View Full Version : The Book of The Glyph of The Gift of Atlantis
Griffin
August 28th, 2010, 04:06 PM
The Book of the Glyph of the Gift of Atlantis
C3G MAVEL SUPER SECRET EXCLUSIVE 3
THE ARROGANCE OF ATLANTIS
http://c3ggames.com/C3G/released/cards_glyph/jpg/C3G-EG_GiftofAtlantis.jpg
Card PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-EG_GiftofAtlantis.pdf)
http://c3ggames.com/C3G/released/cards_glyph/jpg/C3G-GS_GiftofAtlantis.jpg
Glyph PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-GS_GiftofAtlantis.pdf)
All Fantastic Forces Glyphs 1 PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-GS_FantasticForces.pdf)
_________________________________________________________________
Glyph Bio - Some say this mysterious item is as old and ancient as the depths of the oceans themselves, but whether or not that is true, one thing is certain, whoever possesses this peculiar relic of the ancient world also possesses the power to adapt to the fierce nature of any body of water and use it as a protective barrier against unfriendly attacks.
_________________________________________________________________
-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).
-Rulings and Clarifications-
N/A_________________________________________________________________
-Strategy, Tactics and Tips-
N/A
-Heroscapers Community Contributions-
Initial Playtest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1194575&postcount=20)
Second Playtest: Hahma (http://www.heroscapers.com/community/showpost.php?p=1207896&postcount=75)
Third Playtest: Bats (http://www.heroscapers.com/community/showpost.php?p=1209561&postcount=78)
A3n
August 28th, 2010, 06:17 PM
Hahma I love this one. :thumbsup: Brilliant idea.
Cheers
Hahma
August 28th, 2010, 06:23 PM
Hahma I love this one. :thumbsup: Brilliant idea.
Cheers
Thanks A3n, I have my moments I suppose. :D After doing some testing with Namor early in the morning, I went out for a bike ride and while riding, I had the idea for this glyph as it was inspired from testing Namor. Upon my return from my bike ride, I had to hurry up and post my idea before the family and I went to the Humane Society to look at puppies (we're getting 2 to add to our current 13 year old dog). I didn't have the wording totally straight as I was in a rush.
Thanks a ton Griff for starting this thread and cleaning up the wording for the glyph. I'm actually really stoked that you guys liked it. :D
A3n
August 28th, 2010, 06:31 PM
What's not to like. It's thematic - with an easy cohesive back story, it adds to a game & it's just so simple & effective.
Brilliant.
Spidey'tilIDie
August 28th, 2010, 09:29 PM
Great idea, Hahma! And great job setting up this thread and rewording the power on the glyph, Griff!
IAmBatman
August 28th, 2010, 11:10 PM
Good stuff! :-)
What's with this "large expansion" stuff, though, Griffin? I thought we were doing a good old fashioned "Master Set" here!
whitestuff
August 28th, 2010, 11:24 PM
Looks good.
In other news, I've been working on the art for the other glyphs...
IAmBatman
August 28th, 2010, 11:46 PM
Sweet! :-)
Griffin
August 31st, 2010, 02:19 PM
I will try to run a playtest with this glyph tonight.
IAmBatman
August 31st, 2010, 02:22 PM
Sweet! :-)
Hahma
August 31st, 2010, 04:06 PM
Sweet :)
A3n
August 31st, 2010, 05:03 PM
Should we hold this glyph to fill out an Atlantean booster?
IAmBatman
August 31st, 2010, 05:08 PM
Is anyone planning on drafting something else to go in an Atlantean booster any time soon? I mean, I could shift Aquaman over from "Super Friends," but one hero and one glyph does not a booster make ...
Hahma
August 31st, 2010, 05:11 PM
You'd still need squad of Atlanteans, Black Manta, Attuma, Marriana, Namora etc. :shrug:
IAmBatman
August 31st, 2010, 05:12 PM
Mera would be a good one ... and Gar as Tempest or Aqualad, but, anyway, what's wrong with putting it in the Fan Four set, where we have an Atlantean to use with it?
Hahma
August 31st, 2010, 05:18 PM
I agree. Let's use it now as we may never get to that Atlantean booster.
Griffin
September 1st, 2010, 06:18 PM
Couldn't test last night as I had a couple long winded friends to catch up with on the phone. :p
Tonight looks promising. :)
IAmBatman
September 1st, 2010, 08:32 PM
lol ... what? who?
Hahma
September 1st, 2010, 09:19 PM
Look which wind is calling the others long. :D
Griffin
September 2nd, 2010, 07:22 PM
I played on The Heat map, and just sprinkled *** everywhere, put two glyphs powerside down (I knew one was the Gift of Atlantis though), put the Warehouse in the center of the map, put up two separate ladders on either side with ***, placed two different *** down (one near either glyph), and replaced the molten lava with water so that the Gift of Atlantis would have an effect on the game.
