View Full Version : The Book of Bodyguard
Griffin
August 28th, 2010, 04:37 PM
The Book of Bodyguard
C3G DC SUPER SECRET EXCLUSIVE 5
CRIMINAL NETWORK
http://c3ggames.com/C3G/released/cards/jpg/C3G_Bodyguard_comic.jpg
Comic PDF (http://c3ggames.com/C3G/released/cards/pdf/C3G_Bodyguard_comic.pdf)
http://c3ggames.com/C3G/released/cards/jpg/C3G_Bodyguard_mini.jpg
Mini PDF (http://c3ggames.com/C3G/released/cards/pdf/C3G_Bodyguard_mini.pdf)
The figure used for this unit is a Heroclix figure from the Arkham Asylum set.
Its model number and name are #006 / Gotham City Detective.
The figure used for this unit is a Heroclix figure from the Arkham Asylum set.
Its model number and name are #101 / Crispus Allen.
_________________________________________________________________
Character Bio - Usually hired by high profile clients to protect them from the public, these private security officers often turn to the lucrative money opportunities of underground criminality. Their job is almost always the same though, run interference and act as a proactive meat shield for the one that has hired them.
_________________________________________________________________
-Rulings and Clarifications-
N/A_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
Classic:
N/AMarvel:
Security Detail allows Bodyguards to move instead of a Crime Lord of Mastermind. Current Crime Lords and Masterminds include: Red Skull (http://www.heroscapers.com/community/showthread.php?t=9710).C3G:
Security Detail allows Bodyguards to move instead of a Crime Lord of Mastermind. Current Crime Lords and Masterminds include: Baron von Strucker (http://www.heroscapers.com/community/showthread.php?t=34628), Baron Zemo (http://www.heroscapers.com/community/showthread.php?t=41249), Black Mask (http://www.heroscapers.com/community/showthread.php?t=30312), Hush (http://www.heroscapers.com/community/showthread.php?t=35869), Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547), Mad Hatter (http://www.heroscapers.com/community/showthread.php?t=35532), Madame HYDRA (http://www.heroscapers.com/community/showthread.php?t=30847), Penguin (http://www.heroscapers.com/community/showthread.php?p=1102875), Ra's al Ghul (http://www.heroscapers.com/community/showthread.php?t=36101), Red Skull (http://www.heroscapers.com/community/showthread.php?t=34730), The Hood (http://www.heroscapers.com/community/showthread.php?t=38192), The Riddler (http://www.heroscapers.com/community/showthread.php?p=1056665), Two-Face (http://www.heroscapers.com/community/showthread.php?t=28586), and Ventriloquist (http://www.heroscapers.com/community/showthread.php?t=35410).
As a Criminal, Bodyguard receive an additional attack die if he is adjacent to Black Mask (http://www.heroscapers.com/community/showthread.php?t=30312).
As a Criminal, Bodyguard receives an additional die in leaving engagement attacks if he is in clear sight of Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547).
As a Criminal, Bodyguard receives an additional attack die if he is adjacent to The Riddler (http://www.heroscapers.com/community/showthread.php?p=1056665) and are attacking an adjacent figure that does not have any Order Markers on its Army Card.
As a Criminal, Bodyguard can add to his Move with the Ventriloquist (http://www.heroscapers.com/community/showthread.php?t=35410)'s Heist Planner special power.
As a Criminal Hero, Bodyguard may be activated by Kingpin (http://www.heroscapers.com/community/showthread.php?t=33766)'s Organized Crime special power.
As a Criminal, Bodyguard may by activated by The Hood (http://www.heroscapers.com/community/showthread.php?t=38192)'s Criminal Ambition special power.
As a Criminal, Bodyguard can add 1 to his Move with Wizard (http://www.heroscapers.com/community/showthread.php?t=39945)'s Criminal Leadership special power.Synergy Benefits Offered
Classic:
N/AMarvel:
N/AC3G:
As a Human, Bodyguard allows adjacent friendly Civilians (http://www.heroscapers.com/community/showthread.php?p=967599) to roll an additional attack and defense die due to their Strength in Numbers special power.
As a Criminal, Bodyguard may prevent Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547) from being attacked or taking leaving engagement attacks due to his Criminal Deception special power.
As a Criminal, Bodyguard may receive wounds instead of Madame HYDRA (http://www.heroscapers.com/community/showthread.php?t=30847) due to her Necessary Sacrifices special power.________________________________________________________________ _
-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Initial Playtest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1195547&postcount=22)
Second Playtest: ScapeMage (http://www.heroscapers.com/community/showpost.php?p=1204003&postcount=52)
Third Playtest: tcglkn (http://www.heroscapers.com/community/showpost.php?p=1204206&postcount=57)
Hahma
August 28th, 2010, 06:17 PM
Looks good, I have nothing really to add other than their defense of 4 seems a tad high for a normal human. Though considering they don't have range and only 1 life, the 4 def will help them last long enough to be usable when opponent has ranged attacks. I know they'll help Lex and now they will help Madame Hydra. We can imagine their hand to hand skills help their defense vs. melee attacks and they may have a thin kevlar vest under their suit to help them vs. range. So they're looking pretty solid after all. :D
A3n
August 28th, 2010, 06:23 PM
Looks good, I have nothing really to add other than their defense of 4 seems a tad high for a normal human. Though considering they don't have range and only 1 life, the 4 def will help them last long enough to be usable when opponent has ranged attacks. I know they'll help Lex and now they will help Madame Hydra. We can imagine their hand to hand skills help their defense vs. melee attacks and they may have a thin kevlar vest under their suit to help them vs. range. So they're looking pretty solid after all. :D
I still think a defense of 4 is too high for them, even after all that. If you dropped the defense but still wanted them to have a bit more staying power, maybe you could have another power that lets them add a die for each adjacent body guard. Sort of like they are helping each other out when being attacked :shrug:.
Other than that I too think they look good.
Cheers
Hahma
August 28th, 2010, 06:30 PM
Looks good, I have nothing really to add other than their defense of 4 seems a tad high for a normal human. Though considering they don't have range and only 1 life, the 4 def will help them last long enough to be usable when opponent has ranged attacks. I know they'll help Lex and now they will help Madame Hydra. We can imagine their hand to hand skills help their defense vs. melee attacks and they may have a thin kevlar vest under their suit to help them vs. range. So they're looking pretty solid after all. :D
I still think a defense of 4 is too high for them, even after all that. If you dropped the defense but still wanted them to have a bit more staying power, maybe you could have another power that lets them add a die for each adjacent body guard. Sort of like they are helping each other out when being attacked :shrug:.
Other than that I too think they look good.
Cheers
Or if their defense was knocked down to 3, their cost can go down to 15. I don't think they are meant to be much of an offensive threat at all, but more of a way to help Lex and some other Crimelords or Masterminds. Kind of shielding fodder maybe or tying up melee units at the end of a game if the opponent gets close to Crime Lord or Mastermind.
Either way, I don't think they'd be the types for hordes of them like Moloids, more of a posse to hang and protect Lex, Madame Hydra or some others.
A3n
August 28th, 2010, 06:36 PM
Looks good, I have nothing really to add other than their defense of 4 seems a tad high for a normal human. Though considering they don't have range and only 1 life, the 4 def will help them last long enough to be usable when opponent has ranged attacks. I know they'll help Lex and now they will help Madame Hydra. We can imagine their hand to hand skills help their defense vs. melee attacks and they may have a thin kevlar vest under their suit to help them vs. range. So they're looking pretty solid after all. :D
I still think a defense of 4 is too high for them, even after all that. If you dropped the defense but still wanted them to have a bit more staying power, maybe you could have another power that lets them add a die for each adjacent body guard. Sort of like they are helping each other out when being attacked :shrug:.
