PDA

View Full Version : Wheel of Time 'scape


machinekng
July 13th, 2010, 05:26 PM
I was just wondering if anyone would be interested in making customs based on Robert Jordan's Wheel of Time series. I believe that the WoT books have many characters that would fit well into 'scape. So far, I have these ideas down. Spoilers for people who haven't read the series. To learn more about the series, click on this link. (http://www.dragonmount.com/Books/)

Note: You do not need to have read the series to paticipate. Any help is appreciated.

Mission: To create army cards based on the Wheel of Time series that are true to their literary roots, and that are compatible with the rest of heroscape.

Goals:
To create a set of power symbols, faction cards, and generic abilities that can be used by any member to create a Wheel of Time themed custom.


M'Hael (moderator): Responsibilities include of updating the front page, along with all the responsibilities of Asha'man.
-machinekng

Asha'man:Responsibilities include intial card design, along with all the responsibilities of Dedicated
-Felindar

Dedicated: Responsibilities include voting for card designs, along with all the responsibilities of Soldiers.

Soldiers: Responsibilities include card discussion.

Links:

Wheel of Time Wiki (http://wot.wikia.com/wiki/A_beginning)
Wheel of Time symbols (http://www.krondor.net/RJ/default.aspx)

Chilling Touch
July 16th, 2010, 12:01 AM
Well, that looks really interesting, but I have not read the series. Do you read anything else?

machinekng
July 16th, 2010, 09:13 AM
I have, of course. Due to te complex mechanics of the Wheel of Time World, I wanted to make a project solely devoted to it. There is also the Heroes of Fiction project, of which I am a member. The Heroes of Fiction is devoted to make customs based off literature, movies, video games, and television.

jschild
July 16th, 2010, 09:18 AM
Would the game take forever to play, and ultimately is finished by other people? :)

Fedex worker
July 16th, 2010, 09:21 AM
Wow! I have the first book in the series and I haven't even read it yet. I'll have to get around to reading it sometime...

Oh! And I'll sign up but I have to read the book first and it looks really long...

machinekng
July 16th, 2010, 09:21 AM
Would the game take forever to play, and ultimately is finished by other people? :)

Very funny. I just want to intregrate Wheel of Time mechanics into heroscape. If no one else signs up, I would be fine working on it solo, but I wanted to see if anyone would like to help first.

Felindar
July 16th, 2010, 09:24 AM
I am willing to help with the artwork and arguing about mecanics and such.

Pete

jschild
July 16th, 2010, 09:25 AM
Would the game take forever to play, and ultimately is finished by other people? :)

Very funny. I just want to intregrate Wheel of Time mechanics into heroscape. If no one else signs up, I would be fine working on it solo, but I wanted to see if anyone would like to help first.

Sorry, was just teasing. Meant nothing about it regarding your work. Tried getting into the books a long time ago (when only 3 or 4 were out) and got frustrated with the endless delays - the world itself is very intricate and I wish you the best of luck on it.

machinekng
July 16th, 2010, 09:28 AM
Welcome to the team Felindar. Just a noe to all onlookers. You do not need to have read the series to participate. Ctritiquing, mechanicswise, is very appreciated.

[quote=jschild;1146243
Sorry, was just teasing. Meant nothing about it regarding your work. Tried getting into the books a long time ago (when only 3 or 4 were out) and got frustrated with the endless delays - the world itself is very intricate and I wish you the best of luck on it.[/quote]

I got into the series around 2007, when there was already eleven out. By the time I got to the end, I was hooked.

As for artwork, the Wheel of Time series already has a plethora of symbols and artwork out threre, including symbols.

Felindar
July 16th, 2010, 09:34 AM
Would the game take forever to play, and ultimately is finished by other people? :)

Very funny. I just want to intregrate Wheel of Time mechanics into heroscape. If no one else signs up, I would be fine working on it solo, but I wanted to see if anyone would like to help first.

Sorry, was just teasing. Meant nothing about it regarding your work. Tried getting into the books a long time ago (when only 3 or 4 were out) and got frustrated with the endless delays - the world itself is very intricate and I wish you the best of luck on it.

I would give them another try, now that they are only 2 books from the end. {it helps that the new author is Helthy} The transison went well and I must say the first book under the new author was excellent.

</IMG>

Felindar
July 16th, 2010, 09:36 AM
Yep, lots of artwork and such. but take a look at what I am dooing for the Star Trek group and my own Stargate cards. If nothing else, Somone has to find the high Quality images and pop them on a standard card. Even though I have some Ideas already for a Wheel specific card.

machinekng
July 16th, 2010, 05:46 PM
Yep, lots of artwork and such. but take a look at what I am dooing for the Star Trek group and my own Stargate cards. If nothing else, Somone has to find the high Quality images and pop them on a standard card. Even though I have some Ideas already for a Wheel specific card.

