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Scapemage
August 18th, 2010, 06:29 PM
The idea was brought up, and there is some strategy in a few of the books. This thread is to discuss competitive C3G armies as well as strategy related to certain units. If requested, I will log all of hte strategy and armies in this post.

Scapemage
August 18th, 2010, 06:35 PM
I'll start things off with a neat 1200 point army I think would work great:

Batman 200
Black Canary 390
Venom 540
Huntress 710
Green Arrow 860
Robin 980
Alfred 1040
Spiderman 1200

The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200.

IAmBatman
August 18th, 2010, 06:37 PM
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!

IAmBatman
August 18th, 2010, 06:43 PM
I'll start things off with a neat 1200 point army I think would work great:

Batman 200
Black Canary 390
Venom 540
Huntress 710
Green Arrow 860
Robin 980
Alfred 1040
Spiderman 1200

The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200.

Here's a similar one I was thinking about the other day that gives Black Canary (who always dies too easily for me) a little more protection:

Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

Scapemage
August 18th, 2010, 06:43 PM
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!
The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.

Balantai
August 18th, 2010, 07:21 PM
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)

quozl
August 18th, 2010, 07:23 PM
The awesomeness of Punisher will not wait!

Scapemage
August 18th, 2010, 07:23 PM
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)
:shock:Another spoiler! Punisher is 180 points!:shock:

Spidey'tilIDie
August 18th, 2010, 07:32 PM
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)
:shock:Another spoiler! Punisher is 180 points!:shock:
:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:

Scapemage
August 18th, 2010, 07:35 PM
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)
:shock:Another spoiler! Punisher is 180 points!:shock:
:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:
Another explosion attack :roll:.


EDIT: At this rate, I hope you don't reveal a bunch overnight and I miss .

Spidey'tilIDie
August 18th, 2010, 07:38 PM
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)
:shock:Another spoiler! Punisher is 180 points!:shock:
:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:
Another explosion attack :roll:.

Not really. That's why they call it a "teaser"! ;)

IAmBatman
August 19th, 2010, 12:16 AM
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!
The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.

I disagree. I think that by using Angel to carry him away after the first normal attack he takes each time and using Psychic Defense X to cancel out 1 attack every round, and using Jean Grey to slow the approach of attackers, it's really hard to get to him consistently and attack him. Then throw in Beast's Negotiation, and you're auto removing one of your opponent's Order Markers every round. Just keep people somewhat tied up with your attackers and keep Professor X out of the fray as much as you can, and there's a good chance he'll be your end gamer (and he's pretty good at that too!).


Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)

Heh. Then what's the fun of knowing what's coming out before you guys do? :-P


Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released. ;)
:shock:Another spoiler! Punisher is 180 points!:shock:
:duh: Doh! Might I say he is a "blast" to play, too! :footinmouth:

Don't you know by now that my teasers are totally intentional! :-P

Scapemage
August 19th, 2010, 07:31 AM
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!
The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.

I disagree. I think that by using Angel to carry him away after the first normal attack he takes each time and using Psychic Defense X to cancel out 1 attack every round, and using Jean Grey to slow the approach of attackers, it's really hard to get to him consistently and attack him. Then throw in Beast's Negotiation, and you're auto removing one of your opponent's Order Markers every round. Just keep people somewhat tied up with your attackers and keep Professor X out of the fray as much as you can, and there's a good chance he'll be your end gamer (and he's pretty good at that too!).

I'm not fmasiliar with the Xmen that much, so you're probably right.

Don't you know by now that my teasers are totally intentional! :-P
I kind of figured that, you're only revealing stuff from units tested a long time ago. Maybe a Daredevil teaser, or if you want, I can teaser Sinestro for you :p.

Balantai
August 19th, 2010, 12:30 PM
It might be fun to post our own optimal 1000 pt armies using only C3G and Marvelscape figures. Here's my team:

Professor X: 220
Deadpool: 505
Wolverine: 785
Angel: 875
Civilians x2: 965
Bob: 990

IAmBatman
August 19th, 2010, 01:42 PM
Classic X-Men or classic Fantastic Four for 1,000 points for me! :-)

Scapemage
August 23rd, 2010, 05:47 PM
It might be fun to post our own optimal 1000 pt armies using only C3G and Marvelscape figures. Here's my team:

Professor X: 220
Deadpool: 505
Wolverine: 785
Angel: 875
Civilians x2: 965
Bob: 990
Hm.... This seems ok, but if you want some real action, you need something Special:

Pro. X: 220
Deadpool: 505
Wolverine: 785
Colossus: 1045
Angel: 1135
Johnny "Shotgun" Sullivan (filler purposes only): 1200

IAmBatman
October 29th, 2010, 12:02 AM
After his card is released, I'd love to see some thoughts on an anti-Anti-Monitor army! :-)

Karat
October 29th, 2010, 11:25 AM
After his card is released, I'd love to see some thoughts on an anti-Anti-Monitor army! :-)
I've been contemplating one myself:D

LordEsenwienIV
October 29th, 2010, 04:07 PM
Going to be trying a 1000 point game with 3 C3G units and the rest as classic any ideas?

Scapemage
October 29th, 2010, 04:18 PM
After his card is released, I'd love to see some thoughts on an anti-Anti-Monitor army! :-)
Ah that's easy! Just use a ton of super-heroes! And of course the Spectre and the Moniter.

Griffin
October 29th, 2010, 04:35 PM
Going to be trying a 1000 point game with 3 C3G units and the rest as classic any ideas?
Thor, Superman, and Beast for 1000 VS Stingers x16 for 930 ;)

Karat
October 29th, 2010, 04:39 PM
Going to be trying a 1000 point game with 3 C3G units and the rest as classic any ideas?
Thor, Superman, and Beast for 1000 VS Stingers x16 for 930 ;)
:shock:That's ALOT of stingers:runaway:
But it does leave room for some samurai or phantom knights.

Scapemage
October 29th, 2010, 04:43 PM
Going to be trying a 1000 point game with 3 C3G units and the rest as classic any ideas?
Thor, Superman, and Beast for 1000 VS Stingers x1617 for 930990 ;)
:shock:That's ALOT of stingers:runaway:
But it does leave room for some samurai or phantom knights.
Fixed. Don't forget Isamu.

LordEsenwienIV
October 29th, 2010, 04:51 PM
Going to be trying a 1000 point game with 3 C3G units and the rest as classic any ideas?
Thor, Superman, and Beast for 1000 VS Stingers x1617 for 930990 ;)
:shock:That's ALOT of stingers:runaway:
But it does leave room for some samurai or phantom knights.
Fixed. Don't forget Isamu.

Changed the build to 1200 points. Galactus is my army:twisted:

Karat
October 29th, 2010, 04:52 PM
Going to be trying a 1000 point game with 3 C3G units and the rest as classic any ideas?
Thor, Superman, and Beast for 1000 VS Stingers x1617 for 930990 ;)
:shock:That's ALOT of stingers:runaway:
But it does leave room for some samurai or phantom knights.
Fixed. Don't forget Isamu.
There's also Otonashi

Griffin
October 29th, 2010, 04:55 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

quozl
October 29th, 2010, 04:58 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!

Griffin
October 29th, 2010, 05:03 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)

Karat
October 29th, 2010, 05:04 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)
And we do!!!:D

quozl
October 29th, 2010, 05:10 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)

Oh, designing doesn't matter in the slightest when it comes to this.

Having fun does and I have way more fun when I mix than when I don't.

So I recommend it and I don't want to see "it isn't recommended" anymore because I do recommend it!

Griffin
October 29th, 2010, 05:12 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)
And we do!!!:D
Good. :D Mixing can be fun, and I even do it on the rarest occasions, but really the two games are very different and even the point costs are based on different aesthetics. The official MARVEL set is what we used as a "starting point" for our point costing and we have learned this year that the MARVEL set was not even costed with too much thought or regard to Classic Scape, as the two were not really meant to be played together. In fact, G-bob even said earlier this year that him and Craig were planning a type of convention/tournament scene for MARVEL, that would have definitely not included Classic, as the two are "separate games with the same game system".

