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View Full Version : Hello, and quick question for VirtualScape


Treader
October 11th, 2006, 01:11 PM
I bought the game after seeing a box at walmart. Was a little expensive but the box looked cool, so I jumped online and read some reviews about the game. So far I enjoy playing it.

I have already bought 2 master sets, a couple character expansion packs, and I have the castle set on order with Hasbro.

I have downloaded VirtualScape and did a quick map of how the tiles came in the box, so I might be able to get them back in there when I have to take them down after playing :) When I printed the map out, the rock and sand look very alike (I am a bit color blind).

Does anyone know if there is a way to modify how the 2d tiles come out?

I was thinking of making them a different color, or maybe putting an R on the rock tiles.

Thanks

D-Dyzzle
October 11th, 2006, 05:40 PM
you could make some custom personal tiles in VS, the R is a good idea to.

Treader
October 12th, 2006, 11:51 PM
OK, checked that out, and that will work. Just a LOT of work.

This also wouldn't allow me to just do +MasterSet to change the number I could use.

Anyone know of a way to add R to rock tiles in the regular tile set?

I have mapped out the resource IDs from the INI file, but all I can seem to do with these is to add how many of that tile are availible.
Tried to do like the custom and do Tile1Char=S, but that doesn't do anything.

Thanks for the help, I now know I can do this with custom, and might need to do that.

Llamaman
October 13th, 2006, 11:53 AM
does it really matter if the rock and sand are accidentily switched when you put it away? I mean, it will still fit the same.....

Treader
October 13th, 2006, 12:00 PM
No it doesn't I did that just to play with the software, what I have a small problem with is when I want to make an actual map to play on. Then I can't tell the difference between the rock and sand unless they are right next to each other.

How I have been getting around it for the time being is just printing my map, then writing with a pen R on the rocks ( I go through the program level by level and find the rocks)

It's not a big deal and will only help me out, but figured their might be away, which I haven't found yet.

Thanks for the replies.

srmalloy
October 13th, 2006, 12:18 PM
There was someone who did up a 'map' in LandSCAPE for the box packing... I found the PDF file on my thumbdrive; the creator was King Kobold. Let me see if I can find where I found it online... Bingo. The file is on BGG; the direct link to the PDF file download page is here (http://www.boardgamegeek.com/fileinfo.php?fileid=10348). See if those images make the differentiation easier for you.

Although, in the end, it really doesn't make a difference what type of terrain you put in the location to rebuild the boxpack; if it takes a 7-hex tile, use whatever you have to hand and don't worry about whether it's grass, rock, or sand; as long as you make each layer with the right tile size where it belongs, the boxpack will work out. And remember that you'll have eight loose 1-hex grass tiles from each MS when you're finished building the boxpack; it's not a mistake, that's the way they came.

Treader
October 13th, 2006, 05:28 PM
Thanks srmalloy, The on screen representation of the images for the sand tiles VS the rock tiles is noticable, what I have problems with is printing them out on my printer. When they come out, if the map calls for a sand tile, it looks very close to the same color as the rock tiles do. If they are next to each other, I can tell a difference, but when they are apart, I can't.

That is why I wanted to be able to put a character on the 1st tile of any of the hexes that would denote R for Rock. The color thing isn't that big of a deal, since what I have done is just take a pen and mark R for rock, that works. Was just wondering if it was possible to, like the custom hexes, add a letter to the tiles in VirtualScape.

And thanks for the "map" to put the hexes back in the box.

Thanks for all the replies. I am going to consider what I wanted to do a no for now. Thanks again, maybe in the next version.

Zzzzz
October 20th, 2006, 04:50 AM
Oups, I read this thread only today. (for them wich don't know, I'm the virtualscape creator).

I understand your problem Treader. Unfortunately, I'm too busy this last time (because my work and I buy another house) to make modification in Virtualscape.
I'm really sorry for that. But be sure that this will be available in next version (I hope before the end of this year).
Don't think I forget Virtualscape, It's just that I havn't time now. I think in february, I will have time for virtualscape and be ready for a lot of new features ! (My brain is plenty of new ideas)

Thanks everybody to wait

Treader
October 20th, 2006, 07:07 AM
Thanks for the update. You have made a very useful program, and a few months wont kill me :)

At least I know it could be implemented.

Thanks again.