Other than that I too think they look good.
Cheers
Or if their defense was knocked down to 3, their cost can go down to 15. I don't think they are meant to be much of an offensive threat at all, but more of a way to help Lex and some other Crimelords or Masterminds. Kind of shielding fodder maybe or tying up melee units at the end of a game if the opponent gets close to Crime Lord or Mastermind.
Either way, I don't think they'd be the types for hordes of them like Moloids, more of a posse to hang and protect Lex, Madame Hydra or some others.
I was only meaning the power would add a die to their defense not their attack. Just to help them have a bit of staying power. I agree they aren't & shouldn't be offensive type characters. But a defense of 4 seems too high thematically.
Cheers
NecroBlade
August 28th, 2010, 08:00 PM
Hmm, my only concern is if there is a crime lord/mastermind with a power of his own that lets him replace his movement with something else, we'll have two such powers in effect...a FAQ about only using once replacing special power at a time should cover it though.
Spidey'tilIDie
August 28th, 2010, 09:44 PM
Why don't these guys have range? What kind of bodyguard doesn't carry at least a pistol? Why would Black Mask or Penguin carry a gun, but these guys don't? Makes no sense to me. I like everything else though. Nice work, Griff!
IAmBatman
August 28th, 2010, 11:05 PM
I agree, Spidey! Range to 5, defense to 3, keep 'em at 20, and I think they're good to go! :-)
Happy to see these guys finally being made, since they're the harbingers of Kingpin!
Oh, and I'd much prefer Loyal or Disciplined as personalities. Subservient sounds like a bit much. I mean, they're getting paid, they're not like worshiping anyone they're guarding.
whitestuff
August 28th, 2010, 11:25 PM
I'd keep the 4 defense, what with body armor and everything...
I definitely agree with the ranged attack.
A3n
August 29th, 2010, 07:16 AM
I agree, Spidey! Range to 5, defense to 3, keep 'em at 20, and I think they're good to go! :-)
Happy to see these guys finally being made, since they're the harbingers of Kingpin!
Oh, and I'd much prefer Loyal or Disciplined as personalities. Subservient sounds like a bit much. I mean, they're getting paid, they're not like worshiping anyone they're guarding.
I agree with all of this :up:
SirGalahad
August 29th, 2010, 12:01 PM
I got confused when I saw a new "Book of . . ." thread and thought I had missed the entire Design | ERB | Playtest | Final Editing | Release process.
But all of the proposed modifications sound good.
EDIT: Thank you, Griffin.
Griffin
August 30th, 2010, 06:41 PM
My view on the lack of range; If every criminal has a range of 5 (gun), it is sorta boring and lame IMO.
My view on the defense of 4; The idea behind these guys is that they are really only intended to be a meat shield. This offers the criminal faction something they need and something interesting in terms of game play. Thematically, I could see them having a bulletproof vest under the suit, and also just being a bit tougher than the average criminal, plus this figure is a tad on the large side.
Overall, I would just like some freaking variety. I don't want all the criminals to be that similar, so my decision is more about game play and personal aesthetics, but democracy rules, and all I can do is make my case and put it to a vote, even though I doubt that I have changed anyone's mind.
Do you prefer a range of
A 1
or
B 5
Do you prefer a defense of
C 3
or
D 4
I vote A and D
Spidey'tilIDie
August 30th, 2010, 06:43 PM
Give me some B with a side of D.
IAmBatman
August 30th, 2010, 07:28 PM
I'm cool with these guys being a meat shield, so I'll go A and D. I don't want both the range increase AND the defense of 4, because that would make them more expensive, and I'm all about these guys being as much of low costed fillers as possible.
Oh, and GreyOwl abstains from this one. :-P I'm trying not to abuse that power ...
Hahma
August 30th, 2010, 07:34 PM
A and D
Griffin
August 30th, 2010, 07:40 PM
Oh, and GreyOwl abstains from this one. :-P I'm trying not to abuse that power ...I think sharing that power would be the opposite of abuse, but if you want to go on using it on things you are invested in, no problemo. ;) :p
Thanks for the support btw. :D
IAmBatman
August 30th, 2010, 07:46 PM
I didn't feel strongly enough about this one to drag GO's vote into it. :-P
A3n
August 30th, 2010, 07:48 PM
B & C for me :D
whitestuff
August 31st, 2010, 02:12 AM
For some variety, I'll go with 1 range A but higher defense (like 5 - 4 just doesn't seem like a big enough boost IMHO).
Griffin
September 2nd, 2010, 06:57 PM
i am now closing this poll, and here are the results:
A 4 votes
B 2 votes
C 1 vote
D 4 votes
A and D wins. So range 1 and defense 4 it is.
Griffin
September 2nd, 2010, 06:57 PM
I will playtest tonight.
Griffin
September 3rd, 2010, 07:51 PM
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT Bodyguard
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass
- FUN TEST/ Consider whether or not the design was fun to play.
Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
- Heavy Hitter or Mid-Level Hero/ Does it pass? Yes, but the look like they are worth more like 15 than 20, though I expect that to change in the Army tests.
TEST 1
Map: The Heat
Units: Bodyguards x5 VS Angel
Angel wins with 3 wounds
TEST 2
Map: The Heat
Units: Bodyguards x5 VS Toad
Toad wins with 3 wounds
TEST 3
Map: The Heat
Units: Bodyguards x5 VS Sinestro Corp Soldier
Sinestro Soldier wins with 3 wounds and 1 PB
TEST 4
Map: The Heat
Units: Bodyguards x9 VS Daredevil
Daredevil wins with 2 wounds
TEST 5
Map: The Heat
Units: Bodyguards x9 VS Punisher
Punisher wins with 2 wounds (He ate them up something terrible)
_____________________________________________________________
- Squad / Does it pass? Yes, but they still feel like their worth is more like 15 a piece, but I am still expecting that to change.
Map: The Heat
Units: Bodyguares x5 VS Civilians x2
Civilians win with 2 men left.
_____________________________________________________________
- Army Test/ Does it pass? Yes, 20 now feels spot on.
Map: The Heat
Units: x6 Bodyguards, x2 Street Thugs, Riddler, and Black Mask VS Punisher, Dare Devil, and Nightcrawler
-DD advances.
-Riddler ridles DD and takes an order of his card (X), then three Bodyguards move in his stead.
-Punisher advances.
-Street Thugs let Black Mask lead as they advance.
-Nightcrawler advances.
-Thugs let Black Mask lead and he misses his attack on DD, and two Thugs are killed --by BM for failing to hit Nightcrawler. DD takes a wound for lava.
-DD gets off the lava and takes height.
-Riddler ridles two orders off of Punisher's card (2 + X), then three Bodyguards move in his stead.
-Punisher loses his turn.
-BM attacks Nightcrawler and misses due to bamf. Two new Thugs advance and one Thug misses from the shadows as the other uses BM to hit Nightcrawler for 2 wounds.
-Nightcrawler uses his SA to kill a thug, wound BM, kill another Thug, and then land on height.
-BM hits DD for 2 wounds, then two new thugs advance, and one thug misses Nightcrawler and the other is killed by BM for missing DD.
-DD engages two thugs and kills them both.
-Riddler riddles punisher and takes his order #2, then three Bodyguards advance.
-Punisher loses his turn.
-BM attacks DD and fails, then a thug attacks DD and fails so BM kills him, then a thug attacks Nightcrawler and fails.
-Nightcrawler uses his SA and bamfs to kill a thug, bamfs to miss a thug, bamfs again to kill that thug, then bamfs again into the shadows (awesome).
-Thugs all dead, they lose the last turn.
-BM moves up and fails his attack on Punisher.
-Punisher moves up and launches a rocket at BM for 4 skulls! BM is dead.
-BM loses a turn.