Karat
October 29th, 2010, 05:14 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)
And we do!!!:D
Good. :D Mixing can be fun, and I even do it on the rarest occasions, but really the two games are very different and even the point costs are based on different aesthetics. The official MARVEL set is what we used as a "starting point" for our point costing and we have learned this year that the MARVEL set was not even costed with too much thought or regard to Classic Scape, as the two were not really meant to be played together. In fact, G-bob even said earlier this year that him and Craig were planning a type of convention/tournament scene for MARVEL, that would have definitely not included Classic, as the two are "separate games with the same game system".
Hidicul and I are attempting to get tournaments going in our area, and when we do, we are considering doing an exclusively C3G tourney.

Griffin
October 29th, 2010, 05:16 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)

Oh, designing doesn't matter in the slightest when it comes to this.

Having fun does and I have way more fun when I mix than when I don't.

So I recommend it and I don't want to see "it isn't recommended" anymore because I do recommend it!Do you think that your opinion in this group is more important than the ones who started and run the group? This is our official stance and it has been the Officials official stance for years; "you can play them together, but it is not recommended."

So you are gonna keep hearing that over and over again. I am not telling you what to say and do, in fact, I am encouraging you to have fun in whatever way you want, that is the whole point in even saying it. But you don't run this group or make official comments for it, your a sidekick.

quozl
October 29th, 2010, 05:23 PM
Honestly, 1000 points of C3G or MARVEL can get owned by 500 points worth of Classic squads. You can mix the two, but it isn't recommended.

I recommend it!
Well you haven't designed much of either... so I don't know if your recommendation is going to have much of an affect. I hope you enjoy playing the game though, because we definitely have designed it so that you can enjoy it and have a good time. :)

Oh, designing doesn't matter in the slightest when it comes to this.

Having fun does and I have way more fun when I mix than when I don't.

So I recommend it and I don't want to see "it isn't recommended" anymore because I do recommend it!Do you think that your opinion in this group is more important than the ones who started and run the group? This is our official stance and it has been the Officials official stance for years; "you can play them together, but it is not recommended."

So you are gonna keep hearing that over and over again. I am not telling you what to say and do, in fact, I am encouraging you to have fun in whatever way you want, that is the whole point in even saying it. But you don't run this group or make official comments for it, your a sidekick.

You can say the Heroscape designers don't recommend it.

You can say the C3G Heroes don't recommend it.

You can say you don't recommend it.

But when you say it is not recommended, that's just incorrect. I (and others) do recommend it.

IAmBatman
October 29th, 2010, 05:26 PM
OK, how about this, then? C3G does not recommend it. In fact, I think we should put that disclaimer in a few prominent places around here, so we can all refer back to it at moments like this.

Griffin
October 29th, 2010, 05:33 PM
Hey Bats, I love your new sig. :lol:

quozl
October 29th, 2010, 05:35 PM
Hey Bats, I love your new sig. :lol:

I do too but am not sure it's accurate. I think we need a poll!

IAmBatman
October 29th, 2010, 05:36 PM
If people want to send me their letters of recommendation, I'll consider adding them to the sig. :-P

Griffin
October 29th, 2010, 06:29 PM
Hey Bats, I love your new sig. :lol:

I do too but am not sure it's accurate. I think we need a poll!
You want to take a poll to change C3G's President's signature? You are a control freak. :p

quozl
October 29th, 2010, 06:42 PM
Hey Bats, I love your new sig. :lol:

I do too but am not sure it's accurate. I think we need a poll!
You want to take a poll to change C3G's President's signature? You are a control freak. :p

Takes one to know one! :p

Griffin
October 29th, 2010, 06:49 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

quozl
October 29th, 2010, 06:50 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Griff, I wish we didn't live on opposite sides of the country. I think we'd have a blast playing each other!

GreyOwl
October 29th, 2010, 06:52 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Should we continue that practice, though? I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?

quozl
October 29th, 2010, 06:54 PM
I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?

There was some testing done with Wolverine and the Death Knights here:
http://www.heroscapers.com/community/showpost.php?p=1236783&postcount=43

Griffin
October 29th, 2010, 06:59 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Should we continue that practice, though? I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?
I am not sure honestly. But if we are even going to open the discussion up for an official C3G statement, I think it should be a private one, and not discussed publicly, especially around quibble. :lol:

Quibble, I would definitely play some games with you, as long as you don't tell me what units I can or cannot draft. :p

GreyOwl
October 29th, 2010, 07:03 PM
I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?

There was some testing done with Wolverine and the Death Knights here:
http://www.heroscapers.com/community/showpost.php?p=1236783&postcount=43

But that was after the card was finalized, right?

quozl
October 29th, 2010, 07:05 PM
I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?

There was some testing done with Wolverine and the Death Knights here:
http://www.heroscapers.com/community/showpost.php?p=1236783&postcount=43

But that was after the card was finalized, right?

Right. There was concern about the Death Knights imbalancing C3G relentless figures so I created a thread for testing them. While they seem powerful, I don't think the results show that they are imbalanced.

Scapemage
October 29th, 2010, 07:11 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Should we continue that practice, though? I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?
Yes, but that's a good thing. Our customs should be balanced with every unit, including classic ones.

Griffin
October 29th, 2010, 07:17 PM
I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?

There was some testing done with Wolverine and the Death Knights here:
http://www.heroscapers.com/community/showpost.php?p=1236783&postcount=43

But that was after the card was finalized, right?

Right. There was concern about the Death Knights imbalancing C3G relentless figures so I created a thread for testing them. While they seem powerful, I don't think the results show that they are imbalanced.
I thought they dominated every match....

Griffin
October 29th, 2010, 07:19 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Should we continue that practice, though? I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?
Yes, but that's a good thing. Our customs should be balanced with every unit, including classic ones.
"Should be" would be ideal, but we can't guarantee that as the official game continues to design more units. Unless of course you want all of our designs to be labeled tentative at best and subject to change with each official release....



EDIT: Also, we based our costs initially off of the MARVEL SET, and their cost was NOT based on the classic stuff the way that the classic stuff is.

Scapemage
October 29th, 2010, 07:20 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Should we continue that practice, though? I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?
Yes, but that's a good thing. Our customs should be balanced with every unit, including classic ones.
Should be would be idea, but we can't guarantee that as the official game continues to design more units. Unless of course you want all of our designs to be labeled tentative at best and subject to change with each official release....
I was just about to say that too...

quozl
October 29th, 2010, 07:21 PM
Unless of course you want all of our designs to be labeled tentative at best and subject to change with each official release....

I was thinking that the Death Knights would be adjusted in points for use when mixing with C3G, not adjusting any C3G figures.

Balantai
October 29th, 2010, 07:22 PM
Here's the problem:

When Marvelscape was created, it was created with its own pricing scale in mind. They were never balanced against Vahallascape, only against each other. Now when C3G created their first cards, they were primarily playtested against Marvelscape. Therefore, Marvelscape became the cost level of choice and became unbalanced with Vahallascape.

Besides, as far as I'm concerned, Vahallascape isn't balanced very well. Squads out perform heroes consistantly. It's just an accepted fact that squads are better within the Vahallascape community and it never should've happened. Squads should've been costed higher to compensate so that everything is costed effectively. 200 points of squads shouldn't outperform 200 points of similar heroes on a consistant basis. There should be a 50% split.

quozl
October 29th, 2010, 07:26 PM
When Marvelscape was created, it was created with its own pricing scale in mind. They were never balanced against Vahallascape, only against each other.

That isn't correct. They were balanced and tested with Valhallascape but not with nearly the amount of thoroughness that Valhallascape releases got.

Griffin
October 29th, 2010, 07:26 PM
Unless of course you want all of our designs to be labeled tentative at best and subject to change with each official release....

I was thinking that the Death Knights would be adjusted in points for use when mixing with C3G, not adjusting any C3G figures.
Honestly bro, your aesthetics are not even in the same ballpark with the Heroes. There is no way we are gonna pass the idea of adjusting official units when playing with our designs. I am not saying the solution (if there even needs to be one) is simple, but altering official cards for the sake of our custom game is silly, backwards, and sorta distasteful to the official game. I think the best thing to do is nothing. C3G is fun to play and you can mix it with the official game, but C3G does not recommend it.

quozl
October 29th, 2010, 07:27 PM
There is no way we are gonna pass the idea of adjusting official units when playing with our designs.

