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Boodog
July 13th, 2010, 02:52 PM
Hello all:

The Away Team Mission Thread has moved to a new home (http://www.heroscapers.com/community/showthread.php?t=31469).


This thread will be used for the forthcoming Away Team Missions, a.k.a. Trekscape Maps and Scenarios.

First, I’d like to welcome anyone who has an interest in designing maps, Star Trek, or both to the project – the more, the merrier.

I have a few goals, which I will list here, but I also want to get feedback from as many people as possible.

1) Although we are just getting started with the design phase for the figures of Trekscape, I would like to brainstorm what kinds of maps and scenarios you would like to see from any series, but with the intention of focusing a bit more on TOS and TNG, since those will be the first “sets” the Trekscapers are designing.

I took the lead here in creating a scenario and map for one of the pivotal battles of the Dominion War, the siege of AR-558, for the future DS9 expansion. I will post it below as an example. And yes, I am attempting to create at least part of the Esplanade (wish me luck on that).

2) I’d like to get some mileage out of the maps we create, perhaps with at least two scenarios which could be “run” off of a single map. i.e.: my Siege map is might be re-used as a hypothetical scenario for something stealthy. Feel free to let your imagination run wild – I am open to objective-based scenarios such as deactivating a piece of hardware or rescuing a prisoner, as well as simple deathmatch battles, Capture the Flag, King of the Hill, etc. In short, Trek is perfect for multiple types of scenarios just as there were a myriad of different away team missions.

3) If you have ideas which require figures and hypothetical point costs, throw ‘em in! Just know that the design team will tweak these over time based on performance and compatability with classic ‘Scape, and we will adjust it accordingly.

Our First Mission(s)

1) I need volunteers for the Away Team – there is no threat of a Jem’Hadar encounter here. It would be more like helping Wesley with h…. ehhh, you get the picture.
2) Brainstorm!!! Let me know what you’d like to see for each different set, or all the sets. Don’t censor anything or think anything is not “doable.” If we can dream it, we can do it… unless it requires 20+ ROTV, in which case, I will have to defer to the wizardry of Dr. Weirdscaper …
3) Special Request – I’d like for us to attempt to implement a rudimentary “mission generator” which is basically like a “Holodeck” program or one of Q’s little amusements for himself. i.e.: it could pit Starfleet captains/units of different eras against each other. It doesn’t have to be something elaborate, but rather a way for us to have a little something unique for Trekscape :D. At the very least, I would love to have at least one crazy Q scenario which we write ourselves. So, this would be a good (and fun!) collaborative project for those who like to write fan fiction.

Anything else? Let me know. Onward!

Boodog
July 13th, 2010, 03:40 PM
Here is a sample scenario I made...

The Siege of AR-558 (http://www.heroscapers.com/community/downloads.php?do=file&id=2520)

http://www.heroscapers.com/community/gallery/files/7/8/8/8/siege_ar558_442315.jpg

The Siege of AR-558
A scenario for use with Trekscape (DS9 expansion)

Requirements: 2xMS3 (Underdark)
DS9 Expansion for Trekscape

This is not the Federation you know. Let me tell you something about Hu-mans, nephew. They're a wonderful, intelligent, peaceful people, as long as their bellies are full and the holosuites are working. But take away their sonic showers and their creature conforts, they become as nasty and as vile as the most bloodthirsty Klingon. Look around you ... you know I'm right. -- QUARK
 