1) Thor wins initiative and takes the Glyph of the Gift of Atlantis, then he attacks a *** 6 spaces away with his SA to try and destroy it before the X-Men get it, but he fails his attack since it's defense is 8, +2 for its Taking Cover power, and +1 for its height advantage, giving it a defense of 11! Then, after finishing his turn, Thor throws the *** adjacent to him on top of the Warehouse and rolls 1 combat die (equal to the remaining life of the ***) and the *** rolls defense of 8 and blocks the single skull.
2) Cyclops commands Angel to carry him up and then he instructs Jean to take a turn. Jean moves up and then throws herself on the Glyph of Boomtube which whisks her away to a location above Thor and adjacent to a ***. Since she has already used her Telekinesis (throw) and actually finished her turn, she choose the *** adjacent to her (a ***) and throws it with the ***. I placed the *** into the side of a lava wall adjacent to Thor, and I rolled 1 combat die (equal to the remaining life of the ***) and Thor rolled defense successfully and so did the ***.
3) Thor was not held down by Jean's grip, so he flies to the top of the Warehouse and on top of the *** that he previously threw, and attacks Cyclops for one wound.
4) Cyclops commands Angel to carry him so that Angel is on shadow while Cyclops is on a *** for cover against Thor's flying hammer. Then Cyclops gets Jean to move adjacent to the *** she threw earlier, but then use her Telekinesis to throw another *** against the wall section Thor is standing on, and she successfully rolled for damage on the *** which destroyed it and because of its *** special power, it caused a *** on the wall section. Then after her turn was over, Jean used the ***, and chose the now adjacent *** from earlier, throws it at the wall, but the wall defends against it and so does the *** itself.
5) Thor then comes down off of the warehouse and engages Jean for a big attack of 5 skulls. Jean blocks 3 and so takes 2 wounds. Then Knockback occurred and she got slammed 3 spaces back into a rock wall and took her 3rd wound.
6) Angel takes height on the Warehouse carrying and placing Cyclops up there as well and on the *** that Thor had previously ***. Then Jean Telekinetically throws Thor for one damage (forcing him to drop his Gift of Atlantis in the water) and then attacks from height for one additional damage.
1) Thor is stopped by Jean's Grip, so he throws his hammer at the near by *** that Jean had *** against the wall, and he destroyed it. Because it was destroyed, the wall section took a *** also due to the ***.
2) Cyclops uses Field Commander to move an Order Marker onto Nightcrawler's card, and then commands Angel to move onto the *** on a nearby ladder to be within reach of Cyclops and Jean in case they are attacked by a normal attack and need guardian angel to help move them. Then Jean fails her non-adjacent Telekinetic throw on Thor and her attack on Thor, and doesn't have any *** to *** with the ***.
3) Thor is held in place again by Jean, and he fails his SA on the wall section. He is trying to *** to *** Cyclops and his hideout.
4) Cyclops brings up Nightcrawler a tad, and then Jean fails her throw on Thor but manages to attack him for one wound.
5) Thor gets free from Jean and so he engages Cyclops on the warehouse and hits him for 7 skulls. Cyclops is on the ***, and even though he does not get to use the *** against this adjacent attack from Thor, he does get the +1 for his *** as the *** that he is on has a ***. Unfortunately, it was not enough and so he died, then Thor finished his turn and wanted to throw the *** at Jean but couldn't because he was engaged with Angel, and because Angel had used his Guardian Angel power to move onto the *** as well. (Guardian Angel does kick in first before the "***".
6) NIghtcrawler bamfs up onto the ladder, not needing to use the *** but stays engaged with Thor.
1) Thor swings Mjolnir in a circle and releases it hitting the engaged Angel and Night crawler, and also the distant Jean, but only Angel takes a wounds.
2) Jean advances into the shadow and throws Thor down and slams him for a wound, then ***, but Thor easily blocks. (what? it was worth a shot
3) Thor cannot move due to Jean's grip and he fails his attack on her as well.
4) Jean moves up and Telekinesis ***, then she attacks*** so Thor takes his 5th wound. Jean finishes her turn, but she is not ***.
5) Thor cannot move due to Jean's grip and he fails his attack on her as well.
6) NIghtcrawler engages Thor but fails all of his Barrage SA.
1) Thor rolls for his SA and hits Nightcrawler for 2 wounds (couldn't even try to evade because it was a "Special Attack") then ***.
2) Jean moves and ***, fails her attack on Thor, and ***.
3) Thor uses his SA again but couldn't ***.
4) Jean rolls a 20 to Tele-throw Thor but fails the damage. Then she ***.
5) Thor hit Nightcrawler with a normal attack and killed him, and so Angel swooped down and picked Jean up and took her up onto the *** with him.
6) Jean fails her throw on Thor and her attack.
1) Spidey advances and attacks Angel with the web special but fails.
2) Jean fails her T-throw and fails her attack on Thor.
3) Thor get free of Jean's grip again and hides under the floor of the ***
4) Jean comes down and jumps onto the Boomtube which takes her to a nearby *** and from there she T-throws Thor, fails the damage, then ***
5) Thor gets free and gets adjacent to Jean but fails his attack.
6) Jean T-throws Thor and kills him.
1) Jean throws and fails then attacks and fails.
2) Spiderman attacks angel for 2 wounds.
3) Jean throws for one wound on Spidey and then fails her attack.
