View Full Version : GenCon 2011 - Heroscape Events: question and answer
Rÿchean
January 23rd, 2011, 10:35 PM
Thursday Aug 4th 10am - Heroscape - Capture the Flag
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Each player will have a Glyph of Brandar to defend. Players can win by ending a turn with one of their figures unengaged and on the opponent’s Glyph. Tournament is played in one hour rounds. Prizes will be awarded.
Thursday Aug 4th 10am - Heroscape - Heat of Battle
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Players take turns placing a card’s worth of units, unengaged, on an empty space. Battle begins after all units have been placed. Tournament is played in 1 hour rounds. Prizes will be awarded.
Additional information: Players will roll the D20 to see who places their first card's worth of units. The D20 roll winner can defer, if they choose. The player who places units second will have initiative for the first round.
Thursday Aug 4th 3pm - Heroscape - Treasure Quest
Secure the most Treasure Glyphs to win! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 500 point Heroscape army, no Marvel. Army size is limited to 16 hexes. Tournament is played in one hour rounds. Prizes will be awarded.
Thursday Aug 4th 3pm - Heroscape - Smack Down
All out War! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 500 point Heroscape army. Marvel allowed; army size is limited to 24 hexes. Tournament is played in one hour rounds. Prizes will be awarded.
Friday Aug 5th 10am - Heroscape - Slugfest
Packing a Punch! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 480 point Heroscape army, Marvel allowed; army size is limited to 24 hexes. Units with Range 1 receive an additional attack dice, when making a normal, adjacent attack. Tournament is played in one hour rounds. Prizes will be awarded.
Friday Aug 5th 10am - Heroscape - 3 Pack Draft
Texas Style! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring 3 "packs" worth of figures and cards (Rotv/Sotm=3;Large Hero/BftU=2; Boosters=1) to be pooled with their opponent's. At least one pack must have uniques, but no duplication of unique pack is permitted. Players then Draft a 420 pt army using standard drafting rules. Tournament is played in one hour rounds. Prizes will be awarded.
Additional information: The player who rolls highest drafts first and selects one card from the combined pool of cards. After the first selection, players alternate, drafting 2 cards per drafting turn. Players place units in their start zones as they draft them.
Friday Aug 5th 3pm - Heroscape - Championship: Day 1
The Main Event! Open to all players, 72 positions. 5 round swiss style tournament with the top 16 players advancing to Day 2. Players bring a pre-drafted 500 point Heroscape army, (no Marvel) army size is limited to 24 hexes. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.
Saturday Aug 6th 10am - Heroscape - Championship: Day 2
Reverse the Whip!! Day 2 players bring the same army they played on Day 1. Players will be switching armies with their opponent for every match. Can you beat the army that got you to Day 2? four times in a row? Others will be using your figures and cards; if you don’t want people touching your stuff, do not play in this event. No Reinforcements this year!
Saturday Aug 6th 10am - Heroscape - Dragon's Hoard
Hoard the Treasure! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 480 point Heroscape army, no Marvel. Your army MUST include at least one Unique, Dragon Hero. Army Size is limited to 24 hexes. A player can instantly win if a Dragon they control holds 3 Treasure glyphs. The tournament is played in one hour rounds. Prizes will be awarded.
Saturday Aug 6th 10am - Heroscape - 4x4 400
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring FOUR, pre-drafted 400 point Heroscape armies, no Marvel. Army Size is limited to 24 hexes. No card can be used more than once across all 4 armies; multiple commons allowed. Players assign the value 1 - 4 to their armies; army # will be drawn at random each round until all 4 are used. The final will be Pick Your Poison. Prizes will be awarded.
Saturday Aug 6th 3pm - Heroscape - General Wars
War of the Valkyrie Generals! Players bring a pre-drafted 500 point Heroscape army, no Marvel. Army Size is limited to 24 hexes. All Army Cards MUST be from the same Valkyrie General. The Valkrill units will be classified as Utgar for this event. The tournament is played in one hour rounds. The highest ranked player for each Valkyrie General wins prizes.
Sunday Aug 7th 10am - Heroscape - Heroes Only
Open to all players, 24 positions. 4 round swiss tournament with 1 game final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 550 point Heroscape army that does not include squad units. Marvel allowed. Army cannot exceed 12 hexes. The tournament is played in one hour rounds. Prizes will be awarded.
Sunday Aug 7th 10am - Heroscape - Monster Mash
Open to all players, 24 positions. 4 round swiss tournament with 1 game final. Players bring a pre-drafted 550 point Heroscape, no Marvel. The army MUST include at least 3 Large/Huge, unique/uncommon units. Army cannot exceed 24 hexes. The tournament is played in one hour rounds. Prizes will be awarded.
Sunday Aug 7th 10am – Heroscape - Tournament of Champions
Event open only to players who have won a med to lrge Heroscape event at GenCon, from 2006 to current. 24 positions. You must sign up through Heroscapers. Champions bring a pre-drafted 500 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Each round is different: Rnd 1 = CaptureFlag; Rnd 2 = TreasureQuest; Rnd 3 = HoB; Rnd 4 = ReverseWhip. 4 round swiss; 1 game Final will be straight play. Prizes will be awarded.
Win-a-Tundra Schedule:
Thursday Aug 4th 11am, 2pm, 5pm (additional heats possible depending on sales / support)
Win-a-Lava Schedule:
Thursday Aug 4th 2pm, 5pm; Friday Aug 5th 11am (additional heats possible depending on sales / support)
8 players, single elimination mini event. Each winner of an 8 player heats receive 1 NIB Lava(or Tundra) set. One entry per person, per session. Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Additional 8 player heats may be run in the same time frame, with generic tickets, depending on space and product availability.
--
Maps
There will be 9 maps built 4 times each. Random Power glyph locations are marked in maroon on the start zone images. Treasure glyph locations are marked in gold. The locations marked in green are additonal treasure glyph locations for the Treasure Quest and Dragon's Hoard events only. The locations in orange are the flag locations for Capture the Flag.
Every event will use these maps:
Guardian by Dignan
http://www.heroscapers.com/downloads//guardian_qIy.jpg
http://www.heroscapers.com/community/gallery/files/4/8/guardian_wglyphs_95856.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=3213)
Trailblazer by Dignan
http://www.heroscapers.com/downloads//trailblazer_Wo9.jpg
http://www.heroscapers.com/community/gallery/files/4/8/trailblazer_wglyphs_101316.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=2594)
Breach by Dignan
http://www.heroscapers.com/downloads//breach_41h.jpg
http://www.heroscapers.com/community/gallery/files/4/8/breach_wglyphs_487411.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=1832)
Fulcrum by Dignan
http://www.heroscapers.com/downloads//fulcrum_mB5.jpg
http://www.heroscapers.com/community/gallery/files/4/8/fulcrum_wdlyphs_348556.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=1766)
Common Ground by gamebear
http://www.heroscapers.com/downloads//commonground_cUH.jpg
http://www.heroscapers.com/community/gallery/files/4/8/commongrnd_wglyphs_560321.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=1375)
Ticalla Sunrise by gamebear
http://www.heroscapers.com/downloads//ticallisunrise__1tR.jpg
http://www.heroscapers.com/community/gallery/files/4/8/ticallasun_wglyphs_949442.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=606)
Burial Marsh by Panopticon
http://www.heroscapers.com/downloads//burial%20marsh_s5M.jpg
http://www.heroscapers.com/community/gallery/files/4/8/burialmarsh_wglyphs_799160.jpg
The power glyph location on this map will be a treasure glyph location for the Treasure Quest and Dragon Hoard events.
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=2417)
Crystal Watch by Panopticon
http://www.heroscapers.com/downloads//crystal%20watch_Z2H.jpg
http://www.heroscapers.com/community/gallery/files/4/8/crystalwatch_wglyphs_752593.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=2146)
Convergence by Rÿchean
http://www.heroscapers.com/downloads//convergence_9r5.jpg
http://www.heroscapers.com/community/gallery/files/4/8/convergence_wglyphs_468288.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=3173)
Glyphs, Traps, etc
Random Power glyph locations are marked in maroon on the start zone images. Treasure glyph locations are marked in gold. The locations marked in green are additonal treasure glyph locations for the Treasure Quest and Dragon's Hoard events only. The locations in orange are the flag locations for Capture the Flag adn will be marked witha power glyph of brandar.
Power Glyph Pool
Glyph of Dagmar (Initiative +8 ) - When you roll for initiative, add 8 to your die roll.
Glyph of Valda (Move +2) - For each figure you control, add 2 to their Move number.
Glyph of Lodin (+1 to D20) - When you roll the D20, you may add 1 to your die roll.
Glyph of Kelda (Healer) - Only figures with one or more Wound Markers may stop on this Glyph. When one of your figures stops here, remove all Wound Markers from its Army Card. Temporary/Single Use.
Glyph of Wannok (Wound) - At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield.Treasure Glyph Trap: On a roll of 1-5, do not reveal the Treasure Glyph. Instead, for each figure standing on a Treasure glyph or a Power glyph roll a battle die, if a skull is rolled the figure receives a wound. On a roll of 6 or higher, reveal the Treasure Glyph and place it on that Hero’s Army Card.
Treasure Glyphs
Heroic Rune (Attack +1) - This figure adds 1 additional attack die when making a normal attack. Permanent.
Talisman of Defense (Defense +1) - This figure adds 1 additional defense die when defending. Permanent.
Brooch of Shielding (Disengage) - This figure is never attacked when leaving an engagement. Permanent.
Potion of Healing (Heal up to 3 wounds) - This figure may drink this potion after revealing an order marker on its Army Card. Remove up to 3 wound markers from that figure’s Army Card. Temporary/Single Use.
Belt of Giant Strength (+2 adjacent normal attack) - This figure may use this belt before rolling attack dice for a normal attack against an adjacent figure. This figure adds to additional dice when attacking with a normal attack this turn. The treasure glyph, Brandar's Chest will be used to represent the Belt of Giant Strength for the events. Temporary/Single Use.
This is where we will be located within Hall G:
http://www.heroscapers.com/community/gallery/files/4/8/hallg_original.jpg
tcglkn
January 23rd, 2011, 11:21 PM
Hopefully I'll be able to make it this year. Looks like some good events here.
Arcus
January 23rd, 2011, 11:28 PM
Well done as usual Rychean. I look forward to playing this year! At a quick glance, I am down for at least 4 tournaments.
No, David, No
January 23rd, 2011, 11:38 PM
Reverse The Whip!! What a brilliant, yet cruel tweak!
If I am lucky enough to make to day two I will really get spanked using armies I have no business using!
Matthias Maccabeus
January 23rd, 2011, 11:49 PM
So....
Thur 10AM - HotB
Thur 3 PM - Smack Down
Fri 10 AM - Slugfest (BONUS FOR MELEE!!!!!!!!!!!!!)
Fri 3 PM - Championship
Sat 10 AM - Championship (So how good are you guys with knights?)
Sat 3 PM - General Wars
Sun 10 AM - Ry you are killing me!! I have to defend my 2 time Unique Hero Jotun Awesomness but the tournament of Champions looks freaking sweet!!
Rÿchean
January 24th, 2011, 12:26 AM
the tournament of Champions looks freaking sweet!!
trying to draw out the spider
Killometer
January 24th, 2011, 12:57 AM
:shock: There are some awesome events this year! Slugfest (Minions ftw! :twisted:), 4x4, ToC and Reverse the Whip (best of all!) are brilliant. Great job Ry, I wish I could make it.
Cleon
January 24th, 2011, 01:55 AM
Ooooh it really makes you think twice about bringing Q9, Rats, Raelin.
I really like that twist! It encourages you to play an army that's not necassarily the regular cheese so you won't kick yourself when you face it. If your comfortable with an army thats say only B+ level and you make it to day 2, you'll have a good shot at beating it if your opponent has an army that's a solid A army, which is likely. Of course, making it to day 2 is the common problem, I should know how tough that is. :p. So there will definitely be players playing their A+ on day 1 to make day 2...but then get served by a more respected player who made it there with their cool personal B+ army and using that same A+ build as a taste of their own medicine! :twisted:. It will really tests your true skill at Heroscape, if you know the ins and outs of each different build. Genius!
Sun 10 AM - Ry you are killing me!! I have to defend my 2 time Unique Hero Jotun Awesomness but the tournament of Champions looks freaking sweet!!
I'm in the same boat. Monster Mash is also the same time. I may have to step down at defending my title, Champions is like a must!
It really kills me to have to choose what events I won't be in. :(. They're all so exciting! On top of that, I'm planning to play in some Summoner Wars events. Man, I wish GenCon was like two weeks and you got to play in every event.
lonewolf
January 24th, 2011, 09:30 AM
Great lineup, looking forward to this!
dok
January 24th, 2011, 11:19 AM
Ry you are killing me!! I have to defend my 2 time Unique Hero Jotun Awesomness but the tournament of Champions looks freaking sweet!!It will be interesting to see how much the Silver Surfer alters the landscape in that format. If someone brings Jotun to kill the Surfer, they better pray for a well-timed initiative switch, because otherwise they won't even get an attack in. Maybe trade out Jotun for the Hulk? :twisted:
Seriously, though, it's all about the ToC. Bring it!
Rÿ, I assume "medium or large" means anything except the win-a-waves, right? (Speaking of which, what's the format for the win-a-lavas and win-a-tundras? 500 point kill-em-all?)
And yes, CVN should totally take an honorary spot in ToC.
lonewolf
January 24th, 2011, 11:24 AM
Ry you are killing me!! I have to defend my 2 time Unique Hero Jotun Awesomness but the tournament of Champions looks freaking sweet!!It will be interesting to see how much the Silver Surfer alters the landscape in that format. If someone brings Jotun to kill the Surfer, they better pray for a well-timed initiative switch, because otherwise they won't even get an attack in. Maybe trade out Jotun for the Hulk? :twisted:
Seriously, though, it's all about the ToC. Bring it!
