View Full Version : The Book of Odin's Challenge Scenario
Griffin
September 8th, 2010, 06:43 PM
The Book of Odin's Challenge Scenario
A C3G scenario with the Map of Odin's Colosseum
http://www.heroscapers.com/community/gallery/files/3/8/8/7/odinscolosseum_original.jpg
Download the PDF (http://c3ggames.com/C3G/released/scenarios/C3G-SCENARIO_OdinsChallenge.pdf)
MAP BIO: Ancient Valhalla has one timeless tradition of conflict and victory, where warriors can test their might before the gods of Asguard. Here in this Colosseum lives are ended for the weak of heart and victory is claimed for the cunning warrior.
ODIN'S CHALLENGE
(2-6 players and one non-player to act the part of Odin - It is recommended to play at least 3 players)
Every so often, Odin, the high ruler and god of Asgard, summons warriors from all over to compete in his own private contest of gladiatorial combat. Prior to the battle royal, the warriors are given gold to spend in several different ways to gain loyalty, support, approval, power, and even Odin's favor. Who will be victorious in this dance of power and diplomacy? Only time will tell, and only one team may stand highly honored in the eternal halls of Asgardian legend.
GOAL:
Destroy all of your opponent's figures.
SETUP:
You will need 1 Rise of the Valkyrie Master set, 2 Fortress of the Archkyrie sets, and 1 Marvel Master set.
So that the figures in play cannot fly atop of the walls of the Colosseum, place other figures up there like Kyrie, Gladiators, and other C3G warriors.
Each player is given a pen and a piece of paper (you can download some game sheets here (http://www.heroscapers.com/community/downloads.php?do=file&id=2857)). Players are also given 100 gold pieces to secretly give to the Gladiator Trainer, Odin's Temple, Asgardian Crowd, and Kyrie Military. Once the players have secretly written their spending, they must submit them all to Odin. Odin will at that point announce the highest to lowest donations for the 4 Receivers of Donations and give all gifts to the players that have earned them (use the lists below). Roll a 20-sided die to determine any ties.
Once the players have selected their Armies, Odin will assign each army to a start zone.
RECEIVERS OF DONATIONS:
- Gladiator Trainer: Players choose their Premade Army in order of highest donator choosing first, down to the lowest donator choosing last.
- Odin's Temple: The highest donator gets a +4 to initiative for the entire game. The second highest donator gets a +2 to initiative for the entire game. When Odin rolls for "Odin's Decision", he rolls 2 fewer attack dice for the highest donator to Odin's Temple, and 2 additional attack dice for the lowest donator to Odin's Temple.
- Asgardian Crowd: The highest donator always avoids the Angry Crowd special rule. Second highest bidder may choose one Unique Hero to always avoid the Angry Crowd special rule.
- Kyrie Military: Highest donator chooses 1 squad of Jandar Sentinels or 1 squad of Minions of Utgar to add to his army. Second Highest donator receives the squad that the highest donator did not choose to add to his army. This squad does not start the game on the battlefield, instead, the controlling player may immediately place this squad on any unoccupied space on the battlefield when their first Unique Hero is destroyed.
PREMADE ARMIES: (Odin should feel free to create any other C3G two man Unique Hero armies that he sees fit)
- World's Finest: Superman 400 + Batman 200 = 600
- Brave and the Bold: Green Lantern 350 + Flash 250 = 600
- Wicked Grin: Darkseid 380 + Joker 190 = 570
- Avengers: Incredible Hulk 370 + Captain America 220 = 590
- New Avengers: Thor 430 + Spider Man 160 = 590
- X-Factor: Wolverine 280 + Deadpool 285 = 565
SPECIAL RULES:
- Odin's Decision: Whenever a Unique Hero is destroyed by another Unique Hero, before removing it from the battlefield, Odin must roll 12 attack dice. If Odin rolls 6 or more skulls, the figure is destroyed. If Odin rolls 5 or fewer skulls, the figure survives. Place the same number of wound markers equal to the figure's life number on its card, and then remove one wound marker from its card (so that it is one wound away from death). Odin rolls 2 fewer attack dice for the highest donator to Odin's Temple, and 2 additional attack dice for the lowest donator to Odin's Temple.
- Angry Crowd: At the start of every round, after order markers have been placed and before initiative has been rolled, Odin must roll the 20-sided die separately for each figure that has one or more wound markers on its card. Add one to the roll for each wound marker on its card. If you roll a 20 or higher, that figure receives 1 wound.
VICTORY:
When the other players have no figures left on the battlefield you win.
_________________________________________________________________
-Rulings and Clarifications-
N/A-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Griff (http://www.heroscapers.com/community/showpost.php?p=1199561&postcount=9)
Quozl (http://www.heroscapers.com/community/showpost.php?p=1244380&postcount=67)
Flame Gryphon (http://www.heroscapers.com/community/showpost.php?p=1254617&postcount=88)
quozl
September 8th, 2010, 06:52 PM
The map looks really cool (even if the castle walls are just decoration) and I really like the scaneario rules.
Only one suggestion: for the armies, why not just have the 1st player pick any two figures that equal 600 points, then each successive player pick any two figures that cost 10 points less than the player before them? That way it opens it up to any figures that C3G makes in the future.
Griffin
September 8th, 2010, 06:58 PM
The map looks really cool (even if the castle walls are just decoration) and I really like the scaneario rules.
Only one suggestion: for the armies, why not just have the 1st player pick any two figures that equal 600 points, then each successive player pick any two figures that cost 10 points less than the player before them? That way it opens it up to any figures that C3G makes in the future.
I think that instead, we could give a tip to "Odin" to feel free to create other C3G armies as to give the affect that Odin has summoned these warriors. I think that theme would be lost a bit with your suggestion, and it is a really good one if you ask me.
Also,there was a lot of Buzz at my C3G table when I set this up, and I think that Buzz could have easily been killed if the burden was on the people to spend 30 minutes in a drafting war. Especially when you have players who are not all that familiar with C3G units to begin with.
So like I said, maybe just letting Odin know that he can feel free to create other armies for future games. But I did choose armies here that had a nice learning curve for noobs, and I would like to keep that as any one of us could run this scenario at any event to introduce noobs to our game.
Griffin
September 8th, 2010, 06:59 PM
Glad you like the map too. With a bunch of Kyrie on top it looks amazing.
IAmBatman
September 8th, 2010, 07:02 PM
Odin's Colosseum - not a scenario, a party idea. :-P
Griffin
September 8th, 2010, 07:04 PM
Odin's Colosseum - not a scenario, a party idea. :-P
Yeah pretty much. This is great to have a bunch of friends over and geek out. Plus, you could have even more people play in teams of two since the Unique Hero armies are two man armies. More fun for everyone! :D
Balantai
September 8th, 2010, 07:04 PM
Wow. Kudos to Griffin. This looks amazingly fun. I'd rep you again if it would let me.
quozl
September 8th, 2010, 07:05 PM
I think that instead, we could give a tip to "Odin" to feel free to create other C3G armies as to give the affect that Odin has summoned these warriors. I think that theme would be lost a bit with your suggestion, and it is a really good one if you ask me.
I think that's great! Just have a little blurb in the write-up that "Odin" can create more 2-figure armies starting at 600 and decreasing in points.
How did the play go at the event?
Griffin
September 8th, 2010, 07:12 PM
I think that instead, we could give a tip to "Odin" to feel free to create other C3G armies as to give the affect that Odin has summoned these warriors. I think that theme would be lost a bit with your suggestion, and it is a really good one if you ask me.
I think that's great! Just have a little blurb in the write-up that "Odin" can create more 2-figure armies starting at 600 and decreasing in points.
How did the play go at the event?
I agree, good call and thanks.
It was awesome. People actually dropped out of the official tournament early to guarantee their seat at the C3G table. Wolverine and Deadpool were highly favored by Odin, and the other heroes were pretty scared of them. So they were targeted a lot. Deadpool used his Wisecrack to keep ranged attacks off of Wolverine, but Thor, Superman, and Darkseid tag teamed up on Wolverine to take him out early. Then Spidey and Batman danced quite a bit, until DS sniped Batman with his OE SA. Superman was kicking some major booty until Flash got in there and started stacking wounds on him. The Kyrie Military surrounded Deadpool into a corner and kept him there... it was soo funny because AltronZero (who was the player controlling Deadpool) was so frustrated, that he started running his mouth to everyone in a Deadpool fashion. Hilarious.
But in the end, it came down to Superman and Spiderman, and I believe Spiderman won. What a blast! We had so much fun I had to pay, bribe, and beg the store to stay open long enough for us to finish.
It is about a 2 hour game with noobs.
Griffin
September 8th, 2010, 07:14 PM
Wow. Kudos to Griffin. This looks amazingly fun. I'd rep you again if it would let me.
Cool, I am glad you like it. Wow, two reps from you in one day, too bad you can't do that. :p I can hit you back for the rep comment though, as it did make me smile imagining you laugh out loud to my comment. :D
Griffin
September 8th, 2010, 07:16 PM
I think that instead, we could give a tip to "Odin" to feel free to create other C3G armies as to give the affect that Odin has summoned these warriors. I think that theme would be lost a bit with your suggestion, and it is a really good one if you ask me.
I think that's great! Just have a little blurb in the write-up that "Odin" can create more 2-figure armies starting at 600 and decreasing in points.
How did the play go at the event?
How does this look?
PREMADE ARMIES: (Odin should feel free to create any other C3G two man Unique Hero armies that he sees fit)
- World's Finest: Superman 400 + Batman 200 = 600
- Brave and the Bold: Green Lantern 350 + Flash 250 = 600
- Wicked Grin: Darkseid 380 + Joker 190 = 570
- Avengers: Incredible Hulk 370 + Captain America 220 = 590
- New Avengers: Thor 430 + Spider Man 160 = 590
- X-Factor: Wolverine 280 + Deadpool 285 = 565
SirGalahad
September 8th, 2010, 09:36 PM
Title IX strongly recommends you say "two-person" Unique Hero armies; otherwise you'll have to create them their own Coliseum.
And I've seen that structure of bribery before. What is it based off of?
quozl
September 8th, 2010, 10:28 PM
"two figure" is probably best in this case :)
Balantai
September 8th, 2010, 10:54 PM
If you wanted to add another grouping...
Green Arrow / Black Canary - 340
Cyclops / Jean Grey - 370
Batman / Robin - 320
Beast / Iceman - 320
Colossus / Angel - 370
Blob / Mystique - 330
Joker / Harley Quinn - 320
Sentinel x2 - 320
Huntress / Catwoman - 315
Deadpool / Bob - 310
Venom / Spidey - 310
Griffin
September 9th, 2010, 05:36 PM
Title IX strongly recommends you say "two-person" Unique Hero armies; otherwise you'll have to create them their own Coliseum.What? :confused:
And I've seen that structure of bribery before. What is it based off of?
Craig's Taelord Colosseum on the official Hasbro Site.
quozl
September 9th, 2010, 05:38 PM
Since you've already done the initial playtest, should we move this to the ERB phase?
Griffin
September 9th, 2010, 05:39 PM
If you wanted to add another grouping...
Green Arrow / Black Canary - 340
Cyclops / Jean Grey - 370
Batman / Robin - 320
Beast / Iceman - 320
Colossus / Angel - 370
Blob / Mystique - 330
Joker / Harley Quinn - 320
Sentinel x2 - 320
Huntress / Catwoman - 315
Deadpool / Bob - 310
Venom / Spidey - 310
Cool. Those would be great as combos of 4 man teams of 650.
Griffin
September 9th, 2010, 05:40 PM
Since you've already done the initial playtest, should we move this to the ERB phase?
Depends on whether or not anyone else feels the need to playtest this one. :reapershrug: It may be good to at least have one other member here build the map.
quozl
September 9th, 2010, 05:43 PM
Don't we do two more playtests after ERB?
IAmBatman
September 9th, 2010, 05:46 PM
I don't believe non-unit designs go to the ERB phase - it'd be directly to the playtesting phase where, yes, more playtests would be done.
quozl
September 9th, 2010, 05:46 PM
So should this go in the Playtesting thread?
IAmBatman
September 9th, 2010, 05:50 PM
I haven't seen anything voted on here ... did you guys even vote to make this an active scenario design for the Map department?
quozl
September 9th, 2010, 05:52 PM
OK, I propose we make this an active scenario design and go straight to the playtesting phase.
Griffin
September 9th, 2010, 06:04 PM
Yea.
Taeblewalker
September 9th, 2010, 08:58 PM
Yea! I like this idea a lot.
IAmBatman
September 9th, 2010, 09:02 PM
All right! Hopefully this will get some more activity out of our map group. :-)
Xn F M
September 9th, 2010, 11:07 PM
This looks like a great scenario Griffin. If I can stay for the after-hours gaming at the SoCal Slaughter this year I'll definitely be bringing this with me.
This however seems unnecessarily wordy to me
. . . If Odin rolls 5 or fewer skulls, the figure survives. Place the same number of wound markers equal to the figure's life number on its card, and then remove one wound marker from its card (so that it is one wound away from death).. . .
Why not just say "place a number of wound makers equal to that unit's life score minus one on that unit's card"? Or "one less wound markers than that unit's life score"?
IAmBatman
September 9th, 2010, 11:09 PM
I don't believe "life score" is a Heroscape term ...
A3n
September 10th, 2010, 04:56 PM
This looks good Griff. Except for 2 map errors (which are the same error repeated). The 7 piece castle ground that is supposed to be above the Fortress arches, is occupying the same level as the top of the Fortress arches. So either it needs to go up one level which means your also going to need 2 extra single castle ground pieces for the outer support pillars. Or you need to take the arches down 1 level & removing the 4x 2-hex concrete tiles & placing single ones in the holes that are left.
Now, when did we vote & pass this map? Don't we have to have a map first before we do a scenario for it? Where was the group brainstorming phase for the scenario? Don't we work on the submission of a scenario to the C3G process as a group?
This is a really good scenario & map Griff but it's your scenario & map, not the groups. This just looks like a way for you to personally side step the C3G rules & have another design thread without going through the normal draft & selection phase. I don't say this as a personal attack, I just think that as a niche little group that is waning in it's member participation that this isn't the way to bring the group back together. Working on a scenario might be the exact thing we needed but the group needs to participate in it every step of the way for it to have any chance of bringing us back together.
Cheers
quozl
September 10th, 2010, 05:36 PM
Now, when did we vote & pass this map? Don't we have to have a map first before we do a scenario for it? Where was the group brainstorming phase for the scenario? Don't we work on the submission of a scenario to the C3G process as a group?
We're voting for it now (since I proposed it). I don't think that every scenario needs a C3G approved map. This map & scenario are intertwined and the scenario design was done by Craig Van Ness snd then modified by Griffin. I think that any changes that need to be made will be brought up during the playtesting phase.
However, the map errors need to be fixed and I noticed there are only 4 start zones instead of six. Until those errors are fixed, I'll need to withdraw my vote.
Griffin
September 10th, 2010, 06:51 PM
This looks good Griff. Except for 2 map errors (which are the same error repeated). The 7 piece castle ground that is supposed to be above the Fortress arches, is occupying the same level as the top of the Fortress arches. So either it needs to go up one level which means your also going to need 2 extra single castle ground pieces for the outer support pillars. Or you need to take the arches down 1 level & removing the 4x 2-hex concrete tiles & placing single ones in the holes that are left.
Now, when did we vote & pass this map? Don't we have to have a map first before we do a scenario for it? Where was the group brainstorming phase for the scenario? Don't we work on the submission of a scenario to the C3G process as a group?
This is a really good scenario & map Griff but it's your scenario & map, not the groups. This just looks like a way for you to personally side step the C3G rules & have another design thread without going through the normal draft & selection phase. I don't say this as a personal attack, I just think that as a niche little group that is waning in it's member participation that this isn't the way to bring the group back together. Working on a scenario might be the exact thing we needed but the group needs to participate in it every step of the way for it to have any chance of bringing us back together.
Cheers
I am certainly not "trying" to do anything. You guys asked if any of us had any scenario ideas, I said that I have one that I have successfully played with friends, you guys said you were interested in it, I posted for the first time, lots of people liked it, then proposals started going up.
I do take your comment a bit personal, I mean how could I not. If you don't want us to do this scenario, just say you don't want to do it, and I can gladly, easily, and freely take it down with no worries. I thought I was helping, and I certainly don't want to be an instrument to divide the group. But I am a bit concerned by the idea that any one of us cannot have a great idea and share it for the group to use. I just don't get your angle mate. :reapershrug:
Balantai
September 10th, 2010, 06:59 PM
http://familyguy.eg-w.com/wp-content/uploads/2008/07/familyguy_vol_2_kangaroo1.jpg
Get it? A Griffin vs Kangaroo fight? You know.............because A3n is Australian...............................nevermind.
Griffin
September 10th, 2010, 07:09 PM
Thanks for the corrections on the castle wall A3n, I just raised the 7 hex pieces and capped the pillars with 2 castle wall tiles that I took from the middle of the map on the ground. Thanks. Oh, and the VS file is updated. :)
Griffin
September 10th, 2010, 07:10 PM
http://familyguy.eg-w.com/wp-content/uploads/2008/07/familyguy_vol_2_kangaroo1.jpg
Get it? A Griffin vs Kangaroo fight? You know.............because A3n is Australian...............................nevermind.
Oh now that is disturbing. :shock::lol:
quozl
September 10th, 2010, 07:14 PM
Where do the other two players start?
A3n
September 10th, 2010, 07:30 PM
I am certainly not "trying" to do anything. You guys asked if any of us had any scenario ideas, I said that I have one that I have successfully played with friends, you guys said you were interested in it, I posted for the first time, lots of people liked it, then proposals started going up.
I do take your comment a bit personal, I mean how could I not. If you don't want us to do this scenario, just say you don't want to do it, and I can gladly, easily, and freely take it down with no worries. I thought I was helping, and I certainly don't want to be an instrument to divide the group. But I am a bit concerned by the idea that any one of us cannot have a great idea and share it for the group to use. I just don't get your angle mate. :reapershrug:
If you take it personally that's your decision. I didn't say you were dividing the group, I was saying what we need here was something to unite the group. Something the group discusses & builds up to together. I have nothing against you, the map or the scenario, all are good in my book. But the group needs to work on something together to renew it's identity otherwise we are basically just C3G members pushing our designs through sidestepping the whole drafting & selection process of the C3G.
Griff, you do make great scenarios & maps, & nobody can deny that, but I just want to see our map group step up & start working together to create scenarios that are equally as good, from start to finish. But hey if I'm the only one in the group that feels that way then I'll shut up.
Cheers
Griffin
September 10th, 2010, 07:31 PM
Where do the other two players start?
I don't even know. :lol: When I played it, the map was slightly different, and there were only 4 teams of 2 playing.
Should I
Restrict the number of players to 2 - 4, or
Alter the map to allow for 2 more start zones
Griffin
September 10th, 2010, 07:35 PM
I am certainly not "trying" to do anything. You guys asked if any of us had any scenario ideas, I said that I have one that I have successfully played with friends, you guys said you were interested in it, I posted for the first time, lots of people liked it, then proposals started going up.
I do take your comment a bit personal, I mean how could I not. If you don't want us to do this scenario, just say you don't want to do it, and I can gladly, easily, and freely take it down with no worries. I thought I was helping, and I certainly don't want to be an instrument to divide the group. But I am a bit concerned by the idea that any one of us cannot have a great idea and share it for the group to use. I just don't get your angle mate. :reapershrug:
If you take it personally that's your decision. I didn't say you were dividing the group, I was saying what we need here was something to unite the group. Something the group discusses & builds up to together. I have nothing against you, the map or the scenario, all are good in my book. But the group needs to work on something together to renew it's identity otherwise we are basically just C3G members pushing our designs through sidestepping the whole drafting & selection process of the C3G.
Griff, you do make great scenarios & maps, & nobody can deny that, but I just want to see our map group step up & start working together to create scenarios that are equally as good, from start to finish. But hey if I'm the only one in the group that feels that way then I'll shut up.
CheersAhhh.... I see your point now. You believe we need to work on "being a well oiled machine as a group" and not just another scenario or map. I can see that, and I agree. I think we should probably take that conversation to our Map thread where our laws and rules are and such, and probably start by grooming our membership to where we want it.
No offense taken here, just an early case of paranoid delusions on my part. :)
A3n
September 10th, 2010, 08:07 PM
Where do the other two players start?
I don't even know. :lol: When I played it, the map was slightly different, and there were only 4 teams of 2 playing.
Should I
Restrict the number of players to 2 - 4, or
Alter the map to allow for 2 more start zones
If another 2 start zones could be added without too much alteration, that would be good, because there just aren't enough large player number games for HS.
Cheers
Griffin
September 10th, 2010, 08:10 PM
I think I am leaning that way as well.
quozl
September 10th, 2010, 08:30 PM
OK, so the voting is cancelled and we're waiting for a redesigned map for 6 players.
Griffin
September 10th, 2010, 08:32 PM
OK, so the voting is cancelled and we're waiting for a redesigned map for 6 players.
Cool, expect it sometime by Monday night.
Griffin
September 15th, 2010, 06:49 PM
OK, how does the new file look? I add two new start zones so that there are a total of 6. I spaced the 6 starting zones out as much as I could so that at best, a figure would need a Flying move of 7 to engage a figure in their starting zone. But by doing this, the major risk is there is a small hill on that figures back side so that the figure in the start zone could easily climb with just a move of 5 and get height back, not to mention that they would all be susceptible to ranged attacks from the center on height from the other players. So I think this will still encourage players to capture the key locations in the center and on the far outskirts.
quozl
September 15th, 2010, 07:07 PM
Looks good to me. Are we ready to follow our new rule?
Before sending a Scenario to the C3G main forum section, we must first have 2 C3G Map Makers members playtest the scenario and agree that it is ready and finalized to the best of our ability.
(Of course, it's already in the C3G main forum section but that was before we implemented the new rule.)
Griffin
September 15th, 2010, 07:20 PM
Looks good to me. Are we ready to follow our new rule?
Before sending a Scenario to the C3G main forum section, we must first have 2 C3G Map Makers members playtest the scenario and agree that it is ready and finalized to the best of our ability. (Of course, it's already in the C3G main forum section but that was before we implemented the new rule.)
Yeah I think so, but perhaps we should give it a day or two to let people comment on the changes that I made.
Balantai
September 16th, 2010, 12:42 PM
Is there any way of putting a preview of the map on the first page? I don't have the capability to download the map here at work, and I'd like to see what it looks like. :D
Griffin
September 16th, 2010, 06:42 PM
Is there any way of putting a preview of the map on the first page? I don't have the capability to download the map here at work, and I'd like to see what it looks like. :D
Normally I would be glad to, but I am having some issues with my computer right now. Perhaps someone else could, quozl perhaps. :)
Taeblewalker
September 16th, 2010, 07:23 PM
I like the six start zones. When you go between the columns in VS, you can really get the feeling of entering the arena to the cheers of the crowd.
Griffin
September 16th, 2010, 07:28 PM
I like the six start zones. When you go between the columns in VS, you can really get the feeling of entering the arena to the cheers of the crowd.Yeah, I agree. I think having those gaps creates a nice Roman vibe that I can really dig.
Spidey'tilIDie
September 16th, 2010, 08:51 PM
Can I just say, this is so sweet! :drool:
Griffin
September 16th, 2010, 09:00 PM
Can I just say, this is so sweet! :drool:
Yes you can. :D
A3n
September 17th, 2010, 02:49 AM
Can I just say, this is so sweet! :drool:
Yes you can. :D
I hate it. It's a terrible map, & you suck for building it.
:sad: Because :sad: I :sad: can't :sad: build :sad: it :sad: & :sad: I :sad: want :sad: to. :sad: & :sad: because :sad: you :sad: have :sad: a :sad: gaming :sad: group :sad: to :sad: play :sad: it :sad: with. :sad:
IAmBatman
September 17th, 2010, 11:47 AM
I want a gaming group that likes Heroscape. :-(
Taeblewalker
September 17th, 2010, 04:59 PM
I want a gaming group that likes Heroscape. :-(
Come down to NYC! Seriously, I am going to get up to where you are some time. Shermandavies is part of my regular group; I know he's met you. Maybe we can both make the trip.
Griffin
September 17th, 2010, 05:17 PM
I want a gaming group that likes Heroscape. :-(That is cool too, but I do prefer Superhero Scape. ;)
Griffin
September 17th, 2010, 05:18 PM
Can I just say, this is so sweet! :drool:
Yes you can. :D
I hate it. It's a terrible map, & you suck for building it.
:sad: Because :sad: I :sad: can't :sad: build :sad: it :sad: & :sad: I :sad: want :sad: to. :sad: & :sad: because :sad: you :sad: have :sad: a :sad: gaming :sad: group :sad: to :sad: play :sad: it :sad: with. :sad:
We should totally dig a tunnel from my house to yours. :p
IAmBatman
September 17th, 2010, 07:07 PM
I want a gaming group that likes Heroscape. :-(
Come down to NYC! Seriously, I am going to get up to where you are some time. Shermandavies is part of my regular group; I know he's met you. Maybe we can both make the trip.
Just let me know far enough in advance that I can print up some C3G cards. :-P I've gotta show you guys how to use Green Lantern ...
quozl
September 20th, 2010, 06:27 PM
A picture:
http://www.heroscapers.com/community/gallery/files/3/8/8/7/odinscolosseum_original.jpg
Griffin
September 20th, 2010, 08:14 PM
Thanks quozl.
quozl
October 24th, 2010, 07:44 PM
I got this set up and hope to play a game with my wife and daughter tonight.
P.S. For those that don't have two castle sets, they're actually not needed and are just for decoration, to make it look like a coliseum. It does look very cool though and my daughter is grabbing figures to fill out the crowd now.
Karat
October 25th, 2010, 11:38 AM
I got this set up and hope to play a game with my wife and daughter tonight.
P.S. For those that don't have two castle sets, they're actually not needed and are just for decoration, to make it look like a coliseum. It does look very cool though and my daughter is grabbing figures to fill out the crowd now.
lol nice quozl
quozl
October 25th, 2010, 11:41 AM
Didn't play last night. Maybe tonight....
quozl
October 25th, 2010, 09:58 PM
I got a 2-player game in tonight as my wife had other things to do.
My daughter bid highest on Gladiator Trainer and Odin's Temple.
I bid highest on Asgardian Crowd and Kyrie Military (I picked the Minions and she got the Sentinels).
She picked Green lantern and Flash; I got Superman and Batman.
Angry Crowd only got rolled twice and neither roll did anything. Since the 2nd highest bidder gets to make one hero immune to the angry crowd, only Green Lantern had to roll and he was taken out the 3rd round. Sadly, I forgot about Odin's Decision which would have helped my daughter a lot (since she bid highest for Odin's Temple).
Another thing to note is that Green lantern can blast any start zone on the first turn (except if he starts from one castle doorway and tries to get to the other doorway).
The two-player version of this scenario is lacking a bit. I think this might be better as a 3-6 player scenario. Will try to test again that way but that may not be until Friday.
Griffin
October 25th, 2010, 11:18 PM
I got a 2-player game in tonight as my wife had other things to do.
My daughter bid highest on Gladiator Trainer and Odin's Temple.
I bid highest on Asgardian Crowd and Kyrie Military (I picked the Minions and she got the Sentinels).
She picked Green lantern and Flash; I got Superman and Batman.
Angry Crowd only got rolled twice and neither roll did anything. Since the 2nd highest bidder gets to make one hero immune to the angry crowd, only Green Lantern had to roll and he was taken out the 3rd round. Sadly, I forgot about Odin's Decision which would have helped my daughter a lot (since she bid highest for Odin's Temple).
Another thing to note is that Green lantern can blast any start zone on the first turn (except if he starts from one castle doorway and tries to get to the other doorway).
The two-player version of this scenario is lacking a bit. I think this might be better as a 3-6 player scenario. Will try to test again that way but that may not be until Friday.
Thanks quozl. Sounds like the scenario can be a 2 player scenario, but 3 or more players are recommended.
IAmBatman
October 25th, 2010, 11:22 PM
Kind of like C3G can be played with the official game, but playing it with just C3G is recommended. :-)
Griffin
October 25th, 2010, 11:44 PM
:word:
quozl
October 30th, 2010, 01:00 AM
3 player game happened today. Much better than the 2 player game!
It was GL+Flash vs. Wolverine+Deadpool vs. CapAp+Hulk. It came down to Flash vs CapAp and Flash won!
Great game and I highly recommend this scenario for 3 or more players. Strike the 2 players from the list and you have my vote!
A3n
October 30th, 2010, 02:10 AM
From Quozl's playing this has now had 2 builds & plays (at least) I would be happy to provide my yea for release.
Griffin
October 30th, 2010, 02:37 AM
- Recommendation of number of players is up
- Map bio is up
- Playtests are up
I propose we send this scenario to the C3G Main Frame for playtesting.
quozl
October 30th, 2010, 10:03 AM
YEA
I also recommend making some cards for this so you can write down how you're spending the gold and see all the special rules at a glance.
A3n
October 31st, 2010, 01:30 AM
Yea - Good idea on the cards Quozl
quozl
October 31st, 2010, 01:33 AM
I just copied and pasted the relevant stuff onto Word and cut them into half-sheets.
I'm sure you could make something totally awesome though!
Griffin
October 31st, 2010, 01:35 AM
Do we want to bother A3n with designing some new type of card though? I would be fine with leaving it as a suggestion and letting the players decide if they want to use actual cards or paper or something.
A3n is extremely busy these day.
quozl
October 31st, 2010, 01:39 AM
Not a requirement or anything but if anyone with design skills gets hooked on this scenario, they'll want to design some cool cards for it. They really help out and since this scenario is ideal for introducing people to Heroscape, I highly recommend them even if you just make some yourself in Word or whatever.
Griffin
October 31st, 2010, 01:42 AM
Not a requirement or anything but if anyone with design skills gets hooked on this scenario, they'll want to design some cool cards for it. They really help out and since this scenario is ideal for introducing people to Heroscape, I highly recommend them even if you just make some yourself in Word or whatever.
Hmmm.... this might be a good thing to ask the allies. I know a few of them have some design chops, and it would be cool if one of them could do it without A3n's help.
I am gonna go request that now. :D
Griffin
October 31st, 2010, 01:42 AM
Quozl, what cards do you think you would like, and what should be on them? Give me a list if you don't mind.
quozl
October 31st, 2010, 01:49 AM
PM me your email and I'll send you what I made.
quozl
October 31st, 2010, 11:11 AM
At Griffin's suggestion, I uploaded the file here:
http://www.heroscapers.com/community/downloads.php?do=file&id=2857
IAmBatman
October 31st, 2010, 01:22 PM
Good stuff! I was just about to suggest letting the allies/sidekicks test their art chops out on this one. :-)
Griffin
October 31st, 2010, 02:22 PM
Thanks quozl. :up:
Taeblewalker
October 31st, 2010, 07:12 PM
Yea for playtestng.
johnny139
October 31st, 2010, 10:48 PM
Oh, I'll also vote Yea for playtesting and all that.
quozl
November 1st, 2010, 11:09 PM
This has passed!
Flame Gryphon
November 1st, 2010, 11:59 PM
Soooo...Does anyone have a version of the instructions I can use to build it?:lol:
quozl
November 2nd, 2010, 12:24 AM
Are you looking for a PDF?
Here you go: http://www.heroscapers.com/community/downloads.php?do=file&id=2871
Flame Gryphon
November 2nd, 2010, 12:25 AM
Are you looking for a PDF?
Here you go: http://www.heroscapers.com/community/downloads.php?do=file&id=2871
And just as I finished downloading VirtualScape.:lol: Thanks though.
Flame Gryphon
November 7th, 2010, 10:21 PM
Almost done, will be in to you guys tonight.
Flame Gryphon
November 8th, 2010, 12:09 AM
Sorry for triple post, but I finished;
Army Test One
Green Goblin/Hulk: Odin's Temple Highest Bidder, 2nd Highest at Kyrie Military
Deadpool/Wolverine: Highest in Kyrie Military, AND Asgardian Crowd
Magneto/Grundy: 2nd Highest Asgardian Crowd
Round One
- Green Goblin moves up.
- Deadpool moves up, and attacks Green Goblin for 0 Wounds.
- Magneto moves up, and uses Magnetic Throw tiwce on Green Goblin, and then attacking him for a total of 4 Wounds, two from the throws.
- Green Goblin uses Pumpkin Bomb on Magneto, (Misses) before attacking him for 1 Wound.
- Wolverine moves up.
- Grundy moves up.
- Hulk Super Leaps next to Magneto, but misses his Stomp.
- Wolverine moves up.
- Grundy moves up, and defeats Green Goblin. (Odin's Decision: 4 attack dice; Gobby is saved.)
Round Two
- Deadpool moves up, and attacks Hulk for 2 wounds.
- Magneto throws Hulk away from him twice, wounding him both times, before defeating Green Goblin. (Odin's Decision; 6 skulls, Gobby is defeated.)
- Hulk Super Leaps next to, then Stomps, Magneto (1 Wound) Deadpool (0 Wounds) and Wolverine (2 Wounds)
- Wolverine moves up, and attacks Hulk for 3 Wounds.
- Grundy moves up and attacks Wolverine for 1 Wound.
- Hulk attacks Wolverine for 3 Wounds.
- Wolverine defeats Grundy (8 Skulls for Odin's Decision) with two attacks, and defeats Magneto (6 Skulls for Odin's Decision) with the third.
Round Three
The Angry Crowd defeats Hulk.
Deadpool: 0/5 Wounds
Wolverine: 3/6 Wounds
Army Test Two
Flash/Hal Jordan: Highest in Kyrie Military, AND Highest in Odin's Temple
Thor/Poison Ivy: Highest in Asgardian Crowd, and 2nd Highest in Kyrie Military
Thanos/Iron Man: 2nd Highest in Asgardian Crowd
-Flash moves to height.
- Thor moves up, and uses Mjolnir Special Attack on Flash for 3 Wounds.
- Thanos moves up, and misses his attack on Thor.
- Flash moves next to Thor, and uses Fist Fusillade Special Attack on Thor for 2 Wounds.
- Ivy moves up.
- Thanos moves up, and attacks Ivy for 3 Wounds.
- Hal moves up, and attacks Thor for 2 Wounds.
- Thor uses God of Thunder Strike: Thanos (3 Wounds) Hal (3 Wounds) Flash (Defeated, 8 skulls for Odin's decisiosn) Ivy (Defeated, also 8 skulls for Odin's Decision) Minions come down to assist Hal while Sentinels come down to assist Thor.
- Iron Man moves up, and attacks Thor for 1 Wound.
Round Two
Hal is defeated by the Angry Crowd.
- 2 Sentinels defeat Iron Man, and the third attacks Thanos for 1 Wound.
- Thanos attacks Thor for 1 Wound.
- Minions defeat Thor.
- Thor's Turn
- Thanos defeats 1 Minion.
- Minions defeat 1 Sentinel.
- Thors Turn
- Iron Man's Turn
- Hal's Turn
Round Three
- Minions defeat 1 Sentinel.
- Sentinels attack 1 Minion, but miss.
- Minions defeat the final Sentinel.
Minions of Utgar: 1/3 Defeated
Griffin
November 8th, 2010, 12:35 AM
Great Work there Lame Gryph. :up: Thanks.
Griffin
November 8th, 2010, 12:56 AM
OK, the Map Makers propose we move to the final editing phase.
Yea
Remember, only C3G heroes vote, the proposal is from the Map Makers.
~ Griffin, who has too many hats and not enough heads
Spidey'tilIDie
November 8th, 2010, 01:02 AM
~ Griffin, who has too many hats and not enough heads
Yea to this. :p (And the one you do have is too big to fit any ONE hat!) ;)
Oh... I almost forgot!
OK, the Map Makers propose we move to the final editing phase.
And Yea to this.
A3n
November 8th, 2010, 01:37 AM
Yea ... to more work :p
Griffin
November 8th, 2010, 01:40 AM
Yea ... to more work :p
If you need a break or just less on your plate, I bet I could get GO to do this one.
A3n
November 8th, 2010, 01:48 AM
Nah that's cool, GO has a lot worry about at the moment with the C3V & the F4 master set booklet.
Cheers
Griffin
November 8th, 2010, 01:55 AM
One of these days, we are gonna have to get a sample of your DNA, send it to a lab, and have you cloned a few hundred times so you all can continue to work non-stop and for free. :lol:
Seriously though, don't burn yourself out. We are all kinda wondering where your breaking point is and how close you are to it. You never seem to let us know where it is, and that can worry us a tad, quite honestly, your far too valuable to lose by graphic suicide or any other way.
Spidey'tilIDie
November 8th, 2010, 02:13 AM
One of these days, we are gonna have to get a sample of your DNA, send it to a lab, and have you cloned a few hundred times so you all can continue to work non-stop and for free. :lol:
Seriously though, don't burn yourself out. We are all kinda wondering where your breaking point is and how close you are to it. You never seem to let us know where it is, and that can worry us a tad, quite honestly, your far too valuable to lose by graphic suicide or any other way.
Are you saying if he does commit suicide to keep it clean? :shock:
Griffin
November 8th, 2010, 02:32 AM
Nope :p
IAmBatman
November 8th, 2010, 04:05 AM
I haven't really followed this one and don't plan to have the time to follow it soon - it's been a pretty rough day for reasons I won't get into here - but I trust the group, so I'll abstain so as not to hold this up.
quozl
November 10th, 2010, 11:15 AM
This passes by time.
Griffin
November 10th, 2010, 11:25 AM
So, GO, can you hook a brother up with a PDF? :D
A3n
November 10th, 2010, 02:41 PM
I can do it when I get back GO, if you don't have a chance in the mean time.
Cheers
davidlhsl
November 10th, 2010, 08:35 PM
Here's a photo of the map for your Book. Great job, Griffin! :)
http://i131.photobucket.com/albums/p288/davidlhsl/Savage%20Land/Odin001.jpg
Griffin
November 10th, 2010, 08:45 PM
Thanks David://html :up:
A3n
November 18th, 2010, 01:57 AM
@ Griff, mate do you have a bio for the map itself? Also if the map is called Odins Colosseum should the scenario have a different name?
Cheers
IAmBatman
November 18th, 2010, 02:04 AM
Maybe "Odin's Challenge"? Or "Valhalla's Challenge"?
Griffin
November 18th, 2010, 03:02 AM
Scenario name posted.
Map name posted.
Map bio posted.
Thanks guys. :)
A3n
November 18th, 2010, 06:03 AM
Map PDF (http://www.hiddendragon.com/hs_customs/C3G/released/Maps/C3G_OdinsColosseum.pdf).
Please check closely & ensure all fonts are coming out correctly as I have just installed Windows 7 & I need to know if I got all the settings for the PDF correct.
Cheers
A3n
November 19th, 2010, 05:21 PM
@Griff how are the starting positions decided?
Cheers
Griffin
November 19th, 2010, 06:47 PM
@Griff how are the starting positions decided?
Cheers
Ooops. You can see on the outer edges of the map there are 6 entrances and each entrance has two start zone spaces on its outer edge.
A3n
November 20th, 2010, 05:52 AM
@Griff how are the starting positions decided?
Cheers
Ooops. You can see on the outer edges of the map there are 6 entrances and each entrance has two start zone spaces on its outer edge.
I can see the start zones, but what I mean is how is decided who starts where?
A3n
November 20th, 2010, 05:22 PM
@Griff how are the starting positions decided?
Cheers
:bump:
Griffin
November 20th, 2010, 09:19 PM
I added this to the Setup: Once the players have selected their Armies, Odin will assign each army to a start zone.
A3n
November 22nd, 2010, 08:14 PM
Ok here's the link to the scenario PDF (http://www.hiddendragon.com/hs_customs/C3G/released/scenarios/C3G_OdinsChallenge.pdf).
There are a few things I have just noticed that I need to fix up. If you see any extra's please list. (some of these were due to a last minute change to the paper as my template was setup for an A4 page, but you people on the other side of the ball use Letter page).
Wrong map bio :duh:
Copyright on 1st & 3rd page too low.
2nd page header says Scenario instead of Battlefield.
"Flags" level icon behind map.
Vertical dividing line off centre for th Donation ballot page.
Extra "in" second line of first paragraph Ballot page.
Column picture too dark.So any other errors please let me know preferably before this evening (7 hours away).
Also wordsmiths please review the first paragraph of the Donation Ballot page as I found it very hard to word. Speaking of which @Griff if you had a constant theme for the things receiving the donations it would be easier to describe them as a group. EG: All god names, all temple names or what ever you think would fit but having the same type makes it easier to group.
Cheers
quozl
November 22nd, 2010, 08:56 PM
Haven't gone over it in detail yet but it looks nice!
A couple of suggestions:
Move the "Odin rolls two fewer attack dice...." from the Odin's Decision special rule to the highest benefactors to Odin's Temple section.
Move the pillar on the Donation ballot up by the donation boxes so it doesn't make the text so hard to read.
Griffin
November 23rd, 2010, 04:21 AM
In the special rules and flavor text in the campaign I called them recipients. They each have their own name, besides, that sheet doesn't need any flavor text beyond what has been said in the campaign - it just needs to be slightly informative.
You have 100 gold coins to make donations to the recipients below. Spend your gold by writing in the amount you wish to give to each recipient.
- get rid of the pillar, it is distracting and makes the text difficult to read
- Odin's pic is cool, but it would look better if the text did not overlap it either. Just move the check boxes to the right until it no longer overlaps Odin.
- After the premade armies, this sentence needs a period.
1 squad of Jandar Sentinels and 1 squad of Minions of Utgar will also be required
Spidey'tilIDie
November 23rd, 2010, 06:15 AM
Would you like a pic of the Odin mini to use in the pdf purely for visual purposes? He is in a throne, so he would look appropriate for the occassion.
Griffin
November 23rd, 2010, 06:21 AM
Would you like a pic of the Odin mini to use in the pdf purely for visual purposes? He is in a throne, so he would look appropriate for the occassion.
:shock: Definitely! :D
A3n
November 23rd, 2010, 06:23 AM
Updates made.
Griffin
November 23rd, 2010, 06:46 AM
Perfect. I think now, we need someone to build the map with these instructions and we are good to go to vote to finalize. :up:
quozl
November 23rd, 2010, 10:47 AM
Looks like this got missed:
Move the "Odin rolls two fewer attack dice...." from the Odin's Decision special rule to the highest benefactors to Odin's Temple section.
hi1hi1hi1hi1
November 23rd, 2010, 12:21 PM
Under Odin's Temple:
I think you should clarify that both the +4 and +2 are for the entire game. Right now it may be read that only the +2 is for the entire game.
Under Victory:
Is there a round limit of 12? It seems that way from the round marker on the left hand side of the page, but the victory conditions don't include one. Either add it to the conditions or remove the round marker from the side.
Looks like a lot of fun though. :up:
hi1hi1hi1hi1
November 23rd, 2010, 12:22 PM
Looks like this got missed:
Move the "Odin rolls two fewer attack dice...." from the Odin's Decision special rule to the highest benefactors to Odin's Temple section.
I agree to make this change, maybe even include it in both places.
A3n
November 23rd, 2010, 03:56 PM
Under Odin's Temple:
I think you should clarify that both the +4 and +2 are for the entire game. Right now it may be read that only the +2 is for the entire game.
Under Victory:
Is there a round limit of 12? It seems that way from the round marker on the left hand side of the page, but the victory conditions don't include one. Either add it to the conditions or remove the round marker from the side.
Looks like a lot of fun though. :up:
Griff you want to reword & I will amend. I will remove the round counter.
Looks like this got missed:
Move the "Odin rolls two fewer attack dice...." from the Odin's Decision special rule to the highest benefactors to Odin's Temple section.
I agree to make this change, maybe even include it in both places.
I agree to make this change, maybe even include it in both places.[/quote]
It wasn't missed, I was requested to not make that change.
Cheers
quozl
November 23rd, 2010, 05:30 PM
It wasn't missed, I was requested to not make that change.
Cheers
Strange. Shouldn't all the benefactor bonuses be located in one place?
Griffin
November 23rd, 2010, 06:08 PM
Looks like this got missed:
Move the "Odin rolls two fewer attack dice...." from the Odin's Decision special rule to the highest benefactors to Odin's Temple section.
I was thinking that it is Odin's responsibility to read that special rule, it is Odin's responsibility to roll those dice, and so it is Odin's responsibility to modify those dice accordingly. If the text is not there in the special rules section, it will be easy for Odin to forget. How about we just place it on the card in addition to keeping it in the special rule?
Under Odin's Temple:
I think you should clarify that both the +4 and +2 are for the entire game. Right now it may be read that only the +2 is for the entire game.
Under Victory:
Is there a round limit of 12? It seems that way from the round marker on the left hand side of the page, but the victory conditions don't include one. Either add it to the conditions or remove the round marker from the side.
Looks like a lot of fun though. :up:
The round limit thing may seem weird because there isn't one, but official scenarios in the rule books always have them there, so it may have just been left there from GrA3ny's templates. Either way though, it makes sense not to have it.
I fixed the wording for Odin's Temple to accommodate the Initiative lasting for the entire round, and for Odin rolling more or fewer attack dice for his "Decision".
- Odin's Temple: The highest donator gets a +4 to initiative for the entire game. The second highest donator gets a +2 to initiative for the entire game. When Odin rolls for "Odin's Decision", he rolls 2 fewer attack dice for the highest donator to Odin's Temple, and 2 additional attack dice for the lowest donator to Odin's Temple.
SPECIAL RULES:
- Odin's Decision: Whenever a Unique Hero is destroyed by another Unique Hero, before removing it from the battlefield, Odin must roll 12 attack dice. If Odin rolls 6 or more skulls, the figure is destroyed. If Odin rolls 5 or fewer skulls, the figure survives. Place the same number of wound markers equal to the figure's life number on its card, and then remove one wound marker from its card (so that it is one wound away from death). Odin rolls 2 fewer attack dice for the highest donator to Odin's Temple, and 2 additional attack dice for the lowest donator to Odin's Temple.