Of course, I said the same thing when starting the thread.

Griffin
October 29th, 2010, 07:27 PM
Here's the problem:

When Marvelscape was created, it was created with its own pricing scale in mind. They were never balanced against Vahallascape, only against each other. Now when C3G created their first cards, they were primarily playtested against Marvelscape. Therefore, Marvelscape became the cost level of choice and became unbalanced with Vahallascape.

Besides, as far as I'm concerned, Vahallascape isn't balanced very well. Squads out perform heroes consistantly. It's just an accepted fact that squads are better within the Vahallascape community and it never should've happened. Squads should've been costed higher to compensate so that everything is costed effectively. 200 points of squads shouldn't outperform 200 points of similar heroes on a consistant basis. There should be a 50% split.
First paragraph of facts - 100% true
Second paragraph of opinions - I agree

Griffin
October 29th, 2010, 07:29 PM
There is no way we are gonna pass the idea of adjusting official units when playing with our designs.

Of course, I said the same thing when starting the thread.
Well if you said that, it was a good guess. Now you know your assumption is correct because you have been told. :) Glad we can agree.

Scapemage
October 29th, 2010, 07:46 PM
I have you know, I started this thread, and this discussion really should be in the other thread.


Anyways, I learned something today from Balantai as usual. I didn't know they MARVEL untis were supposed to have different proportions of points.

quozl
October 29th, 2010, 07:51 PM
Anyways, I learned something today from Balantai as usual. I didn't know they MARVEL untis were supposed to have different proportions of points.

You learned something incorrect then.

Scapemage
October 29th, 2010, 07:52 PM
Anyways, I learned something today from Balantai as usual. I didn't know they MARVEL untis were supposed to have different proportions of points.

You learned something incorrect then.
As I thought...

Griffin
October 29th, 2010, 08:02 PM
Anyways, I learned something today from Balantai as usual. I didn't know they MARVEL untis were supposed to have different proportions of points.

You learned something incorrect then.
As I thought...
Balantai told you correct. Don't listen to quibble, he has an agenda to mix and pretend that they were intended to be compatible in every way including points, even though he has been told otherwise.


Quibble, you can live in your own subterfuge if you want. Have fun.

quozl
October 29th, 2010, 08:04 PM
Don't listen to quibble, he has an agenda to mix and pretend that they were intended to be compatible in every way including points, even though he has been told otherwise.

Quibble, you can live in your own subterfuge if you want. Have fun.

Oh, please. :roll: I wish I could find the post and link it here. If you can, please do so and quit pretending I'm against you.

Nomad
October 29th, 2010, 08:06 PM
My extended family and I (8 of us in all) have been playing a 40 team league mixing classic, Marvel, and C3G at 1000 points per team. We've been at it for months . . . almost done with the first two rounds of divisional play and we are getting ready for the final 16 team playoffs.

I had no idea that mixing wasn't recommended. Oh well, we've had a blast mixing. I'll post the results in some sort of battle report as we get near the end.

Thanks C3G for all of the excellent work. We love C3G!

johnny139
October 29th, 2010, 08:44 PM
I recall that The Hulk was tested against Roman Legionnaires. It would be correct to say MarvelScape units are not balanced for Valhalla - they were, as I recall, primarily tested against each other, and thus are "on their own point scale" in that sense.

But to say it is a completely separate, unrelated game is just not repreenting the facts. They can be played with Valhalla figures. When they do, they are not wildly out of balance. If it was a completely different scale, Captain America would cost 7, Iron Man 9, Hulk 12... it would be, well, a completely different scale. People have been mixing for YEARS. If there was a major balance issue, people would be complaining about it.

It's not. It's frankly dumb to say it is. Spider-Man, if not exactly as powerful, is in the same range as Sonlen. Just because the pieces don't fit together doesn't mean it's a completely different puzzle.

As for Playtesting, I was under the impression we were playing it fast and loose. Wolverine + Death Knights is a powerful army. Sudema + Dund + Sir Dupuis is not. When reading, you simply need to take into account that not all units are A+ units.

In my experience, the Death Knights can make for a VERY powerful army. But so can Raelin and Q9. Just use common sense when evaluating playtests.

Griffin
October 29th, 2010, 08:59 PM
My extended family and I (8 of us in all) have been playing a 40 team league mixing classic, Marvel, and C3G at 1000 points per team. We've been at it for months . . . almost done with the first two rounds of divisional play and we are getting ready for the final 16 team playoffs.

I had no idea that mixing wasn't recommended. Oh well, we've had a blast mixing. I'll post the results in some sort of battle report as we get near the end.

Thanks C3G for all of the excellent work. We love C3G!
Cool. Nothing wrong with mixing at all, I did it for a long time, up until this year where I now have enough Supers to create thematic armies of supers that I like. Have fun and enjoy scaping. :D

quozl
October 29th, 2010, 09:21 PM
Hey! I found Grungebob's post about testing Marvel units. Make of it what you will:
http://www.heroscapers.com/community/showpost.php?p=1139499&postcount=121

IAmBatman
October 29th, 2010, 10:49 PM
Well I would like to remind you that I encourage everyone to play the game in what way is fun for them, and I have never put a restriction on mixed playtesting either....

Should we continue that practice, though? I mean, if Wolverine had been playtested with the Death Knights, he may have turned out differently.:?
Yes, but that's a good thing. Our customs should be balanced with every unit, including classic ones.

The official Marvel Heroscape game and Valhalla game are not 100% balanced against each other, so that's a pretty tough task.


"Should be" would be ideal, but we can't guarantee that as the official game continues to design more units. Unless of course you want all of our designs to be labeled tentative at best and subject to change with each official release....



EDIT: Also, we based our costs initially off of the MARVEL SET, and their cost was NOT based on the classic stuff the way that the classic stuff is.

Exactly. And there are odd synergy things here and there (like with the Death Knights) that we just can't anticipate. Not to mention how broken someone like Deadeye Dan is against Superman ... I mean, we could make everyone over 200 points an Event Hero, but that would be kind of dumb ...

Here's the problem:

When Marvelscape was created, it was created with its own pricing scale in mind. They were never balanced against Vahallascape, only against each other. Now when C3G created their first cards, they were primarily playtested against Marvelscape. Therefore, Marvelscape became the cost level of choice and became unbalanced with Vahallascape.

Besides, as far as I'm concerned, Vahallascape isn't balanced very well. Squads out perform heroes consistantly. It's just an accepted fact that squads are better within the Vahallascape community and it never should've happened. Squads should've been costed higher to compensate so that everything is costed effectively. 200 points of squads shouldn't outperform 200 points of similar heroes on a consistant basis. There should be a 50% split.

Agreed on both accounts.

I recall that The Hulk was tested against Roman Legionnaires. It would be correct to say MarvelScape units are not balanced for Valhalla - they were, as I recall, primarily tested against each other, and thus are "on their own point scale" in that sense.


Correct.


But to say it is a completely separate, unrelated game is just not repreenting the facts. They can be played with Valhalla figures.

They are separate games, though, both thematically and in terms of how they were balanced and tested. Throw in things like Super Strength, Knockback (if you play it), and so on, and things begin to diverge more and more.
They are, however, not unrelated games, as you say here. They're two games that use the same basic system and mechanics. They can be played together, but if they are certain thematic quirks may arise and balance cannot be 100% guaranteed.
So, if you want to mix them, certainly, by all means, you should. :-) But it's not something we can or should recommend, because we can't (and shouldn't try to) guarantee the quality of that experience. It's a matter of realism and integrity to me.


When they do, they are not wildly out of balance.

No, they're not, but that doesn't mean the potential for them to be doesn't exist. That said, in classic Heroscape, squads absolutely own heroes due to attrition. Play an all squad army of equal points against the heroes of the Marvel Master Set. The squad army will dominate - guaranteed.


It's not. It's frankly dumb to say it is. Spider-Man, if not exactly as powerful, is in the same range as Sonlen. Just because the pieces don't fit together doesn't mean it's a completely different puzzle.