-DD moves back up but fails his attack on a Bodyguard.
-BM loses his turn.
-Nightcrawler bamfs and kills a Bodyguard, bamfs and misses a Bodyguard, and bamfs to kill a Bodyguard, and bamfs again to get near Riddler.
-Punisher advances and with his assault riffle only kills one out of two Bodyguards within sight.
-Riddler riddles the nearby Nightcrawler and takes Order #2 off of his card and then runs over and hits him over the head with his Criminal Ambush to kill Nightcrawler.
-Nightcrawler loses a turn.
-Bodyguard kills DD.
-DD loses a turn.
-Punisher kills the last Bodyguard.
-Riddler riddles Punisher for all the round's orders.
-Punisher loses a turn.
-Riddler fails his turn.
-Punisher loses a turn.
-Riddler fails his turn.
-Punisher loses a turn.
-Riddler gets initiative and riddles Punisher taking all of his orders away, and Riddler catches up.
-Punisher loses a turn.
-Riddler advances and hits Punisher for 1 wound with Criminal Ambush.
-Punisher loses a turn.
-Riddler advances and hits Punisher for 2 wounds with Criminal Ambush.
-Punisher loses a turn.
-Punisher disengages safely for height and rockets Riddler in the shadows for only one wound.
-Then Riddler riddles Punisher, but Punisher solves the riddle.
-Punisher opens up with an assault riffle attack from height and kills Riddler.
Punisher wins with 3 wounds. (great game)
_____________________________________________________________
- Army Test/ Does it pass? Yes, 20 now feels spot on.
Map: The Heat
Units: x6 Bodyguards, Riddler, Black Mask, Red Skull, Two-Face, and Penguin VS Hulk, Iron Man, and Joker
-Riddler riddles Iron Man for orders 1 and 2, then three Bodyguards advance.
-IM loses a turn.
-BM advances.
-IM loses a turn.
-Red Skull activates Two-Face who advances.
-Hulk leaps near the pod of criminals.
-Riddler riddles but gets caught.
-Hulk leaps on height and crushes a Bodyguard.
-Redskull goes to take a turn but Penguin steps up and takes over by flying up and shooting Hulk for one wound.
-Hulk smashes Penguin for 2 wounds.
-Red Skull activates Penguin who disengages for a wound and shoots Hulk for 1 wound.
-Iron Man races towards Penguin and snipes him for the kill.
-Hulk hits BM for 3 wounds.
-Riddler riddles Hulk for order #2, then he advances towards the Hulk.
-Hulk loses a turn.
-RedSkull gets Riddler to attack with his Criminal Ambush for one wound on Hulk.
-Iron Man fails both attacks on Black Mask.
-Red Skull gets Two-Face to engage Iron Man and Hulk and roll for Heads you live. Iron Man and Two-Face are safe, but Hulk and a Bodyguard take a wound. Iron Man takes a wound from lava.
-Riddler riddles Hulk for orders 1 and 2, and then 3 Bodyguards move to height, then Riddler hits Hulk on the head with Criminal Ambush for one wound.
-Hulk loses a turn.
-RS activates Two-Face again and again he rolls for Heads you live, but this time TF, IM, and Hulk each take a wound.
-Hulk loses a turn.
-Again, RS tells TF to roll for Heads you live and he does only to take a wound himself, but kills Hulk in the process, and IM survives.
-Iron Man kills TF and BM. IM takes a wound from lava.
-Riddler riddles and gets caught.
-Iron Man takes height on RS and gives him 4 wounds.
-RS gets Riddler to engage IM and hit him but he fails.
-Now IM cannot attack Riddler due to Befuddling Tactics and a leaving engagement attack could kill him, so he circles and kills an adjacent Bodyguard.
-Red Skull advances and rolls a 20 for Dust o Death and kills IM!
-IM loses a turn.
-Riddler riddles Joker and takes all of his Orders away, then Riddler advances.
-Joker loses a turn.
-RS advances.
-Joker loses a turn.
-RS gets 3 Bodyguards to advance for him.
-Joker loses a turn.
-Riddler riddles Joker and fails.
-Joker advances.
-RS advances.
-Joker advances and attacks RS but fails.
-RS advances and attacks Joker for 2 wounds.
-Joker takes height and kills RS.
-Riddler riddles Joker and fails.
-Joker moves up and with his SA kills two Bodyguards.
-Bodyguard retreats.
-Joker shoots and misses the last Bodyguard.
-Bodyguard retreats some more so Riddler can hopefully riddle Joker next round.
-Joker advances some more. Joker takes a wound from lava.
-For the first time in the game, Joker gets initiative and takes two orders off of Riddler and puts them on the Bodyguard.
-Bodyguard fails to catch Joker.
-Joker takes height and inflicts a wound on Riddler.
-Riddler tries to riddle Joker but fails.
-Joker goes after the Bodyguard but misses.
-The Bodyguard is cornered and so he just engages Joker and attacks but fails.
-Joker takes two orders off of Riddler, and then he kills the last Bodyguard.
-Riddler avoids the riddles and just takes height and kills Joker.
Riddler wins with 1 wound.
Very close and fun. Man Riddler is a great unit, delicate at times, and requires a lot of mental energy, but great. Hulk was a big weenie mostly due to Riddle Me This and Heads You Live Heads you die, but overal things were very well balanced. I love the synergy that the Bodyguards offer Crimelords and Master Minds in that they are a great meat shield and mostly just get in the way and can end up locking down key height advantages and I am assuming Glyphs as well. Lots of fun. I would definitely pass them at 20 points.
IAmBatman
September 4th, 2010, 12:09 AM
In game one, you wrote this:
-Punisher kills the last Bodyguard.
-Riddler riddles Punisher for all the round's orders.
-Punisher loses a turn.
-Bodyguards lose a turn.
-Punisher loses a turn.
-Bodyguard loses a turn.
-Punisher loses a turn.
I was thinking those breaks meant the end of a round ... it seems like all the Bodyguards were destroyed, and then two Order Markers were placed on them in the next round ... what's up with that? :reapershrug:
Sounded like a hella fun game, though! :-)
IAmBatman
September 4th, 2010, 12:19 AM
Then, later, there's this ... -Joker shoots and misses the last Bodyguard.
-Bodyguard retreats some more so Riddler can hopefully riddle Joker next round.
-Joker advances some more. Joker takes a wound from lava.
-For the first time in the game, Joker gets initiative and takes two orders off of Riddler and puts them on the Bodyguard.
-Bodyguard loses a turn.
Why to Bodyguards keep losing turns at the start of rounds? Joker couldn't have put Order Markers on a destroyed Bodyguard ...
And they're common anyway, so that wouldn't even matter ... I'm very confused.
Griffin
September 4th, 2010, 05:38 PM
Then, later, there's this ... -Joker shoots and misses the last Bodyguard.
-Bodyguard retreats some more so Riddler can hopefully riddle Joker next round.
-Joker advances some more. Joker takes a wound from lava.
-For the first time in the game, Joker gets initiative and takes two orders off of Riddler and puts them on the Bodyguard.
-Bodyguard loses a turn fails to catch Joker.
Why to Bodyguards keep losing turns at the start of rounds? Joker couldn't have put Order Markers on a destroyed Bodyguard ...
And they're common anyway, so that wouldn't even matter ... I'm very confused.
Fixed. :D:up:
Griffin
September 4th, 2010, 05:42 PM
In game one, you wrote this:
-Punisher kills the last Bodyguard.
-Riddler riddles Punisher for all the round's orders.
-Punisher loses a turn.
-Riddler fails his turn.
-Punisher loses a turn.
-Riddler fails his turn.
-Punisher loses a turn.
I was thinking those breaks meant the end of a round ... it seems like all the Bodyguards were destroyed, and then two Order Markers were placed on them in the next round ... what's up with that? :reapershrug:
Sounded like a hella fun game, though! :-)
:fixed::D:up:
Griffin
September 4th, 2010, 05:43 PM
Thanks for reading Bats. Those breaks are separate rounds, and each bullet is a turn, and it was loads of fun getting all that value out of Riddler.
IAmBatman
September 4th, 2010, 05:46 PM
Yep, that's how I was reading it.
Preemptive yea x2 for ERB - I think these guys are good to go!
Spidey'tilIDie
September 4th, 2010, 08:34 PM
Give me 2 Yeas as well.
whitestuff
September 4th, 2010, 08:56 PM
Yea
SirGalahad
September 4th, 2010, 10:53 PM
yea
IAmBatman
September 4th, 2010, 10:55 PM
Griff asked me to actually propose this for ERB as well, bringing our vote total to 7!
Hahma
September 4th, 2010, 11:25 PM
yea
A3n
September 4th, 2010, 11:54 PM
Yea
IAmBatman
September 5th, 2010, 12:08 AM
It passes to the ERB! I'm sure Griff will happily put this out tomorrow. :-)
Griffin
September 5th, 2010, 04:15 PM
- ERB transmission has been sent Radio.
- Do you copy that Radio?
- ERB transmission has been sent.
IAmBatman
September 6th, 2010, 06:13 PM
I'm looking forward to seeing what people have to say about this guy. :-)
Griffin
September 6th, 2010, 07:37 PM
I'm looking forward to seeing what people have to say about this guy. :-)
Probably not much honestly. I mean he is a bit boring, but I can only hope that people will eventually appreciate the entire Criminal Faction.
IAmBatman
September 6th, 2010, 10:20 PM
Yeah that was more of a :poke: heard anything back yet type of post, honestly. :-P
Hahma
September 7th, 2010, 12:18 AM
I'm looking forward to seeing what people have to say about this guy. :-)
Probably not much honestly. I mean he is a bit boring, but I can only hope that people will eventually appreciate the entire Criminal Faction.
I'm sure this cheap guy will add to the Criminal Faction. :thumbsup:
Griffin
September 8th, 2010, 04:54 PM
Thanks for participating.
NAME = BODYGUARD
SECRET IDENTITY =
SPECIES = HUMAN
UNIQUENESS = COMMON HERO
CLASS = CRIMINAL
PERSONALITY = SUBSERVIENT
SIZE/HEIGHT = MEDIUM 5
LIFE = 1
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = 20
SECURITY DETAIL
After revealing an Order Marker on any Crime Lord or Mastermind you control, instead of moving that Crime Lord or Master Mind, you may move up to 3 Bodyguards you control up to 5 spaces each. When moving a Bodyguard you control with Security Detail, it will take any leaving engagement attacks.
I'd personally let the Hero move along with the bodyguards. It's a pretty hefty loss of turn otherwise and without the ability to attack as a group, I really don't think these guys would work that well in play. There may be a villain that makes sense of these guys, but as is, they don't seem worth their points at all. They're 10 pointers easy, IMO.
Curious, because looking at the card, I can't disagree with him too too much, but after playing them, I felt 20 was more appropriate. Then again, they are better than the 25 point Dumatef Guards, but so is everything else. :p
Griffin
September 8th, 2010, 04:55 PM
I propose we move to playtesting.
IAmBatman
September 8th, 2010, 04:57 PM
yea x2
Hahma
September 8th, 2010, 05:32 PM
yea
A3n
September 8th, 2010, 07:34 PM
Yea
Spidey'tilIDie
September 8th, 2010, 07:51 PM
Double Yea!
SirGalahad
September 8th, 2010, 09:25 PM
yea
EDIT: No LOS restriction for Security Detail? Are they all on their cell phones? :lol:
Hahma
September 8th, 2010, 09:33 PM
yea
EDIT: No LOS restriction for Security Detail? Are they all on their cell phones? :lol:
I guess they all have those Secret Service ear buds and microphone in their lapel. :D
whitestuff
September 9th, 2010, 02:44 AM
Yea
Griffin
September 9th, 2010, 04:53 PM
This passes. I will update the playtesting thread ASAP.
IAmBatman
September 9th, 2010, 05:33 PM
Sweet.
Griffin
September 13th, 2010, 09:00 PM
Here we go.
CHECK LIST FOR FIGURE UNITS
- THEME TEST/
Pass. The male Krav Maga Agent who is not black seems to be a great sculpt if he didn't have the gun.
- MIRROR TEST/
No problems here. Pass.
- BONDING TEST/ Pass, but clarification questiong time! It says "instead of moving a Crime Lord or Mastermind..." so can the figure still attack after the 3 Bodyguards move?
- SYNERGIES TEST/
Pass.
- POWER CHECK/
Pass, but I think 15 or 10 points better suits them, they have really bad stats and only one attack per turn at maximum is not that good. I would take Marcu or any 25 pointer over them anyday, even with Criminal stuff around.
-
FUN TEST/ Pass, more fun than I thought!
-
FUN COMPETITIVE TEST/ Pass.
- DRAFTING TEST/
Eh...see Power Check.
- USAGE TEST/
Pass.
- STRATEGY TEST/
Pass.
PLAY TEST LIST FOR FIGURE UNITS
All tests done on Swamp Thing.
- HEAVY HITTER TEST
/ Vs. Marcu win: Bodyguard, fair fight.
Vs. Drow Chainfighter win: Drow Chainfighter win: Chainfighter, Chain Grab gave him height he needed.
Vs. Dumutef Guard win: Dumutef Guard, fair fight.
Vs. Guilty McCreech win: Guilty w/ 0 wounds, Double Attack gave him more chances.
Vs. Swog Rider win: Bodyguard, he got a lucky roll.
- SQUAD TEST
/ 5 securely prepared Bodyguards Vs. 2 howling packs of Marro Drudge (2 squads).
Win: All 6 Drudge! Round 2, Turn 3, they won because of the fact that they get in 3 attacks per turn, vs. only 1 from the Guards.
- ARMY TESTS
/ Note: Each test uses the following army: 6 Bodyguards, Penguin, Riddler, Two-Face, and Red Skull.
Opposing Army V (Vigilantes): Black Canary, Huntress, Batman, and Robin.
The Dynamic Duo (the real one, Batman and Robin) move first. Then, taking advantage of Red Skull's full flexability, 3 Bodyguards set up in defensive position. The Dynamic Duo moves again, this time with a swift Batarang to pick off 2 Guards. Penguin's high esteem for himself rudely takes Red Skull's turn, by Coptering onto a cliff. The Duo meet him, with Robin punching him for 2 wounds. Penguin fights back with Umbrella Gun, but misses the protected Robin and instead hits Batman for 3 wounds. Details in Security move the Bodyguards closer to the action, and Batman kills Penguin with a Batarang while Robin finishes off a nearby Guard. Seeing this unkind display, another Guard springs into action. But Batman throws another Batarang, killing the Guard and his dear friend. Robin deals 4 wounds to Red Skull from a distance, angering him so much that he uses his Dust of Death to kill the Sidekick. Batman is too evasive for Red Skull's following attack though, and returns that wound to the Mastermind. Batman then kills the Mastermind and Evasively dodges a Bodyguard attack to wipe out the last of the Crime Lords' defence.
Opposing Army I (Insane Units): Poison Ivy, Harley Quinn, Swamp Thing (not Insane, but good map for him and needed to get my feet wet), and Joker.
