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Scapemage
October 11th, 2010, 03:15 PM
Myself and Flameslayer have decided to make a set of custom Magic: The Gathering cards, using Heroscape units and abilities for ideas.

Set Information:
***Flameslayer: When making your cards, please input the following information under the "Set Info" tab.***

Title: Scape of Heroes
Description: There is an ongoing war in the world of Valhalla. 7 powerful Valkyrie generals have summoned their most fearsome warriors from all times and places. The current alliances pit 5 generals fighting for peace against 2 generals fighting for domination. The war rages on. Who will win?
Artists: Scapemage921 and Flameslayer93 (Card art is all fan-made from various artists and will be credited)
Symbol: 2 Hexagons. Sorry it's so small.
http://img822.imageshack.us/img822/5440/scapeofheroessymbol.jpg

Border Color: Black
Automatic Card Numbers: No
Sort Special Rarity: After other cards
Use gradient multicolor: Yes

Ok. So now that we've got things figures out, let's start brainstorming card ideas. Remember, we need a good balance of cards. We will handle numbering after all the cards have been made. I'd say we should start with 100 cards, and the set will look something like this (when I say at least 3 of each color, I mean cards with that mana symbol on them, ex. a G/B card counts as 1 blue and 1 green):


Spoiler Alert!
Mythic Rare: 5
1 of most colors, maybe 1 colorless, maybe a Planeswalker or two, any card type

Rare: 15
At least 2 of each color, a few colorless, at least 5 creatures

Uncommon: 25
At least 4 of each color, with a few colorless, at least 13 creatures

Common: 35
At least 5 of each color, with a few colorless, at least 18 creatures

Land: 10
1 of each Xander Hybrid Mana Symbol (or two-color combination)

flameslayer93
October 11th, 2010, 04:04 PM
Do we want to go with old style or new style scapemage?

I personally prefer old style but either is fine by me(I mainly use new style in my main sets because then I can later customize specific cards to properly match the theme of the card).

Scapemage
October 11th, 2010, 04:19 PM
Do we want to go with old style or new style scapemage?

I personally prefer old style but either is fine by me(I mainly use new style in my main sets because then I can later customize specific cards to properly match the theme of the card).
Lt's go with new style. We want it to look like they were made this year. Also, I'll look into how to make custom watermarks (like the land, Guild, and Alliance watermarks on some cards in the real game).

flameslayer93
October 11th, 2010, 04:22 PM
The symbol is good enough for government work. OK, gotcha about everything else. I'll have a simple example up in a moment...

Scapemage
October 11th, 2010, 04:24 PM
The symbol is good enough for government work. OK, gotcha about everything else. I'll have a simple example up in a moment...
I did look into custom watermarks, and it's not going to work. However, we can put the set symbol watermark on all of the non-land cards, making them look cool.

On a side note, we should have dual-colored lands with the neat hybrid watermarks. I'll have an example in a moment.

flameslayer93
October 11th, 2010, 04:29 PM
http://www.heroscapers.com/community/gallery/files/8/7/9/1/sir_hawthorne.jpg

Like that scapemage?

Scapemage
October 11th, 2010, 04:36 PM
http://www.heroscapers.com/community/gallery/files/8/7/9/1/sir_hawthorne.jpg

Like that scapemage?
You got the general idea.

1. On the symbol, please remove the box and make the hexagons a little bigger.
2. Where it says SM921 and FS93, you would replace that with the illustrator of the picture used on that card.
3. Once we get going, you'd replace the 1/1 with the card number and such.
4. How do you get the pictures of the cards? :confused:

flameslayer93
October 11th, 2010, 04:44 PM
You got the general idea.

1. On the symbol, please remove the box and make the hexagons a little bigger.
Alright, that'll be done in a moment.
2. Where it says SM921 and FS93, you would replace that with the illustrator of the picture used on that card.
Yeah, that's mostly a placeholder for now
3. Once we get going, you'd replace the 1/1 with the card number and such.
The numbers will automatically fix themselves as we go.
4. How do you get the pictures of the cards? :confused:
I saved the pictures of the cards from the books originally for customs, but just did a little stretching and got it fit alright. I also toned down the sharpness to help hide discoloration.


Comments in dark blue;)

Scapemage
October 11th, 2010, 04:46 PM
You got the general idea.

1. On the symbol, please remove the box and make the hexagons a little bigger.
Alright, that'll be done in a moment.
2. Where it says SM921 and FS93, you would replace that with the illustrator of the picture used on that card.
Yeah, that's mostly a placeholder for now
3. Once we get going, you'd replace the 1/1 with the card number and such.
The numbers will automatically fix themselves as we go.
4. How do you get the pictures of the cards? :confused:
I saved the pictures of the cards from the books originally for customs, but just did a little stretching and got it fit alright. I also toned down the sharpness to help hide discoloration.


Comments in dark blue;)
3. We don't want them to fix themselves, because if we're both working on them there will be 2 of every cared number.

4. I meant, how do you get the picture of your Magic card into a JPEG to upload?

flameslayer93
October 11th, 2010, 04:54 PM
You got the general idea.

1. On the symbol, please remove the box and make the hexagons a little bigger.
Alright, that'll be done in a moment.
2. Where it says SM921 and FS93, you would replace that with the illustrator of the picture used on that card.
Yeah, that's mostly a placeholder for now
3. Once we get going, you'd replace the 1/1 with the card number and such.
The numbers will automatically fix themselves as we go.
4. How do you get the pictures of the cards? :confused:
I saved the pictures of the cards from the books originally for customs, but just did a little stretching and got it fit alright. I also toned down the sharpness to help hide discoloration.


Comments in dark blue;)
3. We don't want them to fix themselves, because if we're both working on them there will be 2 of every cared number.
That'll be a pain in the neck, but I'll see if I can get it fixed.
4. I meant, how do you get the picture of your Magic card into a JPEG to upload?
When you save it as a pic(by going through export>card image), just change it from whatever it is right now to JPEG. For me, it lets me choose from several extensions. If you cannot make a JPEG from there, open the card into "Paint" and save it to JPEG there.

Comments in classic dark blue;)

Scapemage
October 11th, 2010, 05:11 PM
You got the general idea.

1. On the symbol, please remove the box and make the hexagons a little bigger.
Alright, that'll be done in a moment.
2. Where it says SM921 and FS93, you would replace that with the illustrator of the picture used on that card.
Yeah, that's mostly a placeholder for now
3. Once we get going, you'd replace the 1/1 with the card number and such.
The numbers will automatically fix themselves as we go.
4. How do you get the pictures of the cards? :confused:
I saved the pictures of the cards from the books originally for customs, but just did a little stretching and got it fit alright. I also toned down the sharpness to help hide discoloration.