The war against the Dominion rages on. Capt. Sisko, Dr. Bashir, Ezri Dax, and Lt. Nog have been sent into the Chin'toka system to resupply a position on AR-558, a desolate, rocky outpost, and host to a captured Jem'Hadar Communications array, a precious piece of equipment which the Federation hopes to use agasint the Dominion. But with their froces spread thin, the Federation cannot send reinforcements. Despite repeated engagements, heavy losses, fatigue and frayed nerves, the remaining Federation soldiers fight desperately to protect the array. With the knowledge of a fresh Jem'Hadar force assembling nearby, Sisko and his away team members remain on AR-558 with only one standing order, "Hold."
Victory Conditions: The Jem'Hadar win if at least one Jem'Hadar soldier remains on a glyph space at the end of a round. The Federation wins when all of the Jem'Hadar have been eliminated...
Tactics:
Federation: With the help of Dax, the Federation ko has managed to re-route deadly subspace mines into a ravine, where Jem'Hadar troop movement has triggered the weapons en masse. Despite this attempt to "even the odds," the Federation force still faces superior numbers, but retains a slight tactical advantage in terms of position. Try and use the shadow spaces to your advanatge as well.
Jem'Hadar: To rush or not to rush? Do you attempt to press your forces into the Federation base where the Communications area can be destroyed, or attempt to neutralize the Federation with superior numbers?
Federation: (?)
Sisko 150
Bashir 100
3xFederation Soldiers 180
=430/11
Jem'Hadar (?)
10xJem'Hadar = 600/30The Federation may place troops anywhere but on a blue (Jem'Hadar) starting spaces, or the Green (neutral) spaces. The Jem'Hadar begin on the blue starting spaces.

Jdet
July 13th, 2010, 05:28 PM
Any chance the Away Team can make some of these scenarios simple (i.e. only using one of everything) so that those of us without multiples of terrain sets can participate?

mac122
July 13th, 2010, 06:13 PM
Any chance the Away Team can make some of these scenarios simple (i.e. only using one of everything) so that those of us without multiples of terrain sets can participate?
I'm sure we'll have plenty of different sizes of maps.

While we are brainstorming, I ran across this and I think it or something like it could be used to enhance our maps. AliasQTip created some printable windows and doors that fit between castle wall sections. I can see these being used to help stretch a castle set to create shipboard hallways and corridors or large city scapes or the Promenade when we get to DS9.
http://www.heroscapers.com/community/downloads.php?do=file&id=2519

pjnormandin
July 13th, 2010, 06:35 PM
Any chance the Away Team can make some of these scenarios simple (i.e. only using one of everything) so that those of us without multiples of terrain sets can participate?

If you don't have all the recommended terrain you can always substitute in what you do have or make the map slightly smaller.

Boodog
July 13th, 2010, 07:28 PM
Any chance the Away Team can make some of these scenarios simple (i.e. only using one of everything) so that those of us without multiples of terrain sets can participate?

I, for one, try and make maps with no more than two of any of the Master Sets or expansions. I'm glad you brought this up, because I do think most of our maps should, for lack of a better word, be "affordable."

That said, I'm all for crazy stuff, too, so this in no way should prevent people from making epic maps :D

Mac -- great link there. There is also some great Sci-Fi terrain in the Paperscape thread. I think those are great, but I think we should use the custom stuff sparingly if at all, so that anyone can reproduce a map or scenario.

mac122
July 15th, 2010, 01:24 AM
Any chance the Away Team can make some of these scenarios simple (i.e. only using one of everything) so that those of us without multiples of terrain sets can participate?

I, for one, try and make maps with no more than two of any of the Master Sets or expansions. I'm glad you brought this up, because I do think most of our maps should, for lack of a better word, be "affordable."

That said, I'm all for crazy stuff, too, so this in no way should prevent people from making epic maps :D

Mac -- great link there. There is also some great Sci-Fi terrain in the Paperscape thread. I think those are great, but I think we should use the custom stuff sparingly if at all, so that anyone can reproduce a map or scenario.
The beauty of these is that anyone with a printer can have them.

Anyway, here's some iconic episodes from TOS that I'd love to see created here. The titles are links to the episode synopsis on Memory Alpha. I'll add some more and some TNG episodes later.

TOS
The Galileo Seven (http://memory-alpha.org/wiki/The_Galileo_Seven_(episode))
Spock faces difficult command decisions when his shuttle crashes on a world populated by barbarous giants. We'd have to substitue some of the other characters, but it could be a survival scenario. The starfleet crew has to survive a set number of rounds until the shuttle is repaired. There are plenty of "barbarous giants" available in classic scape that could be used - Quasatch Hunters & Granite Guardians just to name a few.
Arena (http://memory-alpha.org/wiki/Arena_(episode))
Kirk battles an alien captain who destroyed a Federation outpost. Kirk vs. the Gorn.
A Taste of Armageddon (http://memory-alpha.org/wiki/A_Taste_of_Armageddon_(episode))
On a diplomatic mission, the crew visit a planet that is waging a destructive war fought solely by computer simulation, but the casualties, including the crew of the USS Enterprise, are supposed to be real. Kirk and company must manuever around the map - building interiors - and destroy disintegration stations and the command center. We could substitue Klingon or Romulan squads and commanders for now or find some suitable proxies from classic.
Space Seed (http://memory-alpha.org/wiki/Space_Seed_(episode))
The Enterprise discovers an ancient spaceship carrying Augments from 1996 Earth, including their leader, Khan Noonien Singh. Gotta have KHAAAAAAAAAAN! The crew fights the Augments for control of the Enterprise.
The Devil in the Dark (http://memory-alpha.org/wiki/The_Devil_in_the_Dark_(episode))
The Enterprise arrives at Janus VI, where an unknown monster is destroying machinery and killing the miners, threatening the entire mining operation.
Kirk and crew must battle the Horta on a mostly rock map. I'm thinking the Horta will have some sort of Tunneling ability that would allow it to move quickly around a battlefield. Maybe the alternate ending to the episode has the Horta eggs beginning to hatch. If the Enterprise crew can't stop the Horta in time, the entire planet is doomed!

Boodog
July 15th, 2010, 06:28 PM
Any chance the Away Team can make some of these scenarios simple (i.e. only using one of everything) so that those of us without multiples of terrain sets can participate?

I, for one, try and make maps with no more than two of any of the Master Sets or expansions. I'm glad you brought this up, because I do think most of our maps should, for lack of a better word, be "affordable."

That said, I'm all for crazy stuff, too, so this in no way should prevent people from making epic maps :D

Mac -- great link there. There is also some great Sci-Fi terrain in the Paperscape thread. I think those are great, but I think we should use the custom stuff sparingly if at all, so that anyone can reproduce a map or scenario.
The beauty of these is that anyone with a printer can have them.

Anyway, here's some iconic episodes from TOS that I'd love to see created here. The titles are links to the episode synopsis on Memory Alpha. I'll add some more and some TNG episodes later.

TOS
The Galileo Seven (http://memory-alpha.org/wiki/The_Galileo_Seven_(episode))
Spock faces difficult command decisions when his shuttle crashes on a world populated by barbarous giants. We'd have to substitue some of the other characters, but it could be a survival scenario. The starfleet crew has to survive a set number of rounds until the shuttle is repaired. There are plenty of "barbarous giants" available in classic scape that could be used - Quasatch Hunters & Granite Guardians just to name a few.
Arena (http://memory-alpha.org/wiki/Arena_(episode))
Kirk battles an alien captain who destroyed a Federation outpost. Kirk vs. the Gorn.
A Taste of Armageddon (http://memory-alpha.org/wiki/A_Taste_of_Armageddon_(episode))
On a diplomatic mission, the crew visit a planet that is waging a destructive war fought solely by computer simulation, but the casualties, including the crew of the USS Enterprise, are supposed to be real. Kirk and company must manuever around the map - building interiors - and destroy disintegration stations and the command center. We could substitue Klingon or Romulan squads and commanders for now or find some suitable proxies from classic.
Space Seed (http://memory-alpha.org/wiki/Space_Seed_(episode))
The Enterprise discovers an ancient spaceship carrying Augments from 1996 Earth, including their leader, Khan Noonien Singh. Gotta have KHAAAAAAAAAAN! The crew fights the Augments for control of the Enterprise.
The Devil in the Dark (http://memory-alpha.org/wiki/The_Devil_in_the_Dark_(episode))
The Enterprise arrives at Janus VI, where an unknown monster is destroying machinery and killing the miners, threatening the entire mining operation.
Kirk and crew must battle the Horta on a mostly rock map. I'm thinking the Horta will have some sort of Tunneling ability that would allow it to move quickly around a battlefield. Maybe the alternate ending to the episode has the Horta eggs beginning to hatch. If the Enterprise crew can't stop the Horta in time, the entire planet is doomed!