4) Spidey fails his attack on Angel.
5) Jean fails her throw and attack.
6) Spidey fails his attack on Angel again.
1) Jean fails everything again.
2) Spidey kills Angel.
3) Jean fails her throw and her attack due to Spider-sense and then stops spiderman from swinging with her Grip.
4) Spidey can't move so he web shoots from range, but Jean ***.... she defends his 1 skull attack. file:///C:/Users/Nick/AppData/Local/Temp/msohtml1/01/clip_image003.gif
5) Jean T-throws Spidey for a wound and then attacks for a wound.
6) Spidey gets under the *** and hits it hard for 3 wounds.
1) Spidey destroys the *** and Jean and her ***
2) Jean jumps in the water where the Gift of Atlantis had fallen a long time ago from Thor, and she equips it. She then T-throws Spidey for a wound, and attacks a *** next to him but she failed her attack on it.
3) Jean denies Spidey the ability to move, and Spidey can't even shoot webbing at her due to the Gift of Atlantis.
4) Jean uses the Gift of Atlantis to swim through the water and land on the Boomtube which takes her to height. She then failed to throw spidey, but she destroyed that ***.
Jean Grey wins with 3 wounds.
All in all it was a great game and very close. Jean was sorta unstoppable on this map with all ***, but she and the X-men outclassed the Avenger duo, even though things were close.
***.
The ***.
The ***
The ***.
The ***.
The Glyph of Gift of Atlantis was only useful at the end of the round, but it did actually help Jean get the win, so that is saying something.
IAmBatman
September 2nd, 2010, 08:08 PM
Sounds like everything's going well! :-) I don't think a D20 roll would be a good replacement for the combat dice mechanic, so it sounds good as is.
Griffin
September 9th, 2010, 07:25 PM
I propose that we move this glyph to the ERB phase.
Spidey'tilIDie
September 9th, 2010, 07:28 PM
Double Yeas.
Hahma
September 9th, 2010, 07:52 PM
yea
IAmBatman
September 9th, 2010, 08:06 PM
I think I'm just going to place GreyOwl on perma-abstain until he gets back (he said 2 months at the latest, he's thinking ...). So just the one yea from me. :-)
SirGalahad
September 10th, 2010, 08:43 AM
yea
A3n
September 10th, 2010, 09:18 AM
Yea
whitestuff
September 10th, 2010, 10:40 AM
Yea
IAmBatman
September 10th, 2010, 12:43 PM
This passes to the ERB phase!
Griffin
September 10th, 2010, 06:28 PM
ERB sent out.
Griffin
September 10th, 2010, 07:13 PM
First one in:
Hmm... a Thorian Slither glyph :)
I like it. I wonder if adding special attacks would be too much or not though. If you wanted to do that too, you say that the figure has no visible hit zones while on a water space. That would protect against normal attacks and any special attacks that require clear sight.
IAmBatman
September 11th, 2010, 07:40 AM
I'm fine either way. I kind of like just normal attacks, though. Let special attacks be special.
Griffin
September 13th, 2010, 04:13 PM
Heh - it's been awhile. I was speculating that you guys had quietly removed me from the ranks :wink:
I wonder if an autoshield or two against non-adjacent normal attacks would be better balanced than the untargetable thing. Because water halts movement, a map with a significant amount of water would allow a speedy, ranged holder of this glyph to attack most non-flying, non-slithering figures with impunity.
While SotM Drake can achieve a similar effect, he is limited to moving four spaces and an attack range of 5. A figure like Syvarris (or Balantai's Green Arrow) could be absolutely devastating with this glyph.
~Aldin, who otherwise loves it and thinks the pic is nifty
Enjoy, and thanks. :smile:
The Book of Glyph of Gift of Atlantis
Water Cover
C3G MARVEL Master Set: Fantastic Forces Unite
http://www.seabreezesouvenirs.co.nz/pics/library/mq8whalebone.jpg
A figure carrying this glyph does not have to stop its movement when entering water spaces and cannot be targeted for a normal attack by a non-adjacent figure while occupying a water space.
I kinda agree with him, but only in terms of how this glyph would be soooo easily exploited in Valhalla Scape, not so much in Super Scape. I mean almost all of our Supers have "flying" of some type, and could easily enough pass over the water and engage the figure holding this glyph. Still, I will wait to see what others think before proposing to move to playtesting.
IAmBatman
September 13th, 2010, 04:25 PM
Yeah, I think I'm with you there. This glyph isn't really compatible with Valhallascape, but it shouldn't be an issue in SuperHeroscape.
Griffin
September 13th, 2010, 11:45 PM
OK then, I propose that we move to the playtesting phase.
IAmBatman
September 13th, 2010, 11:56 PM
yea
SirGalahad
September 14th, 2010, 01:28 AM
He might have a point. Only 20 of our 76 released or on-deck figures have the Flying special power.
Spidey'tilIDie
September 14th, 2010, 02:53 AM
Yea!
whitestuff
September 14th, 2010, 03:09 AM
I always play the rule that you stop when you hit the water but after that you can move up to your normal move (while in water) so this glyph is no problem for me.
