PDA

View Full Version : The Book of Through the Looking Glass Scenario


Griffin
October 26th, 2010, 02:15 AM
The Book of Through the Looking Glass Scenario

C3G MARVEL FANTASTIC FOUR MARVEL SET
FANTASTIC FORCES UNITE!

http://www.hiddendragon.com/hs_customs/C3G/released/maps/C3G_NegativeZone.jpg

Download the scenario PDF File (http://c3ggames.com/C3G/released/scenarios/C3G-SCENARIO_ThroughTheLookingGlass.pdf)

_________________________________________________________________


-Rulings and Clarifications-
This Scenario is part of the Fantastic Forces Unite - Campaign (http://www.heroscapers.com/community/showthread.php?p=1096822)
Required Sets: 1 Swarm of the Marro Master Set, 2 Battle for the Underdark Master Sets-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Initial playtest (http://www.heroscapers.com/community/showpost.php?p=1262527&postcount=5)
Second playtest (http://www.heroscapers.com/community/showpost.php?p=1262814&postcount=9)

Griffin
October 26th, 2010, 02:26 AM
Sorry for the poor pics, but my V-scape is having issues, so it will have to do for now. Also, I am sending out the map instructions to Gr3ny so that they can share it with all of us.

IAmBatman
October 26th, 2010, 11:49 PM
I think we need to specify that void spaces have a height of 0 or are at level 0, or what not. :-)

Hahma
October 26th, 2010, 11:54 PM
Looks cool. I like the void spaces/rules. :thumbsup:

Griffin
November 15th, 2010, 07:18 PM
I drafted Thing, Iron Man, and Swamp Thing.

Swamp thing used the green to get into the swamp water. Then Doom went after him as Thing caught up. Doom was clever and got the Probablility Manipulator to really hurt Swamp Thing, but then Thing used the Negative portals to engage Doom and hit him hard with Clobberin Time. Doom absorbed Thing and then hit him back. Swamp Thing used the green to heal and engage Doom but was Pit Trapped and forced to be placed away from the fight. Ultimately, Thing was able to use Clobbering Time to kill Doom, but Doom did put 4 wounds on Thing and Swamp Thing with the Probablility Manipulator and his absorption of Thing's Rock Wall Defense. Annihilus comes up and then gets hit with Swamp Thing but keeps his CCR. Then Thing brings it up and goes for the full clobberin time to knock out the Glyph from Annihilus and wound him. Anni then goes and kills Swamp Thing. Thing safely disengages, grabs the glyph, jumps in a portal, and stays out of Anni's range. Anni flies after Thing. Iron Man moves up. Anni knocks the glyph out of Things hand and Thing takes a wound and then uses Respite to leave the map. Iron Man gets the glyph. Iron man and Anni go around and around with Iron Man trying to get away with the glyph and then it comes down to Iron Man who is engaged with one away from death and only 2 steps away from the start zone. Iron Man risks it because he has no choice and safely breaks away and lands on the start zone for the win.

Iron Man wins with 3 wounds and Annihilus is left behind with 6 wounds. This took 6 Rounds.

IAmBatman
November 15th, 2010, 08:18 PM
Hope to play this tomorrow! Though I'm sure it'll take me more tests than it took you ...

SirGalahad
November 15th, 2010, 09:44 PM
FANTASTIC FORCES UNITE


Campaign Game Rules:

Death: If a figure in Player 1's army is destroyed in any of the scenarios, that figure can no longer be drafted by Player 1. EXCEPTION: Player 1 starts the game with the Glyph of Mysterious Artifact. Player 1 may discard the Glyph of Mysterious Artifact to revive a figure that had been destroyed in any previous scenario. The Glyph of Mysterious Artifact can only be used when placing figures onto starting zones for a new scenario.



Wounds: When Player 1 continues onto a new scenario in the campaign, all wound markers are removed from each of Player 1's Army Cards.



Respite: Anytime a figure that Player 1 controls receives 1 or more wounds but is not destroyed, Player 1 may immediately remove that figure from the battlefield and current scenario. After removing a figure with Respite, remove all wound markers from the figure's Army Card, and that figure may still be drafted for any future scenario.