Rÿ, I assume "medium or large" means anything except the win-a-waves, right? (Speaking of which, what's the format for the win-a-lavas and win-a-tundras? 500 point kill-em-all?)
And yes, CVN should totally take an honorary spot in ToC.
There were other events that were 8 man heats with no final and no champion....like Slugfest in 2007.
I made a list of everyone that currently qualifies....I'll post it next. Of course winners from this year will qualify as well.
Rÿchean
January 24th, 2011, 11:25 AM
Yeah, anything that wasn’t at least 4 rounds: Win-a-wave, Annihilation Alley and even the first Slugfest were all just 8 player heats. Those do not qualify for the ToC.
Win-a-Lava/Tundra will be 400 or 450, kill ‘em all. I haven’t decided yet; I still need to submit those.
lonewolf
January 24th, 2011, 11:25 AM
Current Players Elgible - Qualifying Event(s)
1.Spider Posion Main(2006,2008 ),Smackdown(2009),GeneralWars(2009),Mindshackle(2006,2007,2008 )
2.lonewolf GeneralWars(2008,2010), HOB(2010),JumpStart(2008 )
3.Matthias Lightweight(2009),UniqueHero(2009),HeroesOnly(2010)
4.MattsterTruckRally Main(2007,2009)
5.Brownsfan82 MixedMarvel(2010), DragonWars(2010)
6.Kaharma UniqueHero(2008 ), ClassicDraft(2008 )
7.Arrow Grut TreasureQuest(2010)
8.Cleon MonsterMash(2010)
9.Dignan WaroftheWorlds(2009)
10.Dok Main(2010)
11.fomox CapturetheFlag(2010)
12.Hendal CapturetheFlag(2009)
13.jdtenor BOMB(2009)
14.kaboomboomboom Lightweight(2010)
15.mantrainchoochoo SmackDown(2010)
16.MatrixRenegade HOB(2007)
17.nicktheant MixedMarvel(2009)
18.Rÿchean BOMB(2007)
19.SW Ninja HOB(2009)
20.Wookie DragonWars(2009)
21.Derek(?) BattleAboveCursedLands(2008 )
22.Cornpuff CaptureRaelin(2008 )
23.Windlane PowerofOne(2008 )
24.NwoJedi GeneralWars(2006)
Here are 2 events that I don't know the winners to:
Dragon Wars(2008 )
Heat of the Battle(2008 )
Rÿchean
January 24th, 2011, 11:29 AM
Hmm....TOC may fill up..
We may be able to add slots if it fills up and Hero / Monster do not.
dok
January 24th, 2011, 11:34 AM
It would be cool if the ToC had exactly 32 entrants. That way (ignoring ties) we'd be guaranteed exactly two undefeated players in the finals, and we won't have to worry about SoS.
I'd be down with giving entrance passes to past winners of Tree Town, Hexes in Texas, and NOHSD. So ET86, DrL, Sarah, etc, could put their hats in the ring.
Matthias Maccabeus
January 24th, 2011, 11:46 AM
Let's do whatever we have to to get Spider there. ToC just wouldn't be the same without him. It's be like having a KISS reunion w/o Gene Simmons.
Rÿchean
January 24th, 2011, 12:18 PM
It would be cool if the ToC had exactly 32 entrants. That way (ignoring ties) we'd be guaranteed exactly two undefeated players in the finals, and we won't have to worry about SoS.
I'd be down with giving entrance passes to past winners of Tree Town, Hexes in Texas, and NOHSD. So ET86, DrL, Sarah, etc, could put their hats in the ring.
It is a 36 map set up and I am currently negotiating the table space with GenCon.
I can't have two 24 player events and a 32 player event on 36 maps, I would need a full 40 maps for that but I have been specifically asked by GenCon to reduce our scope. They wanted me to scale back to a 32 map set up, but I am sticking to my guns at 36.
Also, I am not going to open this up to NHSD and regional big event winners. The scope would be more than I want to manage, more headache than I want to endure. If those people want to be a TOC participant, they need to show up at GenCon this year and win one of the events leading up to Sunday. I am not going to embrace a scope that is beyond what has been done at GenCon. Sorry…
Whoever has the reigns in the future can do those things.
killercactus
January 24th, 2011, 01:35 PM
Saturday Aug 6th 10am - Heroscape - Championship: Day 2
Reverse the Whip!! Day 2 players bring the same army they played on Day 1. Players will be switching armies with their opponent for every match. Can you beat the army that got you to Day 2? four times in a row? Others will be using your figures and cards; if you don’t want people touching your stuff, do not play in this event. No Reinforcements this year!
:shock:
Dude, Rychean - why oh why couldn't we do this last year? MAN!!! I WOULD HAVE DOMINATED!!!!
Seriously, this year's Main Event is right up my alley. 500 Points practically begs me to play Q9/Raelin/Vipers again, though I might not be as lucky as I was last year. If I find a way to get to GC, I'll have to come up with some other way to go 4-1 with a bad figure.
MegaSilver
January 24th, 2011, 01:37 PM
:woot: Thanks Ry!
dok
January 24th, 2011, 01:48 PM
Seriously, this year's Main Event is right up my alley. 500 Points practically begs me to play Q9/Raelin/Vipers again, though I might not be as lucky as I was last year.You won't need nearly as much luck to dodge the bad matchups this year. There might be a few people who say "screw it, I just want to make day 2" who play a totally nasty army, but most people are going to try to hedge and play an army they think is juuuuust strong enough to make it. That means fewer Q9s to dodge, probably.
I'm already 80% sure I know what I'm going to play, and it's not last year's army.
killercactus
January 24th, 2011, 02:08 PM
Seriously, this year's Main Event is right up my alley. 500 Points practically begs me to play Q9/Raelin/Vipers again, though I might not be as lucky as I was last year.You won't need nearly as much luck to dodge the bad matchups this year. There might be a few people who say "screw it, I just want to make day 2" who play a totally nasty army, but most people are going to try to hedge and play an army they think is juuuuust strong enough to make it. That means fewer Q9s to dodge, probably.
I'm already 80% sure I know what I'm going to play, and it's not last year's army.
The real key is to play a unit that you know you can play well that others aren't going to be as good with. That's what would've made my Viper army sweet - I knew that I could play them well enough to give myself a shot, but I'd be willing to bet that most other players wouldn't have known quite what to do with them.
I'd love to play Runa into the Top 16 this year. It looks really bad for me though as this year GenCon actually overlaps my son's birthday, not just the weekend on which we were going to celebrate it.
Killometer
January 24th, 2011, 06:25 PM
I'm already 80% sure I know what I'm going to play, and it's not last year's army.
Hmmm, what's a unit that dok feels comfortable with that not too many other people can play as well? Figuring that out shouldn't take too many braaains. ;)
nicktheant
January 24th, 2011, 06:53 PM
Thursday 10am- HOB
Thursday 3am- Smack Down
Friday 10am- Slugfest or 3 Pack Draft, not sure yet
Friday 3am- Main Event
Saturday 10am- Main Event if I qualify, Dragon's Hoard or 4x4 400 if I don't.
Saturday 3am- General Wars
Sunday 10am- Tournament of Champions
I might switch an event out for a Win-A-Lava, so I can pick up an additional set.
Can't Wait!:blowup:
lonewolf
January 24th, 2011, 07:09 PM
I'm already 80% sure I know what I'm going to play, and it's not last year's army.
I am 43% sure that I have no idea what I am going to play.
dok
January 24th, 2011, 08:00 PM
I'm already 80% sure I know what I'm going to play, and it's not last year's army.
I am 43% sure that I have no idea what I am going to play.Just pull the Dumutefs out of your Monster Mash army!
After being convinced I had it dialed in almost immediately, I've started second-guessing whether I can/should try to get away with less. This is a brain-bender of a format, for sure. I have no idea how everybody else is going to approach this, which means I have no idea what I can get away with on day 1. And the most likely winner on day 2 is the person that got away with the dinkiest day 1 army.
And the ToC format makes the main event format look easy! Wow... good work Rÿchean.
xraine69
January 24th, 2011, 09:03 PM
I never have attended a GenCon and doubt seriously I'll be able to this year either, but I am very disappointed there is only one draft event. I hope the next 6 months of tourneys will change that.
SuperflyTNT
January 25th, 2011, 12:55 PM
And I am 100% sure that the winner last year is going to get his arse handed to them and have the new winner gloat about it and talk about how uber-smart they are for making such astonishingly great moves.
I forget who won, but it seems to happen every year. ;)
dok
January 25th, 2011, 12:59 PM
I never have attended a GenCon and doubt seriously I'll be able to this year either, but I am very disappointed there is only one draft event. I hope the next 6 months of tourneys will change that.You know that I'm as big a fan of the pooled draft format as anyone, but I don't think it's likely that Rÿchean will add drafts to other events, irrespective of how many draft tournaments there are in the next six months. Honestly, starting with one event is pretty reasonable.
The one disappointment for me is the 3-pack limitation. Recent draft events in San Fransisco and Cleveland and Vermont and Colorado and Cincinnati (and upcoming events in Michigan, Wisconsin, and elsewhere) have all had much less restrictions on what you can put in your draft pool. I'll probably play the slugfest in stead.
Rÿchean
January 25th, 2011, 01:29 PM
Yes, I was fully aware that some wanted more draft events and that my 3 Pack Draft was not the most favored among the many formats.
However, it is a very simple format to grasp and simple is important at GenCon. Plus, I can direct someone to Miniature Market booth and tell them to just buy 3 boosters and they can play.
I knew my decision on the draft event would be significantly scrutinized but I did not arrive at the decision completely on my own. Most I talked to about it said to just go with what I know, so that is what I did.
And hey, if it chases away a more competitive type player to another event, then that is win for the casual player who just wanted to get in a few games at GenCon. ;-)
MattserTruckRally
January 25th, 2011, 02:10 PM
Wow I'm really looking forward to GenCon this year, especially after jacob_jp and moxilla got us rooms connecting to the convention center. (Brag yes!). The Main Event format looks interesting and will require a mixture of creativity, luck, and skill to go all the way (Doesn't it always?).
Also if ToC is a go this will be the event I'm looking forward to the most. Getting a chance to play some of the best regulars in a variety of matches seems well awesome!
Awesome list Rÿchean. Thanks for all of your hard work through the years on making GenCon awesome for the rest of us.
xraine69
January 25th, 2011, 02:37 PM
The reason I am disappointed not to see more draft events, is because GenCon is considered by many to be the big daddy of Scape tourneys. So what happens there, trickles down and affects most(not all) metagaming. I was hoping to see Scape turn back more to the original ruleset. :2cents:
Rÿchean
January 25th, 2011, 02:42 PM
I was hoping to see Scape turn back more to the original ruleset. :2cents:
Uhm...you do realize that Pre-Built is equally as old and as equally valid as Draft, yes?
And as far as other events taking their queues from GenCon, that has never been less true than it is right now. Sure in 2006 and 2007, absolutely, but not really so much in the last couple of years. Peeps have been doing their own thing for awhile and as well they should.
Sorry, I let you down. ;-) :-D
xraine69
January 25th, 2011, 03:12 PM
I don't want to debate you Ry, or take away from all the hard work you have done at GenCon. We all commend you on that and appreciate it. You and I will have to just to agree to disagree on this. I just have always wondered what shape Scape would have taken, if the format had been by the book using the scenarios. Sorry, you know how big I am on the scenarios. That is how I learned to play. Nothing against the prebuilt, but the draft does open the window for more units. Look how many people post an army for competitive play and then are told those units suck, you should go with these?
Keep up the work you do for us and trust me, regardless what formats are there, if I ever make it to GenCon, I will still participate in all the events I can.
lefton4ya
January 25th, 2011, 03:12 PM
Great line-up: I may even go. I was trying to get Origins going too - but the Columbus crew seems to have let is slip (ahem MattserTruckRally correct me if I'm wrong).
Rÿchean
January 25th, 2011, 03:19 PM
I would like to know what is up with Origins as well as I was originally planning on being available for it. Hopefully they will pop in here soon and update us on that one.
Rÿchean
January 25th, 2011, 05:40 PM
I don't want to debate you Ry,There is no debate. Draft and Prebuilt are equally old and equally valid. or take away from all the hard work you have done at GenCon. We all commend you on that and appreciate it. And I appreciate being appreciated. You and I will have to just to agree to disagree on this. I just have always wondered what shape Scape would have taken, if the format had been by the book using the scenarios. Sorry, you know how big I am on the scenarios. That is how I learned to play. I think if draft was the default way of running tournaments, the tournaments in general would be longer per round. That is not necessarily a bad thing, but something that does factor in when running a Con's worth of events. Nothing against the prebuilt, but the draft does open the window for more units. Look how many people post an army for competitive play and then are told those units suck, you should go with these? Every format I have seen has some limit to how much you can bring to draft. When there are limits it creates elimination so no matter what format is used, some units will not be represented.
Comfort is the number one driving factor in the decisions I made for the lineup. For example, I know that the drafting part of the 3 pack draft is very, very quick; I know that it allows the game time to be manageable and consistent. I am very familiar with the format and know what to expect. The other formats I saw, I am not so sure that those events can be finished consistently within 45 - 50 minutes and I would need to familiarize myself with another format.
So because I have more comfort with Prebuilt events and keeping them on time, I chose to stay with predominately those type of events. It allows me to stay within my comfort zone while still offering something for everyone.
I think drafting events are exceptional and work best when dealing with one or few events.
Time constraints are not fun but they are a reality of doing events at a Con. You need events that fit together well. Lets say one event had an hour Draft before the 5 hour event or another uses 4 player maps instead of 2 player maps, I have to work that in somehow or bring in another GM earlier or later or shuffle maps. It is domino affect across the board; that is why all of these events are played on the same maps and with comparable point totals and 1v1 format. It makes it much easier to put together a Con's worth of events if you are dealing with events that are consistent with each other in the way that they are run and the time that is needed.
