rihnoswirl
December 16th, 2010, 12:24 PM
over christmas i am going to host a sort of dnd game for my family and friends using some custom dragons. here is the basic idea:
"you were sent on a quest by your generals into the underdark to find the ancient dragons egg. An object with the power to turn the allegiance of dragons and grow them to amasing sizes. if utgar or valkrill takes control of this object, not even the proud Zelrig would help the allied. you must get down into the tome of the three dragon kings and get the statuette before evil captures it and escape with your lifes."
each player is gonna play a hero from my dndscape collection or one of the few i think belongs there from classic. i will be playing the dm and control the monsters.
my idea for the dungeon is for it to be somewhat like a dnd or descent dungeon where you can go different ways in the dungeon. i've finished the two first rooms and one part of the cave:
room 1
When you enter the dungeon you see a gigantic statue of a frost dragon and on the other side a squidheaded creature in cape holding a spear. it shrieks out something with a highpitch noise, making you hold your ears in horror. shortly after four goblins run out of a crack in the now living dragon statue, the adventure has begun.
Room 2
After the mindflayers heart meets your blade he curses you with more highpitch sound and dissapear leaving only the cloak and spear. as you continue through the caves and move thurther into the darkness and soon find a small pool of glowing water protected by some glowing beings resembling your knighted friends on the surface and in the far back you can see a large club moving in the hall lighted by torches.
in this room im gonna use darkness rules and let them face phantom knights, warforged soldiers and gurei oni.
room 2 epilogue
When you destroy the cyclops a bright light eminates from your staff and fly up to the ceiling lighting up the room showing off the beutiful work on the roof. it is made of a thin layer of stone allowing sight to a lakebed. you now see that the hall way is not the only way out from this room. to your right is a small cave opening with no natural light., to your right a small area of sand adorned with webs holding skeletons of dwarves, elves, and other creatures whom probably also explored the area. which way, the webcave, the grotto or the lighted hallway?
grotto 1
when following the stairway down through the grotto a strange purple light lights and flies around the room before exploding in the room showing all the drow who have been waiting for you. one of them steps forward raises his staff and strikes it to the ground shouting out to his minions in a language you dont understand, before making the floor raise to a small platform.
"you were sent on a quest by your generals into the underdark to find the ancient dragons egg. An object with the power to turn the allegiance of dragons and grow them to amasing sizes. if utgar or valkrill takes control of this object, not even the proud Zelrig would help the allied. you must get down into the tome of the three dragon kings and get the statuette before evil captures it and escape with your lifes."
each player is gonna play a hero from my dndscape collection or one of the few i think belongs there from classic. i will be playing the dm and control the monsters.
my idea for the dungeon is for it to be somewhat like a dnd or descent dungeon where you can go different ways in the dungeon. i've finished the two first rooms and one part of the cave:
room 1
When you enter the dungeon you see a gigantic statue of a frost dragon and on the other side a squidheaded creature in cape holding a spear. it shrieks out something with a highpitch noise, making you hold your ears in horror. shortly after four goblins run out of a crack in the now living dragon statue, the adventure has begun.
Room 2
After the mindflayers heart meets your blade he curses you with more highpitch sound and dissapear leaving only the cloak and spear. as you continue through the caves and move thurther into the darkness and soon find a small pool of glowing water protected by some glowing beings resembling your knighted friends on the surface and in the far back you can see a large club moving in the hall lighted by torches.
in this room im gonna use darkness rules and let them face phantom knights, warforged soldiers and gurei oni.
room 2 epilogue
When you destroy the cyclops a bright light eminates from your staff and fly up to the ceiling lighting up the room showing off the beutiful work on the roof. it is made of a thin layer of stone allowing sight to a lakebed. you now see that the hall way is not the only way out from this room. to your right is a small cave opening with no natural light., to your right a small area of sand adorned with webs holding skeletons of dwarves, elves, and other creatures whom probably also explored the area. which way, the webcave, the grotto or the lighted hallway?
grotto 1
when following the stairway down through the grotto a strange purple light lights and flies around the room before exploding in the room showing all the drow who have been waiting for you. one of them steps forward raises his staff and strikes it to the ground shouting out to his minions in a language you dont understand, before making the floor raise to a small platform.