Joker reorganizes things to arise chaos, and sure enough, out comes a Bodyguard after Swamp Thing who just used The Green. Swamp Thing needs a warm-up and kills the Bodyguard, only to have another one dash into the fray. Ivy comes forth, too far away for a physical attack, killing the Guard with PLant Animation. Penguin puts himself ahead of the team again and moves forth. Joker Reorganizes things once more, and Swamp Thing wounds Penguin. Another Guard moves forth, and Swamp Thing continues to wound Penguin twice more. The Guard moves again, aswell as Ivy, Quinn, and Riddler. Joker Reorganizes things for the last time (I think), and Swamp Thing finishes off Penguin. That Bodyguard does manage to wound Swamp Thing though. Harley uses her Bomb near the opposing start zone, killing Riddler in one shot, as well as dealing 2 wounds to Two-Face and 3 to Red Skull. Ivy's Plants kill the only successful Bodyguard, and Quinn moves again. Another Guard moves and attacks, but Quinn is too Acrobatic and retreats to the cliffs unharmed. Something comes up and 3 more Bodyguards move, but one of them gets caught off guard and dies from Ivy. Red Skull moves and deals a wound to Ivy for treating his Guard like a toy. Ivy doesn't like it, but misses her attack and lets Quinn kill a Guard. The final Bodyguard manages to wound Ivy, but not long thereafter Harley finishes him off.
Analysis: Bodyguards are units that really give this game a superhero athourity feel. Although they lacked potential, the units added fun and strategy to the game. They act as distractions and dragon fodder, if you will. I think at this level, Isamu is a better choice, therefore 10-15 points sounds reasonable under my thinking cap.
I would say "There, happy?" but that is just plain rude and I would never do something like that, especially to an adult. This test was more fun than I thought at first, and real life delayed me, probable causing you to assume some things. I took the test, asked if I could switch, got a polite no from Hahma a few minutes after, and continued on my way. I do appreciate your understanding. Good night.
Griffin
September 13th, 2010, 09:07 PM
I did not know that you had told Scape Mange "No" to the switching of playtests Hahma.... but if you did, thanks for that. Switching tests and telling someone "I don't wanna test this anymore, because I want to test Gordon" is just rude and something that we Heroes would never do to each other. That was what he told me, and I burned his chaps a little bit for it.
Griffin
September 13th, 2010, 09:08 PM
Post #3 :p
We keep our word and handle our responsibilities and always put each other and the group before our own C3G needs.
Griffin
September 13th, 2010, 09:14 PM
After an ERB comment and Scape's test, I could justify lowering their cost to 15 possibly, but compared to the Dumatef guards, I think these guys are still better for 5 points less.
IAmBatman
September 13th, 2010, 09:51 PM
I think 20 might be justified right now. I'll wait until the last playtest comes in to solidify my opinion though.
Besides, you're doing a good job having this conversation by yourself. :-P
Griffin
September 13th, 2010, 11:12 PM
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT (Bodyguards)
- THEME TEST/
PASS
- MIRROR TEST/
PASS
- BONDING TEST/
PASS
- SYNERGIES TEST/
PASS? (Red Skull almost seems to over power these guys...)
- POWER CHECK/
PASS
- FUN TEST/
PASS
- FUN COMPETITIVE TEST/
PASS
- DRAFTING TEST/
PASS (A nice screen for Villians)
- USAGE TEST/
PASS
- STRATEGY TEST/
PASS
- Heavy Hitter or Mid-Level Hero/ Does it pass?
TEST 1
Map: Ember Canyon Road
Units: Bodyguard vs Marcu
Marcu won with no wounds.
TEST 2
Map: Ember Canyon Road
Units: Bodyguard vs Air Elemental
Air Elemental won
TEST 3
Map: Ember Canyon Road
Units: Bodyguard VS Eldgrim the Viking Champion
Bodyguard wins!
TEST 4
Map: Ember Canyon Road
Units: Bodyguard VS Bob, Agent of Hydra
Bodyguard wins
TEST 5
Map: Ember Canyon Road
Units: Bodyguard VS Isamu
Our favorite little red ninja pulls through for the win.
_____________________________________________________________
- Squad / Does it pass?
Map: Ember Canyon Road
Units: Bodyguard x10 (200) VS Marro Dividers x4 (200)
Bodyguards did decent with their 4 defense, but Divides killed them. There were 2 full squads of Dividers when they won.
_____________________________________________________________
- Army Test/ Does it pass?
Map: Ember Canyon Road
Units: Bodyguard x11, Black Mask, Penguin, Two-Face, Lex Luthor, Red Skull, Riddler (1000) VS Flash, Hal Jordan, and Superman (1000)
Criminals won this battle. Having some meat shields to keep out of engagements for a couple of turns really helped. Red Skull also really helped with the OM management. Only 1 Bodyguard and Penguin were left in the end when Flash finally went down.
_____________________________________________________________
- Army Test/ Does it pass?
Map: Ember Canyon Road
Units: Bodyguard x11, Black Mask, Penguin, Two-Face, Lex Luthor, Red Skull, Riddler (1000) VS Flash (To try and take out Red Skull early), Thor, Batman and Robin (1000)
Good guys won this game. When I took out Red Skull with Flash early on this game, the Criminals sort of fell apart. There were too many options for OMs and they all wanted them. Thor took out a majority of them on his own, and Batman and Robin did the clean up of the frayed and confused Criminals and Bodyguards.
Not a whole lot of detail here, but I can see a trend; the Bodyguards can be worth 20 points, but most of the time they are worth more like 10 or 15.
IAmBatman
September 13th, 2010, 11:17 PM
I wouldn't drop them below 15. Isamu one-on-one isn't a fair comparison, because a) Isamu is undercosted and b) Isamu isn't common like these guys, or designed to be better in armies like these guys.
I think these guys take some savvy to play well, but could be worth 20 points in a properly synergy full army. I'm OK with giving them a discount based on not being very tough not in exactly the right army, though, so I'm cool with 15.
10 would be too low, though, in my opinion.
Besides, we have Moloids as fillers at 10. Let's get a 15 point filler out.
Griffin
September 13th, 2010, 11:24 PM
I kinda want to hear from Necro on this actually. He seems to have a lot of official experience and these guys are quite comparable in terms of cost to some of their units. I am curious what he thinks especially. So Necro, your thoughts? 15 or 20 points? I am leaning to 20 still.
NecroBlade
September 14th, 2010, 06:40 PM
10 is definitely too low, IMO. 20 would be OK, but on their own there's nearly 0 threat level. 15 would make them a little easier to draft multiples (and better avoid always having "better" options), while not being "too cheap." Plus, as much as we've done a lot of them, as another "5" they give the Criminal faction a unit to pair up with Street Thugs to make points nice and even (though that matters less in huge point super games). The bolded part is the main argument here, I think.
IAmBatman
September 14th, 2010, 06:53 PM
Good points, Necro, and I agree all around. 15 points has my support here. :-)
Griffin
September 14th, 2010, 07:06 PM
10 is definitely too low, IMO. 20 would be OK, but on their own there's nearly 0 threat level. 15 would make them a little easier to draft multiples (and better avoid always having "better" options), while not being "too cheap." Plus, as much as we've done a lot of them, as another "5" they give the Criminal faction a unit to pair up with Street Thugs to make points nice and even (though that matters less in huge point super games). The bolded part is the main argument here, I think.
Yeah, I am convinced. Thanks. :)
Griffin
September 14th, 2010, 07:07 PM
OK, points updated and I propose we move to final editing.
SirGalahad
September 14th, 2010, 07:11 PM
Wasn't there talk about their personalty not being "Subservient"?
IAmBatman
September 14th, 2010, 07:12 PM
Edit: Yeah, good point, Sir G! I was all about that talk. :-)
Griffin
September 14th, 2010, 07:57 PM
You guys have any ideas? I still kinda like Subservient, but it's not like I am in love with it.
IAmBatman
September 14th, 2010, 08:04 PM
I agree, Spidey! Range to 5, defense to 3, keep 'em at 20, and I think they're good to go! :-)
Happy to see these guys finally being made, since they're the harbingers of Kingpin!