MattserTruckRally
January 25th, 2011, 05:44 PM
Great line-up: I may even go. I was trying to get Origins going too - but the Columbus crew seems to have let is slip (ahem MattserTruckRally correct me if I'm wrong).
That is correct we have let it slip. Speaking for myself only I am currently wary of an event at Origins with prize support being questionable at the moment. I know what weesel99 was looking into the hosting options at GenCon and figured out some good things for us though I'm not sure how far he proceeded. Lets discuss in the Origins forum.
spidysox
January 25th, 2011, 05:56 PM
Wow, what a lineup! How on earth do you decide which events to play in?
If the stars align I will be making my first trip out to the big leagues this year <crossing my fingers>
MegaSilver
January 25th, 2011, 07:01 PM
Okay, say you win Championship Day 1 and are able to make it to Day 2. . Am I assuming correctly that in order to get into the Day 2 tournament, that you have had already paid for Day 2 entrance?
killercactus
January 25th, 2011, 07:02 PM
Okay, say you win Championship Day 1 and are able to make it to Day 2. . Am I assuming correctly that in order to get into the Day 2 tournament, that you have had already paid for Day 2 entrance?
Day 2 has always been free for Top 16 finishers.
MegaSilver
January 25th, 2011, 07:05 PM
Okay, say you win Championship Day 1 and are able to make it to Day 2. . Am I assuming correctly that in order to get into the Day 2 tournament, that you have had already paid for Day 2 entrance?
Day 2 has always been free for Top 16 finishers.
:up: Excellent.
Now to make a good army to get me into at least Day 2. :D
killercactus
January 25th, 2011, 07:08 PM
Okay, say you win Championship Day 1 and are able to make it to Day 2. . Am I assuming correctly that in order to get into the Day 2 tournament, that you have had already paid for Day 2 entrance?
Day 2 has always been free for Top 16 finishers.
:up: Excellent.
Now to make a good army to get me into at least Day 2. :D
Actually, now that I think on it, it hasn't been free for me either year. Both years I've purchased a ticket for the alternate event running at the same time, expecting that I won't make it. Then I made it and couldn't get rid of my other ticket, so Day 2 has officially cost me 1 Marvel Power of One ticket and one Dragon Wars ticket. ;)
MegaSilver
January 25th, 2011, 07:10 PM
Okay, say you win Championship Day 1 and are able to make it to Day 2. . Am I assuming correctly that in order to get into the Day 2 tournament, that you have had already paid for Day 2 entrance?
Day 2 has always been free for Top 16 finishers.
:up: Excellent.
Now to make a good army to get me into at least Day 2. :D
Actually, now that I think on it, it hasn't been free for me either year. Both years I've purchased a ticket for the alternate event running at the same time, expecting that I won't make it. Then I made it and couldn't get rid of my other ticket, so Day 2 has officially cost me 1 Marvel Power of One ticket and one Dragon Wars ticket. ;)
I hope I have your luck. :lol:
Matthias Maccabeus
January 25th, 2011, 07:14 PM
Wow, what a lineup! How on earth do you decide which events to play in?
Figure out which events Matthias is playing and then enter the other ones... :lol:
lonewolf
January 25th, 2011, 07:33 PM
Just as a side note - I believe that day 2 will be reseeded and not based on your day 1 result. I believe that the reseed will be random.
(Waiting for Ry to come correct me!)
Jexik
January 25th, 2011, 08:07 PM
Wow, what a lineup! How on earth do you decide which events to play in?
Figure out which events Matthias is playing and then enter the other ones... :lol:
The last Heroscape tournament that I won featured a bunch of Nebraskans playing melee units... too bad it doesn't qualify me for ToC.
I'll let Joe know about it. I wouldn't get my hopes up though.
Matthias Maccabeus
January 25th, 2011, 08:13 PM
Wow, what a lineup! How on earth do you decide which events to play in?
Figure out which events Matthias is playing and then enter the other ones... :lol:
The last Heroscape tournament that I won featured a bunch of Nebraskans playing melee units... too bad it doesn't qualify me for ToC.
I'll let Joe know about it. I wouldn't get my hopes up though.
Hey that's the last tournament I won too!!
spidysox
January 25th, 2011, 08:36 PM
Wow, what a lineup! How on earth do you decide which events to play in?
Figure out which events Matthias is playing and then enter the other ones... :lol:
Who's Matthias? ;)
dok
January 25th, 2011, 11:35 PM
Just as a side note - I believe that day 2 will be reseeded and not based on your day 1 result. I believe that the reseed will be random.
(Waiting for Ry to come correct me!)This definitely makes sense. With the "reverse the whip", the day 1 results don't really tell us anything about day 2.
EternalThanos86
January 26th, 2011, 02:21 PM
Poor kc he would have loved Reverse the Whip. I wonder how I would have done with Vipers against my own army.
Thank you Ry for the Marvel love. Perhaps your heart is not completely black after all :lol:
Looking forward to it as always.
Rÿchean
January 26th, 2011, 02:59 PM
Thanks for noticing!
dok
January 27th, 2011, 09:51 AM
I'm a fan of the increased Marvel representation, too, Rÿchean.
I realize it's probably way too early to know the map pool, but do you have any thoughts on the glyph pool? Is it going to be like last year where some events are power glyph events and others are treasure glyph events, or will we mix them on the same board?
On the power glyph front, I know you said that we were dropping Gerda. Are we just going down to four power glyphs in the pool, or will we add something else (lucky 20-sider)?
killercactus
January 27th, 2011, 10:30 AM
Poor kc he would have loved Reverse the Whip. I wonder how I would have done with Vipers against my own army.
Thank you Ry for the Marvel love. Perhaps your heart is not completely black after all :lol:
Looking forward to it as always.
Grrrrrrrr....
Nukatha
January 28th, 2011, 01:39 PM
Win-a-Tundra Schedule:
Thursday Aug 4th 11am, 2pm, 5pm (additional heats possible depending on sales / support)
I do believe you mean additional colds.
I'll show myself out of this thread now.
lefton4ya
January 28th, 2011, 07:00 PM
Posted poll Origins 2011 - If we Build it - will you come? (http://www.heroscapers.com/community/showthread.php?t=34535). Please let us know either way, and if you are most likely coming, read the OP and PM weasel99 (http://www.heroscapers.com/community/private.php?do=newpm&u=164) if you want to get on on the convention discount.
Hope ours doesn't take away too much for Gencon attendees, rather people can get to both, or people who could not go to Gencon have another place to go.
Shockma Ranyk
January 28th, 2011, 08:48 PM
Where will Gencon 2011 be held? Do we know yet?
xraine69
January 28th, 2011, 09:01 PM
Where will Gencon 2011 be held? Do we know yet?
Gen Con Indy 2011: Home (http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBcQFjAA&url=http%3A%2F%2Fwww.gencon.com%2F2011%2Findy%2Fdefault.aspx&ei=d3RDTfvmFsWblge4sKgL&usg=AFQjCNHO4BCADLDoqi5RgqSVJBA2K6gwHA&sig2=CEde53dWGFZK8FjxymhDyA) Google is your friend. Also, Gencon is always in Indy.
Foudzing
January 29th, 2011, 07:32 AM
I definitly love this events! Well done!
Arrow Grut
January 29th, 2011, 07:56 AM
Where will Gencon 2011 be held? Do we know yet?
Gen Con Indy 2011: Home (http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBcQFjAA&url=http%3A%2F%2Fwww.gencon.com%2F2011%2Findy%2Fdefault.aspx&ei=d3RDTfvmFsWblge4sKgL&usg=AFQjCNHO4BCADLDoqi5RgqSVJBA2K6gwHA&sig2=CEde53dWGFZK8FjxymhDyA) Google is your friend. Also, Gencon is always in Indy.
Which is always good for me!:D Also, thanks for posting this Rychean! I'll try to figure out which events to go to now!
Ninja Dust
February 2nd, 2011, 11:29 AM
its hard to choose. but i think i am doing capture the flag,win a tundra, slugfest,championship day 1 and general wars. i might do more. thanks for posting this Rychean it really helped me.
Rÿchean
February 2nd, 2011, 12:35 PM
I realize it's probably way too early to know the map pool, but do you have any thoughts on the glyph pool? Is it going to be like last year where some events are power glyph events and others are treasure glyph events, or will we mix them on the same board?
On the power glyph front, I know you said that we were dropping Gerda. Are we just going down to four power glyphs in the pool, or will we add something else (lucky 20-sider)?Yeah, I am not set on these things yet. We are looking at maps and stuff now.
I want to try to use power glyphs sparingly and in static locations whenever possible versus random. I am not saying there won’t be random power glyph maps, just that I am going to try to limit them. Gerda could be used depending on the map.
There will be a focus on Treasure glyphs with every event and map having them. Right now I plan to use these:
Brooch of Shielding (disengage)
Heroic Rune (attack +1)
Talsiman of Defense (defense +1)
Potion of Healing (temp – remove 3 wounds)
Scarab of Invulnerability (temp - ignore wounds)
I think these glyphs are powerful enough to encourage players to go for Treasure Glyphs. Not sure on the traps, yet..we may even go map specific there as well. 3-5 Treasure locations depending on the map and then additional locations for Treasure Quest event.
killercactus
February 2nd, 2011, 01:07 PM
Q9 is REALLY liking those Treasure glyphs, but that might be a good thing because it will get him to come down off of his perch.
Rÿchean
February 2nd, 2011, 01:48 PM
What hero doesn't like those? There is a real likelihood that many of the maps will have some treasure locations that will be single hex access only. (probably change it up for Dragon event, where necessary)
dok
February 2nd, 2011, 02:14 PM
I personally really dislike single-hex-only glyph locations, power or treasure. The latter really gives a big advantage to single-hex bonding heroes like Gilbert and Mogrimm. The former makes rats even more awesome.
There aren't many glyphs that Q9 doesn't like, although the whetstone and the belt of giant strength aren't great for him.
Rÿchean
February 2nd, 2011, 06:14 PM
Can't please everyone...this much I know.
Here are the additional details on the Win-a- events:
8 players, single elimination mini event. Each winner of an 8 player heats receive 1 NIB Lava set. One entry per person, per session. Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 24 hexes. Additional 8 player heats may be run in the same time frame, with generic tickets, depending on space and product availability.
So for each scheduled start time of Win-a- events we are only selling 8 tickets. However, if time, space, product, & interest allow, we will run additional ones during the same time periods.
Tundra event is exactly the same.
Also, all other Heroscape events will have at least 1 Lava and 1 Snow as prizes. Additional prize information is TBD.
dok
February 2nd, 2011, 10:23 PM
Can't please everyone...this much I know.I'm not totally alone in the "single-hexer-only glyphs are bad" camp... Dignan considered the single-hexer glyphs on Jotun's Gap an "issue" that he "meant to fix" (http://heroscapers.com/community/showthread.php?p=1170621#post1170621). But please realize that my complaints are on the margin... I'm very happy with the formats overall.
Thanks for the details on the terrain heats and the other prizes.
Rÿchean
February 3rd, 2011, 11:45 AM
That seems like a map specific discussion to me. Dignan doesn't say he feels that way. He says on that map he meant to change it.
Power glyphs, yes I agree; they are restrictive enough as is. They should be equally accessible to all.
But for Treasure Glyphs, I really feel it is a marginal concern and rooted in perception. We have used single hex treasure locations in our Dallas events since last Gencon and have had no complaint.
That said, I am sure we will use a mix of the two deployment strategies, depending on the map. Once the maps are revealed, if a player feels the locations of the treasure glyphs overly penalize double hex units then they should exercise caution when deciding whether or not to play those units.
Matthias Maccabeus
February 3rd, 2011, 11:49 AM
That seems like a map specific discussion to me. Dignan doesn't say he feels that way. He says on that map he meant to change it.
Power glyphs, yes I agree; they are restrictive enough as is. They should be equally accessible to all.
But for Treasure Glyphs, I really feel it is a marginal concern and rooted in perception. We have used single hex treasure locations in our Dallas events since last Gencon and have had no complaint.
That said, I am sure we will use a mix of the two deployment strategies, depending on the map. Once the maps are revealed, if a player feels the locations of the treasure glyphs overly penalize double hex units then they should exercise caution when deciding whether or not to play those units.
As a general rule the double hexers that get played are good enough w/o t-glyphs.
dok
Do you really want to play against my Grimnak with t-glyphs??
killercactus
February 3rd, 2011, 11:52 AM
That said, I am sure we will use a mix of the two deployment strategies, depending on the map. Once the maps are revealed, if a player feels the locations of the treasure glyphs overly penalize double hex units then they should exercise caution when deciding whether or not to play those units.
I'm cool with that. The double-hexers likely to see the most play are Q9 and the Hydra, and I think they're strong enough without Treasure. There are a couple of figures that suffer (sorry, TKN), but I think it's for the greater good.
I'm sure you considered this, Rychean, but I'm a big fan of the Giant Hunter Stone....
killercactus
February 4th, 2011, 02:14 PM
Double post - sorry.
For General Wars, the Valkrill Units are considered to be Utgar. Does that mean that Torin can use Evil Eye Protection on them, or is that for army construction rules only?
Death Knights and Mezzodemons seem like pretty cool recipients of Evil Eye Protection.
EDIT: And while I'm at it, any chance of getting Aquilla classified as Ullar also? They seem to have quite a bit of cross-factional synergy going on, too (Mittens with Mohicans and Spiders, Woo with Monks, Brave Arrow with Theracus) and Aquilla really doesn't have any options outside of Dwarves or Wyverns/Spiders. I know we've had Aquilla separate in the past and there's probably a fat chance of this, but I thought I'd throw it out there since the precedent is set.
