hextr1p
October 20th, 2006, 07:36 PM
I'm putting together a game where one of the components of gameplay is a simple combat system using only the 1d6. Listed below, tell me what you think of the system so far, and whether or not you see any way in which the system can be improved without making it overly difficult. Apologies if the rules are written clumsily:
* * *
ZOMBIE ATTACKS HUMAN
When a zombie player is adjacent and facing a human player, a zombie may choose to attack that human player.
The zombie player rolls 1d6 to determine the outcome of the attack:
1 = Oops! On an oops, the attacking zombie figure loses its turn.
2 = Miss!
3 = Miss!
4 = Miss!
5 = Hit! The human player receives one hit!
6 = Wounded hit! The human player receives one hit, and the zombie player rolls 1d6 to determine the location of the wound. The human player places a wound marker on the rolled wound zone (see chart below):
1 = Neck wound: Human player places an 'Infected' marker on his card. If a human player receives another neck wound while infected, the player is zombified.
2 = Left arm wound: player can only carry two item cards (assigned weapon card excluded). If carrying three items, choose which item card to discard, and place it on the bottom of the item deck.
3 = Torso wound: Turning requires 2 action points
4 = Right arm wound: When attacking, subtract 1 from your 1d6 roll.
5 = Left leg wound: Movement requires 2 action points.
6 = Right leg wound: Player cannot move onto a square designated as an elevation.
NOTE: If a human player accumulates three body wounds during that game, the player is zombified!
(The player's card will have a body outline with designated areas to place wound markers accordingly.)
* * *
As noted, those are the rules for a normal attacking a human. The zombie player will also be able to field 'uber-zombes' with a different attack outcome chart.
The human players each get 6 hit points, and will be able to find first aid kits to heal hit points and body wounds. However, there is no cure once a player is infected via a neck wound.
I'll post the HUMAN ATTACKS ZOMBIE rules later. I need to finish something up here at work before I head home.
So what do you think?
* * *
ZOMBIE ATTACKS HUMAN
When a zombie player is adjacent and facing a human player, a zombie may choose to attack that human player.
The zombie player rolls 1d6 to determine the outcome of the attack:
1 = Oops! On an oops, the attacking zombie figure loses its turn.
2 = Miss!
3 = Miss!
4 = Miss!
5 = Hit! The human player receives one hit!
6 = Wounded hit! The human player receives one hit, and the zombie player rolls 1d6 to determine the location of the wound. The human player places a wound marker on the rolled wound zone (see chart below):
1 = Neck wound: Human player places an 'Infected' marker on his card. If a human player receives another neck wound while infected, the player is zombified.
2 = Left arm wound: player can only carry two item cards (assigned weapon card excluded). If carrying three items, choose which item card to discard, and place it on the bottom of the item deck.
3 = Torso wound: Turning requires 2 action points
4 = Right arm wound: When attacking, subtract 1 from your 1d6 roll.
5 = Left leg wound: Movement requires 2 action points.
6 = Right leg wound: Player cannot move onto a square designated as an elevation.
NOTE: If a human player accumulates three body wounds during that game, the player is zombified!
(The player's card will have a body outline with designated areas to place wound markers accordingly.)
* * *
As noted, those are the rules for a normal attacking a human. The zombie player will also be able to field 'uber-zombes' with a different attack outcome chart.
The human players each get 6 hit points, and will be able to find first aid kits to heal hit points and body wounds. However, there is no cure once a player is infected via a neck wound.
I'll post the HUMAN ATTACKS ZOMBIE rules later. I need to finish something up here at work before I head home.
So what do you think?