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Griffin
November 8th, 2010, 06:37 PM
Not a C3V Designer? No problem. This is a place where anyone can share their ideas with the Design team and discuss some possible synergies, powers, characters, etc. :)

Margloth
November 8th, 2010, 06:51 PM
Yes, here's my first suggestion:

Make an entire wave without bonding.

Bonding is getting boring. I'm all for bettering old figures, but using it as the go-to fix is ho-hum (imho).

Let's be creative here! *whip cracks!*

Griffin
November 8th, 2010, 06:56 PM
Yes, here's my first suggestion:

Make an entire wave without bonding.

Bonding is getting boring. I'm all for bettering old figures, but using it as the go-to fix is ho-hum (imho).

Let's be creative here! *whip cracks!*
I agree that bonding should not be the default idea to fall back on. I would like to see some real creativity beyond just that as well. However, that doesn't mean that we would never create some type of bonding, or more importantly, create a Hero that receives benefits from a current bonding power.

Margloth
November 8th, 2010, 07:03 PM
Yes, here's my first suggestion:

Make an entire wave without bonding.

Bonding is getting boring. I'm all for bettering old figures, but using it as the go-to fix is ho-hum (imho).

Let's be creative here! *whip cracks!*
I agree that bonding should not be the default idea to fall back on. I would like to see some real creativity beyond just that as well. However, that doesn't mean that we would never create some type of bonding, or more importantly, create a Hero that receives benefits from a current bonding power.

(Emphasis added)
Oh, I'm not writing bonding off. I just know (from C3G's previous work, really I can't say enough about this :bowdown:) that you are capable of more! And I really feel like the first wave should be something of a trendsetter, in a sense showing off the creativity this community has up its sleeve!

Grungebob
November 8th, 2010, 07:05 PM
There are some ideas that could possibly use bonding in a new and more intense way. Don't count bonding out, but also don't expect it to be the norm.

Balantai
November 8th, 2010, 07:06 PM
More "X" Order Marker uses. :D

Griffin
November 8th, 2010, 07:08 PM
I would love to hear some synergy power ideas that may have similar affects of bonding without just bonding. :D

:ninja: by the Balantai. And I agree with him. :up:

Grungebob
November 8th, 2010, 07:09 PM
More "X" Order Marker uses. :DYou can't really overload on Xfactor powers because of the nature of the game. It is a nice limiter but almost too limiting. If you have an Xfactor unit, what is the likelihood of drafting another?

Griffin
November 8th, 2010, 07:10 PM
One thing that is interesting when playing with two or more units with the X marker power is that if you spread your orders out, you can really fake your opponent out. Like "is the X on Professor X or Wolverine?"

But I agree, you can't overdue it.

machinekng
November 8th, 2010, 07:11 PM
Okay...

Ideas that have not been brought up again and again.

Historical Figures:
-WWII Soviet Conscripts (Einar)
-WWI German Assult Troopers (Vydar)
-Confederate Calvary (Vydar)
-Tribesman Shaman that gives bonuses to concelment (Aquilla)

SciFi:
-Telekinetic Agents (Vydar)
-Deathwings (Flying Soulborgs) (Utgar)
-Zettian Headhunters (Utgar)


Fantasty:
-Slaadi (Valkrill)

tcglkn
November 8th, 2010, 07:14 PM
I'd like to see a Dwarf Archer Hero. Shouldn't be too hard to get a mini for. :shrug:

Margloth
November 8th, 2010, 07:15 PM
Honestly, I would be okay with the first wave being all heroes (common, unique, uncommon), whatever. This would allow some "learning processes" to occur (not that no one here has experience making interesting squads). Just kind of like trying to start small, and honestly I think one of the most interesting things to come out of DnD (and most practical from a custom point of view) is the "common synergy hero as pseudo-squad" (and yes, I am aware that this goes directly against my first suggestion of "no bonding", but bonding with oneself isn't bad. It just makes God cry).

Grungebob
November 8th, 2010, 07:17 PM
Honestly, I would be okay with the first wave being all heroes (common, unique, uncommon), whatever. This would allow some "learning processes" to occur (not that no one here has experience making interesting squads). Just kind of like trying to start small, and honestly I think one of the most interesting things to come out of DnD (and most practical from a custom point of view) is the "common synergy hero as pseudo-squad" (and yes, I am aware that this goes directly against my first suggestion of "no bonding", but bonding with oneself isn't bad. It just makes God cry).
See from my understanding, i don't think they are going to do an entire wave to start. I think they plan on taking baby steps.

tcglkn
November 8th, 2010, 07:18 PM
I say start with a "Master Set" about the size of the DnD set. About 10 units with one squad.

Margloth
November 8th, 2010, 07:19 PM
More "X" Order Marker uses. :DYou can't really overload on Xfactor powers because of the nature of the game. It is a nice limiter but almost too limiting. If you have an Xfactor unit, what is the likelihood of drafting another?
A valid point (can a point from a guy who has actually designed official figures be anything but valid?), however, if the powers are secondary (not required every turn for the figure to be worth its points), it could present interesting tactical choices. I'm actually for a lot of characters having very powerful abilities that activate when you reveal the X marker, this puts some unpredictability back into the X marker for your opponent, as he is not sure which power you will favor.

Grungebob
November 8th, 2010, 07:20 PM
Okay...

Ideas that have not been brought up again and again.

Historical Figures:
-WWII Soviet Conscripts (Einar)
-WWI German Assult Troopers (Vydar)
-Confederate Calvary (Vydar)
-Tribesman Shaman that gives bonuses to concelment (Aquilla)

SciFi:
-Telekinetic Agents (Vydar)
-Deathwings (Flying Soulborgs) (Utgar)
-Zettian Headhunters (Utgar)


Fantasty:
-Slaadi (Valkrill)
Cool ideas. I would not choose Vydar for the German assault troops, Einar would be a good choice. I don't really see German and Russian WW2 troops as high priority, but they could be cool never-the-less.

Scapemage
November 8th, 2010, 07:30 PM
I would focus first on things we are lacking. Like kyrie for the other generals, flag bearers for the other generals, Lizardfolk, more beasts, and things like that.

machinekng
November 8th, 2010, 07:30 PM
Okay...

Ideas that have not been brought up again and again.

Historical Figures:
-WWII Soviet Conscripts (Einar)
-WWI German Assult Troopers (Vydar)
-Confederate Calvary (Vydar)
-Tribesman Shaman that gives bonuses to concelment (Aquilla)

SciFi:
-Telekinetic Agents (Vydar)
-Deathwings (Flying Soulborgs) (Utgar)
-Zettian Headhunters (Utgar)


Fantasty:
-Slaadi (Valkrill)
Cool ideas. I would not choose Vydar for the German assault troops, Einar would be a good choice. I don't really see German and Russian WW2 troops as high priority, but they could be cool never-the-less.

Thanks.

When I say Deathwings, I envision a flying blade that slices through other figures.

As for the Germans. They aren't evil, but I don't see them going with any of the good generals. Same with the Russians. As I don't see them fighting together, I put the Germans with Vydar, and the Russians with Einar.

P.S.

These are WWI German Imperials, not Nazis.

tcglkn
November 8th, 2010, 07:32 PM
I would focus first on things we are lacking. Like kyrie for the other generals, flag bearers for the other generals, Lizardfolk, more beasts, and things like that.

Ice Troll Berserker
Krug
Mimring
Swog Rider

Those aren't enough Beasts?

Scapemage
November 8th, 2010, 07:35 PM
I would focus first on things we are lacking. Like kyrie for the other generals, flag bearers for the other generals, Lizardfolk, more beasts, and things like that.

Ice Troll Berserker - Uncommon
Krug
Mimring
Swog Rider - Common

Those aren't enough Beasts?
I was just referencing those synergies out there that have basically no people that work with them.

Also, making units to improve bad units would be nice (ex. Sudema, DW7K, Ninjas, etc.)

ZBeeblebrox
November 8th, 2010, 07:36 PM
I want to see Kyrie fo Vydar, a Lizardfolk Hero and Dreadguls.

tcglkn
November 8th, 2010, 07:39 PM
I would focus first on things we are lacking. Like kyrie for the other generals, flag bearers for the other generals, Lizardfolk, more beasts, and things like that.

Ice Troll Berserker - Uncommon
Krug
Mimring
Swog Rider - Common

Those aren't enough Beasts?
I was just referencing those synergies out there that have basically no people that work with them.

Also, making units to improve bad units would be nice (ex. Sudema, DW7K, Ninjas, etc.)

The Dwarves, Indians, Gladiators, Grok Riders, Wolves of Badru, and Armoc Vipers all have fewer bonding options than that, and few of them even have a common/uncommon option. Thats just to name a few, there are probably more.

killergoat72
November 8th, 2010, 07:39 PM
make groks suck less with an amazing new warlord

-and while your at it give support units to the
- G-nators
- Templar
- Drudge
- Roman archers
- Deathwalker 9000 8000 and 7000
- Armoc vipers

The Champion of Weston
November 8th, 2010, 07:40 PM
I would like to be a designer if possible; just let me know if you want someone with more experience than I.

machinekng
November 8th, 2010, 07:43 PM
More Idea time

Historical:
50-70 point Warlord who gives a defense bonus to Archers. (Einar)

SciFi:
Marro Reaper (a melee multi-attack Warlord) (Utgar)

Kaemon Awa 123
November 8th, 2010, 08:21 PM
My idea: don't worry too much about improving all the "bad" units. Not to say that "bad" units haven't gotten support later on, but don't overdo it.

NightSwipe
November 8th, 2010, 08:52 PM
Just a suggestion, but a Zombie-esque hero would be nice. I know you said no bonding earlier, but maybe keep this in the files for later.

tcglkn
November 8th, 2010, 08:54 PM
A zombie hero wouldn't need bonding. Although it would be cool if he had a horde type bonding with uncommon zombie heroes.

TurtleKing99
November 8th, 2010, 08:57 PM
Skeleton Cavalry with some form of regeneration, possibly bonding. Oh, and it's okay to make them overpowered now, thanks to the lame treasure glyph :twisted:

Karat
November 8th, 2010, 09:01 PM
I think more undead in general are needed:)

Hahma
November 8th, 2010, 09:05 PM
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr ;)

Hahma
November 8th, 2010, 09:06 PM
Double posted. :oops:

Margloth
November 8th, 2010, 09:12 PM
I've always thought that an interesting concept for an undead squad, specifically a skeleton one, would be for the (obviously unique) squad to not begin on the board, and have their own version of "The Drop" (Rise From The Earth?) that can occur every turn (with a free turn if successful). At the end of the round, all of the skeletons die.

So you can't really count on them for an entire round, but the advantage is that they never *truly* die, they could come back at any time.

Their stats would have to be pretty kickin', though, to warrant the unreliability (and the OM nightmare they would undoubtably be, although a Retchets-like free turn after "dropping" would help).

Maybe the skeleton cavalry could do this, plus some benefit from Cyprien?

Here's a write-up
Minions of Cyprien (3 large figs)
Undead
Unique Squad
Hunters
Terrifying
Large 5 (just to open a can of worms :))
Life: 1
Move: 7
Range: 1
Attack: 4
Defense: 4
Rise From The Earth: The Minions of Cyprien do not begin on the battlefield. At the start of each of your turns, you may roll the 20-sided die. If you control Cyprien Eisenwein, add 3 to your roll. If you roll a 12 or higher, place the Minions of Cyprien on the map, and you may take an immediate turn with them.
Undead Terror: Opponent's common figures within 4 clear sight spaces of a Minion of Cyprien roll 1 less defense die.
Crumbling Bones: At the end of each round, destroy all Minions of Cyprien you control.
Points: 80

IAmBatman
November 8th, 2010, 09:32 PM
Okay...

Ideas that have not been brought up again and again.

Historical Figures:
-WWII Soviet Conscripts (Einar)
-WWI German Assult Troopers (Vydar)
-Confederate Calvary (Vydar)
-Tribesman Shaman that gives bonuses to concelment (Aquilla)

SciFi:
-Telekinetic Agents (Vydar)
-Deathwings (Flying Soulborgs) (Utgar)
-Zettian Headhunters (Utgar)


Fantasty:
-Slaadi (Valkrill)
Cool ideas. I would not choose Vydar for the German assault troops, Einar would be a good choice. I don't really see German and Russian WW2 troops as high priority, but they could be cool never-the-less.

Remind me to show you my idea for a Russian KGB type. :-)

Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr ;)

G'AAAARRRRR!

Griffin
November 8th, 2010, 09:33 PM
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr ;)
You know it. :D

Sherman Davies
November 8th, 2010, 10:01 PM
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr ;)
You know it. :D

Eyepatches all 'round! Yaarrrgh!

Marro_Maniac
November 8th, 2010, 10:09 PM
A Marro Kyrie!

tcglkn
November 8th, 2010, 10:09 PM
A Marro Kyrie!

oxymoron?

How about winged Marro?

Sherman Davies
November 8th, 2010, 10:25 PM
Where would minis for new Marro units come from?

Kaiyu
November 8th, 2010, 10:36 PM
Kyrie = Race
Marro = Race

Mix them and we and up with another synergy-less Brandis.

adbirk19
November 8th, 2010, 10:47 PM
The marro are always trying to genetically enhance there troops to help in the war against the vipers (wo-sa-ga)

A winged marro would make a lot of sense (no ranged vipers a flying marro in really life wouldn't land like in heroscape, easy snipes).

I say go for it.

Chardar
November 8th, 2010, 11:02 PM
Dauch, a blue dragon for Aquilla. This is an idea I've had for awhile, but never got around to making. It fills a niche bu giving Aquilla her dragon, and also honors Truth with his own unit. Something that he's deserved for a long time.