It's funny that people always use Spider-Man, Captain America, or Venom for examples in situations like these. How about Hulk, Superman, Thor, the ones that stretch far beyond the bounds of what classic Scape represents? Those are the ones that start to really establish it as a truly different game.
We've recently created some optional lava rules for the Fan Four Master Set for the very reason of making the official lava more playable with C3G stuff. Right now it's absolutely broken with several units that are able to move around other units and several extremely high point units being so vulnerable to it. With the official game, lava, as is, works just fine. With C3G, it does not.
Also, your metaphor is a bit wonky there. :-P If I have a bunch of pieces that don't fit in my puzzle, I don't consider them a part of my puzzle ... so if they're not a part of another puzzle, what are they??


As for Playtesting, I was under the impression we were playing it fast and loose. Wolverine + Death Knights is a powerful army. Sudema + Dund + Sir Dupuis is not. When reading, you simply need to take into account that not all units are A+ units.

In my experience, the Death Knights can make for a VERY powerful army. But so can Raelin and Q9. Just use common sense when evaluating playtests.

Fast and loose is OK to an extent, and it's why Griff and I are not advocating a banning of official figs in playtesting. That said, fast and loose playtesting at the level we do does not guarantee any type of balance with units that were designed with at least slightly (though I would argue more than that) different design aesthetics. We simply cannot guarantee a balanced experience with official product, especially when they don't even guarantee it between Marvelscape (which mostly gets owned) and Heroscape.
Thus, at the end of the day, my sig says it all. Play 'em together if you like - it's certainly not discouraged - but we'll never endorse it or recommend it.

Griffin
October 29th, 2010, 10:57 PM
:word:

Nomad
October 30th, 2010, 12:53 AM
So, if you want to mix them, certainly, by all means, you should. But it's not something we can or should recommend, because we can't (and shouldn't try to) guarantee the quality of that experience. It's a matter of realism and integrity to me.

No guarantees necessary. I lost all realism when Orcs, 18th century soldiers, robo-rats, and flying kyrie did battle in the same game. I have never had much integrity . . .:D

Personally, I didn't have an issue when Captain America joined the fray and started hurling shields. Adding Batman, Wonderwoman, and Thugs just added to the fun.

In my opinion, some classic characters are great, some not so much. With C3G, some are great v. classic, some not so much . . . but, I think it isn't imbalanced at all (as long as the armies start out with around 1000 points with limited start zones - we try to cap it at 30 or so).

My whole point is that the designers of C3G created a wonderful custom addition to Heroscape - one that I think plays well with classic. Thank you C3G designers, keep up the great work. Wolverine tearing apart my 10th Regiment is one of my son's favorite thing to do . . .

IAmBatman
October 30th, 2010, 02:06 AM
I'm glad you're enjoying it! :-) I know we definitely appreciate the positive feedback.

Balantai
January 5th, 2011, 04:21 PM
If you were going to participate in a 1000 point tournament using only C3G figures and Marvelscape figures, what would your 1000 point army be? There is also a starting zone restriction of 16 figures.

I think it will be fun to examine each army for weaknesses and possibly discover some interesting combos.

(This topic is inspired by CiC. :D)

Scapemage
January 5th, 2011, 04:35 PM
If you were going to participate in a 1000 point tournament using only C3G figures and Marvelscape figures, what would your 1000 point army be? There is also a starting zone restriction of 16 figures.

I think it will be fun to examine each army for weaknesses and possibly discover some interesting combos.

(This topic is inspired by CiC. :D)
Hm..I'll think about that...

quozl
January 5th, 2011, 04:38 PM
Wolverine
Deadpool
Bob
2x Civilians
2x Sentinels

IAmBatman
January 5th, 2011, 04:43 PM
At 1,000 I've got to roll with Professor X, Beast, Angel, Jean Grey, Cyclops, and Iceman.

killercactus
January 5th, 2011, 04:45 PM
If you were going to participate in a 1000 point tournament using only C3G figures and Marvelscape figures, what would your 1000 point army be? There is also a starting zone restriction of 16 figures.

I think it will be fun to examine each army for weaknesses and possibly discover some interesting combos.

(This topic is inspired by CiC. :D)

My first instinct, like Bats I guess, would be a Prof X mutant build:

Professor X - 220
Cyclops - 410
Jean Grey - 590
Magneto - 900
Angel - 990, 5 hexes

I like the possible yo-yo of attacking with Cyclops or Magneto, and then grabbing them with Angel and flying somewhere else.

I think there's a Crime Lord / Street Thug army in there somewhere though that I'd wanna try, too....

Balantai
January 5th, 2011, 04:45 PM
I'll go first:

Green Lantern: Hal Jordan: 350pts
Sentinel: 510pts
Alfred: 570pts
Angel: 660pts
Joker: 850pts
Civilians x3: 985pts

The strategy is to use Hal to do all of the dirty work while Joker ties down your opponent's Order Markers and the Civilians tie down your opponent's figures. Alfred would remain in the back so Hal has someone to heal him if he start's taking wounds. Angel is used to trigger the Sentinel's initiative bonus to help Joker while allowing extra protection for the rest of the team.

quozl
January 5th, 2011, 04:47 PM
Green Lantern: Hal Jordan: 350pts
Sentinel: 510pts
Alfred: 570pts
Angel: 660pts
Joker: 850pts
Civilians x3: 985pts

That's more than 16 spaces though.

Balantai
January 5th, 2011, 04:50 PM
Green Lantern: Hal Jordan: 350pts
Sentinel: 510pts
Alfred: 570pts
Angel: 660pts
Joker: 850pts
Civilians x3: 985pts

That's more than 16 spaces though.
:grrrr:

quozl
January 5th, 2011, 04:50 PM
I think there's a Crime Lord / Street Thug army in there somewhere though that I'd wanna try, too....

2x Street Thugs
Two-Face
Penguin
Thor
Elektra
? :)

Balantai
January 5th, 2011, 04:52 PM
At 1,000 I've got to roll with Professor X, Beast, Angel, Jean Grey, Cyclops, and Iceman.
The only part about this team that I don't like is the lack of a heavy hitter. If this team were to go up against a GL Corp team, I don't think it would fair too well. This is purely theoryscaping, though. :D

IAmBatman
January 5th, 2011, 04:54 PM
I definitely do like me some Joker, just for how he can shift around the metagame in certain matches ... maybe ... Deadpool, Joker, Creeper, Harley Quinn, Batman (Terry), and Robin for 1,000 points.

IAmBatman
January 5th, 2011, 04:56 PM
At 1,000 I've got to roll with Professor X, Beast, Angel, Jean Grey, Cyclops, and Iceman.
The only part about this team that I don't like is the lack of a heavy hitter. If this team were to go up against a GL Corp team, I don't think it would fair too well. This is purely theoryscaping, though. :D

Jean's throw isn't afraid of the GLs. Neither is her Psionic Grip.
Beast's Negotiation isn't afraid of the GLs.
Cyclops, Beast, Iceman, and Jean Grey when she has height (which her throw helps with) all have high enough attacks that if they keep throwing them two at a time, they will get through those GL defenses.

quozl
January 5th, 2011, 04:57 PM
If you were going to participate in a 1000 point tournament using only C3G figures and Marvelscape figures, what would your 1000 point army be? There is also a starting zone restriction of 16 figures.

(This topic is inspired by CiC. :D)

Is this actually happening? What are the maps?

killercactus
January 5th, 2011, 05:05 PM
I'm just really starting to look at the C3G figures more, so I kinda had to go back and do some research, but here's another one I might like:

Hand Ninja x3 - 255
Bullseye - 430
Alfred Pennyworth - 490
Elektra - 660
Daredevil - 840
Robin (Tim Drake) - 960
Shield Sniper - 1000, 15 hexes

A couple different things going on here. The Hand can operate as somewhat of a screen, while attacking and also activating either Bullseye or Elektra. Bullseye sitting next to Alfred seems like it might get pretty sick. Also, you can stick Daredevil and Robin both next to him behind the screen and activate them both with an OM on Daredevil. The Shield Sniper keeps the range theme going and filled in the points.