Equipment Glyphs: When Player 1 continues onto a new scenario in the campaign, any Equipment Glyphs Player 1's figures controls belong to Player 1, and Player 1 may redistribute any Equipment Glyphs when placing figures onto starting zones for a new scenario. Player 1 may even choose not to distribute an Equipment Glyph in order to save it for another scenario.

Player 1's Goal:



Obtain the Cosmic Control Rod and make it back through the portal.



Player 2's Goal:




Stop the Earthling thieves from making off with your Cosmic Control Rod.



Setup:


Place the Glyph of Probability Manipulator power-side up on the spot designated on the map.





Player 1 drafts an army of 3 Unique Heroes that are Adventurers or Scientists and have the Super Strength special power. Player 2 brings a pre-made army of Doctor Doom and Annihilus.





Player 1's figures start in the blue start-zone. Player 2's figures start in the red start-zone.





Special Rules:




Portal Jump: There are 14 void spaces on the battlefield that are marked on the map. The void spaces are considered to be normal spaces that are in play and have a height of 0. EXCEPTION: When a figure moves onto a void space, that figure may immediately be placed on any other void space within 4 spaces and then that figure may continue its move, but figures may not Portal Jump more than once per turn. Figures that are on a void space and are engaged, will take any leaving engagement attacks if they choose to Portal Jump to another void space. When a figure that is not an Arthrian moves through a void space, they must roll 1 attack die. If they roll a skull is rolled, they the figure receives one wound.





Victory:




Player 1 wins when Player 1 reveals an Order Marker is revealed on an figure's Army Card in Player 1's army, and that figure has is equipped with the Glyph of Cosmic Control Rod equiped while standing on a Player 1 starting zone space. Player 2 wins when all of Player 1's figures have been destroyed or if the Battle reaches the end of round 10.




Question: If I move 1 space into a void space, then Portal Jump to another and continue to move, is that considered moving "through" 1 or 2 void spaces? Or is moving "through" meaning that I don't Portal Jump at all, but move down in elevation and then back out using my normal move?

Griffin
November 15th, 2010, 10:15 PM
Why do you ask? That is a very theme nerdy question, or am I not getting at something you are implying?

IAmBatman
November 15th, 2010, 10:19 PM
I brought Flash, Thing, and She-Hulk into the Negative Zone (Flash at the request of Griffin). Flash is pretty nasty on this map and ran right away to grab the Probability Manipulator. This and his speed helped him mostly avoid Doom (taking one wound early) and engage Annihilus in the startzone. There he managed to, in about three turns, kill off Annihilus with his special attack, while Doom scooped up the Cosmic Control Rod. Flash turned against Doom next (who kept failing both of his D20 rolls) and attacked from height to bust loose the Glyph. He grabbed the CCR next and took a run for it, even using the blank spaces to go faster, but Doom trailed him and finally took Flash out. Doom, with 2 wounds, then grabbed the CCR and went after She-Hulk and Thing, putting wounds on Thing with the CCR and stealing his powers for a nasty attack. He also put three wounds on She-Hulk, but she attacked back, knocked away the CCR, and finished him off. The heroes had killed the villains by the end of Round 5. Flash died and She-Hulk and Thing survived to win with 3 life left each. They did not get the Cosmic Control Rod due to winning by killing the villains.

Spidey'tilIDie
November 15th, 2010, 10:21 PM
I think he is asking how do you count portal spaces for movement. (i.e. since its a hole is it down? or is it just a single space move. Do you count each space in said move, or just moving from one to the other is a free-space mid move?)

Griffin
November 15th, 2010, 10:33 PM
Oh, OK, just count it just as you would for any glyph of summoning, boomtube, etc. Count your movement to land on it, place your figure as the rules state, then finish your move if you so choose.

IAmBatman
November 15th, 2010, 10:34 PM
Yep, that's how I played it. :-) Seemed pretty intuitive.

SirGalahad
November 15th, 2010, 11:37 PM
I wasn't concerned about counting the Portal Jump as part of the number of spaces.

The question is about when the attack die is rolled for moving "through" the void space.

A. If the figure moves from a grass space, down into the void space, then back up into the adjacent grass space on the other side, has it moved "through" a void space and must it roll the unblockable attack die?

B. If the figure moves from a grass space, down into the void space, Portal Jumps to another void space, then continues its move out of that void space, how many void spaces has the figure moved "through"?