Comments in dark blue;)
3. We don't want them to fix themselves, because if we're both working on them there will be 2 of every cared number.
That'll be a pain in the neck, but I'll see if I can get it fixed.
4. I meant, how do you get the picture of your Magic card into a JPEG to upload?
When you save it as a pic(by going through export>card image), just change it from whatever it is right now to JPEG. For me, it lets me choose from several extensions. If you cannot make a JPEG from there, open the card into "Paint" and save it to JPEG there.

Comments in classic dark blue;)
Thanks! This is an example of the kind of lands I was talking about:
http://img151.imageshack.us/img151/9996/swampisland.jpg
it would count as both types of lands, and you can choose which one when you tap it.

flameslayer93
October 11th, 2010, 05:15 PM
That symbol looks awesome! I think however, it may be better to tone down the sharpness on the pic as it looks horribly sharp(in some cases cards look better with more sharpness, but this one doesn't.

Scapemage
October 11th, 2010, 05:36 PM
That symbol looks awesome! I think however, it may be better to tone down the sharpness on the pic as it looks horribly sharp(in some cases cards look better with more sharpness, but this one doesn't.
No idea what you're talking about. There's a whole set of "Xander" watermarks for 2 colors included in my versoin...they're really neat. The Black / Red is my favorite.
http://img412.imageshack.us/img412/9686/mountainswamp.jpg

flameslayer93
October 11th, 2010, 05:40 PM
Mind sending me the file with Xander in it?

Scapemage
October 11th, 2010, 05:58 PM
Mind sending me the file with Xander in it?
You don't have it? On a card, click around the text box until you get an option for water marks, and click on xander...

flameslayer93
October 11th, 2010, 06:10 PM
It's not coming up. I wonder what's wrong:confused:

Scapemage
October 11th, 2010, 06:21 PM
On a blank card, click on the gray line surrounding the text box. You should get a little menu that says:

None__________________
Mana Symbol ->
Transparent Mana Symbol ->
Guild Symbol ->
Colored Xander Hybrid mana ->
etc.

flameslayer93
October 11th, 2010, 06:24 PM
On a blank card, click on the gray line surrounding the text box. You should get a little menu that says:

None__________________
Mana Symbol ->
Transparent Mana Symbol ->
Guild Symbol ->
Colored Xander Hybrid mana ->
etc.

Thanks! It took me little to find it, but now I have a job to do...fix Mike's Black Magic;)

(For What it's worth I knew it was possible, but I forgot how to do it).

Scapemage
October 11th, 2010, 07:21 PM
Ok. So now that we've got things figures out, let's start brainstorming card ideas. Remember, we need a good balance of cards. We will handle numbering after all the cards have been made. I'd say we should start with 100 cards, and the set will look something like this (when I say at least 3 of each color, I mean cards with that mana symbol on them, ex. a G/B card counts as 1 blue and 1 green):

Mythic Rare: 5
1 of most colors, maybe 1 colorless, maybe a Planeswalker or two, any card type

Rare: 15
At least 2 of each color, a few colorless, at least 5 creatures

Uncommon: 25
At least 4 of each color, with a few colorless, at least 13 creatures

Common: 35
At least 5 of each color, with a few colorless, at least 18 creatures

Land: 10
1 of each Xander Hybrid Mana Symbol (or two-color combination)

Ok. To divide which cards we make, I suggest a draft with the following picks:

All Lands Scapemage921
Common Black Creatures
Common Black Spells
Common Red Creatures
Common Red Spells
Common Green Creatures
Common Green Spells
Common Blue Creatures
Common Blue Spells
Common White Creatures
Common White Spells
Uncommon Black Cards Scapemage921
Uncommon Red Cards Scapemage921
Uncommon Blue Cards
Uncommon Green Cards
Uncommon White Cards
10 Rares
5 Rares and All Mythic Rares

I've picked 3 just beacause I'm working on Shurrak (a.k.a. Obsidian Giant) and the lands already. Have your pick of 3. I will copy this info into the first post.

flameslayer93
October 11th, 2010, 07:26 PM
I'll take...
Uncommon White Cards
Common White Creatures
Common Black Creatures

I'll post a rough draft card or 2 later/tomorrow morning(maybe).

Scapemage
October 11th, 2010, 07:33 PM
I'll take...
Uncommon White Cards
Common White Creatures
Common Black Creatures

I'll post a rough draft card or 2 later/tomorrow morning(maybe).
I'll give you common black creatures, but please don't take two of the same color until we've both dipped into those colors, because with your picks I currently can't make any white creatures. I'm done for the night by the way.

ScottManDeath
October 11th, 2010, 07:35 PM
Regarding the dual lands, they are way to powerful, especially with the forest /plains subtype. Also, they cannot be a basic land, since those are defined to be Forest, Island, Swamp, Plains and Mountain.

They were printed as Tundra, Volcanis Island, etc in early sets and never since then, since they provide very easy access to multi colored mana, without any draw back.

Magic R&D since then has experimented with different ways to make dual mana lands at the proper power level.

See the following article about some insight:

http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/108

Maybe it is possible to create dual color lands that have a mechanic present in the remaining set?

flameslayer93
October 11th, 2010, 07:35 PM
No problem, I'll change from White uncommons to Green Spells I suppose. Good night then:)

ScottManDeath
October 12th, 2010, 02:23 AM
I just read the following article, and thought about thisnthread

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/112&dcmp=ilc-mtgrss#71310

To sum it up, before starting to design cards at a detailed level, it might be useful to sort of write down what the set should do, what concepts should be there, and how they can be loosely based on HS. This is much more important than e.g. what the card should look like, or which expansion symbol should be used ;)

flameslayer93
October 12th, 2010, 06:36 AM
I just read the following article, and thought about thisnthread

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/112&dcmp=ilc-mtgrss#71310

To sum it up, before starting to design cards at a detailed level, it might be useful to sort of write down what the set should do, what concepts should be there, and how they can be loosely based on HS. This is much more important than e.g. what the card should look like, or which expansion symbol should be used ;)

Considering that this is something of a conversion, it would be similar to the DnD to Heroscape thing that's going on right now. We are'nt trying to make any really big mechanics, just a set of Heroscape Magic cards.

ScottManDeath
October 12th, 2010, 01:02 PM
Sure, I understand. But having a high level outline will make that easier. E.g. have you thought about the following points?

