View Full Version : The Book of Mister Mxyzptlk
Griffin
January 31st, 2011, 08:50 AM
The Book of Mister Mxyzptlk
C3G DC SUPER SECRET EXCLUSIVE 4
IMPLICATIONS OF IMPISHNESS
http://C3ggames.com/C3G/released/cards/jpg/C3G_MisterMxyzptlk_comic.jpg
Comic PDF (http://C3ggames.com/C3G/released/cards/pdf/C3G_MisterMxyzptlk_comic.pdf)
http://C3ggames.com/C3G/released/cards/jpg/C3G_MisterMxyzptlk_mini.jpg
Mini PDF (http://C3ggames.com/C3G/released/cards/pdf/C3G_MisterMxyzptlk_mini.pdf)
The figure used for this unit is a Heroclix figure from the Justice League set.
Its model number and name are #041 / Mr. Mxyzptlk.
_________________________________________________________________
Character Bio - From the 5th dimension (a plane of existence where matter as we know it matters not), Mister Mxyzptlk is a child like trickster that our world defines as an imp. When he visits our dimension, he has limitless power and control over every aspect of our realm. Though he may seem like an all powerful being, he has one major weakness, he has the obsessive need to trick and outwit Superman (http://www.heroscapers.com/community/showthread.php?t=28589). Time after time Superman has out smarted Mister Mxyzptlk by beating him at his own game. One of the most notable ways Mister Mxyzptlk has been defeated was by Superman tricking him into saying his his own name backwards; Kltpzyxm.
_________________________________________________________________
-Rulings and Clarifications-
N/A_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
Classic:
N/AMarvel:
N/AC3G:
N/ASynergy Benefits Offered
Classic:
As a figure with a Tricky personality, Mister Mxyzptlk may allow Otonashi (http://www.heroscapers.com/community/showthread.php?t=19544) to move 4 additional spaces.Marvel:
N/AC3G:
N/A_________________________________________________________________
-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Initial Playtest: Hahma (http://www.heroscapers.com/community/showpost.php?p=1331822&postcount=50)
Second Playtest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1332025&postcount=54)
Third Playtest: Good Pig (http://www.heroscapers.com/community/showpost.php?p=1337227&postcount=140)
Art by tcglkn
Griffin
January 31st, 2011, 09:07 AM
MISTER MXYZPTLK
IMP
EVENT HERO
TRICKSTER
TRICKY
SMALL 3
LIFE 1
MOVE 4
RANGE 6
ATTACK 4
DEFENSE 4
POINTS 240
ANTAGONIZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Hero takes any turn, you must roll the 20-sided die. If you roll 17 or higher and Mister Mxyzptlk is on the battlefield, the chosen Unique Hero receives one wound and must immediately ends its turn. If you roll 17 or higher and Mister Mxyzptlk is not on the battlefield, place him on any unoccpuied space adjacent to the chosen Unique Hero.
5TH DIMENSIONAL BEING
When rolling attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the defending figure's card if at least one blank is rolled.
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll 1-4, place Mister Mxyzptlk on this card. Mister Mxyzptlk cannot receive any wounds or be destroyed.
IAmBatman
January 31st, 2011, 09:09 AM
Hmm ... that comic art might be trouble. Not sure that's going to work for a card.
The leftbox looks good.
His stats look good, except the attack of 4 seems so-so. I know he's probably capable of an attack of 1,000 in terms of the power he actually has, thematically. But he just doesn't strike me as the type of guy who ever really does attack in a traditional sense ... so it seems like going lower, like 3 or 2, would be a better fit in that sense (could also drop his cost a mite then).
The powers look good, but some of the wording in Antagonizing Trickster seemed a bit awkward to me, so here's my attempt at least at some tweaks ...
ANTAGONZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, you may place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is already on the battlefield, the chosen Unique Hero must immediately end its turn and receives one wound.
Griffin
January 31st, 2011, 09:20 AM
Hmm ... that comic art might be trouble. Not sure that's going to work for a card.
The leftbox looks good.
His stats look good, except the attack of 4 seems so-so. I know he's probably capable of an attack of 1,000 in terms of the power he actually has, thematically. But he just doesn't strike me as the type of guy who ever really does attack in a traditional sense ... so it seems like going lower, like 3 or 2, would be a better fit in that sense (could also drop his cost a mite then).
Comic art was the first I found and then gave up. :lol:
Cool.
I know the character very well, and he has never been weak, in fact, he is almost as strong as Superman in our dimension. But he does rely on his manipulation over our dimension more than his strength (which also just a manipulation as well). However, I have never seen him hit anything less powerful than Robin hits. I think 4 is as low as you can go really.
The powers look good, but some of the wording in Antagonizing Trickster seemed a bit awkward to me, so here's my attempt at least at some tweaks ...
ANTAGONZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, you may place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is already on the battlefield, the chosen Unique Hero must immediately end its turn and receives one wound.
I like all of those changes except for what is crossed out. Thanks a bunch. That will certainly read a bit better.
Hahma
January 31st, 2011, 10:08 AM
Seems good, I don't know the character but this design makes this guy seem like an annoying pain in the ass and be annoying to play against.
The only thing I'd comment on directly to the powers ( KLTPZYXM)is that we probably have to be extra careful about any future design that adds to d20 rolls for teammates.
I know one unit I'd draft to counter him though.
Griffin
January 31st, 2011, 11:00 AM
I know one unit I'd draft to counter him though.
Who is that, ***? If she negated him for the game he is royally screwed. Maybe he should be an Event Hero.
Hahma
January 31st, 2011, 11:28 AM
Well that one and Wonder Woman. Lasso his ass and pound the snot out of him. :D Of course she can do that to anyone though. :D
Griffin
January 31st, 2011, 12:28 PM
Well that one and Wonder Woman. Lasso his ass and pound the snot out of him. :D Of course she can do that to anyone though. :D
That is a great counter for obvious reasons, but only a temporary one, because ANTAGONZING TRICKSTER can still bring him back later.
Griffin
January 31st, 2011, 12:30 PM
ANTAGONIZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, remove all wound markers from this card and place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is on the battlefield, the chosen Unique Hero must immediately end its turn and receives one wound.
Just a couple quick updates.
IAmBatman
January 31st, 2011, 01:48 PM
I think the initial playtest is the only real way to tell if he needs to be an Event Hero or not.
By the way - I discussed this with Griff already, but let me just say with this slotted for April Fool's, hopefully we can keep it entirely in the inner/outer sanctum.
GreyOwl
January 31st, 2011, 10:12 PM
Although I like it, I'm a little concerned that "5TH DIMENSIONAL" might be too long to fit in the left box. Just in case, you might want to have a backup option.
IAmBatman
January 31st, 2011, 10:56 PM
Maybe Imp for species and Trickster for class? Here's one I would be OK with having as a Tricky Trickster. :-)
Griffin
January 31st, 2011, 11:56 PM
Maybe Imp for species and Trickster for class? Here's one I would be OK with having as a Tricky Trickster. :-)
I am glad GO brought that up, because I was meaning to ask. Also, I agree with the change, as that is EXACTLY what I was thinking today before it was even discussed. Update coming.
Spidey'tilIDie
February 1st, 2011, 10:42 AM
I definately think he is an Event Hero, especially because it cleans up all those auto-destroy powers. I think tricky trickster is redundant. What about competitive trickster or playful trickster? He always refers to his interactions with supes as 'his games.'
IAmBatman
February 1st, 2011, 10:53 AM
Playful could work. It's purposefully redundant, though. This guy isn't meant to be taken overly seriously, so there's a bit of tongue-in-cheek here. :-)
Griffin
February 1st, 2011, 02:06 PM
Playful could work. It's purposefully redundant, though. This guy isn't meant to be taken overly seriously, so there's a bit of tongue-in-cheek here. :-)
Exactly my thought. If there was ever a guy to have that redundancy, it is Mr. Mxyzptlk.
Hahma
February 1st, 2011, 10:00 PM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy.
Spidey'tilIDie
February 1st, 2011, 10:04 PM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy. He's going to be a big pain in the ass, but I'm used to those.
I'm just glad this one isn't my fault, Hahma! I feel really bad for all the trouble you went through, but I know those units will sparkle when released because of all the work you put in.
Hahma
February 1st, 2011, 10:45 PM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy. He's going to be a big pain in the ass, but I'm used to those.
I'm just glad this one isn't my fault, Hahma! I feel really bad for all the trouble you went through, but I know those units will sparkle when released because of all the work you put in.
Don't worry about it Spidey, getting the vision and design right is important. :D
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed
5TH DIMENSIONAL BEING
Mr. Mxyzptlk cannot receive wounds or be destroyed by any special power other than Kltpzyxm. When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.
For Griff. I take it that this guy an be destroyed by a normal attack, but when he is attacked by an adjacent figure with a normal attack, he has a chance of destroying himself so to speak on a roll of 1-4.
So maybe he won't be so bad. Just attack him last and use a normal attack. I think I misunderstood 5th Dimensional Being to mean that he could only be destroyed by KLTPZYXM. But 5thDB just means that he can't be destroyed or wounded by a special power d20 roll, special attack, or defensive power such as counter strike or evasive strike. So basically normal attacking units are preferable against him.
Griffin
February 2nd, 2011, 02:43 AM
Actually the intention is that nothing can harm him in any way except for Kltpzyxm, and that Kltpzyxm is only triggered by normal adjacent attacks.
Current form:
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed.
5TH DIMENSIONAL BEING
Mr. Mxyzptlk cannot receive wounds or be destroyed by any special power other than Kltpzyxm. When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.How about these changes for clarity:
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed.
5TH DIMENSIONAL BEING
Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than Kltpzyxm. When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.I think that is better than the laundry list of normal attack, special attack, falling damage, lava field damage, or special power on any army card or glyph.
Here is a thought: Should the first line of 5th Dimensional Being be in Kltpzyxm?
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than Kltpzyxm.
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.
Hahma
February 2nd, 2011, 06:58 AM
Actually the intention is that nothing can harm him in any way except for Kltpzyxm, and that Kltpzyxm is only triggered by normal adjacent attacks.
Current form:
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed.
5TH DIMENSIONAL BEING
Mr. Mxyzptlk cannot receive wounds or be destroyed by any special power other than Kltpzyxm. When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.How about these changes for clarity:
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed.
5TH DIMENSIONAL BEING
Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than Kltpzyxm. When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.I think that is better than the laundry list of normal attack, special attack, falling damage, lava field damage, or special power on any army card or glyph.
Here is a thought: Should the first line of 5th Dimensional Being be in Kltpzyxm?
KLTPZYXM
Before rolling defense dice against a normal attack from an adjacent figure, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than Kltpzyxm.
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack or defense dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card for each blank that is rolled.
Yeah, that last write-up looks best for clarity.
Griffin
February 2nd, 2011, 07:08 AM
Cool. I am on it.
Griffin
February 2nd, 2011, 07:21 AM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy.That would be great. I think he needs just army test after army test after army test really. HH and Squad tests won't really give us much info. Also, since this is the Secret Release guy for April, I think we can all start testing as much as we want to. I currently have 3 army tests pulled for today, and I will probably end up doubling that number by the end of the week.
Griffin
February 2nd, 2011, 07:26 AM
To Event or not to Event, that is the question.
I am a bit torn, but I also don't care as much as others might. I don't really see any game affect that would matter either way except for Mr M not being susceptible to mind control (which is thematic) and a bunch of powers that won't work on him (which is also cool because of how annoyingly evasive and tricky he is). Lava doesn't matter because he can't take damage from it already. Auto destroy powers don't matter because he can't be destroyed that way already.
DO YOU THINK MR. MXYZPTLK (Mix-yezz-pit-lick) should be a Unique Hero or an Event Hero?
I am leaning towards Event Hero right now (mostly because I like him not being susceptible to synergy and aggressive powers or using equipment glyphs - those things don't fit his character at all, and neither does him being mind controlled either), but I will hold my decision to hear from you guys.
Hahma
February 2nd, 2011, 07:29 AM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy.That would be great. I think he needs just army test after army test after army test really. HH and Squad tests won't really give us much info. Also, since this is the Secret Release guy for April, I think we can all start testing as much as we want to. I currently have 3 army tests pulled for today, and I will probably end up doubling that number by the end of the week.
Yeah, but don't expect it to be completed real soon. It will take awhile and I'm not out to break any records for design turnarounds. So don't be pushing to get this carded next week :p
Griffin
February 2nd, 2011, 07:35 AM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy.That would be great. I think he needs just army test after army test after army test really. HH and Squad tests won't really give us much info. Also, since this is the Secret Release guy for April, I think we can all start testing as much as we want to. I currently have 3 army tests pulled for today, and I will probably end up doubling that number by the end of the week.
Yeah, but don't expect it to be completed real soon. It will take awhile and I'm not out to break any records for design turnarounds. So don't be pushing to get this carded next week :p
..... weeeelllll we shall see. :) I think/hope 3 army tests from 3 testers is all we need. If we need more tests, GP, tickle, and Scape can help.
I won't lie though, this year is about productivity for me in C3G. I have a lot Bats wants done for his releases, and a lot I intend to design for myself for a change. I won't be unreasonable, but all should know that I am for warp speed this year. Quality? Sure. I will even do many extra playtests when needed. But we have a great system and great guys to work with, and I intend to use those assets. Yes I do. :D
Hahma
February 2nd, 2011, 08:08 AM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy.That would be great. I think he needs just army test after army test after army test really. HH and Squad tests won't really give us much info. Also, since this is the Secret Release guy for April, I think we can all start testing as much as we want to. I currently have 3 army tests pulled for today, and I will probably end up doubling that number by the end of the week.