IAmBatman
November 15th, 2010, 11:40 PM
Hmm, good question. If I'm reading the intention here correctly, I think this wording would help clarify things:

After a figure that is not an Arthrian portal jumps, they must roll 1 attack die. If they roll a skull, they receive one wound.

Hahma
November 15th, 2010, 11:50 PM
I drafted Thing, Iron Man, and Swamp Thing.

Swamp thing used the green to get into the swamp water. Then Doom went after him as Thing caught up. Doom was clever and got the Probablility Manipulator to really hurt Swamp Thing, but then Thing used the Negative portals to engage Doom and hit him hard with Clobberin Time. Doom absorbed Thing and then hit him back. Swamp Thing used the green to heal and engage Doom but was Pit Trapped and forced to be placed away from the fight. Ultimately, Thing was able to use Clobbering Time to kill Doom, but Doom did put 4 wounds on Thing and Swamp Thing with the Probablility Manipulator and his absorption of Thing's Rock Wall Defense. Annihilus comes up and then gets hit with Swamp Thing but keeps his CCR. Then Thing brings it up and goes for the full clobberin time to knock out the Glyph from Annihilus and wound him. Anni then goes and kills Swamp Thing. Thing safely disengages, grabs the glyph, jumps in a portal, and stays out of Anni's range. Anni flies after Thing. Iron Man moves up. Anni knocks the glyph out of Things hand and Thing takes a wound and then uses Respite to leave the map. Iron Man gets the glyph. Iron man and Anni go around and around with Iron Man trying to get away with the glyph and then it comes down to Iron Man who is engaged with one away from death and only 2 steps away from the start zone. Iron Man risks it because he has no choice and safely breaks away and lands on the start zone for the win.

Iron Man wins with 3 wounds and Annihilus is left behind with 6 wounds. This took 6 Rounds.

Cool looking scenario and a close battle to boot. Nice work Griff. :thumbsup:



FANTASTIC FORCES UNITE


Campaign Game Rules:

Death: If a figure in Player 1's army is destroyed in any of the scenarios, that figure can no longer be drafted by Player 1. EXCEPTION: Player 1 starts the game with the Glyph of Mysterious Artifact. Player 1 may discard the Glyph of Mysterious Artifact to revive a figure that had been destroyed in any previous scenario. The Glyph of Mysterious Artifact can only be used when placing figures onto starting zones for a new scenario.



Wounds: When Player 1 continues onto a new scenario in the campaign, all wound markers are removed from each of Player 1's Army Cards.



Respite: Anytime a figure that Player 1 controls receives 1 or more wounds but is not destroyed, Player 1 may immediately remove that figure from the battlefield and current scenario. After removing a figure with Respite, remove all wound markers from the figure's Army Card, and that figure may still be drafted for any future scenario.



Equipment Glyphs: When Player 1 continues onto a new scenario in the campaign, any Equipment Glyphs Player 1's figures controls belong to Player 1, and Player 1 may redistribute any Equipment Glyphs when placing figures onto starting zones for a new scenario. Player 1 may even choose not to distribute an Equipment Glyph in order to save it for another scenario.

Player 1's Goal:



Obtain the Cosmic Control Rod and make it back through the portal.



Player 2's Goal:




Stop the Earthling thieves from making off with your Cosmic Control Rod.



Setup:


Place the Glyph of Probability Manipulator power-side up on the spot designated on the map.





Player 1 drafts an army of 3 Unique Heroes that are Adventurers or Scientists and have the Super Strength special power. Player 2 brings a pre-made army of Doctor Doom and Annihilus.





Player 1's figures start in the blue start-zone. Player 2's figures start in the red start-zone.





Special Rules:




Portal Jump: There are 14 void spaces on the battlefield that are marked on the map. The void spaces are considered to be normal spaces that are in play and have a height of 0. EXCEPTION: When a figure moves onto a void space, that figure may immediately be placed on any other void space within 4 spaces and then that figure may continue its move, but figures may not Portal Jump more than once per turn. Figures that are on a void space and are engaged, will take any leaving engagement attacks if they choose to Portal Jump to another void space. When a figure that is not an Arthrian moves through a void space, they must roll 1 attack die. If they roll a skull is rolled, they the figure receives one wound.