Yea
Hahma
September 14th, 2010, 06:50 AM
Yea
If someone is playing Valhalla Scape with this glyph, there are plenty of fliers or ranged special attacks that can be effective. Sure a lot of squads will be screwed (ranged ones like Stingers and 4th Mass) but would that be so bad since people complain about squads being too effective in Valhalla Scape? Also you'd still have Minions, Sentinels, Protectors of Ullar, Phantom Knights, Shades of Bleakwood and Wolves of Badru to name a few that can counter that for squads while there are some Heroes with ranged special attacks also to counter it.
Also, generally, a figure in water is going to be at height disadvantage. So figures defending against Syvarris equipped with this glyph are going to roll an extra defense die. If the water spaces are single wide and the figure has to be adjacent to a land space, then a melee figure can attack the figure holding this glyph and have height advantage. So there are two sides to the power level for this glyph IMO.
A3n
September 14th, 2010, 07:16 AM
Yea - glyphs are meant to be something coveted, so I don't have any issue with it.
IAmBatman
September 14th, 2010, 10:16 AM
He might have a point. Only 20 of our 76 released or on-deck figures have the Flying special power.
How many of them have Bat-Grapple or some sort of Leap? :-P
SirGalahad
September 14th, 2010, 10:17 AM
Now why wouldn't you know that? :roll:
IAmBatman
September 14th, 2010, 10:26 AM
It was more of a rhetorical question ... :-P
Aldin
September 14th, 2010, 11:07 AM
He might have a point. Only 20 of our 76 released or on-deck figures have the Flying special power.
How many of them have Bat-Grapple or some sort of Leap? :-P
I bow to the experience here, but would like to throw out the question of whether or not this glyph "boxes in" the creation process, invalidating future character concepts that would be overwhelmed by this glyph just like Valhallascape would be now. In other words, do you want a glyph in existence that takes away the ability to have balanced primarily ground-based melee figures in Superscape?
~Aldin, intriguedly
IAmBatman
September 14th, 2010, 11:11 AM
On maps with a large amount of water, in games where you choose to include this glyph, you mean?
I guess I just see glyphs as items that are designed to unbalance the game to some extent, but that can be used in non-unbalancing ways situationally. Common attack +1 certainly unbalances any game with the 4th Mass in it.
Aldin
September 14th, 2010, 11:28 AM
I suppose I see treasure glyphs as supplemental enhancements unlike permanent glyphs that are fixed in space and thus something which everyone has a fair shot at. For example, the Glyph of Wannok (causes an autowound at the end of each round) is unbalancing, but an excellent fixed glyph. Make it a treasure glyph and it's potentially a problem because it enhances different figures differently. Flash carrying around Wannock wins.
In an odd way, this glyph would be MORE balanced if it granted it's powers to the entire team... but was fixed in place. Yes it would be more unbalancing in terms of how it prevents units from attacking across water, but at least the other side has a shot of taking the glyph away from you.
Now that I'm thinking about it, there aren't any treasure glyphs that encourage playing keep away. In fact, all the defensive boosts even remotely in the power range of this one are single-use only. From a design perspective I like the idea of discouraging strafing and encouraging engagement - especially since engagement is the most basic way to fight and thus something which any figure has a chance at - even if it's a slim chance.
~Aldin, open endedly
IAmBatman
September 14th, 2010, 11:53 AM
Turtling in water isn't a very effective way to win, though, so I see the use of this glyph as more a way to pass through water and make it to engagement without dying from normal ranged attacks on height. If anything, a glyph like this could rebalance a map set apart by a large body of water.
It has plenty of power checks on it as well - ranged special attacks, highly mobile figures, and the fact that it only takes one wound on the figure carrying this to knock the glyph out of that figure's hand and give everyone else a free shot at it. If you have the squads to do it, you should be able to exercise enough map control to prevent one hero from running wild on you with this.
Aldin
September 14th, 2010, 12:22 PM
I hear you and I understand the argument - though if I had the glyph it isn't large bodies of water I'd be looking for, but rivers. Honestly, I agree it's difficult to abuse this glyph in Superscape as it's currently configured. The reason I bothered with posting was the sudden realization that this glyph is putting a lot of permanent defensive power in a mobile glyph for the first time. That's a precedent which makes me pause, especially as I look at the existing mobile defense boosts and see that the Valhallascape designers have made all the strong mobile defensive boosts single-use items.
~Aldin, enjoying the discussion and hoping he's not coming across negatively
IAmBatman
September 14th, 2010, 12:48 PM
Oh, no, not at all. :-) It's certainly a point worth considering. I forget how the mechanics work on treasure glyphs. Can those be knocked out of a figure's hand when that figure takes one wound as well?
Hahma
September 14th, 2010, 01:07 PM
More than anything, I think this glyph offers great mobility where water is concerned. So a non-flyer/leaper/swinger/slither etc. figure would have the ability to cross a river easily to engage an opponent otherwise impossible with normal move, or the figure could cross and get to height for a ranged attack. I'm not really so concerned about the defensive bonus while in water because there certainly are counters for that with ranged special attacks and highly mobile units. The defensive bonus is strictly for use in water, so that aspect can be limiting. The idea behind this Glyph is that the necklace/pendant gives the wearer greater mobility in water and the ability to breath under water and thus be under water much of the time to avoid normal ranged attacks.