Heroscape is at its core a "creature" based game, this should be reflected in the magic cards
What is a general's identity? Think about how you would characterize him/her with maybe 3 to 4 key attributes.
Which Magic colors/color combinations represent each general best.
Which creatures are typical for each general.
Maybe different factions inside a general's units might have different colors (e.g. Marro black/green; Brunak, Shurrak, red, Minions of Utgar, Taelord red black; Feral Troll green; Fyorlag Spiders green, Axegrinders of Burning Forge red, etc)
Some special abilities are probably straight forward to implement as activated abilities of creatures. Such as regeneration for a Feral Troll. Or Kurrok could have two abilities, one to search for an elemental card from the library and put it in your hand, and an other one that puts an elemental card from the graveyard on the bottom of the library (similar to Lin Sivi from the Nemesis set)
However having only creatures makes it less interesting, some instants/sorceries would fix that.
Things like Jandar's Dispatch might work better as instants (e.g. reveal the top 3 cards of the library, count the white mana symbols (assuming Jandar is white), that many creatures gain haste until end of turn)
Which brings up the point that white is not the primary color for haste, so what to do about special powers that don't fit the Magic color wheel? There is some flexibility, sure, but having abilities that don't fit the color philosphies of Magic seems odd, such as having a white Nilfheim card tap to deal 2 damage to 3 different creatures.
Permanent Power Glyphs can be implemented as global enchantments, Temporary Power/Treasure Glyphs as Auras and Permanent Treasure Glyphs can be implemented as equipments.
Soulborgs (of any faction) could all be colored artifact creatures (Like in the Alara block). That would mechanically support their theme.

Scapemage
October 12th, 2010, 05:34 PM
I will definately work on making the dual-lands more balanced. I've given you your picks Flameslayer, just remember to keep track of how many of each you have done. And thanks you ScottMan, although I did have some ideas already your insight has been helpful. I think we should make a few cards before we pick again.

Scapemage
October 12th, 2010, 05:51 PM
Here's my first completed card: Obsidian Giant
http://img155.imageshack.us/img155/8025/obisidiangiant.jpg
If you haven't figured it out yet, this card represents Shurrak. He's got a Knockback concept. Also, three important points:

1. When making mutli-colored cards, would you rather have the golden card or a card with split colors like above?
2. Just because the HS character your card is based off of is unique, deosn't mean the MTG card has to be legendary! Save the legendary attribute for the general cards only.
3. If you're making cards for a squad, make each squad figure it's own card. For example, if you're making Krav Maga Agents, you might have a Krav Maga Specialist, a Krav Maga Assault, and a Krav Maga Spy card.

flameslayer93
October 12th, 2010, 07:31 PM
Awesome card scapemage. As responses:

1. Split colors, not gold.
2. The 'joke' about Sir Hawthorne was that he's a GenCon Exclusive--and subsequently Legendary. For when I get the real ones done, they will be far more apropriately classified(though I still like the idea of GenCon pieces being Legendary;)).
3. You read my mind.

Scapemage
October 13th, 2010, 02:55 PM
Awesome card scapemage. As responses:

1. Split colors, not gold.
2. The 'joke' about Sir Hawthorne was that he's a GenCon Exclusive--and subsequently Legendary. For when I get the real ones done, they will be far more apropriately classified(though I still like the idea of GenCon pieces being Legendary;)).
3. You read my mind.
Alright, sure! SPlit colors and GenCon exclusives will be legendary. just an FYI though, to fit the standard, all legendary creatures are rare or higher. We can just make the generals really good rares.

Scapemage
October 13th, 2010, 06:40 PM
Hear, hear! A set of beloved dual-lands! I got all of the art form the internet, but they had artists listed so I gave appropriate credit.

http://img843.imageshack.us/img843/7141/blazingforest.jpg
http://img267.imageshack.us/img267/3881/darkislandc.jpg
http://img830.imageshack.us/img830/2447/fieryswamp.jpg
http://img139.imageshack.us/img139/9471/flourishingisland.jpg
http://img121.imageshack.us/img121/9908/freshwatermountain.jpg
http://img256.imageshack.us/img256/4823/holyunderworld.jpg
http://img46.imageshack.us/img46/3887/infestedswamp.jpg
http://img199.imageshack.us/img199/3982/mountainplateau.jpg
http://img707.imageshack.us/img707/3120/shiningforest.jpg
http://img828.imageshack.us/img828/9155/snowyplains.jpg
Enjoy!

flameslayer93
October 13th, 2010, 06:45 PM
Sweet land cards:thumbsup:

nate the dawg
October 13th, 2010, 07:42 PM
Freakin' cool work here, guys! I've been out of MTG for nearly 10 years now (and hold a bit of disdain for WotC for the direction the game took), but I would throw these 'dual-lands' into a deck in a heartbeat! I'll certainly be watching to see where this goes. My red-green-black sliver deck would love some of these!

Scapemage
October 17th, 2010, 08:21 AM
Thanks! Check out these killer Zombies. You can either pay 2 Black mana for them, or a Black mana and 2 other mana for them. It's a fruitful card, but I think I covered everything.
http://img526.imageshack.us/img526/7398/zombiesofmorindan.jpg

flameslayer93
October 17th, 2010, 12:37 PM
Darn, you got to them before me. Cool card, I was working on getting them just right.:)

Scapemage
October 19th, 2010, 07:01 PM
Darn, you got to them before me. Cool card, I was working on getting them just right.:)
Go ahead and make some Zombies! As long as the card name is different, it's perfectly fine! You could make individual zombies (instead of my squad card), or make the giant zombie custom featured in W@HSers a while back.

flameslayer93
October 23rd, 2010, 01:05 AM
Sorry I haven't gotten up any cards yet... I've been a little busy but here's a few:)

Oh and I suggest we put the cards into spoiler tags to help lower bandwidth.
[images deleted]
Overall Review:
2 common white creatures
2 common green spells
1 mythic black creature

Scapemage
October 23rd, 2010, 07:45 AM
Ok, critique.

Camoflauge (sp?)
It should read (notice no caps on forest):
As long as you control at least 4 forests, creatures you control get +0/+1.

Elemental Burst
Should it really be green? Damage, especially affecting the entire field, is almost always red. It should read:
Elemental Burst deals 1 damage to all creatures.

Microcorp Agent
3 colors I am uncertain about in a solo-colored card, but since Microcorps work on water and height advantage, I would say this wording would be appropriate:
As long as you control an island, Microcorp Agent gets +0/+1.
As long as you control a mountain, Microcorp Agent gets +1/+0.

Omicron Sniper
It should read:
If Omicron Sniper was not blocked this turn, it deals 1 damage to target player.

Sir Hawthorne
It should read:
Flip a coin. If you win the flip, Sir Hawthorne gets -1/-0 and gains vigilance until end of turn. You may perform an additional combat step this turn.