Victory:




Player 1 wins when Player 1 reveals an Order Marker is revealed on an figure's Army Card in Player 1's army, and that figure has is equipped with the Glyph of Cosmic Control Rod equiped while standing on a Player 1 starting zone space. Player 2 wins when all of Player 1's figures have been destroyed or if the Battle reaches the end of round 10.




Question: If I move 1 space into a void space, then Portal Jump to another and continue to move, is that considered moving "through" 1 or 2 void spaces? Or is moving "through" meaning that I don't Portal Jump at all, but move down in elevation and then back out using my normal move?








Nice work on the editing Sir G. :D

I brought Flash, Thing, and She-Hulk into the Negative Zone (Flash at the request of Griffin). Flash is pretty nasty on this map and ran right away to grab the Probability Manipulator. This and his speed helped him mostly avoid Doom (taking one wound early) and engage Annihilus in the startzone. There he managed to, in about three turns, kill off Annihilus with his special attack, while Doom scooped up the Cosmic Control Rod. Flash turned against Doom next (who kept failing both of his D20 rolls) and attacked from height to bust loose the Glyph. He grabbed the CCR next and took a run for it, even using the blank spaces to go faster, but Doom trailed him and finally took Flash out. Doom, with 2 wounds, then grabbed the CCR and went after She-Hulk and Thing, putting wounds on Thing with the CCR and stealing his powers for a nasty attack. He also put three wounds on She-Hulk, but she attacked back, knocked away the CCR, and finished him off. The heroes had killed the villains by the end of Round 5. Flash died and She-Hulk and Thing survived to win with 3 life left each. They did not get the Cosmic Control Rod due to winning by killing the villains.

Seems like Flash is good too have here. :)

Yep, that's how I played it. :-) Seemed pretty intuitive.

So you land on the empty space, move to the other empty space and roll to see if you take a wound, and if you live you may continue your move right?

IAmBatman
November 15th, 2010, 11:58 PM
Yep. I think that's the best way to do it.
And I actually retested this with Beast instead of Flash and She-Hulk single-handedly (with help of the Probability Manipulator) killed Doom and Annihilus!

Hahma
November 16th, 2010, 12:04 AM
So far the heroes have been kicking butt in this scenario then.

IAmBatman
November 16th, 2010, 12:05 AM
Yeah, not having squads around really makes a difference for me.

Griffin
November 16th, 2010, 12:12 AM
Right.

IAmBatman
November 16th, 2010, 12:21 AM
Right.

Did you see Sir G's clarified question and my response?

Griffin
November 16th, 2010, 12:44 AM
Yes, it took me some time to make the updates, because Sir G's editing was on the Campaign Rules, which affected each scenario thread.

Sir G's and Bats editing corrections have been done. :up:

IAmBatman
November 16th, 2010, 12:50 AM
Thanks!

Spidey'tilIDie
November 16th, 2010, 01:05 AM
I wasn't concerned about counting the Portal Jump as part of the number of spaces.

The question is about when the attack die is rolled for moving "through" the void space.

A. If the figure moves from a grass space, down into the void space, then back up into the adjacent grass space on the other side, has it moved "through" a void space and must it roll the unblockable attack die?

B. If the figure moves from a grass space, down into the void space, Portal Jumps to another void space, then continues its move out of that void space, how many void spaces has the figure moved "through"?
Well then, you have my apologies for putting words in your mouth. :oops:

SirGalahad
November 16th, 2010, 01:18 AM
No worries. So much is lost with exclusively written communication -- no hand gestures, body language, facial expressions, doctor grunts, head nods or shakes -- smileys can only do so much.

Spidey'tilIDie
December 15th, 2010, 05:18 PM
Here is the map bio.
The Negative Zone is a dimension largely uninhabited and is the center of an antimatter universe. Destitute and full of worm-holes, it has been visited few times, however it is inhabited and ruled over by Annihilus, the most powerful being that universe has ever known. He rules over the desolate wasteland with an iron fist and his Cosmic Control Rod.

A3n
December 16th, 2010, 03:42 AM
Map PDF added to the OP.

Cheers

IAmBatman
December 16th, 2010, 12:27 PM
Looks good! :-)

SirGalahad
January 9th, 2011, 08:07 PM
Proofread and standardized!

IAmBatman
January 10th, 2011, 12:53 AM
Revised.

Spidey'tilIDie
January 24th, 2011, 05:57 PM
Some theme changes and tried to capture Reed's intelligence and Ben's lack of a little better.