The Brooch of Shielding is a nice Glyph that allows disengagement anywhere on a map. That gives you a lot more options offensively by allowing a figure the option of moving past opponents to get to a specific opponent if they want to. And it lets a figure move away from an opponent to height advantage and gives normal flyers stealth flying. It also changes an opponent's strategy to pin your figure down by engaging them. So while different than Gift of Atlantis, it does offer some good benefits.
The Talisman of Defense is a nice defensive Glyph that helps you anywhere on the map and it works against normal/special and adjacent/non-adjacent attacks. So while not singly as powerful versus a specific attack (normal non-adjacent) while occupying a specific type of terrain (water), it does offer better all around use. Highly mobile units such as flyers, leapers and swingers that already enjoy better defense ability because of ease of attaining height, can get an even better defensive advantage and that will make this Glyph even more difficult to knock away. For figures with Counter Strike, this offers a better chance of inflicting an unblockable wound vs. norma adjacent attacks or in some cases normal ranged attacks. That aspect works to alter opponent's strategies to a degree vs. that figure as attacking them means a bigger risk of taking wounds themselves.
Aldin
September 14th, 2010, 01:29 PM
Oh, no, not at all. :-) It's certainly a point worth considering. I forget how the mechanics work on treasure glyphs. Can those be knocked out of a figure's hand when that figure takes one wound as well?
Nope - and that's another great limitation on Supers Glyphs.
Hahma, I appreciate your take on the other two permanent defensive treasure glyphs, but note that Valhallascape treats Thorian Speed as far more valuable than disengage or +1 defense. In fact, the designers have moved away from guaranteed non-targetability and toward D20 non-targetability, bonus defense dice and autoshields.
~Aldin, curious to see if custom Superscape can gain enough traction to get it's own competitive local tournaments and if so whether or not it will still be compatable with Valhallascape at that point
IAmBatman
September 14th, 2010, 01:54 PM
That would certainly be the dream, Aldin. :-) Since official Marvelscape isn't considered compatible to 90% of tourney directors, I doubt there'd be much push for SuperHeroscape/Valhallascape compatibility on the tourney level. I'd just be happy if SuperHeroscape got to the point where it could sustain tourneys on its own and had that kind of support. :-) Though I think game days/scenario days would be a better option for SuperHeroscape than strict tourneys anyway (but that's a personal preference, probably).
Hahma
September 14th, 2010, 02:06 PM
Oh, no, not at all. :-) It's certainly a point worth considering. I forget how the mechanics work on treasure glyphs. Can those be knocked out of a figure's hand when that figure takes one wound as well?
Nope - and that's another great limitation on Supers Glyphs.
Hahma, I appreciate your take on the other two permanent defensive treasure glyphs, but note that Valhallascape treats Thorian Speed as far more valuable than disengage or +1 defense. In fact, the designers have moved away from guaranteed non-targetability and toward D20 non-targetability, bonus defense dice and autoshields.
~Aldin, curious to see if custom Superscape can gain enough traction to get it's own competitive local tournaments and if so whether or not it will still be compatable with Valhallascape at that point
I understand that Thorian Speed is more valuable than disengage and +1 defense, but usually Thorian Speed can be used anywhere on a map and doesn't have terrain specific restrictions, especially where the restricted terrain is almost always in a position of height disadvantage.
~Hahma, wondering how compatible Valhallascape is with Valhallascape :D While I don't participate in the tournament scene, from what I've always observed over the 4+ years on this site is that there is only a certain percentage of units used in Valhallascape tournaments. Q9, Raelin V1. 4th Mass, Glad/Blast etc. Seems kind of like there isn't even total compatability in a competetive setting in Valhallascape, so not being totally compatible with Superheroscape might not be unprecedented.
When playtesting, I still try to use Classic units as often as possible. But as with Valhallascape, some of these units aren't competetive enough for their cost to use. :D
Aldin
September 14th, 2010, 02:12 PM
Sounds about right to me, Bats. Out of curiousity, how would you feel about this glyph in the hands of Sherman Davies' Aquaman?
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Aquaman.jpg
~Aldin, looking for the existing worst case scenario
IAmBatman
September 14th, 2010, 02:33 PM
Well he's already highly dependent on water and he's only 180 points. If someone really wanted to turtle on water with him, I'd just turtle out of water and see who broke first. :-) I'd likely have more than 180 points to do it with.
His range of one would prevent him from turtling for long, but that's a unit that's going to encourage players to turtle in water with or without this glyph.
A3n
September 14th, 2010, 04:23 PM
I am in total agreement with Bats here. Most maps don't have a huge amount of water so to take any real advantage of the glyph on such maps will be difficult. On those rare maps that do have huge amounts of water the balance is already off & leaning towards the flyers anyway so having 1 ground unit that can go after them is not game changing. Plus it would be a risk drafting a non-flyer on a water map & without this glyph there is very little reward for doing it. If anything this would make a ground unit more usable in such maps. I don't think it unbalances them as a lot of their testing would have been done on maps with little water, so basically they were tested with their full movement. This glyph only affects the single figure unlike the Thorian glyph (from the SotM, can't remember it's proper name) that protects the whole team whether they are on water or not.