Tornado
February 4th, 2011, 08:27 PM
Great ?s KC. This brings up some other concerns that will probably never happen but would the Templar power versus Utgar work on Valkril? Also I believe Ana has protection from evil that works on Utgar, would that work against Valkril? peace...
dok
February 6th, 2011, 12:31 PM
While I would like a "Valkrill = Utgar" errata, my strong suspicion is that Rÿchean is not looking to break new ground here. The General Wars rule is just an army construction rule for that event, not a broader errata that changes gameplay.
Matthias, if you want to run Grimnak around collecting treasure glyphs in stead of chomping my guys, then please, do so. I'll be busy killing Raelin. And anybody treasure-collecting with a Hydra better be in endgame or playing heroes-only, or they're on their way to losing.
About the only figures that can really afford to waste time collecting treasure that's not on the way to the fight are bonding heroes that take activations but don't need to be on the front lines - hence my mention of Sir Gilbert and Mogrimm, both of whom happen to be single-hexers as well. MDG also fits, at least when playing with Romans.
Among double-spacers, it's hard to say which ones are hurt most by single-hex only T-Glyphs. Zelrig, Nerak, MBS, and the Q-brothers come to mind as figures that have some tactical flexibility to move around to treasure collect. Most other double-hexers have places to go and things to kill and can't really blow turns chasing after treasure.
I guess I just see it as an unnecessary distortion. It's not as though the figures most helped by single-hex only T-glyphs really need the help, and there's plenty of potential locations on maps that double-hexers can use as well.
Rÿchean
February 6th, 2011, 04:32 PM
I am sure it will end up being a mix, dok; I can't see how that would be much of a problem.
On the Valkrill, you are correct, I was only looking at it terms of army construction.
Would we prefer that Valkrill be considered mercenaries, able to fight for any of the other 6 generals? I am open for suggestions. It is not too late to change the descripts.
(and no, KC, Aquilla will not be Ullar)
dok
February 6th, 2011, 04:58 PM
I am sure it will end up being a mix, dok; I can't see how that would be much of a problem.
I'm sure you're right. Thanks for humoring me.
On the Valkrill, you are correct, I was only looking at it terms of army construction.
Would we prefer that Valkrill be considered mercenaries, able to fight for any of the other 6 generals? I am open for suggestions. It is not too late to change the descripts.I definitely prefer Valkrill=Utgar.
Retlaw
February 6th, 2011, 05:25 PM
While the Valkrill=mercanaries idea sounds interesting, thematically, I think Valkrill=Utgar for General Wars is a better fit.
If I remember correctly, the first year we had Aquilla figures, they weren't added to any other general for the general wars. I think we only had three cards at that point (spiders, Sujoah, and Master Woo). So, I wouldn't be opposed to leaving Valkrill separate.
EternalThanos86
February 6th, 2011, 10:55 PM
If I remember correctly, the first year we had Aquilla figures, they weren't added to any other general for the general wars. I think we only had three cards at that point (spiders, Sujoah, and Master Woo). So, I wouldn't be opposed to leaving Valkrill separate.
Quick fix so as not to confuse. :D
No, David, No
February 7th, 2011, 01:39 AM
I am sure it will end up being a mix, dok; I can't see how that would be much of a problem.
On the Valkrill, you are correct, I was only looking at it terms of army construction.
Would we prefer that Valkrill be considered mercenaries, able to fight for any of the other 6 generals? I am open for suggestions. It is not too late to change the descripts.
(and no, KC, Aquilla will not be Ullar)
I vote mercenaries.
killercactus
February 7th, 2011, 08:43 AM
I definitely don't want Valkrill on it's own - basically all you could play are a slew of Mezzodemons without a Special Attack counter or a slew of Bugbears without Goblins. Making them Utgar allows for Cutters and bonders for Deathchasers and Death Knights.
I think I like Valkill = Utgar (but man - it'd be nice to help Torin out a bit...8))
Lord Trask
February 7th, 2011, 11:05 PM
I like mercenaries.
I agree with the theme argument, but come on. Utgar needs more units?
Those point values could really help balance any general's armies.
Killometer
February 7th, 2011, 11:43 PM
I'm not going to Indy, so feel free to disregard this, but I think that Valkrill units as mercenaries is a cool idea.
Aquilla's inaugural GenCon doesn't quite set a precedent for Valkrill, since HS was still in production at that time, and, presumably, Aquilla would continue to receive new units to reinforce future General Wars armies. Valkrill doesn't have that benefit.
Additionally, I don't think that it would significantly affect most generals whether his units are opened up to just Utgar, or all generals. Most of Valkrill's synergies lie with Utgar, so I expect to see him most represented there, but it would be interesting to see where else and how else players sprinkle in his units.
dok
February 8th, 2011, 11:14 AM
I just think it would be lame and not in keeping with the themes of General Wars if, say, the Ullar champion had Mezzodemons. By contrast, all 5 of the DCoT bonders are Utgar, the HSB's synergies are all Utgar, and 4/6 DKoV bonders are Utgar.
General Wars is ultimately about theme, and Valkrill being paired with anything except Utgar really breaks theme.
Ninja Dust
February 8th, 2011, 05:46 PM
In General Wars can you use Aquilla for your team?
arp12
February 8th, 2011, 05:50 PM
Yes.
MegaSilver
February 8th, 2011, 07:31 PM
No to Valkrill units as mercenaries. Most of them work with Utgar units.
Kaemon Awasome
February 9th, 2011, 09:50 AM
I just think it would be lame and not in keeping with the themes of General Wars if, say, the Ullar champion had Mezzodemons. By contrast, all 5 of the DCoT bonders are Utgar, the HSB's synergies are all Utgar, and 4/6 DKoV bonders are Utgar.
General Wars is ultimately about theme, and Valkrill being paired with anything except Utgar really breaks theme.
QFT!
Jandar, Ullar, and Aquilla would not be hiring mercenaries, c'mon! Vydar? Probably. Einar? Maybe. Utgar: WITHOUT QUESTION! (Hence the lack of question mark).
Just consider it an extra challenge to NOT play Utgar.
dok
February 9th, 2011, 11:52 AM
Just consider it an extra challenge to NOT play Utgar Jandar.fixed.
lonewolf
February 9th, 2011, 12:23 PM
Just consider it an extra challenge to NOT play Utgar Jandar.fixed.
I won't be playing Jandar....or Vydar. I've already won with those two, so I'll be looking to win with one of the other generals to add to my collection! ;)
dok
February 9th, 2011, 02:30 PM
Just consider it an extra challenge to NOT play Utgar Jandar.fixed.
I won't be playing Jandar....or Vydar. I've already won with those two, so I'll be looking to win with one of the other generals to add to my collection! ;)I'm pretty sure you're the only non-Jandar Gencon GW champ. I think Tiny Timmy, fomox, and myself were the only 4-1's or better last year that didn't play Jandar. I was something like 10th place overall but still the Utgar champ!
I probably won't get to defend my title; the top 4 in the championship usually don't get to play the afternoon event. ;)
Grishnakh
February 9th, 2011, 04:46 PM
Nothing starting in the evening, after the dealers room closes? Ug. Once again I won't be able to participate......
Do you guys do any unofficial, one off, pick up games during the evening hours in the gaming hall?
mecha frog
February 9th, 2011, 08:37 PM
Just consider it an extra challenge to NOT play Utgar Jandar.fixed.
I won't be playing Jandar....or Vydar. I've already won with those two, so I'll be looking to win with one of the other generals to add to my collection! ;)I'm pretty sure you're the only non-Jandar Gencon GW champ. I think Tiny Timmy, fomox, and myself were the only 4-1's or better last year that didn't play Jandar. I was something like 10th place overall but still the Utgar champ!
I probably won't get to defend my title; the top 4 in the championship usually don't get to play the afternoon event. ;)
I went 4-1 with Utgar last year. Unfortunately, my loss was to a 4-1 Jandar player.
nicktheant
February 9th, 2011, 08:44 PM
I just think it would be lame and not in keeping with the themes of General Wars if, say, the Ullar champion had Mezzodemons. By contrast, all 5 of the DCoT bonders are Utgar, the HSB's synergies are all Utgar, and 4/6 DKoV bonders are Utgar.
General Wars is ultimately about theme, and Valkrill being paired with anything except Utgar really breaks theme.
QFT!
Jandar, Ullar, and Aquilla would not be hiring mercenaries, c'mon! Vydar? Probably. Einar? Maybe. Utgar: WITHOUT QUESTION! (Hence the lack of question mark).
Just consider it an extra challenge to NOT play Utgar.
Aren't all the units mercenaries anyway?:p
Codeman
February 13th, 2011, 08:07 AM
Let's do whatever we have to to get Spider there. ToC just wouldn't be the same without him. It's be like having a KISS reunion w/o Gene Simmons.
I don't know how to get him there... maybe change Tournament of Champions start time from 10 AM to 10:05 AM, would be a start :lol:.
It would be great if he would make it, but as far as I know he and even Momo seemed to have retired from the game. It is such a great game I can't see anyone leaving it.
killercactus
February 13th, 2011, 09:06 AM
Let's do whatever we have to to get Spider there. ToC just wouldn't be the same without him. It's be like having a KISS reunion w/o Gene Simmons.
I don't know how to get him there... maybe change Tournament of Champions start time from 10 AM to 10:05 AM, would be a start :lol:.
It would be great if he would make it, but as far as I know he and even Momo seemed to have retired from the game. It is such a great game I can't see anyone leaving it.
You need to come to NE Ohio and tell all the people that used to play with me that. I'm the only one left.
Just to clarify, I can't play the ToC, right? I won a win-a-wave and was 3-0 in the RotV Draft in 2008, but there was no final.
lonewolf
February 13th, 2011, 01:15 PM
Just to clarify, I can't play the ToC, right? I won a win-a-wave and was 3-0 in the RotV Draft in 2008, but there was no final.
You just need to plan on winning an event this year! ;)
Rÿchean
February 14th, 2011, 02:29 PM
Correct, KC; basically you need to have won a 4 round, or longer, event.
While I am here...I am going to throw out the pricing info.
The 28 and 24 player events will be $6; ToC will be paid in generics but it does cost you to play.
Main Event will again be $10. Unfortunately, so will General Wars. I apologize for the increase here but it was necessary and logical.
Lastly, the "Win-a-x" are going to be $6.
killercactus
February 14th, 2011, 02:30 PM
Just to clarify, I can't play the ToC, right? I won a win-a-wave and was 3-0 in the RotV Draft in 2008, but there was no final.
You just need to plan on winning an event this year! ;)
I think I could've won one last year if your Heavy Gruts didn't decide to wear their super-armor during our HoB game....
lonewolf
February 14th, 2011, 02:34 PM
Just to clarify, I can't play the ToC, right? I won a win-a-wave and was 3-0 in the RotV Draft in 2008, but there was no final.
You just need to plan on winning an event this year! ;)
I think I could've won one last year if your Heavy Gruts didn't decide to wear their super-armor during our HoB game....
You weren't alone. I was dead to rights in 3 different games in that tournament.
My motto is, "If you can't be good, be lucky!"
No, David, No
February 14th, 2011, 11:48 PM
...My motto is, "If you can't be good, be lucky!"
Damn, I am neither...
Retlaw
February 15th, 2011, 05:58 AM
Correct, KC; basically you need to have won a 4 round, or longer, event.
While I am here...I am going to throw out the pricing info.
The 28 and 24 player events will be $6; ToC will be paid in generics but it does cost you to play.
Main Event will again be $10. Unfortunately, so will General Wars. I apologize for the increase here but it was necessary and logical.
Lastly, the "Win-a-x" are going to be $6.
Oh great, increase the price on one of my favorite events ;) Actually where else can you get 4 hours of fun and entertainment for $10?
Also, assuming Gencon runs the same as last year, if you buy a ticket for an event, but then don't/can't play in the event for some reason, go ahead and still turn the ticket in at the Heroscape check in. Rychean doesn't get his money from Gencon unless he has the tickets to turn in. So, if you buy a ticket and for some reason don't play the game, then Gencon gets your cash not the person running the games, and they can't make it up since in the game registration system your ticket is shown as sold, so they can't sell to someone else to replace you when you don't play.
Killometer
February 16th, 2011, 09:15 PM
With the caveat that this idea is coming from someone who will be 2000 miles from Indy during GenCon, what if instead of adding Valkrill to another general for GW, he was able to include any unit that his forces bond with in his armies? That way "Valkrill" could still be represented as his own force, but would have more viable army options.
For quick reference to how that would impact his army:
Death Chasers of Thesk-Me-Burq-Sa, Nerak, Ogre Pulverizer, Ogre Warhulk, Swog Rider
Death Knights of Valkrill-Air Elemental, Dumutef Guard, Khosumet, Sir Hawthorne, Taelord, Venoc WarlordHSBs might end up being left out in the cold, since they don't bond with their major ally (the GCs), but I can still see a lot of potential in there.
xraine69
February 16th, 2011, 10:43 PM
With the caveat that this idea is coming from someone who will be 2000 miles from Indy during GenCon, what if instead of adding Valkrill to another general for GW, he was able to include any unit that his forces bond with in his armies? That way "Valkrill" could still be represented as his own force, but would have more viable army options.
For quick reference to how that would impact his army:
Death Chasers of Thesk-Me-Burq-Sa, Nerak, Ogre Pulverizer, Ogre Warhulk, Swog Rider
Death Knights of Valkrill-Air Elemental, Dumutef Guard, Khosumet, Sir Hawthorne, Taelord, Venoc WarlordHSBs might end up being left out in the cold, since they don't bond with their major ally (the GCs), but I can still see a lot of potential in there.
