View Full Version : What to do with common mistakes.
Pattar007
October 13th, 2006, 02:58 PM
What do you do if you make a mistake during a game? Ex.1 Moving one character on your first turn, when its order marker is 2. Ex.2 Rolling too many attack die. Do you have any house rules for this?
Retlaw
October 13th, 2006, 03:01 PM
Our house rules for the dice rolls:
If too many are rolled, then the player has to re-roll with the correct number of dice (first roll is ignored).
If not enough are rolled, then the player rolls the an additional dice (or how many every to get to the correct number) -- the original dice rolled are not re-rolled.
As for the turn markers, we haven't had that problem, so haven't had to address it (yet?).
aielman
October 13th, 2006, 03:07 PM
We play it this way
Roll X To many dice -> X number of succesful dice are taken out
2 skulls on 3 dice instead of two turns into 1 skull
Turn Markers - haven't had to worry about it yet.
Not enough dice -> if they catch it soon enough, just roll the extra dice and add to total.
Pattar007
October 13th, 2006, 03:11 PM
The only problem is I have a younger brother and he sometimes makes a careless mistake.
Cavalier
October 13th, 2006, 03:38 PM
in friendly play, depending on what I thought the motive of the player was, I would let the out of turn move ride if I didn't think they were trying to pull something. If htey seemed shadey I might force an 'undo' Of course, revealing turn markers could help aleviate that a bit
Aranas
October 13th, 2006, 10:13 PM
The only problem is I have a younger brother and he sometimes makes a careless mistake.
How old is he?
Pattar007
October 14th, 2006, 07:32 AM
8 years old
ugly1hornedmule
October 14th, 2006, 09:02 AM
We play for fun so we are pretty easy on mistakes, we just re-roll. I have not seen moving the wrong figure on a turnb but if it seemed like a mistake we would just re-do the turn, if it keeps happening it might get a little suspicious.
Revdyer
October 14th, 2006, 09:48 AM
We, about every other game, it seems, get someone who moves turn 3 before turn 2 or something like that. We, generally, go "Oh, frack! I messed up." and let it go at that.
With rolling the wrong number of dice, we just do a complete re-roll with the right number.
DarkSpade
October 14th, 2006, 11:15 AM
Ex.1 Moving one character on your first turn, when its order marker is 2.
If it's caught quickly, then just take the turn back move on. If the turn can't be undone, then just swap the markers.
If it keeps happening to a player a lot, then I stop trusting that player.
Ex.2 Rolling too many attack die. Do you have any house rules for this?
too many? reroll the right number. If it keeps happening to a player a lot, then I stop trusting that player.
Too few? just grab the missing dice and roll em. If it keeps happening to a player a lot, then I stop pointing it out.
Hex_Enduction_Hour
October 14th, 2006, 11:46 AM
Anyone sticklers on dice tower SNAFUs? Like if one die does not make it down the chute, but lands on the table or in the tray - do you still count it?
Revdyer
October 14th, 2006, 12:49 PM
We did have one guy who frequently rolled too few dice (we roll into dice boxes) and then would roll the one or two "short" dice right at the previous (bad) dice in the box to try and change them too. He DOES NOT PLAY WITH US anymore.
moorific
October 14th, 2006, 09:38 PM
Since we are not fortuante enough to have a dice tower we always roll on the table next to the board, if the die lands on the board or the floor or if it is leaning up against something that one or two die(s) will be rolled again.
Aranas
October 14th, 2006, 10:48 PM
You said your younger brother is only 8 years old. My son is also 8. Don't be to hard on him or he will loose interest in the game.
What do you do if ...
Ex.1 Moving one character on your first turn, when its order marker is 2?
This one is pretty easy. ALWAYS show your order markers BEFORE moving anything on the board. I also ask my young friends to count the entire move with their fingers BEFORE moving the figure to its new location. This prevents a lot of arguments...
Ex.2 Rolling too many attack die. Do you have any house rules for this?
Let him re-roll. With adults though we randomly roll the die to be removed.
Aranas
jdozs
October 15th, 2006, 01:45 PM
Our rule for the dice tower rolls is this
too many dice reroll
too few dice add the extra
dice falls out reroll only that die
sometimes it's good sometimes its bad but it remains consistant
as far as going out of turn (I have a 6 and 7 yr old this happens)
take the turn back the best you can if it is discovered too late then that player forfiets the order marker they skipped. this really depends on whether it is just a mistake as kids can sometimes do as well as adults or if the player is trying to get over. Sometimes I enforce the rule with the kids just to get them to pay attention more. but they are kids and as Aranas said you don't want to be too hard on them.
ArchonShiva
October 16th, 2006, 10:43 AM
Ex.2 Rolling too many attack die. Do you have any house rules for this?
Let him re-roll. With adults though we randomly roll the die to be removed.[/quote]Which he may have taken from me. I determine statistical chances of the extra die being one of the successes and roll that.
The suffering player should *always* get a chance to ask the faulty player to keep the roll, if it is bad.
As for order markers, the wronged player has the option of asking for the move to be taken back, or letting it slide.
Order markers are supposed to be revealed before moving, as well as the X at the end (to prove it's not another '1').