Yeah, but don't expect it to be completed real soon. It will take awhile and I'm not out to break any records for design turnarounds. So don't be pushing to get this carded next week :p
..... weeeelllll we shall see. :) I think/hope 3 army tests from 3 testers is all we need. If we need more tests, GP, tickle, and Scape can help.
I won't lie though, this year is about productivity for me in C3G. I have a lot Bats wants done for his releases, and a lot I intend to design for myself for a change. I won't be unreasonable, but all should know that I am for warp speed this year. Quality? Sure. I will even do many extra playtests when needed. But we have a great system and great guys to work with, and I intend to use those assets. Yes I do. :D
You haven't designed any for yourself? You didn't want to do Lex Luthors or the criminal faction? Why are you doing MXYZPTLK? He doesn't fill any need, just seems more as a gimmick unit for April Fools Day. :shrug:
Griffin
February 2nd, 2011, 09:31 AM
If this guy is ready to go for initial testing, since Bats snagged the Kree and Jewel is kind of reserved for Spidey, I can start on this guy.That would be great. I think he needs just army test after army test after army test really. HH and Squad tests won't really give us much info. Also, since this is the Secret Release guy for April, I think we can all start testing as much as we want to. I currently have 3 army tests pulled for today, and I will probably end up doubling that number by the end of the week.
Yeah, but don't expect it to be completed real soon. It will take awhile and I'm not out to break any records for design turnarounds. So don't be pushing to get this carded next week :p
..... weeeelllll we shall see. :) I think/hope 3 army tests from 3 testers is all we need. If we need more tests, GP, tickle, and Scape can help.
I won't lie though, this year is about productivity for me in C3G. I have a lot Bats wants done for his releases, and a lot I intend to design for myself for a change. I won't be unreasonable, but all should know that I am for warp speed this year. Quality? Sure. I will even do many extra playtests when needed. But we have a great system and great guys to work with, and I intend to use those assets. Yes I do. :D
You haven't designed any for yourself? You didn't want to do Lex Luthors or the criminal faction? Why are you doing MXYZPTLK? He doesn't fill any need, just seems more as a gimmick unit for April Fools Day. :shrug:
I didn't mean that I haven't designed for myself yet, I meant that this year, my priority is to first design all that the group needs, then design more specifically what I want to do. Also, Bats requested that I design Mxyzptlk now, in fact, he suggested that I draft him, as he knew I was interested anyway.
My point was, I plan on being a very productive team player this year, then hope that I have plenty of extra time and design room to do a few more things later on that interest me more than what would be considered "the norm".
Hahma
February 2nd, 2011, 09:50 AM
That's cool then.:D
I can't wait to get the Avenger stuff done (though I'm very much interested in it) because then I won't have anything pressing in any boosters for the near future after that and I can do some things I want to do as well that aren't part of a certain release that has to be done at a certain time frame. I'm more than glad to see some other boosters coming out with other people's designs in them so I can feel free to do some things that interest me as well.
Hahma
February 2nd, 2011, 11:18 AM
Got Army Test 1 done. Mixalot is a nice glyph holder, and when the glyph is the team up glyph then it's extra scary. Nothing like removing OM's from Mr. Fantastic just by rolling blanks. :twisted: Choose Mr. F for Antagonizing Trickster also and really mess up FF4 juju. :twisted:
I'll do the official write up later. I have to go and do Round 1 of digging out of snow as I'm sure there will be hours spent on it today. It's heart attack snow (heavy wet snow) so if I don't finish this test, you'll know why.:D
IAmBatman
February 2nd, 2011, 01:06 PM
Yeah - I think this guy might be broken with equipment glyphs since he really doesn't take wounds ... I favor Event Hero because of that alone. :-)
Hahma
February 2nd, 2011, 01:15 PM
Yeah - I think this guy might be broken with equipment glyphs since he really doesn't take wounds ... I favor Event Hero because of that alone. :-)
Exactly. If you can't wound him then you can't knock an equipment glyph from him. Him with the CCR glyph would be broken.
Fan 4 vs. Mixalot, Deathstroke, Plastic Man, Catwoman and Doctor Light on X marks the spot map with Team Up glyph. Deathstroke with 0 wounds, Catwoman with 0 wounds and not activated survive and Mixalot died the turn before the game ended when Human Torch post Supernova rolled 1 skull on him and Mixalot rolled a 2 for MXLXKDJFL and died.
I'll do the full blown official write-up later, but that's a heads up as to how it ended.
IAmBatman
February 2nd, 2011, 01:28 PM
Who was the MVP of that one? The Team Up Glyph? :-P
Hahma
February 2nd, 2011, 02:06 PM
Plastic Man was on glyph early
Round 2 T1 - After Mr F won initiative he rolled 18 for Antagonizing Trickster, lost a turn and took 1 wound.
Round 2 T3 - Mr F rolled 18 again for AT, took 1 wound and lost a turn for he and his posse.
R3T1 - PM has Sir Mixalot attack Thing and while he doesn't wound him, he rolls a blank to take OM2 from Thing.
R3T2 -Thing uses OM1 to kill PM.
R3T3 - Sir Mixalot moves onto TU glyph after PM is killed and puts 1 wound on Torch.
R3T5 - After Mixalot has Dr Light attack and miss Thing, Mix puts 1 wound on Human Torch.
R3T6 - IW attacks Mix but he rolls a 12 for KALKDFL
Mix later missed with wound but rolled 1 blank to remove X OM from Torch. Torch later tried Supernova vs. Deathstroke and Mixalot but missed. Mix didn't have OM's stacked while on TU glyph at this point in case he rolled a 1-4 and didn't want to screw his army.
Mix later put 2 wounds on Thing with a 4/2 attack.
I'd say the TU glyph certainly helped, but taking OM's from Thing and auto-wounding and ending turn of Mr. F was really huge. Doctor Light also helped bring the action closer.
IAmBatman
February 2nd, 2011, 02:18 PM
Sounds like this guy is an absolute bane to any Professor X, Mr. Fantastic, or Red Skull armies. That alone should be worth quite a bit in the price department.
Hahma
February 2nd, 2011, 02:40 PM
Yeah, he kind of can mess up OM management/multi activation units that you mentioned.
SirGalahad
February 2nd, 2011, 02:59 PM
I thought Event Heroes were only prohibited from using Equipment Glyphs. Are they allowed to occupy and activate Permanent Glyphs?
Hahma
February 2nd, 2011, 03:06 PM
I thought Event Heroes were only prohibited from using Equipment Glyphs. Are they allowed to occupy and activate Permanent Glyphs?
Well, I don't think that has been really discussed yet, at least not that I recall. I know that the idea of them using equipment glyphs was something that we didn't want for sure.
Griffin
February 2nd, 2011, 03:07 PM
I am also heavily in favor of Event Hero now
Supernova is a special attack, and currently that doesn't trip Kltpzyxm but I think that it should. I think Kltpzyxm should be triggered each time he rolls defense.
To power him down a bit more, I think that he should only remove 1 Order Marker at random from the card of the attacker if he rolls at least one blank.
Thanks Hahma. I am about to run Mr Mix (240 I am trying to get him there if possible), Lex Battle Suit, Joker, and Grundy for 1,000 VS Supergirl, Hawkgirl, Green Arrow (OQ), and Green Lantern (Kyle) for 995.
then
Mr Mix (240 I am trying to get him there if possible), Lex Battle Suit, Joker, and Grundy for 1,000 VS X-men First Class at 1,000
I want to see how he does in one army build against a team with great Order Marker management and great synergy, and then against a team with poor Order Marker management and no synergy.
IAmBatman
February 2nd, 2011, 03:07 PM
They're allowed to occupy and activate glyphs on the battlefield, yeah. They just can't pick up Equipment glyphs. :-) I think the first two are OK, if annoying. The last is something that could be broken, so I'm glad we don't allow it.
Griffin
February 2nd, 2011, 03:08 PM
I thought Event Heroes were only prohibited from using Equipment Glyphs. Are they allowed to occupy and activate Permanent Glyphs?
Well, I don't think that has been really discussed yet, at least not that I recall. I know that the idea of them using equipment glyphs was something that we didn't want for sure.
Yeah, per the official rule, any figure you control that is on a permanent glyph is activating it by just being there.
Griffin
February 2nd, 2011, 03:09 PM
They're allowed to occupy and activate glyphs on the battlefield, yeah. They just can't pick up Equipment glyphs. :-) I think the first two are OK, if annoying. The last is something that could be broken, so I'm glad we don't allow it.
Exactly. Being on a stationary glyph is usually a risk VS reward thing. But taking an Equipment glyph with you is alllll GOOOD. :D
Hahma
February 2nd, 2011, 05:06 PM
I am also heavily in favor of Event Hero now
Supernova is a special attack, and currently that doesn't trip Kltpzyxm but I think that it should. I think Kltpzyxm should be triggered each time he rolls defense.
To power him down a bit more, I think that he should only remove 1 Order Marker at random from the card of the attacker if he rolls at least one blank.Thanks Hahma. I am about to run Mr Mix (240 I am trying to get him there if possible), Lex Battle Suit, Joker, and Grundy for 1,000 VS Supergirl, Hawkgirl, Green Arrow (OQ), and Green Lantern (Kyle) for 995.
then
Mr Mix (240 I am trying to get him there if possible), Lex Battle Suit, Joker, and Grundy for 1,000 VS X-men First Class at 1,000
I want to see how he does in one army build against a team with great Order Marker management and great synergy, and then against a team with poor Order Marker management and no synergy.
Seems like solid changes Griff and good ideas for Army Tests. I'll get more done when I can. I have to go out and shovel out the new snow that we got since I shoveled out a few hours ago.
Griffin
February 2nd, 2011, 05:58 PM
Poor Hahma. At least you will get a good shoulder workout, just try not to stress your lower back from hunching over.
Hahma
February 2nd, 2011, 06:18 PM
Poor Hahma. At least you will get a good shoulder workout, just try not to stress your lower back from hunching over.
Shoulders are fine, lower back is screwed. This was snow you actually had to cut with the shovel with vertical cuts downward. Then you cut it horizontally to get hard packed snow blocks. It was about 2 feet deep and we got it done around noonish while it was still blizzarding to get a head start and then we just went out and got the next batch that covered what we got rid of previously.
Now for a shower, coffee and Advil, lots of Advil, then maybe some beer. :D
Griffin
February 2nd, 2011, 06:33 PM
Poor Hahma. At least you will get a good shoulder workout, just try not to stress your lower back from hunching over.
Shoulders are fine, lower back is screwed. This was snow you actually had to cut with the shovel with vertical cuts downward. Then you cut it horizontally to get hard packed snow blocks. It was about 2 feet deep and we got it done around noonish while it was still blizzarding to get a head start and then we just went out and got the next batch that covered what we got rid of previously.
Now for a shower, coffee and Advil, lots of Advil, then maybe some beer. :D
I think may crack one with you bro. :toast:
GreyOwl
February 2nd, 2011, 06:36 PM
Now for a shower, coffee and Advilbeer, lots of Advilbeer, then maybe some beerAdvil. :D
You might feel better this way. :)
Hahma
February 2nd, 2011, 06:41 PM
Poor Hahma. At least you will get a good shoulder workout, just try not to stress your lower back from hunching over.
Shoulders are fine, lower back is screwed. This was snow you actually had to cut with the shovel with vertical cuts downward. Then you cut it horizontally to get hard packed snow blocks. It was about 2 feet deep and we got it done around noonish while it was still blizzarding to get a head start and then we just went out and got the next batch that covered what we got rid of previously.
Now for a shower, coffee and Advil, lots of Advil, then maybe some beer. :D
I think may crack one with you bro. :toast:
Sounds like a plan :D
See snow pix in the Hangout.
Now for a shower, coffee and Advilbeer, lots of Advilbeer, then maybe some beerAdvil. :D
You might feel better this way. :)
True enough. Though I might forget to take the Advil at that point. :D
IAmBatman
February 3rd, 2011, 12:38 AM
I've been pushing around a lot of snow lately too. Glad you guys are coming along with Mixapickle here. I'll have Kree Scouts done by Friday at the latest.
Hahma
February 3rd, 2011, 10:42 PM
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT MR. MXYZPTLK
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. This test occurred before changes were made to balance him out. .FAIL – Too hard to even have a chance to wound him with only adjacent normal attack for KLTPAYXM.
Map: .X Marks the Spot
Units: .MR. MXYZPTLK, Deathstroke, Doctor Light, Plastic Man and Catwoman for 1000 points. Vs. Mr. Fantastic, Invisible Woman, Thing and Human Torch for 1000 points
MR. MXYZPTLK chooses Mr. Fantastic for Antagonizing Trickster
R1- Plastic Man bounces and stretches to the Team Up Glyph. AT roll of 15 for Mr. Fantastic and then FL4 8 has IW move forward and put 1 wound on Plastic Man and then Mr. Fantastic moves adjacent to IW. PM uses TU Glyph to move Doctor Light Forward and PM stays put. Roll 15 again for AT and then 18 for FL4 so Torch moves and attacks but misses PM, IW puts another wound on PM, Thing moves and Mr. F and he misses attack on PM. Doctor Light moves closer to PM and attacks with height vs. Thing (def 10 from IW) and puts 2 wounds on him with a 4/2 attack. Roll 1 for AT and then 15 for FL4 to have Thing move and attack DL but misses, then Torch has to move adjacent to PM and misses attack, then Mr. F puts 2 wounds (4) on PM.