That's a great idea, killometer. I would say scratch the air elemental and Mittens. Valkrill is evil, so he should only be allowed support from Utgar. That at least gives Valkrill hero support and one ranged unit.
Killometer
February 16th, 2011, 11:00 PM
I kinda like that he could have that odd little bit of hodge-podginess to help balance out his general shortage of resources (no :rimshot: intended).
Plus it's easier to just say "Anyone who bonds" than "Anyone who bonds, except..."
xraine69
February 16th, 2011, 11:04 PM
"Valkrill may include any Utgar units that Valkrill's units bond with."
;)
Killometer
February 16th, 2011, 11:51 PM
You think you're soooo smart with your fancy inclusive syntax, don't you. :p
dok
February 17th, 2011, 12:13 AM
I don't like a rule that lets the Death Chasers/Knights have their fun but doesn't let the HSBs play with the cutters.
xraine69
February 17th, 2011, 12:27 AM
"Valkrill may include any Utgar units that Valkrill's units bond with and may include Goblin Cutters."
Fixed.:D
Killometer
February 17th, 2011, 12:28 AM
Howzabout this: "Valkrill doesn't care about alliances and may gang-press anyone he likes" :p
killercactus
February 17th, 2011, 08:25 AM
How bout just "Valkrill can include Utgar units."
Oh, wait....
Killometer
February 17th, 2011, 03:06 PM
Or have both "Utgar Only" and "Valkrill+Utgar" catagories? :ponder:
Rÿchean
February 17th, 2011, 03:29 PM
Fun debate guys, but after review, I am not going to change it.
Valkrill fights for Utgar.
Simplicity rules all.
Killometer
February 17th, 2011, 03:46 PM
It definitely made it easier to come up with a million different varients knowing that I wouldn't have to deal with any of the logistics. :lol:
Deroche
March 8th, 2011, 03:13 PM
(mistake post -- nothing new here, move along)
ironmyron
March 9th, 2011, 01:44 PM
i know this may seem stupid but where is gen con held?
Killometer
March 9th, 2011, 03:46 PM
Indianapolis.
nicktheant
March 9th, 2011, 05:45 PM
i know this may seem stupid but where is gen con held?
All over the place.;)
Arrow Grut
March 9th, 2011, 08:41 PM
Indianapolis.
Which is good for me!:D
BobtheEnforcer
March 21st, 2011, 01:13 PM
I'm sure this is a really obvious question, but I've never played in a heroscape tournament:
At these Gen Con events, can we mix factions (e.g., Utgar and Jandar) in the prebuilt events?
Dad_Scaper
March 21st, 2011, 01:20 PM
Welcome to the board, BobtheEnforcer!
Unless otherwise specified (General Wars), yes you may. You may also find some quality local events near you before August.
BobtheEnforcer
March 21st, 2011, 01:23 PM
Welcome to the board, BobtheEnforcer!
Unless otherwise specified (General Wars), yes you may. You may also find some quality local events near you before August.
Thanks. One other question- We can bring multiple squads of the same type? (unless they're unique?).
MegaSilver
March 21st, 2011, 01:58 PM
Welcome to the board, BobtheEnforcer!
Unless otherwise specified (General Wars), yes you may. You may also find some quality local events near you before August.
Thanks. One other question- We can bring multiple squads of the same type? (unless they're unique?).
Of course you can.
Welcome to the site!
TheLorax
April 10th, 2011, 11:07 PM
Not sure if this is the right thread for this, but have the maps/map pool been decided yet? Also, does anyone have any information on how glyphs are going to be run (how they are picked, are they known/unknown, etc)?
stinlin
April 11th, 2011, 08:36 AM
I'd love to play at GenCon this year, but I've got no people to play with regularly around me near Indy to get a better feel for the game. :( They had such an awesome setup and area at GenCon last year, too.
Rÿchean
April 11th, 2011, 03:24 PM
Not sure if this is the right thread for this, but have the maps/map pool been decided yet? Also, does anyone have any information on how glyphs are going to be run (how they are picked, are they known/unknown, etc)?
I'll get all of this type of information posted sometime between now and June 1. We are still working on it.
Event tickets go on sale May 1.
Retlaw
April 11th, 2011, 06:07 PM
I'd love to play at GenCon this year, but I've got no people to play with regularly around me near Indy to get a better feel for the game. :( They had such an awesome setup and area at GenCon last year, too.
There are several not too far from you. In fact there is an event coming up in just under two weeks: CosmicCom (http://www.heroscapers.com/community/showthread.php?t=35406)
Matthias Maccabeus
April 26th, 2011, 11:13 AM
Since this is my 3rd trip to Gen Con I feel stupid asking this, but where do you buy generic tickets? I see that it says ToC only takes generics. Can I buy them online with the rest of my tickets or do I have to wait until I'm at the con?
ChaosChild
April 26th, 2011, 02:29 PM
Since this is my 3rd trip to Gen Con I feel stupid asking this, but where do you buy generic tickets? I see that it says ToC only takes generics. Can I buy them online with the rest of my tickets or do I have to wait until I'm at the con?
Yes, you can buy them online at the same time you buy your other tickets.
tom
April 26th, 2011, 02:30 PM
Since this is my 3rd trip to Gen Con I feel stupid asking this, but where do you buy generic tickets? I see that it says ToC only takes generics. Can I buy them online with the rest of my tickets or do I have to wait until I'm at the con?
I know I bought mine online last year and picked them up with all of my other tickets. There will probably be a separate box to check for generic tickets when registration opens.
Rÿchean
April 27th, 2011, 11:08 AM
Yes, for Tournament of Champions it is generics.
It is only open to players who have won a Heroscape event at Gen Con before and the event had to consist of at least 4 rounds. (I.E win-a-wave, classic draft, original slugfest do not qualify becasue those were only 3 round events)
I will put up a thread just for TOC sign up. Slots are limited to 24. Hopefully it will not fill up and some current year players can also participate. I will only be participating in TOC if there is a slot left open at the time of the event.
Schedule is now set for these events. We will be in Hall E.
mecha frog
April 29th, 2011, 11:01 AM
3 Pack Draft questions. How do you validate that all players have brought complete sets? What happens if participants come up short?
Rÿchean
April 29th, 2011, 11:24 AM
We will have each person write down what they brought at sign up. Hopefuly that will head off any errors before the event starts.
I also put more information in the email response a ticket buyer receives when they register for this event and of course directing them here.
If a participant is not compliant with the parameters of an event, then we will make every effort to help them but showing up with the correct army or materials is their responsibility just like it is for every other event.
bamoguy
April 30th, 2011, 12:34 PM
How fast do the heroscape event tickets usually sell out?
Rÿchean
April 30th, 2011, 12:42 PM
They usually don't sell out that fast.
General Wars seem to always be the fastest seller.
Robotunit197
April 30th, 2011, 02:41 PM
How much do event tickets/admission passes usually cost? I'm thinking of attending GenCon for my first time this year.
stubobj
April 30th, 2011, 03:16 PM
Championship and General Wars are $10 while all others are $6. A 4 day Gencon badge is $68
bamoguy
April 30th, 2011, 09:31 PM
They usually don't sell out that fast.
General Wars seem to always be the fastest seller.
So if I don't sign up till the 3rd or 4th of May instead of right when it opens I should be fine?
tom
May 1st, 2011, 12:02 AM
They usually don't sell out that fast.
General Wars seem to always be the fastest seller.
So if I don't sign up till the 3rd or 4th of May instead of right when it opens I should be fine?
Historically speaking, yes. In past years it has taken several weeks for any of the HS events to sell out.
Matthias Maccabeus
May 1st, 2011, 02:07 PM
OK I'm signed up -
Thur - CtF and Smack Down
Fri - Slugfest and Main Event
Sat - Main Event (hopefully) and World Championship and Battlefest for Dragon Dice
Sun - Tourney of Champions
Edit - Didn't see an option to buy generics. Did I miss something?
Harlax
May 1st, 2011, 02:12 PM
Win a Tundra Thursday
4 X 400 Saturday
Heros Only Sunday
The Orange Mailman
May 1st, 2011, 03:56 PM
Hey Rychean-
I just signed up for a couple of Heroscape events. I got an automated message which sends me to check out a link at
Hersocapers.com
Do you see the problem? Thought I would let you know about the misspelling as soon as possible, or ASAP, whichever comes first.
twotongues
May 1st, 2011, 04:05 PM
I'm in!
Thurs: Tundra, Lava, Tundra (can't beat a chance at one of these for $6)
Fri: Slugfest, Champ day 1
Sat: 4x4, General wars (or day 2)
Sun: Monster mash (or ToC if I'm lucky.)
Rÿchean
May 1st, 2011, 04:37 PM
Hey Rÿchean-
I just signed up for a couple of Heroscape events. I got an automated message which sends me to check out a link at
Hersocapers.com
Do you see the problem? Thought I would let you know about the misspelling as soon as possible, or ASAP, whichever comes first.
Thanks...I will see if I can get that changed.
MegaSilver
May 1st, 2011, 04:42 PM
I'm in as well!
Thurs: Heat of Battle, Lava
Fri: Slugfest, Champ Day 1
Sat: Champ Day 2 (;)), 4X4 400, Gen Wars
Sun: Heroes Only
MegaSilver
May 1st, 2011, 05:03 PM
Am I right to assume everything on the front page is now correct?
Rÿchean
May 1st, 2011, 05:17 PM
Am I right to assume everything on the front page is now correct?
Yes..
..unless of course I am mistaken as I was with the typo in the site link for the events.
:oops::oops::oops:
MegaSilver
May 1st, 2011, 05:30 PM
Am I right to assume everything on the front page is now correct?
Yes..
..unless of course I am mistaken as I was with the typo in the site link for the events.
:oops::oops::oops:
What did you change on April 27th? I'm wanting to know if I need to print off a new copy or not from the one I printed in Jan....
Rÿchean
May 1st, 2011, 05:32 PM
I changed the title of the thread taking the preliminary part out.
MegaSilver
May 1st, 2011, 05:35 PM
I changed the title of the thread taking the preliminary part out.
Thanks; that means I can save paper and ink. :)
And you may want to take out the part of "subject to change." ;)
Rÿchean
May 1st, 2011, 05:42 PM
done and thank you.....
man...my attention to detail lapsed a bit this time around.
ChaosChild
May 1st, 2011, 07:58 PM
Edit - Didn't see an option to buy generics. Did I miss something?
You didn't miss anything. In their e-mail newsletter they said they were implementing a new interface to purchase generic tickets and it might not be ready. Check back later.
bamoguy
May 1st, 2011, 10:00 PM
Me and a friend of mine are all signed up! I'm doing General Wars, Win-A-Tundra, Championship, and Capture the Flag. He is doing Win-A-Lava, Championship, and General Wars. We are both so excited for our first Gencon!!! When will we know about maps and such for the different tournaments?
Rÿchean
May 1st, 2011, 10:15 PM
Shooting for June 1 on the maps and all the additional details.
bamoguy
May 1st, 2011, 11:14 PM
Shooting for June 1 on the maps and all the additional details.
Great thanks!!
MattserTruckRally
May 2nd, 2011, 12:42 PM
I'm signed up for events below, though I may not play in every one of these listed below (hopefully I'm not playing in the 4 x 400 :P):
3 pack Draft
4 x 400
Championship Day 1
Smackdown
Tournament of Champions
This should be a great year for scaping. Win or lose, this GenCon will be a great opportunity to play against scapers whom after this year I may never play against again.
dok
May 2nd, 2011, 02:27 PM
Win-a-Tundras and Win-a-Lavas are already sold out in multiple spots!
Rÿchean
May 2nd, 2011, 02:31 PM
As well they should be.
Keep in mind that we will most likely run some pick up Win-a-'s as we have time, space, and product.
tom
May 2nd, 2011, 02:50 PM
As well they should be.
Keep in mind that we will most likely run some pick up Win-a-'s as we have time, space, and product.
So we will need generic tickets for those and just kinda be in the right place at the right time?
Rÿchean
May 2nd, 2011, 02:51 PM
Basically yes, but they will be around the same time as the scheduled ones.
GromBloodboy
May 2nd, 2011, 02:52 PM
What is the decision on any C3V things? Are they able to participate, or only Official stuff, even though C3V is about as official as you can get without being official?
Dad_Scaper
May 2nd, 2011, 02:55 PM
Be nice please, Rychean, when you say no. :D
Matthias Maccabeus
May 2nd, 2011, 02:56 PM
What is the decision on any C3V things? Are they able to participate, or only Official stuff, even though C3V is about as official as you can get without being official?
No offense to anybody on these projects but I would back out of all my tournaments (that had them) if they were allowed.
Rÿchean
May 2nd, 2011, 03:18 PM
Be nice please, Rÿchean, when you say no. :D
Sorry but this is going to be a bit snarky.
What is the decision on any C3V things?I wasn't aware there was a decision to make. Are they able to participate, or only Official stuff, even though C3V is about as official as you can get without being official?
It is only the actual official stuff; not the stuff that someone who isn't official says is nearly official.
Sorry fellas but regardless of what you call them or how they were developed or how well they are received, they are still customs. IMO, if one certain custom effort is allowed they all would have to be allowed. I do not view any one custom project to be any more official than any other custom project.
I am suprised I have to actually say it: No Customs Allowed
You guys can muddy the water after I bow out.
GromBloodboy
May 2nd, 2011, 03:19 PM
Ouch. We haven't even see the stuff yet. There could be some amazing melee commons in there..............
Ninja'ed. Intended for MM.
Anyways, I will add after seeing Rychean's post.
So, you think that is always going to be the case for future Gencons after this one? The only reason I ask is because without adding in new units, the Meta-game is not prone to change as much as it would with new additions. Thus we will see similar or even the same armies making it to the Top 16 or even wining. I understand for this Gencon as there has not been a release yet, making the time too short between release and the Con, but how about the future? I know it is asking a bit much as we are looking more than a year ahead, and we have not even seen the units, but would it ever cross your mind?