DeathDoom
November 8th, 2010, 11:13 PM
I want to see, in this order:
Mareidans, with some kind of tactical powers (like Tactical Switch, Barge into Battle, Ice Cold (DnD did bring some cool stuff!), maybe tunneling)
Nhah Scirh (Icarian dragon hunters)
Raptorians, make them sci-fi! We know they can travel from planet to planet, I would like to see Hawkman with a laser beam.
And our big, blue dragon
Maybe an undead dragon for Valkrill, if we keep him around.

Taeblewalker
November 8th, 2010, 11:23 PM
I'd like to get in on this. I am all for a Blue Dragon. Dauch is a fine name.

Life 6
Move 5
Range 1
Attack 5
Defense 4
180 points

LIGHTNING BREATH SPECIAL ATTACK. Range 4 + special. Attack 4.
Choose a target to attack. You may also choose up to two targets within 3 clear sight spaces of the targeted figure to be affected by Lightning Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

FLYING q.v.

Dragon
Unique Hero
Designer
Ferocious
Huge 11

How's this for starters?

Hahma
November 8th, 2010, 11:26 PM
I'd like to get in on this. I am all for a Blue Dragon. Dauch is a fine name.

Life 6
Move 5
Range 1
Attack 5
Defense 4
180 points

LIGHTNING BREATH SPECIAL ATTACK. Range 4 + special. Attack 4.
Choose a target to attack. You may also choose up to two targets within 3 clear sight spaces of the targeted figure to be affected by Lightning Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

FLYING q.v.

Dragon
Unique Hero
Designer
Ferocious
Huge 11

How's this for starters?


Pretty cool :D

nyys
November 8th, 2010, 11:33 PM
A mounted squad for the Samurai or Mohicans.

Kaiyu
November 8th, 2010, 11:34 PM
I was thinking something more like this:

Lightning Breath Special Attack
Range 4 + Special. Attack 3.
Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.

Taeblewalker
November 8th, 2010, 11:43 PM
I was thinking something more like this:

Lightning Breath Special Attack
Range 4 + Special. Attack 3.
Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.

While I like your thinking from an aesthetic point of view, I was afraid that a potential 9 range was just too much. The way I have it, it can be either less or more useful than Nilfheim's attack, depending on the situation. Also, I thought allowing it to affect destructible objects made it more than the Wyrmling's power, though this is less important to me than the point of range.

Kaiyu
November 8th, 2010, 11:53 PM
I was thinking something more like this:

Lightning Breath Special Attack
Range 4 + Special. Attack 3.
Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.

While I like your thinking from an aesthetic point of view, I was afraid that a potential 9 range was just too much. The way I have it, it can be either less or more useful than Nilfheim's attack, depending on the situation. Also, I thought allowing it to affect destructible objects made it more than the Wyrmling's power, though this is less important to me than the point of range.Its only 3 attack versus Nilfheims 4, so the range can be justified, considering there actually has to be the figures along the way. I feel two bouncing with an attack of 4 from the original target is too close to Nilfheim.

And I'm pretty sure the point of not affecting destructible objects is so you can't bounce into the inside of a castle.

Taeblewalker
November 9th, 2010, 12:04 AM
Good point about the castle.

mrkurtb
November 9th, 2010, 12:52 AM
Have always wanted Minotaurs and Centaurs.

Caffeine says: A futuristic Vydar type unit could be a heavily armored bulldozerbot that when it follows a straight line for x number of spaces it gets to knock all small or medium units out of its way. High defense value, no attack value (so wouldn't hand out leaving swipes to the enemy).

Instead of Vydar, maybe it could complement the Deathwalkers some way.

Speaking of Vydar, perhaps Vydar should turn evil. Everyone knows that Q9 has some sort of evil subroutine buried deep down in his circuits.

Perhaps an Utgar virus unit could be made. Such a unit would have a relatively high chance of reprogramming non-Utgar soulborgs. Make them cheap. Give them a decent chance to autowound (say roll of 17-19) the unlucky soulborg along with a chance (roll a 20) of capturing the enemy unit. Make these plentiful but easy to destroy.

Xn F M
November 9th, 2010, 01:17 AM
Alright *awesome knuckle cracking action*

Welsh Longbow-men - Jandar
Dreadgulls - Einar/Varkill
Space Marines (I really do think Colby deserves a unit with his name, :gb:'s idea for Col. Bydauch's Strikers is brilliant.)
Utgar and Varkill Cowboys
a Posse squad
Aquilla and Varkill flagbearers
WWI & II units
NO Vydar Kyrie - his people have mostly abandoned him, he can't risk them in the war.
A Bullette
Confederate Soldiers (though none of the current Generals really work for the Confederate political ideology.)
A Gorillanator support unit*
Displacer Beast
Mongol horse-archers
Non-human sci-fi units
Celtic Fae
Non-European mythologically-based units (like Gueri-Oni)

*A better one

Kaiyu
November 9th, 2010, 01:35 AM
Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
http://anubisstudios.files.wordpress.com/2008/05/samurai-cavalry1.jpg

robbdaman
November 9th, 2010, 02:02 AM
-Slaadi (Valkrill)

Slaadi only work if they are the same type. Most Slaadi are different types and as for D&D Miniatures only have one sculpt per type.

Where would minis for new Marro units come from?

There are a few possibilities I've found from a variety of sources. I can post things if they become necessary.

Dauch, a blue dragon for Aquilla. This is an idea I've had for awhile, but never got around to making. It fills a niche bu giving Aquilla her dragon, and also honors Truth with his own unit. Something that he's deserved for a long time.

I do like this idea a lot. I have started a sculpt for such a blue dragon, really just for my own amusement but we shall see if it works out for what I want. Granted I'm not sure we'll have a way to have minis made but if it is good enough maybe some company will buy it from me.

kaiyu0707 your wording on that power comes off a bit convoluted. I do like you and TW's thoughts though. I'd like to see something that is less like Nilfheim. Anyway, how about some slight changes like:

Lightning Breath Special Attack - Range 4 + Special. Attack 3.
Choose a target to attack and up to two targets within 3 clear sight spaces of the target to be affected by Lightning Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Any adjacent figures to a target that takes at least 1 wound must roll defense dice as if 1 skull was rolled against them.

Just a thought, I'd like a peripheral shock kind of deal, something new to work with.

Agent Minivann
November 9th, 2010, 03:10 AM
I would really like to see modern, and sci-fi units. Especially since they have been notably absent for the last few waves. Special forces/Swat could be really cool, especially specialized common heroes with some sort of bonding kind of thing that allows them to operate as a squad. Space marines are also high on my want list. I would also like to see more historical units explored, like Parthian mounted archers who can shoot in the middle of their move. I would love to see some stuff like Zulus and Aztecs, as well.

Boromir_and_kermit
November 9th, 2010, 06:31 AM
Greys - aka Little Green Men from Space... always wanted them for Heroscape. Made some nice customs years ago. Two figure common squads and a couple of heroes (1 common and 2 unique). I should really dig them up.

Also if you're looking for abilities, this is a fun one I've used in the past.

Battle Launch
If this figure ends its move in a space adjacent to one or more small figures, you may move up to two figures up to 4 spaces away. It must be placed in a vacant hex that is no higher than 7 hexes above the figure's current hex.

Was a great way to get those little devils into height without using Climb or wasting moves.

Anyways, all the best for whatever the C3V decides. Is there still a questionnaire going out? Or has the team already been decided on?

Cheers,
Ben.

machinekng
November 9th, 2010, 08:19 AM
Alright *awesome knuckle cracking action*

Welsh Longbow-men - Jandar
Dreadgulls - Einar/Varkill
Space Marines (I really do think Colby deserves a unit with his name, :gb:'s idea for Col. Bydauch's Strikers is brilliant.)
Utgar and Varkill Cowboys
a Posse squad
Aquilla and Varkill flagbearers
WWI & II units
NO Vydar Kyrie - his people have mostly abandoned him, he can't risk them in the war.
A Bullette
Confederate Soldiers (though none of the current Generals really work for the Confederate political ideology.)
A Gorillanator support unit*
Displacer Beast
Mongol horse-archers
Non-human sci-fi units
Celtic Fae
Non-European mythologically-based units (like Gueri-Oni)

*A better one

Good list.

As for Confederates.

Of all the generals, Vydar best matches them. Both are morally neutral, but rouge. In addition, you have color-coding (Gray and Gray)

Love the idea for Horse Archers.

Lamaclown
November 9th, 2010, 08:38 AM
There was a discussion on the first page of finding alternative powers for bonding.

Several of the Master Customs Creators from back in the Golden Age of customs had unique mechanics for bonding-like synergy without resorting to bonding itself.

InfinityMax's customs come immediately to mind.
You can check out some of the work of the MCC's here (http://www.heroscapers.com/community/showthread.php?t=28368).

White Knight
November 9th, 2010, 09:13 AM
I agree with:
- Pirates
- Mounted Hun or Mongol archers
- Aztecs
- Zulus
- skeletons (a simple common squad that can be taken in great numbers)

I'd like to add:
- Egyptians
- Babylonians
- Musketeers
- David's Mighty Warriors (Israelites)
- poison blowdart squad (African or South American)

If we can find the figures, I really like the idea of bringing in figures from other places/eras (such as the Egyptians, Mongols/Huns, Pirates, and Aztecs) rather than bring in more similar units (Cowboys, Kyrie, Dragons...).

I know a lot of people want to fill in missing pieces, but I think that should wait.

As someone said in the other thread, this first wave has to really bring something new and special to Heroscape for people to buy into it.

Grungebob
November 9th, 2010, 09:16 AM
As someone said in the other thread, this first wave has to really bring something new and special to Heroscape for people to buy into it.Asd I understand it, there is no "wave" planned yet. I think first they are going to start by doing a couple of test units to see how the systems work.

GreyOwl
November 9th, 2010, 09:48 AM
We could start that way, but not actually release any of it until there's a whole "wave" saved up. I don't know, we haven't figured out those details yet.

tcglkn
November 9th, 2010, 10:14 AM
I say start with one exclusive figure that can get community intrest up.

Taeblewalker
November 9th, 2010, 11:07 AM
A while ago I ran some customs contests. This community came up with some great ideas. There were common squads and common heroes; unique squads and unique heroes; and glyphs. Perhaps we should start by looking at those entries, particularly those that scored high.

IAmBatman
November 9th, 2010, 11:37 AM
To answer B&K, a questionnaire will be going out still, yeah. We're doing some behind the scenes construction currently, but that's not too far off.

I say start with one exclusive figure that can get community intrest up.

I like this and I think I know what it should be. :-)

A while ago I ran some customs contests. This community came up with some great ideas. There were common squads and common heroes; unique squads and unique heroes; and glyphs. Perhaps we should start by looking at those entries, particularly those that scored high.

The C3 system is really all about building things from the ground up, not reworking other customs. That's not to say we don't research and look at what ideas are out there, but there's a big difference between that and actually starting with full write ups from other people.
I think if we have guys like GreyOwl, Sherman Davies, Jexik, Griffin, Grungebob and so forth throwing around ideas, we're going to have a lot of really good ideas to work with already ...

dok
November 9th, 2010, 11:44 AM
I would love to hear some synergy power ideas that may have similar affects of bonding without just bonding. :DThere's already plenty of great examples in the official releases. Ulginesh, Kato, Ornak, Kurrok, and Red Skull have powers that allow them to take turns with other figures. The Mindflayer Mastermind and Doctor Doom also have powers that give free turns, but are tempered by relying on the d20.

Also, let's not forget the Mohican River Tribe's war cry. That's a great example of limited bonding that forces you to plan if you want to use it. The "two engaged MRT" requirement is quite limiting at times. I went with a flipped version of this power in the zombie hulk custom that got the front page mention*:http://www.heroscapers.com/community/gallery/files/6/0/9/6/zombie_hulk_3_91568_original.jpgNote that the zombie hulk can only activate the zombies if it's unengaged, but it has another power that only works when it's engaged. This combination leads to lots of interesting choices for both the zombie player and their opponent.

I guess the take-home message here is that there's still a ton of mileage we can get out of the "take a turn with (other hero/squad)" language. You just have to be a little bit creative at times.

* A large share of the credit for this figure goes to Good Pig, who came up with the concept and an earlier version of some of the powers.

tcglkn
November 9th, 2010, 11:52 AM
What do you have in mind for the first design Bats?

Also I think you could make Vydar Kyrie, just make them a unique squad to represent that most of his people have left him. :shrug:

quozl
November 9th, 2010, 11:54 AM
I am hoping to see a lot more Unique Squads.

IAmBatman
November 9th, 2010, 11:58 AM
What do you have in mind for the first design Bats?

Also I think you could make Vydar Kyrie, just make them a unique squad to represent that most of his people have left him. :shrug:

That'd be telling. ;-)

tcglkn
November 9th, 2010, 12:00 PM
That'd be telling. ;-)

That's the point :D How about the Aquilla Flagbearer?

Grungebob
November 9th, 2010, 12:08 PM
I am hoping to see a lot more Unique Squads.Since there is no incentive to sell multiples, my guess is that you will get your wish. in fact, it would be wise to stick with a lot of uniques to reduce the amount of purchasing needed to play these custom units.

IAmBatman
November 9th, 2010, 12:10 PM
I am hoping to see a lot more Unique Squads.Since there is no incentive to sell multiples, my guess is that you will get your wish. in fact, it would be wise to stick with a lot of uniques to reduce the amount of purchasing needed to play these custom units.

I couldn't agree more. Though I think common squads are too much a part of the game to ignore completely.