R2- Roll 18 for AT to put 1 wound on Mr. F and end his turn. PM on Glyph has MXYZPTLK move up and attack Mr. F for 2 wounds with a 3/1 attack and removes OM3 with 1 blank. Plastic Man misses Mr. F. Roll 18 again for AT and Mr. F takes another wound (4) and loses a turn. MXYZPTLK attack Mr. F for no wounds but 1 blank removes X OM. OM 3 removed from Mr. F’s card so no turn. MXYZPTLK attacks with height vs. Mr. F and kills him with a 3/2 attack as IW isn’t helping much in defending her teammates.
R3- PM on Glyph has MXYZPTLK attack Thing for no wound but 1 blank removes OM2 from Thing’s card. PM then misses Torch. Thing moves and kills Plastic Man. MXYZPTLK moves onto TU glyph and puts 1 wound on Thing with a 3/2 attack with 1 blank but no more OM’s on Thing’s card to remove. OM2 off Thing’s card so no turn. MXYZPTLK has Doctor Light attack but miss Thing, then MXYZPTLK puts 1 wound on Torch. Invisible Woman moves adjacent to MXYZPTLK and attack but KLTPZYXM roll of 12 won’t let him die.
R4- MXYZPTLK has Deathstroke move and attack Torch for 1 wound with Quick Shot attack. Then MXYZPTLK misses attack on Torch but 1 blank removes X OM from Torch’s card. Torch leaves engagement for no wound and tries Supernova vs. Deathstroke but his 1 skull roll won’t cut it and MXYZPTLK rolls 18 for KLTPZYXM to not die (though later realized he couldn’t be affected by Supernova and only by normal adjacent attacks which sucks.). Doctor Light puts 2 wounds on thing with a 4/2 attack. Thing with attack of 9 from Clobberin’ Time puts 3 wounds on Doctor Light. Deathstroke leaves engagement from Torch for no wound and then attacks Invisible Woman for 2 wounds. Thing kills Doctor Light.
R5- MXYZPTLK on TU glyph has Deathstroke attack IW for 2 more wounds and then MXYZPTLK kills Thing with a 4/2 attack. Thing’s dead so no turn. MX has Deathstroke kill Invisible Woman and then MX misses Torch. Torch moves adjacent to MXYZPTLK and rolls 1 skull with his attack, then MXYZPTKL rolls a 2 for KLTPZYXM and dies. Deathstroke kills Torch with a 4/1 attack.
Deathstroke with 0 wounds (never even took a wound to need healing off) and Catwoman with 0 wounds and was never activated survive to win on T5R5.
FF4 rolled pretty bad defense throughout. Doctor Light messed up ranged attacks. TU glyph helped MXYZPTLK’s team. Antagonizing Trickster and 5th Dimensional Being messed up OM stack unit like Mr. Fantastic. Some pretty good rolls for MX’s team vs. pretty bad defense rolls and Supernova roll for FF4. 5th DB didn’t remove more than 1 OM, but it was easy to remove 1 and range of 6 and flight for height makes that easier yet. I don’t like that KLTPAYXM only allows MX to die from an adjacent normal attack.
Note: I tested this guy before most recent changes were made, so I realize the changes but kept my comments for test based on conditions for that test.
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .PASS at 240. The game felt balanced at that price.
Map: .X Marks the Spot (no TU glyph)
Units: .MXYZPTLK, Red Tornado, SHIELD Agents x 3 and Magma for 1040 points. Vs. Doctor Doom (C3G), 3 Doombots, Madame HYDRA and HYDRA Agents x 3 for 1040 points.
MXYZPTLK chooses Dr. Doom for Antagonizing Trickster
SHIELD Agents and HYDRA Agents/Madame HYDRA duked it out for the most part in the early rounds and by the end of R2 there were 5 SHIELD Agents and 5 HYDRA Agents killed with Mix killing one HYDRA Agent and Doom rolled <17 for AT for his one turn.
Magma placed a couple Lava Tiles, Red Tornado put one HYDRA Agent into Lava for death. Whenever Doom took a turn, he rolled <17 for AT but lost some OM’s to Mix’s 5th Dimensional Being. Doom did get MPD to take Mix’s powers for a round and that was fun. Doom killed Mix in R7 when Mix rolled 3 for KLTPZYXM but on T5R8 Doom rolled 17 for AT and brought Mix back. Since Doom, Madame HYDRA and some HYDRA Agents had gone to Mix’s SZ to attack him and some SHIELD Agents, Mags and Red Tornado went toward Doom’s SZ and between them took out the 3 Doombots but Magma got killed and RT had taken 3 wounds.
Doom with 4 wounds left engagement from Mix for 1 wound (5) to take on RT and eventually killed him after getting an MPD to use RT’s Air Elemental Flying to place RT lower and then killed him. Madame HYDRA was still adjacent to Mix and he had gotten her to 2 wounds. On T3R13, Madame HYDRA attacked Mix with a 1 skull attack and Mix rolled 1 for KLTPZYXM and he died a final time.
Madame HYDRA with 2 wounds and Doctor Doom with 5 wounds survive to win on T3R13.
It was a fun game for sure and felt balanced. Choosing Doom for AT kind of brought the Doombots into the action more because of not wanting to stack OM’s on one card vs. Mix. So instead of Doombots just waiting around, they got into the action and did well, but it was a neat affect Mix had on Doom/Doombot team.
.
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS at 240, this was another close match.
Map: .X Marks the Spot (no TU glyph)
Units: .MXYZPTLK, Doomsday, Deathstroke, Doctor Light, Venom and Catwoman for 1395 points Vs. Hal, Kyle, Guy, Kilowog and Green Construct Mech for 1400 points.
Hal was target of AT so he was hampered big time as he took 2 wounds from rolling 17+ and not only that, but if he rolled high enough for his Fearless Charge turn, he'd have to roll for AT before taking that turn, so he was really playing with fire a couple times. So he laid low for awhile after taking those AT wounds until the end when it was all or nothing for the GL Corps.
Mixalot only attacked one time and stayed in his SZ. OM's were mostly placed on Doomsday and Deathstroke early, then Catwoman got involved with her Whip and Venom got an OM too. Doctor Light sat there. Mixalot certainly was effective in hampering Hal, as well as nearly allowing Doomsday to comeback a third time because Mix was rolling >4 vs. many attacks by the GL's, as the final 3 were ganging up on Mix in his SZ at the end.
Doomsday came back twice and with only Mixalot left, Doomsday was OM3 away from removing final wound to come back a 3rd time, but after Guy whiffed his first attack and was ready to Overextend to attack again, Mix rolled 3 for KLTPZYXMand died, ending the game.
The survivors on T4R11 are:
Guy with 3 wounds and 2 BMs
Kyle with 3 wounds and 2 BMs
Hal with 3 wounds (2 from Antagonizing Trickster rolls) and 4 BM's left.
He has a fun affect in a game and makes his opponent make some tough decisions. Both army tests I did after the changes were made from the first army test were fun and balanced and felt like they could have gone either way.
IAmBatman
February 3rd, 2011, 11:38 PM
That initial fail seems kind of like it's going to be an issue here ... :-)
Griffin
February 4th, 2011, 12:22 AM
That first test was clearly unbalanced, but it was also done before some changes were made. I started testing today as well, and my test was incredibly balanced ending with Grundy with 2 wounds as the last man standing.
I will report later, but I think that the OP here is gonna work out fine.
IAmBatman
February 4th, 2011, 12:57 AM
Cool. :-) That's what I get for skimming. :-P
Griffin
February 4th, 2011, 10:52 AM
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT Mr. Mxyzptlk
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
YES
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
YES
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
YES
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
YES
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
YES
- FUN TEST/ Consider whether or not the design was fun to play.
YES
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
YES
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
YES
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
YES
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
YES
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. YES, this was a great game. Lots of fun and balanced as well. Mr. Mxyzptlk is a very smart combo with Joker, which is absolutely thematic and awesome.
Map: Alkali Lake.
Units: Mr. Mxyzptlk, Lex Luthor (Battle Suit), Grundy, and Joker VS Supergirl, Hawkgirl, Green Arrow, and Green Lantern (Kyle).
Solomon Grundy wins with 2 wounds.
Supergirl was the chosen figure for Mxyzptlk. Joker was key to the villains, as he would move orders over to Supergirl's card every chance he had. Supergirl took a total of 4 wounds in the game from just failing her D20 roll by Mxyzptlk, which ended her turn and gave her a wound each time. Mr Mxyzptlk was able to remove orders from her as well as he attacked her and rolled blanks, so she was either having orders removed from her or having to end her turn, but she did get to take plenty of turn too and she did a great job killing Grundy twice, halfing Joker's life, and killing Luthor. Hawkgirl swooped Mr Mxyzptlk several times going for the multiple attacks and finally he died due to Kltpzyxm but then Supergirl's presence brought him back. Grundy also came back on the dam and killed Supergirl. Mr. Mxyzptlk killed Hawkgirl in a round by rolling blanks and landing wounds on his attacks, which obviously wounded her and also took orders off of her. Kyle was able to hit Mr. Mxyzptlk and force him to Kltpzyxm, but then Grundy was breathing down Kyle's neck. With only two batteries left and three wounds, Kyle couldn't hurt Grundy or risk rolling defense, so he shielded the attacks until Grundy finally killed him.
_____________________________________________________________
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, great game. This is a great army build against a team that is as dependent on Order Marker placement as the X men. This was close, and could have gone either way for sure.
Map: Alkali Lake.
Units: Mr Mxyzptlk, Lex Luthor Battle Suit, Joker, and Grundy VS Professor X, Cyclops, Jean Grey, Angel, Beast, and Iceman.
Joker and Grundy win with 3 wounds on them both.
Angel was chosen as Mr. M's target. Cyclops used his field commander to move Angel when necessary so that Angel didn't have to take many actual turns, but because of Joker placing Orders on Angel, Angel did end up taking 3 wounds due to Mr. M but Angel also Kltpzyxm Mr M as well, then Luthor killed Angel. Jean was wounded early on by Luthor then Grundy used the road on the back side of the trees to circle around and hit Jean for death. Cyclops and Iceman together killed Grundy to avoid more destruction from him, but that proved to be a great distraction as Mr M moved up and started in on Professor. Mr M during the game was able to put lots of preasure on Professor X too, as an attack of 4 or 5 on height is already scary, but he was also loosing orders as well. Professor died earlier than usual when Luthor took to the bridge and blasted him away after Mr M had taken his X from him. Luthor of course kept bringing Grundy back, and any time Iceman or Cyclops would wound the already weakened Luthor, Luthor would allow Grundy to die in his stead. Eventually it came down to Beast (4 wounds) and Cyclops (1 wound) VS Lex (3 wounds), Grundy (2 wounds) and Joker (1 wound). Beast was able to kill Luthor and Grundy miraculously, and Joker brought Grundy back. Grundy destroyed Beast, then Cyclops lined up Joker and Grundy for an optic Blast that put a wound on both of them. Joker then from height and on a ladder shot Cyclops with a normal attack and killed him for the win.
_____________________________________________________________
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes. This was fun and balanced.
Map: Alkali Lake.
Units: Mr. Mxyzptlk and Thanos VS Green Lantern (Hal) and Flash.
Flash wins with 2 wounds.
OK, well Mxy takes height but Flash hauls butt towards him. Mxy gets once shot off from range and removes Flash's Order Marker 3. Once Flash engages him, the special attack with 1 attack die a total of twelve times triggered Kltpzyxm eventually, and Mxy was gone. Thanos took center map but GL cut him off. Thanos hit GL for 3 wounds, which was perfect for some fearless charge frenzies. Hal put a total of 5 wounds on Thanos before losing his last power battery marker and then dying at the hands of Thanos. Flash and Thanos engage on the dam and Mr Mxyzptlk shows back up! However, he shows up adjacent to the antagonized figure before the chsoen figure takes a turn, so Flash sent him home every time by using the SA again and again with attacks of 1. Each time Mxy comes back, he must also leave in the same turn. However, this did help draw a lot of attacks off of the vulnerable Thanos. Thanos got lucky once and hit Flash for two wounds, but then Flash took his last turn without being bothered by Mxyzptlk, and so he punched Thanos in the chest with a normal attack for the win.
_____________________________________________________________
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes. 240 still seems spot on to me.
Map: Alkali Lake.
Units: Mr. Mxyzptlk, Batman, and Spider-Man VS Green Goblin, Joker, and Punisher.
Punisher wins with 4 wounds.
Mr Mx chooses Green Goblin to antagonize.
Joker puts orders on Spider-Man which encourages Spider-Man to go after Joker, but Green Gobby and Punisher were able to really surround him and stack wounds on, although GG did lose a couple of turns taking a couple of wounds from Mxy's antagonizing ways. Spider-Man is almost dead and GG is wounded and Joker is wounded, and then Punisher goes after Mxy and actually kills him with his first attempt from height using the assault riffle. Punisher then outranges Batman and takes him out as well with an initial 5 skull attack on the assault riffle, then the next turn Punisher's rocket launcher took bats out for good. Spider-Man kills Joker finally (man that guy gets some lucky defense on just 3 dice :?).
Spidey avoids tons of attacks from Punisher by swinging behind trees to avoid multiple attacks, so GG decides to counter this with his Pumpkin Bomb tactics but he is trumped up by Antagonizing Trickster and so GG dies. Punisher then uses his Assault Riffle once more to Kltpzyxm Mr M one more time (this time on the third shot). Spidey tries to fight back but eventually his luck wore off and Punisher won with 4 wounds.
_____________________________________________________________
- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes.
Map: Alkali Lake.
Units: Mr. Mxyzptlk, Red Skull, and Huntress (600) VS Catwoman, Iron Man, and Hawkgirl (610).