I think I might want to try some sort of Bullseye + Alfred + Beat Cop thing to protect Alfred, too.

EDIT: just realized I can't bond Bullseye with the Hand and still get the Alfred heal. About to look into Bullseye + Alfred + other Human range (Green Arrow?) + 5th Beat Cops...

Balantai
January 5th, 2011, 05:05 PM
If you were going to participate in a 1000 point tournament using only C3G figures and Marvelscape figures, what would your 1000 point army be? There is also a starting zone restriction of 16 figures.

(This topic is inspired by CiC. :D)

Is this actually happening? What are the maps?
This is purely for fun, unless CiC ends up putting together an actual tournament.

CharosInCharge
January 5th, 2011, 05:09 PM
At 1,000 I've got to roll with Professor X, Beast, Angel, Jean Grey, Cyclops, and Iceman.

That would definitely be one of my options if I had to go to a 1000 point C3G army.

Here is another idea I just put together.

Superman, Lex Luthor, Street Thugs, Joker, Harley Quinn, Angel

Spread the thugs out as to provide LOS for Lex. Lex can take a turn with your Supe's or with your opponent if they are also fielding Supe's. Engage Lex with someone of significance that doesn't have a phantom walk like ability. Superman is obviously the center of this army acting as a heavy hitter and a tank. Joker adds counters to say a Mutant army with Reorganized Chaos where most of the OM's will be on Prof X. Joker also adds a special attack that can keep firing to ward off squad heavy armies. Harley Quinn bonds with Joker ((I love things that bond)) and her Acrobatic Maneuver can make her semi tricky to take down no matter how many attack dice you throw at her. Her Smilex Bomb also puts a damper on turtle pod armies. I put Angel in the mix because Carry and Guardian Angel are always welcome additions to my army, but you could opt to do Thugsx2 instead.

Cheers

CharosInCharge
January 5th, 2011, 05:13 PM
If you were going to participate in a 1000 point tournament using only C3G figures and Marvelscape figures, what would your 1000 point army be? There is also a starting zone restriction of 16 figures.

(This topic is inspired by CiC. :D)

Is this actually happening? What are the maps?
This is purely for fun, unless CiC ends up putting together an actual tournament.

Well we are doing small Tournament type matches tonight at my game night.

Normally we do a big 4-5 player board and have a free for all, but tonight GamerHusband is putting together some of the C3G maps and we are doing 1 vs 1 matches. Mainly because I am doing a playtest on one of the boards :P

But yes I will hopefully put together a actual Tourney soon. It would likely be out here in the Inland Empire, but Irvine isn't that far of a drive ;)

I would have 5 players from my group that would participate.

Could be fun!

Balantai
January 5th, 2011, 05:16 PM
Southern California isn't a bad vacation spot, either. If you plan far enough in advance, we might be able to get some C3G members to participate. We've got a few Scapers in San Diego that might be able to make it up for the Tourney, also. Garada for instance.

quozl
January 5th, 2011, 05:26 PM
I'll be visiting California in early June.

Save a spot for me?

quozl
January 5th, 2011, 05:28 PM
GamerHusband is putting together some of the C3G maps and we are doing 1 vs 1 matches. Mainly because I am doing a playtest on one of the boards :P

I'm sure we'd all love to hear what you think about all the maps, not just the one you're testing, if you have the time and desire.

CharosInCharge
January 5th, 2011, 05:30 PM
June could work.
Would likely be at my house unless I could rent a place out for a day. My garage is kinda like a game room. It would depend on how many players would actually come.

quozl
January 5th, 2011, 05:35 PM
This would be fun to try:

3x SHIELD Agents
3x SHIELD Snipers
2x SHIELD Spotters
Thor
Shadow Thief

CharosInCharge
January 5th, 2011, 05:35 PM
GamerHusband is putting together some of the C3G maps and we are doing 1 vs 1 matches. Mainly because I am doing a playtest on one of the boards :P

I'm sure we'd all love to hear what you think about all the maps, not just the one you're testing, if you have the time and desire.

Well I think he is putting together Alkali Lake and Swamp Lab tonight. I signed up for a playtest on Swamp Lab so I was planning on staying on that board and facing all 3 of the other players on it. After I get a good enough feel for how the board plays out then I might try and play on Alkali Lake once. But I'll look over and see how the games are going over there for sure :)

I like to write so I'm sure you will hear my opinions on both boards tonight :D

GamerHusband
January 5th, 2011, 06:12 PM
Hey tonight we are playing Swamp Lab and Ravaged Road. Looks like your maps are the guest of honor tonight Quozl. By the way thank you for helping me get the PDF for Swamp Lab. I like the way it sets up so far. The footprint reminds me of the BOV map Embattled Fen which is one of my favorate. CiC and myself will give it a great run through.

LordEsenwienIV
January 5th, 2011, 06:13 PM
250 Flash
430 Thor
185 Deadpool
130 Jonah Hex
995 Points


Send Thor out first and then once you've dealed a couple big hits with him send in Flash to finish him off with his special attack. Continue like this until Flash dies then send in Deadpool to take Flash's job. Jonah Hex for cleanup.

quozl
January 5th, 2011, 06:23 PM
Hey tonight we are playing Swamp Lab and Ravaged Road. Looks like your maps are the guest of honor tonight Quozl. By the way thank you for helping me get the PDF for Swamp Lab. I like the way it sets up so far. The footprint reminds me of the BOV map Embattled Fen which is one of my favorate. CiC and myself will give it a great run through.

Cool! I'd love to hear what both of you think about both maps.

As for Swamp Lab reminding you of Embattled Fen, it should! I first built Embattled Fen, then started tearing away and adding parts to make it "C3G". I ended up with Swamp Lab.

Scapemage
January 5th, 2011, 07:09 PM
Hey tonight we are playing Swamp Lab and Ravaged Road. Looks like your maps are the guest of honor tonight Quozl. By the way thank you for helping me get the PDF for Swamp Lab. I like the way it sets up so far. The footprint reminds me of the BOV map Embattled Fen which is one of my favorate. CiC and myself will give it a great run through.

Cool! I'd love to hear what both of you think about both maps.

As for Swamp Lab reminding you of Embattled Fen, it should! I first built Embattled Fen, then started tearing away and adding parts to make it "C3G". I ended up with Swamp Lab.
*cough*wrong thread*cough* (It does remind me of Embattled Fen, only better :p)

Anyways, after playing some, I'd say Colossus and Deadpool are deadly. Give Deadpool hieght, and he's practically invulnerable. And Colossus is practically invulnerable anyways.

quozl
January 5th, 2011, 07:12 PM
Colossus costs too much for my liking. I'd rather spend 90 points on Angel.

In fact, this army I suggested...

Wolverine
Deadpool
Bob
2x Civilians
2x Sentinels

...might be improved by substituting Angel for the 2x Civilians.

CharosInCharge
January 5th, 2011, 07:26 PM
Colossus costs too much for my liking. I'd rather spend 90 points on Angel.

In fact, this army I suggested...

Wolverine
Deadpool
Bob
2x Civilians
2x Sentinels

...might be improved by substituting Angel for the 2x Civilians.

I like it, but I think Wolverine and Deadpool would really shine with Wheels.

Professor X
Wolverine
Deadpool
Angel
Pyro

Sentinels are great if you have someone like Joker in your army, but I guess it could also be a good counter to Joker :shrug:

Angel can be used to Carry Prof X around or to move Deadpool to height. With Charles you get Multiple turns and each attacker in this army can attack multiple people. I also like the double healer feel.

quozl
January 5th, 2011, 07:29 PM
Professor X
Wolverine
Deadpool
Angel
Pyro

Or maybe take out Pyro and add back in Bob and the 2x Civilians?

Scapemage
January 5th, 2011, 07:37 PM
Colossus costs too much for my liking. I'd rather spend 90 points on Angel.
That's probably because I've never played Angel.

CharosInCharge
January 5th, 2011, 07:37 PM
I can tell you have some love for Bob/DP combo :) I think that could definitely work.

Civilians are for sure worth there points in Tourney play.