Rich10
November 9th, 2010, 12:55 PM
9 POINTS

9 Points from the old point system

GreyOwl
November 9th, 2010, 01:34 PM
What do you have in mind for the first design Bats?

Also I think you could make Vydar Kyrie, just make them a unique squad to represent that most of his people have left him. :shrug:

But the official storyline says that the kyrie left Vydar and won't fight for him. I think that's why no kyrie were ever created for Vydar

tcglkn
November 9th, 2010, 01:41 PM
What do you have in mind for the first design Bats?

Also I think you could make Vydar Kyrie, just make them a unique squad to represent that most of his people have left him. :shrug:

But the official storyline says that the kyrie left Vydar and won't fight for him. I think that's why no kyrie were ever created for Vydar

I need to reread that then, my understanding was that most of his people had left him. We still need the Kyrie of the Moon Tribe. 8)

robbdaman
November 9th, 2010, 01:54 PM
I could see Vydar making his own robot Kyrie, he clearly is the sci fi guy and could have some soulborg/kyrie units he has some engineer from the future build. Kind of like the guy I made in my Paints and Mods. 8)

http://img.photobucket.com/albums/v464/robbdaman/P4200023.jpg

tcglkn
November 9th, 2010, 02:53 PM
When we make squads will they be one figure squads like the Beat Cops in the C3G? (One figure used multiple times to make ordering easier)

robbdaman
November 9th, 2010, 02:55 PM
When we make squads will they be one figure squads like the Beat Cops in the C3G? (One figure used multiple times to make ordering easier)

I think ideally no one wants that so if figures can be found that make a squad or are already a squad as in some other games that'd be best.

kolakoski
November 9th, 2010, 03:21 PM
You could do something like soliciting ideas for a Horse Archer hero in its own thread. You could do that for some of the most popular ideas now, to focus the community's desire to act now.

Griffin
November 9th, 2010, 03:32 PM
I say start with one exclusive figure that can get community intrest up.I can tell you that that is likely what we are going to do. We already have a VERY strong design idea.

I could see Vydar making his own robot Kyrie, he clearly is the sci fi guy and could have some soulborg/kyrie units he has some engineer from the future build. Kind of like the guy I made in my Paints and Mods. 8)

http://img.photobucket.com/albums/v464/robbdaman/P4200023.jpg
That is absolutely beautiful man! I would buy tons of those guys if I could. :up:

When we make squads will they be one figure squads like the Beat Cops in the C3G? (One figure used multiple times to make ordering easier)

I think ideally no one wants that so if figures can be found that make a squad or are already a squad as in some other games that'd be best.
Ideally, sure. But we have to be realistic and if we want a Kyrie squad for example, it is not very likely that we are gonna find 3 different Kyrie that have the same aesthetic but each are in a separate pose - this is still a custom project.

Lord Pyre
November 9th, 2010, 04:31 PM
I could see Vydar making his own robot Kyrie, he clearly is the sci fi guy and could have some soulborg/kyrie units he has some engineer from the future build. Kind of like the guy I made in my Paints and Mods. 8)

http://img.photobucket.com/albums/v464/robbdaman/P4200023.jpg

Whenever I think Vydar Kyrie, I think of your custom! Amazing job!

ZBeeblebrox
November 9th, 2010, 05:30 PM
Amazing custom there Rob...now that's waht i picture when I think Vydar Kyrie. Well Done.

robbdaman
November 9th, 2010, 08:37 PM
Thanks guys really though that is one of the easiest custom mods I've done. Rip Raelin's wings off and slap them on the Mandalorian Blademaster (you were right GreyOwl). There are a few Mandalorians with melee weapons that could easily be used for a squad of borgkyrie as long as we have the wings to glue on. ;)

Kaiser Cat
November 9th, 2010, 09:17 PM
I suppose Sniper Gruts (Blades-Heavies as Arrows-Snipers) are a little too obvious...

Taeblewalker
November 9th, 2010, 09:41 PM
I suppose Sniper Gruts (Blades-Heavies as Arrows-Snipers) are a little too obvious...

Perhaps, but they'd sure be fun!

Sherman Davies
November 9th, 2010, 09:53 PM
I am hoping to see a lot more Unique Squads.Since there is no incentive to sell multiples, my guess is that you will get your wish. in fact, it would be wise to stick with a lot of uniques to reduce the amount of purchasing needed to play these custom units.

Since I'm betting that Jexik's advice would be pulling in the direction of common squads, I think this proves that we are not an elitist hive mind. ;)

IAmBatman
November 9th, 2010, 10:32 PM
I suppose Sniper Gruts (Blades-Heavies as Arrows-Snipers) are a little too obvious...

Nothing wrong with obvious choices. :-D

Hahma
November 9th, 2010, 10:41 PM
I am hoping to see a lot more Unique Squads.Since there is no incentive to sell multiples, my guess is that you will get your wish. in fact, it would be wise to stick with a lot of uniques to reduce the amount of purchasing needed to play these custom units.

Since I'm betting that Jexik's advice would be pulling in the direction of common squads, I think this proves that we are not an elitist hive mind. ;)


Good, I figured a Unique Squad of German Paratroopers might be cool.

Similar drop as the AE.
3 figure unit instead of 4.
Range down to 5 instead of 8 (MP40 Submachineguns not great range)
Defense 3 instead of 2.

Instead of Grenades, they could have a combined Panzerfaust Special Attack. Range 3, Attack 5. Once per game use like grenades. All 3 figures within range of target (though don't have to be on same level). Instead of attacking normally, they attack once with an attack of 5. (If you want to get a little more creative, make the attack like someone we all know. ;)

DeathDoom
November 9th, 2010, 10:42 PM
I suppose Sniper Gruts (Blades-Heavies as Arrows-Snipers) are a little too obvious...

Nothing wrong with obvious choices. :-D
Actually, I quite like that idea! Orcs with ginormous crossbows could be fun! Maybe add a new support hero (since Blades/Heavies bond with 4 and get monopolies on the bonuses of 3)?

atmospro
November 9th, 2010, 10:53 PM
Very nice mod but I always thought any Vydar Kyrie should look like this:

http://www.liquifury.com/images/13710.jpg

But that's just me.
I could see Vydar making his own robot Kyrie, he clearly is the sci fi guy and could have some soulborg/kyrie units he has some engineer from the future build. Kind of like the guy I made in my Paints and Mods. 8)

http://img.photobucket.com/albums/v464/robbdaman/P4200023.jpg

ZBeeblebrox
November 9th, 2010, 11:10 PM
Leave it to Atmospro to find the really awesome looking figures.
Just like his customs...just way too cool. ;)

Drewman-chu
November 9th, 2010, 11:47 PM
I would like to see C3v:
1.Find a widely available and easy to purchase figure.
2. Design a card that fits seamlessly into the Heroscape Universe and is clearly benefical to existing figures (classic or DND)
3. The figure would fill a obvious need or gap in current units.
4. The figure is accepted by the majority of the people on this site as a fun figure to use.

robbdaman
November 9th, 2010, 11:50 PM
That is cool Atmospro but what the heck is it?

atmospro
November 10th, 2010, 12:07 AM
VOID: VASA Red Guard from Urban Mammoth

Sherman Davies
November 10th, 2010, 12:11 AM
I would like to see C3v:
1.Find a widely available and easy to purchase figure.
2. Design a card that fits seamlessly into the Heroscape Universe and is clearly benefical to existing figures (classic or DND)
3. The figure would fill a obvious need or gap in current units.
4. The figure is accepted by the majority of the people on this site as a fun figure to use.

I can't speak for #4, but I think you'll be happy with #'s 1, 2 and 3. :)

robbdaman
November 10th, 2010, 12:47 AM
VOID: VASA Red Guard from Urban Mammoth

Ah checking them out, hadn't seen those yet in all my searching. I like these ones too.

http://images.frpgames.com/products/product_59129.jpg
The Archangels are pretty sweet too. They have some great minis. Too bad they are all metal and unpainted. :|

Griffin
November 10th, 2010, 08:01 AM
VOID: VASA Red Guard from Urban Mammoth

Ah checking them out, hadn't seen those yet in all my searching. I like these ones too.

http://images.frpgames.com/products/product_59129.jpg
The Archangels are pretty sweet too. They have some great minis. Too bad they are all metal and unpainted. :|
Yeah, those look great. I wonder if they are a similar size to the Kyrie though. These guys look a tad small.

GreyOwl
November 10th, 2010, 08:23 AM
Are they prepainted?

Lamaclown
November 10th, 2010, 08:23 AM
http://i219.photobucket.com/albums/cc98/Lamaclown/137211.jpg
The website doesn't give the fig scale but it does list their bases as 30mm so in comparison to their height it looks like they would be 28mm.

EDIT: All the places that have them for sale say they come unpainted.

Griffin
November 10th, 2010, 08:27 AM
They definitely look professionally hand painted (implying that they are not pre-painted, which isn't ideal but it isn't a deal breaker either) and comparing the base to the fig, I would say that they are very likely much smaller than other Kyrie.

GreyOwl
November 10th, 2010, 08:29 AM
Kyrie dwarves ? :p

Griffin
November 10th, 2010, 08:36 AM
Kyrie dwarves ? :p
:lol: Funny, but if they are human size, which I think they are, they could fit the theme of Vydar summoning humanoid space troopers to replace his missing army of Kyrie.

machinekng
November 10th, 2010, 08:39 AM
Juast a question

have they named a unit after Craig Van Ness yet?

I they haven't, we should do that in the first wave.

CVN Agents perhaps?

Prometheus
November 10th, 2010, 08:39 AM
What I would definitely like to see is more Synergy with the figures in the DnD year releases.
List includes:
-Some sort of reason to make it worthwhile to draft multiple Uncommons (bonding, general, etc.)
-More generals and/or cheerleaders, esp. for the goblin and drow factions.
-A Lizardfolk Hero
-more Arachnids (personally I'd love to see the Fyorlags rereleased in a similar fashion to the Promos rereleased in Wave 10, but that's not going to happen, which stinks because I have Estivara, Wyverns, and Sujoah but no Spiders to build them around.)

I have some Warhammer 40k customs, never playtested and don't even have an exact point value yet but I could post those up here if you're interested

Lamaclown
November 10th, 2010, 09:15 AM
Juast a question

have they named a unit after Craig Van Ness yet?

I they haven't, we should do that in the first wave.

CVN Agents perhaps?
:thumbsup:

GreyOwl
November 10th, 2010, 09:17 AM
Since Heroscape has a history of using fictional characters that clearly represent a famous character but with a different name (Agent Carr = Morpheus, etc.), I think it would be cool to create a figure based off Van Helsing that is specialized to kill the Undead called "Van Nessing".

Lamaclown
November 10th, 2010, 09:29 AM
Since Heroscape has a history of using fictional characters that clearly represent a famous character but with a different name (Agent Carr = Morpheus, etc.), I think it would be cool to create a figure based off Van Helsing that is specialized to kill the Undead called "Van Nessing".
That. Is. Brilliant.
:thumbsup: < I like this little guy

Griffin
November 10th, 2010, 09:35 AM
Since Heroscape has a history of using fictional characters that clearly represent a famous character but with a different name (Agent Carr = Morpheus, etc.), I think it would be cool to create a figure based off Van Helsing that is specialized to kill the Undead called "Van Nessing".
Yeah, how about Van C. Esenwein, a half elvish descendant of the Esenwein family that is only a partial vampire, and has dedicated his life to killing all foul undead and especially his horrific family. :reapershrug:

atmospro
November 10th, 2010, 09:41 AM
The VOID miniatures are a prefect match to Heroscape scale (height and bulk), the males figures are taller than the females. The guy I posted is about the size of Concan, the Shurikien's are more a little shorter than Realin. These are metal and unpainted but are available very cheat right now.

Griffin
November 10th, 2010, 09:51 AM
The VOID miniatures are a prefect match to Heroscape scale (height and bulk), the males figures are taller than the females. The guy I posted is about the size of Concan, the Shurikien's are more a little shorter than Realin. These are metal and unpainted but are available very cheat right now.
Sweetness. That sounds like a possibility to me. :D

GreyOwl
November 10th, 2010, 10:08 AM
Since Heroscape has a history of using fictional characters that clearly represent a famous character but with a different name (Agent Carr = Morpheus, etc.), I think it would be cool to create a figure based off Van Helsing that is specialized to kill the Undead called "Van Nessing".
Yeah, how about Van C. Esenwein, a half elvish descendant of the Esenwein family that is only a partial vampire, and has dedicated his life to killing all foul undead and especially his horrific family. :reapershrug:

Van Helsing wasn't part vampire though...was he?

Griffin
November 10th, 2010, 10:15 AM
Since Heroscape has a history of using fictional characters that clearly represent a famous character but with a different name (Agent Carr = Morpheus, etc.), I think it would be cool to create a figure based off Van Helsing that is specialized to kill the Undead called "Van Nessing".
Yeah, how about Van C. Esenwein, a half elvish descendant of the Esenwein family that is only a partial vampire, and has dedicated his life to killing all foul undead and especially his horrific family. :reapershrug:

Van Helsing wasn't part vampire though...was he?
In some media he is shown as being bitten and either fighting off the curse/infection with medicine or by going after Dracula. And in other media, his daughter is bitten. But hey, wake up! :p This is Heroscape, our game, and we control its future media for us. So one day people may talk about the the Van Helsing media of what ever we decide to do... probably not, but still, you get the point - forge your own legend in the stars. ;)

GreyOwl
November 10th, 2010, 10:19 AM
Okay, okay, point taken. :) I was thinking of the original one in Bram Stoker's Dracula novel. A very determined, knowledgable, and resourceful normal human dedicated to his cause. I think that would be a good representation of CVN.

