Targanth
November 14th, 2010, 09:44 PM
Welcome to the discussion thread on a new campaign scenario,Eliminate the Elementalist (http://www.heroscapers.com/community/downloads.php?do=file&id=2901).
Requirements
The adventure requires items only from MS3 BftU, Wave D1, and Wave D2.
Unique Heroes from MS3, D1, D2 x 1
Fen Hydra x 1
Elementals (Water, Earth, Air, Fire) x 1
Goblin Cutters x 2
Warforged Soldiers x 2
There are 5 maps, each map can be made from a single MS3 BftU.
The Scenario was designed to play as a solo adventure, simulating the effects of 5 people sitting down to play. One one side the player acts as the Scenario Master who controls all the Denziens in the campaign, and on the other side acts as 4 players - each controlling exactly one hero card and figure.
Since the Scenario is designed for solo play, the Denzien side does not have a great deal of flexibility. Additionally, since it is designed to simulate having a player to control each of the hero figures, it is designed so that the 4 order markers are split equally among the 4 Hero cards.
The Scenario can also be played by two people, one playing the Heroes and one playing the Denziens.
It would be possible for the Scenario to be played by 5 players. It is suggested that multiple BftU terrain sets be available so that at least the first two maps are built before starting to play. Having the first three maps built would be better.
The Scenario employs the 2nd wind rule at the end of each map.
Glyphs are included as an optional rule.
Start
Erevan had come to this area in response to the call for help. The town was under attack. At the foot of the mountain below the town was a cave that was now occupied by an enchanter. The enchanter could control the very elements themselves. This enchanter also had numerous monsters that followed his instructions, and those instructions regularly found the inhabitants of the town and the surrounding areas being attacked. All who had confronted the enchanter or his monsters had perished, for the cave was easily defended.
An oldtimer deep in his cups told him to head up the side of the mountain, where they would come to an area where the small stream crossed in front of a cave opening in the mountain. The oldtimer allowed as he had told all the others the same thing, but no one would listen to him.
Looking around, you see that there are others that look like they have come to help the town. Most avoid the oldtimer. Then the oldtimer mutters one last thing before falling asleep - back door.
"Back door." someone says. Erevan turns to see that he was not the only person listening to the oldtimer. "If it is a back door to the cave, maybe the enchanter doesn't know about it. I think it is worth a try."
Many thanks to 'Scaper94 for his help on this campaign!
Your feedback is welcomed.
Requirements
The adventure requires items only from MS3 BftU, Wave D1, and Wave D2.
Unique Heroes from MS3, D1, D2 x 1
Fen Hydra x 1
Elementals (Water, Earth, Air, Fire) x 1
Goblin Cutters x 2
Warforged Soldiers x 2
There are 5 maps, each map can be made from a single MS3 BftU.
The Scenario was designed to play as a solo adventure, simulating the effects of 5 people sitting down to play. One one side the player acts as the Scenario Master who controls all the Denziens in the campaign, and on the other side acts as 4 players - each controlling exactly one hero card and figure.
Since the Scenario is designed for solo play, the Denzien side does not have a great deal of flexibility. Additionally, since it is designed to simulate having a player to control each of the hero figures, it is designed so that the 4 order markers are split equally among the 4 Hero cards.
The Scenario can also be played by two people, one playing the Heroes and one playing the Denziens.
It would be possible for the Scenario to be played by 5 players. It is suggested that multiple BftU terrain sets be available so that at least the first two maps are built before starting to play. Having the first three maps built would be better.
The Scenario employs the 2nd wind rule at the end of each map.
Glyphs are included as an optional rule.
Start
Erevan had come to this area in response to the call for help. The town was under attack. At the foot of the mountain below the town was a cave that was now occupied by an enchanter. The enchanter could control the very elements themselves. This enchanter also had numerous monsters that followed his instructions, and those instructions regularly found the inhabitants of the town and the surrounding areas being attacked. All who had confronted the enchanter or his monsters had perished, for the cave was easily defended.
An oldtimer deep in his cups told him to head up the side of the mountain, where they would come to an area where the small stream crossed in front of a cave opening in the mountain. The oldtimer allowed as he had told all the others the same thing, but no one would listen to him.
Looking around, you see that there are others that look like they have come to help the town. Most avoid the oldtimer. Then the oldtimer mutters one last thing before falling asleep - back door.
"Back door." someone says. Erevan turns to see that he was not the only person listening to the oldtimer. "If it is a back door to the cave, maybe the enchanter doesn't know about it. I think it is worth a try."
Many thanks to 'Scaper94 for his help on this campaign!
Your feedback is welcomed.