But when I play the Mutants I tend to keep them semi close to Charles and usually have Wolvering/Blob/Colossus/Beast out there engaging everyone while my ranged units stay next to Charles (In this case Deadpool). And if someone gets close enough to X/DP I'd be willing to bet they will attack X making bob kind of useless.

Also in every Tourney I have been to it tends to be very squad heavy. Not sure how it would play out in C3G, but I like Pyro as a ranged Squad killer over the Civilians in the set up.

If I had Toad/Magneto in the mix then I'd for sure dump Pyro for Civs though.

IAmBatman
January 5th, 2011, 07:48 PM
The one problem with Wolvie/Deadpool + Prof X is you have to be really careful (or lucky) about where you put your X-Marker.

CharosInCharge
January 5th, 2011, 07:57 PM
On Charles always :-P

If you keep DP/Wolvie within 3 spaces of Prof X a negated attack is far more valuable then removing a additional wound. You'll already be removing 3 each per round if they are both being activated.

The thing I like about it though is even when/if Prof X dies you still have a excellent use of your X marker in Healing Factor X. But to me Professor X's ability is more valuable to the army as a whole then Healing Factor X

but that's just me.

tcglkn
January 5th, 2011, 08:03 PM
I would put it on Charles until Deadpool and Wolverine started getting in the action and taking wounds. Then I'd rather be healing my front line troopers. I think I'd put some Civies in that army to use as a sheild to protect ProfX.

quozl
January 5th, 2011, 08:43 PM
But when I play the Mutants I tend to keep them semi close to Charles and usually have Wolvering/Blob/Colossus/Beast out there engaging everyone while my ranged units stay next to Charles (In this case Deadpool). And if someone gets close enough to X/DP I'd be willing to bet they will attack X making bob kind of useless.

If DP gets his Wisecrack in (because you've kept him close to X), they have to attack him and then Bob strikes from the shadows!

Maybe I should write a Bob strategy guide. :)

IAmBatman
January 5th, 2011, 08:48 PM
My biggest issue with Bob is that I usually forget about him completely once the game starts and don't use his powers.

CharosInCharge
January 5th, 2011, 08:50 PM
True! :)

You obviously have some love for the little agent that could :D

I'd like to see that guide mate!

Good Pig
January 6th, 2011, 01:47 AM
I always forget to use DP's Wisecrack 13. I know it would have saved my butt a few times if I got the roll. Then I remember it after the next round starts. Doh! :duh:

Scapemage
January 6th, 2011, 06:52 AM
I always forget to use DP's Wisecrack 13. I know it would have saved my butt a few times if I got the roll. Then I remember it after the next round starts. Doh! :duh:

Out of forgetfulness, I've never once used Wisecrack or Superman's Heroic Duty.:oops:

Xn F M
January 8th, 2011, 04:58 PM
But when I play the Mutants I tend to keep them semi close to Charles and usually have Wolvering/Blob/Colossus/Beast out there engaging everyone while my ranged units stay next to Charles (In this case Deadpool). And if someone gets close enough to X/DP I'd be willing to bet they will attack X making bob kind of useless.

If DP gets his Wisecrack in (because you've kept him close to X), they have to attack him and then Bob strikes from the shadows!

Maybe I should write a Bob strategy guide. :)

I really like this strategy (if you set yourself up correctly Chuck will be safe from all but the luckiest opponents).

220 Prof. X
285 Deadpool
25 Bob
180 Jean
190 Cyclops
90 Angel (or maybe Toad for 95)

Deadpool and Cyclops form a sort of layered offense. Cyclops goes forward and Deadpool hangs back in Wisecrack range of Chuck & Co. Cyclops is your forward attacker, and you use his range to bring your opponent to you, where deadpool can supplement Cyc's attacks. Deadpool and Bob protect the Prof. from whoever your opponent sends to take him out, Jean and Angel/Toad are for support, depeding on the match-up they'll either assist DP in protecting the Professor and form a third offensive layer, or move up to supplement the forward or middle layers.

I played a similar army to this while I was testing my Strong Guy (he to Cyc's place as the forward offensive layer) and took out a Vigilante + Thor army.

killercactus
January 11th, 2011, 05:12 PM
Still working on an Alfred ranged pod...

Captain America - 220
Green Arrow (Queen) - 370
Punisher - 550
Bullseye - 725
Alfred - 785
Beat Cops x3 - 980

Beat Cops can either screen for the pod, or just get adjacent to everything to prevent wounds. Punisher and Bullseye are the main offense using Cap's boost. Alfred heals everyone, and gets his Vigilante bonus when healing Punisher.

Lord Pyre
January 11th, 2011, 05:15 PM
Still working on an Alfred ranged pod...

Captain America - 220
Green Arrow (Queen) - 370
Punisher - 550
Bullseye - 725
Alfred - 785
Beat Cops x3 - 980

Beat Cops can either screen for the pod, or just get adjacent to everything to prevent wounds. Punisher and Bullseye are the main offense using Cap's boost. Alfred heals everyone, and gets his Vigilante bonus when healing Punisher.

Sounds cool. I'd probably rather use Daredevil instead of Bullseye, since Bullseye is only good against heroes, and usually only mediocre against more powerful ones. Daredevil also gets the bonus from Alfred, and has some range.

Hidicul
January 12th, 2011, 02:16 PM
Still working on an Alfred ranged pod...

Captain America - 220
Green Arrow (Queen) - 370
Punisher - 550
Bullseye - 725
Alfred - 785
Beat Cops x3 - 980

Beat Cops can either screen for the pod, or just get adjacent to everything to prevent wounds. Punisher and Bullseye are the main offense using Cap's boost. Alfred heals everyone, and gets his Vigilante bonus when healing Punisher.

Sounds cool. I'd probably rather use Daredevil instead of Bullseye, since Bullseye is only good against heroes, and usually only mediocre against more powerful ones. Daredevil also gets the bonus from Alfred, and has some range.
I don't think I'd use Daredevil with Alfred. I'd rather use a Vigilante with him that he can heal, and Alfred can't heal Daredevil since he's a Mutate not Human. When I use Alfred I'll stick to the Human Vigilantes since he can exceed his points easier when he can heal anyone in the army.

Lord Pyre
January 12th, 2011, 11:24 PM
Still working on an Alfred ranged pod...

Captain America - 220
Green Arrow (Queen) - 370
Punisher - 550
Bullseye - 725
Alfred - 785
Beat Cops x3 - 980

Beat Cops can either screen for the pod, or just get adjacent to everything to prevent wounds. Punisher and Bullseye are the main offense using Cap's boost. Alfred heals everyone, and gets his Vigilante bonus when healing Punisher.

Sounds cool. I'd probably rather use Daredevil instead of Bullseye, since Bullseye is only good against heroes, and usually only mediocre against more powerful ones. Daredevil also gets the bonus from Alfred, and has some range.
I don't think I'd use Daredevil with Alfred. I'd rather use a Vigilante with him that he can heal, and Alfred can't heal Daredevil since he's a Mutate not Human. When I use Alfred I'll stick to the Human Vigilantes since he can exceed his points easier when he can heal anyone in the army.


Ahh, I keep forgetting that! All the Daredevil stories I've read, he's never had actual powers, so it's hard for me to remember. :p

quozl
February 4th, 2011, 04:04 PM
I'm preparing for a C3G-only tournament next month.

1100 points, 12 spaces

Got 6 ideas so far:

3x Hand Ninja
Elektra
Bullseye
Flash
Sub-Mariner
(drop a ninja)

2x Beat Cops
Alfred
Gordon
Punisher
Daredevil
Robin
Black Canary
Green Arrow
(drop a cop)

2x SHIELD Agents
John Stewart
Kyle Rayner
Green Construct
Pyro

2x Street Thugs
Two-Face
Lex Luthor
Doomsday
Sinestro

Prof. X
Spider-Girl
Cyclops
Jean Grey
Wolverine
Angel

Darkseid
Grundy
Thor

Which do you think are the best ones? What other armies can you think of?

Griffin
February 4th, 2011, 04:08 PM
That last villain army is a power house, but time and experience has taught me that the vigilante faction is the best of the best.