For Odin's Decision, I changed the word "player" to "unique Hero" because that was how it was intended and play (at least by me) and the idea behind it is to give some extra value to whoever has a squad of Kyrie.
Griffin
November 23rd, 2010, 06:09 PM
Front page is also updated in case I didn't make that clear.
quozl
November 23rd, 2010, 07:17 PM
:thumbsup:
Scapemage
November 23rd, 2010, 07:20 PM
I love this scenario! It sounds great! I do agreee that hte more players you have, the more fun it will be. I think that this scenario is more general, and can be used really on any decent sized map. Great ruels here, it's not just a scenario, it's just like a "minigame".
A3n
November 24th, 2010, 04:35 PM
Updates made. Please check I got everything, I have done a lot of updating lately.
Cheers
Griffin
November 24th, 2010, 05:10 PM
Updates made. Please check I got everything, I have done a lot of updating lately.
Cheers
Take off dude. You have done a lot and you deserve to take some time off and relax with your family. We will be here when you get back. :D Thanks for all you have done.
IAmBatman
November 24th, 2010, 05:33 PM
Seriously - thanks, A3n! :-)
A3n
November 24th, 2010, 10:53 PM
Updates made. Please check I got everything, I have done a lot of updating lately.
Cheers
Take off dude. You have done a lot and you deserve to take some time off and relax with your family. We will be here when you get back. :D Thanks for all you have done.
It's all good, I was only saying that I had done a lot of updating & could have easily mixed things in my rush.
Cheers
hi1hi1hi1hi1
November 24th, 2010, 11:11 PM
Hey looks great A3n and Griff! Nice work!
Griffin
November 25th, 2010, 12:21 AM
Looks like this got missed:
Move the "Odin rolls two fewer attack dice...." from the Odin's Decision special rule to the highest benefactors to Odin's Temple section.
I was thinking that it is Odin's responsibility to read that special rule, it is Odin's responsibility to roll those dice, and so it is Odin's responsibility to modify those dice accordingly. If the text is not there in the special rules section, it will be easy for Odin to forget. How about we just place it on the card in addition to keeping it in the special rule?
Under Odin's Temple:
I think you should clarify that both the +4 and +2 are for the entire game. Right now it may be read that only the +2 is for the entire game.
Under Victory:
Is there a round limit of 12? It seems that way from the round marker on the left hand side of the page, but the victory conditions don't include one. Either add it to the conditions or remove the round marker from the side.
Looks like a lot of fun though. :up:
The round limit thing may seem weird because there isn't one, but official scenarios in the rule books always have them there, so it may have just been left there from GrA3ny's templates. Either way though, it makes sense not to have it.
I fixed the wording for Odin's Temple to accommodate the Initiative lasting for the entire round, and for Odin rolling more or fewer attack dice for his "Decision".
- Odin's Temple: The highest donator gets a +4 to initiative for the entire game. The second highest donator gets a +2 to initiative for the entire game. When Odin rolls for "Odin's Decision", he rolls 2 fewer attack dice for the highest donator to Odin's Temple, and 2 additional attack dice for the lowest donator to Odin's Temple.
SPECIAL RULES:
- Odin's Decision: Whenever a Unique Hero is destroyed by another Unique Hero, before removing it from the battlefield, Odin must roll 12 attack dice. If Odin rolls 6 or more skulls, the figure is destroyed. If Odin rolls 5 or fewer skulls, the figure survives. Place the same number of wound markers equal to the figure's life number on its card, and then remove one wound marker from its card (so that it is one wound away from death). Odin rolls 2 fewer attack dice for the highest donator to Odin's Temple, and 2 additional attack dice for the lowest donator to Odin's Temple.
For Odin's Decision, I changed the word "player" to "unique Hero" because that was how it was intended and play (at least by me) and the idea behind it is to give some extra value to whoever has a squad of Kyrie.
A3n, I don't know if you uploaded the wrong PDF on accident or if I just need a new link, but these last changes have not been made yet.
A3n
November 25th, 2010, 12:50 AM
Ok, I will check that this evening.
A3n
November 25th, 2010, 05:02 PM
Sorry, I didn't get to this (or the SHIELD Agents & hence Lex) last night or this morning, & I probably won't tonight either as it's the eldest kid's school fair tonight, so it will probably be sometime over the weekend.
Cheers
IAmBatman
November 25th, 2010, 07:22 PM
Considering the amount of updates you guys were running around and doing today, I don't blame you!
davidlhsl
November 26th, 2010, 08:19 AM
I downloaded and printed the pdf file. I then carefully checked the build instructions against the VS file I used to build the map. Both sets of instructions appear to be identical.
If you'd like me to rebuild the map to help pass it, I'll be glad to do it. But perhaps the edit will suffice.
Griffin
November 26th, 2010, 10:12 AM
I downloaded and printed the pdf file. I then carefully checked the build instructions against the VS file I used to build the map. Both sets of instructions appear to be identical.
If you'd like me to rebuild the map to help pass it, I'll be glad to do it. But perhaps the edit will suffice.
Thanks, that is a huge help. What do you mean by "perhaps the edit will suffice"?
davidlhsl
November 26th, 2010, 10:17 AM
I downloaded and printed the pdf file. I then carefully checked the build instructions against the VS file I used to build the map. Both sets of instructions appear to be identical.
If you'd like me to rebuild the map to help pass it, I'll be glad to do it. But perhaps the edit will suffice.
Thanks, that is a huge help. What do you mean by "perhaps the edit will suffice"?
Because if the instructions are verified to be identical and the build was good on the first set of instructions, then nothing will change on the second build.
However, if there had been changes made between the initial build and the final instructions, then a new build should probably be done to verify that the revisions don't pose any potential problems.
Griffin
November 26th, 2010, 10:22 AM
The build hasn't changed, but I think that actually building it is a level of accountability we have already agreed to hold ourselves to.
davidlhsl
November 26th, 2010, 10:26 AM
The build hasn't changed, but I think that actually building it is a level of accountability we have already agreed to hold ourselves to.
Gotcha. I should have this done by tonight.
Griffin
November 26th, 2010, 10:31 AM
The build hasn't changed, but I think that actually building it is a level of accountability we have already agreed to hold ourselves to.
Gotcha. I should have this done by tonight.
Thanks. :D That is really awesome of you. :up:
~ Griff, completely out of rep bullets :(
davidlhsl
November 26th, 2010, 03:57 PM
[oops - double post... sorry! see next post]
davidlhsl
November 26th, 2010, 04:00 PM
Ok, the Colosseum is rebuilt and back on the table. Everything looks good.
One thing I realize (and I confirmed it in the photo I took from the first build) is that I missed some of the battlements in the "Emporer's Seating Area" in my first build. They were in the VS file I used, but I missed them. I put the battlements in this second build.
Griffin
November 26th, 2010, 04:04 PM
We the map makers propose that this scenario be finalized and moved to the Books of Index thread.
Remember, only Heroes can vote on this, as it is in their hands now, not ours.
Yea
quozl
November 26th, 2010, 04:10 PM
I don't think the PDF is updated yet.
davidlhsl
November 26th, 2010, 04:28 PM
Having played this map in the HelmAverse tournament, some comments about the way the map plays:
Due to the height changes in the Colosseum, the arena has a much larger “feel” to it than if the arena had been flatter. Flying units have no trouble getting around (obviously), but squads in particular will have to enter and split up.
There are some nice areas throughout the arena for height positioning. It’s not just about being in the middle of the map. The high asphalt areas allow Range 6+ figures coverage to the center. The high concrete areas under the platforms do not cover to the center of the map at Range 6, but are good spaces for retreating.
It’s fairly easy to add additional hexes outside the arena to accommodate larger start zones.
C3G Knockback rules are great on this map.