But where did the half-elf part come from? :confused:

GreyOwl
November 10th, 2010, 10:22 AM
Here's another VOID miniature. This guy kind of reminds me of Kee-Mo-Shi, and might work for some sort of Marro hybrid figure (with a different paint job). And the smaller ones could be Marro Hatchlings.

http://chadspaint.files.wordpress.com/2009/01/breeder_skulls.jpg

Grungebob
November 10th, 2010, 10:22 AM
Since Heroscape has a history of using fictional characters that clearly represent a famous character but with a different name (Agent Carr = Morpheus, etc.), I think it would be cool to create a figure based off Van Helsing that is specialized to kill the Undead called "Van Nessing".

http://hive.crystalcommerce.com/photo/file/565/43172/large/Unhallowed_-_011_Vampire_Hunter.jpg

GreyOwl
November 10th, 2010, 10:23 AM
Awesome. :) Is that a D&D mini?

Dredd Stev
November 10th, 2010, 10:25 AM
Would he get bonuses versus undead only? Or would he get them against all the terrifying evil that is Utgar/Valkrill?

Grungebob
November 10th, 2010, 10:28 AM
Awesome. :) Is that a D&D mini?Yes and a very good one that is to scale with Heroscape. I have this guy.

Griffin
November 10th, 2010, 10:38 AM
Okay, okay, point taken. :) I was thinking of the original one in Bram Stoker's Dracula novel. A very determined, knowledgable, and resourceful normal human dedicated to his cause. I think that would be a good representation of CVN.

But where did the half-elf part come from? :confused:
Your right, he should be very knowledgable and dedicated. Oh, and the half elf thing is because Cyprien is from feylund (where the only humanoids that I know of are Elves and Undead. ;)
Would he get bonuses versus undead only? Or would he get them against all the terrifying evil that is Utgar/Valkrill?
I would love to hear your ideas.
Awesome. :) Is that a D&D mini?Yes and a very good one that is to scale with Heroscape. I have this guy.
I have him too, he is awesome. :up:

robbdaman
November 10th, 2010, 10:45 AM
Heh, yeah the Vampire Hunter is much more a 32mm scale than the 28mm scale DDM is supposed to be. I made a custom of him a couple years ago after getting my ass beat down by Cyprien too much in one day. ;) His powers existed merely to counteract chilling touch and Rechet sting.

Agent Minivann
November 10th, 2010, 11:20 AM
Juast a question

have they named a unit after Craig Van Ness yet?

I they haven't, we should do that in the first wave.

CVN Agents perhaps?

I recall hearing that Drake and Alexander are names of two of the designers' sons. So the Sergent is kind of named after him.

dok
November 10th, 2010, 12:45 PM
I come from a different place than many (but certainly not all) custom creators in that I tend to start with the gameplay effects I want, and work backwards towards a good thematic figure that executes that gameplay. As such, my ideas for where I want new figures to take us are less about theme and more about gameplay. Here's my quick hits:


Look for simple combinations of powers and stats that create new ways to play. A great recent example of this from the design team is the Phantom Knights. The powers are about as simple as anything the game has seen, and yet the way Phantom Knights play is completely new and opens up a host of interesting armies and combinations and counterdrafts. To me, this is the epitome of good figure design.

This is not to say that every stat card should have powers as simple as the Phantom Knights. Nor am I saying that every power should just be a slightly changed version of an old power. What I'm saying is that I think there's a ton of mileage left in the realm of relatively simple figures, and I don't think I'm alone in appreciating the finesse that goes into a simple figure that is really fun to play.

I think the D&D waves were great in this regard, as we got several things (like figures with a range between 2 and 4, or common squads of squadsize of 2, or more large single-spaced figures) that are good examples of simple design producing novel gameplay. I'd love to see more examples. Large squads that break from the current mold (by having either ranged attacks, or disengage/phantom walk, flying, or being single spaced) is another area with a lot of potential.


Use new customs to revive figures that see relatively little play. I loved the way the Death Knights gave a bunch of relatively unpopular heroes a chance to get on the board thanks to bonding. Using either a bonding squad or an Ulginesh-esqe hero to bring some of our clusters of less commonly-seen heroes (non-Isamu ninjas, lawmen, Deathwalkers/Warden, etc) seems like a great idea. You can get creative to give a single card new life, like bee did with some targeted chain bonding for Consul Dominicus (http://www.heroscapers.com/community/gallery/displayimage.php?imageid=4086&original=1) (which I copied and tweaked a bit for Marcus Agrippa (http://www.heroscapers.com/community/gallery/files/6/0/9/6/marcus_agrippa_880926_original.jpg)). The Werewolf Lord was a good example from the recent waves of a figure that helps raise up one other card (Wolves of Badru).

Sometimes the answer isn't explicit bonding or free activations, either, but more subtle synergy. One of my favorite designs I've come up with was a relentless unique ranged squad (http://www.heroscapers.com/community/showthread.php?p=767720#post767720) that had a d20 power that worked like frenzy but was called "unleashed fury". So they got two different bonuses from Khosumet, even though there wasn't anything about Darklords on their card. When you look at the heroes in the D&D master set, you see this same sort of implied synergy - the Darrak/Tandros thing being the most obvious.

tcglkn
November 10th, 2010, 12:58 PM
Could we possibly use some Star Wars miniatures? They seem to be abundant and I am sure there are some fairly generic looking humans and aliens we could use.

Griffin
November 10th, 2010, 01:37 PM
@ DOK, Thanks for that. Sometimes less is certainly more, especially in Classic scape. In C3G we are all about raising the bar with how much we can get away with, but here, our biggest goal is matching the aesthetics of Classic scape (DnD is included in that as well, but Rise of the Valkyrie is still the gold standard)

@ tickle, sure, no reason why those minis should be off the table. There are some great robots and aliens to look at to be sure.

tcglkn
November 10th, 2010, 01:41 PM
@ tickle, sure, no reason why those minis should be off the table. There are some great robots and aliens to look at to be sure.

Plus some great gun slinging heroes. People won't know they are blasters. :D Even if they did, it wouldn't matter. Its HeroScape, anything goes. 8)

Taeblewalker
November 10th, 2010, 02:25 PM
LlamaClown's resource with units by class, species, etc., should come in very handy - for example, if a Sheriff unit is made to take Ulginesh -style double bonding turns with Lawmen, we need to remember that Dan is a Sniper, and so far the only Sniper hero, and then decide whether to limit the bonding to Lawmen, or to allow Snipers, with the understanding that other Sniper heroes might not be cowboys.

Prometheus
November 10th, 2010, 02:41 PM
I believe somebody said this already, but I'm tired of Isamu being the only Ninja that hits the table. Something to bring in two classes might be nice: Ninjas and Hunters. Dund and Moriko need your help...

Agent Minivann
November 10th, 2010, 03:25 PM
@ tickle, sure, no reason why those minis should be off the table. There are some great robots and aliens to look at to be sure.

Plus some great gun slinging heroes. People won't know they are blasters. :D Even if they did, it wouldn't matter. Its HeroScape, anything goes. 8)
It being the battle of all time allows for blasters just fine.

robbdaman
November 10th, 2010, 03:26 PM
LlamaClown's resource with units by class, species, etc., should come in very handy - for example, if a Sheriff unit is made to take Ulginesh -style double bonding turns with Lawmen, we need to remember that Dan is a Sniper, and so far the only Sniper hero, and then decide whether to limit the bonding to Lawmen, or to allow Snipers, with the understanding that other Sniper heroes might not be cowboys.

I like that idea and yeah it'd have to be taken into account for possible future snipers. Those could always be called something else though. DED with a bonding could be pretty ugly but certainly would boost his use along with all the other cowboys. Finding cowboy minis is of course going to be hard, especially ones that are either pre-painted or not metal.

1Mmirg
November 10th, 2010, 03:53 PM
LlamaClown's resource with units by class, species, etc., should come in very handy - for example, if a Sheriff unit is made to take Ulginesh -style double bonding turns with Lawmen, we need to remember that Dan is a Sniper, and so far the only Sniper hero, and then decide whether to limit the bonding to Lawmen, or to allow Snipers, with the understanding that other Sniper heroes might not be cowboys.

I like that idea and yeah it'd have to be taken into account for possible future snipers. Those could always be called something else though. DED with a bonding could be pretty ugly but certainly would boost his use along with all the other cowboys. Finding cowboy minis is of course going to be hard, especially ones that are either pre-painted or not metal.

Yeah, I would imagine that the designers made DED a sniper and not a lawman for a reason. That said, I could absolutely see a Sheriff (or whatever it ends up being) that bonded with Lawmen and also had a power that boosted a Sniper as well (maybe a movement bonus, maybe a defense bonus, but something that would add DED synergy, but different from the other Lawmen).

Lamaclown
November 10th, 2010, 03:59 PM
LlamaClown's resource with units by class, species, etc., should come in very handy - for example, if a Sheriff unit is made to take Ulginesh -style double bonding turns with Lawmen, we need to remember that Dan is a Sniper, and so far the only Sniper hero, and then decide whether to limit the bonding to Lawmen, or to allow Snipers, with the understanding that other Sniper heroes might not be cowboys.

I like that idea and yeah it'd have to be taken into account for possible future snipers. Those could always be called something else though. DED with a bonding could be pretty ugly but certainly would boost his use along with all the other cowboys. Finding cowboy minis is of course going to be hard, especially ones that are either pre-painted or not metal.

Yeah, I would imagine that the designers made DED a sniper and not a lawman for a reason. That said, I could absolutely see a Sheriff (or whatever it ends up being) that bonded with Lawmen and also had a power that boosted a Sniper as well (maybe a movement bonus, maybe a defense bonus, but something that would add DED synergy, but different from the other Lawmen).
I seem to remember one of johnny139's build-a-custom projects designed a Lawman. Have to go see if I can find it.

ZBeeblebrox
November 10th, 2010, 04:21 PM
LlamaClown's resource with units by class, species, etc., should come in very handy - for example, if a Sheriff unit is made to take Ulginesh -style double bonding turns with Lawmen, we need to remember that Dan is a Sniper, and so far the only Sniper hero, and then decide whether to limit the bonding to Lawmen, or to allow Snipers, with the understanding that other Sniper heroes might not be cowboys.

I like that idea and yeah it'd have to be taken into account for possible future snipers. Those could always be called something else though. DED with a bonding could be pretty ugly but certainly would boost his use along with all the other cowboys. Finding cowboy minis is of course going to be hard, especially ones that are either pre-painted or not metal.

Yeah, I would imagine that the designers made DED a sniper and not a lawman for a reason. That said, I could absolutely see a Sheriff (or whatever it ends up being) that bonded with Lawmen and also had a power that boosted a Sniper as well (maybe a movement bonus, maybe a defense bonus, but something that would add DED synergy, but different from the other Lawmen).
I seem to remember one of johnny139's build-a-custom projects designed a Lawman. Have to go see if I can find it.

Yep, his name is Sam Sixkiller...I helped with that one and it is a fun custom to play.

IAmBatman
November 10th, 2010, 04:32 PM
@ tickle, sure, no reason why those minis should be off the table. There are some great robots and aliens to look at to be sure.

Plus some great gun slinging heroes. People won't know they are blasters. :D Even if they did, it wouldn't matter. Its HeroScape, anything goes. 8)
It being the battle of all time allows for blasters just fine.

I'm a fan of this aesthetic. The Battle of All Time essentially means anything goes (thematically, anyway).

Griffin
November 10th, 2010, 04:37 PM
And the Battle of all Time is the classic theme that C3V is definitely going after full throttle.

robbdaman
November 10th, 2010, 05:21 PM
Remember that Carr and the Krav Maga are from 200 years in the future, they have blasters. The only thing with Star Wars minis is scaling, being 28mm some of them will be kind of dinky much like some D&D minis are compared to HS figs.

Spidey'tilIDie
November 10th, 2010, 05:31 PM
OK, first, I like the idea of a C. Van Nessing figure like this guy:
http://bidwicketlister.com/Item/C/Collectible_Games/Horror_Clix/Singles/Freakshow/50672_1L.JPEG

Also, I would like to see:
Spartans
Egyptians
Hannibal and Elephant riders of Carthage
African tribesman
Mongols
Kublai and Ghengis Khan
Jules Verne (inventor, who wrote about his own inventions)
Paul Bunyan
Pecos Bill
John Henry
Various aliens
Either more Gorillas or Primates to go with Gorillinators
a futuristic army or marine squad possibly with a Unique Hero (AT-43 would be great for this and aliens)
Some Knights and whimisical fantasy creatures (AT-43-like Confrontation, D&D, and Horrorscape good for this)
an opposing futuristic Army or Marine Squad (AT-43)
French Napoleonic Forces
SEAL team Unique Squad
KGB agents
CIA agents
MI-6 agents
Aztecs with unique weapons
Incas
American Indians that are not similiar to Mohicans. Maybe the Apache or Iriquois.
Civil War era soldiers. (Maybe only hero leaders to avoid controversy)
WWII era Germans (but go with SS as they did not wear swastika and are more Special OPS too.)
Famous military leaders from History
Mythical Legendary figures come to life (If Jandar kidnaps Drake to fight in the WOAT only seems right that he would speak to him of the men who were legendary on earth. Archkyrie could find a world where these legends were real.)
PIRATES!!!
Atlanteans
Sea Monsters (Nessy from Horrorclix)
Lizard folk Hero (I have a mini in mind from Indy Heroclix)
I like a single bionic Kyrie Hero that is programmed to stay and obey Vydar
Artificial Kyrie squads made using Soulborg technology. (There are a ton of extra Raylins out there to use the wings from.)
An additional Kyrie for Utgar. Something HUGE and DUMB.
I got more but i think that is good. For now. ;)

GreyOwl
November 10th, 2010, 05:32 PM
Got a few ideas there, do ya' ? :)

Some great ideas there!

IAmBatman
November 10th, 2010, 05:35 PM
I'm glad you Design team guys have to shift through all these ideas and not me. ;-)

ZBeeblebrox
November 10th, 2010, 05:35 PM
OK, first, I like the idea of a C. Van Nessing figure like this guy:
http://bidwicketlister.com/Item/C/Collectible_Games/Horror_Clix/Singles/Freakshow/50672_1L.JPEG

Also, I would like to see:
Spartans
Egyptians
Hannibal and Elephant riders of Carthage
African tribesman
Mongols
Kublai and Ghengis Khan
Jules Verne (inventor, who wrote about his own inventions)
Paul Bunyan
Pecos Bill
John Henry
Various aliens
Either more Gorillas or Primates to go with Gorillinators
a futuristic army or marine squad possibly with a Unique Hero (AT-43 would be great for this and aliens)
Some Knights and whimisical fantasy creatures (AT-43-like Confrontation, D&D, and Horrorscape good for this)
an opposing futuristic Army or Marine Squad (AT-43)
French Napoleonic Forces
SEAL team Unique Squad
KGB agents
CIA agents
MI-6 agents
Aztecs with unique weapons
Incas
American Indians that are not similiar to Mohicans. Maybe the Apache or Iriquois.
Civil War era soldiers. (Maybe only hero leaders to avoid controversy)
WWII era Germans (but go with SS as they did not wear swastika and are more Special OPS too.)
Famous military leaders from History
Mythical Legendary figures come to life (If Jandar kidnaps Drake to fight in the WOAT only seems right that he would speak to him of the men who were legendary on earth. Archkyrie could find a world where these legends were real.)
PIRATES!!!
Atlanteans
Sea Monsters (Nessy from Horrorclix)
Lizard folk Hero (I have a mini in mind from Indy Heroclix)
I like a single bionic Kyrie Hero that is programmed to stay and obey Vydar
Artificial Kyrie squads made using Soulborg technology. (There are a ton of extra Raylins out there to use the wings from.)
An additional Kyrie for Utgar. Something HUGE and DUMB.
I got more but i think that is good. For now. ;)

Ok your next assignment is to find figures that match HS scale for each idea...

Ready...set...go... :p

robbdaman
November 10th, 2010, 05:37 PM
I'm glad you Design team guys have to shift through all these ideas and not me. ;-)

Yeah after all the people who want to be on the design team see all this stuff they'll change their minds about wanting to be.

tcglkn
November 10th, 2010, 07:44 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031

machinekng
November 10th, 2010, 07:47 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031

Seconded.

Grungebob
November 10th, 2010, 07:50 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031

Seconded.
Cyberdoggin

Kaiyu
November 10th, 2010, 07:55 PM
Make this guy (http://www.heroscapers.com/community/showthread.php?p=1257883#post1257883)
Any Anyway, here's my take on Demonblade, the evil Ronin from Otonashi's bio. Complete with spoooky sword!

Made from: Tagawa Samurai bits, head from a Samurai Archer, sheathed swords from Kato Katsuro, and Tplucs TiXif.

http://www.heroscapers.com/community/gallery/files/1/0/9/8/demonblade1.jpg

Grungebob
November 10th, 2010, 07:57 PM
Vydar Cyberbeast:

http://shop.taban-miniatures.com/images/products/eden/isc/mamushi-1.jpg

machinekng
November 10th, 2010, 08:00 PM
Vydar Cyberbeast:

http://shop.taban-miniatures.com/images/products/eden/isc/mamushi-1.jpg

That is too awesome.

But what to call him?

Grungebob
November 10th, 2010, 08:02 PM
Vydar Cyberbeast:

http://shop.taban-miniatures.com/images/products/eden/isc/mamushi-1.jpg

That is too awesome.

But what to call him?Major FU

CapnRedChops
November 10th, 2010, 08:03 PM
Australian Light Horse were mounted troops with characteristics of both cavalry and mounted infantry. They served during the Second Boer War and World War I. The Australian 4th Light Horse Brigade at the Battle of Beersheba in 1917 made what is the only successful Mounted Infantry charge (light horse is not considered Cavalry) in history.

http://en.wikipedia.org/wiki/Australian_Light_Horse

http://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Light_horse_walers.jpg/543px-Light_horse_walers.jpg

As for the figurines:

http://www.awm.gov.au/shop/item/HAT8153/

how does 1:72 scale translate into mm?

CRC

Killometer
November 10th, 2010, 08:15 PM
how does 1:72 scale translate into mm?

CRC

The people are probably be about 24-26mm tall. If that's the case they'd be a significantly smaller than HS figs (we're 33mm, I think, or about 1:56).

Griffin
November 10th, 2010, 08:17 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031
Awesome! I have seen them but I don't have any. :(

Yeah these guys are fantastic, but don't we already have Death Reavers and Death Stalkers? :reapershrug: Oh, and this guy is clearly Utgar. ;)

tcglkn
November 10th, 2010, 08:25 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031
Awesome! I have seen them but I don't have any. :(

Yeah these guys are fantastic, but don't we already have Death Reavers and Death Stalkers? :reapershrug: Oh, and this guy is clearly Utgar. ;)

I see him as Vydar because he isn't a dark grey, more bright. 8)

Griffin
November 10th, 2010, 08:38 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031
Awesome! I have seen them but I don't have any. :(

Yeah these guys are fantastic, but don't we already have Death Reavers and Death Stalkers? :reapershrug: Oh, and this guy is clearly Utgar. ;)

I see him as Vydar because he isn't a dark grey, more bright. 8)
I can see that now. :word:

robbdaman
November 10th, 2010, 09:11 PM
I'd like to see this guy made into a Vydar Uncommon Hero:
http://www.heroscapers.com/community/image.php?u=7518&type=sigpic&dateline=1283548031
Awesome! I have seen them but I don't have any. :(

Yeah these guys are fantastic, but don't we already have Death Reavers and Death Stalkers? :reapershrug: Oh, and this guy is clearly Utgar. ;)

I see him as Vydar because he isn't a dark grey, more bright. 8)
I can see that now. :word:

He's also a rare from a set that is about 6 years old. Not cheap or easy to come by in large quantities.

tcglkn
November 10th, 2010, 09:12 PM
:( Boo! WotC needs to rerelease him for use of the C3V. Maybe then I will like them again.

robbdaman
November 10th, 2010, 09:14 PM
Vydar Cyberbeast:

http://shop.taban-miniatures.com/images/products/eden/isc/mamushi-1.jpg

Very cool looking but appears to be a $20, hard to come by, metal, unpainted figure. :| Yeah I'm captain killjoy today.

That Steel Predator figure was always just awesome and I wish they would have made that into D&DScape, heck there are a ton of others figures they could have given us that would have been better than some but they failed. Oh well.

TheOtherGuy
November 10th, 2010, 09:23 PM
I once fiddled with an idea for a Van Helsing type character. Powers were something like:

Monster hunter: +1A and +1D against undead and wolves

Wolfsbane: Undead characters and wolves that are adjacent to "WhateverYouNameHim" cannot use any powers or abilities on their army cards.

Can't remember how I worded it exactly, but basically it was a temporary automatic negation. Can't be life drained or soul-devoured, Cyprien can't just fly off, etc. Can still be pounced, though.

robbdaman
November 10th, 2010, 09:27 PM
I always did like this custom of mine, the sculpt is definitely cool. http://img.photobucket.com/albums/v464/robbdaman/TydantheHunter.jpg

ZBeeblebrox
November 10th, 2010, 09:28 PM
Vydar Cyberbeast:

http://shop.taban-miniatures.com/images/products/eden/isc/mamushi-1.jpg

That is too awesome.

But what to call him?Major FU

That is awesome, but its an expensive miniature, that needs painting and assembly...are we planing on keeping cost and maintenance of miniature in mind when we choose them?

GreyOwl
November 10th, 2010, 09:29 PM
Vydar Cyberbeast:

http://shop.taban-miniatures.com/images/products/eden/isc/mamushi-1.jpg

Very cool looking but appears to be a $20, hard to come by, metal, unpainted figure. :| Yeah I'm captain killjoy today.

That Steel Predator figure was always just awesome and I wish they would have made that into D&DScape, heck there are a ton of others figures they could have given us that would have been better than some but they failed. Oh well.

I love it! :)

DeathDoom
November 10th, 2010, 09:32 PM
On the Undead hunter front, could they be the unifying hunter we speculated for MotH with antimonster abilities?
EDIT: Or maybe...
http://www.geekshow.us/wp/wp-content/uploads/SupernaturalLogo-1.jpg
And EDITED again...
looky here, a big, prepainted spider.
http://www.reapermini.com/Miniatures/Spider/latest/20027
It's not even a limited figure!

Prometheus
November 10th, 2010, 09:46 PM
How big is the spider? Would it fit onto a Heroscape base? I would like to see Samurai cavalry and a blue dragon for Aquilla.

Prometheus
November 10th, 2010, 09:48 PM
I think a better unifying hunter figure would be more like a giant wolf (NOT WEREWOLF)

DeathDoom
November 10th, 2010, 10:01 PM
Looks like it could just barely fit a DW9K base, but it's debateable. Anybody own it? It's from Legendary Encounters.

robbdaman
November 10th, 2010, 10:25 PM
Looks like it could just barely fit a DW9K base, but it's debateable. Anybody own it? It's from Legendary Encounters.

It's essentially the plastic version of their metal Giant Spider pictured here:

http://www.reapermini.com/graphics/gallery/4/65082_w_1.jpg
The little arrows at the right show 1/2 inch and 1 inch height so that shows it's height and gives you an idea of width. It'd hang off the DW base a good bit. Spiders and all their darn legs!

Griffin
November 10th, 2010, 10:27 PM
I think a better unifying hunter figure would be more like a giant wolf (NOT WEREWOLF)
But another Hunter would not really tie them in without a power to do that.

What "element" in the world/valhalla could/would benefit Hunters? That is where I would start.

DeathDoom
November 10th, 2010, 10:43 PM
I think a better unifying hunter figure would be more like a giant wolf (NOT WEREWOLF)
But another Hunter would not really tie them in without a power to do that.

What "element" in the world/valhalla could/would benefit Hunters? That is where I would start.
Movement, especially for units like Dund. Maybe a power that lets you take a turn with Hunters, but doesn't allow you to attack? I have a power drafted in a notebook somewhere similar to this.
On the other hand, the Drudge could be pretty good with an attack boost.

Prometheus
November 10th, 2010, 10:52 PM
I was referring to the figure as a giant wolf, but with Hunter-modifying powers. Perhaps an ability that let you take turns with 2 hunter heroes at the beginning of the round if you win initiative or at the end if you lose?

Griffin
November 10th, 2010, 10:56 PM
I think a better unifying hunter figure would be more like a giant wolf (NOT WEREWOLF)
But another Hunter would not really tie them in without a power to do that.

What "element" in the world/valhalla could/would benefit Hunters? That is where I would start.
Movement, especially for units like Dund. Maybe a power that lets you take a turn with Hunters, but doesn't allow you to attack? I have a power drafted in a notebook somewhere similar to this.
On the other hand, the Drudge could be pretty good with an attack boost.
I am not sure that with a movement of 6, Dund really needs a movment bonus, and that goes for the other hunters as well.

An inclusive but restricted bonding with Hunters would be could and fun, but who/what could thematically do that.

The Drudge could use some attack boosts sure, but I am not sure how to pull that off without making the other Hunters too powerful, and ultimately, keep the Drudge in the land of Obsolete.

Griffin
November 10th, 2010, 10:58 PM
CALL OF THE WILD
(fill in the blank)

Sherman Davies
November 10th, 2010, 10:58 PM
That is awesome, but its an expensive miniature, that needs painting and assembly...are we planing on keeping cost and maintenance of miniature in mind when we choose them?

Yes.

DeathDoom
November 10th, 2010, 10:59 PM
Dund doesn't so much need a movement boost as it does a better chance to get in to position to use Crippling Gaze. Of course, there are lots of potential ways to improve the class, the thing is finding the right way.

dok
November 10th, 2010, 11:32 PM
Hunters for reference:Death Chasers of Thesk
Dünd
Dzu-Teh
Feral Troll
Gladiatrons
Grok Riders
Marrden Hounds
Marro Drudge
Master of the Hunt
Quasatch Hunters
Wolves of Badru
Some form of free movement of hunters is the obvious thing, I think. It definitely helps Dünd, as it gets him in position to use his power, which triggers before movement. The only hunter that's currently above a "B" is the Gladiatrons, and they already have movement bonding, so this helps them relatively little.

There's plenty of thematic ways to do movement, too - cover fire offers one model. Straight movement bonding wouldn't be terrible, either.

The obvious way to give an attack bonus that helps the Drudge disproportionately is to make it the bonus require adjacency, but make the figure that provides that bonus relatively to kill, at least with melee. This means that attack bonus is most easily used by a figure with a normal ranged attack. There's only two hunters with a normal ranged attack - the Drudge and the MotH. MotH with an attack bonus is a bit scary because it stacks on his Mortal Strike power, but an attack bonus restricted to commons or squad figures could work.

(This still isn't going to make the Drudge awesome or something, but it wouldn't hurt.)

So... concealment ("stalk the prey"), common hunter attack bonus, hunter movement bonding ("call to the hunt")? Modify for theme, depending on what the figure is...

robbdaman
November 10th, 2010, 11:39 PM
I mentioned this in the CMSP thread as we talked a couple weeks ago about a movement boost for hunters. Even if it doesn't help Gladiatrons much even a little could be a pain.