Rÿchean
May 2nd, 2011, 03:26 PM
Not a discussion I care to have here and since I am stepping down after 2011 as the Heroscapers GenCon Event Organizer, what I think or want has no bearing on the future.
Dad_Scaper
May 2nd, 2011, 03:28 PM
Ahh, that wasn't snarky, Rychean. I was worried for nothing. :D
No worries & I'm sorry to hear you're stepping down because I'm angling to get to GenCon next year. Hopefully you & all these other fine folk will be there in 2012.
Rÿchean
May 2nd, 2011, 03:31 PM
It is all good fellas; I just do not want to be the one that opens pandora's box.
I prefer to let someone else do it.
GromBloodboy
May 2nd, 2011, 03:37 PM
Understandable. Good question is who will be the successor. I know there is some very committed members on here, such as Rychean, but are there any who would be willing to take up the mantle of such a large task.
On a more positive note, thank you for all the work Rychean, you have made the past 3 Gencons I went to extremely fun.
Rÿchean
May 2nd, 2011, 03:48 PM
I was planning to kick off a discussion thread prior to this year's GenCon to get that who's next dialog going.
I will help the successor in every way I can.
GromBloodboy
May 2nd, 2011, 03:50 PM
Awesome. Transition will make sure this game continues to live on at the Con.
dok
May 2nd, 2011, 03:54 PM
I fully agree with a no-custom rule for Gencon. Gencon is probably almost uniquely poorly suited for custom play. That said,
IMO, if one certain custom effort is allowed they all would have to be allowed. I do not view any one custom project to be any more official than any other custom project. This is the equivalent of saying that the community can't evolve its own standards and base tournaments on those standards. That makes no sense to me. We've already seen a lot of standards evolve over time, from mapmaking to points levels to scoring methods to scenarios/win conditions. We can do the same in judging custom projects.
And the right decision, in the case of Gencon, is probably to leave everything out.
Rÿchean
May 2nd, 2011, 03:58 PM
This is the equivalent of saying that the community can't evolve its own standards and base tournaments on those standards. That makes no sense to me. We've already seen a lot of standards evolve over time, from mapmaking to points levels to scoring methods to scenarios/win conditions.
It is fine and you make a good point. I am just not going to be the one to do it.
And even after they do it, I will still have the same opinion: they are all customs. Sorry fellas that is the way I see it and that is the way I am going to leave it.
dok
May 2nd, 2011, 04:07 PM
We've already seen a lot of standards evolve over time, from mapmaking to points levels to scoring methods to scenarios/win conditions.It is fine and you make a good point. I am just not going to be the one to do it.And that's totally fine and, in the case of Gencon, almost surely the best decision, all things considered.
And even after they do it, I will still have the same opinion: they are all customs. Sorry fellas that is the way I see it and that is the way I am going to leave it.Well, that's reasonable, since they are all customs. I'm just saying that some of them are much more rigorously designed and tested than others, and it's reasonable for a given event (again, not Gencon) to say "we're OK with customs that have been designed using this rigorous process, but not others".
worldsenemy
May 2nd, 2011, 04:10 PM
I agree with Rychean. What makes one online communities playtesting/custom building project any more or less valid than any other?
There are plenty of different scenarios that keep it very interesting enough that you don't need to include customs.
Dad_Scaper
May 2nd, 2011, 04:12 PM
I don't think it's in anybody's interest for this thread to be a referendum on this issue. Rychean's the boss, it's his event, he's made a decision that (as far as I can tell) everyone agrees with for one reason or another, that should be the end of it.
Rÿchean
May 2nd, 2011, 04:19 PM
I'm just saying that some of them are much more rigorously designed and tested than others, and it's reasonable for a given event (again, not Gencon) to say "we're OK with customs that have been designed using this rigorous process, but not others".
Ok...Ill say this: I might be OK playing in an event that allows XYZ customs, but I do not see me as being the one organizing said event.
Retlaw
May 2nd, 2011, 06:46 PM
Well since some have already sold out, I'll start the list for this year:
Thursday 10:00 AM Summoner Wars - Free Build - 30 Left
Thursday 10:00 AM Heroscape - Capture the Flag - 24 Left
Thursday 10:00 AM Heroscape - Heat of Battle - 17 Left
Thursday 11:00 AM Hersocape - Win-a-Tundra - 0 Left
Thursday 02:00 PM Heroscape - Win-a-Lava - 4 Left
Thursday 02:00 PM Hersocape - Win-a-Tundra - 3 Left
Thursday 03:00 PM Heroscape - Treasure Quest - 28 Left
Thursday 03:00 PM Heroscape - Smack Down - 18 Left
Thursday 04:00 PM Battleship Galaxies – The Saturn Offensive - 8 Left
Thursday 05:00 PM Heroscape - Win-a-Lava - 0 Left
Thursday 05:00 PM Heroscape - Win-a-Tundra - 0 Left
Thursday 06:00 PM Battleship Galaxies – The Saturn Offensive - 1 Left
Friday 10:00 AM Summoner Wars - Five for Fighting - 29 Left
Friday 10:00 AM Heroscape - Slugfest - 14 Left
Friday 10:00 AM Heroscape - 3 Pack Draft - 26 Left
Friday 11:00 AM Heroscape - Win-a-Lava - 4 Left
Friday 03:00 PM Battleship Galaxies – The Saturn Offensive - 11 Left
Friday 03:00 PM Heroscape - Championship: Day 1 - 31 Left
Friday 05:00 PM Battleship Galaxies – The Saturn Offensive - 12 Left
Saturday 10:00 AM Heroscape - Championship: Day 2 - 16 Left
Saturday 10:00 AM Summoner Wars - Faction Battles - 20 Left
Saturday 10:00 AM Heroscape - Dragon's Hoard - 26 Left
Saturday 10:00 AM Heroscape - 4x4 400 - 14 Left
Saturday 03:00 PM Battleship Galaxies - Dead Zone Battles - 7 Left
Saturday 03:00 PM Heroscape - General Wars - 41 Left
Sunday 10:00 AM Heroscape - Heroes Only - 11 Left
Sunday 10:00 AM Heroscape - Monster Mash - 15 Left
Sunday 10:00 AM Tournament of Champions - 24 Left
lefton4ya
May 3rd, 2011, 03:19 PM
I might still go - thinking about it.
For those that can't go to Gencon or want to get in some more games before then, the final schedule for Origins June 22-26, 2011 is up - check it out. Five events with the top 3 winners for each game choose between a Lava, Tundra, SOTM Master, and Fortress set, courtesy of Rÿchean, unless I can convince the Columbus crew to keep a Lava & Tundra for the NHSD prize table in October. If you are going, see how you can get 1/2 off discount tickets and add yourself to the the running roster.
worldsenemy
May 4th, 2011, 12:59 PM
Thanks for posting that Retlaw, I wasn't aware they were going fast. I snagged the last win a lava ticket just in time! Can't believe those are full already!
Tornado
May 4th, 2011, 01:22 PM
Wow this is filling up fast. I must get my tickets soon. I guess heroscape is dead. :wink:
Do you really have to register for the main event day 2. It seems strange to register for something you may not be eligible for. Come on pay day.
Rÿchean
May 4th, 2011, 01:34 PM
No, you cant buy tickets for Day 2 even if you tried. Same is true for Tournament of Champions.
Both of those events are closed to purchase and attendance is strictly controlled by me.
Cleon
May 4th, 2011, 02:51 PM
Wow, I really need to get it together and order! Originally, I was going to be play in all the SW events and only about 2 scape events. But seeing as there are only three SW events, I'll try to get as much scape in as I can! Championship and Tournament of Champions are musts.
GenCon buzz. :excited:
stubobj
May 4th, 2011, 06:58 PM
So far Im only doing Championship and General Wars. I want to do CTF and 4x400 also as well as at least one SW event. We'll see if tickets are still available my next payday.
CrazyAngel is doing:
WinaLava
Slugfest
Championship
General Wars
spidysox
May 5th, 2011, 07:03 AM
All signed up.
I'll be playing:
Win-a-Tundra (glad I signed up for that early, it went quick)
Championship
4 x 400
General Wars
Heroes Only
As well as some Battlestar Galactica and Dominion
Can't wait for my first GenCon :D
worldsenemy
May 5th, 2011, 08:52 AM
All signed up.
Can't wait for my first GenCon :D
You're going to have an amazing time. It's pretty awesome!
bamoguy
May 7th, 2011, 01:32 PM
If I were to do a repaint of a unit just cause I was tired of the old colors and wanted something new, could I still use the repainted figure with it's original army card in a tournament?
ChaosChild
May 7th, 2011, 02:23 PM
If I were to do a repaint of a unit just cause I was tired of the old colors and wanted something new, could I still use the repainted figure with it's original army card in a tournament?
Yes, repaints are acceptable. Changing the sculpt in any way is not.
bamoguy
May 7th, 2011, 05:56 PM
Great thanks!
lefton4ya
May 12th, 2011, 05:10 PM
If I were to do a repaint of a unit just cause I was tired of the old colors and wanted something new, could I still use the repainted figure with it's original army card in a tournament?
Yes, repaints are acceptable. Changing the sculpt in any way is not.
How about rebasing D2 & D3 units?
Also:
:bump:
Are we having a Fantasy Draft for Gencon 2011?
dok
May 12th, 2011, 05:48 PM
If I were to do a repaint of a unit just cause I was tired of the old colors and wanted something new, could I still use the repainted figure with it's original army card in a tournament?
Yes, repaints are acceptable. Changing the sculpt in any way is not.
How about rebasing D2 & D3 units?I'm fairly sure that Rychean has previously stated that rebasing small/medium figures from D2/D3 onto the beveled bases is acceptable. The reverse (putting Deathreavers on D2/D3 bases) is not, however, and neither is rebasing any large/huge figure.
TurkeyClubSamich
May 12th, 2011, 07:26 PM
Does anyone have any hot leads on what maps will be used for the GenCon events?
Rÿchean
May 13th, 2011, 10:10 AM
Maps will be announced no later than June 1, but probably a tad sooner.
No, David, No
May 13th, 2011, 03:48 PM
Here is mine. I have never made it to day-two so I making sure I have something to do Saturday morning ;)
Heroscape - Smack Down Thu at 3:00 PM
Heroscape - Championship Fri at 3:00 PM
Heroscape - Dragon's Hoard Sat at 10:00 AM
Heroscape - Monster Mash Sun at 10:00 AM
dok
May 18th, 2011, 06:33 PM
Only 9 tickets left for the championship...
Rÿchean
May 20th, 2011, 01:29 PM
Heroes Only is our first sale out! (excluding the win-a-s)
last number is the amount of tickets remaining.
Game ID Title Start Time Tickets Left
BGM1118604 Summoner Wars - Free Build Thursday 10:00 AM 31
NMN1118590 Heroscape - Capture the Flag Thursday 10:00 AM 21
NMN1118591 Heroscape - Heat of Battle Thursday 10:00 AM 7
NMN1118592 Heroscape - Treasure Quest Thursday 3:00 PM 25
NMN1118593 Heroscape - Smack Down Thursday 3:00 PM 5
BGM1119912 Battleship Galaxies demo Thursday 4:00 PM 4
BGM1119913 Battleship Galaxies demo Thursday 6:00 PM 1
BGM1118605 Summoner Wars 5 4 Fighting Friday 10:00 AM 24
NMN1118594 Heroscape - Slugfest Friday 10:00 AM 6
NMN1118595 Heroscape - 3 Pack Draft Friday 10:00 AM 21
BGM1119914 Battleship Galaxies demo Friday 3:00 PM 10
NMN1118596 HS Championship: Day 1 Friday 3:00 PM 7
BGM1119915 Battleship Galaxies demo Friday 5:00 PM 10
BGM1118606 Summoner Wars - Faction Saturday 10:00 AM 14
NMN1118598 Heroscape - Dragon's Hoard Saturday 10:00 AM 25
NMN1118599 Heroscape - 4x4 400 Saturday 10:00 AM 6
BGM1119916 BattleshipGalaxies: Dead Zone Saturday 3:00 PM 4
NMN1118600 Heroscape - General Wars Saturday 3:00 PM 23
NMN1118601 Heroscape - Heroes Only Sunday 10:00 AM 0
NMN1118602 Heroscape - Monster Mash Sunday 10:00 AM 9
Just a reminder on the HS events:
All of the Heroscape events will have Lava, Tundra, Flag Bearer as prizes and it looks like the dice are a go agian this year.
So....looking for some hard to find, pricey Tundra or Lava?
Want some cool Custom Dice?
Enroll in one of the events that hasn't sold very well and you might have pretty good odds of making that happen.
Retlaw
May 20th, 2011, 04:45 PM
Sorry, forgot to update the schedule this week. It's been busy at work and home (son is a senior in high school, so a lot of graduation/year end stuff).
Cleon
May 20th, 2011, 06:41 PM
My schedule:
Thurs:
Summoner Wars Free Build
Heroscape Smack Down
Fri:
Summoner Wars Free Build
Heroscape Championship Day 1
Sat:
Summoner Wars Faction Battles or Heroscape Championsip Day 2
Heroscape General Wars
Sun:
Heroscape Tournament Of Champions
I'll probably drop an event or two for filming, relaxing, and walking around.
Yeah I want to do a way better job with filiming (and pics) than last year. What I've learned - quality over quantity (mainly just from my lack of editing, but there is a bunch of filming from last year that is very sloppy, and my camera isn't too hot either (hoping to upgrade for August)). So I'll be going by that but at the same time, try to film as much as I can or am up to. :)
Rÿchean
May 26th, 2011, 01:23 PM
Another sell out - Championship tickets are gone. Thanks everyone!!!!
