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Fedex worker
February 14th, 2012, 06:40 PM
MAUG should be double spaced!!
I'm not sure if anyone has single-spaced him yet, but I have used him as a custom for a long time (check my thread) and he fell over a TON with a single space. Double spaced, he fits perfectly though and has good balance.

Dad_Scaper
February 14th, 2012, 06:49 PM
Thanks, Fedex Worker.

Those types of observations are among the ones that are particularly helpful from our Public Playtesters... :D

Thanks for the tip. :)

Typhon2222
February 14th, 2012, 06:57 PM
MAUG should be double spaced!!
I'm not sure if anyone has single-spaced him yet, but I have used him as a custom for a long time (check my thread) and he fell over a TON with a single space. Double spaced, he fits perfectly though and has good balance.
Huh. Fedex worker, did you have him on a normal/medium base, or one of the large D3 singles? And with his leg in the middle of the base, or pushed far forward, to compensate for his back-kicked leg?

dok
February 14th, 2012, 07:00 PM
MAUG should be double spaced!!
I'm not sure if anyone has single-spaced him yet, but I have used him as a custom for a long time (check my thread) and he fell over a TON with a single space. Double spaced, he fits perfectly though and has good balance.If you position his toe on the front edge of a full D2-style base, he balances quite well. It's really not a problem at all. It's just a matter of getting the foot positioned correctly.

Fedex worker
February 14th, 2012, 07:32 PM
Well actually on a large D3 base he may balance better. However on the larger (DW9K) base he seemed to fall over a lot.

I've never seen one so I wouldn't know.

Ace_of_Spades
February 14th, 2012, 08:02 PM
How about just:

Distraction
Friendly figures that begin their movement engaged and adjacent to a Dreadgul you control never receive leaving engagement attacks.

I think that is a nice fit (I've seen it before, is that KC's custom?); my version after seeing it is:

Combat Distraction
Enemy figures may not make leaving engagement attacks while they are engaged with at least one Dreadgul.

ZBeeblebrox
February 14th, 2012, 08:29 PM
Well actually on a large D3 base he may balance better. However on the larger (DW9K) base he seemed to fall over a lot.

I've never seen one so I wouldn't know.

Here is a pick showing ideal position on a D3 large base.
(Owner cut down original base to correct size)

http://i1238.photobucket.com/albums/ff483/doktarr/Maug-comp3-1.jpg

Fedex worker
February 14th, 2012, 08:34 PM
Well that seems about the same size I had Maug on and he fell over a lot for me. Maybe I just bumped the board a lot heheh:shrug:

Mossman
February 14th, 2012, 08:40 PM
http://i1238.photobucket.com/albums/ff483/doktarr/Maug-comp3-1.jpg

He looks like he's performing in the ice capades. The other two are all ferocious and ready to attack and Maug is posed like he's about to spin into a triple toe loop.

ZBeeblebrox
February 14th, 2012, 08:42 PM
I'd say he's running, but its all depends on your interpretation.

Dad_Scaper
February 14th, 2012, 09:28 PM
Like the Master of the Hunt's curved spear and the Frost Giant looking like he's about to tip over backward under the weight of his mighty hammer, his pose appears to be an acquired taste. :)

Mossman
February 14th, 2012, 10:06 PM
I should have been more clear- in this particular picture he looks like he's skating. He looks fine in other pics.

Shedim Kabal
February 14th, 2012, 10:18 PM
http://i1238.photobucket.com/albums/ff483/doktarr/Maug-comp3-1.jpg
http://www.nationofblue.com/attachments/f13/7816d1325467347-uk-womens-soccer-beats-eku-2-1-soccer-kick.jpg

Super Bogue
February 14th, 2012, 10:22 PM
http://i1238.photobucket.com/albums/ff483/doktarr/Maug-comp3-1.jpg
http://www.nationofblue.com/attachments/f13/7816d1325467347-uk-womens-soccer-beats-eku-2-1-soccer-kick.jpg
The arms are all wrong.
http://figureskating.about.com/gi/o.htm?zi=1/XL&zTi=1&sdn=figureskating&cdn=sports&tm=6&gps=55_60_1267_457&f=00&su=p284.13.342.ip_p504.6.342.ip_&tt=3&bt=0&bts=0&zu=http%3A//0.tqn.com/d/figureskating/1/0/K/F/-/-/dorothyhamill.jpg
That's better.

Shedim Kabal
February 14th, 2012, 10:34 PM
That smile is all wrong. Just wrong.

'Scaper94
February 14th, 2012, 10:39 PM
"Stone Man skate good!" ;)

I honestly think it's a bit awkward to put into HS. But I guess if C3V is using that weird giant cyclops thing... I *will* say that I love those Dreadgul guys - perfect sculpt choices, IMO!

Super Bogue
February 14th, 2012, 10:40 PM
"Stone Man skate good!" ;)

I honestly think it's a bit awkward to put into HS. But I guess if C3V is using that weird giant cyclops thing... I *will* say that I love those Dreadgul guys - perfect sculpt choices, IMO!

My concern for the figures for the Dreadguls is that they might be really short. Especially compared to the Tarn. Those scuplts are from the early lines where they had a lot of shorties.

robbdaman
February 14th, 2012, 11:02 PM
Yes, the Maug was mocked a long time ago by the DDM players. Its actually a fair representation of the Monster Manual art although without its weapon.

infectedsloth
February 14th, 2012, 11:29 PM
This has probably been asked before, but I search and could not find it. Is C3V planing on using the walls and hill in the Wolfen Army Box and Starter Set?

Dad_Scaper
February 14th, 2012, 11:34 PM
This has probably been asked before, but I search and could not find it. Is C3V planing on using the walls and hill in the Wolfen Army Box and Starter Set?

Good question.

I keep waiting for someone out here to suggest a way they'd work well, so we can steal the idea.

Super Bogue
February 14th, 2012, 11:51 PM
This has probably been asked before, but I search and could not find it. Is C3V planing on using the walls and hill in the Wolfen Army Box and Starter Set?

Good question.

I keep waiting for someone out here to suggest a way they'd work well, so we can steal the idea.

I use them as ruins. You have to place them on the spaces instead of between them, but they work well for directing movement. Not great as line of sight blockers though.

Dad_Scaper
February 14th, 2012, 11:53 PM
This has probably been asked before, but I search and could not find it. Is C3V planing on using the walls and hill in the Wolfen Army Box and Starter Set?

Good question.

I keep waiting for someone out here to suggest a way they'd work well, so we can steal the idea.

I use them as ruins. You have to place them on the spaces instead of between them, but they work well for directing movement. Not great as line of sight blockers though.
Yeah. That far I got. I don't know what that adds to the game, though.

I don't want to discourage anyone from using them that way, but I don't think the C3V is doing the community any big favor by pointing out that option.

Tiranx
February 15th, 2012, 12:30 AM
Why not design them so that they give ranged figures a +1 to range. When you are shooting a rifle and use something to prop your rifle up with it is easier to aim. It could also be argued that they feel safer to aim since they are partially protected.

If you do decide to use them, please don't do anymore terrain that increases defense. We have anough things that do that.

infectedsloth
February 15th, 2012, 01:39 AM
Why not design them so that they give ranged figures a +1 to range. When you are shooting a rifle and use something to prop your rifle up with it is easier to aim. It could also be argued that they feel safer to aim since they are partially protected.

If you do decide to use them, please don't do anymore terrain that increases defense. We have anough things that do that.

I like that idea Thematically but I have concerns. The walls cannot fit in between hexes, it's to wide. With the larger wall you can either have it take up two or three hexes, personaly I like it taking up 3. If you have it take up 2 hexes that means 8 figures could get a range bonus, at 3 hexes 10 figures get range bonuses. Having 8 or 10 Stinger, 4th mass, 10th reg etc, getting a range bonus is far to powerful in my opinion. I do agree that we don't need any more terrain that are defense modifiers, they were needed at one point but that niche has been already filled by jungle, shadow along with all the LOS blockers.

My suggestion would make them be destructible terrain, I think that is one of the thing that is missing from classic scape, and I believe it works well for C3G. The small wall would take up 2 hexes and have a height of 2, the larger wall would take up 3 hexes and have a height of 3, the life and defense can be worked out later, but I was think they should be fairly low. I'm going to attempt to make a map that incorporates the walls with those rules, if any thing comes of it I'll post it. As far as the hill goes if it could have been used it would have been really cool, but alas it dose not fit well on the hexes.

Tiranx
February 15th, 2012, 08:14 AM
Why not design them so that they give ranged figures a +1 to range. When you are shooting a rifle and use something to prop your rifle up with it is easier to aim. It could also be argued that they feel safer to aim since they are partially protected.

If you do decide to use them, please don't do anymore terrain that increases defense. We have anough things that do that.

I like that idea Thematically but I have concerns. The walls cannot fit in between hexes, it's to wide. With the larger wall you can either have it take up two or three hexes, personaly I like it taking up 3. If you have it take up 2 hexes that means 8 figures could get a range bonus, at 3 hexes 10 figures get range bonuses. Having 8 or 10 Stinger, 4th mass, 10th reg etc, getting a range bonus is far to powerful in my opinion. I do agree that we don't need any more terrain that are defense modifiers, they were needed at one point but that niche has been already filled by jungle, shadow along with all the LOS blockers.

My suggestion would make them be destructible terrain, I think that is one of the thing that is missing from classic scape, and I believe it works well for C3G. The small wall would take up 2 hexes and have a height of 2, the larger wall would take up 3 hexes and have a height of 3, the life and defense can be worked out later, but I was think they should be fairly low. I'm going to attempt to make a map that incorporates the walls with those rules, if any thing comes of it I'll post it. As far as the hill goes if it could have been used it would have been really cool, but alas it dose not fit well on the hexes.

Why not attach them to terrain for a basing, make them destructible (I also really like that idea), and give the range bonus to anyone adjacent.

infectedsloth
February 15th, 2012, 03:04 PM
Why not attach them to terrain for a basing, make them destructible (I also really like that idea), and give the range bonus to anyone adjacent.

I think that could work, although the walls should be easy enough to kill to be worthwhile to attack it. It could make for some overpowered armies, but pairing them with jungle or lots of LOS blockers I think would work and be balanced.

Nirek
February 15th, 2012, 03:23 PM
"Stone Man skate good!" ;)

I honestly think it's a bit awkward to put into HS. But I guess if C3V is using that weird giant cyclops thing... I *will* say that I love those Dreadgul guys - perfect sculpt choices, IMO!

My concern for the figures for the Dreadguls is that they might be really short. Especially compared to the Tarn. Those scuplts are from the early lines where they had a lot of shorties.

They're fairly comparable to the Tarn.

I know the image quality isn't great, but you can get the idea. The one on the right is basically the same size, the one on the left is comparable to at least two of the Tarns, and the one in the middle is shorter, though his pose is crouched significantly. And this is all considering that the bases they are on are a hair shorter than the HS bases.

Of course, we're still assuming that these are the Dreadguls.

UtahScott
February 15th, 2012, 03:31 PM
I remember when the shift to WotC happened, theGuru teased some unseen horrors Aquilla had up her sleeve. Here's a few things I'd like to see for the jungle Kyrie:

(3) Giant bee swarms (http://www.amazon.com/Safari-LTD-Mini-Bumble-Bees/dp/B002BRSCNM) (Amazon.com -- full tubs)
(4) Squads of giant ants (http://www.amazon.com/Safari-342122-LTD-Mini-Ants/dp/B001V9TK14)
Both are listed as being ~.75 inches long.

Thanks to Safari Ltd.'s bulk mini figure tubs (http://www.thebigzoo.com/shopping/shopdisplayproducts.asp?id=1082), these figures can be had in tubs for 190+ at a time, or singles via The Big Zoo ($0.49 each).

This is the same line the C3G used for their Penguins with Machine Guns, and there are also two more wyrmling candidates (purple & orange) and giant bats.
http://www.thebigzoo.com/images/products/thebigzoo/400/07342122.jpghttp://www.thebigzoo.com/images/products/thebigzoo/400/07342222.jpg

robbdaman
February 15th, 2012, 06:33 PM
I remember when the shift to WotC happened, theGuru teased some unseen horrors Aquilla had up her sleeve. Here's a few things I'd like to see for the jungle Kyrie:

(3) Giant bee swarms (http://www.amazon.com/Safari-LTD-Mini-Bumble-Bees/dp/B002BRSCNM) (Amazon.com -- full tubs)
(4) Squads of giant ants (http://www.amazon.com/Safari-342122-LTD-Mini-Ants/dp/B001V9TK14)
Both are listed as being ~.75 inches long.

Thanks to Safari Ltd.'s bulk mini figure tubs (http://www.thebigzoo.com/shopping/shopdisplayproducts.asp?id=1082), these figures can be had in tubs for 190+ at a time, or singles via The Big Zoo ($0.49 each).

This is the same line the C3G used for their Penguins with Machine Guns, and there are also two more wyrmling candidates (purple & orange) and giant bats.
http://www.thebigzoo.com/images/products/thebigzoo/400/07342122.jpghttp://www.thebigzoo.com/images/products/thebigzoo/400/07342222.jpg

These look very familiar, I'm not sure why. ;)

Sherman Davies
February 15th, 2012, 10:56 PM
My concern for the figures for the Dreadguls is that they might be really short. Especially compared to the Tarn. Those scuplts are from the early lines where they had a lot of shorties.

They're fairly comparable to the Tarn.

I know the image quality isn't great, but you can get the idea.Hey, only I am allowed to make fun of my photography skills. ;)

Mossman
February 16th, 2012, 09:11 AM
If these guys are the Dreadguls I hope we'll see a Viking common squad of some sort in the future. I'm all about themed battles and the Tarns and Dreadguls are enemies. (Now I guess I need to go in search of suitable figures instead of expecting someone else to do it...)

Sherman Davies
February 16th, 2012, 10:16 AM
Thanks Mossman, we can always use the help. :up:

MegaSilver
February 16th, 2012, 10:20 AM
Why not design them so that they give ranged figures a +1 to range. When you are shooting a rifle and use something to prop your rifle up with it is easier to aim. It could also be argued that they feel safer to aim since they are partially protected.

If you do decide to use them, please don't do anymore terrain that increases defense. We have enough things that do that.

Range have enough advantages as they are now.

If they are going to be used (which I think they should), they need another power. It may actually be best if they had Jungle-like powers.

Carnival Man
February 21st, 2012, 11:41 PM
I came up with a passable write-up of the Pathfinder Ettin...I started a thread for this here (http://www.heroscapers.com/community/showthread.php?p=1564775). Or instead let me suggest the figure for a future C3V release...photos before & after rebasing are in the linked thread as I don't want to clutter up this one, unless you want...;)

ZBeeblebrox
February 22nd, 2012, 09:34 AM
That idea looks familiar :ponder: :)

Nirek
February 22nd, 2012, 09:17 PM
When I was on the toilet recently, I came up with what I think is a great idea for a special attack. Some of my friends who play Heroscape were once lamenting that there's no way to make an attack that is "between," let's say, 2 and 3, like a 2.5. When 2 is considered low, 3 average, and 4 high for a squad figure, that's fairly limiting, though a heck of a lot has been done with it.

My idea is a sort of workaround for that issue. I think it could be cool to have a special attack where you roll, say 4 dice, and choose the result on 3 of those dice for your attack. So even if you roll 4 skulls, you only count 3, but it ups our chances of getting a higher roll. It's not "in between" per se, but it gets at the issue in another way.

Sherman Davies
February 22nd, 2012, 09:22 PM
When I was on the toilet recently, I came up with what I think is a great idea for a special attack.Some of history's greatest ideas undoubtedly spring from the same source. :lol:

As for your idea, I've seen that mechanic in other games, usually RPGs I think. I recall the White Wolf game system using something like that. It might be interesting to incorporate that into 'Scape...

Taeblewalker
February 23rd, 2012, 04:31 AM
It's simple enough, and it let's you game in the john.