Great. Please post your ideas so I can add them to the brainstorming pool.

Felindar
July 16th, 2010, 06:48 PM
I found this guys artwork. They said he did all the major characters from the series
http://aidanmoher.com/blog/wp-content/uploads/2009/08/mat.jpg

Felindar
July 16th, 2010, 07:37 PM
Maybe
http://home.comcast.net/~felindar/Wheel/Card.jpg

machinekng
July 18th, 2010, 02:44 PM
Maybe
http://home.comcast.net/~felindar/Wheel/Card.jpgLooks good, however, that is a picture of an Aiel warrior (I know).

I'd lower the defense to 4, give him Phantom walk instead of Ghost Walk, and lower his points to around 120ish. Soulless instead of Tricky.


The card layout looks pretty good. I would get rid of the dots, as the symbol in the series does not have the dots, an it clutters up the card.

P.S. What figure did you use for the targeting?

machinekng
July 18th, 2010, 08:07 PM
okay, just to throw this out, I think we should use Heroscape minis for proxies.

For example, a Ninja of the North Wind would make a good Gray Man, and the Templar Calvary would be good proxies for a squad of Borderlander Lancers.

We could have a reconmended Heroscape proxy fig that we could use for the targeting, and if we find a better figure online, we could also reconmend that figure.

Blade/Heavy Gruts or Anubian Wolves: Trolloc Warriors
Arubien/Roman Archers: Two Rivers Archers
Wolves of Badru: Cairhrein Wolves

Just some thoughts.

Felindar
July 19th, 2010, 09:52 AM
Maybe
http://home.comcast.net/~felindar/Wheel/Card.jpgLooks good, however, that is a picture of an Aiel warrior (I know).

I'd lower the defense to 4, give him Phantom walk instead of Ghost Walk, and lower his points to around 120ish. Soulless instead of Tricky.


The card layout looks pretty good. I would get rid of the dots, as the symbol in the series does not have the dots, an it clutters up the card.

P.S. What figure did you use for the targeting?

Yep, I know he is an Aiel warior. I was looking for a photo and since I was intendig the card just for the look I did not worry about it.

I will pull the dots and bet a new disk if posible. Did you like the rest of the layout?

Oh and the mini was a Moon knight. I already had him targeted in Red.


I also, think the way to go is with DnD minis I think the cards would look better, the choices are more numerus and you can always sugjest a HS alternative.

machinekng
July 19th, 2010, 09:56 AM
I will pull the dots and bet a new disk if posible. Did you like the rest of the layout?

The rest of the layout is good.



I also, think the way to go is with DnD minis I think the cards would look better, the choices are more numerus and you can always sugjest a HS alternative.

You're probaly right on that point. I just people to be able to play with Wheel of Time 'scape customs without spending any extra cash. I just we could have a figure from both DnD and Heroscape.

Fedex worker
July 19th, 2010, 09:58 AM
Their are 2 problems with Gray Man-

1. He can't be hit from range by anything... his hit zone needs to be red.
2. Blowgun has no purpose.

machinekng
July 19th, 2010, 10:01 AM
Their are 2 problems with Gray Man-

1. He can't be hit from range by anything... his hit zone needs to be red.
2. Blowgun has no purpose.

1. Gray Men are humans who have given up their souls to the Dark One. Not just sold, literally gave. They are pretty much unoticable by living beings, unless you get lucky and see them out of the corner of your eye. Thematicaly, no hit zone makes sense.

2. the card was a quick draft to test the layout.

Fedex worker
July 19th, 2010, 10:06 AM
Their are 2 problems with Gray Man-

1. He can't be hit from range by anything... his hit zone needs to be red.
2. Blowgun has no purpose.

1. Gray Men are humans who have given up their souls to the Dark One. Not just sold, literally gave. They are pretty much unoticable by living beings, unless you get lucky and see them out of the corner of your eye. Thematicaly, no hit zone makes sense.

2. the card was a quick draft to test the layout.

Ok. My bad.

machinekng
July 19th, 2010, 10:12 AM
Their are 2 problems with Gray Man-

1. He can't be hit from range by anything... his hit zone needs to be red.
2. Blowgun has no purpose.

1. Gray Men are humans who have given up their souls to the Dark One. Not just sold, literally gave. They are pretty much unoticable by living beings, unless you get lucky and see them out of the corner of your eye. Thematicaly, no hit zone makes sense.

2. the card was a quick draft to test the layout.

Ok. My bad.

No, critiquing is fine. I don't really like the blowgun attack myself.