IAmBatman
November 26th, 2010, 09:12 PM
I really haven't been able to follow this one well. It looks fun, and I know Griff's initial ideas and test in that comic shop or whatever it was seemed really cool, but I'm not confident enough in my knowledge of it to vote, so I'll abstain here.
A3n
November 27th, 2010, 05:28 AM
Ok you should now be able to see the amended version.
Yea
Griffin
November 27th, 2010, 05:46 AM
Ancient Valhalla has one timeless tradition of conflict and victory, where warriors can test their might before the gods of Asguard. Here in this Colosseum lives are ended for the weak of heart and victory is claimed for the cunning warrior.
One small word needs to be added and I think we are good. :up:
Thanks bro.
A3n
November 27th, 2010, 06:05 AM
Ancient Valhalla has one timeless tradition of conflict and victory, where warriors can test their might before the gods of Asguard. Here in this Colosseum lives are ended for the weak of heart and victory is claimed for the cunning warrior.One small word needs to be added and I think we are good. :up:
Thanks bro.
Fixed.
Cheers
Griffin
November 28th, 2010, 08:22 AM
This will finalize in about 8 hours.
tcglkn
August 13th, 2011, 10:41 PM
Such a fun scenario! Played it today with 4 of my friends. We tweaked the draft a little bit to be up to 750 points and up to 5 Heroes to allow more flexible drafting. I used Scarlet Witch, Iron Man Hulkbuster and Chameleon. I instantly got teamed up on because of Scarlet Witch.
Excellent job guys. I love/hate how Odin's choice makes the game last.
Griffin
August 14th, 2011, 12:17 AM
Thanks to CVN for inspiring the idea too. :D
Yodaking
May 20th, 2012, 02:49 PM
I'm hosting a C3G game day sometime soon and was thinking about using this scenario to kick things off with. Some of the players will be new to C3G and/or Heroscape in general depending on who can make it so I was thinking this might be a good way to introduce them to the game. Being able to watch other players take their turn and ask questions will hopefully make explaining the rules to any new players easier. You guys agree with this assessment or is something like this better reserved for more experienced players due to all the extra stuff going on?
Also I started looking at some alternate 2 Hero armies to use. With so many new figures coming out I figured I would see what new combos might exist. Here is a list of the armies I am considering based on the figures I have.
Thor (430) & Black Widow (170) – 600
Thor(430) & Hawkeye (150) – 580
Superman (400) & Batman (200) – 600
Hulk (380) & Ironman Mark III (220) – 600
Hulk (380) & Black Panther (200) – 580
Magneto (375) & Quicksilver (215) – 590
Dr. Doom (375) & Dr. Octopus (215) – 590
Abomination (360) & Winter Soldier (240) – 600
Hercules (360) & Shang-Chi (230) – 590
Juggernaut (360) & Absorbing Man (240) – 600
Sabretooth (290) & Wolverine (280) – 570
Solomon Grundy (290) & Silver Banshee (290) - 580
Any thoughts on them are appreciated prior to my final selection of the 6 I will make available for drafting. I think I am going make two 600 point, one 590 point, two 580 point, & one 570 point armies available for selection.
tcglkn
May 20th, 2012, 02:52 PM
Those all sounds pretty fun. I'm assuming you have 2 Thor figures? If not Black Widow and Thor is a fun one I have played. I recommend that one.
Yodaking
May 20th, 2012, 03:16 PM
For the figures that show up twice, it will be one army or the other. So either Thor & Black Widow or Thor & Hawkeye will be used but not both. Same with Hulk. I was just brain storming for the list, now I need to trim it down to 6 teams. Also forgot to mention that if I use the 2nd Hulk army with Black Panther in it I will add a few shadow tiles to the map underneath the overhangs.
IAmBatman
May 20th, 2012, 04:15 PM
If you're willing to open things up for more DC, Green Lantern (Hal Jordan) and Flash is one of my all time favorites at 600 points.
Yodaking
May 20th, 2012, 04:21 PM
Still don't have Hal Jordon yet, but I suppose I could proxy him. I do have a different GL sculpt.
IAmBatman
May 20th, 2012, 04:22 PM
Martian Manhunter and Wonder Woman (both 300) can be fun too. Or Red Tornado in one of the slots as well.
A3n
May 20th, 2012, 04:42 PM
Check out the ones in the Draft cards link in my signature & if you have new ones to add then post them there also :). I will update them when I get back.
tcglkn
May 20th, 2012, 04:48 PM
Wonder Woman and Red Tornado could be a fun combo. Use Red Tornado to move people into Wonder Woman's Warrior Engagement.
Griffin
May 20th, 2012, 04:51 PM
That scenario is great for introducing new players, and in getting a lot of attention at a public location.
RedPower
May 22nd, 2012, 12:05 AM
So how does the Odin scenario affect the abilities of a figure like Thanos, Grundy, or Doomsday? Are they allowed to come back from the dead?
Griffin
May 22nd, 2012, 12:12 AM
Yeah, definitely. :D
Unless of course you don't have any more figures on the battlefield, cause then, how could they? ;)
RedPower
May 22nd, 2012, 12:14 AM
I came up with some new two figure armies hovering around 600 points.
Rulers of Europe: Dr Doom and Red Skull = 595
Death and Insanity: Thanos and Green Goblin = 590
Dark Silence: Darkseid and Hush = 600
Raging Chaos: Doomsday and Joker = 580
Mercenaries for Hire: Juggernaut and Winter Soldier = 580
Vanishing Visions: Vision and Martian Manhunter = 585
The Sands of Egypt: Black Adam and Sandman = 590
Chain Gang: Ghostrider and Luke Cage = 570
RedPower
May 22nd, 2012, 12:17 AM
Would have been nice to have a Supernatural team of Ghostrider and Blade but that would go 10 points over.
Griffin
May 22nd, 2012, 12:23 AM
Bah! 10 points is no big deal. Run it, and no one should mind. These games are not so much decided on the points and powers as much as politics and alliances that form and break.
Yodaking
June 3rd, 2012, 09:06 PM
So I held a game day at my house today and this really worked very well as an introduction to the game. I had 2 new players to Heroscape and 1 new player to C3G so having us all around the same table was pretty nice for game based questions and answers. Keeping the armies to just 2 unique heros was an effective way to introduce most of the mechanics without over loading anyone with info.
It was also just flat out a lot of fun. Odin's Decision kept a few players in the game long after they should have been gone and the crowd finally overrode Odin's Decision to kill off a figure that Odin just would not let die. (Hint: Donate to Odin's Temple) Fittingly, Thor won the tourney too. I have a pic of the game board set up I'll post a little later. It really looks cool with the crown all filled in.
IAmBatman
June 3rd, 2012, 09:14 PM
That sounds really cool. :-) I really would love to try this out ... but I have no friends where I live that play Heroscape.
tcglkn
June 3rd, 2012, 09:35 PM
Yea, this scenario is certainly a blast!
Griffin
June 4th, 2012, 12:49 AM
Great stuff there Yoda. The couple of times that I have played this scenario at my game store, rank in my top 5 moments of Heroscape. :up:
Yodaking
June 15th, 2012, 12:57 PM
Here is that pic of my game board set up I had promised.
http://i22.photobucket.com/albums/b332/yodaking/Heroscape/Heroscape%20Boards/IMG_1502.jpg
It is hard to see them all in this pic but I had lots of cool cameos in the crowd.
davidlhsl
June 15th, 2012, 01:31 PM
Nice pic! :thumbsup:
IAmBatman
June 15th, 2012, 01:32 PM
Is that Enchantress and Executioner on the left? :-)
Yodaking
June 15th, 2012, 01:34 PM
Yup! They had to come by and size up any potential adversaries.
IAmBatman
June 15th, 2012, 04:08 PM
Good call. :-) They're schemers.
Spidey'tilIDie
June 15th, 2012, 05:44 PM
Yodaking, that pic is awesome! I especially like the dice tower made out of a Castle set, excellent work!
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