2x Beat Cops
Alfred
Gordon
Punisher
Daredevil
Robin
Black Canary
Green Arrow
(drop a cop)

Griffin
February 4th, 2011, 04:10 PM
Can also say how wonderfully cool it is of Hidicul to host that tournament? I am sooo d@mn jealous I can't stand it. I wish I was there.


Is there a tournament thread up yet? If so, link me please. :D

Karat
February 4th, 2011, 04:11 PM
In my sig :)

IAmBatman
February 4th, 2011, 04:12 PM
Well, I wouldn't take Two-Face to a tourney and the Thugs are a bit too dependent on terrain, so I'd probably drop that army out of consideration.
It's a shame you wouldn't be able to fit all the cops for the Vigilante army ... they really are needed to keep all those mid-level heroes alive.
Maybe a slight variation on that ...

Martian Manhunter
2x Beat Cops
Punisher
Black Canary
Green Arrow
Alfred
Gordon

I know losing Robin stinks, but it lets you keep all your cops, as well as throw in another option for the real heavy hitters. I think you'd want Martian Manhunter and Punisher both to have a shot against Superman/Thor armies.

quozl
February 4th, 2011, 04:12 PM
Right here: http://www.heroscapers.com/community/showthread.php?t=34593

Fly out here if you want to play. You can even stay at my place to save on the hotel cost.

Hidicul
February 4th, 2011, 04:13 PM
Well quozl, thanks for the heads up on what you're looking at running. I'd change my build to reflect that except I think that what I'm bringing will be able to stand up to any of those pretty well. Here's a hint though, we need more Unique Yellow Lanterns ;)

Karat
February 4th, 2011, 04:14 PM
Well quozl, thanks for the heads up on what you're looking at running. I'd change my build to reflect that except I think that what I'm bringing will be able to stand up to any of those pretty well. Here's a hint though, we need more Unique Yellow Lanterns ;)
That wasn't subtle at all:roll:

quozl
February 4th, 2011, 04:14 PM
Well quozl, thanks for the heads up on what you're looking at running. I'd change my build to reflect that except I think that what I'm bringing will be able to stand up to any of those pretty well. Here's a hint though, we need more Unique Yellow Lanterns ;)

Sinestro
Arkillo
4xSCS

It will be a tough nut to crack.

tcglkn
February 4th, 2011, 04:16 PM
Sounds like we need to get ourselves an NC C3G tourney Griffin. I'm totally jealous as well. :D

I agree the Vigilantes is the best choice. The SHIELD/GL army would be fun too.

Hidicul
February 4th, 2011, 04:18 PM
Well quozl, thanks for the heads up on what you're looking at running. I'd change my build to reflect that except I think that what I'm bringing will be able to stand up to any of those pretty well. Here's a hint though, we need more Unique Yellow Lanterns ;)

Sinestro
Arkillo
4xSCS

It will be a tough nut to crack.
Yea, Karat thought he had a good army, which he did stomp on my Vigelante builds, untill I decided to go with that. I really like playing the Yellows. If I was slammed with designs already and we had a Scarecrow out, I would probably try doing something with his Yellow Lantern sculpt.

quozl
February 4th, 2011, 04:19 PM
The SHIELD/GL army would be fun too.

Kyle, GC, and Pyro could change in that one. But John is essential for getting those SHIELD guys in killbox position. 8)

tcglkn
February 4th, 2011, 05:16 PM
Well, I wouldn't take Two-Face to a tourney and the Thugs are a bit too dependent on terrain, so I'd probably drop that army out of consideration.
It's a shame you wouldn't be able to fit all the cops for the Vigilante army ... they really are needed to keep all those mid-level heroes alive.
Maybe a slight variation on that ...

Martian Manhunter
2x Beat Cops
Punisher
Black Canary
Green Arrow
Alfred
Gordon

I know losing Robin stinks, but it lets you keep all your cops, as well as throw in another option for the real heavy hitters. I think you'd want Martian Manhunter and Punisher both to have a shot against Superman/Thor armies.

I'm not a fan of Robin so here is what I might do:
Punisher (180)
Daredevil (180/360)
Alfred (60/420)
Gordon (90/510)
Beat Cops x2 (130/640)
Solomon Grundy (290/930)
Elektra (170/1100) 12 Spaces would be a fun army with a lot of good options.

Longy418
February 4th, 2011, 06:02 PM
Now all I need to do is find out Nomad & Son's armies, and Karat's. Looking forward to the Tourney guys. I will give you me thoughts on an army when I come up with it.

Good Pig
February 4th, 2011, 06:25 PM
Grundy 290
Poison Ivy 165
Deadpool 285
Harley Quinn 130
Green Goblin 230

Team Insano is really good. Having Grundy in there as a beatstick would help them too. Race him out early and plan on him going down so you can bring him back later.

IAmBatman
February 4th, 2011, 06:37 PM
I still think my Thor/Joker/Punisher/Wonder Woman combo could take all of these. :-D
Another one that might be good is Professor X, Cyclops, Jean Grey, Blob, Mystique, Angel for 1,100. Blob, Angel, Jean, and Mystique can all protect Prof X while he protects them in return. Cyclops provides the range and special attack to draw the enemy in (and is an OM placement back up for Prof X).
Darkseid, Sinestro, Red Skull, and either Sinestro Corps Soldierx1 + Angel or Joker would make for a nice army too.
I include Joker in a lot of these because I think he's about the cheapest available counter for a Professor X build. Darkseid and Sinestro together are just sick. Red Skull makes it easy to avoid losing Order Markers when one of your heavies is destroyed.

quozl
February 4th, 2011, 06:56 PM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)

Longy418
February 4th, 2011, 09:27 PM
I think I got my army, you have got to love civies x 3. The Yellow Lanterns, Thor, and the rest stand no chance.

Griffin
February 4th, 2011, 11:50 PM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)
Oh man, this tournament just got some mega cool points.

IAmBatman
February 5th, 2011, 12:21 AM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)

About a week later and we could probably counter offer some Fan Four ... :-) The 25th might be a tad early in the month for us, though.

quozl
February 5th, 2011, 12:28 AM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)

About a week later and we could probably counter offer some Fan Four ... :-) The 25th might be a tad early in the month for us, though.

So March then? Because February only has 28 days....

Longy418
February 5th, 2011, 12:34 AM
The 25th seems pretty late in the month, some of us were hoping to catch the rest by surprise- including the hot lava not so death. Hey guys, maybe we should postpone our tourney until.... never mind, we will have plenty of fun with what is out already for months to come thanks to the awesomeness of c3g and all involved.

tcglkn
February 5th, 2011, 12:41 AM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)
Oh man, this tournament just got some mega cool points.

:word: We should plan a C3G tournament here in NC. Maybe we could get Bats down here. :D

IAmBatman
February 5th, 2011, 12:08 PM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)

About a week later and we could probably counter offer some Fan Four ... :-) The 25th might be a tad early in the month for us, though.

So March then? Because February only has 28 days....

Well, I figured you'd want some prep time ... :-)

Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)
Oh man, this tournament just got some mega cool points.

:word: We should plan a C3G tournament here in NC. Maybe we could get Bats down here. :D

It's a long drive, but that would be enticing ...

tcglkn
February 5th, 2011, 12:11 PM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)
Oh man, this tournament just got some mega cool points.

:word: We should plan a C3G tournament here in NC. Maybe we could get Bats down here. :D

It's a long drive, but that would be enticing ...

You're the closest one I could think of, we can't exactly ask A3n to fly in for a game night. :p

Griffin
February 5th, 2011, 12:16 PM
Currently, it's C3G-only, which means no Red Skull allowed (unless you guys release one really quickly!)
Oh man, this tournament just got some mega cool points.

:word: We should plan a C3G tournament here in NC. Maybe we could get Bats down here. :D

It's a long drive, but that would be enticing ...

You're the closest one I could think of, we can't exactly ask A3n to fly in for a game night. :p
There were about 6 people here in triangle who expressed interest in a C3G tournament. Also, Bats could theoretically pick up Sherman Davies on his ride down and I would gladly pitch in some gas funds. :ponder:

tcglkn
February 5th, 2011, 12:19 PM
I might be able to have a friend of mine from Greensburo to come out and join us. :D Sounds like a pretty good group.