Felindar
July 19th, 2010, 11:11 AM
Blowgun has two effects to make the card broke I did it deliberately, he can target people engaged with his own allies. 2 IF he rolls 2 sculls the target is destroyed. Broke Broke Broke. I just wanted him to have his poision assassin style attack.

I just wanted to have some text on the card.

Felindar
July 19th, 2010, 03:44 PM
I found a better disk. I went with the shiny, Seal on the dark ones prison look. The box is a hole through which you can show the picture. I do think we need to pick a type of photo to use. The book covers won't have evreryone. We do need a look though, for concistancy. The stats and Power titles are in Flat Brush The text is Helvetica Neue LT the acceepted OFFICIAL TEXT. However we can pick any other font you want. I know lots of people don't have that one.

Pete

Fedex worker
July 19th, 2010, 03:47 PM
Blowgun has two effects to make the card broke I did it deliberately, he can target people engaged with his own allies. 2 IF he rolls 2 sculls the target is destroyed. Broke Broke Broke. I just wanted him to have his poision assassin style attack.

I just wanted to have some text on the card.

You can already do that, and make the poison thing unblockable wounds not destroyed.

machinekng
July 19th, 2010, 04:00 PM
I found a better disk. I went with the shiny, Seal on the dark ones prison look. The box is a hole through which you can show the picture. I do think we need to pick a type of photo to use. The book covers won't have evreryone. We do need a look though, for concistancy. The stats and Power titles are in Flat Brush The text is Helvetica Neue LT the acceepted OFFICIAL TEXT. However we can pick any other font you want. I know lots of people don't have that one.

Pete

I like the new look.

For the pictures, I think the ones made by the guy that made that Mat Cauthon pic is good. My only worry is that is looks a bit cartoonish.

I like the fonts. I don't have Helvetica, but Arial Narrow Condensed works as a substitute for me. I guess one or two people could do the texting after the card is designed.

EDIT: Just realized that we need to have a faction name below the figure name. So, for this Gray Man card for example, Shadow would go under Gray Man.

machinekng
July 19th, 2010, 04:16 PM
Blowgun has two effects to make the card broke I did it deliberately, he can target people engaged with his own allies. 2 IF he rolls 2 sculls the target is destroyed. Broke Broke Broke. I just wanted him to have his poision assassin style attack.

I just wanted to have some text on the card.

You can already do that, and make the poison thing unblockable wounds not destroyed.

Here's my thoughts on the Gray Man card.

Drop defense and life to 4, Drop Blowgun special, change ghost walk to Phantom walk, and drop points to 120, and you have yourselves a Raelin killer.

EDIT: Another thought. Depending on what tpes of bonding we make (I'm thinking either Forsaken or Shadowspawn hero bonding for Trollocs) do we want to change the Gray Man's race to Shadowspawn?

Felindar
July 19th, 2010, 04:34 PM
If you realy want to change him into the real custom. I will make those changes.

Mossman
July 21st, 2010, 10:40 PM
I think this is an interesting idea. I'm a WoT fanatic. A couple of comments regarding things I've read in this thread so far-

Gray Man- probably just needs a special power that you must be adjacent to him in order to attack him with a normal attack.

If you're using Templar Knights as proxies, the best fit would be Children of the Light.

Felindar
July 21st, 2010, 11:21 PM
I think this is an interesting idea. I'm a WoT fanatic. A couple of comments regarding things I've read in this thread so far-

Gray Man- probably just needs a special power that you must be adjacent to him in order to attack him with a normal attack.

If you're using Templar Knights as proxies, the best fit would be Children of the Light.

The gray target, gives that effect, he can still be attacked when adjacent but only then. And yep they would make the best children

machinekng
July 22nd, 2010, 10:32 AM
I think this is an interesting idea. I'm a WoT fanatic. A couple of comments regarding things I've read in this thread so far-

Gray Man- probably just needs a special power that you must be adjacent to him in order to attack him with a normal attack.

If you're using Templar Knights as proxies, the best fit would be Children of the Light.

Felindar covered the adjacency issue.

Asfor the Templar Knights, they would fit the CHildren of Light best. However, they would also make good Boderlander lancers. AS I read through the books, I always see the boderlanders as more calvary focused than any other nationality. And from what I know of DnD miniatures, there's not that many good mounted miniatures.

Bourne
October 8th, 2011, 12:29 AM
Sorry for bumping such an ancient thread... but I was wondering if there was still any interest in this idea. I just finished the most recent book and I've been considering making some wheel of time customs. I have some good ideas but maybe I should just compile them on a different thread if nobody is really interested.

machinekng
October 14th, 2011, 01:17 PM
Dang.

I never expected anyone to bump this thread.

If you'd like to discuss ideas, I'd be happy to, but this isn't a project anymore, persay.