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killercactus
July 19th, 2010, 10:09 PM
Hey all -

I'm a big Clue fan, and I've talked to a couple of people about setting up a 10-person Clue game on Friday night, probably sometime around 9:30 in the Heroscape room. I'll be bringing the Master Detective edition, which has 10 suspects, 8 weapons and 12 rooms. If you'd like to play, sign up now before all 10 slots are taken up. It's first come, first serve.

1. killercactus (Colonel Mustard)
2. Jexik
3. dok (Mr. Green)
4. phantazm21zero
5. Kara
6. Mechabeast (he's a maybe, so there might only be 5 players right now)
7. Clarrissimus
8. jdtenor (Professor Plum)
9. Djnayr (Mrs. White)
10. Travis

Clarissimus
July 19th, 2010, 10:17 PM
What the hay, sign me up.

jdtenor
July 20th, 2010, 02:21 AM
Sweet sign me and Djnayr up!

Jexik
July 20th, 2010, 07:54 PM
My friend Travis.

killercactus
July 20th, 2010, 08:21 PM
OK - that's 10. If Mechabeast backs out, I'll post back here to try and find someone, or we can probably find someone the day of.

Now - down to important business. Clue (like Monopoly) is one of those games that has lots of house rules, but we'll be playing by the official rules. The most common rules that I see broken:

- If someone suggests your character, you're automatically pulled into that room
- You can only suggest the room you're in.
- You may suggest your own cards
- You may accuse after you suggest

The only thing we won't use is the little bronze weapons, because I don't have them. We obviously will be using the weapons cards. They don't do anything, anyway.

Now, the important stuff - which character do you want to be? In Master Detective, they all start in the same place so that doesn't matter:

Colonel Mustard (killercactus)
Professor Plum
Mr. Green
Mrs. White
Miss Scarlet
Ms. Peacock
Madame Rose
Miss Peach
Sergeant Gray
Monsieur Brunette

Post here and pick a character (that's not Mustard).

dok
July 20th, 2010, 08:37 PM
I don't really remember anything about the movie except the last lines, but I'll go with Mr. Green just for that.

jdtenor
July 20th, 2010, 08:49 PM
OK - that's 10. If Mechabeast backs out, I'll post back here to try and find someone, or we can probably find someone the day of.

Now - down to important business. Clue (like Monopoly) is one of those games that has lots of house rules, but we'll be playing by the official rules. The most common rules that I see broken:

- If someone suggests your character, you're automatically pulled into that room
- You can only suggest the room you're in.
- You may suggest your own cards
- You may accuse after you suggest

The only thing we won't use is the weapons, because I don't have them. They don't do anything, anyway.

Now, the important stuff - which character do you want to be? In Master Detective, they all start in the same place so that doesn't matter:

Colonel Mustard (killercactus)
Professor Plum
Mr. Green
Mrs. White
Miss Scarlet
Ms. Peacock
Madame Rose
Miss Peach
Sergeant Gray
Monsieur Brunette

Post here and pick a character (that's not Mustard).
How about Professor Plum for me and Mrs. White for Djnayr.

killercactus
July 20th, 2010, 09:39 PM
Updated with everything so far.

For the sake of information to everyone, here's how Master Detective differs from regular Clue:

- Up to 10 Players instead of 6
- 10 suspects (see my post above), 8 weapons (Poison and Horseshoe added) and 12 Rooms (Gazebo, Fountain, Carraige House, Drawing Room, Trophy Room, Courtyard, and Studio added. Billiard Room, Study, Hall, Ball Room, Lounge omitted) instead of 6/6/10. The Courtyard, Fountain, and Gazebo are outdoors, though that doesn't really change gameplay.
- Instead of having assigned starting points, everyone starts in the Cloak Room, which is in the center of the board. You can move through the Cloak Room by counting one space for it, but you can't make suggestions / accusations in it.
- You roll 2 D6's to move instead of 1 because the board is bigger
- In addition to the secret passages in the corner rooms (Conservatory, Library, Drawing Room, Kitchen), there is a secret passage behind the Cloak Room that leads outside. You don't end up directly in a room, but you're within a few spaces of the 3 outdoor rooms.
- There are magnifying glasses on some spaces on the board (not in rooms). If you move over one of them during your turn (regardless of whether or not you get into a room), before you make a suggestion (if possible), you may choose any player you like and that player must show you a random card from their hand. If you already knew that card - too bad. You can only move over the same magnifying glass once in a turn, but with a big roll its possible to go over 2 of them. This is probably the biggest change to gameplay, but it speeds the game up which is needed because you have more people. I can only imagine how tough it will be with 10 players, 7 of which will have only 3 cards and 3 of which will have only 2 cards.

We'll determine randomly who ends up with 2 cards. I can't remember what it says about that in the instructions, but I think those players get to take the first turns. I'll refresh myself before GenCon.

killercactus
July 21st, 2010, 03:51 PM
Also - I figure we'll just play in the Heroscape room, as the regular board game room will probably be packed around 9:30, and the Scape room should be fairly clear.

Now I need to figure out a way to fit the gameboard into my backpack.....

jdtenor
July 21st, 2010, 04:03 PM
Also - I figure we'll just play in the Heroscape room, as the regular board game room will probably be packed around 9:30, and the Scape room should be fairly clear.

Now I need to figure out a way to fit the gameboard into my backpack.....
Yeah that's a big box to carry around! Leave the box in the hotel and carry it unpacked? stuff cards and bits in a zip-lock and carry the board by hand. :?

killercactus
July 21st, 2010, 11:20 PM
Also - I figure we'll just play in the Heroscape room, as the regular board game room will probably be packed around 9:30, and the Scape room should be fairly clear.

Now I need to figure out a way to fit the gameboard into my backpack.....
Yeah that's a big box to carry around! Leave the box in the hotel and carry it unpacked? stuff cards and bits in a zip-lock and carry the board by hand. :?

I think I'm going to try to find a way to fold the board up and fit it into my backpack. The cards and pawns can go in a ziploc and the notebooks will already fit. As long as I can break the board down some without destroying it, I'm good.

There's no way I'm carrying the box around, especially with the condition my box is in. I don't really think it's even a box anymore - more like a torn cardboard lid that sits on top of the base.

Brownsfan82
July 25th, 2010, 07:44 AM
Clue's pretty cool. I think I might try to get a couple of people together to play balderdash. That's a really good game for 10 players

Edit: does anybody own "Formula D" That game is amazing

killercactus
August 4th, 2010, 03:20 PM
Ok - we're set for Friday night at 9:30 in the heroscape room. In case I don't run across you guys during the day, I'll have a yellow Zelda shirt on and will find an empty table to set up.

See you guys on Friday!