After fighting for what seemed like forever, our beloved heroes of fantastic force and might have cornered the last of the Doombots in Castle Von Doom, which means only one thing: "By means of deductive reasoning, and the process of elimination, it is easy to know that you must be the real Victor Von Doom and not another decoy!" Reed exclaims to his former longtime friend and now sworn enemy, Dr. Doom.



"Ha ha ha ha. Haaaa ha ha ha ha. I see your arrogance has not been tamed since our years as college roommates, Richards!" Doom proclaims.


"Uh, Reed? How is Doctor Doom talking through a TV set if he's cornered right in front of us?" Johnny whispers.


"Because while you are there, young imbecile, I am elsewhere in my castle. You're there with yet another decoy; I could not allow your insolence to derail my Master Plan. Now you will watch as I go through the portal to acquire a great and powerful weapon, while you stay behind to die! Ha ha ha!" Doom responds with his metallic voice. As they look on in horror, the real Doctor Doom's image on the monitor jumps through the portal leaving them feeling outwitted and more than a little cantankerous.


*Beeeooooooooooooo...beep...beep...beep beep...beep beep...*


"What the heck is that noise?" Ben bellows in a tone deep enough to topple a nearby sconce.


"It's the Doombot - its auto destruction sequence has been initiated. We need to get out of here quickly!" Sue responds. With the practiced precision that comes only with numerous adventures together, Sue quickly creates an Invisible Bubble around Ben, Reed, and herself, which Johnny then flies behind and rapidly moves them all out of the room and into a hallway of the castle.


*BOOM!!!*


Sue attempts to break the silence caused by the ringing in her head. "Oh no, that was our only way out of here! But with the entrance collapsed, it is going to be impossible to go out the way we came in."


"That's OK," Reed suggests with a flip of his hand.


Johnny quickly descends. "OK? OK!? Maybe your big brain was messed up in the explosion, or didn't you notice, but we're trapped in here!"


Reed responds in a way that chills them all, even Johnny, The Human Torch himself. "Johnny, don't panic. We're Ok because we are not even going to try to escape Castle Doom, we are going to find that room and follow Victor through."


"Oh no, I am not going back to that... place, if that is what you have in mind!" Sue pleads with Reed.


"I wouldn't dream of asking you to go there Sue, not without the proper equipment and preparation. Honey, Ben, and I, our bodies have been changed on a molecular level. You and Johnny, your bodies simply could not survive it, and we don't have time."


"Hey! You geniuses mind fillin' me in? Aunt Petunia's favorite nephew don't know what's going on here," Mutters Ben in confusion and frustration.


"We don't have much time. The portal closes soon, and we must still find it and follow Victor if we are to stop him from obtaining what I have ascertained he is after. None other than the Cosmic Control Rod. A device of devastating power that, in the wrong hands, in Victor's hands, could endanger the future of the entire planet! So we have no choice but to get it in our own hands first. The Negative Zone, Ben, that is where we must go, and as soon as possible!"


"Oh brother, when is this gonna end?" Ben snips as they all rush off to find the portal.


As Reed and Ben disappear around a bend, Sue, visibly shaken, turns to her brother for comfort.


"I can only hope that he returns soon and safely."


"He will sis, don't you worry, he won't leave you like that. He loves you too much."


"I know Johnny. I know ... I only hope that's enough to keep him alive!"

A3n
February 24th, 2011, 05:26 PM
done

tcglkn
February 25th, 2011, 11:49 PM
Required Sets: 1 Swarm of the Marro Master Set, 2 Battle for the Underdark Master Sets

Griffin
April 30th, 2011, 02:11 AM
Hey A3n, can you make us a map PDF for the Competitive Map section please?

A3n
April 30th, 2011, 06:57 AM
You need to make another thread for it but here it is anyway:

http://c3games.com/C3G/released/maps/C3G_NegativeZone.png

PDF (http://c3games.com/C3G/released/maps/C3G_NegativeZone.pdf)

Cheers

davidlhsl
April 30th, 2011, 07:13 AM
Funny story: I just woke up and am checking the boards, and I saw this topic. I forgot about this being a Fan4 scenario, and briefly thought you guys were creating a scenario for Mad Hatter.

I think I need a cup of tea! :lol: