st, 2013, 02:33 PM
What's this about looking for C++ programmers?
To update VS
Ahem. Yes. I got that much. ;)
quozl
January 31st, 2013, 02:35 PM
We want to be able to put custom building and destructible objects into Virtualscape maps. Do you (or someone you know) have the ability and the time?
capsocrates
January 31st, 2013, 02:37 PM
We want to be able to put custom building and destructible objects into Virtualscape maps. Do you (or someone you know) have the ability and the time?
I think I have the ability. I don't have enough time for all of it, but I can help. Come May (after Graduation) I might have more time for taking on the whole project if no one has taken it up by then.
quozl
January 31st, 2013, 02:40 PM
Sounds good, caps! It might be until then before we have things finalized anyway.
capsocrates
January 31st, 2013, 02:41 PM
Sounds good, caps! It might be until then before we have things finalized anyway.
That's fine with me. :) I'll stay subscribed to the thread. If someone shows up to manage the programming side or you need me for something and I haven't posted, just shoot me a PM.
IAmBatman
January 31st, 2013, 03:18 PM
Sweet! Thanks for the heads up, Cap! We'd definitely appreciate anything you can do in the name of putting Skyscrapers literally on the map for C3G! :-)
A3n
January 31st, 2013, 05:28 PM
Sweet Capsocrates, but hopefully what can be done is to alter the program so that we can add our own models to a directory & they can then be added to a Buildings and a Destructible Objects tab. Sort of like what can be done with single hexes but for any shape.
Then we would just need some 3D modellers to design the models of the objects. Can somebody find out what app the 3D models are required to be modelled in?
Porkins
January 31st, 2013, 06:03 PM
Or what format they need to be in to go into VS? I can make 3D models using Pro/Engineer, which can output the model in many formats...but I have no idea what format VS would need.
quozl
January 31st, 2013, 06:06 PM
All the developer info is in this thread (http://www.heroscapers.com/community/showthread.php?t=24941).
Gurei-Ornery
January 31st, 2013, 07:58 PM
Or what format they need to be in to go into VS? I can make 3D models using Pro/Engineer, which can output the model in many formats...but I have no idea what format VS would need.
I can also. When you find out what output file type is needed, please let me know.
quozl
January 31st, 2013, 08:08 PM
If you look in your Virtualscape folder, in the Objets 3D folder, you'll see a bunch of subfolders each containing a .sgl file and a folder of Textures, which contains .bmp files.
IAmBatman
January 31st, 2013, 08:46 PM
I'm so glad I've surrounded myself with smart people. :-P I couldn't come close to figuring this stuff out on my own!
A3n
January 31st, 2013, 10:50 PM
All the developer info is in this thread (http://www.heroscapers.com/community/showthread.php?t=24941).
Sadly it doesn't mention the 3D modelling.
If you look in your Virtualscape folder, in the Objets 3D folder, you'll see a bunch of subfolders each containing a .sgl file and a folder of Textures, which contains .bmp files.
I haven't been able to find an editor or application that handles the .sgl file format, so I am interested to know if one of the ones you guys use does output & read it.
Hellfire
February 1st, 2013, 12:01 AM
Hmm, I haven't come across .sgl files in my experiences working with ppl who are 3d modellers. I do remember .stl ...
I did some quick searching and all I found on .sgl was, "SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL."
For the sake of curiosity, I just opened up Blender on my computer and it has .stl, .dae, .ply and a few others but no .sgl. Perhaps, Pro/E, Maya, AutoCAD, or Cinema 4D would have other options ... we may just need to find an adequate work around (a backdoor).
Porkins
February 1st, 2013, 12:30 AM
After reviewing several Virtualscape threads, it appears that SGL is a proprietary format that Zzzz devised. He mentions that he created a command line utility to convert from ASE format to his SGL format. ASE is ASCII Scene Export. There was some conversation in the thread between Parduz and Zzzz where Parduz said he was outputting ASE files from 3DStudio Max. 3DStudio Max can also output in many file formats that my ProEngineer setup can do: STL and IGES. I can't remember for certain, but I think ProE might even do the ASE format.
Anyway, I sent Zzzz a PM. He was last on today, so it seems he is still active, so hopefully he responds.
Edit: Start with this post (http://www.heroscapers.com/community/showpost.php?p=1492467&postcount=1516) and read down several posts to see the file format discussion.
A3n
February 1st, 2013, 01:17 AM
Seems like we need to get that command line converter.
BTW I believe Snappleman got some stuff about programming VS.
IAmBatman
February 1st, 2013, 10:02 AM
Where is Snappleman. If he's interested or can add to this conversation, we'd sure love to have him as part of it! :-) (Though, if he's not, I understand).
Porkins
February 1st, 2013, 10:22 AM
With ProE I can save models in the following file formats. Disclaimer: I don't know what all of these formats are used for, I'm just writing those that I suspect might be relevant, while omitting the formats that probably are not relevant (such as CATIA, Cosmos, PATRAN, etc.):
IGES
STEP
.STL
.SET
.VDA
.OBJ (Wavefront)
.SLP (Render)
.UNV (SuperTab)
.WRL (VRML)
.GBF (Optegra Vis)
.ASC (Medusa)
.FACET (Xpatch)
.SAT (Acis)
.X_T (Parasolid)
.U3D
.EPS
Porkins
February 5th, 2013, 09:46 AM
Response from Zzzzz (I didn't realize that Zzzzz and Didier were one and the same!):
Hi Zzzzz!
The group over at C3G is wanting to add more 3D destructible objects to the Virtualscape pallet. I might be the person modeling the objects, but I would use CAD software (ProEngineer), not 3DStudioMax. What format do the models need to be in? I saw some discussion here between you and Parduz about ASE format and also you mentioned that you have a command line utility to convert ASE files to SGL. But I didn't completely understand all of that.
If I were to attempt this, what file format would I save my models in, and how would I get them into Virtualscape?
Hi Porkins,
The format is owner.
My method to create object is to create object with 3D Studio max and then save as ASE file (a textual format). Then a converter is use to convert as SGL (my format).
I can give you the converter (and the sources code of the converter if you want) but first, you need to generate the ASE file and I don't know if this is a common format (I already used 3DSMax). I don't know if ProEngineer can save as this format.
You can give the SGL format in the source code of virtualscape if you want.
I don't know if I helped you but I think that I can't doing more.
Have fun with heroscape.
Didier
Porkins
February 5th, 2013, 09:48 AM
So it looks like we need the converter to get to SGL format, and we need a 3D modeling capabaility that can output ASE. Alternatively, perhaps I can output something in IGES or STL and find a converter to get it into ASE format.
G-O, does your ProE license allow output as ASE?
Gurei-Ornery
February 5th, 2013, 10:25 AM
No, but Blender, a free 3D software, will import Render files from Pro Engineer (.slp) and export ASE. It looks like SGL is an OpenOffice file type, also free.
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