Catwoman and Iron man win with 7 wounds on Catwoman and 3 wounds on Iron Man.
Mr Mx chooses Catwoman to antagonize.
Iron Man flies out and takes height while Red Skull tells Huntress to take the road around the lake. Iron-Man hits Huntress but she survives. Huntress uses the road to sneak around and put 4 wounds on Hawkgirl. Hawkgirl then sweeps and with a HUGE ATTACK of 8, she rolls 6 skulls and kills Huntress. Red Skull moves out on his own but gets punked by Iron-Man on height advantage. Mxy starts stealing Orders and attacking and he manages to kill Hawkgirl. Catwoman attempts a turn after turn but fails over and over again taking a wound each time, pluse Mr. Mx is pouring wounds on her as well with his normal attack. But When she got a chance to fight, she whipped Mxy into shape won the game..
Hahma
February 4th, 2011, 11:36 AM
Seems like the changes after my first test have helped. He seemed pretty balanced in that first Army Test you did Griff. I hope to get my next two tests done this weekend. I'm going to play some Classic Scape tonight with my brother in-law and nephew, and finally get to try out some of the new DnD units I haven't tried yet. :D
IAmBatman
February 4th, 2011, 11:54 AM
Sounds like a fun game! :-)
Griffin
February 4th, 2011, 02:16 PM
OK, I ran that same villain army against the Xmen and had a blast. The villains won and it was very close.
Grundy and Lex are an amazing combination. Because you can avoid wound on Lex (an it is already hard to damage him) by destroying Grundy and then keep feeding Lex orders so that Grundy can keep coming back.
Also, Joker and Mr Mxyzptlk is a great combo. Joker can put the order markers for the round on Mxy's targeted hero for antagonizing trickster, then that target gets a bunch of opportunities to fail the roll, take damage, and lose a turn. Of course Mxy also removes orders from them if he rolls a blank, so there is a lot of tactical flexibility there with just order marker re-management. :up:
whitestuff
February 4th, 2011, 06:49 PM
He is looking like fun. :thumbsup:
Hahma
February 5th, 2011, 10:08 AM
Test sheet updated with Army Test 2. Looks good so far and is fun.
Hahma
February 5th, 2011, 10:21 AM
A couple questions:
The line for removing all wound markers in Antagonizing Trickster really only matters if he has his powers negated by Wonder Woman and would actually take a wound for a wound marker, because otherwise he can only be destroyed and not killed by taking wounds. Right? But then again, who puts a wound marker on a 1 life unit when they kill them? I don't. So maybe that line isn't necessary.
For KLTPZYXM I just wanted to make sure whether or not we wanted the opponent to have to roll 1 or more skulls for this to activate. I ran into a situation where Madame HYDRA whiffed attack, but he rolled defense anyway after rolling >4 on the D20. He got a couple blanks and was able remove OM3 from Madame HYDRA's card because of 5th Dimensional Being. Leaving it as is forces him to roll for KLTPZYXM because you have to complete the attack sequence by rolling defense dice, thus he has to roll D20 first and may die from a whiff attack. If it's activated when an opponent rolls 1 or more skulls, then Mix wouldn't die from a whiff attack.
ANTAGONIZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, remove all wound markers from this card and place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is on the battlefield, the chosen Unique Hero must immediately end its turn and receive one wound.
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card if at least one blank is rolled.
Griffin
February 5th, 2011, 12:01 PM
Yep, removing all wound markers is insurance for us mechanizers just in case he was negated and took a wound.
Mr M can now only remove orders from cards if he attacks. I thought I said that but I guess I only updated the first page.
Defense must always be rolled, regardless of the result of the attack.
SirGalahad
February 5th, 2011, 12:06 PM
In the last power, the "if" part about rolling a blank should come before the "then" part.
Griffin
February 5th, 2011, 12:14 PM
In the last power, the "if" part about rolling a blank should come before the "then" part.
I don't see a "then". Can you just type it up for me? Sorry, I just don't follow.
Hahma
February 5th, 2011, 12:16 PM
Yep, removing all wound markers is insurance for us mechanizers just in case he was negated and took a wound.
Mr M can now only remove orders from cards if he attacks. I thought I said that but I guess I only updated the first page.
Defense must always be rolled, regardless of the result of the attack.
1. That's kind of what I figured, just in case for people that are mechanizers. :D
2. I guess I missed that change because I changed my printed out sheet to reflect only 1 OM total could be removed and that KLTPZYXM was triggered vs. all attacks. I didn't re-print the first post because I totally didn't realize anything else was changed after my first test which resulted in some changes. It didn't matter too much really in this test as it only happened the one time with Madame HYDRA and she lost OM3. That was in Round 12 n turn 3 so she missed turn 5 but killed him on turn 3 of the next round. If anything, he could have died T5R12 instead of T3R13.
3. Yep, it's always fun when someone whiffs an adjacent attack vs. Captain America. :D
Griffin
February 5th, 2011, 12:19 PM
3. Yep, it's always fun when someone whiffs an adjacent attack vs. Captain America. :D
It really is. :twisted: Now that you bring it up, I think it is darn impressive that we have designed over 100 units and haven't used Counter Strike once.
Hahma
February 5th, 2011, 12:19 PM
In the last power, the "if" part about rolling a blank should come before the "then" part.
I don't see a "then". Can you just type it up for me? Sorry, I just don't follow.
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card if at least one blank is rolled.
Something like this Sir G?
5TH DIMENSIONAL BEING
If at least one blank is rolled when Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from that opponent's figure's card.
Hahma
February 5th, 2011, 12:21 PM
3. Yep, it's always fun when someone whiffs an adjacent attack vs. Captain America. :D
It really is. :twisted: Now that you bring it up, I think it is darn impressive that we have designed over 100 units and haven't used Counter Strike once.
Oh just wait, now that we're sick of the X OM in powers, I have to start using some Counter Strike. :p
Though we did do some variations of Counter Strike, but not verbatim. :)
SirGalahad
February 5th, 2011, 02:33 PM
Something like this Sir G?
5TH DIMENSIONAL BEING
If at least one blank is rolled when Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from that opponent's figure's card.
Yep, that's the ticket.
Hahma
February 5th, 2011, 04:19 PM
Mr M can now only remove orders from cards if he attacks. I thought I said that but I guess I only updated the first page.
I just got home from a bunch of errands Griff and missed your call as I had my phone charging. Anyway, I looked back over my notes and I think the 5th Dimensional activation from defense didn't really come up other than for Madame HYDRA that one time is because Doom attacked Mix with OM 3, so I didn't bother looking for blanks after rolling the d20 for KLTPZYXM because Doom didn't have any OMs to remove after that turn, so it didn't matter.
Hahma
February 6th, 2011, 06:35 AM
How did you play this guy Griff for your tests, did you have the defense activate 5th Dimensional Being or did you test him after you took that out? Your two tests seemed balanced and mine was as well with having the defense activate 5th DB, but only occurring once due to his ability to remove OM's with his attack and Antagonizing Trickster kind of makes you want to spread OM's around anyway. I think the defense trigger would mostly come into effect when the game was down to him vs one or two other units and they had to attack him.
Griffin
February 6th, 2011, 07:01 AM
I only used it on the Attack trigger for both tests. I actually kinda like it with just the Attack trigger, because he already has a defense trigger (before rolling defense) with Kltpzyxm. I think it is cleaner keeping the two powers separate.
Hahma
February 6th, 2011, 07:12 AM
Then that's how I'll run the third test. Like I said, the defense trigger only happened once where an OM could have been removed in that last test of mine and it was near the end of the game and didn't have an effect on the first 12 rounds and only delayed the possible end result by maybe a couple turns at most and only if Mix rolled 1-4 on the turn that Madame HYDRA missed. So really, AT and 5thDB with attack trigger are enough to cause OM issues for the other team.
Griffin
February 6th, 2011, 08:10 AM
Cool. Yeah I think he is rocking the game pretty hard right now, especially in the right army builds, but he is also feeling solid at 240, which I also love.
Hahma
February 6th, 2011, 11:11 AM
Just finished Army Test 3 for this guy and boy was it a nail-biter. I won't have time to complete the test sheet but I'll tell you what I can for now as the rest of the day will be quite busy.
Tested w/o defense trigger
Mixalot, Doomsday, Deathstroke, Doctor Light, Venom and Catwoman for 1395 points
vs.
Hal, Kyle, Guy, Kilowog and Green Construct Mech for 1400 points.
Let's just say that the Mixalot army is just plain nasty vs. the GL army.
Doomsday came back twice and with only Mixalot left, Doomsday was OM3 away from removing final wound to come back a 3rd time, when Guy whiffed his attack and Mix rolled a 3 for KLTPZYXM to die.
The survivors on T4R11 are:
Guy with 3 wounds and 2 BMs
Kyle with 3 wounds and 2 BMs
Hal with 3 wounds (2 from Antagonizing Trickster rolls) and 4 BM's left.
Hal was target of AT so he was hampered big time as he took 2 wounds from rolling 17+ and not only that, but if he rolled high enough for his Fearless Charge turn, he'd have to roll for AT before taking that turn, so he was really playing with fire a couple times.
Mixalot only attacked one time and stayed in his SZ. OM's were mostly placed on Doomsday and Deathstroke early, then Catwoman got involved with her Whip and Venom got an OM too. Doctor Light sat there. Mixalot certainly was effective in hampering Hal, as well as nearly allowing Doomsday to comeback a third time because Mix was rolling >4 vs. many attacks by the GL's, as the final 3 were ganging up on Mix in his SZ at the end.
I was ready to Overextend Guy to make another attack vs. Mix, but he rolled a 3 from the first attack (whiff) and died, ending the game. :D
Kind of funny how in my last two Army Tests, Mix died from whiffs. :D Though both games were extremely close and could have gone either way.
I like the stats/powers as is and think he's spot on at 240. Go Team :cheer:
Griffin
February 6th, 2011, 11:50 AM
Awesome! It looks like Mr Mxyzptlk is gonna be a home run. Thanks for all the work Hahma. :up:
IAmBatman
February 6th, 2011, 02:31 PM
Good work, guys. :-)
Griffin
February 6th, 2011, 10:24 PM
I just posted my last army test, and Hahma's last one is done just awaiting a writeup. Hahma, you can finish that up whenever. We basically just needed a full initial test to move forward. So, I propose we move to the ERB phase.
A3n
February 6th, 2011, 10:44 PM
Yea
GreyOwl
February 6th, 2011, 10:57 PM
yea
Hahma
February 6th, 2011, 10:58 PM
yea
IAmBatman
February 6th, 2011, 11:10 PM
Quick wording suggestion:
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from thate opponent's figure's card if at least one blank is rolled.
For copying and pasting:
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from that figure's card if at least one blank is rolled.
I just need to look over the tests more fully and you'll have my vote. :-)
IAmBatman
February 6th, 2011, 11:14 PM
Everything looks good. yea.
SirGalahad
February 7th, 2011, 12:54 AM
zfb
I mean, yea
whitestuff
February 7th, 2011, 01:30 AM
Yea
Griffin
February 7th, 2011, 08:23 AM
Spidey and Necro needed.
Griffin
February 7th, 2011, 08:27 AM
Quick wording suggestion:
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from thate opponent's figure's card if at least one blank is rolled.
For copying and pasting:
5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from that figure's card if at least one blank is rolled.
I just need to look over the tests more fully and you'll have my vote. :-)
Good call. It wasn't quite there, but I think I improved on what you suggested as well.
5TH DIMENSIONAL BEING
When rolling attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the defending figure's card if at least one blank is rolled.
I never cared much for the term "that figure" it generally sounds customy to me. Also, I think I helped clarify in the beginning, the timing of the event (on the attack roll) so players will be counting the blank on the attack roll not the defense roll.
IAmBatman
February 7th, 2011, 08:54 AM
Works for me. :-)
Hahma
February 7th, 2011, 09:25 AM
:up:
Hahma
February 7th, 2011, 01:14 PM
I updated test sheet with final army test results.
Spidey'tilIDie
February 7th, 2011, 01:48 PM
Just read over the playtest, he seems both well-rounded and fun to play. Great job capturing the theme here! Yea.
Griffin
February 8th, 2011, 12:12 PM
First one in and its a keeper. :D
Wow, you like to tackle the tough ones, don't you? I can't even imagine trying to pull this guy off, but this is sweet. Some comments:
For your viewing pleasure fine sirs, I present to you Mr. Mxyzptlk (mix-yez-pit-lick)
http://www.hcrealms.com/units/jl041.jpg
Background:
(INSERT BACKGROUND PICTURE FOR THE MINIATURE)
The figure used for this unit is a Heroclix figure from the Justice League set. Its model number and name is 041/Mr. Mxyzptlk.
NAME = MR. MXYZPTLK.
SECRET IDENTITY =
SPECIES = IMP
UNIQUENESS = EVENT HERO
CLASS = TRICKSTER
PERSONALITY = TRICKY
SIZE/HEIGHT = SMALL 3
LIFE = 1 [Why is this "1"? Just as a placeholder? Or is there another reason I'm missing? Seems like it should be "Special"--like what happens for a SA when one of the values is outside the normal range or indeterminate. Having it be 1 seems to lead toward confusion--unless I'm missing something, which is certainly possible...]
MOVE = 4
RANGE = 6
ATTACK = 4
DEFENSE = 4
POINTS = 240 [This is so hard to tell. This guy bends the rules in so many ways. I'm curious to see where this ends up. What a distinct unit...]
ANTAGONIZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, remove all wound markers from this card and place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is on the battlefield, the chosen Unique Hero must immediately end its turn and receive one wound.