Nirek
February 23rd, 2012, 07:42 PM
It's simple enough, and it let's you game in the john.

Indeed. I think it would make a neat racial ability like disengage for orcs and Warforged Resolve for Warforged. Maybe for the male Wolfen?

Just a thought.

infectedsloth
February 24th, 2012, 02:17 AM
Nirak idea is only really guarding against the possibility of rolling all four skulls, which is about a 6% chance to begin with, dose that really justify it's own power? That being said I really like the general idea, and think it could definitely be worked into a cool power/special attack for an upcoming unit, and I hope C3V dose just that. I only wish there was a more defensive looking Wolfin squad, so you could give one the offensive version and the other the defensive version.

Nirek
February 24th, 2012, 12:40 PM
Nirak idea is only really guarding against the possibility of rolling all four skulls, which is about a 6% chance to begin with, dose that really justify it's own power? That being said I really like the general idea, and think it could definitely be worked into a cool power/special attack for an upcoming unit, and I hope C3V dose just that. I only wish there was a more defensive looking Wolfin squad, so you could give one the offensive version and the other the defensive version.

In the case described above, you're absolutely right, it's not all that big of a chance. But the same sort of power could be adjusted by numbers to create interesting situations. For a big hero, roll 8 but choose 5. Even for a quick and sneaky kind of squad, roll 4 and choose 2. Most of the time you're going to get two skulls, which is good but not too good. That means a squad that rolls more dice for attack can still be lower points because they can't score hits with all 4 of those dice. More or less, I think it's an interesting mechanic to be expanded. In the first situation I mentioned in my first post, It's really not that big of a deal.

Plus, getting to drop more dice when you attack is always fun, even if you don't get to keep them all.

infectedsloth
February 24th, 2012, 05:01 PM
Nirak idea is only really guarding against the possibility of rolling all four skulls, which is about a 6% chance to begin with, dose that really justify it's own power? That being said I really like the general idea, and think it could definitely be worked into a cool power/special attack for an upcoming unit, and I hope C3V dose just that. I only wish there was a more defensive looking Wolfin squad, so you could give one the offensive version and the other the defensive version.

In the case described above, you're absolutely right, it's not all that big of a chance. But the same sort of power could be adjusted by numbers to create interesting situations. For a big hero, roll 8 but choose 5. Even for a quick and sneaky kind of squad, roll 4 and choose 2. Most of the time you're going to get two skulls, which is good but not too good. That means a squad that rolls more dice for attack can still be lower points because they can't score hits with all 4 of those dice. More or less, I think it's an interesting mechanic to be expanded. In the first situation I mentioned in my first post, It's really not that big of a deal.

Plus, getting to drop more dice when you attack is always fun, even if you don't get to keep them all.

Initially when I read your post I did not realize that your example was merely an arbitrary example to demonstrate your idea. Like I said in my original post I like the power and was not trying to criticize your general idea.

Nirek
February 24th, 2012, 10:06 PM
Nirak idea is only really guarding against the possibility of rolling all four skulls, which is about a 6% chance to begin with, dose that really justify it's own power? That being said I really like the general idea, and think it could definitely be worked into a cool power/special attack for an upcoming unit, and I hope C3V dose just that. I only wish there was a more defensive looking Wolfin squad, so you could give one the offensive version and the other the defensive version.

In the case described above, you're absolutely right, it's not all that big of a chance. But the same sort of power could be adjusted by numbers to create interesting situations. For a big hero, roll 8 but choose 5. Even for a quick and sneaky kind of squad, roll 4 and choose 2. Most of the time you're going to get two skulls, which is good but not too good. That means a squad that rolls more dice for attack can still be lower points because they can't score hits with all 4 of those dice. More or less, I think it's an interesting mechanic to be expanded. In the first situation I mentioned in my first post, It's really not that big of a deal.

Plus, getting to drop more dice when you attack is always fun, even if you don't get to keep them all.

Initially when I read your post I did not realize that your example was merely an arbitrary example to demonstrate your idea. Like I said in my original post I like the power and was not trying to criticize your general idea.

Indeed. More or less I was just trying to clarify to avoid further confusion. And I appreciate your criticism. In my first example, the power was relatively useless and probably didn't warrant much thought.

Overall I think the toughest thing about it would be giving point values to the figures. Could be an interesting challenge.

And I do apologize if I came off as defensive. I only intended to clarify.

Toogwick_tuk
March 4th, 2012, 05:02 PM
Searching the Internet today I found some Minis that I would like to suggest to the C3V design team.

Marro Hero:
http://www.abprices.com/Content/Images/ddm/GoL/34.jpg
ABprices says there are over 80 of these guys on the interwebs and is probably the only Marro looking like figure left. This guy has enough availability he could be either a common or unique hero. He is #34 Lemure Giants of Legend from DnD miniatures.

AT-ST/ huge soulborg with unique squad:
http://www.abprices.com/Content/Images/swm/aoe/attackonendorplayed.jpghttp://www.abprices.com/Content/Images/swm/aoe/33_ScoutTrooper.jpghttp://www.abprices.com/Content/Images/swm/aoe/36_Stormtrooper.jpghttp://www.abprices.com/Content/Images/swm/aoe/39_StormtrooperOfficer.jpg

These figures look very recognizable but are pretty cheap. The Attack on Endor Pack from star wars miniatures has all of these figures for around $10. Miniature Market has 80 some of these while Troll and Toad has about 25.

Huge Wheeled Soulborg: http://www.abprices.com/Content/Images/swm/univ/hailfire_droid.jpg
About 60 of these floating around for a decent price. It looks like it could fit on a double base from the picture and looks large/huge. The figure is Hailfire Droid from the Universe set of Star Wars miniatures.

Flagbearers:
http://www.abprices.com/Content/Images/ddm/GoL/03.jpghttp://www.miniaturemarket.com/confrontation-griffins-of-akkylannie-praetorian-guard-attachment-box-3.html

The first one could be for Aquilla and the Second box could have the flagbearer fight for Valkrill. The first one doesn't have a ton of availability but the second box has about 60 on miniature market. for the general dice the art team could design stickers to go on regular dice. Just food for thought.

T_T

Son of Arathorn
March 4th, 2012, 05:15 PM
Flagbearers:
http://www.abprices.com/Content/Images/ddm/GoL/03.jpghttp://www.miniaturemarket.com/confrontation-griffins-of-akkylannie-praetorian-guard-attachment-box-3.html

The first one could be for Aquilla and the Second box could have the flagbearer fight for Valkrill. The first one doesn't have a ton of availability but the second box has about 60 on miniature market. for the general dice the art team could design stickers to go on regular dice. Just food for thought.

T_T

Word of warning, that sculpt is not as good as it looks. The hair is lighter, the stance is weird, and it's a bit smaller than other figures. Unfortunately, the flag also is at least half the size of the other flagbearer's flags.

On the other hand, the Hailfire droid would be awesome!

robbdaman
March 4th, 2012, 06:14 PM
Easily recognizable figures like Star Wars storm troopers and walkers are something we'll likely just leave to the Star Wars Scape creators.

awesomeunleashed
March 4th, 2012, 07:09 PM
Easily recognizable figures like Star Wars storm troopers and walkers are something we'll likely just leave to the Star Wars Scape creators.

I agree. While a few Star Wars fans will recognize a Super Battle Droid, almost all would recognize a Stormtrooper.

Toogwick_tuk
March 4th, 2012, 07:40 PM
Yeah, the problem with a lot of star wars miniatures is that they are to recognizable.

nyys
March 5th, 2012, 08:20 AM
Yep, and from one who is not a fanboy, even I recognize those sculpts.

Auggest
March 5th, 2012, 09:34 AM
Flagbearers:
http://www.abprices.com/Content/Images/ddm/GoL/03.jpghttp://www.miniaturemarket.com/confrontation-griffins-of-akkylannie-praetorian-guard-attachment-box-3.html

The first one could be for Aquilla and the Second box could have the flagbearer fight for Valkrill. The first one doesn't have a ton of availability but the second box has about 60 on miniature market. for the general dice the art team could design stickers to go on regular dice. Just food for thought.

T_T

Word of warning, that sculpt is not as good as it looks. The hair is lighter, the stance is weird, and it's a bit smaller than other figures. Unfortunately, the flag also is at least half the size of the other flagbearer's flags.

On the other hand, the Hailfire droid would be awesome!

The Hailfire is very big and bulky. there is no way it would fit in 2 hex format and even 3 hex would be difficult fit. It is one of my favorite SW figs though, just not very practical for Scape IMO.

Rocktroll
March 10th, 2012, 10:24 AM
Just curious, a lot of figures are being mentioned either as a suggestion for new figures or just recommendations to look forward too. Yet I see no suggestions for the Pathfinder minis.

They are cheap and available right now, is there a separate thread for them or am I missing something? ( Like they are a limited run so they have been disqualified? )

1Mmirg
March 10th, 2012, 11:11 AM
We are looking at the Pathfinder minis. (I could have sworn at least one was in the public announcements by now...) But it does take time to develop a solid figure.

Just a reminder that by the time we announce a sculpt to the public (a commitment that we will make that figure), we take the design through quite a process, many steps, and several votes.

Some units go faster than others, but many take months to reach the point where they are announced to the public. We don't want to say something will happen, until we've really checked things over carefully.

Rocktroll
March 10th, 2012, 12:55 PM
Thank you that makes sense :)

Question, that skeleton squad you guys anounced, wouldn't it be cheaper to use the pathfinder skeleton? Or at least includ him in the squad?
Not the ram box undead the reaper skeletons undead I mean.

robbdaman
March 10th, 2012, 12:57 PM
I do believe we have done so.

Dad_Scaper
March 10th, 2012, 12:57 PM
Thank you that makes sense :)

Question, that skeleton squad you guys anounced, wouldn't it be cheaper to use the pathfinder skeleton? Or at least includ him in the squad?
Not the ram box undead the reaper skeletons undead I mean.

Well, we committed to the Ram box a long time ago, and it wouldn't be right or fair to the guys who got it for us to skip it now.

You can certainly use the Pathfinder (or other suitable) skeletons to proxy them, and if you were coming to my tournaments I would allow them as an acceptable proxy.

Mossman
March 10th, 2012, 01:21 PM
Thank you that makes sense :)

Question, that skeleton squad you guys anounced, wouldn't it be cheaper to use the pathfinder skeleton? Or at least includ him in the squad?
Not the ram box undead the reaper skeletons undead I mean.

The Pathfinder skeleton is actually being used as part of a C3V squad in production:

http://www.heroscapers.com/community/showpost.php?p=1547608&postcount=18

Dad_Scaper
March 10th, 2012, 01:27 PM
Thank you that makes sense :)

Question, that skeleton squad you guys anounced, wouldn't it be cheaper to use the pathfinder skeleton? Or at least includ him in the squad?
Not the ram box undead the reaper skeletons undead I mean.

The Pathfinder skeleton is actually being used as part of a C3V squad in production:

http://www.heroscapers.com/community/showpost.php?p=1547608&postcount=18

That, too.;) I'd forgotten that cat was out of the bag. Regardless, I'd allow the proxying of the one for the other in this case, as I said.

1Mmirg
March 10th, 2012, 01:40 PM
Thank you that makes sense :)

Question, that skeleton squad you guys anounced, wouldn't it be cheaper to use the pathfinder skeleton? Or at least includ him in the squad?
Not the ram box undead the reaper skeletons undead I mean.

The Pathfinder skeleton is actually being used as part of a C3V squad in production:

http://www.heroscapers.com/community/showpost.php?p=1547608&postcount=18

Yeah, that was the one that I thought was already in the open, but I forget what's known and unknown and didn't want to speak out of turn.

I'm fairly positive we have several more in the works.

These minis are a great source. Wish we could use them all (and I could afford them all...).

Rocktroll
March 10th, 2012, 03:18 PM
Thanks for clearing that up, for the life of me I thought it was 2 reapers and some one else instead of the PF one.

I'm very curious, though, how will you guys make 2 undead skeleton squads work with out over lapping each other. I love the Ram Army box skeletons. And the Reaper ones look super cool too. I first thought it would be a Reaper skeleton Archery squad.

I love the work you guys are doing and enjoy reading what you guys post. This is a great group and has become my favorite part of heroscape. Cant wait to see what you guys cook up for these 2 units.

ZBeeblebrox
March 10th, 2012, 06:57 PM
Thanks for clearing that up, for the life of me I thought it was 2 reapers and some one else instead of the PF one.

I'm very curious, though, how will you guys make 2 undead skeleton squads work with out over lapping each other. I love the Ram Army box skeletons. And the Reaper ones look super cool too. I first thought it would be a Reaper skeleton Archery squad.

I love the work you guys are doing and enjoy reading what you guys post. This is a great group and has become my favorite part of heroscape. Cant wait to see what you guys cook up for these 2 units.

The Confrontation squad is durable and expensive common squad, but has an awesome ability that keeps them in games. The reaper/Pathfinder squad is much cheaper and is a works completely different from the ram skeletons. trust me they are both very cool and very different.

Ram = Armored

Reaper/Pathfinder = just bones ;)

Rocktroll
March 10th, 2012, 06:58 PM
WOW, simple yet so effective.

Hats off to you guys, you know your stuff !

MegaSilver
March 10th, 2012, 08:05 PM
Thanks for clearing that up, for the life of me I thought it was 2 reapers and some one else instead of the PF one.

I'm very curious, though, how will you guys make 2 undead skeleton squads work with out over lapping each other. I love the Ram Army box skeletons. And the Reaper ones look super cool too. I first thought it would be a Reaper skeleton Archery squad.

I love the work you guys are doing and enjoy reading what you guys post. This is a great group and has become my favorite part of heroscape. Cant wait to see what you guys cook up for these 2 units.

The Confrontation squad is durable and expensive common squad, but has an awesome ability that keeps them in games. The reaper/Pathfinder squad is much cheaper and is a works completely different from the ram skeletons. trust me they are both very cool and very different.

Ram = Armored

Reaper/Pathfinder = just bones ;)

Hey, you should know by now not to give away company secrets!

:poorpost:

You are now hereby banned from the Inner Sanctum.

ZBeeblebrox
March 10th, 2012, 08:10 PM
Giving away secrets is what I do best :lol:

The only way I will be not in the Inner Sanctum is when I'm pushing up daisies. :p

1Mmirg
March 10th, 2012, 08:45 PM
I really like how each Skeleton crew both (A) feels like skeletons and (B) are not like the other crew. A nice twist to each and each plenty fun (and useful in different ways).

Ace Histoli
March 10th, 2012, 09:34 PM
Hmmmm...
Without breaking radio silence too much, could you give a hint as to whether or not 4 squads of the Reaper/Pathfinder skellies is enough? If they're just bony cannon fodder (but awesome cannon fodder, I'm sure, coming from you guys), maybe I need to order more...

ZBeeblebrox
March 10th, 2012, 09:42 PM
Hmmmm...
Without breaking radio silence too much, could you give a hint as to whether or not 4 squads of the Reaper/Pathfinder skellies is enough? If they're just bony cannon fodder (but awesome cannon fodder, I'm sure, coming from you guys), maybe I need to order more...

Sweet spots are not an exact science, since it depends on the player. But in my opinion 4-6 squads is good.

dok
March 10th, 2012, 09:50 PM
I could see myself playing 7 squads of the bony ones, but that's definitely not the only way to play them.

Mossman
March 10th, 2012, 11:05 PM
Hmmmm...
Without breaking radio silence too much, could you give a hint as to whether or not 4 squads of the Reaper/Pathfinder skellies is enough? If they're just bony cannon fodder (but awesome cannon fodder, I'm sure, coming from you guys), maybe I need to order more...

I'd order more.

Major Q23
March 12th, 2012, 10:40 PM
Im not sure if this has already been mentioned but what about a kyrie hero with an aura that gives +2 to al D20 rolls for any friendly figure with in 4 clear sight spaces. what do you think?

