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DarkDino
October 3rd, 2006, 09:34 PM
I'm going to upgrade Khosumet. When he dies, then he becomes darklord(dumutef guard) And the Dark Lord is ultra powerful but with one life. This would make him cost a lot more. Suggestions, Comments?

P.S. If this isn't the right section mods, move it wherever.

bunjee
October 3rd, 2006, 09:55 PM
Moved it to customs since it would be a customization of an official unit.

I'm not quite sure I understand your idea, can you go into a little more detail of the powers/stats you are thinking of?

Euryon
October 8th, 2006, 08:22 AM
Heya,
Some of you may remember back at HQ I started a project where official cards would get minor fixes where there was a large agreement that something was a little amiss.

For example; Taelord had "Disengage" as a seaparate ability, and had his points lowered (Cant remember to what exactly).
The Gorillinators were slightly modified (though with the Nikita's, theyr're pretty fine, arguably).
Khosumet was beefed up a little; and so on.

The way it works is, as a group, we decide on a card that needs a'fixin', discuss how, agree, then someone (me, last time), edits the official card and posts it so anyone who wants it can download, print and stick over their current card.

Anyway, if anyone wants to be involved, lets get the discussion going.

I'll start: Aubrien Archers - Change name of "Frenzy" to something more Elf like - "Elven Speed" or something.

Grungebob
October 8th, 2006, 08:29 AM
Heya,
Some of you may remember back at HQ I started a project where official cards would get minor fixes where there was a large agreement that something was a little amiss.

For example; Taelord had "Disengage" as a seaparate ability, and had his points lowered (Cant remember to what exactly).
The Gorillinators were slightly modified (though with the Nikita's, theyr're pretty fine, arguably).
Khosumet was beefed up a little; and so on.

The way it works is, as a group, we decide on a card that needs a'fixin', discuss how, agree, then someone (me, last time), edits the official card and posts it so anyone who wants it can download, print and stick over their current card.

Anyway, if anyone wants to be involved, lets get the discussion going.

I'll start: Aubrien Archers - Change name of "Frenzy" to something more Elf like - "Elven Speed" or something.I don't know if I would go to all that effort for a simple name change on Frenzy. In fact I like Frenzy, but I do remember this thread back then. Cool idea.

ArchonShiva
October 8th, 2006, 09:48 AM
For example; Taelord had "Disengage" as a seaparate ability, and had his points lowered (Cant remember to what exactly).
The Gorillinators were slightly modified (though with the Nikita's, theyr're pretty fine, arguably).
Khosumet was beefed up a little; and so on.The problem with this, excatly as you are poiting out with the apes, is that Hasbro is coming up with fixes on their own. Taelord, used correctly, is an absolute force of nature. The Gorillas are hard to put down now that they've got the only SQUAD bonding power in the game. (Note that it doesn't say one card, it says 3 apes -- you'll probably be able to move your flag bearer, then one of the guin-toting 'nators, then one from a future melee squad).

Arguably, Khosumet still sucks and might suck forever, so I'd agree to let it have some boost -- until such time as Hasbro boosts his effectiveness in whatever way.

[can't wait to get my Thora's and castles...]

netherspirit
October 8th, 2006, 10:15 AM
(Note that it doesn't say one card, it says 3 apes -- you'll probably be able to move your flag bearer, then one of the guin-toting 'nators, then one from a future melee squad).


Note that it doesn't say apes, it says 3 Gorillanators.

Euryon
October 8th, 2006, 10:21 AM
Also, as soon as Khosumet becomes usable, you can quite easily revert to the original card... It's a custom, completely optional fix that is as easy to undo as to implement.

I aint saying "You will like what is discussed here, you will use it, and you will never change it"; but rather acknowledging that any fixes that are proposed here might not be permanent, and if you dont like 'em - well hey, you ain't paid nothin' anyway.

jcb231
October 8th, 2006, 03:29 PM
I'll start: Aubrien Archers - Change name of "Frenzy" to something more Elf like - "Elven Speed" or something.

I like the idea of fixes, but I agree with Gbob on this one....there's just no point. Frenzy is frenzy....better to have consistency in the powers. I hate when customizers put a power on a card that is EXACTLY the same as an official power and just change the name for the heck of it.

There's no reason to change frenzy....it's a great power, and allows the Aubriens to get a little boost from Venoc Warlord.

justjohn
October 8th, 2006, 05:09 PM
Seems like the best thread to chime in on this:

I've really been wanting to make common army versions of all masterset figures and heroes. Reason being, I think there are a ton of us who have multiple master sets with multiple figure sets, all unique, and all sitting in the bottom of some bin somewhere.

Can we weaken the Krav a tad. Maybe 2 attack 3 defense. 6 move 6 range, same points, but as a common squad? The Tarn could be easily be common, as is. Take away grenade and lower the cost of the airborne eilite, all while keeping their drop special,? A common soulborg hero to replace DW with a little bit lower attack/defense and more reasonable price? I think these are things we could do as a community.

Sorry if this is the wrong place for this, but it seemed right at home with the original idea.

jcb231
October 8th, 2006, 07:42 PM
I think Kravs could be made common if the point value was kicked up to about 120-125.

Pattar007
October 8th, 2006, 08:18 PM
Not a bad idea. Got any stats yet

Rhydderch
October 8th, 2006, 09:34 PM
Seems like the best thread to chime in on this:

I've really been wanting to make common army versions of all masterset figures and heroes. Reason being, I think there are a ton of us who have multiple master sets with multiple figure sets, all unique, and all sitting in the bottom of some bin somewhere.

Marro Warriors will be a little tougher: they are one of the few unique squads in the game with a good reason for their unique status. If they were common you could simply keep 4 Marro Warriors back in water and send the rest into battle. Whenever your numbers got low you could just clone them and restock your army. Up to 12 per round! =P

It could still work but it would probably mean a large price increase for the Marro Warriors and maybe a limitation to the number of Marro Warriors who can use clone each turn: maybe 2 or so.

The other figures probably would not be too hard to do. DW9000 is almost a common hero anyway with his 1 Life. Just lower his defense and maybe remove the ranged enhancement. And edit the cost of course.

Syvarris already has a clone in Guilty. And the samurai have similar figures with more abilities. As I said... very few of the unique figures have abilities which justify their status from a mechanics point of view. I do like having the uniques though: adds more flavor to the game.

johnny139
October 9th, 2006, 11:11 AM
Well, I have an idea for a Tarn Upgrade.

Make it so if there is only one left, you only need to roll a ten or higher of Berserker Charge.

I mean, their friends are dead, which would make them berserk, right?

reapersaurus
October 9th, 2006, 02:47 PM
1) Truth already has a thread on this (that died out after realizing point #2)

2) There is no way to get concensus on what needs to be changed.
There is large agreement that something is amiss with MANY official cards, but that doesn't mean people will agree on how to make them more playable.

3) There's even a dedicated top-level Gallery for anyone that makes a re-work of an official unit that improves its play.
http://www.heroscapers.com/oldgallery/thumbnails.php?album=317

DW9000/8000 pictures being wrong for their powers is there, as is a Dund fix and a more flavorful Gorillinators (with ketchup! :lol: ).

I'd love to see more attempts.
DW7000 is the biggest need I believe he was voted one of the worst in the game.
The discussion suggested that Disengage, a 7-space Ranged Attack (eye-beam laser) and 70 points would be a great start to make him more playable and more likely to see a competetive battlefield.

Khosumet is best fixed IMO by simply giving the Wolves Darklord Bonding.
This brings him into combat and may be useful in melee, before he is taken out pretty easily if someone goes after him. It's much more strategic, fun, and the way the unit was intended to be used IMO.

Making the Zettians a 3-figure squad, instead of 2, makes them VERY intruiging to play. It makes them dangerous, and you can keep them Unique that way.

That's a start.