I don't have a problem with this, & I don't think it's game changing.
Cheers
Hahma
September 14th, 2010, 04:25 PM
I'd have Huntress (at 170 points) or Punisher (at 180 points) go take care of him :D
Griffin
September 14th, 2010, 05:04 PM
Some excellent discussions in here.
Aldin, I really appreciate your concerns and questions. Thanks for taking the time. I do however agree with bats, that in the Superhero world, this glyph isn't easily exploited, but under the right extreme circumstances, it definitely could and that is OK with me.
IAmBatman
September 17th, 2010, 01:44 PM
So ... are we ready to move this to playtesting?
Griffin
September 17th, 2010, 05:43 PM
So ... are we ready to move this to playtesting?
Sure.
I propose we move to Playtesting.
IAmBatman
September 17th, 2010, 07:09 PM
yea.
Hahma
September 17th, 2010, 08:43 PM
yea
SirGalahad
September 17th, 2010, 09:15 PM
yea
whitestuff
September 17th, 2010, 10:12 PM
Yea
I'll have a card up for this today... sometime...
A3n
September 17th, 2010, 10:28 PM
Yea
IAmBatman
September 17th, 2010, 10:32 PM
Yea
I'll have a card up for this today... sometime...
Sweet.
And down to Spidey and Necro! :-)
whitestuff
September 17th, 2010, 10:38 PM
I'm working on it now... but does anyone else think that the name is a bit wonky? It certainly doesn't read well...
BTW, Would it be... the Glyph of Gift of Atlantis's power or the Glyph of Gift of Atlantis' power?
IAmBatman
September 17th, 2010, 10:46 PM
Should it be "The Gift of Atlantis" maybe?
whitestuff
September 17th, 2010, 10:49 PM
Should it be "The Gift of Atlantis" maybe?
Probably should be...
Here they are...
http://i204.photobucket.com/albums/bb279/bwhit89/c3g/atlanteangift.jpg
http://i204.photobucket.com/albums/bb279/bwhit89/c3g/gofa.png
A3n
September 17th, 2010, 11:13 PM
Actually now that you have mentioned it official glyph cards don't say "Glyph of".
Edit: Sorry make that some do, some don't. HS consistency strikes again :p
Cheers
IAmBatman
September 18th, 2010, 12:00 AM
If that's the case, I think I'd prefer to lose the "Glyph of" here as it'd read a lot better without it ...
whitestuff
September 18th, 2010, 01:04 AM
If that's the case, I think I'd prefer to lose the "Glyph of" here as it'd read a lot better without it ...
It would be nice if we had consistency though...
IAmBatman
September 18th, 2010, 01:08 AM
True ... that has always sort of been our motto "consistency where the official game lacks it" :-P
Spidey'tilIDie
September 18th, 2010, 03:59 AM
Yea.
Hahma
September 18th, 2010, 09:54 AM
Here's (http://www.heroscapers.com/community/showpost.php?p=1207896&postcount=75) a link to a playtest involving the Gift of Atlantis. In this case it didn't get used because it kept getting knocked off carrier before it could be used. In future, perhaps it would be better to place it in water so when figure lands on it to get it, they aren't easy prey to get it knocked off by a ranged normal attack.
IAmBatman
September 20th, 2010, 11:03 AM
This is in the playtesting phase now! :-) Normally, glyphs only require two playtests, but since Hahma's was kind of inconclusive, I'm going to run one of my own (hopefully today) along with some Skrull Warrior army tests just to wrap this one up.
IAmBatman
September 20th, 2010, 01:29 PM
I played with the Glyph of Atlantis on Martian Warzone: The Heat, proxying water where the molten lava and shadow tiles are. I played Professor X, Angel, Beast, Jean Grey, Cyclops, and Iceman versus SuperSkrull and Skrull Warriors x6. Angel flew Professor X out to grab the glyph early on and he was able to use his Psychic Defense X a bit more aggressively since he didn't have to worry as much about taking ranged attacks himself.
It's a light touch of a glyph in SuperHeroscape, really, where no one is very far from being engaged and large amounts of water are hard to come by. I didn't see any problems with it, though, so I think it's ready to move to Final Editing. It's not particularly powerful on most maps, but I could see it being really handy on some.
Griffin
September 20th, 2010, 06:39 PM
Thanks Whitey and Bats.
I propose we move to final editing this puppy.
SirGalahad
September 20th, 2010, 06:41 PM
yea
IAmBatman
September 20th, 2010, 06:41 PM
Is that a proposal for the Final Editing Phase? If so, yea.
A3n
September 20th, 2010, 07:24 PM
Yea
Hahma
September 20th, 2010, 07:29 PM
yea
Spidey'tilIDie
September 20th, 2010, 07:30 PM
Yea.
whitestuff
September 20th, 2010, 08:22 PM
Yea - any last thoughts on the title?
IAmBatman
September 20th, 2010, 08:28 PM
I think it should be ... "Glyph of The Gift of Atlantis."
Griffin
September 20th, 2010, 08:53 PM
Yea - any last thoughts on the title?
I also like "Glyph of The Gift of Atlantis"
whitestuff
September 20th, 2010, 09:13 PM
I'll update when I can.
IAmBatman
September 20th, 2010, 09:15 PM
You must spread some Reputation around before giving it to whitestuff again. :-P
Hahma
September 20th, 2010, 09:16 PM
Got him :D
whitestuff
September 20th, 2010, 09:18 PM
Got him :D
*ouch*
8)
IAmBatman
September 20th, 2010, 09:22 PM
Kinky! :-P
Hahma
September 20th, 2010, 09:24 PM
Not quite sexting :puke:
IAmBatman
September 28th, 2010, 11:21 PM
OK, this passed to Final Editing about 6 days ago!
IAmBatman
September 28th, 2010, 11:23 PM
I think it should be ... "Glyph of The Gift of Atlantis."
Just a reminder for when you have a chance, Whitey. :-)
whitestuff
September 29th, 2010, 01:54 AM
I think it should be ... "Glyph of The Gift of Atlantis."
Just a reminder for when you have a chance, Whitey. :-)
Noted.
whitestuff
October 9th, 2010, 09:51 AM
and finally updated...
Griffin
October 9th, 2010, 10:00 AM
Excellent! :D
Griffin
October 9th, 2010, 10:01 AM
I propose we move to On Deck for the master set.
whitestuff
October 9th, 2010, 10:17 AM
Yea
IAmBatman
October 9th, 2010, 12:01 PM
yea.
A3n
October 9th, 2010, 05:25 PM
Yea
Hahma
October 9th, 2010, 10:10 PM
yea
SirGalahad
October 10th, 2010, 01:13 PM
yea
Spidey'tilIDie
October 11th, 2010, 04:54 PM
Yea.
Griffin
October 18th, 2010, 12:37 AM
This passed a while back.
Griffin
November 25th, 2010, 07:57 AM
We need a PDF.
whitestuff
November 25th, 2010, 09:42 AM
With the end of the school year approaching, I will have loads of time to finish these off - as soon as I finish grading assignments, marking exams and writing report cards. The next week for me is not looking pretty...
Griffin
November 25th, 2010, 09:45 AM
With the end of the school year approaching, I will have loads of time to finish these off - as soon as I finish grading assignments, marking exams and writing report cards. The next week for me is not looking pretty...
When does the school year end for you? Around here it in June. :lol:
whitestuff
November 25th, 2010, 09:47 AM
With the end of the school year approaching, I will have loads of time to finish these off - as soon as I finish grading assignments, marking exams and writing report cards. The next week for me is not looking pretty...
When does the school year end for you? Around here it in June. :lol:
2 weeks and 1 day... (not that I'm counting or anything).
Griffin
November 25th, 2010, 09:47 AM
Awesome. :D
IAmBatman
November 25th, 2010, 06:12 PM
Yeah, their summer is the same as our winter. I can still remember my junior year in college how awesome it was to go from the gray sleet in Michigan in the middle of February to the near tropical climate in New South Whales that time of year when I got off the plane. :-D
Griffin
January 1st, 2011, 10:03 PM
We need a PDF still.
whitestuff
January 3rd, 2011, 06:16 AM
Finished. PDF on the server.
A3n
January 5th, 2011, 06:03 AM
Card pdf link added.
Cheers
Griffin
January 5th, 2011, 06:12 AM
The sticker link is broken.
A3n
January 5th, 2011, 06:13 AM
The sticker link is broken.
It's just a place holder the sticker pdfs aren't on the server yet (as far as I can see :)).
Cheers
Griffin
January 5th, 2011, 06:14 AM
OK, no worries then. Thanks for the assist.
SirGalahad
January 9th, 2011, 09:22 PM
Updated OP as the SSE #3
SirGalahad
January 25th, 2011, 09:16 AM
:bump: so people can see it
tcglkn
January 25th, 2011, 01:10 PM
http://i947.photobucket.com/albums/ad317/tcglkn/C3G%20Art%20and%20Stuff/IMG_1952.jpg
IAmBatman
January 25th, 2011, 01:20 PM
Puuurdy ...
Griffin
January 25th, 2011, 02:16 PM
Nice
tcglkn
January 25th, 2011, 02:18 PM
So far that's the only Glyph sticker I have printed. Whitey asked me to check the scale on it.
johnny139
January 25th, 2011, 03:34 PM
Now this is just awesome all around. It's useful on virtually any map, since a vast majority have at least a pond or something. I mean, if there's water on height, you get this in the hands of a ranged figure... instant domination.
I mean, Thanos? On the top of a waterfall? With the Gift of Atlantis? Not something I'd want to face down.
Lord Pyre
January 25th, 2011, 04:08 PM
Any chance of combining the glyph sticker onto the same page as the card? Seems like a waste of paper. :p
A3n
January 25th, 2011, 04:18 PM
Any chance of combining the glyph sticker onto the same page as the card? Seems like a waste of paper. :p
Your print your cards on sticker paper :confused:?