NMN1118590 Heroscape - Capture the Flag Thursday 10:00 AM - 21
NMN1118591 Heroscape - Heat of Battle Thursday 10:00 AM - 6
NMN1119875 Hersocape - Win-a-Tundra Thursday 11:00 AM - 0
NMN1119883 Heroscape - Win-a-Lava Thursday 2:00 PM - 0
NMN1119891 Hersocape - Win-a-Tundra Thursday 2:00 PM - 0
NMN1118592 Heroscape - Treasure Quest Thursday 3:00 PM - 24
NMN1118593 Heroscape - Smack Down Thursday 3:00 PM - 5
NMN1119897 Heroscape - Win-a-Lava Thursday 5:00 PM - 0
NMN1119903 Heroscape - Win-a-Tundra Thursday 5:00 PM - 0
NMN1118594 Heroscape - Slugfest Friday 10:00 AM - 4
NMN1118595 Heroscape - 3 Pack Draft Friday 10:00 AM - 21
NMN1119904 Heroscape - Win-a-Lava Friday 11:00 AM - 0
NMN1118596 Heroscape - Championship: Day 1 Friday 3:00 PM - 0
NMN1118598 Heroscape - Dragon's Hoard Saturday 10:00 AM - 25
NMN1118599 Heroscape - 4x4 400 Saturday 10:00 AM - 4
NMN1118600 Heroscape - General Wars Saturday 3:00 PM - 19
NMN1118601 Heroscape - Heroes Only Sunday 10:00 AM - 0
NMN1118602 Heroscape - Monster Mash Sunday 10:00 AM - 9
Xaqery
May 30th, 2011, 09:36 PM
These events look great! Some old favorites and some new (to us at least).
I am particularly interested in 3-pack draft and the 4X4. I am afraid they may be a bit advanced though. I may stick to events that look easier.
Many thanks to Rÿchean and everyone else involved.
SuperflyTNT
June 1st, 2011, 08:52 AM
I am so on this...
NMN1118594 Heroscape - Slugfest Friday 10:00 AM 6
Can't WAIT!!!!!
jschild
June 1st, 2011, 09:06 AM
Total newb here for this, where does one go to sign up for these?
Deroche
June 1st, 2011, 10:47 AM
Total newb here for this, where does one go to sign up for these?
https://www.genconreg.com/
(many of the events are filled up -- like the championship, for example -- so I assume you'd need to put your name on a wait list once you're there if a spot opens?)
EternalThanos86
June 1st, 2011, 11:16 AM
Total newb here for this, where does one go to sign up for these?
Can't remember if you have to order a badge before buying event tickets, although I think the answer is no. However, you do need to set up a GenCon account. Once that is finished, on the home account screen you can click 'Find Events' and simply search for Heroscape. It usually brings up the list of all the events and you can pick and choose from there.
Be quick or you'll miss out on some good events!
Lord Trask
June 1st, 2011, 11:24 AM
Total newb here for this, where does one go to sign up for these?
Can't remember if you have to order a badge before buying event tickets, although I think the answer is no. However, you do need to set up a GenCon account. Once that is finished, on the home account screen you can click 'Find Events' and simply search for Heroscape. It usually brings up the list of all the events and you can pick and choose from there.
Be quick or you'll miss out on some good events!
Yes, you have to buy a badge first. It is around $75 for a 4 day pass. Then the events. It is kind of a pricey affair, but well worth it!
I'm in for General Wars, Championship, Slugfest and a couple of win-a's.
Can't wait.
jschild
June 1st, 2011, 11:26 AM
Thanks for the help guys. How much are the events? Work comp won't let me sign up so I'll have to wait until I get home.
MegaSilver
June 1st, 2011, 11:29 AM
You're coming this year jschild? :)
Deroche
June 1st, 2011, 11:29 AM
Most events are $6, the Main Event and General Wars are $10.
jschild
June 1st, 2011, 11:40 AM
You're coming this year jschild? :)
Yeah, and thanks Deroche - the way it was typed it implied that it was a good deal more than the badge cost, but 6 or 10 isn't.
I obviously won't be in the main event unless some people drop out, but I'll hit some. Jonathan and I are going to drive up daily to keep costs down - alot of driving but should be fun :)
dok
June 1st, 2011, 12:38 PM
Jonathan and I are going to drive up daily to keep costs down - alot of driving but should be fun :)Yeesh... you could probably get a cheap hotel on the outskirts of town for not much more than the price of gas for a round-trip...
bamoguy
June 1st, 2011, 01:39 PM
Are the maps coming out today or is that not decided yet? If they are where will they be available? If they aren't when do you think they will be coming out?
Rÿchean
June 1st, 2011, 01:45 PM
I'm working on it.
At the very least the maps will be up today. I might need another day or two to finalize all the glyphs, traps, etc...
But yeah, the selections have been made and will be revealed today...probably this evening.
bamoguy
June 1st, 2011, 01:52 PM
Okay fantastic. Thanks for the information!
stubobj
June 1st, 2011, 04:25 PM
Total newb here for this, where does one go to sign up for these?
https://www.genconreg.com/
(many of the events are filled up -- like the championship, for example -- so I assume you'd need to put your name on a wait list once you're there if a spot opens?)
There is no wait list. Generic tickets will be accepted if there are still spots open. For instance if the Championship is about to start and there are still 10 spots to fill generic tickets will be accepted as a first come first serve basis. I believe the policy is to allow tickets holders up to 10 min though past start time. In my past 2 years experience if people arent there on time they typically arent showing up.
Edit: Guess I need to refresh my page before posting next time.
Rÿchean
June 1st, 2011, 11:23 PM
I updated the first page with the maps.
Guardian by Dignan
http://www.heroscapers.com/downloads//guardian_qIy.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=3213)
Trailblazer by Dignan
http://www.heroscapers.com/downloads//trailblazer_Wo9.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=2594)
Breach by Dignan
http://www.heroscapers.com/downloads//breach_41h.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=1832)
Fulcrum by Dignan
http://www.heroscapers.com/downloads//fulcrum_mB5.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=1766)
Common Ground by gamebear
http://www.heroscapers.com/downloads//commonground_cUH.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=1375)
Ticalla Sunrise by gamebear
http://www.heroscapers.com/downloads//ticallisunrise__1tR.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=606)
Burial Marsh by Panopticon
http://www.heroscapers.com/downloads//burial%20marsh_s5M.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=2417)
Crystal Watch by Panopticon
http://www.heroscapers.com/downloads//crystal%20watch_Z2H.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=2146)
Convergence by Rÿchean
http://www.heroscapers.com/downloads//convergence_9r5.jpg
Download Page (http://www.heroscapers.com/community/downloads.php?do=file&id=3173)
Glyphs, Traps, etc -TBD
Matthias Maccabeus
June 1st, 2011, 11:26 PM
Thanks Ry!!
Dad_Scaper
June 2nd, 2011, 07:50 AM
Congratulations to Rychean and Panopticon for squeaking a couple maps into the GameBear & Dignan exhibit. :D
killercactus
June 2nd, 2011, 09:25 AM
Uncapped pillars FTW
stubobj
June 2nd, 2011, 10:53 AM
Great selection of maps Ry. Only 2 months away now!
MegaSilver
June 2nd, 2011, 04:13 PM
Thanks Rychean!
ZBeeblebrox
June 2nd, 2011, 04:49 PM
Thanks Ry!!
jschild
June 4th, 2011, 03:07 PM
Well, I'm hitting General Wars and the Summoner Wars tourny on Saturday.
Rÿchean
June 6th, 2011, 04:06 PM
I am open to discussion on the glyphs.
Many of the maps have set glyphs; my intent is to use the locations but not necessarily the glyph. Glyph locations will be added and noted, such as for Treasure glyphs on maps that do not currently have them.
For traps, I wanted something simple that can impact the current game situation while at the same time not being overly detrimental to the player/figure triggering the trap.
dok had a trap somewhere that basically said something like if trap triggered all figures standing on a glyph or holding a glyph, Power or Treasure, receives a wound. I like that concept.
How about this:
Treasure Glyph Trap: On a roll of 1-5, do not reveal the Treasure Glyph. Instead, for each figure standing on a Treasure glyph or a Power glyph roll a battle die, if a skull is rolled the figure receives a wound. On a roll of 6 or higher, reveal the Treasure Glyph and place it on that Hero’s Army Card.
A desperate player could maybe knock the opponent off of power glyphs in a last ditch effort. Sort of a win-win, unless the hero is on its last wound. You could get a treasure glyph to help you turn the game, or if you fail you might disrupt whatever glyph control your opponent currently has. It seems subtle but potentially significant. Also, maybe a deterrent for the player that is in control of the map/glyphs to not risk seeking more power, instead working to deny access to the treasure glyphs locations.
Proposed glyphs:
Power: Healer, Wound, Initiative, Move
Treasure: Attack, Defense, Potion of Healing, Disengage, Scarab of Invulnerability
What do you guys think?
stubobj
June 6th, 2011, 04:31 PM
What about the Lucky D20 for power glyphs? Its useful even if you don't have a D20 ability. It can help both initiative and t-glyph rolls. It would be the weakest of the glyphs but I think anything else would be too powerful. I think the T-glyphs are perfect. I really like the idea of the trap as well. I think its just enough of a game changer to make players think more about hero use but not game changing enough to be too powerful.
Rÿchean
June 6th, 2011, 04:59 PM
I like the Lodin but people just tend to ignore it when it comes out. I've never seen any significant battle over a Lodin, usually one and done.
The Nakita, Sonlen, or Frenzy player makes one earnest play for it then gives it up. like oh look I can get it, maybe it will help me...oh my guy died..meh not worth standing there.
Holding down the wound glyph is worth dieing for; the move glyph is worth dieing for at certain stages of the game and the initiative glyph is an end of the round attractor. The Lodin just makes the other side of the board look more appealing than the side it is on.
Besides, Dignan would never let me hear the end of it.
TheLorax
June 6th, 2011, 05:42 PM
The trap glyph sounds interesting, but I have to admit I rarely play with treasure glyphs of any kind.
Move and initiative have always been my favorite glyphs in terms of balance (not game winning if you are the first to grab it like the attack glyph, but still strong enough to actively go for). It always seemed to me that the wound glyph was slightly stronger than those two, and the healing glyph slightly weaker. They both vary pretty greatly depending on what armies you and your opponent are playing, but healing especially seems a little lackluster (plus I believe it needs to be played face up, which means it is easy to ignore entirely).
Short version: Initiative and move :thumbsup:
Wound and Healing :neutral:
dok
June 6th, 2011, 06:10 PM
dok had a trap somewhere that basically said something like if trap triggered all figures standing on a glyph or holding a glyph, Power or Treasure, receives a wound. I like that concept.I would love to take credit for this, but I believe you are thinking of Gamebear's trap for his map contest entry (Scavenger's Folly (http://www.heroscapers.com/community/downloads.php?do=file&id=3179)):trap: Each figure standing on or carrying a Glyph receives one wound.
I like your version, too. Looks good, either way.
Proposed glyphs:
Power: Healer, Wound, Initiative, Move
Treasure: Attack, Defense, Potion of Healing, Disengage, Scarab of Invulnerability
What do you guys think?On the treasure glyphs, I like those, especially disengage and attack. Giant Hunter Stone would be another good one to consider, and Belt of Giant Strength or Whetstone of Venom are not bad. Basically I like the treasure glyphs that encourage aggressive play.
I like the Lodin but people just tend to ignore it when it comes out. I've never seen any significant battle over a Lodin, usually one and done.
The Nakita, Sonlen, or Frenzy player makes one earnest play for it then gives it up. like oh look I can get it, maybe it will help me...oh my guy died..meh not worth standing there.
Holding down the wound glyph is worth dieing for; the move glyph is worth dieing for at certain stages of the game and the initiative glyph is an end of the round attractor. The Lodin just makes the other side of the board look more appealing than the side it is on.
Besides, Dignan would never let me hear the end of it.I actually think Lodin is stronger than Initiative. Sure, there are some games where Lodin will be completely irrelevant, but the Initiative glyph is mostly irrelevant in every game.
People love to talk about how huge an initiative switch can be, and they're right. But how many initiative switches is the initiative glyph worth? If you answered "an absolute maximum of one", you get a gold star.
In the finals of the main event last year, the three glyphs on Warden were the central wound, defense on one side, and Initiative on the other. Both Mantrainchoochoo and I had our first two OMs on the rats, and we both agreed that opening initiative could easily decide the game. MTCC won initiative, and on his second OM he claimed both wound and defense. He didn't even bother to take initiative. I took it on my second turn, saying something sarcastic like "oh great, I get initiative".
I don't believe Ben ever attempted to kill the rat on the initiative glyph. He might have shot at it once with Kaemon or Q9 when he didn't have a more important target to go for, but I don't believe he did. I don't think this was a mistake on his part. I won initiative every round after the first, but it really didn't matter because I got exactly one initiative switch out of it.
By contrast, Lodin has some value in Braxas armies, Grimnak armies, TKN armies, Mogrimm armies, Viper/Aubrien armies, stinger armies, divider armies, firestorm, repulsors... really, it's a non-trivial chunk of the metagame. (ETA: and how could I forget Black Wyrmlings, after this weekend? ETA2: And Isamu, Marro Warriors, Airborne, Atlaga, Cyprien, Darrak, MBS, Mohicans, Hawthorne... you're telling me a Hawthorne player doesn't want Lodin?) I know that I, personally, usually care about Lodin more than I care about Dagmar.
ETA 3: I made some comments on this subject a while back; here they are (note that Dignan's "serious tournament director" comment was just to make fun of Rÿ):No serious tournament director would select Lodin for his glyph pool.Given that many "serious tournament directors" put maps out with no glyphs at all (when the map design called for them), I don't see how Lodin is a worse option than that. I've also actually seen Lodin at tournaments, but maybe we're just not serious around here.