Aside from fixed wording, your cards are great. My main concern though is that you're getting the colors mixed up. If it deals damage to things, it's probably red, maybe black if you gain life. If it's normal life gain, it's white. If it counters a spell, it's blue. If it destroys an artifact or enchantment, it's green, maybe red. You need to know which colors work best for each ability. Also, I will make a mythic since you did. But where did you get HEH's art?

flameslayer93
October 23rd, 2010, 12:20 PM
Ok, critique.
All right! I'm ready for it.

Camoflauge (sp?)
It should read (notice no caps on forest):
As long as you control at least 4 forests, creatures you control get +0/+1.
I can fix that. Camouflage is spelled right on the card.
Elemental Burst
Should it really be green? Damage, especially affecting the entire field, is almost always red. It should read:
Elemental Burst deals 1 damage to all creatures.
I chose green because each elemental could be whatever it originated from(Air->white,earth->black?,fire->red,water->blue). It doesn't have to stay green though.
Microcorp Agent
3 colors I am uncertain about in a solo-colored card, but since Microcorps work on water and height advantage, I would say this wording would be appropriate:
As long as you control an island, Microcorp Agent gets +0/+1.
As long as you control a mountain, Microcorp Agent gets +1/+0.
Considering that this card would be better in a 2 color deck(or 3 colors maybe), I wanted to use a variety of powers.
Omicron Sniper
It should read:
If Omicron Sniper was not blocked this turn, it deals 1 damage to target player.
Ok, I can fix that.
Sir Hawthorne
It should read:
Flip a coin. If you win the flip, Sir Hawthorne gets -1/-0 and gains vigilance until end of turn. You may perform an additional combat step this turn.
Ok, that will be easy enough. I think I captured the point of Hawthorne at least.
Aside from fixed wording, your cards are great. My main concern though is that you're getting the colors mixed up. If it deals damage to things, it's probably red, maybe black if you gain life. If it's normal life gain, it's white. If it counters a spell, it's blue. If it destroys an artifact or enchantment, it's green, maybe red. You need to know which colors work best for each ability. Also, I will make a mythic since you did. But where did you get HEH's art?
Gallery:mrgreen:


Responses in dark blue.;)

Scapemage
October 23rd, 2010, 12:44 PM
Remmeber, you can always make colorless cards...I don't think there's ever been a colorless sorcery or instant though...oh, and my mistake, Elemental Burst should read: Eemental Burst deals 1 damage to each creature. PLus, we can work on costs later. The important part now is concepts.

flameslayer93
October 23rd, 2010, 01:22 PM
Edits made, plus the templars.


http://www.mediafire.com/imgbnc.php/2c00b53f2c4a6839be374098f09da2d6983d0060d49e1fd6a9c499f2240384264g.jpg
http://www.mediafire.com/imgbnc.php/d49341c2e66bf71f8596817fc5e04c05a6113885ff14ffbc2a4393bcd9a0e6f04g.jpg
http://www.mediafire.com/imgbnc.php/7e95a5cffbe54b1b3c1c1e34dca3487e6c4a89476d2126ae5d4959085cd5673e4g.jpg
http://www.mediafire.com/imgbnc.php/c190a51dba25419306f6aba54e950ed1a181bbd434c0430ae15b67cab80f88524g.jpg
http://www.mediafire.com/imgbnc.php/9a71a8446a8e7ff913d5e65639638cc9b9593f8a1d5bafc6901e53bef9e00e314g.jpg
http://www.mediafire.com/imgbnc.php/b1ef135011090d0210e601eb5c02ee891c4796b60ef45db5e60bff6d72d43a834g.jpg

Chilling Touch
October 23rd, 2010, 03:18 PM
Um... Id really like to help?

A whole heck of a lot?

flameslayer93
October 23rd, 2010, 03:44 PM
Um... Id really like to help?

A whole heck of a lot?

I don't see why you can't.

Chilling Touch
October 23rd, 2010, 05:35 PM
Well, you guys seem to be pretty well off making these things, and their abilities.

Would it be ok if I helped with abilities, and set costs?

flameslayer93
October 23rd, 2010, 05:37 PM
Sure. I can't speak for Scapemage, but I wouldn't mind hearing another opinion every now and then.

Scapemage
October 23rd, 2010, 06:36 PM
Welcome to the project! Regarding the Templars:
It should read:
Whenever Templar Cavalry is blocked by a black or red creature, it gts +1/+0 until end of turn.

Also, please make the set symbol bigger. Thanks.

flameslayer93
October 23rd, 2010, 06:43 PM
Sure, I'll get right on the symbol.

Edit: This symbol better?
http://www.mediafire.com/imgbnc.php/b4dae3ba7f3b488dced09d144f1a73b15926f312ef69a65ddc60dee37a6887654g.jpg

Scapemage
October 23rd, 2010, 07:06 PM
Edit: This symbol better?

Still too small. Try to get it about as big as mine. FYI, The Cavalr is your best card so far IMO!

flameslayer93
October 23rd, 2010, 07:11 PM
Edit: This symbol better?

Still too small. Try to get it about as big as mine. FYI, The Cavalr is your best card so far IMO!
I'll repost the new sybolized cards when I get my next card done;)

I think it's a better size now.

Chilling Touch
October 23rd, 2010, 07:20 PM
Well, if im helping, here is my 2 sense about the templars-

They are perfect white. But a three white mana is not right. I would reccomend a 1 any 2 white mana split. Or that could change.

I would reccomend changing the templar base stats a bit. Because, as a normal rule (not all cases, but 4/5 of the time, blue is the normal exception) a creature gets 2 extra points in attack/toughness for each mana cost.

For three mana, the templar has five, which is below. Even with his special, that is about the normal- which does not make for a great card.

Im thinking you give him an ability, like vigilance, or shroud, or change his base stats.

And, with the fact that black/red wont block all the time, maybe it should read -if there is a red or black permanant under an opponents control, templar gets a 1/0 or 1/1 counter.

Idk... it just seems a little unbalanced.

~CT, jumping right in.

Scapemage
October 23rd, 2010, 07:20 PM
Oh! I've got a neat idea! First, demote Hawthorne to a rare, so that there are 5 open Mythic Rare spots. Then, the 5 mythic rares can be the 5 flag-bearers, one for each color! They will be legendary aswell.

flameslayer93
October 23rd, 2010, 07:23 PM
To the both of you: Sure, makes sense.

Scapemage
October 23rd, 2010, 07:24 PM
Well, if im helping, here is my 2 sense about the templars-

They are perfect white. But a three white mana is not right. I would reccomend a 1 any 2 white mana split. Or that could change.
3 White is perfectly fine, we just can't have it all over the place.

I would reccomend changing the templar base stats a bit. Because, as a normal rule (not all cases, but 4/5 of the time, blue is the normal exception) a creature gets 2 extra points in attack/toughness for each mana cost.
Definately not true. Green is the only color where you're paying 2 for a 2/2, 3 for a 3/3, all the way up. There are plenty of exceptions, but green is main. A 3/2 for 3 is fine, especially with the power. However, since it has a power ability, make it a 2/3 so that at best, it's a 3/3.

For three mana, the templar has five, which is below. Even with his special, that is about the normal- which does not make for a great card.

Im thinking you give him an ability, like vigilance, or shroud, or change his base stats.

And, with the fact that black/red wont block all the time, maybe it should read -if there is a red or black permanant under an opponents control, templar gets a 1/0 or 1/1 counter.
COunters with numbers will never be anything but -1/-1 or +1/+1. PLus, hte wording is fine. You need sideboard material from somewhere.

Idk... it just seems a little unbalanced.

~CT, jumping right in.
Responses in red.

Scapemage
October 23rd, 2010, 07:26 PM
Oh! I've got a neat idea! First, demote Hawthorne to a rare, so that there are 5 open Mythic Rare spots. Then, the 5 mythic rares can be the 5 flag-bearers, one for each color! They will be legendary aswell.


Ok, I'm making Laglor now.

Vydar = Black
Utgar = Red
Jandar = White
Ullar = Green
Einar = Blue???


EDIT: How about making them Planeswalkers?

Chilling Touch
October 23rd, 2010, 07:34 PM
Ill work on plainswalkers...

How about...

Mika, Drake, and Cyprien to start?

Chilling Touch
October 23rd, 2010, 07:48 PM
Well, if im helping, here is my 2 sense about the templars-

They are perfect white. But a three white mana is not right. I would reccomend a 1 any 2 white mana split. Or that could change.
3 White is perfectly fine, we just can't have it all over the place.
It seems unbalanced though. The only creatures I can think of that are three white mana or more are mostly angels. Not even sun titan is three mana. These guys just dont seem special enough to make it there.

I would reccomend changing the templar base stats a bit. Because, as a normal rule (not all cases, but 4/5 of the time, blue is the normal exception) a creature gets 2 extra points in attack/toughness for each mana cost.
Definately not true. Green is the only color where you're paying 2 for a 2/2, 3 for a 3/3, all the way up. There are plenty of exceptions, but green is main. A 3/2 for 3 is fine, especially with the power. However, since it has a power ability, make it a 2/3 so that at best, it's a 3/3.
Green is like this quite a bit- and the ones that are not have special abilities. Blue is like this quite often, b/c it has lots of flyers, shroud, islandwalk, and its creatures are weaker in general. Black is the same, many creatures not like this have special abilities. Red, too, has creatures like this, but they always have abilityes. Like, destroy a artifact when you enter the field. Double effects of red spells. White follows this too. I mean, elite vanguard is a 2/1 for a single mana. Those like veteran armsmith and veteran armorsmith are 5 pts for three mana, but they really boost others. Serra Angel is a 4/4 for five mana, but has vigilance. Sun titan is a 6/6 for six, and has vigalance, and brings people back. Palace guard is a 1/4 for four, but it can block any and all creatures. I guess what im trying to say is that the ability just seems... weaker compared to the others. Maybe its the power creep. Idk.

For three mana, the templar has five, which is below. Even with his special, that is about the normal- which does not make for a great card.

Im thinking you give him an ability, like vigilance, or shroud, or change his base stats.

And, with the fact that black/red wont block all the time, maybe it should read -if there is a red or black permanant under an opponents control, templar gets a 1/0 or 1/1 counter.
COunters with numbers will never be anything but -1/-1 or +1/+1. PLus, hte wording is fine. You need sideboard material from somewhere.
As for the boost, red is notorious for having counters that are not 1/1.
It dosent have to be set in stone.

Idk... it just seems a little unbalanced.

~CT, jumping right in.
Responses in red.
Responses in blue.

And, it was unclear before. I was thinking we have some mythic rare, some plainswalkers. I really like the flagbearers as MR's.

PW's maybe should be the best of the best, or the gencon exclusives? like nerak, cyprien, drake, saken, foo, and mika?

TurtleKing99
October 23rd, 2010, 08:00 PM
This is a good idea, nice work so far!

Obsidian Giant: Nice card
Dual lands: Might want to lower it to four, since the new ones tap at 2.
Zombies: ZOMG GREATEST CARD EVAR
Camouflage: I like it
Elemental burst: a good card for green
Omnicron sniper: I like the ability and stats, but I think you might want some blue in the cost.
Sir Hawthorne: He doesn't really follow how he is in scape. I think a 4/3 with a lower cost, (2 or 3) and a chance to change sides with coin flips after he attacks. Maybe it could be flip 3, if they are all tails, he switches sides.
Microcorp: I think you need some blue in the cost here as well. Not sure controlling a mountain is the best example of height.
Templars: I like them, only maybe make one of the whites a colorless in the cost.

Scapemage
October 23rd, 2010, 08:08 PM
Well, if im helping, here is my 2 sense about the templars-

They are perfect white. But a three white mana is not right. I would reccomend a 1 any 2 white mana split. Or that could change.
3 White is perfectly fine, we just can't have it all over the place.
It seems unbalanced though. The only creatures I can think of that are three white mana or more are mostly angels. Not even sun titan is three mana. These guys just dont seem special enough to make it there.

I would reccomend changing the templar base stats a bit. Because, as a normal rule (not all cases, but 4/5 of the time, blue is the normal exception) a creature gets 2 extra points in attack/toughness for each mana cost.
Definately not true. Green is the only color where you're paying 2 for a 2/2, 3 for a 3/3, all the way up. There are plenty of exceptions, but green is main. A 3/2 for 3 is fine, especially with the power. However, since it has a power ability, make it a 2/3 so that at best, it's a 3/3.
Green is like this quite a bit- and the ones that are not have special abilities. Blue is like this quite often, b/c it has lots of flyers, shroud, islandwalk, and its creatures are weaker in general. Black is the same, many creatures not like this have special abilities. Red, too, has creatures like this, but they always have abilityes. Like, destroy a artifact when you enter the field. Double effects of red spells. White follows this too. I mean, elite vanguard is a 2/1 for a single mana. Those like veteran armsmith and veteran armorsmith are 5 pts for three mana, but they really boost others. Serra Angel is a 4/4 for five mana, but has vigilance. Sun titan is a 6/6 for six, and has vigalance, and brings people back. Palace guard is a 1/4 for four, but it can block any and all creatures. I guess what im trying to say is that the ability just seems... weaker compared to the others. Maybe its the power creep. Idk.

For three mana, the templar has five, which is below. Even with his special, that is about the normal- which does not make for a great card.

Im thinking you give him an ability, like vigilance, or shroud, or change his base stats.

And, with the fact that black/red wont block all the time, maybe it should read -if there is a red or black permanant under an opponents control, templar gets a 1/0 or 1/1 counter.
COunters with numbers will never be anything but -1/-1 or +1/+1. PLus, hte wording is fine. You need sideboard material from somewhere.
As for the boost, red is notorious for having counters that are not 1/1.
It dosent have to be set in stone.

Idk... it just seems a little unbalanced.

~CT, jumping right in.
Responses in red.
Responses in blue.

And, it was unclear before. I was thinking we have some mythic rare, some plainswalkers. I really like the flagbearers as MR's.

PW's maybe should be the best of the best, or the gencon exclusives? like nerak, cyprien, drake, saken, foo, and mika?
You're jumping in and missed a giant discussion (partially through PMs) about this. There will be 5 myhtics in this 100 card set, period. My idea was 5 legendary planeswalkers, one for each color, based off the flag-bearers. Flameslayer agreed, and then you leaped forth into this "project". I just made Laglor. Great planeswalker. Mika, Cyrien, and Drake aren't worth being planeswalkers. The GenCon exclusives we agreed a while back to make legendary.

Oh, and on a side note, I plan on making exact replicas of all the cards on my computer so that i can organize numbers, add watermarks, etc. I will not alter any cards at all unless a very slight wording change is needed (like changing "to all creatures" to "to each creature"). Anything bigger than that I shall adress here first.

flameslayer93
October 23rd, 2010, 08:10 PM
This is a good idea, nice work so far!

Obsidian Giant: Nice card
Dual lands: Might want to lower it to four, since the new ones tap at 2.
Zombies: ZOMG GREATEST CARD EVAR
Camouflage: I like it
Thanks
Elemental burst: a good card for green
I really love the artwork:p
Omnicron sniper: I like the ability and stats, but I think you might want some blue in the cost.
I didn't really want to make a two-colored card because it's common and didn't feel right.
Sir Hawthorne: He doesn't really follow how he is in scape. I think a 4/3 with a lower cost, (2 or 3) and a chance to change sides with coin flips after he attacks. Maybe it could be flip 3, if they are all tails, he switches sides.
I figured that would just be excess text considering I also wanted to get some flavor text in there(once I can figure out what I want to write).
Microcorp: I think you need some blue in the cost here as well. Not sure controlling a mountain is the best example of height.
I couldn't think of a better route to show off sight. If you got a better idea, let me know:)
Templars: I like them, only maybe make one of the whites a colorless in the cost.
Will do. I thought they were too underpriced at only 2 white mana, but 2W+1C-less might work.


Responses in dark blue.

Chilling Touch
October 23rd, 2010, 08:16 PM
Mmm, sorry if I messed anything up. Would you mind sigining something specific to start me working on?

Like, five cards?

Wants
Mika- MR
Castle door- UC
Mezzodemons- C
Death knights- C
Bugbear things, the ones that charge in early?- C

Thanks for letting me help, this just seemed really exciting.

flameslayer93
October 23rd, 2010, 08:23 PM
Pick a category in the OP and we'll work our way up.:)

Scapemage
October 23rd, 2010, 08:23 PM
Mmm, sorry if I messed anything up. Would you mind sigining something specific to start me working on?

Like, five cards?

Wants
Mika- MR Rare
Castle door- UC
Mezzodemons- C
Death knights- C
Bugbear things, the ones that charge in early?- C

Thanks for letting me help, this just seemed really exciting.
Don't act too fast. This takes time. If by Bugbear things you mean the eath Chasers, yes. If you mean the Skull Brutes, still yes. I'd rather have you make a castle wall than the door, and have it's type be Wall. Also, Death Knights should be black, and if you do Death Chasers they should be red. Just an FYI to everyone, Orcs work great with red, so all Orcs shall have red in their cost (this allows multi-colored Orcs as long as red is 1 of the colors).

Here's Laglor:
http://img204.imageshack.us/img204/4618/lagloralphallon.jpg

Good night.

Chilling Touch
October 23rd, 2010, 08:27 PM
Can I just take Valkrill, and maybe Aquilla? And I would be content to make them, and spells all day.

TurtleKing99
October 23rd, 2010, 08:37 PM
This is a good idea, nice work so far!

Obsidian Giant: Nice card
Dual lands: Might want to lower it to four, since the new ones tap at 2.
Zombies: ZOMG GREATEST CARD EVAR
Camouflage: I like it
Thanks
Elemental burst: a good card for green
I really love the artwork:p
Omnicron sniper: I like the ability and stats, but I think you might want some blue in the cost.
I didn't really want to make a two-colored card because it's common and didn't feel right.
You could change the W to U/W for example
Sir Hawthorne: He doesn't really follow how he is in scape. I think a 4/3 with a lower cost, (2 or 3) and a chance to change sides with coin flips after he attacks. Maybe it could be flip 3, if they are all tails, he switches sides.
I figured that would just be excess text considering I also wanted to get some flavor text in there(once I can figure out what I want to write).
There isn't any room now anyways. Card needs some work :P
Microcorp: I think you need some blue in the cost here as well. Not sure controlling a mountain is the best example of height.
I couldn't think of a better route to show off sight. If you got a better idea, let me know:)
Hmmm... Maybe you could give it a tap to deal 1 damage type of effect that deals 2 to a tapped creature?
Templars: I like them, only maybe make one of the whites a colorless in the cost.
Will do. I thought they were too underpriced at only 2 white mana, but 2W+1C-less might work.

Responses in dark blue.
Responses in green.

I think we should get the colors of the generals down. Here's how I view them:
:vydar: UB
:jandar: WU
:aquilla: GR
:ullar: G or GU
:utgar: BR
http://i856.photobucket.com/albums/ab124/TurtleKing9999/ValkrillColored-1.gif?t=1287882893 B
:einar: RW

Here are some ideas I have for cards

Queglix gun 1BU
Sorcery
Deals 3 damage divided as you choose to any number of target creatures and/or players.

Rejected by death BB
Sorcery
Return target creature with power 6 or greater from your graveyard to the battlefield under your control. You lose life equal to it's toughness.

I also think we should name equipment after glyphs/treasure glyphs and non-creature spells after abilities/glyphs

Chilling Touch
October 23rd, 2010, 10:29 PM
Shadow assasin-

1BR (3 mana in total, one any, one red, one black), rare

Pic: (Clouds, darklit light around Mika)

Kicker: 1R(two mana in total, one any and one red) - There are three +0/+1 counters that may be spread out between any number of target creatures, but only one can be this shadow assasin.
Kicker: B(one black mana)- This shadow assasin gains a +1/+0 counter.
Kicker: 0 (as an additional cost to this kicker, tap target creature you control) tap target creature on your opponents side of the field with the same or less mana cost as tapped creature.

You may kick any or all kickers on this card.

Shadow assasin: 2/3

Okay, so Mikas abilities mimic the advantage in defence characters would get by shadow tiles (the red kicker) and the advantage she would get by teleporting and suprising people (the black kicker). The final kicker is how mika and others could tie up creatures in her shadow spaces.

This one is my pride and joy.


Rune of summoning (sorcery)

Common?

No color, cost is 3 uncolored.

(some awesome pic of the summoner glyph...)


You may search your deck for any creature, and put it in your hand. Shuffle your deck afterwards.

I hope you get it.


Vial of venom (Artifact: equitment) 2

Colorless

(vial of purple stuff)

Equipt: 3. Equipted creature gains deathtouch

^.^ I like this one

Castle wall (artifact creature- wall)

Cost: 3 Colorless

(pic of cool lookin wall)

0/11

Defender
Creatures deal damage to castle wall in the form of -0/-1 counters.

Well... there ya go. Tell me what you think. I cant generate the cards myself... so. And I would request artifacts/ green creatures and spells. I just couldnt resist Mika.

flameslayer93
October 24th, 2010, 12:16 AM
I'll have the cards done up for you soon Chilling Touch.

Scapemage
October 24th, 2010, 08:06 AM
Alright. We really need to get organized. I will tally all the cards and keep track of how many of each we have. Let's just start making random cards. But beware! We need to keep a good mana curve, and a good creature/spell ratio.


EDIT: Thanks Turtleking for the color scheme! Let's use that.


EDIT2: Flameslayer, can you give me a link to the Cavalry art please?

flameslayer93
October 24th, 2010, 10:33 AM
Ambush Scene (http://www.heroscapers.com/community/gallery/showimage.php?i=1705&catid=searchresults&searchid=73331)

There ya go!;)

flameslayer93
October 24th, 2010, 12:40 PM
Double post!

I just used a cool pic here on the site:
http://www.mediafire.com/imgbnc.php/3c40c2afe3d76014f8c3b28a966b6e2be1ffb6d398629f4c82537a3769cbc5af4g.jpg
There wasn't any other picture of Mika, so I just used my awesome terrain.
http://www.mediafire.com/imgbnc.php/650da1314cc3082018df664827785356c5114f6b3221da5a99e9fc10d163d98f4g.jpg
Yes the picture is horrid, but I worked with what I have.
http://www.mediafire.com/imgbnc.php/02604f2a8570b1d2a0eaa4897db15e74eef4f46577b277fd5261e63b796cb3c14g.jpg
I hope this is what you wanted:
http://www.mediafire.com/imgbnc.php/e8bfff131ff38a92021610ff48524098e21a56cb8d7215e68f65567a8d6e4ecf4g.jpg

Chilling Touch
October 24th, 2010, 01:27 PM
Flameslayer! Those look awesome!!!!!

If you could though, would you put Mika as "shadow assasin" for the sake of having cards without the names? Kinda like the shurak beign obsidian giant?

Looking at the wording for the 1R kicker, maybe we change it to "three target creatures gain +0/+1, one may be this shadow assasin."


EDIT: EXTRA IDEAS- SPELLS

HIGH GROUND- (Cost is 1B) Enchantment, Aura

(Guy beating down someone else from above)

All creatures on your side of the field gain +1/0.

Echo (B)- (destroy this enchantment if you do not pay its echo cost at the beginning of your draw phase)

This includes for the decision to stay on high ground, or move.



Infamous sniper- Cost- G.

(Pic of dan)

1/1

G- This sniper gains +1/0 for the remainder of the turn.

Tap- This sniper may target any creature directly.


Entangaling Web- G. Enchantment.

(pic of spiders... doing... stuff.)

Tap target creature.

Multi-Kicker- 1G. You may kick this kicker up to twice. For each time this card was kicked, tap extra target creature.

Gilbert's Air Soilders- 3W.

(Pic of airborne elite)

Flash

When this card comes into play, you may deal 4 damage between any number of target creatures.

Call for reinforcements- 4WWW You may bring this card onto the field from the graveyard.

4/2.

Mimics the airborne's ability to just appear on the field, and their Lob grenades.

Golem Sentry- 6(uncolord)

(Pic of the golem)

Shroud

This golem may block up to two creatures.

4/7

flameslayer93
October 24th, 2010, 01:29 PM
Flameslayer! Those look awesome!!!!!

If you could though, would you put Mika as "shadow assasin" for the sake of having cards without the names? Kinda like the shurak beign obsidian giant?

Sure;)

I'll be doing a Wyvern guys(hope no one else is already doing it).
I also plan on doing the gyph of Thorian...

TurtleKing99
October 24th, 2010, 01:42 PM
Comment time!

Castle wall: I love it
Mika: I agree it should be "shadow assassin" but I don't think there should be any red in the mana cost.
Rune of summoning: I like it
Vial of venom: too weak. I think you should change mana cost to 2 and equip cost to 1.
I also noticed they're all missing the watermark scapemage was using.

Another idea:

Major's Armor 3
Artifact - Equipment
Equipped creature gets +0/+7
Equip 2

Chilling Touch
October 24th, 2010, 01:58 PM
Edited my earler post. It was big...

EDIT: Turtle, For a creature with deathtouch, I was actually thinking that was cheap. For the Armor, that is quite good for that cost. Maybe tone it to a +1/+4?

TurtleKing99
October 24th, 2010, 02:05 PM
Edited my earler post. It was big...

EDIT: Turtle, For a creature with deathtouch, I was actually thinking that was cheap. For the Armor, that is quite good for that cost. Maybe tone it to a +1/+4?
Looking at official cards, Basilisk Collar costs 1 with equip 2 and gives both deathtouch and lifelink. There is an official equipment that gives +0/+6, and that costs 1 with equip 3.

Chilling Touch
October 24th, 2010, 02:08 PM
Edited my earler post. It was big...

EDIT: Turtle, For a creature with deathtouch, I was actually thinking that was cheap. For the Armor, that is quite good for that cost. Maybe tone it to a +1/+4?
Looking at official cards, Basilisk Collar costs 1 with equip 2 and gives both deathtouch and lifelink. There is an official equipment that gives +0/+6, and that costs 1 with equip 3.