MegaSilver
March 12th, 2012, 10:41 PM
Im not sure if this has already been mentioned but what about a kyrie hero with an aura that gives +2 to al D20 rolls for any friendly figure with in 4 clear sight spaces. what do you think?

:whistle:

MegaSilver
March 12th, 2012, 10:43 PM
I would be willing to make/compile a list of what would be the sweet spot and maximum amount of C3V figures you should purchase, if that's okay with everyone.

DeathDoom
March 12th, 2012, 10:58 PM
Im not sure if this has already been mentioned but what about a kyrie hero with an aura that gives +2 to al D20 rolls for any friendly figure with in 4 clear sight spaces. what do you think?
Jonathan's customs (http://www.heroscapers.com/community/showthread.php?t=8622&), anybody? Wriggz has one too, but no figure.

robbdaman
March 12th, 2012, 11:03 PM
Im not sure if this has already been mentioned but what about a kyrie hero with an aura that gives +2 to al D20 rolls for any friendly figure with in 4 clear sight spaces. what do you think?

Such ideas are really something to take with kid gloves, such a boost has so many possibilities which means it will take a lot of testing, trial and error to get right.

machinekng
March 13th, 2012, 12:27 PM
Has the C3V considered using the Confrontation: Age of Ragnarok Animae Sylvestres?

http://chaosorc.com/images/RKHWFEL08.jpg

They seem to be fairly cheap on Miniature market, and it looks like the Wolfen army box, which is being used for other C3V figures, has what could amount to 2 squads of them, assuming a 3-figure squad.

robbdaman
March 13th, 2012, 01:08 PM
Anything that is in the Wolfen box is in development.

ZBeeblebrox
March 13th, 2012, 02:03 PM
Has the C3V considered using the Confrontation: Age of Ragnarok Animae Sylvestres?

http://chaosorc.com/images/RKHWFEL08.jpg

They seem to be fairly cheap on Miniature market, and it looks like the Wolfen army box, which is being used for other C3V figures, has what could amount to 2 squads of them, assuming a 3-figure squad.

Done.

machinekng
March 13th, 2012, 04:07 PM
Has the C3V considered using the Confrontation: Age of Ragnarok Animae Sylvestres?

http://chaosorc.com/images/RKHWFEL08.jpg

They seem to be fairly cheap on Miniature market, and it looks like the Wolfen army box, which is being used for other C3V figures, has what could amount to 2 squads of them, assuming a 3-figure squad.

Done.

That's what I wanted to hear ;).

Scape Goes Up to 11!
March 14th, 2012, 09:59 PM
I skimmed through the thread, but there's a lot of it, so I may be duplicating something already requested by others.

My request/suggestion:

How about creating a few more 10-20 Point Heroes? It seems the existing ones get a lot of table time, due to the 'small change' that's often left over when creating armies that fit within a given point limit.

The current choice is very limited, and while the existing figures are characterful and cool, it would be nice to have more to choose from; representing other generals (Would be cool to have low point units for Aquilla, Ullar, etc), other species/themes (Only two humans at 10pts, who are both ninjas, at present), 'mini-bonding' heroes (low point heroes with a type, or personality, that works with existing bonding - a 10 point beast, for example (warg?)) I think there's a ton of scope in this area (Bonding may be too strong, but hopefully you get my drift - more stuff like Otonashi's Tricky Movement).

Maybe create a whole pack of them with a suitable name? 'Fledgling Heroes of So and So'). I can dream can't I? ;)

Also: If there are some solid customs in this point range that already exist, I'd love to know where they are!

Thanks for reading, and for all the great work so far.

SGUT 11

Grison
March 15th, 2012, 12:14 AM
I skimmed through the thread, but there's a lot of it, so I may be duplicating something already requested by others.

My request/suggestion:

How about creating a few more 10-20 Point Heroes? It seems the existing ones get a lot of table time, due to the 'small change' that's often left over when creating armies that fit within a given point limit.
...
Maybe create a whole pack of them with a suitable name? 'Fledgling Heroes of So and So'). I can dream can't I? ;)

I wholeheartedly endorse this suggestion!

Taeblewalker
March 15th, 2012, 12:23 AM
We can't say what exactly we're working on, but all "holes" in classic Scape are fair game for future releases.

lefton4ya
March 21st, 2012, 04:15 PM
I have only read a few pages back but whats the verdict on the Iron hill Giant? Hes Dirt cheap, you can still get cases of him for $24 and free shipping.

Let's just say that C3V has a good supply of the Iron Rain Hill Giants, so anyone who can't find them for sale individually will not have to buy a case. ;)
Reasking about Iron Rain Hill Giant and also asking about Radiant Light Dragon, all large Mage Night units that you can easily get for less than $2 or cases of 12 for less than $20. The Radiant Light Dragon would make a decent version of a blue dragon that is the Blue Wyrmling's mother with Lightning Breath Special Attack (instead of overpriced D&D dragons)

http://www.thecompleatstrategist.com/ProductImages/thecompleatstrategist_1778_13713367.gifhttp://ecx.images-amazon.com/images/I/413K93CB35L._SL500_AA300_.jpg

ZBeeblebrox
March 21st, 2012, 04:20 PM
The Mage Knight Dragons do not fit on a peanut and cause major placement issues. We have looked at all of them. :)

lefton4ya
March 21st, 2012, 05:35 PM
K - thanks for letting me know you looked. I wondered if the fig was to big for a HS base, otherwise I would get that dragon in a heartbeat.

Sherman Davies
March 21st, 2012, 05:39 PM
Thanks for the suggestion lefton4ya, but ZB is right - we've looked at lots of dragons, including Mage Knight ones, but nothing has met the criteria so far.

nyys
March 21st, 2012, 07:36 PM
...and it's been uber frustrating because we all know it's a unit everyone wants. Please keep the suggestions coming though, you just may come across a hidden gem that ZB and Robbdaman somehow missed. :)

ZBeeblebrox
March 21st, 2012, 07:41 PM
Me miss something, you jest. :lol:

robbdaman
March 21st, 2012, 10:15 PM
Its feasible we missed something but we have been looking for over a year now.

betawolf36
April 1st, 2012, 06:19 PM
I remember when the shift to WotC happened, theGuru teased some unseen horrors Aquilla had up her sleeve. Here's a few things I'd like to see for the jungle Kyrie:

(3) Giant bee swarms (http://www.amazon.com/Safari-LTD-Mini-Bumble-Bees/dp/B002BRSCNM) (Amazon.com -- full tubs)
(4) Squads of giant ants (http://www.amazon.com/Safari-342122-LTD-Mini-Ants/dp/B001V9TK14)
Both are listed as being ~.75 inches long.

Thanks to Safari Ltd.'s bulk mini figure tubs (http://www.thebigzoo.com/shopping/shopdisplayproducts.asp?id=1082), these figures can be had in tubs for 190+ at a time, or singles via The Big Zoo ($0.49 each).

This is the same line the C3G used for their Penguins with Machine Guns, and there are also two more wyrmling candidates (purple & orange) and giant bats.
http://www.thebigzoo.com/images/products/thebigzoo/400/07342122.jpghttp://www.thebigzoo.com/images/products/thebigzoo/400/07342222.jpg


I saw this mentioned and thought it might be an okay idea. However, one of the things that get my goat a little are squads that have the exact same figure in them. So I was thinking to make them a common hero with with a low point value. Roughly 10 to 30 points each. Give them a bonding option with each other and include multiples in a wave(ZoM) Here are my stat ideas-

Ant of the Underdark
General: Valkrill, Aquilla, or Vydar
Species:Insect
Common Hero
Class: Beast, Soldier, or Drone
Personality: Wild, Ferocious, or Relentless
Size: 1 or 2?
Life: 1
Move: 6 or 7
Range: 1
Attack: 1
Defense: 0
Point Value: 10-40
Special Abilities:
Ant Swarm
Instead of moving normally you may move all Ant of the Underdarks in your army up to (4,5) spaces.
Swarm Assult
Add one additional attack die to this figure's attack for each Ant of the Underdark adjacent to the targeted figure.

Ticalla Swarmling
General: Ullar or Aquilla
Species: Insect
Common Hero
Class: Soldier, Drone, or Swarmling
Personality: Wild, Commited, or Dutiful
Size: 1 or 2?
Life: 1
Move: 5 or 6
Range: 1
Attack: 2
Defense: 1
Point Value: 20-60
Special Abilities:
Swarm of Bees
Instead of moving normally you may move all Ticalla Swarmlings you control (2-3) spaces, or, take a turn with 1 Unique Insect Hero you control.
The Stinger Remains
When an attack on any hero with more than 1 life is successful roll the 20-sided die, if you roll 1- 13 the attack continues normally, if you roll 14- 15 destroy this figure, if you roll 16-20 place this figure on the opponents army card, every round preceding the attack inflict one wound to the opponents hero until 1 life is left, this attack cannot destroy the chosen figure.
Normal Flying

-or any variation thereof.
This based on what I know of actual bees and ants.

betawolf36
April 1st, 2012, 09:04 PM
Ant of the Underdark
After all no one knows why the original inhabitants of the underdark left.;)

capsocrates
April 2nd, 2012, 05:38 PM
I like your ideas betawolf.

I'd really like to see a new Mareidian(sp?) hero. It seems they would particularly benefit from a strong melee presence. I'll come back again when I have some more concrete ideas...

Here are some mini ideas, some of which are unrelated to the Mareidians. Yes, I'm sure you've already looked at all of these, but I couldn't help it. Maybe some of these would also make a good unique squad, or a common-hero pseudo-squad.

Non-Human
http://www.abprices.com/D/7030/merumeru *he looks cool, and mean*
http://www.abprices.com/D/7058/t-surr *he just looks beastly*

Human
http://www.abprices.com/D/572/elite-hoth-trooper
http://www.abprices.com/D/611/human-force-adept *maybe a Mareidian unique melee hero?*
http://www.abprices.com/D/7036/kotas-elite-militia *an uncommon Mareidian field commander, perhaps?*
http://www.abprices.com/D/3305/mercenary-commander
http://www.abprices.com/D/3297/bespin-guard
http://www.abprices.com/D/3327/antarian-ranger
http://www.abprices.com/D/3335/disciple-of-ragnos
http://www.abprices.com/D/3350/peace-brigade-thug
http://www.abprices.com/D/7377/red-hand-trooper
http://www.abprices.com/D/7376/rebel-soldier *oodles of availability on this one*
http://www.abprices.com/D/2208/imperial-knight *a sci-fi melee hero?*
http://www.abprices.com/D/2321/elite-rebel-commando
http://www.abprices.com/D/2219/galactic-alliance-scout
http://www.abprices.com/D/2218/corellian-security-officer
http://www.abprices.com/D/2236/human-scout *another one with tons of availability*
http://www.abprices.com/D/2365/echani-handmaiden *this one looks particularly good to me*
http://www.abprices.com/D/2342/sith-assassin
http://www.abprices.com/D/2334/old-republic-guard *you could probably make another squad out of old republic soldier types*
http://www.abprices.com/D/2333/old-republic-captain
http://www.abprices.com/D/290/dressellian-commando

ZBeeblebrox
April 2nd, 2012, 06:25 PM
Thanks for your suggestions

Rocktroll
April 3rd, 2012, 12:00 AM
I know I have asked in the past but too many fumes from priming minis has caused damage, plus the voices in my head have also forgotten.

What was the status on the MK Giant that Left4 just asked about? I love that guy. I believe Dok made a cool card for him too with dwarven gunners.

robbdaman
April 3rd, 2012, 03:41 AM
If its been suggested previously please stop asking about it. We keep a tally of everything so its not necessary.

Fi Skirata
April 3rd, 2012, 10:19 AM
Would thede guys work?

Aquilla:
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/DDLM-15.jpg

Valkrill:
http://www.miniaturemarket.com/media/catalog/product/cache/1/small_image/170x/9df78eab33525d08d6e5fb8d27136e95/D/D/DDSAV02_tn.jpg

ZBeeblebrox
April 3rd, 2012, 10:35 AM
Thanks for the suggestions

Would thede guys work?

Aquilla:
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/DDLM-15.jpg

This is the Elder Blue Dragon, its too expensive (most of us do not want to spend $50 on one figure)...great sculpt though.

Valkrill:
http://www.miniaturemarket.com/media/catalog/product/cache/1/small_image/170x/9df78eab33525d08d6e5fb8d27136e95/D/D/DDSAV02_tn.jpg

This is a Purple Dragon, and is smaller than Othkurik...could be used...but as an additional dragon, not as a Primary like Braxas

Super Bogue
April 3rd, 2012, 10:41 AM
Would thede guys work?

Aquilla:
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/DDLM-15.jpg

Valkrill:
http://www.miniaturemarket.com/media/catalog/product/cache/1/small_image/170x/9df78eab33525d08d6e5fb8d27136e95/D/D/DDSAV02_tn.jpg


I think the Elder Blue could work size wise, but the figure itself uber expensive (about $50). The Large Purple is a large D&D figure so it wouldn't be much large than the Ogre Pulverizer which would make for a puny Heroscape dragon.

lefton4ya
April 3rd, 2012, 03:43 PM
Not so much a specific figure or mechanic, but a type of squad that is missing from the game:

4-figure melee common squad without bonding or secondary activation of any kind

The only current ones are Deathreavers & Goblins (Gladiatrons have movement bonding and Ashigaru Yari can be activated with Kato), however I was thinking more of a full force squad that is at least 3 attack / 3 defense.

For some reason, all released 4-men common squads are either ranged or have bonding, although there are plenty of 3-men melee common squads without bonding and many have high attack and/or defense and are used more than just a screen as the Rats and Goblins are. I just think this is something new to the game without even thinking about any powers and could be a game changer in the tournament scene. A vanilla (no powers) 3/3 4-man common squad would probably cost around 55 (60-65 with decent powers or synergy). (:ninja: when I edited to add the following >) Maybe you guys are already working on it, but I think the units that come in the confrontation sets are perfect for this.

For instance, how much would the following squads cost if the bonding power was taken away:
Knights [3/4, 4 move, crappy power] - 55-60?
Axegrinders [3/3, 6 move, sub-par power] 50-55?
Heavy Gruts [3/3, 5 move, good power] 55-60?
Blade Gruts [2/2, 6 move, good power] 30-35?
Roman Legionnaires [3/2+, 4+ move, good power] 40?

machinekng
April 3rd, 2012, 03:45 PM
Not so much a specific figure or mechanic, but a type of squad that is missing from the game:

4-figure melee common squad without bonding or secondary activation of any kind

Th only current ones are Deathreavers & Goblins (Gladiatrons have movement bonding and Ashigaru Yari can be activated with Kato), however I was thinking more of a full force squad that is at least 3 attack / 3 defense.

For some reason, all released 4-men common squads are either ranged or have bonding, although there are plenty of 3-men melee common squads without bonding and many have high attack and/or defense and are used more than just a screen as the Rats and Goblins are. I just think this is something new to the game without even thinking about any powers and could be a game changer in the tournament scene.

Dude, one's in the chute as we speak. I'm just a volunteer playtester, and I can tell you that much.

infectedsloth
April 3rd, 2012, 03:58 PM
Dude, one's in the chute as we speak. I'm just a volunteer playtester, and I can tell you that much.

It should be understood that at no time should you share said information with anyone other than the LP, sharing that information could get you banned from participating in the future.


I'm not sure how strict they are in regrades to actually banning from participating, but I thinks it's clear that we should be quite about what we are playtesting. I don't want to know anything about the figures I haven't playtested until there release.

machinekng
April 3rd, 2012, 04:03 PM
Dude, one's in the chute as we speak. I'm just a volunteer playtester, and I can tell you that much.

It should be understood that at no time should you share said information with anyone other than the LP, sharing that information could get you banned from participating in the future.


I'm not sure how strict they are in regrades to actually banning from participating, but I thinks it's clear that we should be quite about what we are playtesting. I don't want to know anything about the figures I haven't playtested until there release.

Fair.

ZBeeblebrox
April 3rd, 2012, 07:11 PM
Thanks IS for pointing out the rules.

MachineKng please keep the units you test to yourselves, C3V members will release info as needed. Just like guys like Truth and the Guru have gag orders from revealing too much, we want those who playtest for us to be under the same umbrella.

Lefty4 - that is a good suggestion, and it looks familiar :)

I love all the suggestions and the participation and interest in the C3V, thanks guys...without you all, we'd be much less busy ;)

-ZB

Fi Skirata
April 3rd, 2012, 08:14 PM
Hey, I know I just posted here, but I found another dragon-maybe for Valkrill for $10. I also found another neat unit.
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/D/D/DDLGE01.jpg (http://www.miniaturemarket.com/ddlge01.html)
and
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/W/D/WDM57.jpg (http://www.miniaturemarket.com/war-of-the-dragon-queen-57-tundra-scout-r.html)


Edit: added links, click on the pictures.


A Common griffon squad?
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/D/r/Dread40.jpg (http://www.miniaturemarket.com/dread40.html)
and
http://www.plasticrypt.com/bestiary/images/1/1d/Dk_griffon.jpg (http://www.miniaturemarket.com/deathknell-20-griffon-r.html)

DeathDoom
April 4th, 2012, 01:24 AM
http://www.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/W/D/WDM57.jpg (http://www.miniaturemarket.com/war-of-the-dragon-queen-57-tundra-scout-r.html)

I don't care if it fits on a peanut, I want it. Want. Many times. This is almost as awesome as an alien grim reaper riding an undead dragon.

Mossman
April 4th, 2012, 10:47 AM
I'm confused by the scale. Is it a giant dude riding a baby mammoth?

Rocktroll
April 4th, 2012, 11:02 AM
If its been suggested previously please stop asking about it. We keep a tally of everything so its not necessary.

I am not asking for specifics, only if it was placed in the list of possibilities or was discarded due to X and X reason. I tried searching back a bunch of pages back for the previous answer and could not find it.

Did not mean to sound pushy, just meant that I did not recall your previous answer. There was a case going for cheap with free shipping and was considering ordering it.

Really appreciate all the effort you guys put into this.

ZBeeblebrox
April 4th, 2012, 11:09 AM
I'm confused by the scale. Is it a giant dude riding a baby mammoth?

Pretty sure it is a Frost Giant on a fulll sized Mammoth.

robbdaman
April 4th, 2012, 11:32 AM
I'm confused by the scale. Is it a giant dude riding a baby mammoth?

Pretty sure it is a Frost Giant on a fulll sized Mammoth.

Here I just thought the guy was very cold.

1Mmirg
April 4th, 2012, 11:57 AM
If its been suggested previously please stop asking about it. We keep a tally of everything so its not necessary.

I am not asking for specifics, only if it was placed in the list of possibilities or was discarded due to X and X reason. I tried searching back a bunch of pages back for the previous answer and could not find it.

Did not mean to sound pushy, just meant that I did not recall your previous answer. There was a case going for cheap with free shipping and was considering ordering it.

Really appreciate all the effort you guys put into this.

It's a gorgeous unit. Wish I had one.

We haven't released any public info on the unit, but it's definitely on our radar as an option. But no guarantees.

If I had the money and saw one cheap, I'd pick it up to play with dok's card, tbh. The card isn't perfect, but it's plenty good enough for a lot of fun times, imo.

capsocrates
April 4th, 2012, 03:41 PM
I had these ideas afternoon while I was bored in class. I would like to think that I would polish them up, playtest them extensively, and then submit them to SoV but I now know that will not happen for a long long time. Also, I suspect C3V folks could do more with them than I could.

First, a combination of Darrak Ambershard and Van Nessing, but pointed in a slightly different direction:
Maybe an obscure human Jedi figure could work for this guy; or maybe a Mandalorian with a vibrosword.

Eni
Aquilla

Race : Mariedian/Human
Personality : Rebellious/Resolute
Class : Rogue
Size : Medium X?

Life : 4
Move : 6
Range : 1
Attack : 3
Defense : 3
Points : 50

Ion Sword Throw Special Attack (this could also be an ion blaster or something)
Range: 4, Attack: 2
Eni may use this special attack to attack a figure that is not adjacent to him, even if he is engaged with an opponent's figure. Eni must roll 3 extra attack dice when using this special attack to attack an opponent's Soulborg figure.

Sneak Attack 2 (as per Darrak Ambershard)
If Eni is attacking an opponent’s figure that is adjacent to at least one other figure you control, add 2 dice to Eni’s attack.

Iron Tough (or some version thereof, per Iron Golem)
When rolling defense dice against a special attack, Eni always adds 2 automatic shields to whatever is rolled.
Second, I had an idea for a flagbearer/cheerleader/field-commander ability. Maybe for a Mariedian (cool idea), maybe for someone else, but I think Aquilla makes the most sense as a non-Vydar option.
Disruptor Field
All friendly figures (?that follow Aquilla?) within 5 clear sight spaces of _______ may roll two extra defense against any special attack from an opponent's nonadjacent figure if they forgo all other defensive bonuses and/or defensive special abilities when rolling against that special attack. This ability does not affect Kyrie or _______.

The Kyrie clause is to keep Raelin and the various high-defense Kyrie squads (sentinels, minions, etc.) from benefiting. Thematically, this could be related to the Kyrie's semi-supernatural status being unaffected by a technological disruptor field of this sort. In my mind "all other defensive special abilities" includes things like Vanish, Concealment, etc.

EDIT: some figure suggestions for Eni

If an obscure (to the mainstream) Jedi figure is acceptable:
http://abprices.com/D/2380/zayne-carrick
http://abprices.com/D/3340/cade-skywalker-padawan
http://abprices.com/D/3344/kyle-katarn-combat-instructor
http://abprices.com/D/3341/exceptional-jedi-apprentice
http://abprices.com/D/3343/kol-skywalker
http://abprices.com/D/313/jedi-sentinel
http://abprices.com/D/333/depa-billaba
http://abprices.com/D/329/barriss-offee
http://abprices.com/D/361/corran-horn
http://abprices.com/D/362/jacen-solo
http://abprices.com/D/300/young-jedi-knight
http://abprices.com/D/279/dark-side-marauder
http://abprices.com/D/296/kyle-katarn

If an obscure Jedi figure is unacceptable:
http://abprices.com/D/2386/mandalorian-scout
http://abprices.com/D/2367/jarael
http://abprices.com/D/527/raxus-prime-trooper
http://abprices.com/D/318/dark-side-enforcer

capsocrates
April 4th, 2012, 03:47 PM
Sorry to double post, but I wanted the above post to stand on its own, rather than editing this in. Maybe for Eni, you could replace Iron Tough with:

Personal Disruptor
When rolling defense dice against a special attack, Eni always adds 2 automatic shields to whatever is rolled. Eni is never attacked when leaving an engagement.

or


Personal Disruptor
When rolling defense dice against a special attack, Eni may roll 2 additional defense dice. Eni is never attacked when leaving an engagement.

Rocktroll
April 4th, 2012, 09:02 PM
Thanks for all the info you guys are a very proffecional group and a blast to talk too.

Thanks :)

Cant wait to see what you cook up next

machinekng
April 4th, 2012, 11:31 PM
Has the upcoming Dungeon Command line by WotC come under consideration?

There's four faction packs being released (Drow, Heroes, Undead, and Goblins) each with 12 pre-painted miniatures. Although they are $40 a pop, they seem to be a solid source of new miniatures.

robbdaman
April 5th, 2012, 12:24 AM
We don't know what the Dungeon Command minis are yet but much speculation expects them to be reused minis.

machinekng
April 5th, 2012, 12:26 AM
We don't know what the Dungeon Command minis are yet but much speculation expects them to be reused minis.

I know, but at least the minis woud be in print. I always though the biggest issue was availability.

The drow really do need a Kato-like figure for OM management.

lefton4ya
April 5th, 2012, 12:36 AM
We don't know what the Dungeon Command minis are yet but much speculation expects them to be reused minis.

I know, but at least the minis woud be in print. I always though the biggest issue was availability.

The drow really do need a Kato-like figure for OM management.
You mean like this ;):
http://www.heroscapers.com/community/gallery/files/6/5/2/7/vorgyrn_683090.jpg
Unfortunately, the figure I used for it (D&D Desert of Desolation 46 Drow Blademaster (http://abprices.com/D/1732/drow-blademaster)) is not so readily available, but not very many drow are, so if there is a new set coming out, it might be worth it to use.

P.S. Did anyone look at the D&D > Savage Encounters > #01 Adult Gray Dragon? Auggie has 64 in stock at $7.49 (http://www.auggiesgamesonline.com/01-Adult-Gray-Dragon_p_563.html)
http://www.auggiesgamesonline.com/assets/images/product_images/Adult%20Gray%20Dragon.jpg

1Mmirg
April 5th, 2012, 01:40 PM
Has the upcoming Dungeon Command line by WotC come under consideration?

There's four faction packs being released (Drow, Heroes, Undead, and Goblins) each with 12 pre-painted miniatures. Although they are $40 a pop, they seem to be a solid source of new miniatures.

We're looking at everything. Amazon has them for about $26, I think, and we'll be watching to see if they will work.

We appreciate suggestions. Most things we notice, but not everything and we really appreciate it when you guys help us see things. Even if it's something we've talked about, it's good to hear you guys are noticing things that we are looking at. Thanks for sharing your excitements and interests!

awesomeunleashed
April 7th, 2012, 04:30 PM
Out of curiosity, what is actually in the Ram Army Box? Is it just the 25 (right?) figures that the C3V has announced that it is using, or are there more figures that might be used, but haven't been announced?

1Mmirg
April 7th, 2012, 05:52 PM
Here is a link (http://boardgamegeek.com/boardgameversion/47161/first-edition). There are a few more units in it that haven't been released to the public yet (I think). But everything in the box is up for at least potential design, as far as I recall.


Figure Contents, from BGG:

- 8 Undead Thralls led by an Abysmal Skull and an Undying Skull (regular unit)
- 8 Undead Thralls led by a Necromancer Skull and a Toxic Skull (regular unit)
- 4 Black Paladins, the defenders of the Ram (legendary unit)
- 3 Gargoyles, winged demons (elite unit)
- The Great Skull, scourge of the living (legendary hero)
- 3 terrain elements

awesomeunleashed
April 8th, 2012, 03:05 PM
Here is a link (http://boardgamegeek.com/boardgameversion/47161/first-edition). There are a few more units in it that haven't been released to the public yet (I think). But everything in the box is up for at least potential design, as far as I recall.


Figure Contents, from BGG:

- 8 Undead Thralls led by an Abysmal Skull and an Undying Skull (regular unit)
- 8 Undead Thralls led by a Necromancer Skull and a Toxic Skull (regular unit)
- 4 Black Paladins, the defenders of the Ram (legendary unit)
- 3 Gargoyles, winged demons (elite unit)
- The Great Skull, scourge of the living (legendary hero)
- 3 terrain elements

Okay, so the only things that the C3V hasn't announced that it is using are the Gargoyles. Thanks!

meanpie
April 9th, 2012, 12:11 AM
Just an idea: Archer squad that doesn't need a clear line of sight to attack. It could work like the Airborne Elite grenade attack. British Longbowmen with ridiculously long range (like 8ish) come to mind when I think about it. Though I'm not sure what miniatures you could use. I think it would work as long as they had terrible defense and their attack wasn't too high.

screwDriver
April 9th, 2012, 12:50 AM
Just an idea: Archer squad that doesn't need a clear line of sight to attack. It could work like the Airborne Elite grenade attack. British Longbowmen with ridiculously long range (like 8ish) come to mind when I think about it. Though I'm not sure what miniatures you could use. I think it would work as long as they had terrible defense and their attack wasn't too high.

Why not Skeleton Archers? I don't think they have eyeballs to begin with. Then again, they also don't have muscles to send an arrow to 8 hex spaces either.

meanpie
April 9th, 2012, 01:03 AM
Just an idea: Archer squad that doesn't need a clear line of sight to attack. It could work like the Airborne Elite grenade attack. British Longbowmen with ridiculously long range (like 8ish) come to mind when I think about it. Though I'm not sure what miniatures you could use. I think it would work as long as they had terrible defense and their attack wasn't too high.

Why not Skeleton Archers? I don't think they have eyeballs to begin with. Then again, they also don't have muscles to send an arrow to 8 hex spaces either.

It wouldn't have to be British Longbowmen. I just thought thematically it worked really well. They could fire really far and a group of them might just fire in the general direction of the enemy. When I think British Longbowmen Age of Empires II comes to my mind. They have amazing range but aren't 100% accurate, however still very effective.

boromir96
April 14th, 2012, 11:03 PM
Not so much a specific figure or mechanic, but a type of squad that is missing from the game:

4-figure melee common squad without bonding or secondary activation of any kind

Th only current ones are Deathreavers & Goblins (Gladiatrons have movement bonding and Ashigaru Yari can be activated with Kato), however I was thinking more of a full force squad that is at least 3 attack / 3 defense.

For some reason, all released 4-men common squads are either ranged or have bonding, although there are plenty of 3-men melee common squads without bonding and many have high attack and/or defense and are used more than just a screen as the Rats and Goblins are. I just think this is something new to the game without even thinking about any powers and could be a game changer in the tournament scene.

Dude, one's in the chute as we speak. I'm just a volunteer playtester, and I can tell you that much.

Hmmm... Maybe the Skeletons Of Annelentia? I hope not,Because I want a 4 man squad that bonds with Cyprien,and is a great Soulborg counter:twisted:

DeathDoom
April 15th, 2012, 12:11 PM
Hmmm... Maybe the Skeletons Of Annelentia? I hope not,Because I want a 4 man squad that bonds with Cyprien,and is a great Soulborg counter:twisted:
Ah-Hem:

BROKEN.

capsocrates
April 19th, 2012, 08:22 AM
Hmmm... Maybe the Skeletons Of Annelentia? I hope not,Because I want a 4 man squad that bonds with Cyprien,and is a great Soulborg counter:twisted:
Ah-Hem:

BROKEN.

What about a 2-3 man common squad that offered bonding to vampires, but subtracted 1-2 from every Chilling Touch roll for each squad on the board (no matter who controls them?)? Maybe they could also bond with Devout figures that do not follow Utgar to allow bonding with Van Nessing? Now this squad sounds more like an Anti-Cyprien/Nicholas squad... :-P

Anyway, a squad that bonds with Cyprien should be immune to Life Drain for balance purposes, I think--that way he can't life drain them to heal himself.

Just some ideas. Take 'em or leave 'em.

EDIT: This idea has grabbed hold of me. What about a 2-vampire common squad? They could be strong but have some serious weaknesses, aside from weakening Cyprien somehow.
I don't know what availability looks like, but there are these figures to consider:
Ravenous Vampire (http://abprices.com/D/1684/ravenous-vampire)
Pathfinders Vampire (http://abprices.com/D/11055/vampire)
Reaper Vampire (http://www.auggiesgamesonline.com/Vampire_p_1147.html)

capsocrates
April 19th, 2012, 10:18 AM
I'd also like to see a 2-3 man squad with something like this:

Martial Bonding
Before taking a turn with __________, you may first take a turn with any small, medium Paladin (http://battleplan.mythacle.com/heroscape/#units/RhogarDragonspine), Ranger (http://battleplan.mythacle.com/heroscape/#units/BrandisSkyhunter), Warden (http://battleplan.mythacle.com/heroscape/#units/Eltahale), Battle Mage (http://battleplan.mythacle.com/heroscape/#units/SharwinWildborn), or Fighter (http://battleplan.mythacle.com/heroscape/#units/TandrosKreel)* Hero you control.

With the addition of another Paladin (say, a Devout Paladin), something like this would be cool:

Devout Bonding
Before taking a turn with __________, you may first take a turn with any small, medium or large Devout Hero you control.

And of course, Van Nessing could get in on that action. ^^

EDIT: For the Martial bonding, any old warlike figure could work. The Pathfinder (http://abprices.com/D/11057/watch-guard) Guards (http://abprices.com/D/11057/watch-guard), for instance. Devout bonding could use these (http://abprices.com/D/11036/half-elf-cleric) two (http://abprices.com/D/11050/seelah-human-paladin).

betawolf36
May 4th, 2012, 05:21 PM
I couldn' help but see the new figure in the public info thread and though you have likely considered the possibility
http://www.auggiesgamesonline.com/Deathknell-56-Kenku-Sneak-_p_1985.html

http://www.auggiesgamesonline.com/Kenku-Warrior_p_360.html

Availibility is iffy and they don't have wings but they could be Peasants or Commoners

Son of Arathorn
May 4th, 2012, 05:23 PM
I couldn' help but see the new figure in the public info thread and though you have likely considered the possibility
http://www.auggiesgamesonline.com/Deathknell-56-Kenku-Sneak-_p_1985.html

http://www.auggiesgamesonline.com/Kenku-Warrior_p_360.html

Availibility is iffy and they don't have wings but they could be Peasants or Commoners

If I recall correctly, these 2 figures are going through SoV right now as a 2-man squad called the Beakface Sneaks. Custom done by Super Bogue.

Anyway, while I'm on here I might as well post a suggestion. How's about a squad with the teleportation power? Would make for good assassins, but it'd be tough fitting the power into a new figure, or finding a good Marro figure...

ZBeeblebrox
May 4th, 2012, 06:01 PM
I couldn' help but see the new figure in the public info thread and though you have likely considered the possibility
http://www.auggiesgamesonline.com/Deathknell-56-Kenku-Sneak-_p_1985.html

http://www.auggiesgamesonline.com/Kenku-Warrior_p_360.html

Availibility is iffy and they don't have wings but they could be Peasants or Commoners

If I recall correctly, these 2 figures are going through SoV right now as a 2-man squad called the Beakface Sneaks. Custom done by Super Bogue.

Yep (http://www.heroscapers.com/community/showthread.php?p=1462326#post1462326) :D

NecroBlade
May 4th, 2012, 10:26 PM
Anyway, while I'm on here I might as well post a suggestion. How's about a squad with the teleportation power? Would make for good assassins, but it'd be tough fitting the power into a new figure
Screw the Marro. You know those demonic gargoyles we haven't used yet from the Ram box? Reverse teleportation has been bouncing around my head for them for a while. I won't detail that idea for you...yet. ;)

DeathDoom
May 5th, 2012, 12:20 AM
Why not have a C3V-run contest to decide the fate of the Ram Gargoyles?

Soulborg Man
May 5th, 2012, 03:12 PM
I think you should make a soulborg werewolf to lead the deathstalkers.

Soulborg Man
May 5th, 2012, 03:13 PM
And maybe also a soulborg dragon. You could call it "Deathflyer."

Son of Arathorn
May 5th, 2012, 03:14 PM
Why not have a C3V-run contest to decide the fate of the Ram Gargoyles?

Now that's a good idea.

capsocrates
May 6th, 2012, 11:06 AM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.

awesomeunleashed
May 6th, 2012, 12:43 PM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.

IMO, those aren't really special powers, they look more like special rules for a scenario.

capsocrates
May 6th, 2012, 02:27 PM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.

IMO, those aren't really special powers, they look more like special rules for a scenario.

I can see that. The idea is that the character would be a drow that follows Ullar and sort of bridges the gap between the two forces.

kolakoski
May 6th, 2012, 03:28 PM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.

IMO, those aren't really special powers, they look more like special rules for a scenario.

Well met!

It sounds a little like The Dark Alliance! (http://www.heroscapers.com/community/blog.php?b=1862)

infectedsloth
May 6th, 2012, 03:29 PM
I was thinking of a special attack (probably ranged) where you could roll attack dice first, then choose your target. It would really help if you are playing against high defense figures, if you roll 1 or 2 skulls you can instead choose to attack a low defense squad figure so you turn isn't wasted. I think this power would work well with the new mech warrior in the public information thread, you could call it homing missile or something along those lines. I'm not sure if C3G has already done something similar.

robbdaman
May 6th, 2012, 05:39 PM
Ideas as such are creative and may be something for the designers to look at and develop although the best way for your ideas to be developed are to help with public playtesting, join C3V as part of the PAM program and make it happen. Just saying. ;)

capsocrates
May 6th, 2012, 06:00 PM
Ideas as such are creative and may be something for the designers to look at and develop although the best way for your ideas to be developed are to help with public playtesting, join C3V as part of the PAM program and make it happen. Just saying. ;)

Hey, I'm already playtesting. Also, you have to be voted into the PAM program--I'm trying, but there's no guarantees, so I figure I might as well share my ideas anyways. I'm just hoping that any ideas I share will still be considered if I am accepted into PAM.

qt.bangerang
May 6th, 2012, 06:06 PM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.

Those are great ideas! I just stole them for one of my Drow customs.

Dad_Scaper
May 6th, 2012, 07:29 PM
Capsocrates, my rep cannon for you was empty last time I tried to use it. Keep trying. :)

capsocrates
May 6th, 2012, 10:44 PM
Those are great ideas! I just stole them for one of my Drow customs.

Cool! I'd like to see a figure like this make it into the unofficial "canon" via SoV or C3V.

Capsocrates, my rep cannon for you was empty last time I tried to use it. Keep trying. :smile:

Well thanks, I'm glad so many people like this idea!

Agent Minivann
May 6th, 2012, 11:31 PM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.
As special abilities for a hero those would kind of get in the way of making the hero interesting to use in any other situation. They might be interesting as some sort of draftable upgrade card that is currently outside the scope of orthodox heroscape.

capsocrates
May 6th, 2012, 11:35 PM
This would change the meta-game, but not by much. How about a character with these abilities:

Ancestral Ties
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

Uneasy Alliance
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

Common Wizardry
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

EDIT: I'm thinking about making the first and last special ability a house rule at my place, but it would make more sense as a 120 point figure (although it might also work as a 60-80 point figure) to make army builds more tricky. It would hardly overpower the Drow (maybe lift them into the B range) and it really wouldn't help the elves much. I might be a little concerned about Uneasy Alliance allowing Acolarh's Leaf of the Home Tree Aura to overpower the Drow, defensively, but I'm doubtful. The Drow need all the help they can get.

My reasoning for all this is that the Drow are evil, subterranean elves.
As special abilities for a hero those would kind of get in the way of making the hero interesting to use in any other situation. They might be interesting as some sort of draftable upgrade card that is currently outside the scope of orthodox heroscape.

I'm not sure I follow what you mean by "making the hero interesting to use in any other situation." Would you say the same thing about a character like Ulginesh? Or Kyntela Gwyn? Or Pelloth? Or the Greenscale Warriors? There are many figures that you only put in your army when you know other figures they have synergy with will also be in your army.

EDIT: Here's a mockup

Ari'cristotle

Ullar

Drow
Unique Hero
Diplmat
Bold

Life = 5
Move = 6
Range = 1
Attack = 2
Defense = 3
Points = 70


ANCESTRAL TIES
For the duration of the game, all Drow figures you control are also considered Elf figures for the purposes of all special abilities and special attacks.

RECONCILIATION
For the duration of the game, all Drow figures you controls are also considered followers of Ullar for the purposes of all special abilities and special attacks.

UNIVERSAL WIZARDRY
For the duration of the game, all Arachnomancer figures you control are also considered Wizards for the purposes of all special abilities and special attacks.

LURK IN SHADOWS
If Ar'socrath is on a shadow space, opponents' figures must be adjacent to attack him with a normal attack.



The Drow Spider Priestess (http://abprices.com/D/1733/drow-spider-priestess) has some promising availability. Another possibility would be an elf figure that acts as a diplomat to the drow--that would make finding a good figure a lot easier. Another interesting possibility would be an outside figure (maybe a human) that interceded between the two groups to bring about reconciliation. From some perspectives, Universal Wizardry might be better as a power for another figure that could be paired with this one.

Just more thoughts.

Super Bogue
May 7th, 2012, 09:27 AM
I like where you are going with this, but does Ancestral Ties, Reconciliation, and Universal Wizardry really need to each be separate powers? It reminds me of how Agent Carr has Ghost Walk and Disengage and every after him has Phantom Walk.

qt.bangerang
May 7th, 2012, 10:04 AM
I agree that they don't need to be separate powers...here is my combination of 2 of them.

UNEASY ANCESTRAL ALLIANCE
At the start of the game, all Drow figures you control are considered followers of Ullar and the Species of Elf for the purposes of all special abilities and special attacks, regardless of what is listed on the card.

I did notice that this power creates a problem for Pelloth to use Lolth's Wrath.

capsocrates
May 7th, 2012, 10:53 AM
I agree that they don't need to be separate powers...here is my combination of 2 of them.

UNEASY ANCESTRAL ALLIANCE
At the start of the game, all Drow figures you control are also considered followers of Ullar and the Species of Elf for the purposes of all special abilities and special attacks, regardless of what is listed on the card.

I did notice that this power creates a problem for Pelloth to use Lolth's Wrath.

:)

I like where you are going with this, but does Ancestral Ties, Reconciliation, and Universal Wizardry really need to each be separate powers? It reminds me of how Agent Carr has Ghost Walk and Disengage and every after him has Phantom Walk.

Like this?

ANCESTRAL RECONCILIATION
For the duration of the game, for the purpose of all special abilities and special attacks, all Drow figures you control are also considered Elf figures that follow Ullar and all Arachnomancer figures you control are also considered Wizards.

Yes, that's much better. I've tried both ways in Magic Set Editor and this allows much more space for another power or two.

JIMMY RUNZ FAST
May 7th, 2012, 12:04 PM
I have a few people that id like to see made that i havent been able to find on any lists.

Cosmic Hulk
Skaar/ Son on hulk
Cobra (Captain America heroclix boosters)
Scorpion (captain america heroclix booster)
adaptoid (cap heroclix booster)

If someone could help me out with these one i would appreciate it greatly

Tmac2200
May 7th, 2012, 12:37 PM
Have you guys thought about using the Holiday Killer from the Heroclix Brave and the Bold set? He would make a good agent.
http://www.coolstuffinc.com/images/Products/Misc%20Art/Heroclix/DCBB021.jpg

ZBeeblebrox
May 7th, 2012, 12:44 PM
I have a few people that id like to see made that i havent been able to find on any lists.

Cosmic Hulk
Skaar/ Son on hulk
Cobra (Captain America heroclix boosters)
Scorpion (captain america heroclix booster)
adaptoid (cap heroclix booster)

If someone could help me out with these one i would appreciate it greatly

wrong Forum ;)

Comic Hero Custom Creations (http://www.heroscapers.com/community/forumdisplay.php?f=33)

mac122
May 7th, 2012, 12:54 PM
Have you guys thought about using the Holiday Killer from the Heroclix Brave and the Bold set? He would make a good agent.
http://www.coolstuffinc.com/images/Products/Misc%20Art/Heroclix/DCBB021.jpg
Wow! He's a master of disguise, too! ;)

qt.bangerang
May 7th, 2012, 04:27 PM
Yes, that's much better. I've tried both ways in Magic Set Editor and this allows much more space for another power or two.

Here (http://www.heroscapers.com/community/showpost.php?p=1604283&postcount=119) is my version of this new Drow for Ullar.

Taeblewalker
May 7th, 2012, 05:45 PM
Yes, that's much better. I've tried both ways in Magic Set Editor and this allows much more space for another power or two.

Here (http://www.heroscapers.com/community/showpost.php?p=1604283&postcount=119) is my version of this new Drow for Ullar.

It has potential. I'm worried that it might offer too much meta-game power, but considering that the "Elf" status only matters in terms of Van Nessing and Acolarh, and considering that the two Wizards you'd acquire cost 80 and 100 points, I don't see an imbalance anywhere. If anything, the Drow would lose any synergy from Ornak and Torin.

capsocrates
May 7th, 2012, 06:02 PM
Yes, that's much better. I've tried both ways in Magic Set Editor and this allows much more space for another power or two.

Here (http://www.heroscapers.com/community/showpost.php?p=1604283&postcount=119) is my version of this new Drow for Ullar.

It has potential. I'm worried that it might offer too much meta-game power, but considering that the "Elf" status only matters in terms of Van Nessing and Acolarh, and considering that the two Wizards you'd acquire cost 80 and 100 points, I don't see an imbalance anywhere. If anything, the Drow would lose any synergy from Ornak and Torin.

What does it have to do with Van Nessing (http://www.heroscapers.com/community/showthread.php?t=37677)?

The verbiage I suggest technically has them effectively as followers of Utgar AND Ullar, since they are "also considered" elves that follow Ullar. I hadn't thought about Torin. The Drow are so weak, even in an Utgar build that tries to keep them alive, that I can't see this breaking them. A build like

110 Acolarh
230 Torin
340 Ornak
440 Pelloth
650 3x Deepwyrm Drow

or

150 Ulginesh
270 Torin
370 Pelloth
470 Ornak
550 Estivara

or

100 Ornak
220 Torin
320 Pelloth
400 Estivara
500 Haduc

Gets clunky really fast. Any build that tried to overlap the defensive bonuses possible from the two generals would sacrifice firepower to keep mediocre units alive. It might be feasible in larger-point games (where the Elf Wizards are already about as strong as they'll get) but there's no reason a strong army of equal points couldn't overwhelm them. You are more than welcome to prove me wrong--please do so. I've only been into Heroscape for about two years now, all of which has been outside the tournament scene, so I'm out-gunned by most of the people here.

Anyhow, this is, I think, what you're suggesting, and it is also a very viable and reasonable idea.

ANCESTRAL RECONCILIATION
For the duration of the game, for the purpose of all special abilities and special attacks, all Drow figures you control are also considered Elf figures and all Arachnomancer figures you control are also considered Wizards. All Drow figures that follow Utgar are considered followers of Ullar instead.

EDIT: The worst-case scenario I can think of is this:

100 Haduc
200 Pelloth
320 Torin
400 Raelin
420 Kyntela Gwyn
500 Estivara

That pod would make Pelloth a nice little 6 defense + autoshields ranged counterstriker, but who would attack Pelloth from range if faced with that pod? Or Estivara for that matter? A much better build to my mind would be something like

120 Torin
200 Raelin
400 5xArrow Gruts
500 4xSwog Riders

or

120 Torin
200 Raelin
500 5xMarro Stingers

Taeblewalker
May 7th, 2012, 08:23 PM
I meant Haduc.

UtahScott
May 14th, 2012, 10:38 PM
Reaper posted their latest figure catalog (http://www.reapermini.com/pdf/CW29_Web.pdf) in April, and on page 81, it's got the new brown/gold color scheme for the Legendary Encounters Giant Spider (http://www.reapermini.com/Miniatures/Legendary%20Encounters/latest/20027) 20027. It looks so much better than the slimy green picture.

Hive Lord 1233
May 21st, 2012, 02:53 AM
Dreamblade Night Fusion-Fury Hunter-41/60

An excellent mini dug up by Newbie, and used in his cool (Haha) custom thread. I would simply love to see a Dzu-teh hero! :D

http://i26.photobucket.com/albums/c110/LilNewbie/Unit%20Figs/100_2955.jpg

The photo is also stolen. :p

ZBeeblebrox
May 21st, 2012, 02:06 PM
Thanks for the suggestion, but that figure in not readily available or i'd have already promoted it in the Inner sanctum.

We always have to keep in mind availability for this project, because we want as many Scapers willing to give Fanscape a try to be able to find the figures we use for each C3V wave.

Again thanks for the suggestions, we keep all of them in mind and evaluate them all.

-ZB

Hive Lord 1233
May 21st, 2012, 08:19 PM
That is truely tragic then. :cry:

ZBeeblebrox
May 21st, 2012, 08:30 PM
That is truely tragic then. :cry:

Yes the state of pre-painted minis is at a low right now. Ironically when it was at its highest, we never thought Heroscape would end...but we move on with waht we have available and hope new miniatures are released that we can use.

We are already excited about some things we've seen in the news lately...so maybe a good Dzu-teh miniature is out there in some miniature designer's brain ....you never know. :)

Hive Lord 1233
May 21st, 2012, 08:37 PM
We can always hope....

johnny139
May 21st, 2012, 08:38 PM
I sort of feel like new miniature content is on an upswing - you have HeroClix expanding into new genres and consistent releases, Pathfinder churning out new fantasy stuff, Reaper's new pre-painted stuff... not sure about overall availability to me, but I was just thinking lately how many pre-painted miniatures there are nowadays.

Hive Lord 1233
May 27th, 2012, 02:34 PM
So.... what's the business with all the Wolfen Unique Squads?
5(?) are in development.

capsocrates
May 27th, 2012, 04:07 PM
So.... what's the business with all the Wolfen Unique Squads?
5(?) are in development.

Do you have the figures yet? :whistle: They're beautiful. :drool:

They're what I am most looking forward to playtesting next, now that I have put in some playtests for the Doom Blade Orc Cylcops (and he's oodles of fun).

infectedsloth
May 29th, 2012, 04:04 AM
I am looking for any story/entry involving SoV and/or C3V figures. It can be a grand battle, origin story, quest, anything. Any questions let me know.
Perhaps we will get lucky and the new wave will release soon.

I would like to post, but I don't understand. I thought heroscape stopped being made at least 1 or 2 years ago. What are all these new figures? I'm so confused.

This exchange in the fan fiction contest thread got me thinking; there is not really an post/thread that in my opinion explains C3V accurately and briefly for people not already aware of it.

The C3V Public Announcements Thread spells out the goals of C3V, but it's at the bottom of the op, hiding under 2 spoilers, although it dose do a good job of explaining the goals, to me it seems more directed at C3V members.

The Welcome to C3V Thread should be the go to place for new members but I feel it comes up short, and there haven't been any updates in 10 months.

Are you new to C3V (Classic Customs Creators of Valhalla)? Are you lost or just don't know where to start?

If you are here then you are looking to extend your Heroscape game with some amazing customs. Here is how to get started:

1 - Choose some cards to play with: Check out our C3V Books of Index. There you will be able to browse through all the cards that we have designed.
2 - Get the figures: Each Book in the Index will list below the cards what figures that the card uses. You can purchase these figures from many stores and online stores that sell them.
3 - Print the cards: Each Book in the Index has a PDF link under each card. You can download those PDFs by clicking on the links. Save those PDFs to your computer and print them out at home or at a print shop. Then simply cut the cards out from the paper.



C3V Public Information Thread - DO NOT POST!!!

C3V Public Announcements Thread

C3V Public Playtesting Sign-up

Premature PreRelease C3V Speculation and Information Thread!

Suggestions for the C3V Design Team

C3V Human Resources Department

C3V Books of Index

C3V Inner Sanctum members

C3V Playtesting FAQs

I definitely agree that the custom figures are "Amazing" and they "extend your scape game", but can you not say the same thing for Scytale, qt.bangerang, Typhon2222, Super Bogue etc customs? The step by step on how to print the cards is helpful and should be included, but then your bombarded with a much of links to C3V threads forcing you to search through all those links to find all the information you are looking for.

What I'm suggesting is keeping what you already have on the Welcome to C3V Thread, but add a couple thing, Plus pull out the vital information in the links so people with no notions of C3V can understand what C3V is and how it works, all this in a short paragraph or two, then have all the links.

1. Informing people that some tournament directors allow C3V figures to be used in the tournament would go a long way in showing that these customs are set apart form others and have been embraced by the community as a whole(or at least a large part of it). Even if the person has no inclination to go to a tournament, the fact that they know people not associated with C3V think they are good enough figures to stand side by side with classic scape in an competitive environment might help people be more willing to take the plunge into the world of C3V.

2. I know there is the public playtesting sign up and the Playtesting FAQs, the ladder is buried and has not seen a post in almost a year. Explaining that there is a playtesting option that anyone can do helps people new to C3V have more faith in the finally product. Instead of thinking of C3V as a bunch of faceless men in a private sub forum who periodically release cards and expect them to be considered Heroscape canon, they will think of C3V as a more communal effort that anyone can help with. It also helps people know that the figures have been rigorously playtested and are balanced.

3. Briefly Explain the relationship with SoV.

4. Inform them that price and availability are critical in the design and all figures are abundant(or at least so what) and affordable, because in the end it doesn't matter if they think the customs are cool if they don't think they will ever be able to own any, and if you can't own any what's the point in participating.

ZBeeblebrox
May 29th, 2012, 11:37 AM
Thanks infectedsloth, I'll take this under advisement and look into it.

1Mmirg
May 29th, 2012, 01:25 PM
That is a great suggestion. We're focused on getting Wave 15 out right now, but let's look into this as well.

Xotli
May 30th, 2012, 05:23 AM
What the other guys said. You're absolutely right, and it's just a case of "we're so deep in it we forget what it looks like from the outside." Let us get this next wave under our belts and then we'll take a look at it. And, if you don't see any movement from us, feel free to ping us again.

Good suggestions all around.

Hive Lord 1233
May 31st, 2012, 09:21 PM
How about an artillery-style unit, with a powerful, long-ranged, lobbing SA, but with slow movement?

Super Bogue
May 31st, 2012, 10:21 PM
How about an artillery-style unit, with a powerful, long-ranged, lobbing SA, but with slow movement?

You mean something like this:
http://www.heroscapers.com/community/gallery/files/8/5/7/0/griffin_cannon.jpg

http://www.heroscapers.com/community/gallery/files/8/5/7/0/griffin_cannon_crew_81239.jpg

heroscaper2010
June 5th, 2012, 10:31 AM
Blood War #10 Solar
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/D/D/DDBW10.jpg

Aquilla or Valkrill Kyrie?

Night Below #01 Arcadian Avenger
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/D/D/DDNB01.jpg

Valkrill or a Utgar Vampire Kyrie?

Underdark #41 Balor
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/small_image/170x/9df78eab33525d08d6e5fb8d27136e95/D/D/DDUD41_tn.jpg

Utgar Kyrie?

Hive Lord 1233
June 5th, 2012, 11:26 AM
How about an artillery-style unit, with a powerful, long-ranged, lobbing SA, but with slow movement?

You mean something like this:
http://www.heroscapers.com/community/gallery/files/8/5/7/0/griffin_cannon.jpg

http://www.heroscapers.com/community/gallery/files/8/5/7/0/griffin_cannon_crew_81239.jpg

That would be great, yeah, but I meant something a little more like this-

(Scytale)
http://www.heroscapers.com/community/gallery/files/9/6/8/gramlung_original.jpg

Or these guys-

(dok)
http://www.heroscapers.com/community/gallery/files/6/0/9/6/omnicron_battery_241225_original.jpg

capsocrates
June 5th, 2012, 11:35 AM
Blood War #10 Solar
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/D/D/DDBW10.jpg

Aquilla or Valkrill Kyrie?

Night Below #01 Arcadian Avenger
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/D/D/DDNB01.jpg

Valkrill or a Utgar Vampire Kyrie?

Underdark #41 Balor
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/small_image/170x/9df78eab33525d08d6e5fb8d27136e95/D/D/DDUD41_tn.jpg

Utgar Kyrie?

The Arcadian Avenger (http://abprices.com/D/1902/arcadian-avenger) has some decent availability, but the Solar (http://abprices.com/D/1456/solar)'s availability is not that great, and he's kinda' pricy. Balor looks awesome, but he costs about $25.

The Arcadian Hypogriff (http://abprices.com/D/1447/arcadian-hippogriff) would be a nice Gryphillin.

ZBeeblebrox
June 5th, 2012, 11:46 AM
The Arcadian Avenger is tiny compared to Heroscape Kyrie figures. It is from the earlier releases of D&D minis that were smaller than the recent ones.

Fedex worker
June 5th, 2012, 12:17 PM
And Solar and Balor are both pretty large I think. (I know Balor is like 9-10 in HS height, and I'm pretty sure Solar is around there)

capsocrates
June 6th, 2012, 07:23 AM
Nice work on the release guys, I love it.

I'd like to see a common squad that's decent/competitive and also has the Lava Resistant special ability.

Lamaclown
June 6th, 2012, 08:52 AM
And Solar and Balor are both pretty large I think. (I know Balor is like 9-10 in HS height, and I'm pretty sure Solar is around there)
I have Solar and, yes, you are correct about his size. He is a cool figure but he is too large to be used as a kyrie.

Hive Lord 1233
June 8th, 2012, 09:52 PM
So, how about a reprint-wave?

You could find suitable proxies for some of the most rare/expensive squads and heroes in Heroscape, and make new cards using the new minis.

This would not only give lazy people like me nice proxie cards, but it would also establish a semi-official substitution for rare figs that players could bring to C3V and SoV inclusive tournaments.

Plus, it would be really easy to put together, at least compared to the work you guys must usually put into a wave.

;)

capsocrates
June 9th, 2012, 08:48 AM
So, how about a reprint-wave?

You could find suitable proxies for some of the most rare/expensive squads and heroes in Heroscape, and make new cards using the new minis.

This would not only give lazy people like me nice proxie cards, but it would also establish a semi-official substitution for rare figs that players could bring to C3V and SoV inclusive tournaments.

Plus, it would be really easy to put together, at least compared to the work you guys must usually put into a wave.

;)

Nice idea. +rep

The CEE
June 9th, 2012, 09:20 AM
So, how about a reprint-wave?

You could find suitable proxies for some of the most rare/expensive squads and heroes in Heroscape, and make new cards using the new minis.While I like the idea, the chances of finding suitable and widely available miniatures to be used as proxies is very slim. Very few miniatures can match the unique theme of classic Heroscape units. Plus, even if such a miniature was found, I'm guessing the C3V team would be more keen to develop a new unit with said mini.

Hey, and this is my 500th post!

heavyfishcannon
June 10th, 2012, 08:44 PM
I was thinking about something: What happens when C3V runs out of large pre-printed miniatues? I've noticed all the official prepainted miniatures cost more the larger/ more iconic a figures subject matter is, the more it costs. For example, many giants cost an arm and a leg! And good luck finding a dragon below the $30 mark! So, I looked to the right a little, and I noticed the Safari Ltd. (http://www.safariltd.com/) and The papo (http://www.happyhentoys.com/papo-castles--knights---figures.html) catalouges at my side, and thumbing through them, I found several cheaper dragons. And, after taking a nearby Papo model, I found the average human mini is about Mimring sized, and will fit on a peanut case.

Hopefully, we'll be seeing some dragons in the next wave! :D (giant wave, perhaps? On an unrelated note, do you think we will ever see a C3V master set?)

ZBeeblebrox
June 10th, 2012, 08:52 PM
I was thinking about something: What happens when C3V runs out of large pre-printed miniatues? I've noticed all the official prepainted miniatures cost more the larger/ more iconic a figures subject matter is, the more it costs. For example, many giants cost an arm and a leg! And good luck finding a dragon below the $30 mark! So, I looked to the right a little, and I noticed the Safari Ltd. (http://www.safariltd.com/) and The papo (http://www.happyhentoys.com/papo-castles--knights---figures.html) catalouges at my side, and thumbing through them, I found several cheaper dragons. And, after taking a nearby Papo model, I found the average human mini is about Mimring sized, and will fit on a peanut case.

Hopefully, we'll be seeing some dragons in the next wave! :grin: (giant wave, perhaps? On an unrelated note, do you think we will ever see a C3V master set?)



Thanks Hfc, we have looked at those dragons, but we have not found one that fits well on a peanut. Most usually cause too many placement issues and/or denial issues.

I am interested in that new Cloud Dragon though, I have not seen that one in stores yet...thanks for the links.

If you mean by "a Master set" a set of figures that has a theme then look to this post:

Confrontation sets (http://www.heroscapers.com/community/showthread.php?p=1485031#post1485031)

Fi Skirata
June 13th, 2012, 03:37 PM
Had to post this here when I saw it:


I think it's all about consistency and clarity. HS tends to be very precise about whether it is talking about normal attacks, special attacks or both. In theory, it also gives guidance in what to do if some power on another card gave him a special attack. What if there was an "Infernal Power" treasure glyph which caused all the hero's normal attacks to be treated as special attacks? There's an advantage there in avoiding things like Smoke Powder and Counterstrike, but any powers the hero has that work with their "normal attack" wouldn't function.

~Aldin, who actually thinks a treasure glyph like that could be really cool

As for the Papo miniatures, I think these would be cool:

An earlier, bigger Primadon:
http://ep.yimg.com/ca/I/yhst-39766108732789_2214_54596885

Something for Valkrill?:
http://ep.yimg.com/ca/I/yhst-39766108732789_2211_2594475

Aquilla Dragon:
http://ep.yimg.com/ca/I/yhst-39766108732789_2213_29216175

Also, what is the size of this (could make a great piece of terrain/DO):
http://www.safariltd.com/mm5/graphics/00000001/2012/thumb/650704.jpg

It's model name and number is:
Historical Collections
Civil War Officer's Tent
Item No. 650704

Hive Lord 1233
June 16th, 2012, 05:27 PM
How about a Unique Squad/Hero using the green Gnid sculpt in the style of the Gencon Exclusives?

Arch-vile
June 16th, 2012, 06:51 PM
I can't really see a gnid as a hero. The gnids seem like the lowest-class marro to me. They don't seem intelligent enough to be a hero.

I would love to see a Quasatch leader though.

Hive Lord 1233
June 16th, 2012, 07:48 PM
I can't really see a gnid as a hero. The gnids seem like the lowest-class marro to me. They don't seem intelligent enough to be a hero.

I would love to see a Quasatch leader though.

Heroes don't have to be powerful or intelligent. Maybe its a irradiated Gnid, maybe its an elite class of Gnid, maybe its a genetic experiment gone wrong. It would be a low-cost, fun, filler unit if anything.

I mean, aren't Quasatches a little on the dull side too?

Arch-vile
June 16th, 2012, 11:36 PM
Good idea. A poison cloud Gnid would be neat.

UtahScott
June 17th, 2012, 01:04 AM
Update (for me) on WotC's new D&D non-random prepainted miniatures line, Dungeon Command:

I've read six faction packs will be released this year, BGG.com (http://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=dungeon+command&B1=Go) has five listed so far: Drow, Hero, Bugbear/goblin, Undead & Orc. The first two will be released next month, and are $26.39 preorder on Amazon.com (http://www.amazon.com/s?ie=UTF8&tag=mozilla-20&index=blended&link_code=qs&field-keywords=dungeon%20command&sourceid=Mozilla-search); not bad for 12-figure packs! The Undead set will feature some Large Undead/Bone Dragon (Nidhogg, anyone?).

Each pack has two large figures, and two pairs of figures, though there might be some variation (three large in the Drow set). All painted, some are new sculpts or painted sculpts from the Castle Ravenloft boardgame series.

Below are pictures of the first three sets, so the C3V crew knows what to expect:

Sting of Lolth
http://farm8.staticflickr.com/7099/7340123246_948befb5ca_c.jpg
Sting of Lolth
1. Drow Assassin (AKA Drow Assassin from the Demonweb set of DDM).
2. Drow Wizard (I haven't been able to identify that one; possibly a new sculpt).
3. Drow Priestess (AKA the Drow Arachnomancer from the Underdark set of DDM and the Drow Priestess from Legend of Drizzt). Estivara repaint
5 & 6. Demonweb Spider (AKA the Deathjump Spider from the Dungeons of Dread set of DDM and the Giant Spider from Castle Ravenloft).
7. Giant Spider (AKA Large Monstrous Spider from the Dragoneye set of DDM).

4. Drow Blademaster (AKA the Drow Blademaster from the Desert of Desolation set of DDM and the Drow Blademaster from Legend of Drizzt).
8 & 9. Drow House Guard (AKA the Drow Spiderguard from the Dungeons of Dread set of DDM). [x2 repeat. These three = a drow squad?]

10. Shadow Mastiff (AKA Shadow Mastiff from the Desert of Desolation set of DDM).
11. Drider (AKA Drider from the Desert of Desolation set of DDM, and not the one from Legend of Drizzt, which corresponded to the Drider Fanglord from Savage Encounters).
12. Umber Hulk (AKA Umber Hulk Delver from the Desert of Desolation set of DDM).Heart of Cormyr:
http://i37.photobucket.com/albums/e69/colorcrayons/536694_10150635570681920_125114266919_9555825_613100310_n.jpg
1. Human Ranger (AKA Allisa the Ranger in Castle Ravenloft).
2. Halfling Sneak (AKA Halfling Sneak in the Underdark set of DDM).
3. Half-Orc Thug (AKA the Half-Orc in Wrath of Ashardalon)
4. Dragon Knight (AKA Purple Dragon Knight in the Dragoneye set of DDM).
5 & 6. Dwarven Defender (AKA Dwarven Defender in the Dragoneye set of DDM).
10. Dwarf Cleric (AKA Thorgrim the Dwarven Cleric from Castle Ravenloft). [dwarven unique trio?]
7. War Wizard (I haven't been able to identify that one; possibly a new sculpt).
8 & 9. Elf Archer (AKA Elf Warrior in the Aberrations set of DDM... I'm only 90% sure of that one).
11. Copper Dragon (AKA Capricious Copper Dragon from the Desert of Desolation set of DDM). [could have a 6-hex "Cone of Fire" Special Attack]
12. Earth Guardian (AKA Earth Archon Rumbler from the Legendary Evils set of DDM).http://i37.photobucket.com/albums/e69/colorcrayons/150739_10150635571541920_125114266919_9555832_1951672224_n.jpg
http://i37.photobucket.com/albums/e69/colorcrayons/DC2.jpg


Tyranny of Goblins:
http://farm8.staticflickr.com/7216/7154925637_2cf993588e_c.jpg
1x Horned Devil (Blood War)
1x Feral Troll (Desert of Desolation / Legend of Drizzt) repeat
1x Red Hand War Sorceror (Blood War / Heroscape) Kurrok repaint
1x Goblin Wolfrider (Savage Encounters)

1x Irontooth aka Goblin Champion (Legendary Evils / Legend of Drizzt)
1x Graypeak Goblin Archer (Unhallowed / Legend of Drizzt)
2x Goblin Cutter (Legendary Evils / Legend of Drizzt) x2 repaints, a unique 4-man goblin squad?
1x Worg (Harbinger / Castle Ravenloft)

1x Blood Ghost Berserker (War Drums) Skull Brute repaint
2x Hobgoblins wielding halberds (NEW sculpt) [these three a unique bugbear squad?]

ZBeeblebrox
June 17th, 2012, 08:40 AM
Thanks Utah, this is exciting news!!

capsocrates
June 17th, 2012, 10:40 AM
Update (for me) on WotC's new D&D non-random prepainted miniatures line, Dungeon Command:

I've read six faction packs will be released this year, BGG.com (http://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=dungeon+command&B1=Go) has five listed so far: Drow, Hero, Bugbear/goblin, Undead & Orc. The first two will be released next month, and are $26.39 preorder on Amazon.com (http://www.amazon.com/s?ie=UTF8&tag=mozilla-20&index=blended&link_code=qs&field-keywords=dungeon%20command&sourceid=Mozilla-search); not bad for 12-figure packs! The Undead set will feature some Large Undead/Bone Dragon (Nidhogg, anyone?).

Each pack has two large figures, and two pairs of figures, though there might be some variation (three large in the Drow set). All painted, some are new sculpts or painted sculpts from the Castle Ravenloft boardgame series.

Below are pictures of the first three sets, so the C3V crew knows what to expect:

Sting of Lolth
http://farm8.staticflickr.com/7099/7340123246_948befb5ca_c.jpg
Sting of Lolth
1. Drow Assassin (AKA Drow Assassin from the Demonweb set of DDM).
2. Drow Wizard (I haven't been able to identify that one; possibly a new sculpt).
3. Drow Priestess (AKA the Drow Arachnomancer from the Underdark set of DDM and the Drow Priestess from Legend of Drizzt). Estivara repaint
5 & 6. Demonweb Spider (AKA the Deathjump Spider from the Dungeons of Dread set of DDM and the Giant Spider from Castle Ravenloft).
7. Giant Spider (AKA Large Monstrous Spider from the Dragoneye set of DDM).

4. Drow Blademaster (AKA the Drow Blademaster from the Desert of Desolation set of DDM and the Drow Blademaster from Legend of Drizzt).
8 & 9. Drow House Guard (AKA the Drow Spiderguard from the Dungeons of Dread set of DDM). [x2 repeat. These three = a drow squad?]

10. Shadow Mastiff (AKA Shadow Mastiff from the Desert of Desolation set of DDM).
11. Drider (AKA Drider from the Desert of Desolation set of DDM, and not the one from Legend of Drizzt, which corresponded to the Drider Fanglord from Savage Encounters).
12. Umber Hulk (AKA Umber Hulk Delver from the Desert of Desolation set of DDM).Heart of Cormyr:
http://i37.photobucket.com/albums/e69/colorcrayons/536694_10150635570681920_125114266919_9555825_613100310_n.jpg
1. Human Ranger (AKA Allisa the Ranger in Castle Ravenloft).
2. Halfling Sneak (AKA Halfling Sneak in the Underdark set of DDM).
3. Half-Orc Thug (AKA the Half-Orc in Wrath of Ashardalon)
4. Dragon Knight (AKA Purple Dragon Knight in the Dragoneye set of DDM).
5 & 6. Dwarven Defender (AKA Dwarven Defender in the Dragoneye set of DDM).
10. Dwarf Cleric (AKA Thorgrim the Dwarven Cleric from Castle Ravenloft). [dwarven unique trio?]
7. War Wizard (I haven't been able to identify that one; possibly a new sculpt).
8 & 9. Elf Archer (AKA Elf Warrior in the Aberrations set of DDM... I'm only 90% sure of that one).
11. Copper Dragon (AKA Capricious Copper Dragon from the Desert of Desolation set of DDM). [could have a 6-hex "Cone of Fire" Special Attack]
12. Earth Guardian (AKA Earth Archon Rumbler from the Legendary Evils set of DDM).http://i37.photobucket.com/albums/e69/colorcrayons/150739_10150635571541920_125114266919_9555832_1951672224_n.jpg
http://i37.photobucket.com/albums/e69/colorcrayons/DC2.jpg


Tyranny of Goblins:
http://farm8.staticflickr.com/7216/7154925637_2cf993588e_c.jpg
1x Horned Devil (Blood War)
1x Feral Troll (Desert of Desolation / Legend of Drizzt) repeat
1x Red Hand War Sorceror (Blood War / Heroscape) Kurrok repaint
1x Goblin Wolfrider (Savage Encounters)

1x Irontooth aka Goblin Champion (Legendary Evils / Legend of Drizzt)
1x Graypeak Goblin Archer (Unhallowed / Legend of Drizzt)
2x Goblin Cutter (Legendary Evils / Legend of Drizzt) x2 repaints, a unique 4-man goblin squad?
1x Worg (Harbinger / Castle Ravenloft)

1x Blood Ghost Berserker (War Drums) Skull Brute repaint
2x Hobgoblins wielding halberds (NEW sculpt) [these three a unique bugbear squad?]

Nice details! Auggies already has a bunch of those individual figures up for pre-order on his site. I saw them a couple days ago and almost ordered several of them.

johnny139
June 17th, 2012, 02:44 PM
That Horned Devil looks GREAT, and more spiders is always a good thing. Something to expand the Drow ranks.

Taeblewalker
June 17th, 2012, 03:37 PM
I'm pretty excited about the Drider. We just need to see if we can come up with enough worthwhile designs to make it worth your money to buy the pack just for C3V. If you buy it for the game itself, or as an expansion for the D&D adventure system, so much the better!

Fi Skirata
June 17th, 2012, 04:08 PM
The figures that already are in scape could be the 'specials' like Sam Brown and Master Woo.

Taeblewalker
June 17th, 2012, 04:17 PM
The figures that already are in scape could be the 'specials' like Sam Brown and Master Woo.

That's not a bad idea, assuming their paint jobs are different from Estivara, etc.

ced1106
June 19th, 2012, 01:05 AM
I'm pretty excited about the Drider. We just need to see if we can come up with enough worthwhile designs to make it worth your money to buy the pack just for C3V. If you buy it for the game itself, or as an expansion for the D&D adventure system, so much the better!

As someone from BoardGameGeek:
* BGG'ers LOVE HeroScape.
* BGG'ers LOVE the D&D Adventure Boardgames.
* BGG'ers HATE unpainted miniatures.
* BGG'ers HATE collecting stuff.

DC will pretty much be the only painted non-collectible miniatures out there *and* are the only miniatures that are from the same line as the D&D HeroScape minis. DC comes with stat cards for the D&D adventure boardgame, which should help BGG'ers decide to buy the DC game. So I'd say, that, yes, HeroScape stats for DC figures will be *much* appreciated!

Thanks!

Tmac2200
June 19th, 2012, 01:46 AM
Welcome the Heroscapers ced1106! :D

Sherman Davies
June 19th, 2012, 10:20 AM
Yeah that's good to know, ced1106 - not all of us 'Scapers have a read on how well regarded Heroscape is outside of this community. Feedback from outside is always helpful when making decisions like this. Welcome to the site!

Arch-vile
June 19th, 2012, 01:26 PM
Those dnd sets look awesome, I hope C3V can come up with ideas for one (or more!). I love what you all are doing with the Wolfen set so far.

NecroBlade
June 20th, 2012, 08:29 PM
HELLOOOOOOOO new earth elemental!

MegaSilver
June 20th, 2012, 08:42 PM
NICE!

So tempted to get just that Drow set.

That last set with all those repaints (Troll and others) reminds me of those awful BotCon Transformers repaints. (Which are also awesome because of how bad they looked! Wierd, but that's how that year's set look on purpose. It was a spoof on the G2 series.)

mac122
June 22nd, 2012, 06:08 PM
Would it be possible for your art department to remove the red cutting line from the Basic side of the cards? I have access to a very nice printer, but it is inconsistent when printing double sided jobs. I can get the fronts and backs lined up very close, but almost always a millimeter off which leaves the red line showing on the backs.

Edit: for future releases only. I don't expect you to go back and redo the previous cards.

Sir Dendrik
June 22nd, 2012, 08:24 PM
On the subject of card printing- Is there any simple way to print the card to one side of the paper instead of in the middle, as with the C3G cards? I don't really know much about PDF's. Economically it makes sense, as I have to buy photopaper to print out cards, and I don't really care about the basic game.

Thanks!

Hive Lord 1233
June 22nd, 2012, 09:03 PM
How about this-

Fix the worst unit in the game.

I'm talking about Hatamoto Taro of course, and from the look of things he really does need fixing. I mean, an F? Seriously?

You guys could make a unit specifically designed to help Taro, or you could just make a new card altogether for Scapers everywhere to adopt.

His epic sculpt really shouldn't go to waste. :)

Arch-vile
June 22nd, 2012, 10:13 PM
I sorta hope they adopt the card from the hasbro site. C3V has helped a ton of B-,C,D guys (SoV saved DW7k), I would imagine Hato has help on the way in some form or another.

Dad_Scaper
June 22nd, 2012, 10:17 PM
On the subject of card printing- Is there any simple way to print the card to one side of the paper instead of in the middle, as with the C3G cards? I don't really know much about PDF's. Economically it makes sense, as I have to buy photopaper to print out cards, and I don't really care about the basic game.

Thanks!

Lefton4ya was working on something like that. I think he was looking for someone to take it over now that he's moved on for awhile. (:()

They print in the middle so when you print the PDF double side they come out with the basic and advanced side perfectly placed opposite each other. Don't forget to set the margins to 0.

MegaSilver
June 22nd, 2012, 10:21 PM
Well, could you provide an alternate printing version? I prefer how C3G cards print, since you can just flip the paper around and print out another card.

Xotli
June 23rd, 2012, 03:14 AM
Would it be possible for your art department to remove the red cutting line from the Basic side of the cards? I have access to a very nice printer, but it is inconsistent when printing double sided jobs. I can get the fronts and backs lined up very close, but almost always a millimeter off which leaves the red line showing on the backs.

An alternative to printing them back-to-back is to print them on separate pages, cut them out, then glue them to each other. This would solve your problem, I think.

Arch-vile
June 24th, 2012, 01:55 PM
http://crystal-cdn4.crystalcommerce.com/photos/38252/large/Angelfire_-_009_Sword_Archon.jpg

http://crystal-cdn4.crystalcommerce.com/photos/38248/large/Angelfire_-_005_Justice_Archon.jpg

These might make good kyrie. I know Auggies has a few of the first one, not sure on the second. Both are DnD figures from Angelfire.

ZBeeblebrox
June 24th, 2012, 02:00 PM
The second one is too small for use as a Kyrie...it is only the size of Isamu or shorter. Plus it looks puny and flat with the other figures.

The first one, i'm not sure about...do you have a comparison photo?

Arch-vile
June 24th, 2012, 02:48 PM
Sorry, I don't. I was just browsing Auggies. It is probably a similar size to the bottom one though, they are the same species in dnd. I forgot how huge most kyrie are.

heroscaper2010
June 24th, 2012, 06:42 PM
What is the second one? It's set number?

MegaSilver
June 24th, 2012, 09:08 PM
He could be a young Kyrie who wants to fight despite his parent's wishes and enlists secretly to the fight. ;)

Mossman
June 24th, 2012, 10:21 PM
He could be a young Kyrie who wants to fight despite his parent's wishes and enlists secretly to the fight. ;)


We could name him Elffy!

ZBeeblebrox
June 24th, 2012, 10:22 PM
:rofl:

TheSparkleInYourWater
June 24th, 2012, 11:06 PM
http://crystal-cdn4.crystalcommerce.com/photos/38252/large/Angelfire_-_009_Sword_Archon.jpg

http://crystal-cdn4.crystalcommerce.com/photos/38248/large/Angelfire_-_005_Justice_Archon.jpg

These might make good kyrie. I know Auggies has a few of the first one, not sure on the second. Both are DnD figures from Angelfire.

The second one is too small for use as a Kyrie...it is only the size of Isamu or shorter. Plus it looks puny and flat with the other figures.

The first one, i'm not sure about...do you have a comparison photo?

I've owned both of these figures. The first guy is way bigger, as close to perfect scale for heroscape as I've seen. I'll see about getting comparison shots tomorrow.

heroscaper2010
June 25th, 2012, 08:10 AM
Wait...if you owned them, how are you able to still get a comparison photo? :razz:

Arch-vile
June 25th, 2012, 09:49 AM
Wait...if you owned them, how are you able to still get a comparison photo? :razz:

Grammer Nazi!

That's exciting news, Sparkle. It only has 34 on AB Prices, that probably isn't enough though. 14 are on ebay currently, though that probably isn't a good resource.

The first is Sword Archon (http://www.abprices.com/D/1335/sword-archon), second is Justice Archon (http://www.abprices.com/D/1331/justice-archon). Shame the Justice Archon isn't bigger, it has good availability.

betawolf36
June 25th, 2012, 10:45 AM
I like the idea of the Justice Archon being a young kyrie. Perhaps she was left orphaned by war and wishes to put a stop to the fighting. Not trusting the other generals because she blames "men" for the fighting, though raised under Jandar's rule, enlists into Aquilla's army.

Soulborg Man
June 25th, 2012, 03:37 PM
Here is an idea for an ability.

HEADSHOT
If the target point of the figure _____ is attacking is in his line of sight, add 2 dice to this attack.

TheSparkleInYourWater
June 26th, 2012, 12:12 AM
Wait...if you owned them, how are you able to still get a comparison photo? :razz:

I used to own them, I still do, but I used to too.

Seriously though, I currently only own the bigger one, but I used to own the other as well, so I've owned both of them, like I've owned you.:p

http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0465.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0466.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0468.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0467.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0464.jpg

So they actually look a little bigger than the other kyrie, but there is some inconsistency between the official figures as well, so I don't think it's enough to matter. The EI in particular are significantly smaller than the other Kyrie and the Sword Archon. In the last pic you can see they blend pretty much seamlessly into the mix.

'Scaper94
June 26th, 2012, 12:51 AM
They'd work as Aquilla's Kyrie, IMO. The sculpts are pretty cool too.

UtahScott
June 26th, 2012, 09:42 AM
I prefer my Kyrie to have hands.
Why has no one mentioned this?

DeathDoom
June 26th, 2012, 11:03 AM
I prefer my Kyrie to have hands.
Why has no one mentioned this?
Because others prefer their Kyrie to have an incentive to avoid nose picking?

mac122
June 26th, 2012, 11:19 AM
I prefer my Kyrie to have hands.
Why has no one mentioned this?
Because others prefer their Kyrie to have an incentive to avoid nose picking?
Or be REALLY good at it.

capsocrates
June 26th, 2012, 11:30 AM
Wait...if you owned them, how are you able to still get a comparison photo? :razz:

I used to own them, I still do, but I used to too.

Seriously though, I currently only own the bigger one, but I used to own the other as well, so I've owned both of them, like I've owned you.:p

http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0465.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0466.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0468.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0467.jpg
http://i940.photobucket.com/albums/ad241/TheSparkleInYourWater/100_0464.jpg

So they actually look a little bigger than the other kyrie, but there is some inconsistency between the official figures as well, so I don't think it's enough to matter. The EI in particular are significantly smaller than the other Kyrie and the Sword Archon. In the last pic you can see they blend pretty much seamlessly into the mix.

They look like they'd be awesome Kyrie for Aquilla. Their availability doesn't look awesome via abprices.com though. Are they highly available somewhere else?

Arch-vile
June 27th, 2012, 02:34 PM
Not that I've seen, I am not sure where to look besides Abprices and Ebay though. The small Kyrie has fine availability though. Maybe it's half dwarf :D

Fi Skirata
July 1st, 2012, 01:13 PM
A 10 point filler for a Valiant army would be nice (sense we already have one for Tricky (Otonashi) and Disciplined (Isamu)).

Maybe like this Gnome fighter (from Pathfinder):
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/PBHM-22.jpg

It has an availability of 74 on Miniature Market.

NecroBlade
July 1st, 2012, 02:12 PM
Yes but Tricky armies basically don't exist (though Elaria might help?) and Disciplined armies only exist to help the Sacred Band, which aren't exactly the strongest. Valiant (4th) armies don't need any help. :P

Arch-vile
July 1st, 2012, 09:58 PM
I thought the C3V public miniature information thread was stickied, but it is apparently on page 2 now.

I think that thread is sticky-worthy!

1Mmirg
July 1st, 2012, 10:07 PM
A 10 point filler for a Valiant army would be nice (sense we already have one for Tricky (Otonashi) and Disciplined (Isamu)).

Maybe like this Gnome fighter (from Pathfinder):
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/PBHM-22.jpg

It has an availability of 74 on Miniature Market.

I agree with NB, but I also really like this little guy. I could see him finding a place in FanScape. I'd love to see it happen, even.

ZBeeblebrox
July 1st, 2012, 10:08 PM
I thought the C3V public miniature information thread was stickied, but it is apparently on page 2 now.

I think that thread is sticky-worthy!

Link for that Thread is in both the Initial Posts of these two threads.

C3V Public Announcements - (http://www.heroscapers.com/community/showthread.php?t=33420)

Welcome to C3V (http://www.heroscapers.com/community/showthread.php?p=1434817)

We were asked to streamline some our stickies, and that thread did not make the cut.;)

Arch-vile
July 1st, 2012, 10:10 PM
A 10 point filler for a Valiant army would be nice (sense we already have one for Tricky (Otonashi) and Disciplined (Isamu)).

Maybe like this Gnome fighter (from Pathfinder):
http://cdn.miniaturemarket.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/PBHM-22.jpg

It has an availability of 74 on Miniature Market.

I agree with NB, but I also really like this little guy. I could see him finding a place in FanScape. I'd love to see it happen, even.

If this guy does make it to C3V, you have to name him after somebody. It'd be too funny for a famous 'scaper to be immortalized as a gnome.

EDIT- sticky streamlining, alrighty. I saw the links I just found it curious that it disappeared suddenly.

Charizard222
July 1st, 2012, 10:12 PM
You shoul make some undead that bond really well like the orcs and they could come back from the dead if you roll a 14 or higher every round or somethin have heros that help too like orcs but add a c3v twist to it also dont copy the orcs that is old...........

Arch-vile
July 1st, 2012, 11:06 PM
Have you seen the Skeletons of Annellintia (http://www.heroscapers.com/community/showthread.php?t=41695)? They are a bunch of fun.

Charizard222
July 2nd, 2012, 09:50 AM
how did i miss that i looked at all of the customs!:)
thks i'll get this one he is really cool

Charizard222
July 2nd, 2012, 09:55 AM
You could also help out the elf heroes and make a good common squad to go with them they have archers but they bond or work together that well...

Arch-vile
July 2nd, 2012, 02:08 PM
You could also help out the elf heroes and make a good common squad to go with them they have archers but they bond or work together that well...

Haduc (http://www.heroscapers.com/community/showthread.php?t=37609) is a huge help to the elf wizards, and he boosts the Aubrien Archers with the d20 boost.

This thread (http://www.heroscapers.com/community/showthread.php?t=35777) is where all upcoming C3V figures are located. We don't know what they are or what general they fight for, but we can guess. :twisted:


The SoV (http://www.heroscapers.com/community/showthread.php?t=33458)has a list of figures they are testing, Clyemne is an elf hero that helps the Ashra.

There is a ton of cool stuff in the works!

Charizard222
July 2nd, 2012, 02:31 PM
great i cant wait to get some of these!!
i guess what i was saying was that ullar doesnt have any good bonding armies (are the greenscales ullar? i cant remember) that seems like ullar that i remember......

ZBeeblebrox
July 2nd, 2012, 02:47 PM
Yes Greenscales are Ullar.

So do not forget Zogross Hardscale (http://www.heroscapers.com/community/showthread.php?p=1472772#post1472772) either ;)

UtahScott
July 3rd, 2012, 12:52 PM
Earlier (http://www.heroscapers.com/community/showthread.php?p=1627406#post1627406) I shared some pictures from WotC's new D&D miniature skirmish line, Dungeon Command (http://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=dungeon+command&B1=Go).
Here are new galleries of this month's faction pack minis, to be released July 17:

Heart of Cormyr (http://www.wizards.com/dnd/Article.aspx?x=dnd/4dnd/duncommgallery2)http://www.wizards.com/dnd/images/duncomm_148310.jpghttp://www.wizards.com/dnd/images/duncomm_148302.jpghttp://www.wizards.com/dnd/images/duncomm_148303.jpghttp://www.wizards.com/dnd/images/duncomm_148304.jpghttp://www.wizards.com/dnd/images/duncomm_148305.jpghttp://www.wizards.com/dnd/images/duncomm_148309.jpghttp://www.wizards.com/dnd/images/duncomm_148306.jpghttp://www.wizards.com/dnd/images/duncomm_148308.jpghttp://www.wizards.com/dnd/images/duncomm_148307.jpghttp://www.wizards.com/dnd/images/duncomm_148311.jpg

Sting of Lolth (http://www.wizards.com/dnd/Article.aspx?x=dnd/4dnd/duncommgallery1)http://www.wizards.com/dnd/images/duncomm_148320.jpghttp://www.wizards.com/dnd/images/duncomm_148315.jpghttp://www.wizards.com/dnd/images/duncomm_148321.jpghttp://www.wizards.com/dnd/images/duncomm_148314.jpghttp://www.wizards.com/dnd/images/duncomm_148313.jpghttp://www.wizards.com/dnd/images/duncomm_148316.jpghttp://www.wizards.com/dnd/images/duncomm_148318.jpghttp://www.wizards.com/dnd/images/duncomm_148319.jpghttp://www.wizards.com/dnd/images/duncomm_148312.jpghttp://www.wizards.com/dnd/images/duncomm_148317.jpg

Ryougabot
July 3rd, 2012, 01:11 PM
Update (for me) on WotC's new D&D non-random prepainted miniatures line, Dungeon Command:

I've read six faction packs will be released this year, BGG.com (http://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=dungeon+command&B1=Go) has five listed so far: Drow, Hero, Bugbear/goblin, Undead & Orc. The first two will be released next month, and are $26.39 preorder on Amazon.com (http://www.amazon.com/s?ie=UTF8&tag=mozilla-20&index=blended&link_code=qs&field-keywords=dungeon%20command&sourceid=Mozilla-search); not bad for 12-figure packs! The Undead set will feature some Large Undead/Bone Dragon (Nidhogg, anyone?).

Each pack has two large figures, and two pairs of figures, though there might be some variation (three large in the Drow set). All painted, some are new sculpts or painted sculpts from the Castle Ravenloft boardgame series.

Below are pictures of the first three sets, so the C3V crew knows what to expect:

Sting of Lolth
http://farm8.staticflickr.com/7099/7340123246_948befb5ca_c.jpg
Sting of Lolth
1. Drow Assassin (AKA Drow Assassin from the Demonweb set of DDM).
2. Drow Wizard (I haven't been able to identify that one; possibly a new sculpt).
3. Drow Priestess (AKA the Drow Arachnomancer from the Underdark set of DDM and the Drow Priestess from Legend of Drizzt). Estivara repaint
5 & 6. Demonweb Spider (AKA the Deathjump Spider from the Dungeons of Dread set of DDM and the Giant Spider from Castle Ravenloft).
7. Giant Spider (AKA Large Monstrous Spider from the Dragoneye set of DDM).

4. Drow Blademaster (AKA the Drow Blademaster from the Desert of Desolation set of DDM and the Drow Blademaster from Legend of Drizzt).
8 & 9. Drow House Guard (AKA the Drow Spiderguard from the Dungeons of Dread set of DDM). [x2 repeat. These three = a drow squad?]

10. Shadow Mastiff (AKA Shadow Mastiff from the Desert of Desolation set of DDM).
11. Drider (AKA Drider from the Desert of Desolation set of DDM, and not the one from Legend of Drizzt, which corresponded to the Drider Fanglord from Savage Encounters).
12. Umber Hulk (AKA Umber Hulk Delver from the Desert of Desolation set of DDM).Heart of Cormyr:
http://i37.photobucket.com/albums/e69/colorcrayons/536694_10150635570681920_125114266919_9555825_613100310_n.jpg
1. Human Ranger (AKA Allisa the Ranger in Castle Ravenloft).
2. Halfling Sneak (AKA Halfling Sneak in the Underdark set of DDM).
3. Half-Orc Thug (AKA the Half-Orc in Wrath of Ashardalon)
4. Dragon Knight (AKA Purple Dragon Knight in the Dragoneye set of DDM).
5 & 6. Dwarven Defender (AKA Dwarven Defender in the Dragoneye set of DDM).
10. Dwarf Cleric (AKA Thorgrim the Dwarven Cleric from Castle Ravenloft). [dwarven unique trio?]
7. War Wizard (I haven't been able to identify that one; possibly a new sculpt).
8 & 9. Elf Archer (AKA Elf Warrior in the Aberrations set of DDM... I'm only 90% sure of that one).
11. Copper Dragon (AKA Capricious Copper Dragon from the Desert of Desolation set of DDM). [could have a 6-hex "Cone of Fire" Special Attack]
12. Earth Guardian (AKA Earth Archon Rumbler from the Legendary Evils set of DDM).http://i37.photobucket.com/albums/e69/colorcrayons/150739_10150635571541920_125114266919_9555832_1951672224_n.jpg
http://i37.photobucket.com/albums/e69/colorcrayons/DC2.jpg


Tyranny of Goblins:
http://farm8.staticflickr.com/7216/7154925637_2cf993588e_c.jpg
1x Horned Devil (Blood War)
1x Feral Troll (Desert of Desolation / Legend of Drizzt) repeat
1x Red Hand War Sorceror (Blood War / Heroscape) Kurrok repaint
1x Goblin Wolfrider (Savage Encounters)

1x Irontooth aka Goblin Champion (Legendary Evils / Legend of Drizzt)
1x Graypeak Goblin Archer (Unhallowed / Legend of Drizzt)
2x Goblin Cutter (Legendary Evils / Legend of Drizzt) x2 repaints, a unique 4-man goblin squad?
1x Worg (Harbinger / Castle Ravenloft)

1x Blood Ghost Berserker (War Drums) Skull Brute repaint
2x Hobgoblins wielding halberds (NEW sculpt) [these three a unique bugbear squad?]

We now know why Guru is not to be found

Charizard222
July 3rd, 2012, 06:34 PM
you should make more elementals there are lots more in the d&d figures that you can use and heroscape started making them but they have a long way to go, they made one large elemental and there are more large and big ones :)

Heroscaper Guy
July 3rd, 2012, 07:28 PM
Charizard222, a suggestion seeing as how you appear to be new by your post count. It would help if when you suggest give specific figures and their availability at certain online stores. Also proper grammar and spelling goes a long way here.

Hive Lord 1233
July 3rd, 2012, 07:51 PM
Perhaps a set of two elementals (one regular/common hero + one greater/uncommon hero)

So then C3V would need to make a-


Normal Ice Elemental
Greater Fire Elemental
Greater Air Elemental
Greater Earth Elemental
Greater Water Elemental


I'll try to find some suitable minis later, I know some exist.

Also, Lesser Elementals?

Charizard222
July 3rd, 2012, 08:57 PM
I am somwhat new, I've had an account for a long time but i just started using it regularly and posting things.

Hive Lord 1233
July 4th, 2012, 10:13 AM
I am somwhat new, I've had an account for a long time but i just started using it regularly and posting things.

Same here, I just started regular posting a little earlier. :)

screwDriver
July 4th, 2012, 11:54 AM
How about these WoW Minis figures...
Greater Fire Elemental......... Enraged Fire Spirit (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Enraged%20Fire%20Spirit)
Greater Air Elemental.......... Storm Rager (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Storm%20Rager)
Greater Earth Elemental....... Bog Elemental (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Bog%20Elemental)
Greater Water Elemental...... Sarmoth (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Sarmoth) or Crashing Wave-Spirit (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Crashing%20Wave-Spirit)


Each figure are the size of a Greater Ice Elemental, most of them fits on a single large base (DW9K or HS-D&D large base) while the Bog Elemental fits on peanut-base. They are pretty cheap, cost about 50 cents to a dollar each. Availability may be an issue for some figures though.

ZBeeblebrox
July 4th, 2012, 12:00 PM
How about these WoW Minis figures...

Greater Fire Elemental......... Enraged Fire Spirit (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Enraged%20Fire%20Spirit)
Greater Air Elemental.......... Storm Rager (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Storm%20Rager)
Greater Earth Elemental....... Bog Elemental (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Bog%20Elemental)
Greater Water Elemental...... Sarmoth (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Sarmoth) or Crashing Wave-Spirit (http://wowminis.tcgplayer.com/games/303/WoW_Miniature.asp?Mini=Crashing%20Wave-Spirit)

Each figure are the size of a Greater Ice Elemental, most of them fits on a single large base (DW9K or HS-D&D large base) while the Bog Elemental fits on peanut-base. They are pretty cheap, cost about 50 cents to a dollar each. Availability may be an issue for some figures though.

Thanks for the suggestion Screwdriver...but those minis are super rare right now, I was only able to find one of each for sale. The availability is not acceptable for this project.