[So, a crazy tough power, but appropriate. Basically, Mr. M "cancels out" one unit. You can almost totally avoid the worst of him, by just not using this Unique Hero--but that hurts you quite a lot. A great draft to force a heavy-hitter into quasi-retirement :smile:...]
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
[Appropriate and fair. This is new ground and may confuse some, but I don't see a better, clearer way. If people read the card, they should get it fine.]
5TH DIMENSIONAL BEING
When rolling attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the defending figure's card if at least one blank is rolled.
[So, this is the "meat" of this unit. You can sit a Hero and negate Mr. M's first power--but this will be the main harassing element of M--and quite a power! Ouch. Dund on super-drugs :grin:. It's crazy that the ability is automatic, no die roll, nothing--it just always works. This will be the hard part to gauge, imo, in terms of cost. Quite a wicked power. Of course, it, too, is "controllable" to some degree by spreading out markers, but still going to have impact.]
FLYING
SUPER STRENGTH
This is a great run at a really tough figure to put into Scape terms. I like it. I hope my comments are helpful and I look forward to (someday) seeing where this takes you.
A lot of potential. A lot of tricky points and potential snags. A fun concept.
Wish you the best with it!
V
:smile:Just to give you a taste of the future since you are digging this guy, Hahma and I both have done testing on him and we both agree in each test that 240 is spot on. Glad you like him. I spent a lot of time just thinking on how to conceptualize this unit. :D
IAmBatman
February 8th, 2011, 01:18 PM
Some thoughts in response ...
Maybe we should adjust KLTPZYXM to make his having one life make more sense?
Current:
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
Proposed change:
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk receives one wound. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
For copying and pasting:
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk receives one wound. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
Same exact effect, but justifies the 1 life.
For 5th Dimensional Being, 1Mmirg said "It's crazy that the ability is automatic, no die roll, nothing--it just always works."
I'm not sure that's exactly accurate. I mean, there's no additional roll for the power, but rolling blanks is hardly automatic.
A3n
February 8th, 2011, 03:49 PM
BTW just so it's said & not forgotten, we decided we would spell the Mr (& Dr) out, so that's going to need to be updated some time before carding.
Cheers
IAmBatman
February 8th, 2011, 03:56 PM
Agreed.
Griffin
February 8th, 2011, 10:07 PM
Some thoughts in response ...
Maybe we should adjust KLTPZYXM to make his having one life make more sense?
Current:
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
Proposed change:
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk receives one wound. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
For copying and pasting:
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk receives one wound. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
Same exact effect, but justifies the 1 life.
For 5th Dimensional Being, 1Mmirg said "It's crazy that the ability is automatic, no die roll, nothing--it just always works."
I'm not sure that's exactly accurate. I mean, there's no additional roll for the power, but rolling blanks is hardly automatic.
But it is an auto destroy power, not a wound power. I wouldn't want a Cop protecting and serving Mxyzptlk in that way. Everything that is needed is in the power as is.
Griffin
February 8th, 2011, 10:09 PM
BTW just so it's said & not forgotten, we decided we would spell the Mr (& Dr) out, so that's going to need to be updated some time before carding.
Cheers
I think we spell and abbreviate where appropriate, and I have never seen it spelled out for this guy. I don't see what the issue is it at all. It is perfect English and that is how it is written in the comics. :reapershrug:
IAmBatman
February 8th, 2011, 10:15 PM
I suppose the one life is just there in case he gets negated, then ...
Edit: Our C3G aesthetic thus far has been to spell out "Mister" and "Doctor." We've done it on every relevant card thus far. An inconsistency here wouldn't be something I'd be in favor of.
Griffin
February 8th, 2011, 10:45 PM
Edit: Our C3G aesthetic thus far has been to spell out "Mister" and "Doctor." We've done it on every relevant card thus far. An inconsistency here wouldn't be something I'd be in favor of.
Is it an inconsistency to spell the name of a character correctly though? I mean you can spell MR out, but I don't like that we have to especially when it isn't how the character's name is commonly spelled.
Griffin
February 8th, 2011, 10:46 PM
From SD.
For your viewing pleasure fine sirs, I present to you Mr. Mxyzptlk (mix-yez-pit-lick)
NAME = MR. MXYZPTLK.
SECRET IDENTITY =
SPECIES = IMP
UNIQUENESS = EVENT HERO
CLASS = TRICKSTER
PERSONALITY = TRICKY
SIZE/HEIGHT = SMALL 3
LIFE = 1
MOVE = 4
RANGE = 6
ATTACK = 4
DEFENSE = 4
POINTS = 240
ANTAGONIZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, remove all wound markers from this card and place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is on the battlefield, the chosen Unique Hero must immediately end its turn and receive one wound.
KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
5TH DIMENSIONAL BEING
When rolling attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the defending figure's card if at least one blank is rolled.
FLYING
SUPER STRENGTH
Nice translation of a character I wouldn't even have attempted to create myself. This guy gets across the annoying, hard to kill aspect of Mxyzptlk very well.
My comments:
ANTAGONIZING TRICKSTER
If you roll a 17 or higher and Mr. Mxyzptlk is on the battlefield, the chosen Unique Hero must immediately end its turn and receive receives one wound.
KLTPZYXM
Before rolling defense dice, Any time Mr. Mxyzptlk would take a wound or be destroyed, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.
(I think this would reduce questions about the effects of Whip and similar powers which prevent defense rolls.)
Also, you guys want to make sure that name is spelled right every single time. :wink:
Griffin
February 8th, 2011, 10:47 PM
I don't see anything that needs changing for playtesting.
I propose we move to playtesting phase.
Hahma
February 8th, 2011, 10:56 PM
YEA
We wanted the defense dice in there so he would have to roll the d20 for KLTPZYXM. If someone attacks him with an attack that doesn't allow him to roll defense dice, then he can't die because KLTPZYXM isn't triggered because he doesn't have to roll defense dice. So Punisher might not want to attack him with his Rocket Attack because a roll of 4 means Mix can't die. Though you'd rather attack with Assault Rifle and force Mix to roll the d20 3 times. :D
A3n
February 8th, 2011, 11:02 PM
Yea for playtesting. But Mr. is an abreviation of Mister plain & simple. We decided to spell Doctor out & we already have made the decision that Mr. for Mr. Fantastic is spelt out so the same will follow here.
Cheers
Hahma
February 8th, 2011, 11:12 PM
Yea for playtesting. But Mr. is an abreviation of Mister plain & simple. We decided to spell Doctor out & we already have made the decision that Mr. for Mr. Fantastic is spelt out so the same will follow here.
Cheers
So it should be MISTER MXYZPTLK then.
IAmBatman
February 8th, 2011, 11:23 PM
I think Sherman was correct with his change on Antagonizing Trickster.
I still favor Mister here.
Hahma
February 8th, 2011, 11:37 PM
I think Sherman was correct with his change on Antagonizing Trickster.
I still favor Mister here.
Yeah, the "receives one wound" is better than "receive one wound"
IAmBatman
February 8th, 2011, 11:39 PM
So ... nay for now.
whitestuff
February 9th, 2011, 02:32 AM
I've seen Mister spelled out before for this character... (http://superman.wikia.com/wiki/Mxyzptlk)
even on the dc wiki... (http://dc.wikia.com/wiki/Mister_Mxyzptlk_%28New_Earth%29)
After the wording issue is sorted, here's my Yea.
Hahma
February 9th, 2011, 08:07 AM
This vote is only for playtesting, slight wording tweaks that don't affect anything shouldn't hold this up. I'm sure the changes will be made before final editing. :D
SirGalahad
February 9th, 2011, 08:48 AM
So if Wonder Woman lassoes him with his 1 life, then he's pretty much toast?
And if Miss Scarlet curses him, he'd better not attack anyone with counter strike.
IAmBatman
February 9th, 2011, 08:55 AM
Incidentally, a single nay vote also doesn't hold up the vote for playtesting, but it does express my opinion that the LD should pay attention to the changes desired by the group.
GreyOwl
February 9th, 2011, 09:33 AM
yea, and I go for "Mister" for consistency.
Hahma
February 9th, 2011, 09:57 AM
So if Wonder Woman lassoes him with his 1 life, then he's pretty much toast?
And if Miss Scarlet curses him, he'd better not attack anyone with counter strike.
Yeah, you might want to keep him away from WW, though she's pretty nasty vs. 300-350 Green Lantern's too when she Lassos them. You could always try to discourage that or hinder it by designating WW for Antagonizing Trickster so she may take wounds and lose turns if she rolls a 17+ before taking a turn. Also, if she takes Mixalot out, as long as she is in play, she still has to roll d20 before taking any further turn and a 17+ brings Mixalot back into the game.
Agreed, he's not going to want to attack an adjacent figure that has Counter Strike if he fails his Curse roll, but he has a range of 6, so he can still attack a non-adjacent figure that has Counter Strike, unless the figure has ranged Counter Strike. :D
Incidentally, a single nay vote also doesn't hold up the vote for playtesting, but it does express my opinion that the LD should pay attention to the changes desired by the group.
Yeah, I forgot about that aspect, I usually think about it as disapproval rather than an attention getter. :oops:
Griffin
February 9th, 2011, 10:44 AM
This vote is only for playtesting, slight wording tweaks that don't affect anything shouldn't hold this up. I'm sure the changes will be made before final editing. :D
Exactly my thoughts. Wording issues can be worked out in the Final Editing phase. Though since the "receive one wound" thing is simple enough, I can fix it now. However, the Mister issue is one that bothers me, not because I have a problem with it for this card so much, but more because we HAVE to follow some silly precedent that we are setting for ourselves each time we create a card.
For those who want "Mister" spelled out, why is it so important to you? I am curious why that is a standard that you value.
IAmBatman
February 9th, 2011, 10:45 AM
Can't it be both? :-P
Edit: Since when is consistency a silly precedent? I think we're on two different wavelengths here.
Griffin
February 9th, 2011, 10:46 AM
So if Wonder Woman lassoes him with his 1 life, then he's pretty much toast?
Toast for now, though he can still come back if his chosen hero takes a turn.
And if Miss Scarlet curses him, he'd better not attack anyone with counter strike.Counterstrike can't hurt him unless he is currently negated, then if he dies, he can still come back unless it is a permanent negation (Morsebane).
Griffin
February 9th, 2011, 10:47 AM
Can't it be both? :-P
Edit: Since when is consistency a silly precedent? I think we're on two different wavelengths here.
I just don't see how the different spelling of the same English word is a consistency issue. I think all the words in the English language should serve us where appropriate. You seem to think that we are meant to be serving the words.
Griffin
February 9th, 2011, 10:50 AM
I went ahead and changed the name issue, because I care less about than others may.
IAmBatman
February 9th, 2011, 11:03 AM
Cool. Thanks. :-)
GreyOwl
February 9th, 2011, 12:12 PM
Well I think spelling is a consistency issue. We wouldn't use "color" on some cards and "colour" on others, would we? I see this as pretty much the same thing. I don't really care if it's "Mister" or "Mr.", but I think it should be consistent.
A3n
February 9th, 2011, 03:39 PM
And actually I was going to use Dr. but you were the one that convinced me that we should spell it out to be consistent with the official cards. YOU!
Spidey'tilIDie
February 9th, 2011, 07:17 PM
Yea. I think "Mr." is rarely spelled out because like his name, it has no vowels. But grammatically we all know it does, so, to me, I don't care that much either way. Though Mister Mxyzptlk spelled out looks weird with vowels. :reapershrug:
SirGalahad
February 9th, 2011, 08:50 PM
And actually I was going to use Dr. but you were the one that convinced me that we should spell it out to be consistent with the official cards. YOU!
We haven't released either one of them yet (____ Fantastic or ____ Doom), so if we chose to, we could use abbreviations.
A3n
February 9th, 2011, 10:36 PM
And actually I was going to use Dr. but you were the one that convinced me that we should spell it out to be consistent with the official cards. YOU!
We haven't released either one of them yet (____ Fantastic or ____ Doom), so if we chose to, we could use abbreviations.
Or _____ Light. :D
SirGalahad
February 9th, 2011, 11:07 PM
That one too, so we better decide soon.
GreyOwl
February 9th, 2011, 11:17 PM
Well like I said, I'm okay with either as long as we're consistent. "Mr." would take up less space on the card, if that's a consideration. Other than that, I can't think of any reason to choose one over the other. :shrug:
SirGalahad
February 9th, 2011, 11:27 PM
One advantage is that it would be easier for people to differentiate between original Doctor Doom and C3G Dr. Doom.
IAmBatman
February 9th, 2011, 11:35 PM
True. It would make our stuff seem less compatible with the official game ... but we're more and more becoming our own thing, so I'm not sure that's a problem.
It would get Dr. Doom and Doctor Doom around the "only one unique hero of the same name" rule, though, if that's an issue for anyone.
SirGalahad
February 9th, 2011, 11:39 PM
Some might have an issue with that.
IAmBatman
February 9th, 2011, 11:48 PM
Yeah, kind of what I was thinking. I think we should stay the course we're on and go with "Mister" here.
Griffin
February 10th, 2011, 12:33 AM
And actually I was going to use Dr. but you were the one that convinced me that we should spell it out to be consistent with the official cards. YOU!
Where has "MR" been used on any of our cards or official ones though? I had/have issue with the precedent that we must ALWAYS avoid abbreviations. I mean Sgt. Drake is abbreviated. My issue with the Doctor thing was that it has been done before, though one example is hardly worth calling a precedent in my mind.