Really? Ive never seen those. Of course, I started playing at M10. Just seemed exuberant. The armor would probs be rare?

And Im thinking that we shouldnt set certain colors- just whatever seems to fit? Cause that, in only my opinion, works well.

TurtleKing99
October 24th, 2010, 02:13 PM
Edited my earler post. It was big...

EDIT: Turtle, For a creature with deathtouch, I was actually thinking that was cheap. For the Armor, that is quite good for that cost. Maybe tone it to a +1/+4?
Looking at official cards, Basilisk Collar costs 1 with equip 2 and gives both deathtouch and lifelink. There is an official equipment that gives +0/+6, and that costs 1 with equip 3.

Really? Ive never seen those. Of course, I started playing at M10. Just seemed exuberant. The armor would probs be rare?

And Im thinking that we shouldnt set certain colors- just whatever seems to fit? Cause that, in only my opinion, works well.
The collar was after M10... but it was rare, the other armor was common. If you go with what seems to fit, Mika should still not have any red.

Scapemage
October 24th, 2010, 02:16 PM
And Im thinking that we shouldnt set certain colors- just whatever seems to fit? Cause that, in only my opinion, works well.
But Mika has absolutely nothing to do with red mechanics at all. I am sorry, but now that Chilling Touch has joined, I am finding it very hard to manage things. You guys are pumping out cards like crazy, when we should go slower and make each card perfect instead of throwing out 5 cards every hour. This is what I was afraid of when I let Chilling join. He seems so hasty. My suggestion is to wait for one card to be finished before attmepting another. I also suggest we rotate, first I make a card, then Flameslayer, than Chilling, etc.

TurtleKing99
October 24th, 2010, 08:07 PM
Here are my two versions of Queglix gun:

http://i856.photobucket.com/albums/ab124/TurtleKing9999/QueglixGunv1.jpg?t=1287965145
http://i856.photobucket.com/albums/ab124/TurtleKing9999/QueglixGunv2.jpg?t=1287965145
I'll put the correct set symbols, artist, and collector number after we decide which is better. Or even if we want to use it. (credit to pegasus for the image)

Mika needs to get rid of the "kicker 0" and replace it with "when shadow assassin enters the battlefield..." The last reminder text is also taking up space. I recommend that be removed.

Rune of summoning needs to lose the "you may". flavor text: *poof*

More comments:

High ground: I don't think it should be B. Green maybe? Colorless? Edit 1 and 2/G sounds right
Sniper: I like it, but it might be too powerful, if it is, change to 1G
Entangling web: shouldn't be an enchanment unless you want them to stay tapped. I think they should stay tapped, but put a cumulative upkeep cost on it.
Airborne: I don't think coming back from the dead is the best representation of the drop. The ability also seems very red. You could call each "air soldier". when one is cast, search your deck for up to 3 and put them onto the battlefield. maybe something else, probably not. probably 2/1
Golem: looks good

Chilling Touch
October 24th, 2010, 09:03 PM
You can change, not accept, or re-arrange anything you want ^.^

I had some time today, so I posted ideas, to make up for lost time.

Just PM me if you want me to help at any time. Otherwise, I wont post.

GL guys ^.~

~CT

Scapemage
October 25th, 2010, 05:29 PM
You can change, not accept, or re-arrange anything you want ^.^

I had some time today, so I posted ideas, to make up for lost time.

Just PM me if you want me to help at any time. Otherwise, I wont post.

GL guys ^.~

~CT
No no, go ahead and post, I just think that, if we're going to do this, we should slow down. I could make a set or two entirely on my own, but Flameslayer wanted to help, so I went into this thinking it would be a 2 person project, not 4.

The Grim Reaper's Friend
October 26th, 2010, 12:07 AM
Although this sounds like an incredibly cool idea, I don't get what is going on here. Do you guys want us to give you ideas? Or are we supposed to make the cards? Or are you just showing us this stuff?

flameslayer93
October 26th, 2010, 06:33 AM
We are making a set of HeroScape themed Magic cards.

The Grim Reaper's Friend
October 26th, 2010, 07:16 PM
Yeah, I gathered that. But what are we doing? Just watching? Or did you want ideas or something?

flameslayer93
October 26th, 2010, 07:28 PM
Yeah, I gathered that. But what are we doing? Just watching? Or did you want ideas or something?

Any of us can give a card idea and we will see if it is any good balance wise. If not, it might not get made. If you have MSE, you can join in on making the cards. If not, post ideas. But wait your turn! Can't have 20 customs every 2 minutes.

The Grim Reaper's Friend
October 26th, 2010, 08:18 PM
Any of us can give a card idea and we will see if it is any good balance wise. If not, it might not get made. If you have MSE, you can join in on making the cards. If not, post ideas. But wait your turn! Can't have 20 customs every 2 minutes.

Righto then, but what is a MSE? :confused:

flameslayer93
October 26th, 2010, 09:07 PM
This. (http://www.heroscapers.com/community/showthread.php?t=25594)

The Grim Reaper's Friend
October 26th, 2010, 09:48 PM
Thanks, Flameslayer.
So, how 'bout this? Why don't you have all the planeswalkers be the Valkyrie generals? I mean, Sgt. Drake isn't exactly a guy that travels to other worlds is he? Just a thought.

The Grim Reaper's Friend
October 26th, 2010, 09:49 PM
But wait your turn! Can't have 20 customs every 2 minutes.
Oh, whoops! When is it 'my turn'?

Chilling Touch
October 26th, 2010, 09:57 PM
But wait your turn! Can't have 20 customs every 2 minutes.
Oh, whoops! When is it 'my turn'?

Hey, this guy stole my boat! Or, rather, he somehow got aboard.

But anyway, I have a good tandros Idea, let me know when we are done with all the other stuff.

The Grim Reaper's Friend
October 27th, 2010, 09:39 PM
Oh, sorry if I 'stiole your boat'. (Not quite sure what you mean there) I'm just a guy with ideas. Once again, when is it 'my turn' and how will I know. Or is it just a figure of speech?

Chilling Touch
October 28th, 2010, 10:37 PM
Nope, I got confused in the timing of this whole shenanagan. Idk when my turn is either. But I really want to help. ^.^

Chilling Touch
November 6th, 2010, 09:35 PM
Did this die? That sucks.

Scapemage
November 7th, 2010, 09:10 AM
Did this die? That sucks.
No, I guess not, but I haven't been making cards lately...

Chilling Touch
November 12th, 2010, 09:13 PM
Imposing battle-knight 4G

Trample, Vigalance

(1) Target creature must block This knight

4/4


For cleave and combat challenge... I figured I may as well....