BiggaBullfrog
November 10th, 2010, 11:43 PM
I mentioned this in the CMSP thread as we talked a couple weeks ago about a movement boost for hunters. Even if it doesn't help Gladiatrons much even a little could be a pain.
I don't think a movement boost for Gladiatrons would be a terrible thing-the terrible thing would be giving a movement boost to the Blastatrons. They're the ones who do everything, using another unit to move the Gladiatrons would be counterproductive to a 'Tron army, IMO.

ZBeeblebrox
November 10th, 2010, 11:44 PM
That is awesome, but its an expensive miniature, that needs painting and assembly...are we planing on keeping cost and maintenance of miniature in mind when we choose them?

Yes.

Thanks SD, the SoV was planning on keeping cost and maintenance in mind as well and i was wondering if you guys felt the same way. I think it is important, because if its too much or too difficult..IMO I think people will shy away from that proposal.

tcglkn
November 10th, 2010, 11:47 PM
I'm if the opinion that you use whatever minis you have that are in scale and work. If a person cannot get their hands on the figure, they can proxy. In the C3G we have used figures that are not cheap, simply for a lack of a better option. If there is even a possible mini out there for a unit we want to design, I say design it. People can always proxy. But thats just my :2cents:

ZBeeblebrox
November 10th, 2010, 11:54 PM
Yes, but if we are to create new figures to be used by the masses, then they should be available to the masses. For the most part I have never been in a tournament that allows proxies...and I think that if this accomplishes what we want it to...then the proxy idea won't work in the long run.

Scapemaster
November 11th, 2010, 12:06 AM
Yes, but if we are to create new figures to be used by the masses, then they should be available to the masses. For the most part I have never been in a tournament that allows proxies...and I think that if this accomplishes what we want it to...then the proxy idea won't work in the long run.

Unfortunately, I think that it then changes from a "Fan-based" project, to an infringement for "The Man" who still holds the rights.

If you don't understand what I mean, then ignore this post... :|

SIEGE
November 11th, 2010, 12:09 AM
How about a squad that helps out the Deathwalkers? They sure could use a boost. Maybe something like this:

Zettian Repair Bots
Utgar

Soulborg
Unique Squad (squad of 3)
Repair Bots
Programmatic
Small 3

Life: 1
Move: 5
Range: 4
Attack: 2
Defense: 5
Points: 80

DEATHWALKER HERO BONDING
Before taking a turn with Zettian Repair Bots, you can take a turn with any deathwalker hero you control.

REPAIR
Whenever a deathwalker hero you control receives enough wounds to be destroyed, you may instead destroy 1 Zettian Repair Bot within 4 clear sight spaces of the deathwalker hero to ignore all wounds that deathwalker hero just received.

FLYING
When counting spaces for a Zettian Repair Bot's movement, ignore elevations. Zettian Repair Bots may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Zettian Repair Bot starts to fly, if it is engaged it will take any leaving engagement attacks.

Scapemaster
November 11th, 2010, 12:10 AM
Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
http://anubisstudios.files.wordpress.com/2008/05/samurai-cavalry1.jpg

I definitely second that. And common melee samurai (Ronin) to follow. 8)

tcglkn
November 11th, 2010, 12:13 AM
I know there is this rule in the C3G, there should probably be one here: No custom card images posted in these threads. Something about plagiarism. You can link cards, just don't make it an image.

IAmBatman
November 11th, 2010, 12:16 AM
Good idea, tickle. :thumbsup:

Gog the Viking
November 11th, 2010, 01:38 AM
If you have a few extra MS1 figures, you can replace a Marro Warriors arms with Ne-Gok-Sa blade arms, that would make for an interesting new uncommon marro figure...something like:

MARRO SLICER-50 pts?
Life: 1
Move: 6
Range: 1
Attack: 3
Defense: 3
Triple Attack

kolakoski
November 11th, 2010, 08:39 AM
You could do something like soliciting ideas for a Horse Archer hero in its own thread. You could do that for some of the most popular ideas now, to focus the community's desire to act now.

Started one on my own hook in this forum - "Custom Units . . ."

Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
http://anubisstudios.files.wordpress.com/2008/05/samurai-cavalry1.jpg

I definitely second that. 8)

So many of us agree . . .

machinekng
November 11th, 2010, 08:41 AM
You could do something like soliciting ideas for a Horse Archer hero in its own thread. You could do that for some of the most popular ideas now, to focus the community's desire to act now.

Started one on my own hook in this forum - "Custom Units . . ."

Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
http://anubisstudios.files.wordpress.com/2008/05/samurai-cavalry1.jpg

I definitely second that. 8)

So many of us agree . . .

I think Mongols would be a bit more iconic.

GreyOwl
November 11th, 2010, 08:58 AM
I like the idea of both, Mongols and Samurai Archers. :)

kolakoski
November 11th, 2010, 09:14 AM
I like the idea of both, Mongols and Samurai Archers. :)

Same here. How would you differentiate between them?

nyys
November 11th, 2010, 09:14 AM
I like the idea of both, Mongols and Samurai Archers. :)

:thumbsup:

--

As far as I'm concerned the thing that I think Scape is lacking the most are siege weapons. Probably not the best project to start with, but definitely something I would like the C3V to look into.

White Knight
November 11th, 2010, 09:15 AM
Hunters for reference:
Death Chasers of Thesk
Dünd
Dzu-Teh
Feral Troll
Gladiatrons
Grok Riders
Marrden Hounds
Marro Drudge
Master of the Hunt
Quasatch Hunters
Wolves of Badru

I know several people want new units that will improve less-used/weak figures (such as the Hunters above).

The problem is: Now that Scape is no longer being produced, and there won't be any re-releases of old waves, a lot of people can't get their hands on Dzu-Teh or a lot of other units.

If these new C3V customs are just for long-time Heroscapers who have huge collections, then improving old units is fine. But newer players with smaller collections will just get frustrated if they can't bond.

As an example: What if we were to make a squad that bonds with Sudema?
There are a lot of people that really think Sudema needs a boost. The problem is, that new squad would be almost useless to Heroscapers who can't get their hands on Sudema.

I love the Vydar snakebot, and the Mongel/Hun and Pirates suggestions, and other historical (and futuristic figures). But lets be careful about making bonding with figures many new people can't get a hold of.

GreyOwl
November 11th, 2010, 09:19 AM
I like the idea of both, Mongols and Samurai Archers. :)

Same here. How would you differentiate between them?

Just off the top of my head without research, Mongols could have horde powers (similar to Zombies). Their bows were typically smaller and longer range, but less powerful. Samurai Cavalry Archers could have a shorter range but higher attack. Also, probably Counter Strike to fit with the Samurai theme.

nyys
November 11th, 2010, 09:20 AM
I would say just to be patient White Knight, as much as it hurts me to say I think the cost of Scape on sites like ePay are going to drop significantly as word gets more widespread that Scape is no longer being produced and the number of new players diminishes. Without all those new players scouring for old units, folks like yourself will have greater access to those units when the less hardcore sell off their collections.

--

In the meantime maybe the C3V could look into making a list of 'official' minis that can serve as proxies for the hard to find units.

GreyOwl
November 11th, 2010, 09:23 AM
The problem is: Now that Scape is no longer being produced, and there won't be any re-releases of old waves, a lot of people can't get their hands on Dzu-Teh or a lot of other units.

If these new C3V customs are just for long-time Heroscapers who have huge collections, then improving old units is fine. But newer players with smaller collections will just get frustrated if they can't bond.


We're well aware of that fact, and therefore our plan is to not only fill out all the missing pieces eventually, but also to introduce fresh, new ideas. So hopefully there will be something for everyone. Plus, don't forget, you can always print out Sudema's card and use a proxy for her.

Prometheus
November 11th, 2010, 09:32 AM
I'd also love to see another Roman Warlord with real Inspiration. I never liked how Spartacus could inspire people while huddling in a deep, dark corner, so...

Soldier Inspiration:
At the beginning of the round, if <name> is engaged, all of your order markers are on Soldier or Warlord Army cards, at least one Order Marker is on this Army Card, and <name> was activated at least once in the past round, all Soldiers and Warlords you control receive +1A, +1D, & +1M until the end of the round.

Prometheus
November 11th, 2010, 09:33 AM
Since it's more dangerous, this could lead to him being cheaper than Sparty too. On the other hand, Soldiers are a lot more common that Gladdies.

mrkurtb
November 11th, 2010, 09:46 AM
Drizzt Do'Urden and Guenhwyvar would be excellent. My son and I are reading the Drizzt series and are loving it. I would be surprised if suitable sculpts weren't easy to find.

Please and thank you.

dok
November 11th, 2010, 10:58 AM
How about a squad that helps out the Deathwalkers? They sure could use a boost. Maybe something like this:Zettian Repair Bots
Utgar

Soulborg
Unique Squad (squad of 3)
Repair Bots
Programmatic
Small 3

Life: 1
Move: 5
Range: 4
Attack: 2
Defense: 5
Points: 80

DEATHWALKER HERO BONDING
Before taking a turn with Zettian Repair Bots, you can take a turn with any deathwalker hero you control.

REPAIR
Whenever a deathwalker hero you control receives enough wounds to be destroyed, you may instead destroy 1 Zettian Repair Bot within 4 clear sight spaces of the deathwalker hero to ignore all wounds that deathwalker hero just received.

FLYING
When counting spaces for a Zettian Repair Bot's movement, ignore elevations. Zettian Repair Bots may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Zettian Repair Bot starts to fly, if it is engaged it will take any leaving engagement attacks.Well, given that it's a unique squad, that might work out all right. But effectively giving Deathwalkers 4 lives (better than 4 wounds because 2 wounds still only cost one "life") against all attacks is probably not the best way to handle it.

The big problem the Deathwalkers have in the modern meta isn't the Deathwalker roll, per se - it's that there's now something like five different powers that can drop an autowound on a Deathwalker where they don't even get a chance to roll defense. For this reason, my re-do of the Zettians (http://www.heroscapers.com/community/showthread.php?p=852334#post852334) basically was a backdoor solution to this problem, giving the Deathwalkers (and Warden 816 - you may as well give him the same bonuses) a way to deflect those wounds while still requiring them to rely on defense dice against attack dice.

Hunters for reference:
Death Chasers of Thesk
Dünd
Dzu-Teh
Feral Troll
Gladiatrons
Grok Riders
Marrden Hounds
Marro Drudge
Master of the Hunt
Quasatch Hunters
Wolves of Badru

I know several people want new units that will improve less-used/weak figures (such as the Hunters above).

The problem is: Now that Scape is no longer being produced, and there won't be any re-releases of old waves, a lot of people can't get their hands on Dzu-Teh or a lot of other units.

If these new C3V customs are just for long-time Heroscapers who have huge collections, then improving old units is fine. But newer players with smaller collections will just get frustrated if they can't bond.

As an example: What if we were to make a squad that bonds with Sudema?
There are a lot of people that really think Sudema needs a boost. The problem is, that new squad would be almost useless to Heroscapers who can't get their hands on Sudema.

I love the Vydar snakebot, and the Mongel/Hun and Pirates suggestions, and other historical (and futuristic figures). But lets be careful about making bonding with figures many new people can't get a hold of.I don't think this is a major concern unless you make a figure whose only value is as a boost to a difficult-to-find figure. Sudema is a particularly tricky case because most other figures with her class or personality already have a bonding squad. It's basically her, Jotun, the Drow Chainfighter, and Guilty McCreech... I don't see anything thematic linking those figures. The best idea I've seen in this line is Good Pig's Royal Guard (http://i1028.photobucket.com/albums/y349/uploads10/royal-guard.jpg) concept, although the "bodyguard" power there doesn't seem well-balanced.

More broadly, the prices of the existing figures in Heroscape are going to flatten out over time. In a year or two, Sudema isn't going to be that hard to get on ebay, I expect.

Boodog
November 11th, 2010, 11:53 AM
Thanks for taking this on. I look forward to the final product as I'm a fan of C3G already.

Some suggestions:

- A Unique Tribesman Hero or two to bond with the MRT. The Tribesman doesn't have to be Mohican -- it could be a shaman or what not to fit in with D&D.

- An Omnicron Commander
(would be like Kato - high point value, and an order marker on him could activate 2 Omnicron common squads in a turn). [Was planning on making this using the Imperial Sentinel from SW line)

- Another Omnicron Common Squad (Omnicron Centurions or Omnicron Heavy Artillery) [repainted Zettian guards]

- Barbarians/Berserkers

- Skeletons/Skeletal Pirates/Skeletal Archers/ (any undead figure that gives me the opportunity to make nehhhhhh nehhhhhh sound effects).

- Naval History Heroes or sailors or pirates

Sorry if these have been posted already. I didn't have time to read the whole thread today, but I'll try to get around to it later.

IAmBatman
November 11th, 2010, 12:51 PM
More Soulborgs all around are a definite priority for me and something I'll be campaigning for. More DnD is something I will not be campaigning for ... but I'm sure we'll have others more interested in it than I.

Demerean
November 11th, 2010, 01:49 PM
I think first off there are a few holes that really need to be plugged to smoothly move out of the D&D business.

1. A Lizardfolk Hero. I only say this since the Greenscales have the option on the card, yet there isn't a single hero, kinda feels odd.

2. Perhaps a hero to go along with the Deathknights. They have some bonding options already but I think a good deathknight hero would round it out nicely.

I think that would put a nice bow on the D&D stuff and then we can me along.

ZBeeblebrox
November 11th, 2010, 01:51 PM
I think first off there are a few holes that really need to be plugged to smoothly move out of the D&D business.

1. A Lizardfolk Hero. I only say this since the Greenscales have the option on the card, yet there isn't a single hero, kinda feels odd.

2. Perhaps a hero to go along with the Deathknights. They have some bonding options already but I think a good deathknight hero would round it out nicely.

I think that would put a nice bow on the D&D stuff and then we can me along.

I agree, also a Goblin hero would be nice to add to that new faction.

Uchiha Blood
November 11th, 2010, 02:25 PM
Just gonna point out a good resource. (http://www.heroscapers.com/community/showthread.php?t=15696&highlight=wotc+figure+suggestion)

Prometheus
November 11th, 2010, 02:53 PM
I think Goblin and drow generals/cheerleaders, a Lizardfolk Hero, a blue dragon, and more spiders would all be good for DnD. In DnD I saw that there are 3 deathknight figures out there, and the third is a dragon born. Just take that into consideration. the Aspect of Bahamut might be a good blue dragon, but I have no idea what the scale is and it's only available on ebay. :(

GreyOwl
November 11th, 2010, 03:00 PM
I'm kind of surprised to see support for more D&D figures...

Demerean
November 11th, 2010, 03:03 PM
I'm kind of surprised to see support for more D&D figures...

Honestly for me it's just to wrap up what is missing.

Dredd Stev
November 11th, 2010, 03:03 PM
I'm kind of surprised to see support for more D&D figures...

I think it's important to draw a line here. I don't think ANYONE wants more DnD figures. WotC has really become a bad-word around here.

That said, many of us (my self included) would love to see more fantasy figures, which has always been a part of the HS mythos. In this regard DnD mini's are probably the best way to go... sure their are other options, but lots of those minis are easily available and fit the theme (even if there are some scale issues).

IAmBatman
November 11th, 2010, 03:10 PM
I'm all about using DnD minis to create classic fantasy characters for C3V. I'm sour on DnD as a thematic grouping, though. Basically, I'm right there with you, Dredd Stev. :-)

robbdaman
November 11th, 2010, 03:11 PM
the Aspect of Bahamut might be a good blue dragon, but I have no idea what the scale is and it's only available on ebay. :(

The Aspect of Bahamut is a rare from the War of the Dragon Queen set so it's over 4 years old and still a $20 figure. It'd probably fit on a large peanut with some overhang for it's tail. Best to find an easier to get figure though.

Oh and remember guys if we use D&D Miniatures at all it isn't helping WotC so much as it is going to help the secondary market seller. WotC got their money already for the figures so helping the retailers/sellers is a good thing so they aren't screwed over by the WotC Nazis.

GreyOwl
November 11th, 2010, 03:30 PM
I'm kind of surprised to see support for more D&D figures...

I think it's important to draw a line here. I don't think ANYONE wants more DnD figures. WotC has really become a bad-word around here.

That said, many of us (my self included) would love to see more fantasy figures, which has always been a part of the HS mythos. In this regard DnD mini's are probably the best way to go... sure their are other options, but lots of those minis are easily available and fit the theme (even if there are some scale issues).

No, I get that. But some people are asking for actual D&D themed figures, not just suggesting we use the minis for other things.

1Mmirg
November 11th, 2010, 03:41 PM
D&D opened up some interesting lines and factions. While I really want to dig back deeper in Scape's past, I also want to see some holes filled. The Drow could really use a Drider, Estivara could use some other Arachnids, Warforged are fun and I'd like to see more happen with them.

I'm most excited by "holes" that fill old and new things--like a great Lizardfolk Hero for Ullar that is Warlord class. Armocs need help and the Lizardfolk could use another fun leader.

I don't want to support WotC or anything, but I'd like to see a few fun D&D additions come online for Scape as well.

Xotli
November 11th, 2010, 03:58 PM
Wow, this has grown into a monster thread so quickly ... it's going to be difficult for the Designers to pull all the ideas out of this. But I'm also wondering if it's still a bit premature. As others have pointed out, we still haven't gotten our D3 yet, so it's not like we're in a hurry. But, more importantly, I think that before we start talking about what figures we're going to design, we need to figure out what the rules (or principles or design goals or whatever you want to call them) for the project are. I assume this would be the job of the ERB ... ?

What I'm talking about are establishing the answers to questions like:

Do we expand Valkrill? or just pretend he never existed? or retroactively Utgar-ize all his units?
What are we going to do about double bases?
Do we treat the existing backstory as canon? or take it upon ourselves to "fix" things? or just expand it? (Personally, I never liked the backstory and consistently ignore it. But I know this important for many.)
How do we handle figures for squads? (Personally, I hate squads composed of a single figure. But I recognize how hard that makes it to find mini's. A lot of the best prepainted sources for good squads with different figures are things like AT-43 and Confrontation, but those are so expensive--I know I've never bought any that weren't on deep discount. So it's tough.)
Are we releasing in waves? or singly? or coming up with another master set?
How do we handle terrain?


Of course, these are basic questions that can have pretty simple (if controversial) answers. Some things are more philosophical, but I think they're still important to be clear about. For instance, I plucked this post out of the massive thread (I should go back and rep it, actually):

I would like to see C3v:
1.Find a widely available and easy to purchase figure.
2. Design a card that fits seamlessly into the Heroscape Universe and is clearly benefical to existing figures (classic or DND)
3. The figure would fill a obvious need or gap in current units.
4. The figure is accepted by the majority of the people on this site as a fun figure to use.

I agree with all of those, except possibly #3. That is, I'd like to see some gap-filling, certainly, but let's don't discount getting a figure that's just plain cool all on its own. :) But these sorts of things also need to be clearly stated, IMHO.

Now, just to be a complete hypocrite, I'm going to throw out of couple of my design ideas too. :) Generally, I'm a "figure-first" sort of guy when it comes to customs, but I do deviate occasionally. Here's two thoughts:

In the "what I think would be cool" area, I'd love to see some Aztecs. I know that's not the most popular suggestion, although I was pleased to see it make a couple of lists in this thread. And I know it would be practically impossible to find mini's for. But, c'mon ... Aztecs. How cool would that be? :D

In the "holes that need filling" category, I love the wolves. But it's practically impossible to make an effective army out of them. I think they need a "controller" figure (like Ulginesh or Kato). My vague idea (which I've never found time to explore) was to have a power which allowed you to move (but probably not attack with) one or more units of wolves depending on a d20 roll. I'd call it Howl of Fenrir and I'd prolly use the WoW mini you can see here (http://i58.photobucket.com/albums/g245/barefootcoder/Dino_group.jpg) behind and to the right of Arkmer.

Again, though, let me primarily emphasize how grateful this community is to those of you who have taken on this mantle. As DaddyScaper said in the original thread, you guys are going to be under the microscope (and that's as it should be), but you may not hear often enough how many lurkers are silently cheering you on too. So try to keep that in mind. :)

Lord Pyre
November 11th, 2010, 04:01 PM
Speaking of Valkrill, maybe we should have a community poll about him? I really want him to stay, but he needs to be expanded. I want him to be a horror/undead type of general, but we should probably let everyone have a say in that.

ZBeeblebrox
November 11th, 2010, 04:09 PM
Speaking of Valkrill, maybe we should have a community poll about him? I really want him to stay, but he needs to be expanded. I want him to be a horror/undead type of general, but we should probably let everyone have a say in that.

Good idea.

1Mmirg
November 11th, 2010, 04:13 PM
It's hardly official, but this (http://www.heroscapers.com/community/showthread.php?t=33309)is a good sense of the community's view on Valkrill, I think. I'll say again that I think he is in, he is canon now, and beyond that he offers something excellent to the game. (I'd link to my earlier posts on this, but I've said it enough places that if you want me rant on Valkrill, you'll find it easily enough :)...)

Griffin
November 11th, 2010, 04:15 PM
Speaking of Valkrill, maybe we should have a community poll about him? I really want him to stay, but he needs to be expanded. I want him to be a horror/undead type of general, but we should probably let everyone have a say in that.
Well the design team is going to have that say, but if what they design is crap, the rest of the group will vote against it, so I wouldn't worry about the checks on things, they are already there and they are strong. But, I agree with your point of view on Valkrill, but he shouldn't be only undead/horror. I think his theme is chaotic evil, and I think that is the direction to take this in.

IAmBatman
November 11th, 2010, 04:19 PM
Right now this is just an outlet for everyone's creativity. We're certainly not gung ho to start any designs right now. At this point, we're refining our process and selecting our membership. After that, hopefully we'll start to answer some of Xotli's questions, though I think we'll also end up answering some of them as we go.

dok
November 11th, 2010, 04:24 PM
Personally, I'd like to see a rule implemented on Valkrill, which states that any text on a card which refers to figures that follow Utgar also applies to figures that follow Valkrill. So Valkrill is Utgar but Utgar is not Valkrill, sort of like uncommon is unique but unique is not uncommon... well sort of.

So, Ana Karithon's Protection From Evil, and Templar Cavalry's Righteous Smite, and Torin's Evil Eye Protection, and Ornak's Red Flag of Fury, and any other powers we come up with that refer to Utgar, will automaticall refer to Valkrill as well. Powers can specifically refer to Valkrill, however.

This means that there's no need to errata existing cards, and we get to develop Valkrill as a general the way we want to, and we avoid the annoying inconsistency of the powers that refer to the bad guys needing to refer to two generals.

Lord Pyre
November 11th, 2010, 04:27 PM
Speaking of Valkrill, maybe we should have a community poll about him? I really want him to stay, but he needs to be expanded. I want him to be a horror/undead type of general, but we should probably let everyone have a say in that.
Well the design team is going to have that say, but if what they design is crap, the rest of the group will vote against it, so I wouldn't worry about the checks on things, they are already there and they are strong. But, I agree with your point of view on Valkrill, but he shouldn't be only undead/horror. I think his theme is chaotic evil, and I think that is the direction to take this in.

Definitely not only horror/undead, but kind of focusing on it, like the other generals focus on fantasy/sci-fi/historical, etc...

And I don't play D&D so I don't really know what "chaotic evil" means. :p Evil is evil, I just like my zombies. :p

ZBeeblebrox
November 11th, 2010, 04:27 PM
Personally, I'd like to see a rule implemented on Valkrill, which states that any text on a card which refers to figures that follow Utgar also applies to figures that follow Valkrill. So Valkrill is Utgar but Utgar is not Valkrill, sort of like uncommon is unique but unique is not uncommon... well sort of.

So, Ana Karithon's Protection From Evil, and Templar Cavalry's Righteous Smite, and Torin's Evil Eye Protection, and Ornak's Red Flag of Fury, and any other powers we come up with that refer to Utgar, will automaticall refer to Valkrill as well. Powers can specifically refer to Valkrill, however.

This means that there's no need to errata existing cards, and we get to develop Valkrill as a general the way we want to, and we avoid the annoying inconsistency of the powers that refer to the bad guys needing to refer to two generals.

That's how i plan on playing at home...so I agree that an addendum should be accepted for Valkrill as a General.

LordEsenwienIV
November 11th, 2010, 04:44 PM
We need a Vampire squad with blood drain markers.

robbdaman
November 11th, 2010, 04:55 PM
I don't want to support WotC or anything, but I'd like to see a few fun D&D additions come online for Scape as well.

Again we wouldn't be supporting WotC if we use D&D Miniatures as custom figures for Heroscape, we'd be supporting the retailers and sellers that have purchased from WotC to recount their own spent funds. Unfortunately if we buy from a retailer or seller WotC has already gotten their money from that said outlet but helping the little guy is never a bad thing.

One of the advantages that D&D Minis, Star Wars Minis, Dreamblade, Mage Knight, Heroclix, Wow Minis, etc have is they are pre-assembled, pre-painted and plastic. Meeting those three critieria make them possibly cheaper and less work for members who would want to use a C3V custom. The drawback is the blind rarity crap collectible miniatures games use makes some possibly less ideal due to availability and cost. The coolest ones are typically rare and expensive which sucks.

GreyOwl
November 11th, 2010, 05:01 PM
Ah, but should they? My opinion (nothing more, nothing less) is that these sorts of decisions should be made at a higher level than the design team. They should be part of the "core principles" (call it what you will) of the C3V project. I was assuming that the ERB would set such things; certainly I would like to see people like Gbob and Jexik in on those decisions. Basically, if you make those decisions and folks like that are involved, I (and I think many others) are going to say, "oh, well, I may not like those decisions, but at least I know I'm in good hands." And if you make those decisions and folks like that aren't involved, then I (and I think many others) are going to be disappointed in the process. And obviously I agree that if you try to open it up to the general community, you'll never make any decisions at all. :)


I was under the impression that overreaching project decisions like these would be made in the general inner sanctum, meaning all inner sanctum members (regardless of team) get a vote. That being said, I haven't actually seen that in the rules anywhere so it's possible that 1) I'm mistaken or 2) the rules may change. :/

robbdaman
November 11th, 2010, 07:12 PM
Ah yes the Lizardfolk Hero, this suggestion has been mentioned about a jillion times on this forum. Not sure why it seems to be so desired but hey why not? There are a lot of options to make this happen. Obviously there are not a lot of D&D miniatures options but the best of them being the Blackscale Lizardfolk also called the Blackscale Bruiser in the 4th ed. MM. sadly if you go by the lore Blackscales are dumb as dirt so he may not be ideal if people want to stick by that somewhat but they are often bodyguards to lizardfolk chieftains. Perhaps a special bonding option of his own could make use of this figure. This is an uncommon from the Angelfire set, not hard to come by but still a good 6 years old.

http://www.ddmspoilers.com/anf_images/anf_blackscale.jpg

Now there are things in D&D lore that can give us other options as well. As the D&D Monster Manual 4th Ed. states "A lone naga sometimes rules a primitive tribe of kobolds, lizardfolk, or troglodytes who regard it as a god." So we can also use a variety of Naga sculpts possibly as a Lizard King. Problem here is that most nagas are rare sculpts, the only exception being the Dark Naga from the Underdark set which is uncommon and not too hard to get but still from a set 5 years old. Sadly it is also the least cool looking, coming off sort of looking like a big purple turd. :?

http://www.ddmspoilers.com/de_images/de_bright_naga.jpghttp://www.ddmspoilers.com/und_images/und_dark_naga.jpghttp://www.ddmspoilers.com/unh_images/unh_bone_naga.jpghttp://www.ddmspoilers.com/nb_images/nb_guardian_naga.jpghttp://www.ddmspoilers.com/dod_images/dod_naga.jpg

Along with those the Dreamblade Naga Broodqueen which was uncommon is a very cool sculpt.

http://stahlfell.de/dreamblade/photos/storage/1000.20.778.7.jpg

Now outside of D&D Minis there are options too. Mage Knight being some of the best but also a few from Dreamblade.

The Draconum from Mage Knight are very cool although some are much harder to come by due to rarity and age. Still here are a few of my faves. There are a lot more too but just wanted to post some of them.

http://img.photobucket.com/albums/v464/robbdaman/Misc/DraconumBlade.jpghttp://img.photobucket.com/albums/v464/robbdaman/Misc/PossessedDraconum.jpghttp://img.photobucket.com/albums/v464/robbdaman/Misc/WildDraconum.jpghttp://img.photobucket.com/albums/v464/robbdaman/Misc/EldritchDraconum.jpghttp://img.photobucket.com/albums/v464/robbdaman/Misc/DraconumGuardian.jpg

Mage Knight Scale Servant figure also makes an okay Lizardfolk Hero and is cheap and plentiful.
http://img.photobucket.com/albums/v464/robbdaman/Misc/ScaleServant.jpg

Dreamblade Pearlthorn Dragon Knight, unfortunately a rare but pretty cool.
http://stahlfell.de/dreamblade/photos/storage/1000.21.1446.6.jpg

There are more possibilities that I'll amend to this post later on but this will do for now. ;)

Prometheus
November 11th, 2010, 07:30 PM
http://www.wizards.com/dnd/images/mi_lizardfolkrogue_med.jpgThis guy maybe as a lizardfolk Hero? doesn't seem like much of a King, but he could just be a beatstick.







http://www.wizards.com/dnd/images/mi20040819a_xh291_halfillithid.jpgOr maybe the lizrdfolk cross-bred with an illithid? Haven't checked the availibility of either of these, but still.

1Mmirg
November 11th, 2010, 08:20 PM
I don't want to support WotC or anything, but I'd like to see a few fun D&D additions come online for Scape as well.

Again we wouldn't be supporting WotC if we use D&D Miniatures as custom figures for Heroscape, we'd be supporting the retailers and sellers that have purchased from WotC to recount their own spent funds. Unfortunately if we buy from a retailer or seller WotC has already gotten their money from that said outlet but helping the little guy is never a bad thing.

One of the advantages that D&D Minis, Star Wars Minis, Dreamblade, Mage Knight, Heroclix, Wow Minis, etc have is they are pre-assembled, pre-painted and plastic. Meeting those three critieria make them possibly cheaper and less work for members who would want to use a C3V custom. The drawback is the blind rarity crap collectible miniatures games use makes some possibly less ideal due to availability and cost. The coolest ones are typically rare and expensive which sucks.

Excellent points. It does make me feel a bit better :).

And I love the figure suggestions you added in your more recent post. Thanks!

(Personally, to answer your question, I'm excited about the Lizardfolk Hero mostly because I think he could easily also be an Ullar Warlord and help bring my Armocs out of obscurity. I love the Vipers and miss seeing them grow.)

@Xotli: I agree that some of those question we need to address soon. We're still putting people in place, so I think the sense is to wait long enough to feel like we have a full staff (and range of relevant voices) and then see which of those questions are still unresolved. At least that is my sense of things.

robbdaman
November 11th, 2010, 08:40 PM
Xotli, IamBatman, GreyOwl, Griffin, et al.. remember there is a thread for these types of discussions (http://www.heroscapers.com/community/showthread.php?t=33474).

Prometheus
November 11th, 2010, 08:41 PM
I have a lot of ideas for figure that I'd love to suggest. Problem, is, I have ideas for powers and listing it all would consume a lot of space. How do you do Spoiler Alert tags to compress a lot of text?

LordEsenwienIV
November 11th, 2010, 08:45 PM
I have a lot of ideas for figure that I'd love to suggest. Problem, is, I have ideas for powers and listing it all would consume a lot of space. How do you do Spoiler Alert tags to compress a lot of text?



Take away the number 4s.

Hahma
November 11th, 2010, 08:53 PM
I have a lot of ideas for figure that I'd love to suggest. Problem, is, I have ideas for powers and listing it all would consume a lot of space. How do you do Spoiler Alert tags to compress a lot of text?

Type the text you want in the Spoiler

Left-click highlight that text, as if you were going to Copy it to Paste.

While that text is highlighted, click on the "Quote" symbol on the toolbar above. That should give you brackets with QUOTE at the beginning and at the end. Replace QUOTE in both sets of brackets with SPOILER and you should be good to go.

Good luck :D

Griffin
November 11th, 2010, 09:19 PM
Xotli, IamBatman, GreyOwl, Griffin, et al.. remember there is a thread for these types of discussions (http://www.heroscapers.com/community/showthread.php?t=33474).
Good point, so I moved it there. ;)

Drewman-chu
November 11th, 2010, 10:00 PM
Of course, these are basic questions that can have pretty simple (if controversial) answers. Some things are more philosophical, but I think they're still important to be clear about. For instance, I plucked this post out of the massive thread (I should go back and rep it, actually):

Quote:
Originally Posted by Drewman-chu
I would like to see C3v:
1.Find a widely available and easy to purchase figure.
2. Design a card that fits seamlessly into the Heroscape Universe and is clearly benefical to existing figures (classic or DND)
3. The figure would fill a obvious need or gap in current units.
4. The figure is accepted by the majority of the people on this site as a fun figure to use.

Thanks for noticing Xotli. I was getting tired of all the "I want this or that"posts. If they create a unit that meets the criteria above then most people will be happy. I would also like to see that official playtesters and designers are involved somehow. I haven't seen much info about what the future holds for Guru,Rÿchean, GBoB and others. Just curious anyone have any info?

Griffin
November 11th, 2010, 10:11 PM
I have had lots of dialog about this project with G-bob, and I have gained a lot of wisdom and insight into what I should expect (he told me "people are gonna say it is broken, just wait lol") and what I shouldn't do. G-bob told me, Bats, and GO that he trusts us with quality of design and organization of the process, but he wanted this project to be more inclusive to the community. We agreed with him and we made lots of changes to our C3 process to make top dawg happy - and he is. G-bob has agreed to be a CEO kinda guy that signs off on our processes, but for the most part, will stay behind the scenes and trust us to do the right thing - that is right, he trusts us. He is also on the ERB team and he has reserved the right to design when he feels like it, and we did not object, how could we.

Jexik simply said he was interested and wanted to sign up on the first thread. I asked him if he wanted in on the ground floor (don't judge me, you would too :p) and he said that he is far too busy with his ..... other projects and that he would really only have time as a designer, and we agreed, he could, like G-bob, participate on any level he wanted to.

ZBeeblebrox
November 11th, 2010, 10:18 PM
I have had lots of dialog about this project with G-bob, and I have gained a lot of wisdom and insight into what I should expect (he told me "people are gonna say it is broken, just wait lol") and what I shouldn't do. G-bob told me, Bats, and GO that he trusts us with quality of design and organization of the process, but he wanted this project to be more inclusive to the community. We agreed with him and we made lots of changes to our C3 process to make top dawg happy - and he is. G-bob has agreed to be a CEO kinda guy that signs off on our processes, but for the most part, will stay behind the scenes and trust us to do the right thing - that is right, he trusts us. He is also on the ERB team and he has reserved the right to design when he feels like it, and we did not object, how could we.

Jexik simply said he was interested and wanted to sign up on the first thread. I asked him if he wanted in on the ground floor (don't judge me, you would too :p) and he said that he is far too busy with his ..... other projects and that he would really only have time as a designer, and we agreed, he could, like G-bob, participate on any level he wanted to.

Sounds like it is in good hands...hope I can help with this project if deemed worthy... :whistle:

....waiting patiently for a questionnaire ;)

Drewman-chu
November 11th, 2010, 10:21 PM
Thanks for the Info Griffin. I think that speaks volumes for the project.

Prometheus
November 11th, 2010, 10:55 PM
thx guys. Some card ideas will be up shortly. And no, I don't want to be too demanding, really any unit of good quality would be thrilling, and I can't wait until C3V breaks ground with the first unit. These are suggestions and requests, not demands.

Prometheus
November 11th, 2010, 10:56 PM
And by unit of good quality, I mean basically any unit fulfilling the 4 criteria quoted above.

Xotli
November 12th, 2010, 01:07 AM
Xotli, IamBatman, GreyOwl, Griffin, et al.. remember there is a thread for these types of discussions (http://www.heroscapers.com/community/showthread.php?t=33474).

Weeeeell ... I didn't exactly feel that was the right thread for that discussion. Besides, the whole thing started by my asking if there weren't some things that should come before the things in this thread, so it really was relevant.

That said, I'm happy to pop back and forth amongst the threads. There are definitely lots of good ideas here; don't get me wrong.

IAmBatman
November 12th, 2010, 01:11 AM
I'm not sure if I'd even set up that thread yet when you made your post. :lol:

IAmBatman
November 12th, 2010, 01:12 AM
And I agree that lots of decisions need to be made before a thread like this can be really sorted and productive ... but there are so many people brimming with ideas and creativity that we just wanted to give them an outlet while we figure out all the inner workings.

White Noise
November 12th, 2010, 01:17 AM
Moved.

IAmBatman
November 12th, 2010, 01:20 AM
I believe most of the ideas about this have been shared over in this forum: http://www.heroscapers.com/community/forumdisplay.php?f=28

White Noise
November 12th, 2010, 01:27 AM
Oh, yes, it has been a while... I forgot that was there. I apologize, I'll move it as not to derail the thread further.

IAmBatman
November 12th, 2010, 01:40 AM
No worries.

Prometheus
November 12th, 2010, 08:30 AM
By the way, figures go out of stock all the time. Wouldn't it possibly be more practical to announce the figures you are designing so we can all get them immediately?

robbdaman
November 12th, 2010, 08:39 AM
By the way, figures go out of stock all the time. Wouldn't it possibly be more practical to announce the figures you are designing so we can all get them immediately?

This assumes that they will know what figures they are using from the get go which is probably not going to be the case. It will be part of the creative process to choose figures. It is also possible that there will be more than one figure option if costs or availability are prohibitive which could mean more than one version of a card.

Griffin
November 12th, 2010, 08:40 AM
The more I think about it, the more I realize this project's success (success in my mind is drawing the community together and keeping us together) is contingent on us having affordable minis that are highly accessible and affordable for ALL OF US. I think that means that ALL options need to be on the table; unpainted minis, non-constructed minis, customs, reused Heroscape minis, DnD minis, Heroclix minis, etc, etc, etc,. Even some possible sculpting and molding needs to remain on the table.

GreyOwl
November 12th, 2010, 09:15 AM
Even metal?

By the way, I pretty much agree with you on this.

Griffin
November 12th, 2010, 09:20 AM
Even metal?

By the way, I pretty much agree with you on this.
Absolutely. All options need to be on the table and we can decide to accept/dismiss figures on a case by case basis with no bans on anything.

Griffin
November 12th, 2010, 09:26 AM
Does anyone know of a good Elf and/or wizard figure? I would like to see some minis and maybe even some customs if there are any good ones. :)

GreyOwl
November 12th, 2010, 09:28 AM
Even metal?

By the way, I pretty much agree with you on this.
Absolutely. All options need to be on the table and we can decide to accept/dismiss figures on a case by case basis with no bans on anything.

Well I'm with you on this. But this is one of those big overall decisions we'll need to make at some point.

Prometheus
November 12th, 2010, 10:37 AM
Wizards from DnD: Desert of Desolation elf conjurer? CoolStuffInc only has 2 in stock... Unhallowed: Cormyrean War Wizard? 7 in stock* of this guy. Unhallowed: Wizard of turmish? Guy's on a flying carpet, which is cool, but he would have to fly... (17 in stock*) Or there's the Underdark: Wizard Tactician with 13 in stock* Abberations: Adventuring wizard (out of stock*) Archfiends: Mialee, Elf wizard (11 in stock*)... Anyway, my break's over. Sorry I couldn't post pics.

*In or out of stock at coolstuffinc.com

robbdaman
November 12th, 2010, 11:12 AM
Does anyone know of a good Elf and/or wizard figure? I would like to see some minis and maybe even some customs if there are any good ones. :)

Here are a few of my favorite Mage Knight elf minis and a couple customs I made from them.

http://img.photobucket.com/albums/v464/robbdaman/Misc/Tempest.jpghttp://img.photobucket.com/albums/v464/robbdaman/Misc/HighElfDisciple.jpghttp://img.photobucket.com/albums/v464/robbdaman/Misc/ElvenAcolyte.jpg

http://img.photobucket.com/albums/v464/robbdaman/SHARAQUE-sm.jpghttp://img.photobucket.com/albums/v464/robbdaman/ESHAN-sm.jpg

There are several more Mage Knight and D&D Miniatures that could be used for elf wizards too. That is one thing there is no shortage on.