Oh, and I'd much prefer Loyal or Disciplined as personalities. Subservient sounds like a bit much. I mean, they're getting paid, they're not like worshiping anyone they're guarding.
I would also take Dutiful or Professional.
Griffin
September 14th, 2010, 08:07 PM
Personal is cool with me.
IAmBatman
September 14th, 2010, 08:11 PM
Personal ... ?? Do you mean Professional?
Griffin
September 14th, 2010, 08:23 PM
Personal ... ?? Do you mean Professional?
:duh: Yeah that one.
A3n
September 14th, 2010, 09:06 PM
It has my Yea for final editing.
Spidey'tilIDie
September 14th, 2010, 10:52 PM
Yessir. Looks Great!
Hahma
September 14th, 2010, 10:59 PM
I would also take Dutiful or Professional.
Or how about Serious? I mean have you ever seen a Bodyguard that smiled? :D
You can have my YEA if you change it to something other than Subservient or Personal. :D
Griffin
September 15th, 2010, 04:17 PM
I would also take Dutiful or Professional.
Or how about Serious? I mean have you ever seen a Bodyguard that smiled? :D
You can have my YEA if you change it to something other than Subservient or Personal. :D
:p
OK, we have 5 votes now (Gayfin, Hambone, A3nus, Whitey by A3nus' proxy, and Lil'Spidey), and we need 3 more votes (IamButtman, Dead Man, and Sir Gal).
NecroBlade
September 15th, 2010, 05:51 PM
I kinda like "Professional Criminal." :lol:
Yea.
Griffin
September 15th, 2010, 05:55 PM
Awesome, just need Sir Gal at this point or some Temporal Displacement and we are good to go. :up:
SirGalahad
September 15th, 2010, 08:04 PM
Count me in
IAmBatman
September 15th, 2010, 11:35 PM
yea - passes to final editing. (which means we need cards!) :-)
A3n
September 16th, 2010, 07:06 PM
We really are going to need a better comic pic here, not to mention mini photos.
& what do you think of this (http://autocarswallpapers.com/wp-content/uploads/2009/09/cadillac-presidential-limousine-2-2009.jpg)as a background for the mini?
Or the more stylish (http://media.techeblog.com/images/batmobile_limousine.jpg). j/k :p
Cheers
Griffin
September 16th, 2010, 07:10 PM
We really are going to need a better comic pic here.
Cheers
Oye, OK, that will be tough. I am on it. :)
Griffin
September 16th, 2010, 08:09 PM
Slim pickings, but this is the best I could find:
http://media.comicvine.com/uploads/3/35011/1329987-ca05_super.jpg
http://media.comicvine.com/uploads/3/35011/1329990-ca07.jpg
http://media.comicvine.com/uploads/3/35011/1329989-ca10.jpg
IAmBatman
September 16th, 2010, 08:33 PM
I like third one. But any of those are fine if they fit ...
SirGalahad
September 17th, 2010, 03:49 AM
The middle one, I think.
A3n
September 17th, 2010, 04:13 AM
Whilst we wait for a photo of the mini, here's the comic card (http://i891.photobucket.com/albums/ac111/Amas73/Private/C3G/C3G_Bodyguard_comic.jpg) to look at.
Cheers
SirGalahad
September 17th, 2010, 09:26 AM
I like the color scheme -- stoic.
Master Mind should be one word both times.
IAmBatman
September 17th, 2010, 11:51 AM
Echoing the Mastermind fix.
Also, the last line would read better as:
If a Bodyguard is engaged when he starts to move with Security Detail, he will take any leaving engagement attacks.
Card's looking sharp! :-)
Griffin
September 17th, 2010, 05:38 PM
Whilst we wait for a photo of the mini, here's the comic card (http://i891.photobucket.com/albums/ac111/Amas73/Private/C3G/C3G_Bodyguard_comic.jpg) to look at.
Cheers
Looks great, and thanks for making those updates from Bats and Sir G. :):up:
IAmBatman
September 17th, 2010, 07:09 PM
Sweet - just need a mini pic for this guy now.
Spidey'tilIDie
September 18th, 2010, 02:07 AM
I have one and can try and get a pic, but the earliest I can get to it is Monday, as my weekend is pretty full.
EDIT: Griff, Mr.Crimson bailed you out and I repped him for it. Here is the link (http://www.heroscapers.com/community/showpost.php?p=1208005&postcount=210).
A3n
September 18th, 2010, 07:22 PM
Mini card (http://i891.photobucket.com/albums/ac111/Amas73/Private/C3G/C3G_Bodyguard_mini.jpg).
Cheers
IAmBatman
September 18th, 2010, 07:46 PM
Looks awesome! :-) Preemptive yea for release!
Hahma
September 19th, 2010, 08:00 AM
preemptive Yea also
IAmBatman
September 20th, 2010, 11:00 AM
If Griff had been around this weekend, this would be in the On Deck by now. :-P
Griffin
September 20th, 2010, 07:03 PM
I propose we finalize to On Deck.
Spidey'tilIDie
September 20th, 2010, 07:53 PM
Yea to On Deck.
whitestuff
September 20th, 2010, 08:19 PM
Yea
Hahma
September 20th, 2010, 10:24 PM
yea
IAmBatman
September 20th, 2010, 11:04 PM
A3n, Necro, and Sir G away.
SirGalahad
September 21st, 2010, 01:23 AM
yea
A3n
September 21st, 2010, 04:30 PM
Yea - it's been a while since I've been in the list of outstanding voters :D
Spidey'tilIDie
September 21st, 2010, 04:52 PM
A3N, I think you are always an outstanding voter! You have great insight and have your own ideas and opinion! ;)
A3n
September 21st, 2010, 04:54 PM
:rofl:
IAmBatman
September 21st, 2010, 07:58 PM
:rimshot: Down to just Necro!
Griffin
September 22nd, 2010, 08:13 PM
OK, this passes to on Deck. I just need some PDFs here. Thanks all.
IAmBatman
September 22nd, 2010, 11:55 PM
Yay!
A3n
September 23rd, 2010, 12:36 AM
OK, this passes to on Deck. I just need some PDFs here. Thanks all.
On the way to GO now. :D
Cheers
A3n
September 23rd, 2010, 07:41 AM
PDFs:
Mini card (http://www.hiddendragon.com/hs_customs/C3G/C3G_Bodyguard_mini.pdf)
Comic card (http://www.hiddendragon.com/hs_customs/C3G/C3G_Bodyguard_comic.pdf)
Cheers
Griffin
September 23rd, 2010, 06:35 PM
PDFs:
Mini card (http://www.hiddendragon.com/hs_customs/C3G/C3G_Bodyguard_mini.pdf)
Comic card (http://www.hiddendragon.com/hs_customs/C3G/C3G_Bodyguard_comic.pdf)
Cheers
Oh, thanks. :D
Griffin
November 24th, 2010, 06:18 AM
The PDFs are broken here. :confused:
A3n
November 24th, 2010, 07:34 AM
Cheers
Griffin
November 24th, 2010, 07:59 AM
Updated.
SirGalahad
January 14th, 2011, 11:07 PM
For the new consistency:
"A Bodyguard moved by Security Detail will take leaving engagement attacks."
Griffin
January 17th, 2011, 06:22 PM
:bump: A3n, are you on this one or are you too busy finishing up the Rule Book for Fan 4?
Balantai
January 26th, 2011, 02:45 PM
Bio change:
Character Bio - Usually hired by high profile clients to protect them from the public, these private security officers often turn to the lucrative money opportunities of underground criminality. ThereTheir job is almost always the same though, run interference and act as a proactive meat shield for the one that has hired them.
IAmBatman
January 26th, 2011, 02:56 PM
Nice catch. :-) Updated.
A3n
January 26th, 2011, 04:05 PM
For the new consistency:
"A Bodyguard moved by Security Detail will take leaving engagement attacks."
Somehow I missed this one altogether. It will be fixed in about 2 minutes.
EDIT: Fixed
Cheers
Griffin
January 26th, 2011, 05:31 PM
Good job BA3ntai.
Balantai
May 12th, 2011, 03:47 PM
Can we get these cards linked to the correct server?
Griffin
May 12th, 2011, 03:58 PM
How we looking now doppelganger?
Balantai
May 12th, 2011, 04:00 PM
The Bodyguards look ready for their May release.
Porkins
May 31st, 2011, 12:52 AM
Wow, these guys have been sitting around for a long time!
IAmBatman
May 31st, 2011, 12:58 AM
Yeah, we've really got quite a stockpile of finished designs in the sanctum - mostly waiting for their waves to fill up and their release dates to hit. :-) We're only like 9 or 10 designs away from finishing up everything for 2011.
LordEsenwienIV
May 31st, 2011, 08:24 AM
hmmm..... I was hoping for some sort of protection power but I guess this is pretty good too.
IAmBatman
May 31st, 2011, 10:25 AM
Try playing them with Madame HYDRA when she's running low on HYDRA Agents to expend.
The great part with these guys is that if you spend a couple Order Markers early to move out the Hired Guns, you can pile Order Markers on Masterminds or Crime Lords, then move out Body Guards to tie up the opponents (like rats) and fire away at them with the Hired Guns.
Their ability to move on the Order Marker of their "boss" is a protection power.
Margloth
May 31st, 2011, 10:45 AM
Seems like Original Lex, Black Mask, Hired Guns, a handful of Bodyguards and Kingpin would make a pretty deadly army!
Good Pig
May 31st, 2011, 12:33 PM
No doubt. Engaging your opponent's figures with these guys IS protection. They don't need a "protection ability".
I love using them with Lex too. It makes quite the sight to have Kingpin, Lex, 2-3 Crimelords and a whole mob of goons filling up one side of the board. 8) One of my favorite army builds for sure. :D
Griffin
May 31st, 2011, 02:05 PM
I love how any player that prefers any one of our Master Minds can just draft some Bodyguards to run screens of interference for them. I personally love Lex and Bodyguards together. :twisted:
lefton4ya
May 31st, 2011, 02:51 PM
The C3G Rats! I like these guys. Makes the criminal faction even better. Only thing is, flying figures can still get to the crimelords/masterminds fairly easily.
IAmBatman
May 31st, 2011, 03:07 PM
True - but it's not like Crime Lords and Masterminds should really be invincible. Anyway, this release really does cap off the Criminal Faction. I wouldn't expect it to grow in any major ways from here on out, just add some Criminals, Masterminds, and Crime Lords here and there.
Margloth
May 31st, 2011, 03:47 PM
Oooh... new Army idea...
Riddler, Original Lex, 10 or so bodyguards, and Hired Guns.
Could get pretty nasty. Basically you lock down opponents with hefty leaving engagement consequences, wait for a successful Riddle Me This, and have the Hired Guns move in and pummel some poor schmuck!
Griffin
May 31st, 2011, 06:18 PM
With enough of these guys, you can surround your Queen piece and/or surround an opponent's figure.
SirGalahad
June 2nd, 2011, 12:58 AM
Just noticed that this is the only card with bonding that does not reference revealing an Order Marker on a "card". How exactly does one reveal an Order Marker on a Mastermind? :lol:
See Robin, Hired Guns, Harley Quinn, etc.
IAmBatman
June 2nd, 2011, 10:17 AM
Hmm ... obviously an oversight. :-) Should be easily fixable, though, right?
quozl
June 2nd, 2011, 10:53 AM
"After revealing an Order Marker on an army card for any Crime Lord or Mastermind you control..."
Griffin
June 2nd, 2011, 12:06 PM
:lol:
tcglkn
June 2nd, 2011, 12:17 PM
You guys don't place your OMs on your figures too?
IAmBatman
June 2nd, 2011, 01:00 PM
I place Order Markers anywhere I feel like ... but I don't go around bragging about it or anything ... :unsure:
SirGalahad
June 2nd, 2011, 06:40 PM
"After revealing an Order Marker on the Army Card of any . . . "
IAmBatman
June 3rd, 2011, 12:18 AM
Who's art is this?
tcglkn
June 3rd, 2011, 12:19 AM
Either A3n or GreyOwl's this was before the time of the expanded AD.
A3n
June 3rd, 2011, 03:21 AM
This was mine & I should be able to get to it tomorrow.
Cheers
IAmBatman
June 3rd, 2011, 09:58 AM
Thanks, A3n! :-) As always, your updates are much appreciated.
A3n
June 3rd, 2011, 06:00 PM
Updated.
Cheers
A3n
June 4th, 2011, 12:58 AM
Thanx for the rep Griff & Bats, you put me over the line for my first yellow pip.
Cheers
Griffin
June 4th, 2011, 06:55 AM
That isn't yellow my friend, you are Golden. :D
IAmBatman
June 4th, 2011, 10:38 PM
:word: You deserve it, pal. :-)
Good Pig
June 5th, 2011, 01:24 AM
:lol: This guy likes to set Order Markers on himself as well...
COMBAT LEADER
If at least one Order Marker is on Mogrimm Forgehammer, you may add 3 to your initiative roll.
johnny139
June 16th, 2011, 01:50 PM
Now that's what I can an update!
-Combinations and Synergies-
Synergy Benefits Received
Classic:
N/AMarvel:
Security Detail allows Bodyguards to move instead of a Crime Lord of Mastermind. Current Crime Lords and Masterminds include: Red Skull (http://www.heroscapers.com/community/showthread.php?t=9710).C3G:
Security Detail allows Bodyguards to move instead of a Crime Lord of Mastermind. Current Crime Lords and Masterminds include: Baron von Strucker (http://www.heroscapers.com/community/showthread.php?t=34628), Black Mask (http://www.heroscapers.com/community/showthread.php?t=30312), Hush (http://www.heroscapers.com/community/showthread.php?t=35869), Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547), Madame HYDRA (http://www.heroscapers.com/community/showthread.php?t=30847), Penguin (http://www.heroscapers.com/community/showthread.php?p=1102875), Red Skull (http://www.heroscapers.com/community/showthread.php?t=34730), The Riddler (http://www.heroscapers.com/community/showthread.php?p=1056665), Two-Face (http://www.heroscapers.com/community/showthread.php?t=28586), and Ventriloquist (http://www.heroscapers.com/community/showthread.php?t=35410).
As Criminals, Street Thugs receive an additional attack die if they are adjacent to Black Mask (http://www.heroscapers.com/community/showthread.php?t=30312).
As Criminals, Bodyguard receives an additional die in leaving engagement attacks if they are in clear sight of Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547).
As a Criminal, Bodyguard receives an additional attack die if they are adjacent to The Riddler (http://www.heroscapers.com/community/showthread.php?p=1056665) and are attacking an adjacent figure that does not have any Order Markers on its Army Card.
As a Criminal, Bodyguard can add to his Move with the Ventriloquist (http://www.heroscapers.com/community/showthread.php?t=35410)'s Heist Planner special power.
As a Criminal Hero, Bodyguard may be activated by Kingpin (http://www.heroscapers.com/community/showthread.php?t=33766)'s Organized Crime special power.Synergy Benefits Offered
Classic:
N/AMarvel:
N/AC3G:
As a Human, Bodyguard allows adjacent friendly Civilians (http://www.heroscapers.com/community/showthread.php?p=967599) to roll an additional attack and defense die due to their Strength in Numbers special power.
