Hahma
January 2nd, 2011, 10:33 AM
I figured I might as well have a map thread for superhero maps as it would be easier for those interested in these maps to find them here than in the regular maps thread I have.
Helm's Field map thread (http://www.heroscapers.com/community/showthread.php?t=29535)
This is mostly a map that I did to try to make a baseball field. I haven't played a game on here as it would require some kind of scenario or at least interesting ways of figuring out starting positions etc. But it certainly is Supers friendly if anyone wants to give it a shot. :D
City Square (http://www.heroscapers.com/community/downloads.php?do=file&id=3031)
Nothing overly grand or over the top here. Basic asphalt/concrete urban map with some height and LOS blockers. Should be able to get into the action pretty quick here.
HYDRA Base Gehenna (http://www.heroscapers.com/community/downloads.php?do=file&id=2933)
This one I have built not too long ago. It was based off a storyline in a Secret Warriors comic series that I'm reading. Basically there is a HYDRA base and it has some caverns underneath it (thus the rock outcroppings and shadow tiles). I won't spoil the story of that issue since Good Pig's reading the series now :D. But my girls have played a mixed game on it and they had fun and it has LOS blockers, variable elevation, ladders for ground pounders and some shadow tiles for some defensive help down low. I may at some point do a personal scenario for this map, but for now it's anything goes. :D
Temple Of The Dead (http://www.heroscapers.com/community/downloads.php?do=file&id=1669) VS version
Temple Of The Dead (http://www.heroscapers.com/community/downloads.php?do=file&id=3041) PDF version without glyphs and scenario.
Here's a map that I designed a while back. I was actually using it for NM24 battles when I mentioned it somewhere when C3G was just getting going and Bats took interest and lured me into the C3G world. There is a little scenario with it that wasn't really tested, just casually played. It's a cool map for Supers because of a lot of great height elevation variances as well as some nice LOS blockers etc.
Water Treatment Plant (http://www.heroscapers.com/community/downloads.php?do=file&id=2117)
This one isn't symmetrical but it's a cool looking map for those that want to make their own scenarios. I did a little figure placement for an X-Men/Brotherhood battle back when the X-Men set first came out. After messing around a little bit to get starting spaces where I wanted them, I played a game on it only once with that set up and it was pretty close and fun. Not thoroughly playtested by any means, but people can do their own thing here.
River Diversion (http://www.heroscapers.com/community/downloads.php?do=file&id=1636) NOTE: I must warn people that I did map a while ago without a set amount of sets. I know there were 2 RTTFF sets and there are 2 ROTV sets worth of water and some other stuff, but after looking at it again, I have a bunch of 7 hex rock in there. So I'm sorry if it isn't something people have the pieces for. Though if people have other sets like marvel with the 7 hex pieces, that can help or somehow modify the map to suit your material list. If I recall correctly, I built the map first and since I have 6 ROTV master sets, I just kept adding rock pieces to get the desired look I wanted. Then I went back and took did the VS map by removing all levels and rebuilding it and making the VS map at the same time.
This map isn't strictly designed for Supers, but the elevation changes, LOS blockers and water make it a nice option for Supers games that aren't in urban locals. Here's (http://www.heroscapers.com/community/showpost.php?p=872449&postcount=39) a link to some real photos of the map with both Evergreen Trees and Jungle Trees/Bushes.
Helm's Field map thread (http://www.heroscapers.com/community/showthread.php?t=29535)
This is mostly a map that I did to try to make a baseball field. I haven't played a game on here as it would require some kind of scenario or at least interesting ways of figuring out starting positions etc. But it certainly is Supers friendly if anyone wants to give it a shot. :D
City Square (http://www.heroscapers.com/community/downloads.php?do=file&id=3031)
Nothing overly grand or over the top here. Basic asphalt/concrete urban map with some height and LOS blockers. Should be able to get into the action pretty quick here.
HYDRA Base Gehenna (http://www.heroscapers.com/community/downloads.php?do=file&id=2933)
This one I have built not too long ago. It was based off a storyline in a Secret Warriors comic series that I'm reading. Basically there is a HYDRA base and it has some caverns underneath it (thus the rock outcroppings and shadow tiles). I won't spoil the story of that issue since Good Pig's reading the series now :D. But my girls have played a mixed game on it and they had fun and it has LOS blockers, variable elevation, ladders for ground pounders and some shadow tiles for some defensive help down low. I may at some point do a personal scenario for this map, but for now it's anything goes. :D
Temple Of The Dead (http://www.heroscapers.com/community/downloads.php?do=file&id=1669) VS version
Temple Of The Dead (http://www.heroscapers.com/community/downloads.php?do=file&id=3041) PDF version without glyphs and scenario.
Here's a map that I designed a while back. I was actually using it for NM24 battles when I mentioned it somewhere when C3G was just getting going and Bats took interest and lured me into the C3G world. There is a little scenario with it that wasn't really tested, just casually played. It's a cool map for Supers because of a lot of great height elevation variances as well as some nice LOS blockers etc.
Water Treatment Plant (http://www.heroscapers.com/community/downloads.php?do=file&id=2117)
This one isn't symmetrical but it's a cool looking map for those that want to make their own scenarios. I did a little figure placement for an X-Men/Brotherhood battle back when the X-Men set first came out. After messing around a little bit to get starting spaces where I wanted them, I played a game on it only once with that set up and it was pretty close and fun. Not thoroughly playtested by any means, but people can do their own thing here.
River Diversion (http://www.heroscapers.com/community/downloads.php?do=file&id=1636) NOTE: I must warn people that I did map a while ago without a set amount of sets. I know there were 2 RTTFF sets and there are 2 ROTV sets worth of water and some other stuff, but after looking at it again, I have a bunch of 7 hex rock in there. So I'm sorry if it isn't something people have the pieces for. Though if people have other sets like marvel with the 7 hex pieces, that can help or somehow modify the map to suit your material list. If I recall correctly, I built the map first and since I have 6 ROTV master sets, I just kept adding rock pieces to get the desired look I wanted. Then I went back and took did the VS map by removing all levels and rebuilding it and making the VS map at the same time.
This map isn't strictly designed for Supers, but the elevation changes, LOS blockers and water make it a nice option for Supers games that aren't in urban locals. Here's (http://www.heroscapers.com/community/showpost.php?p=872449&postcount=39) a link to some real photos of the map with both Evergreen Trees and Jungle Trees/Bushes.