Seriousness aside, you're bringing up a significant issue that should be discussed. If we take all the attack and defense glyphs out of play, there aren't that many left that really drive the action in a significant way. Take the healer glyph, for instance. Sure, it has a lot of value in endgame or situationally for some figures, but it's rare to see someone setting up to defend the healer glyph in a game. As such, it has little positional value, which is the main point of the glyphs from a map-design perspective. To some degree, I also feel this way about initiative. Winning initiative can be pretty huge at times, but the initiative glyph can only flip initiative in your favor once - after that it's essentially just a glyph you hold to keep it from flipping back. It can only net you one initiative switch per game. Its power is, in my opinion, overstated by a lot of people. (In the finals, Mantrainchoochoo chose not to take the initiative glyph on warden after winning the opening initiative. He put rats on defense and wound and left initiative for me. I don't think this was a major error on his part.)
Of course, that just leaves move and wound from the original pool. Wound is a fine glyph, but with it on the board 40% of the time this year, Marcu became a ridiculously good buy. If the percentage goes up from there, Marcu starts showing up in a LOT of armies. And if both players have Marcu, the wound glyph becomes about as significant as Lodin in a game where nobody has a d20 power (i.e. when it's the +1 initiative glyph).
Move is my favorite glyph by a comfortable margin - I really have nothing bad to say about it. But it can't be the only one we use (...I think).
I suppose that if we're going to go with treasure glyphs in some glyph locations next year (not originally my idea, but I think I like it), we've implicitly accepted that the glyphs might only drive the action for a few turns each game. In a nutshell, that's why Lodin (and Healer, and Initiative) being in the pool doesn't bother me. A lot of people just don't like glyphs, period. I'm not one of those people, but relatively weak glyphs whose value only shows up occasionally or in certain phases of the game are not a bad thing in my opinion. Most of the good maps out there do a great job of driving the armies toward one another even when the glyphs are ignored.If we're going to fix power glyphs in place on maps in stead of randomizing before each game, then I suggest we toss out a lot of move +2 glyphs. Then we can look at wound, initiative, +d20, and healer as fillers.
Freezie
June 7th, 2011, 06:03 PM
For TGs I like Ring of Protection as that one can be a real lifesaver at times. I would agree with the rest of the TGs already mentioned by Ry. For power glyphs I like Ulvana, but that may encourage too many Bonding armies(?). But then again, I will not be at GenCon so feel free to ignore :)
lefton4ya
June 7th, 2011, 08:17 PM
How about a bunch of Jalguard, Mitonsoul, Sturla, Nilrend, and Thorian. ;)
{just joking}
Seriously, I think all the power glyphs are good except the ones above and maybe Astrid and Oreld. For Treasure glyphs, I really don't think any are overpowered besides Bolt of the Witherwood, but some are very situation so maybe it is a good idea just to not have them (Holy Symbol of Pelor, Oceanstrider Amulet). I am becoming less of a fan of power glyphs and more of a fan of treasure glyphs, however, so I like maps with only 1 total power glyph that is easily attackable but a 1-2 treasure glyphs.
As far as the trap, it will diminish power glyphs even more and since most permanent power glyphs are better for squads, the trap itself tries to counter squads, which is what I think most TDs try to do, so I completely understand and somewhat agree with it. Not that I am playing.
Rÿchean
June 8th, 2011, 11:08 AM
Alright, so I'll add the Lodin (+1 to D20) to the Power glyph pool.
Any objections?
killercactus
June 8th, 2011, 11:25 AM
I won't be there, but just to throw another opinion out there.....
I really like all of the Treasure Glyphs for tourney play, except the really situational ones (Pelor, Oceanstrider), and Bolt of the Witherwood. I'm almost against the Giant Hunter Stone because I want to encourage heroes, but there are enough Q9's and Hydras and the like that make the Hunter Stone a cool glyph.
I see relevant uses for all of them, like Ring of Protection, Bracers, even Elixir of Speed. If the idea is to limit the amount of glyphs in the pool though to try and reduce the disparity created when one player finds a much stronger (or shall I say more situational) treasure than the other (like say there's a Potion of Healing next to me and an Elixir of Speed next to you), then I support the breakdown you're currently using.
twotongues
June 8th, 2011, 11:37 AM
I don't like the idea of double healing on the same map...otherwise the pool looks good.
lonewolf
June 8th, 2011, 12:12 PM
I don't like the idea of double healing on the same map...otherwise the pool looks good.
I agree
Maybe throw in Giant Hunter or Oceanstrider to mix it up?
Rÿchean
June 8th, 2011, 01:09 PM
I don't like the idea of double healing on the same map...otherwise the pool looks good.
I agree
Maybe throw in Giant Hunter or Oceanstrider to mix it up?Double healing? Meaning Scarab and Potion? or Potion and Kelda? Triple Healing?
Either way, I do not view it as too much of a concern. I will need more than a simple dislike to talk me out of it.
Glyphs should be consistently relevant and sought after in most all match ups. This is why I was reluctant with the Lodin.
I want to keep it at 10 glyphs, 5 of each.
Power - Kelda (healer); Dagmar (initiative); Wannok (wound); Lodin (D20); Valda (move)
Treasure - Heroic Rune(attack); Talisman of Defense; Potion of Healing; Scarab of Invulnerability (one time ignore wounds); Brooch of Shielding (disengage)
If you have any objections, make you proposals. If you want one removed make a case and offer up replacement. Sorry if this post seems pointed.
Final decisions will be made 6/10.
lonewolf
June 8th, 2011, 02:52 PM
Reason: Brooch is weak, anyone want that one changed?
I think the Brooch is good....it keeps Heroes from getting tied down with rats.
dok
June 8th, 2011, 09:34 PM
I agree; the Brooch is not particularly weak and has positive metagame effects.
MegaSilver
June 8th, 2011, 10:17 PM
I love Lodin, thanks for keeping it in!
But I'm not that fond of Brooch. Yes, it is a good glyph, but it would seem too game-changing if a certain unit got ahold of it. :shrug:
But other than that, they all look the best choices for glyphs!
dok
June 9th, 2011, 04:29 PM
But I'm not that fond of Brooch. Yes, it is a good glyph, but it would seem too game-changing if a certain unit got ahold of it. :shrug:Megasilver, I'm not sure which unit you're talking about, honestly. My best guess is the Fen Hydra, but I'm not sure.
If I were going to make a change to that set of treasure, I'd swap out the Scarab of Invulnerability for the Giant Hunter Stone. But I think that set is fine.
rednax
June 12th, 2011, 04:48 PM
I like the set the way it is.
~Rednax
Rÿchean
June 16th, 2011, 08:45 PM
I went with the belt of Giant Strength and took the Scarab out.
I updated the first page with start zone images that show how the glyphs will be laid out.
Glyphs, Traps, etc
Random Power glyph locations are marked in maroon on the start zone images. Treasure glyph locations are marked in gold. The locations marked in green are additonal treasure glyph locations for the Treasure Quest and Dragon's Hoard events only.
Power Glyph Pool
Glyph of Dagmar (Initiative +8 ) - When you roll for initiative, add 8 to your die roll.
Glyph of Valda (Move +2) - For each figure you control, add 2 to their Move number.
Glyph of Lodin (+1 to D20) - When you roll the D20, add 1 to your die roll.
Glyph of Kelda (Healer) - Only figures with one or more Wound Markers may stop on this Glyph. When one of your figures stops here, remove all Wound Markers from its Army Card. Temporary/Single Use.
Glyph of Wannok (Wound) - At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield.
Treasure Glyph Trap: On a roll of 1-5, do not reveal the Treasure Glyph. Instead, for each figure standing on a Treasure glyph or a Power glyph roll a battle die, if a skull is rolled the figure receives a wound. On a roll of 6 or higher, reveal the Treasure Glyph and place it on that Hero’s Army Card.
Treasure Glyphs
Heroic Rune (Attack +1) - This figure adds 1 additional attack die when making a normal attack. Permanent.
Talisman of Defense (Defense +1) - This figure adds 1 additional defense die when defending. Permanent.
Brooch of Shielding (Disengage) - This figure is never attacked when leaving an engagement. Permanent.
Potion of Healing (Heal up to 3 wounds) - This figure may drink this potion after revealing an order marker on its Army Card. Remove up to 3 wound markers from that figure’s Army Card. Temporary/Single Use.
Belt of Giant Strength (+2 adjacent normal attack) - This figure may use this belt before rolling attack dice for a normal attack against an adjacent figure. This figure adds to additional dice when attacking with a normal attack this turn. Temporary/Single Use.--
Ok so now is the time to ask questions. Fire away and I will update and reply as needed.
MegaSilver
June 16th, 2011, 09:55 PM
Glyph of Lodin (+1 to D20) - When you roll the D20, add 1 to your die roll.
Isn't it you may add or subtract one from your dice roll?
Rÿchean
June 16th, 2011, 10:18 PM
Yes it is....I will change that.
Clarissimus
June 17th, 2011, 03:41 AM
The "may" is useful when Morsbane rolls a 19 against the Krav Maga Agents. And um . . . Marcu?
ollie
June 17th, 2011, 07:38 AM
More importantly, "subtract" in Lodin?? Here's how the definitive list of glyphs defines it:
Any time you roll the 20-sided die while standing on the Glyph of Lodin, you may add one to your die roll.
I don't know if that's straight from the card.
Edit. Oh, I see it's not in Rychean's version anyway. Never mind, ignore me and carry on.
worldsenemy
June 17th, 2011, 08:59 AM
Sounds like a solid glyph pool. Gencon is getting closer and closer! I can't wait.
lefton4ya
June 17th, 2011, 11:47 AM
Now that I think about it, with the less powered glyphs and the current trap, I have a feeling with that not many people are going to attempt to go on a power glyph until the treasure glyphs are grabbed. I guess there is only a 1/8 (12.5%) chance of attempting to pick up a treasure glyph wounds you, but it is a psychological deterrent. Also, I would assume that Rats do not get to scatter and Goblins do not get to scurry if they are killed by a trap roll, but make sure to clarify that.
Rÿchean
June 17th, 2011, 11:57 AM
Why do I need to clarify that? Both cards specifically state how and when those abilities trigger.
Scurry - "..when destroyed by a normal attack from an opponent's figure.."
Scatter - "After you roll defense dice against a normal attack form an opponent's figure..."
A triggered trap is not a normal attack. Dangit!!! I guess i just clarified it.
lonewolf
June 17th, 2011, 03:58 PM
Some more sell outs!
Last number is the amount of tickets remaining.
Game ID Title Start Time Tickets Left
BGM1118604 Summoner Wars - Free Build Thursday 10:00 AM 30
NMN1118590 Heroscape - Capture the Flag Thursday 10:00 AM 21
NMN1118591 Heroscape - Heat of Battle Thursday 10:00 AM 2
NMN1118592 Heroscape - Treasure Quest Thursday 3:00 PM 24
NMN1118593 Heroscape - Smack Down Thursday 3:00 PM 0
BGM1119912 Battleship Galaxies demo Thursday 4:00 PM 1
BGM1119913 Battleship Galaxies demo Thursday 6:00 PM 0
BGM1118605 Summoner Wars 5 4 Fighting Friday 10:00 AM 20
NMN1118594 Heroscape - Slugfest Friday 10:00 AM 0
NMN1118595 Heroscape - 3 Pack Draft Friday 10:00 AM 20
BGM1119914 Battleship Galaxies demo Friday 3:00 PM 6
NMN1118596 HS Championship: Day 1 Friday 3:00 PM 0
BGM1119915 Battleship Galaxies demo Friday 5:00 PM 2
BGM1118606 Summoner Wars - Faction Saturday 10:00 AM 10
NMN1118598 Heroscape - Dragon's Hoard Saturday 10:00 AM 21
NMN1118599 Heroscape - 4x4 400 Saturday 10:00 AM 0
BGM1119916 BattleshipGalaxies: Dead Zone Saturday 3:00 PM 0
NMN1118600 Heroscape - General Wars Saturday 3:00 PM 9
NMN1118601 Heroscape - Heroes Only Sunday 10:00 AM 0
NMN1118602 Heroscape - Monster Mash Sunday 10:00 AM 4
Rÿchean
June 17th, 2011, 04:18 PM
Man, that Summoner Wars Free Build event is not budging.
Thanks lonewolf!!!
dok
June 17th, 2011, 07:20 PM
Just to verify; does this mean we are not using the fixed glyphs on Common Ground/Ticalla Sunrise/Burial Marsh/Crystal Watch? Those are going to be "shuffle up and deal" glyphs, just like the others?
Rÿchean
June 17th, 2011, 08:19 PM
Just to verify; does this mean we are not using the fixed glyphs on Common Ground/Ticalla Sunrise/Burial Marsh/Crystal Watch? Those are going to be "shuffle up and deal" glyphs, just like the others?
yes sir...that is correct.
Schulzy
June 17th, 2011, 11:05 PM
Question....my friends and I want to bring similar armies to the 4x400, but we have a limited pool of figures. Will every person in the tournament b playing army X at any given time, or does each player choose their army randomly on an individual basis? Will my #4 army be playing someone else's #4, or could my #4 end up playing their #2?
Rÿchean
June 17th, 2011, 11:26 PM
Question....my friends and I want to bring similar armies to the 4x400, but we have a limited pool of figures. Will every person in the tournament b playing army X at any given time, or does each player choose their army randomly on an individual basis? Will my #4 army be playing someone else's #4, or could my #4 end up playing their #2?
Good question. If you are playing your 4th army so will everyone else that round.
Participants will fill out a card ahead of time with their armies and assign a value 1-4 number to each of their 4 armies. Then we draw a random number and everyone plays that army that round. So for instance, for round one if we draw the 3 everyone plays their 3rd army that round.
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.