Whatever though. I changed it, cause I care less. I just wanted to discuss the validity of the "precedent" but this thread isn't the place for it IMO, especially since there is no longer an issue. ;)
Griffin
February 10th, 2011, 12:39 AM
VOTED YEA
Griff
Hahma
A3n
Whitestuff
GreyOwl
Spidey'tilIDie
VOTED NAY
IamBatman
NOT YET VOTED
SirGalahad
Necroblade
Griffin
February 10th, 2011, 12:41 AM
If there is anything on the front page that you don't like and specifically would need changing before playtesting, please let me know.
SirGalahad
February 10th, 2011, 01:06 AM
Triple post much? :lol:
yea
IAmBatman
February 10th, 2011, 01:10 AM
I think we're solid now. :-)
Griffin
February 10th, 2011, 01:35 AM
VOTED YEA
Griff
Hahma
A3n
Whitestuff
GreyOwl
Spidey'tilIDie
SirGalahad
VOTED NAY
IamBatman
NOT YET VOTED
Necroblade
Sir G moved up and we are just waiting on Necro here or father time.
NecroBlade
February 10th, 2011, 08:00 AM
Yea
IAmBatman
February 10th, 2011, 11:36 AM
This passes to playtesting! Which means we pretty much just want to give the art guys a stab at the third test, right?
Hahma
February 10th, 2011, 11:53 AM
I thought Griff said something about Good Pig doing it. I don't know if GP volunteered to do it or if Griff volunteered him :D But yeah either way, one of those guys could do it to keep it in-house.
IAmBatman
February 10th, 2011, 11:53 AM
I hope not! I just pm'd the write up to Tickle to keep things moving. :-)
Griffin
February 10th, 2011, 01:37 PM
I do appreciate the help and support Bats, though you voted nay and kept it a nay even after I gave you what you wanted and asked if there was anything else I could do....
NAME OF THE TEST UNIT*Mr. Mxyzptlk
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS Just as annoying as he was in Superman Animated Series, minus the awful voice of Gilbert Godfried.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS. Thought it would be an issue, but since he is an Event Hero there isn't a problem
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.*
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS. Was a real pest to the other team.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
FAIL. It sucks losing all your OM's and slows down the game. This guy is plenty competitive, but I don't think I'd draft him or want my opponent to take him because it automatically handicaps the other player or vice versa. He consistently robs the other player of an OM 80% of the time he attacks and defends.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS. He's worth his points.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS. It really makes the opponent work to maneuver around him. They have to try not using Mr. M's chosen hero and avoid Mr. M if at all possible.
Army Test / Does it pass? PASS
ARMY TEST 1
Map: Platforms 5 & 6
Team 1: Wolverine, Silver Surfer, Capt. America 820pts
VS
Team 2: Mr. Mxyzptlk, Darkseid, Punisher 800pts
Mr. M chose Wolverine for his hero
R1 – Team 1 wins initiative. Silver Surfer flies up to the top of the tower. Darkseid moves up. Silver Surfer attacks Darkseid and misses then flies back. Darkseid uses Omega Beam on SS it's blocked and he takes a wound. SS moves up uses Cosmic blast on Darkseid gives him a wound. Mr. M moves up.
R2 – Team 2 wins initiative. Mr M attacks SS gives him a wound. SS attacks Mr. M and flies away. Mr M attacks Capt Am it's blocked. Capt Am moves uses Shield Throw on Mr. M and kills him. Darkseid uses Omega Beams on SS gives him 3 wounds. Wolverine rolls 17 and Mr. M is back. Wolverine attacks him rolls a blank and his X OM is removed.
R3 – Team 2 wins initiative. Darkseid engages SS and gives him a wound. SS runs to the top tower and uses Cosmic Blast on Darseid, biffs. Darkseid attacks SS and it's blocked. Capt Am attacks Mr. M and a blank removes X OM from Capt. Darkseid kills SS. Wolverine rolls 17 loses turn and takes a wound.
R4 – Team 2 wins initiative. Mr M flies to platform attacks Capt Am gets blank and removes OM 2. CA uses Shield Throw, Darkseid blocks, Mr M removes OM 3 from Capt. Darseid uses Omega Beam on Capt it's blocked and Darkseid takes a wound. Lost turn for Team 1. Darkseid engages Capt gives him 3 wounds. Lost turn for Team 1.
R5 – Team 2 wins initiative. Darkseid kills Capt. Wolverine engages Darkseid gives him a wound. Darseid puts 2 wounds on Wolverine. Wolverine puts 2 wounds on Darkseid. Darkseid puts 2 wounds on Wolverine. Wolverine kills Darkseid.
R6 – Team 1 wins initiative. Wolverine moves up. Mr. engages Wolverine on height gets a blank and removes OM 2. Turn lost for Team 1. Punisher moves up. Wolverine disengages Mr. M takes a wound. Punisher moves to height uses Assault Rifle on Wolverine gives him 2 wounds.
R7 – Team 2 wins initiative. Mr M puts 2 wounds on Wolverine and removes OM 2. Wolverine attacks Mr. M loses X OM. Mr. attacks Wolverine remove OM 3. Lost turn for Team 1. Punisher puts a wound on Wolverine. Lost turn for Team 1.
R8 – Team 2 wins initiative. Mr M attacks Wolverine and it's blocked. Wolverine attacks Mr M and kills him. Punisher puts a wound on Wolverine. Wolverine moves up. Punisher kills Wolverine.
Team 2 wins with full health Punisher in R8 T3
Total of 7 Turns/Order Markers lost to Mr. Mxyzptlk
Team 2 won initiative consistely and this let Mr. M remove OMs from ppl before they were activated. Mr. M was annoying! He really does nail the character theme. Seemed best to avoid him. End game he was awful against Wolverine. Removed a ton of OMs and slowed him to a crawl making him targeting practice for Punisher. Mr M won this game for Team 2. Wasn't sure if his attack wounded ppl as normal or just removed OMs. Assumed it did wound when reading the card closely.
ARMY TEST 2
Map: Platforms 5 & 6
Team 1: Mr. Mxyzptlk, Green Arrow(Oliver), Black Canary, Robin, Alfred, Batman(Terry) 910pts
VS
Team 2: Cyclops, Jean Grey, Colossus, Iceman, Nightcrawler 920pts
Mr. M chose Cyclops for his hero
R1 – Team 1 wins initiative. Mr. M moves up. Cyc rolls a 20, takes wound loses a turn. Mr. M moves up. Cyc move Colossus, uses Jean Grey to move up. Black Canary + Robin move up.
R2 – Team 1 wins initiative. Mr. M attacks COlossus gets 2 blanks and removes OM 1. Team 2 loses first turn. Mr. M engages Jean on height attacks her and it's blocked. Nightcrawler moves up, uses Teleport Barrage on Mr. M. Green Arrow moves up uses Skill Shot on Colossus, blocked. Iceman slides over and attacks Mr. M, blocked.
R3 – Team 2 wins initiative. Nightcralwer Teleport Barrage Mr. M loses OM 2. Mr. M puts 2 wounds on Jean and gets rid of OM 3. Lost turn for Team 2. Green Arrow moves up, skill shots Colossus, blocked. Lost turn for Team 2. Black Canary and Robin move up.
R4 – Team 1 wins initiative. Mr M. tries to move away gets Psionic Grip from Jean, he attacks Nightcrawler and removes OM 1. Lost turn for Team 2. Green Arrow skill shots Nightcrawler, he Evades to top of tower. Iceman slides to platform and attacks Mr. M loses X OM. Green Arrow attacks Iceman gives him 2 wounds. Cyc rolls 20, takes wound loses turn.
R5 – Team 1 wins initiative. Mr. M attacks Jean gives her a wound. Iceman attacks Black Canary misses. Black Canary engages Iceman gives him a wound. Green Arrow kills Iceman. Robin moves up attacks Jean and it's blocked. Colossus throws Nightcrawler at Green Arrow and gives him a wound. Batman moves up engages Nightcrawler and kills him. Robin grapples to platform attacks Jean from on height and kills her. Turn 3 lost for Team 2.
R6 – Team 2 wins initiative. Cyc Optic Blasts Black Canary and biffs. Mr. M flies up tower attacks Colossus and removes OM 3. Colossus attacks Mr. M. Batman engages Colossus attacks him and then flies away. Turn 3 lost for Team 2. Robin kills Cyclops.
R7 – Team 1 wins initiative. Black Canary and Robin move to corner Colossus. Colossus leaps off tower, disengages Mr. M takes no wounds! He attacks Batman and it's blocked. Batman and Robin attack Colossus and it's blocked. Colossus attacks Batman again and it's blocked.
R8 – R13 – Colossus manages to kill Black Canary and Green Arrow on the ground level in the next few rounds. Mr. M removes an OM from him every round while Batman and Robin attack him from a safe distance and finally take him out 5 rounds later.
Team 1 wins with full health Batman, Robin, Alfred, Mr. M in R13 T3
Total of 13 Turns/Order Markers lost to Mr. Mxyzptlk
Mr. Mxyzptlk was way too good in this game. He crippled X-Men by choosing Cyclops and wounding him twice when he tried to take a turn. He removed so many Order Markers it wasn't even fair for Team 2. Taking a wound and losing your turn seems like a really harsh penalty for rolling 17+. Basically you want to not use your chosen hero at all and ignore Mr. M until you absolutely have to kill him.
ARMY TEST 3
Map: Platforms 5 & 6
Team 1: Mr. Mxyzptlk, Deadpool, Bob, Harley, Angel, Pyro 890pts
VS
Team 2: Flash, Superman, Green Arrow, Black Canary 890pts
Mr. M chose Superman for his hero
R1 – Team 1 wins initiative. Mr. M moves up. Green Arrow moves up. Angel carries Deadpool on to the platform. Black Canary moves up. Bob moves up. Flash moves up.
R2 – Team 1 wins initiative. Mr. M moves up and attacks Flash. Green Arrow flubs his Skill Shot rolling a 1. Deadpool stays put on the platform. Harley moves up. Flash moves up to engage Harley and gives her a wound.
R3 – Team 1 wins initiative. Deadpool attacks Flash and gives him a wound, and then Flash speed dodges second attack. Harley engages Flash on height and attacks, it's blocked. Black Canary moves up. Angel carries Deadpool to the top of the tower. Black Canary climbs up the ladder after him. Deadpool attacks Green Arrow and kills him. Superman engages Deadpool and kills him.
R4 – Team 1 wins initiative. Pyro attacks Flash and it's blocked. Sups engages Angel and gives him 3 wounds. Pyro attacks Flash and he Speed Dodges away. Flash engages Bob and Harley and uses Fist Fusilade. He kills Bob and Harley evades. Harley bombs Flash and he evades. Flash runs to the top of the platform and gives Pyro 3 wounds.
R5 – Team 2 wins initiative. Sups rolls 17 Mr. M comes back. Sups kills Angel. Pyro engulfs Flash for a wound and uses his special attack for another wound. Flash uses special on Harley and kills her. Turn 2 lost for Team 1. Flash kills Pyro. Turn 3 lost for Team 1.
R6 – Team 2 wins initiative. Black Canary kills Mr. M.
Team 2 wins with full health Superman, Black Canary, and 3 wound Flash in R6 T1
Total of 0 Turns/Order Markers lost to Mr. Mxyzptlk
Great d20 rolls took out Mr. M on first try both times. He was a non-factor in this game and Team 1 was handicapped by the loss of 240 pts not doing anything. This game and the previous one show Mr. M to be pretty "swingy" due to the d20 rolls, either good or bad. Also, one lucky attack took out Deadpool who was the focal point of Team 1. It went down hill after that.
After playing him in 3 games my suggestion would be to widen the range for both killing and bringing Mr. M back 1-5, 16-20 ? and also reducing his attack/defense to 3 instead of 4, so as to not so reliably remove OMs. It slows down the game big time.
Griffin
February 10th, 2011, 01:43 PM
Mxy got owned in tests 1 and 3 and then took the show with test 2. And that all happened with GP playing with 5th Dimensional Being triggered by attack and defense.... which is weird cause that isn't what I sent him. I sent him the revised version.... I think.
Either way, I think there is plenty of data at this point to show his balance at 240, and it appears that he could have even been balanced at that cost or slightly higher with 5th Dimensional Being triggered by defense as well as attack.... but I prefer the current write up.
I propose we move to final editing.
Hahma
February 10th, 2011, 02:49 PM
yea
A3n
February 10th, 2011, 03:59 PM
Why was there only 1 playtest in the playtesting phase?
Griffin
February 10th, 2011, 04:04 PM
Mostly because Hahma and I started at the same time on the initial, and then we both started posting them at different times.
Either way though, 3 playtesters have playtested him and he seems balanced as is, and that is after 9 solid Army Tests.
A3n
February 10th, 2011, 04:13 PM
Mostly because Hahma and I started at the same time on the initial, and then we both started posting them at different times.
Either way though, 3 playtesters have playtested him and he seems balanced as is, and that is after 9 solid Army Tests.
It doesn't seem above board though, they were both initial tests still tweaking as you both went, before ERB, & the only test done in the playtest phase seems to have been with the non tweaked design.
All of this doesn't add up to a confident move to the next phase vote. :|
Griffin
February 10th, 2011, 04:27 PM
Mostly because Hahma and I started at the same time on the initial, and then we both started posting them at different times.
Either way though, 3 playtesters have playtested him and he seems balanced as is, and that is after 9 solid Army Tests.
It doesn't seem above board though, they were both initial tests still tweaking as you both went, before ERB, & the only test done in the playtest phase seems to have been with the non tweaked design.