Griffin
February 5th, 2011, 12:20 PM
I might be able to have a friend of mine from Greensburo to come out and join us. :D Sounds like a pretty good group.
It does.... I think I may go start a new thread now. :D

tcglkn
February 5th, 2011, 12:22 PM
Link ma. Hopefully we can work it out to get Bats and SD there. :thumbsup:

Griffin
February 5th, 2011, 12:30 PM
C3G Carolina Brawl - Tournament (http://www.heroscapers.com/community/showthread.php?p=1332770)

quozl
February 5th, 2011, 07:44 PM
4x Sentinels
Deadpool
Bob
The Riddler

works pretty well!

Scapemage
February 5th, 2011, 07:47 PM
4x Sentinels
Deadpool
Bob
The Riddler

works pretty well!
I expect it does, but what's Riddler doing in there?

quozl
February 5th, 2011, 08:25 PM
4x Sentinels
Deadpool
Bob
The Riddler

works pretty well!
I expect it does, but what's Riddler doing in there?

He's getting initiative and annoying your opponent!

johnny139
May 23rd, 2011, 11:04 PM
So, anyone have any experience with Telepath armies? I mean, we have a pretty solid base...

Cyclops (190)
Jean Grey (370)
Gorilla Grodd (595)
Martian Manhunter (895)

...which leaves about a hundred points for a round 1000 Point army. My impulse is Toad (because come on, when do you NOT need Toad?) or Angel, since they're Mutants that could benefit from Cyclops, but I feel like Chronos might be a good choice, since the army is so movement-heavy and could really get some mileage out of the Temporal Displacement Glyphs.

IAmBatman
May 24th, 2011, 01:14 AM
Great Telepath army I haven't tried yet, but I think would be great (and even give you a great excuse to use Professor X offensively):

Martian Manhunter
Jean Grey
Professor X
White Martian x2

If everything goes as it has thus far, you could be looking at that for 1,000 points. :-D Professor X and Martian Manhunter would give you two great destinations for Order Markers, MM (at 5 spaces for a Telepath for each blank rolled!) and Jean Grey would help move the others along, and Professor X and Jean Grey would get attack and D20 boosts respectively from adjacent Telepaths.
Huddled in a group like that, MM, the White Martians, and Jean Grey could screen melee attackers from Prof X, and he could help protect them with his Psychic Defense X. Not a bad mix there. Order Markers on Martian Manhunter early to move them all up, then Professor X in the middle until he dies to give you turn flexibility.

Scapemage
June 10th, 2011, 03:57 PM
Just for fun, I'm working on making an army that includes all of the members of the Justice League that I have figures for. Right now it's at around 5500 points.

IAmBatman
June 10th, 2011, 04:29 PM
Yipes! Are you including unreleased figs? :-)

Scapemage
June 10th, 2011, 05:02 PM
Yipes! Are you including unreleased figs? :-)
Yeah, of course. They are half the fun.

quozl
August 26th, 2011, 06:09 PM
For no particular reason at all, I was wondering what you all think the best 2500 point armies would be....

IAmBatman
August 26th, 2011, 08:32 PM
:lol:

johnny139
August 26th, 2011, 08:45 PM
Here's some ideas.

JUSTICE LEAGUE UNLIMITED
Superman (400)
Batman: Bruce Wayne (600)
Wonder Woman (900)
Martian Manhunter (1200)
Flash (1450)
Green Lantern: Hal Jordan (1800)
Black Canary (1990)
Green Arrow: Oliver Queen (2140)
Hawkgirl (2365)
Green Arrow: Connor Hawke (2495)

EARTH'S MIGHTIEST
Captain America (240)
Incredible Hulk (620)
Thor (1050)
Iron Man MK1 (1120)
Quicksilver (1335)
Scarlet Witch (1620)
Wonder Man (1970)
Wasp (2020)
Giant Man (2200)
Vision (2485)

quozl
August 26th, 2011, 08:53 PM
You must spread some Reputation around before giving it to johnny139 again.

Thanks Johnny!

Griffin
August 26th, 2011, 09:16 PM
Ahhhh, I see a 15 point filler that needs a home on Earth's Mightiest, now calling themselves, Earth's Mightiest +1. :lol:

EARTH'S MIGHTIEST +1
Captain America (240)
Incredible Hulk (620)
Thor (1050)
Iron Man MK1 (1120)
Quicksilver (1335)
Scarlet Witch (1620)
Wonder Man (1970)
Wasp (2020)
Giant Man (2200)
Vision (2485)
Bodyguard (2500)

Scapemage
August 27th, 2011, 12:04 AM
Or f you wanted you could just use the Earth's mightiest Moloid.

tcglkn
August 27th, 2011, 12:13 AM
Vile Offenders
Ultron (680)
Loki (1100)
Graviton (1500)
Absorbing Man (1760)
Super Skrull (2100)
Magneto (2410)
Toad (2505)

tcglkn
August 27th, 2011, 12:20 AM
Secret Wars
Professor X (220)
Wolverine (500)
Colossus (760)
Cyclops (950)
Magneto (1260)
Captain America C3G (1500)
Spider-Man C3G (1750)
She-Hulk (2060)
Hulk (2440)
Wasp (2490)
Fire Ant Swarm (2500)

weebaer
May 31st, 2012, 01:11 PM
Here are a few big teams similar to some teams already mentioned.
I just want to try these out sometime against eachother:

Ultimate Xmen:
Professor X 220
Jean grey 180
Cyclops 190
Wolverine 280
Rogue 300
Colossus 260
Beast 170
Storm 220
Strongguy 215
Jubilee 60
Iceman 150
2245pts

Mag's Mutants
Magneto 375
Quicksilver 215
Avalanche 145
Sabertooth 290
Deadpool 285
Juggernaut 340
Mystique
Toad 95
Blob 165
Destiny 55
Pyro 120
2250pts

Avengers Unite!
Cap Am 240
Hulk 380
Thor 430
Iron man IV 250
Hawkeye 150
Black widow 170
Dum Dum 90
Nick Fury 220
Shield Agents x3 330
2260pts

Best of Justice League
Superman 400
Batman 200
Black canary 190
Green arrow 150
Martian manhunter 300
Green lantern (J.S.)340
Wonder Woman 300
Flash 250
Robin 120
2250pts

Fantastic Forces
Mr. Fantastic 235
Thing 325
Invis Woman 215
Human Torch 225
Jocasta 180
Magma 170
Giant man 180
She-Hulk 310
Wasp 50
Namor 250
Yellow Jacket 120
2260pts
I know that yellow jacket and giant man are the same guy but I needed to get to a similar point value as the others :(

Ultorn+Skrulls=Doom
Ultron 680
Super Skrull 340
Skrull Warriorsx3 330
Dr. Doom 375
Doom Bots x5 475
(1 additional skrull warrior for 55pts if you would allow it)
2255pts

Yodaking
June 4th, 2012, 01:15 PM
I came up with a good one for when Baron Zemo gets finished.

Baron Zemo 170
Absorbing Man 260
Juggernaut 340
Doctor Octopus 215
Blob 165
Deadshot 150.........................1500

All OMs on Zemo of course for easy OM management with a MoE marker on the other 5 units. Lead out with Blob & Doc Ock as your first two moves, then have Absorbing Man absorb Juggernauts 7 defense before moving up. Round two, try to get as many of your opponents figures as you can stuck to Blob. If your opponent is using squad figures or weaker defense heros, have Doc Ock start tearing into them while locking even more down, preferably in a straight line. Once a row of figures has been locked into a line via Blob & Doc Ock, Juggernaut runs right through them. If your opponent is using high defense heavy hitter heros, AB Man can pound them with his 9 attack dice. Once you only have either Blob or Doc Ock still alive, pull that unit back closer to Zemo & Deadshot. As your opponent moves what is left of his forces (after AB Man and Juggernaut are done with them) up, stick them again while sniping them with Deadshot. If someone breaks past have Zemo use his glue trap to stick them and shoot those guys with Deadshot too.