Lord Pyre
January 25th, 2011, 04:20 PM
Any chance of combining the glyph sticker onto the same page as the card? Seems like a waste of paper. :p
Your print your cards on sticker paper :confused:?
I don't have sticker paper, I never actually thought of that. :p
I just laminate the glyphs and put them on the map that way. :p But yeah, sticker paper makes sense, so no problems! :)
Faustus
August 10th, 2011, 01:08 PM
This says the link is "Not Found" for the Glyph PDF.
IAmBatman
August 10th, 2011, 01:18 PM
http://c3games.com/C3G/released/misc/smileys/a3n.gif!
Griffin
August 10th, 2011, 01:31 PM
Actually, this was a http://c3games.com/C3G/released/misc/smileys/griff.gif situation. Fixed. :up: Thanks Faustus.
Faustus
August 10th, 2011, 02:13 PM
Actually, this was a http://c3games.com/C3G/released/misc/smileys/griff.gif situation. Fixed. :up: Thanks Faustus.
No problem! Except now instead of the water gift glyph, the link goes to a page of 8 glyphs, none of which is it... :)
IAmBatman
August 10th, 2011, 02:37 PM
http://c3games.com/C3G/released/misc/smileys/griff.gif!
Griffin
August 10th, 2011, 02:42 PM
Yeah, the entire file is missing from the server. We are gonna have to wait for A3n to get online.
tcglkn
August 10th, 2011, 02:46 PM
Try now.
Griffin
August 10th, 2011, 03:08 PM
Tickle, I don't know where you put it, but it should be here: http://c3games.com/C3G/released/cards/pdf/C3G-GS_GiftofAtlantis.pdf
tcglkn
August 10th, 2011, 03:09 PM
I put up a more recent version of the C3G-GS_FantasticForces.pdf file.
Griffin
August 10th, 2011, 03:14 PM
Thanks tickle, however the Temporal glyph does not belong in that set.
Faustus
August 10th, 2011, 03:30 PM
Actually, this was a http://c3games.com/C3G/released/misc/smileys/griff.gif situation. Fixed. :up: Thanks Faustus.
Now it's working - there's a PDF with even more glyphs and one of them is the Gift of Atlantis. Thanks!
johnny139
April 15th, 2012, 09:53 PM
And it begins...
You can just copy and paste the entirety of the quotes into the opening post - all pertinent information remains. Note the following!
1) Observe that the lengthy explanation of Equipment Glyphs present has been replaced with a link to the individual Book of these rules! Space saved!
2) Revel in the consistency of titles, releases, and post text!
3) Realize that this will soon be in ALL of the Glyph books!
(I wish I had the time to overhaul the character books, too. Maybe that's a mission for the summer... there's SO much formatting to improve...!)
Also, a minor note: the release information for this says Fantastic Forces Unite! even though it was TECHNICALLY released as an SSE beforehand... it may warrant an update, depending on how picky we want to get.
The Book of the Glyph of the Gift of Atlantis
C3G MAVEL SUPER SECRET EXCLUSIVE 3
THE ARROGANCE OF ATLANTIS
http://c3games.com/C3G/released/cards_glyph/jpg/C3G-EG_GiftofAtlantis.jpg
Card PDF (http://c3games.com/C3G/released/cards_glyph/pdf/C3G-EG_GiftofAtlantis.pdf)
http://c3games.com/C3G/released/cards_glyph/jpg/C3G-GS_GiftofAtlantis.png
Glyph PDF (http://c3games.com/C3G/released/cards_glyph/pdf/C3G-GS_FantasticForces.pdf)
_________________________________________________________________
Glyph Bio - Some say this mysterious item is as old and ancient as the depths of the oceans themselves, but whether or not that is true, one thing is certain, whoever possesses this peculiar relic of the ancient world also possesses the power to adapt to the fierce nature of any body of water and use it as a protective barrier against unfriendly attacks.
_________________________________________________________________
-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).
-Rulings and Clarifications-
N/A
_________________________________________________________________
-Strategy, Tactics and Tips-
N/A
-Heroscapers Community Contributions-
Initial Playtest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1194575&postcount=20)
Second Playtest: Hahma (http://www.heroscapers.com/community/showpost.php?p=1207896&postcount=75)
Third Playtest: Bats (http://www.heroscapers.com/community/showpost.php?p=1209561&postcount=78)
Griffin
April 15th, 2012, 09:56 PM
Thanks J-honey. Updating now.
tcglkn
April 15th, 2012, 09:59 PM
Looks good johnny. :up:
IAmBatman
September 16th, 2012, 12:22 PM
Links updated, but I believe some files need moving here.
A3n
September 16th, 2012, 06:03 PM
Fixed :up:.
A3n
April 7th, 2013, 04:56 PM
Card & glyph updated with asphalt background. I am sorry but I couldn't find the same picture for the artifact I had to use something similar.
IAmBatman
April 7th, 2013, 07:12 PM
Liking what you've done with it! :up:
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.