All of this doesn't add up to a confident move to the next phase vote. :|
Look, a change was made to one mechanic, right before Hahma turned in his first test... I had my test wrapped up (just not typed completely) and was just waiting on Hahma... I could have moved to ERB with my own test, but I waited for Hahma.... maybe I shouldn't have. The simple take on this is: ALL of the tests are there, the minimum requirements have been met. However, since your not happy with the amount of testing or the fact that two initial testers tested during the initial phase, I will cancel this vote NOW and run some more tests and be back in a bit with more results and a new proposition later.
This Proposition is canceled for additional testing.
IAmBatman
February 10th, 2011, 05:01 PM
I do appreciate the help and support Bats, though you voted nay and kept it a nay even after I gave you what you wanted and asked if there was anything else I could do....
That's because it was irrelevant at that point. Changing the vote would've done nothing to shift progress one way or another. I was doing my best to let my words serve me instead of serving my words. ;-) I thought you'd be proud.
IAmBatman
February 10th, 2011, 05:03 PM
I would've been happy to vote yea on that proposal but for one thing ... GoodPig clearly tested an out of date design - and failed it based on the out of date items. I think we should send this out to Tickle and let him close it out.
Hahma
February 10th, 2011, 05:43 PM
I would've been happy to vote yea on that proposal but for one thing ... GoodPig clearly tested an out of date design - and failed it based on the out of date items. I think we should send this out to Tickle and let him close it out.
Yeah, well I guess I was too close to this since I got the feeling he was fine as is while testing. So I'll wait to see what else comes from Griff's testing and if Tickle can bang out a test fine. That said, I think he's fine as is, but will concede to the masses.
I guess I better stop doing another test then to avoid similar issues. ;)
Griffin
February 10th, 2011, 06:26 PM
I just added a fourth army test. He still looks very balanced which is nice for a SSE Event Hero.
Griffin
February 10th, 2011, 06:28 PM
I do appreciate the help and support Bats, though you voted nay and kept it a nay even after I gave you what you wanted and asked if there was anything else I could do....
That's because it was irrelevant at that point. Changing the vote would've done nothing to shift progress one way or another. I was doing my best to let my words serve me instead of serving my words. ;-) I thought you'd be proud.
I am not sure if your words were serving you well then if at that point they no longer reflected your point of view. ;)
The other point that it would have served would have been for you to show your support of the design to me, especially after making the comment about how you not voting in favor may not be necessary for the design now, but it should be a clear sign to the LD how you feel.
Griffin
February 10th, 2011, 06:30 PM
I will run a few more tests tonight I guess. I just don't want this to get into too many hands since it is a SSE and all. :)
IAmBatman
February 10th, 2011, 06:56 PM
If you'd read my other posts, you would've known where I was at. :-)
Griffin
February 10th, 2011, 10:37 PM
If you'd read my other posts, you would've known where I was at. :-)
And yet your vote did not match where you now suggest you "were"...
Griffin
February 10th, 2011, 10:54 PM
The 5th test is up and I am happy with the testing. I propose we move to Final Editing Phase.
NecroBlade
February 10th, 2011, 11:52 PM
Sorry Grif, but nay. We're supposed to have two full playtests by people other than initial playtester(s). We still only have one with a flawed version of the card.
Hahma
February 11th, 2011, 07:06 AM
Well mine should be considered the initial playtest since it was started before changes were made and adjusted during the testing. Griff's should be one of the required tests thereafter since his are all done after tweaking. Good Pig's were tested with the wrong info and if this were any other design we'd kick it back out to have it tested again correctly. Whereas I know we've had to accept a poor playtest before, we haven't accepted one that was tested with the wrong info on it and that's the only difference. I was actually setting up to do another test on him tomorrow morning to add more test info, but that wouldn't help as it would still end up being two people testing the right info.
When changes were made to MODOK, we had me, Bats and Griff retest him. When I revamped Ultron, we sent him back out for testing.
Sorry Griff, as much as I'd like to yea this guy, because I believe he's balanced at 240, our precedents are such that we really shouldn't allow only 2 testers pass it with the correct info when one of those testers was the initial tester. It's one thing if the info is changed after the initial tester, which happens often, but GoodPig not having the right info really wasted a test here if we are going to follow procedure.
Griffin
February 11th, 2011, 07:50 AM
I don't understand. This is a Super SECRET Exclusive, and between two of our three most trusted playtesters here, we have 8 army tests and both testers saying that he is balanced..... Why can't we trust the results and facts... and each other, especially for a Super SECRET Exclusive?
I guess I will kick this out to playtesting then, since Bats already hinted at it to the testers anyways....
SirGalahad
February 11th, 2011, 08:05 AM
Will it solve the problem if I take him on?
Hahma
February 11th, 2011, 08:17 AM
Will it solve the problem if I take him on?
I think it would alleviate everyone's concerns.
To that end, I was starting ****, but Spidey is starting her as well. So I will stop testing *** because there shouldn't be two tests done until after ERB. So after Spidey gets the initial playtest done, we really should kick it out to public testers as there hasn't been anything for them for awhile. Even though I have the time right now to test her, it would be wasted if changes were made after ERB and truthfully not the right habit we need to get into.
SirGalahad
February 11th, 2011, 08:18 AM
OK, should have some time this weekend.
IAmBatman
February 11th, 2011, 08:46 AM
I don't understand. This is a Super SECRET Exclusive, and between two of our three most trusted playtesters here, we have 8 army tests and both testers saying that he is balanced..... Why can't we trust the results and facts... and each other, especially for a Super SECRET Exclusive?
I guess I will kick this out to playtesting then, since Bats already hinted at it to the testers anyways....
I didn't hint at it to the testers, just the art department (who were going to see it on the server anyway). I'll test him today.
Griffin
February 11th, 2011, 08:52 AM
I don't understand. This is a Super SECRET Exclusive, and between two of our three most trusted playtesters here, we have 8 army tests and both testers saying that he is balanced..... Why can't we trust the results and facts... and each other, especially for a Super SECRET Exclusive?
I guess I will kick this out to playtesting then, since Bats already hinted at it to the testers anyways....
I didn't hint at it to the testers, just the art department (who were going to see it on the server anyway). I'll test him today.
OK, cool. I didn't want to send it to the public, but I would have if necessary.
SirG, thanks for the addition, but if Bats can do it today, I am gonna go with the fastest horse.
IAmBatman
February 11th, 2011, 09:23 AM
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT (MISTER MXYZPTLK)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
It's streaky and kind of annoying at times, but that's what Mxy is, so if we're going to do him, I can't think of a better way. PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS Especially against heavy hitters.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________
- Army Test/ Does it pass? PASS
Map: Platforms 5 and 6
Units: Mister Mxyzptlk (240), Speedy, Lex Luthor Battlesuit vs. Superman and Batman (600)
Mxy chose Superman for his Antagonizing Trickster. Mister Mxy wins with full life (obviously) on Turn 2 of Round 6. He put the last wound on Batman and took an Order Marker off of Batman early, reducing Batman's effectiveness to two wounds on Lex. Then he put all 7 wounds on Superman, including 5 from Antagonizing Trickster. He never rolled low enough to hit Kltpzyxm. Not an ideal match up for Superman, especially when Mxy's D20 rolls are good. The annoying part was it felt like Superman had zero recourse.
_____________________________________________________________
- Army Test/ Does it pass? PASS
Map: Platforms 5 and 6
Units: Mister Mxyzptlk (240), Loki vs. Green Arrow, Black Canary, and Supergirl
Supergirl won this after 7 Full Rounds with 4 wounds. Mxy chose Supergirl as his unique hero and put 3 wounds on her with Antagonizing Trickster (Loki put on the other). Mxy also put one wound on Green Arrow with his normal attack, removed two Order Markers over the course of the game, got destroyed in Round 3 and came back in Round 4, and finally rolled a 4 to end it in round 7.
_____________________________________________________________
- Army Test/ Does it pass? PASS
Map: Platforms 5 and 6
Units: Mister Mxyzptlk (240), Street Thugs x3, Black Mask, Riddler, Joker, and Lex Luthor (995) vs. Professor X, Cyclops, Blob, Iceman, Jean Grey, and Angel (995)
Mxy chose Blob here, knowing his team didn't have any special attacks to hurt the big guy, but it turned out to be the wrong choice, as Blob was too easy for the X-Men to avoid taking turns with. The X-Men rolled in this one, with an unlucky D20 roll destroying Mxy in round 3 before he could ever make a dent, and him never coming back despite Joker putting Order Markers on Blob a few times in hopes that Mxy would hit his roll. The X-Men won on Turn 1 of Round 8 with 3 life on Blob, 2 life on Prof X, 1 life on Jean, and 3 life each on Cyclops, Angel, and Iceman.
Mister Mxyzptlk lives and dies by the D20. He felt fine at 240 to me.
SirGalahad
February 11th, 2011, 09:35 AM
I don't understand. This is a Super SECRET Exclusive, and between two of our three most trusted playtesters here, we have 8 army tests and both testers saying that he is balanced..... Why can't we trust the results and facts... and each other, especially for a Super SECRET Exclusive?
I guess I will kick this out to playtesting then, since Bats already hinted at it to the testers anyways....
I didn't hint at it to the testers, just the art department (who were going to see it on the server anyway). I'll test him today.
OK, cool. I didn't want to send it to the public, but I would have if necessary.
SirG, thanks for the addition, but if Bats can do it today, I am gonna go with the fastest horse.
No worries.
IAmBatman
February 11th, 2011, 09:37 AM
I think by the time you're able to get a test in, though, the Grenades in the public design will be needing one ...
IAmBatman
February 11th, 2011, 11:11 AM
Two army tests down, one to go!
Griffin
February 11th, 2011, 11:19 AM
Great tests so far.... but man I am tired of Superman getting owned all the time. :?
Next test should be a lot of fun and a challenge for both sides, But with all that Order Marker remanagement of Team Luthor, he definitely has the "X" factor here, not Professor X. - Yes, Team Luthor because.... well he is Lex Luthor. :twisted:
IAmBatman
February 11th, 2011, 11:56 AM
Nah, X-Men destroyed 'em. Bad D20 luck for Mxy. The sheet is updated and here's my yea for moving to Final Editing at 240! :-)
Hahma
February 11th, 2011, 01:25 PM
Great tests so far.... but man I am tired of Superman getting owned all the time. :?
Well in this type of battle with only 600 point armies, Supes being 400 points is going to be the main target of Mix and once Batman would be killed then Supes has to roll the d20 every turn and chances are he's going to take a few wounds and Mix can attack Supes and remove OM's. In a low pointed army, you might be better off going with more heroes to spread OM's around. You can also use some Vigilante/Robin action because even if the Vigilante's turn is ended by AT, Robin still gets to take his turn. Have a bunch of close to same value heroes for Mix to have to choose for AT and then the wound or loss of OM wouldn't be as dramatic as with Supes.
Nah, X-Men destroyed 'em. Bad D20 luck for Mxy. The sheet is updated and here's my yea for moving to Final Editing at 240! :-)
Well considering we have a third playtest done and tested with the right info, I'll give my YEA as well. There should be no further issues holding this guy up from final editing. Though I don't have the mini so I don't have pictures of him. Hopefully Spidey has the mini and can get a photo.
GreyOwl
February 11th, 2011, 02:32 PM
Yea
A3n
February 11th, 2011, 04:57 PM
Thank you all for humouring me, I just wasn't feeling comfortable with the amount of testing & the only other (non initial) testing being done on the old design. You have my YEA for the Superman killer.
Griffin
February 11th, 2011, 05:09 PM
Thanks Bats, Hahma, A3n, and Necro for the support of a cleanly processed Mxy. I really thought on the SSE some rules could be bent a bit, but either way, here we are and things seem to be undisputably OK. And that is All Good. :D:up:
Yea ~ putting this back on track
Griffin
February 11th, 2011, 05:17 PM
http://i651.photobucket.com/albums/uu234/hsgriffin/BatmanKnightfall011.jpg?t=1297462587
http://i651.photobucket.com/albums/uu234/hsgriffin/BatmanKnightfall013.jpg?t=1297462588
Griffin
February 11th, 2011, 06:07 PM
I have two comic pics on the front page... but it is slim pickings.
GreyOwl
February 11th, 2011, 06:09 PM
Unfortunately, I think both of those pics are too small.
Griffin
February 11th, 2011, 06:16 PM
Maybe I can scan a comic later.
GreyOwl
February 11th, 2011, 06:25 PM
Okay, let me know. I can probably make this for you over the weekend. Any idea of a background you want for the mini?
A3n
February 11th, 2011, 08:24 PM
http://i651.photobucket.com/albums/uu234/hsgriffin/BatmanKnightfall011.jpg?t=1297462587
http://i651.photobucket.com/albums/uu234/hsgriffin/BatmanKnightfall013.jpg?t=1297462588
Where's the colour definition????
You need more sunlight.
Cheers
whitestuff
February 11th, 2011, 10:06 PM
He seems sufficiently annoying... Yea
SirGalahad
February 11th, 2011, 10:19 PM
yea
Griffin
February 12th, 2011, 03:07 AM
http://i651.photobucket.com/albums/uu234/hsgriffin/BatmanKnightfall011.jpg?t=1297462587
http://i651.photobucket.com/albums/uu234/hsgriffin/BatmanKnightfall013.jpg?t=1297462588
Where's the colour definition????
You need more sunlight.
Cheers
I didn't even review these. I had a couple of minutes before leaving so I took these just as the sun was setting behind the hills.
Spidey'tilIDie
February 12th, 2011, 06:17 AM
Yea. Sorry, thought I'd already voted here.
NecroBlade
February 12th, 2011, 11:12 AM
Yea
IAmBatman
February 12th, 2011, 11:15 AM
This passes to final editing!