As a Criminal, Bodyguard may prevent Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547) from being attacked or taking leaving engagement attacks due to his Criminal Deception special power.
As Criminal, Bodyguard may receive wounds instead of Madame HYDRA (http://www.heroscapers.com/community/showthread.php?t=30847) due to her Necessary Sacrifices special power.
IAmBatman
June 16th, 2011, 03:12 PM
Updated.
Griffin
June 16th, 2011, 11:53 PM
Thanks.
johnny139
February 27th, 2012, 11:25 PM
The Hatter and the Hood.
-Combinations and Synergies-
Synergy Benefits Received
Classic:
N/AMarvel:
Security Detail allows Bodyguards to move instead of a Crime Lord of Mastermind. Current Crime Lords and Masterminds include: Red Skull (http://www.heroscapers.com/community/showthread.php?t=9710).C3G:
Security Detail allows Bodyguards to move instead of a Crime Lord of Mastermind. Current Crime Lords and Masterminds include: Baron von Strucker (http://www.heroscapers.com/community/showthread.php?t=34628), Black Mask (http://www.heroscapers.com/community/showthread.php?t=30312), Hush (http://www.heroscapers.com/community/showthread.php?t=35869), Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547), Mad Hatter (http://www.heroscapers.com/community/showthread.php?t=35532), Madame HYDRA (http://www.heroscapers.com/community/showthread.php?t=30847), Penguin (http://www.heroscapers.com/community/showthread.php?p=1102875), Red Skull (http://www.heroscapers.com/community/showthread.php?t=34730), The Hood (http://www.heroscapers.com/community/showthread.php?t=38192), The Riddler (http://www.heroscapers.com/community/showthread.php?p=1056665), Two-Face (http://www.heroscapers.com/community/showthread.php?t=28586), and Ventriloquist (http://www.heroscapers.com/community/showthread.php?t=35410).
As Criminals, Street Thugs receive an additional attack die if they are adjacent to Black Mask (http://www.heroscapers.com/community/showthread.php?t=30312).
As Criminals, Bodyguard receives an additional die in leaving engagement attacks if they are in clear sight of Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547).
As a Criminal, Bodyguard receives an additional attack die if they are adjacent to The Riddler (http://www.heroscapers.com/community/showthread.php?p=1056665) and are attacking an adjacent figure that does not have any Order Markers on its Army Card.
As a Criminal, Bodyguard can add to his Move with the Ventriloquist (http://www.heroscapers.com/community/showthread.php?t=35410)'s Heist Planner special power.
As a Criminal Hero, Bodyguard may be activated by Kingpin (http://www.heroscapers.com/community/showthread.php?t=33766)'s Organized Crime special power.
As a Criminal, Bodyguard may by activated by The Hood (http://www.heroscapers.com/community/showthread.php?t=38192)'s Criminal Ambition special power.Synergy Benefits Offered
Classic:
N/AMarvel:
N/AC3G:
As a Human, Bodyguard allows adjacent friendly Civilians (http://www.heroscapers.com/community/showthread.php?p=967599) to roll an additional attack and defense die due to their Strength in Numbers special power.
As a Criminal, Bodyguard may prevent Lex Luthor (http://www.heroscapers.com/community/showthread.php?t=29547) from being attacked or taking leaving engagement attacks due to his Criminal Deception special power.
As a Criminal, Bodyguard may receive wounds instead of Madame HYDRA (http://www.heroscapers.com/community/showthread.php?t=30847) due to her Necessary Sacrifices special power.
tcglkn
February 28th, 2012, 07:49 AM
Updating.
The Orange Mailman
May 20th, 2012, 03:14 PM
Any ideas on an alternate sculpt for this unit? I checked Troll and Toad and got nothing for what you guys used for the original. Seems like it would be fun with the Kingpin and I would like to give it a try. I try not to pay over .50 per figure, but I have paid up to $4-$5 for figures like Wolverine that are hard to come by and that I simply want bad enough. For this one I probably will stick with my .50 rule.
SirGalahad
May 20th, 2012, 03:24 PM
You can always use your extra Krav Maga (as long as you're not mixing).
Lord Pyre
May 20th, 2012, 05:35 PM
Any ideas on an alternate sculpt for this unit? I checked Troll and Toad and got nothing for what you guys used for the original. Seems like it would be fun with the Kingpin and I would like to give it a try. I try not to pay over .50 per figure, but I have paid up to $4-$5 for figures like Wolverine that are hard to come by and that I simply want bad enough. For this one I probably will stick with my .50 rule.
I use Lackey figures. Cheap, and look like criminals, so they work. :p
http://www.trollandtoad.com/products/search.php?searchmode=basic&search_category=1177&search_words=lackey&Image1.x=0&Image1.y=0
Griffin
May 20th, 2012, 07:28 PM
Any ideas on an alternate sculpt for this unit? I checked Troll and Toad and got nothing for what you guys used for the original. Seems like it would be fun with the Kingpin and I would like to give it a try. I try not to pay over .50 per figure, but I have paid up to $4-$5 for figures like Wolverine that are hard to come by and that I simply want bad enough. For this one I probably will stick with my .50 rule.
Try these guys:
http://trollandtoad.com/p153205.html
http://trollandtoad.com/p153207.html
Lord Pyre
May 20th, 2012, 07:30 PM
Any ideas on an alternate sculpt for this unit? I checked Troll and Toad and got nothing for what you guys used for the original. Seems like it would be fun with the Kingpin and I would like to give it a try. I try not to pay over .50 per figure, but I have paid up to $4-$5 for figures like Wolverine that are hard to come by and that I simply want bad enough. For this one I probably will stick with my .50 rule.
Try these guys:
http://trollandtoad.com/p153205.html
http://trollandtoad.com/p153207.html
Those are freaking awesome minis. Very creepy. I made a Man in Black uncommon hero with them a long time ago.
They ARE taller than humanoid figures, to note. (But they aren't human, so... :p )
Griffin
May 20th, 2012, 07:42 PM
They can be easily cut down to size though.
Griffin
May 20th, 2012, 07:42 PM
You know, I cut the joints out of my Dum Dum a long time ago, and I made him of normal size. I never posted it, but I think I should. Standby.
The Orange Mailman
May 20th, 2012, 09:10 PM
Krav Magas? Doi! Why didn't I think of that. 2 squads would be 6.
Those Lackeys look like they would thematically fit the bill. Not too sure about the Man in Black. They sort of remind me of a throw back to the fifties gangsters type.
Thanks for the suggestions everyone. BTW, anybody have a recommended number in an army to accompany a particular Crime Lord?
IAmBatman
May 20th, 2012, 11:03 PM
I'd really get together the army first and then use them as filler as needed to round it out. My favorite army with the Bodyguards is actually a Mastermind army, though, instead of a Crimelord army.
HAIL HYDRA (1,000 points)
HYDRA Agents x3
Hired Guns
Madame HYDRA
Baron von Strucker
C3G Red Skull
Bodyguards x6
Freezinpee
September 6th, 2012, 01:54 PM
As Criminals, "Street Thugs" receive an additional attack die if they are adjacent to Black Mask.
Just a little typo me thinks.
Big fan of C3G, greetings from Saskatoon Sk. The only fan here I think lol.
SirGalahad
January 26th, 2013, 08:20 PM
Changed the header in the OP - it's said Marvel this whole time.
IAmBatman
January 26th, 2013, 09:40 PM
:duh:
Yodaking
April 9th, 2013, 06:16 PM
Anyone searching for some alternate minis to use for your Bodyguard needs, these Roy Raymond Jr. figures (http://www.go2popularcollections.com/dchcb26.html) are a good option. I just picked up 4 of them for myself to use as Bodyguards.
quozl
April 10th, 2013, 01:19 AM
Cool!
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