Tendoformer
October 17th, 2006, 06:58 PM
If there is any mistake with the amount of die rolled, we re-roll attack and defense.
If a die lands on anywhere but the designated roll area (flat and on the table), we re-roll that die.
And NO COMPLAINING about the rules. It's annoying to have someone "get" a skull on some ****-eyed part of the board and want to count it.
This looks like it hasn't been mentioned yet but we have had a problem with it and had to specify what to do: if someone does not roll all the die at once (mainly dropping one on the table while shaking the lot in their hand) and wants to accept it because it was a skull/sheild we do not count that and require that you re-roll everything at once. That seems fair because if it was a skull/shield they would want to keep it but if it was blank they would want to re-roll it to take advantage. What do you guys think?
Revdyer
October 17th, 2006, 07:56 PM
I think you got that last one right, Tendoformer.
jdozs
October 17th, 2006, 08:51 PM
that poses an interesting question Tendoformer. Is there a rule that states you must defend with all of the dice considering the snooze you loose rule I would say that if you are happy with what you rolled and it is not too many than count it.
Aranas
October 17th, 2006, 08:54 PM
that poses an interesting question Tendoformer. Is there a rule that states you must defend with all of the dice considering the snooze you loose rule I would say that if you are happy with what you rolled and it is not too many than count it.
Yes there is a rule: you MUST roll all your dice. From the FAQ of this site:
What are the game mechanics of a consented-to attack from a friendly figure?
You must always roll the full number of allowed dice at all times.
Aranas
jdozs
October 18th, 2006, 03:22 PM
that was on hasbros site and they state it is on pg 14 of the 2nd edition rules. under carry out the attack number 2 it states check the atttack number on your attackers army card adding any extra dice for height advantage, special powers or glyphs. Then roll that number of attack dice. After you roll the defender rolls the number of defense dice on his defender's army card adding any extra dice for height advantage, special powers or glyphs. However in the 2nd paragraph of that page it says the you snooze you lose rule if you forget to do this tough luck maybe next time you'll remember!
this is the contradiction:
Player 1 has the attack glyph and height advantage his base is 3 so he should roll 5 however he only rolled 4
According to the FAQ he MUST roll that last die but according to the snooze you loose rule tough luck maybe next time
Consistancy is important with rules.
LilNewbie
October 18th, 2006, 03:49 PM
The "snooze you lose rule" is there to keep people from rolling back the game. That is, once you have past that point in the game, you don't go back to it. In the example above, if the defender rolls defense dice and survives, the attacker shouldn't be able to roll one more attack die since the game has moved on. Now if he rolls too few attack dice and the defender hasn't rolled yet, I would say he could roll the extra die(dice). The game still is at his attack roll. Now if you are attacking one of your own figures, I'm sure your opponents won't let you "forget" to roll the full amount. :D
Newb.
ASmiles
October 18th, 2006, 03:52 PM
I'm pretty sure it's the "you snooze you LOSE rule." Unless you actually mean that everyone gets really relaxed after they forget a rule.
LilNewbie
October 18th, 2006, 03:54 PM
LOL! Yep...the snooze you loose rule is a house rule. Sorry. :D
Newb.
jumpman_14
October 22nd, 2006, 05:33 PM
I have another question that deals with this. In a tournament battle I was in, we both "forgot" that krav's stealth dodge is only from range. He seemed sincere that he really forgot, but I'm still not sure. A little later in the battle (after I started losing) I realized this, but it was too late so I lost. What do you do in that situation? (And yes I did attack his kravs more than once when I was adjacent.)
jdozs
October 22nd, 2006, 09:45 PM
you remember for next time and watch that player from now on
sigmazero13
October 23rd, 2006, 11:20 AM
I agree - watch him. However, I'm also of the mindset that the "offended" player needs to be aware of the situation, too. For a new figure, etc, be sure you know what it can do. While it's hard to say whether the Krav guy forgot intentionally or not, you also have to consider that you forgot as well :)
Herdmentality
October 23rd, 2006, 11:49 AM
My sons and I use plastic cups as dice shakers. My 11 year old would continually roll the dice out with such force that about half the time some would end up on the floor. It was just taking too long to find and then re-roll the lost dice. I made a new house rule - if it leaves the table, you lost that dice and the remainer is what you're stuck with for that roll. The aggresive rolling stopped real quick! Now its all good rolls... :lol:
Revdyer
October 23rd, 2006, 01:09 PM
Welcome to the site, Herdmentality!
jumpman_14
October 24th, 2006, 08:33 PM
I agree - watch him. However, I'm also of the mindset that the "offended" player needs to be aware of the situation, too. For a new figure, etc, be sure you know what it can do. While it's hard to say whether the Krav guy forgot intentionally or not, you also have to consider that you forgot as well :)
true
Herdmentality
October 24th, 2006, 09:37 PM
Thanks Rev!
brigade101
October 26th, 2006, 02:21 PM
Only real rule we have is all rolls must be made in a box [ whatever is handy ] and all no rolling dice are to be out of the box. Stops all that dice on it's edge calls and " Oh I get to reroll that dice because it hit the cat " stuff. Well that and you actually have to shake and roll the dice. None of that dropping/dumping aftrer arranging the dice in your hand
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