A3n
February 12th, 2011, 03:59 PM
GO was going to do this one wasn't he.
I actually moved this out to the AD & started typing a post to say who wants it then remembered. :duh:
GreyOwl
February 12th, 2011, 04:39 PM
Yes, I can do it. Just waiting on Griffin to scan a new comic picture, and for someone to retake the mini photos with better lighting.
IAmBatman
February 12th, 2011, 05:55 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
A3n
February 12th, 2011, 06:57 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
I know Griff can beat his own pictures there, if he gets the time when the sun is still up :p.
Cheers
Hahma
February 12th, 2011, 07:15 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
I know Griff can beat his own pictures there, if he gets the time when the sun it's still up :p.
Cheers
Well then you know more than I want to know A3n :p
GreyOwl
February 12th, 2011, 07:21 PM
I am not, repeat not, putting a picture of that on a card! :p
A3n
February 12th, 2011, 07:26 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
I know Griff can beat his own pictures there, if he gets the time when the sun it's still up :p.
Cheers
Well then you know more than I want to know A3n :p
:rofl:
Griffin
February 12th, 2011, 08:08 PM
You guys are nuts. :p
I will get a scan and new pic in tomorrow. Thanks for the help.
Hahma
February 12th, 2011, 08:13 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
I am not, repeat not, putting a picture of that on a card! :p
I certainly hope not, though maybe a Glyph? :p
You guys are nuts. :p
Sanity is overrated. :D
IAmBatman
February 12th, 2011, 08:59 PM
What about whose nuts? You guys have a sense of humor that's hard to beat! :-D
GreyOwl
February 12th, 2011, 10:35 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
I am not, repeat not, putting a picture of that on a card! :p
I certainly hope not, though maybe a Glyph? :p
That would surely be an equipment glyph. ;)
Hahma
February 12th, 2011, 11:21 PM
I don't think I can beat the pictures Griff posted, so I can't be of help on that one.
I am not, repeat not, putting a picture of that on a card! :p
I certainly hope not, though maybe a Glyph? :p
That would surely be an equipment glyph. ;)
But who'd want to equip it or fight for it? :puke:
SirGalahad
February 13th, 2011, 10:59 AM
I am not, repeat not, putting a picture of that on a card! :p
Halleluiah! to that
(It is Sunday after all)
Spidey'tilIDie
February 13th, 2011, 05:01 PM
I see I didn't miss much here. :rolleyes: Actually reading it made me green (just not sure if I am sick or if its envy because I like to come up with those funny edits! ;) )
Griffin
February 22nd, 2011, 02:38 AM
I scanned some comic art and took some pictures. I hope some of this is useful.
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/scan1.jpg?t=1298359299
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/scan2.jpg?t=1298359300
http://upload.wikimedia.org/wikipedia/en/3/3e/Mxyzptlk.PNG
http://thecase.files.wordpress.com/2008/02/cover.jpg
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/DSCF0334.jpg?t=1298359114
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/DSCF0335.jpg?t=1298359109
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/DSCF0338.jpg?t=1298359105
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/BatmanKnightfall011.jpg?t=1298359408
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/BatmanKnightfall013.jpg?t=1298359404
Background:
http://i651.photobucket.com/albums/uu234/hsgriffin/Mister%20Mixyzptlk/Sky-Fluffy-Clouds.jpg?t=1298360216
A3n
February 22nd, 2011, 03:42 AM
The first photo looks usable. As far as the comic goes though, I like the 3rd one except it doesn't have a background.
Cheers
Griffin
February 22nd, 2011, 04:58 AM
Thanks.
Good Pig, can you handle this for me please?
Good Pig
February 22nd, 2011, 08:24 AM
Thanks.
Good Pig, can you handle this for me please?
On it :up:
IAmBatman
February 22nd, 2011, 09:49 AM
Glad to see this moving again! :-)
tcglkn
February 22nd, 2011, 03:19 PM
I got this for you Griff
Spidey'tilIDie
February 22nd, 2011, 03:42 PM
Thanks.
Good Pig, can you handle this for me please?
On it :up:
I got this for you Griff
Ooooo, Now we have Sidekicks fighting to make cards!
Welcome to...
THUNDERDOME!!!
http://www.bolgernow.com/blog/wp-content/uploads/2009/03/thunderdome.jpg
tcglkn
February 22nd, 2011, 03:46 PM
Griff asked me to since GP is busy with Fan4 stuff.
A3n
February 22nd, 2011, 03:49 PM
I got this for you Griff
I don't see anything there :confused:
tcglkn
February 22nd, 2011, 04:20 PM
Try now. ;)
I meant I was gonna start working on it earlier. I was just letting Griff know I got his message and subscribing to the thread.
<IMG Snip>
IAmBatman
February 22nd, 2011, 05:04 PM
Heh ... that comic art looks so Scrooge McDuck goofy ... but for this character that actually really works for me. :-)
Scapemage
February 22nd, 2011, 05:34 PM
This design looks really fun and interesting. I thought Greyowl was carding it, but I was obviously wrong. Another mini added to my want list.
tcglkn
February 22nd, 2011, 05:48 PM
I'm a fan of the goofy art work as well. :)
GreyOwl
February 22nd, 2011, 05:49 PM
I was planning on doing it, but then Griffin asked GP, and he was busy, then tickle took it. :shrug:
I'm not sure I like the border and panel colors on this. It might look better if you took the colors of the comic image instead of the mini. The ones on the mini look a little washed out (which works in the cloud background, but not so much on the border/panel).
Griffin
February 22nd, 2011, 05:57 PM
Great job here Tickle!
Like GO said, use the sharper colors from the comic for the panel and border. Currently it looks really faded and pastel like.
tcglkn
February 22nd, 2011, 06:04 PM
Great job here Tickle!
Like GO said, use the sharper colors from the comic for the panel and border. Currently it looks really faded and pastel like.
I'll fix this in a bit. I preferred the colors in the comic art but I was just following A3n's standard.
Anything else I need to change.
Griffin
February 22nd, 2011, 08:15 PM
Yeah, as soon as the colors are fixed, this card can move towards completion.
tcglkn
February 22nd, 2011, 08:41 PM
Shouldn't "wound markers" be capitalized and shouldn't we drop the "a" before "17 or higher" and "1-4"?
IAmBatman
February 22nd, 2011, 08:48 PM
Yes, definitely drop the "a" before the numbers! :-) And, yeah, I think you looked up the Wound Markers thing yesterday, right, and capitalized is the precedent.
tcglkn
February 22nd, 2011, 08:57 PM
Yes, the Wound Markers is capitalized on C3G cards. (At least the ones I checked and the official Marvel cards set the precent. So if there are some that aren't capitalized, they are wrong. :))
IAmBatman
February 22nd, 2011, 08:59 PM
Well I think those changes are good ones to make, then. :-)
tcglkn
February 22nd, 2011, 09:13 PM
Add this to the OP and delete these links. I removed the cards from my other post already. (I had the changes made before I asked :p)
<IMG snip>
Griffin
February 22nd, 2011, 09:13 PM
Both of those are C3G aesthetics that I am still getting used to, but on official cards, either way is fine. I will update the front page, hoping that this card will be finished tonight. :pray:
Griffin
February 22nd, 2011, 09:14 PM
Oh, thanks. :ninja:
Griffin
February 22nd, 2011, 09:18 PM
Wait a minute. Shouldn't the "a" be there when it is an "a 17 or higher" situation. Also, the "a" was dropped from one part of the Antagonizing Trickster power, but not the first part.
tcglkn
February 22nd, 2011, 09:21 PM
Wait a minute. Shouldn't the "a" be there when it is an "a 17 or higher" situation. Also, the "a" was dropped from one part of the Antagonizing Trickster power, but not the first part.
I think not, there should only be an a/an when there is only a single number.
My bad. I'll fix it. :)
Griffin
February 22nd, 2011, 09:27 PM
Apparently not though. First post updated with correct text.
tcglkn
February 22nd, 2011, 09:40 PM
Apparently not? :confused:
Updated the JPGs and PDFs with correct text.
SirGalahad
February 22nd, 2011, 10:03 PM
We removed all articles before numbers on all the Fan4 cards.
Also, since we're still editing, I think the 2nd half of the "if" part of 5th Dimensional Being should be in front of the "then" part, like this:
5TH DIMENSIONAL BEING
When rolling Attack dice against an opponent's figure, if at least one blank is rolled, you may remove one unrevealed Order Marker at random from the defending figure's card.
Random side note:
If somebody mixes and is foolish enough to Negate this guy, there's no way he can be destroyed.
tcglkn
February 22nd, 2011, 10:05 PM
Random side note:
If somebody mixes and is foolish enough to Negate this guy, there's no way he can be destroyed.
You can only Negate Unique figures. ;)
SirGalahad
February 22nd, 2011, 10:06 PM
Thank goodness.
tcglkn
February 22nd, 2011, 10:20 PM
Haha I agree. Although if he was negated then his power that said he can only be destroyed in this way would also be negated.
Anyhow, made the update you requested SirG.
A3n
February 22nd, 2011, 10:56 PM
Sorry if I missed this discussion, but why has Mr Myx got superstrength?
tcglkn
February 22nd, 2011, 10:57 PM
Sorry if I missed this discussion, but why has Mr Myx got superstrength?
As far as I understand he can do pretty much whatever he wants.
IAmBatman
February 22nd, 2011, 10:58 PM
Yeah, pretty much - that's his character. :lol:
Griffin
February 22nd, 2011, 11:30 PM
Looks great!
I propose this move to On Deck.
IAmBatman
February 22nd, 2011, 11:33 PM
yea.
GreyOwl
February 22nd, 2011, 11:42 PM
yea
Hahma
February 22nd, 2011, 11:42 PM
yea
A3n
February 22nd, 2011, 11:50 PM
Sorry if I missed this discussion, but why has Mr Myx got superstrength?
As far as I understand he can do pretty much whatever he wants.
Yeah, pretty much - that's his character. :lol:
That's not doing it for me. :|
Please give me better justification before I provide a yea.
Cheers
Griffin
February 22nd, 2011, 11:53 PM
Sorry if I missed this discussion, but why has Mr Myx got superstrength?
As far as I understand he can do pretty much whatever he wants.
Yeah, pretty much - that's his character. :lol:
That's not doing it for me. :|
Please give me better justification before I provide a yea.
Cheers
He is a being from the 5th dimension which means that he can manipulate our world in any way that he so chooses, including punch someone with abnormal strength, NEVER take falling damage, and easily lift something like a car.
IAmBatman
February 22nd, 2011, 11:54 PM
How's this?
Mr. Mxyzptlk has access to Fifth Dimensional technology that appears to be magical to Third Dimensional beings. His abilities are limited only by his willpower (he could, for example, make Superman morbidly obese by snapping his fingers). His only apparent weakness is that he is shunted back to the Fifth Dimension whenever he speaks his name backwards. Mxyzptlk's gullible nature often makes it easy for Superman or other individuals to trick him into doing so. However, this is merely a temporary deterrent.
A3n
February 23rd, 2011, 12:03 AM
But that doesn't explain why in the HS game mechanics he shouldn't be subjected to falling damage & the other abilities afforded one with SS.
IAmBatman
February 23rd, 2011, 12:05 AM
"His abilities are limited only by his willpower" ... so he's essentially got the same powers as the Green Lantern ring in his grasp.
Griffin
February 23rd, 2011, 12:08 AM
But that doesn't explain why in the HS game mechanics he shouldn't be subjected to falling damage & the other abilities afforded one with SS.
What do Australians call people who smoke crack cocaine? Because we just call them crack heads. :p
The guy is a master of manipulation of ALL things on our planet. There is virtually nothing he can't do.... he is god-like in every way except that he must return to his own dimension when he is tricked into saying his own name backwards.
IAmBatman
February 23rd, 2011, 12:09 AM
There's no way on Earth to possibly even hurt the guy ... only to get rid of him temporarily ... how the heck could he take falling damage? All you'd have to do is give him one wound from falling damage and he'd be dead ... how broken would that be?
From both a thematic and mechanical perspective, I think you're crazy not to see the value of Super Strength here, A3n ...
Aldin
February 23rd, 2011, 12:12 AM
Can I ask a quick question? Could he pick an event hero as the object of Antagonizing Trickster?
~Aldin, extradimensionally
IAmBatman
February 23rd, 2011, 12:13 AM
Says "unique hero" on the card, so no. :-) I think that if we'd gone "event hero" it might've had troubles with the mirror test, among other possible issues.
Aldin
February 23rd, 2011, 12:15 AM
Says "unique hero" on the card, so no. :-) I think that if we'd gone "event hero" it might've had troubles with the mirror test, among other possible issues.
Does that mean that any card that refers to a unique hero has no effect on event heroes?
~Aldin, who just might have to start his own C3G definitive list of definitive lists
tcglkn
February 23rd, 2011, 12:16 AM
Does that mean that any card that refers to a unique hero has no effect on event heroes?
~Aldin, who just might have to start his own C3G definitive list of definitive lists
Yes. And SirG has one of those.
IAmBatman
February 23rd, 2011, 12:18 AM
Says "unique hero" on the card, so no. :-) I think that if we'd gone "event hero" it might've had troubles with the mirror test, among other possible issues.
Does that mean that any card that refers to a unique hero has no effect on event heroes?
~Aldin, who just might have to start his own C3G definitive list of definitive lists
Absolutely correct. There's nothing in the Event Hero rules giving them equivalency to Unique Heroes. That's an Uncommon Hero thing.
http://www.heroscapers.com/community/showpost.php?p=1245459&postcount=216
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