Great start here. The Horta one and the Gorn one could run off the same map, essentially. The Khan one would be simple enough...

I think we should go ahead and work on the TNG maps as well. My initial ideas --

As the Borg were the main antagonist for the TNG crew, we ought to have one or two maps from which we could make several Borg scenarios -- Lore and his Borg, the Borg Drones, Borg Queen(?), one with Locutus and Hugh, etc. One good map can be a great platform from which several scenarios can be played. I like this because we could have Objective missions (rescue Locutus/deactivate Lore) as well as Deathmatch and hold position.

I'll look back through and think of some more later ...

Felindar
July 16th, 2010, 11:17 AM
Just a thought but I could make up halways and doors and such to print out with a senerio. I am looking at the Furtua shuttle now I think if it is close to 4 inches it would be to scale.

Or these could be scaled down and made simpler.

http://www.haenssgen.de/uni/trek/stmodels.html

Or the bridge in collor 1:50th scale

http://jleslie48.com/stbb/rel.html

Jdet
July 16th, 2010, 11:19 AM
What if you did a "Trouble with Tribbles" scenario, that way it could be doubled up for the DS9 episode where Sisko & co. go back.

mac122
July 16th, 2010, 11:24 AM
Just a thought but I could make up halways and doors and such to print out with a senerio. I am looking at the Furtua shuttle now I think if it is close to 4 inches it would be to scale.

Or these could be scaled down and made simpler.

http://www.haenssgen.de/uni/trek/stmodels.html

Or the bridge in collor 1:50th scale

http://jleslie48.com/stbb/rel.html
Nice find Felindar! I bet we could mod the bridge to work like AliasQtip's factory walls and windows.

Boodog
July 16th, 2010, 02:53 PM
Just a thought but I could make up halways and doors and such to print out with a senerio. I am looking at the Furtua shuttle now I think if it is close to 4 inches it would be to scale.

Or these could be scaled down and made simpler.

http://www.haenssgen.de/uni/trek/stmodels.html

Or the bridge in collor 1:50th scale

http://jleslie48.com/stbb/rel.html
Nice find Felindar! I bet we could mod the bridge to work like AliasQtip's factory walls and windows.

Yes, thank you for the links. I do have a concern, though. Is this going to be Paperscape? There are plenty of scenarios we could do off the bridge. I thought it would be like C3G where everyone (with the mats) could make the maps, etc, and we would use all HS terrain (?)

I'd like to keep brainstorming TOS and TNG a bit before we get a final list for maps/scenarios.

Felindar
July 16th, 2010, 03:01 PM
I think we are going to have to have some printable terrain, if we want anything to happen inside. I know it could be a pain but unless we want to use the maps that will probably come out with the master set from the strait Clix version, something I really don't mind, we will be limited to outside maps.


I would rather say hey print these halway sections out and use them for a senario than try to force all encounters outside.

Things to concider.

Spacehulk style coridor sections that you fit together, and or printed maps.

mac122
July 16th, 2010, 03:07 PM
I don't know if you have looked at the stuff AQT made, but I printed some out and even on regular paper, they work quite well and stayed in place between castle wall sections. This sort of thing and some basic paper craft will help stretch out the terrain for those that don't have as much. Does every map need it? Heavens, no. But the size and theme gained from this sort of thing will be invaluable.

Edit: Simple hex-grid sheets in a corridor grey color would be helpful, too.

Boodog
July 16th, 2010, 03:35 PM
I don't know if you have looked at the stuff AQT made, but I printed some out and even on regular paper, they work quite well and stayed in place between castle wall sections. This sort of thing and some basic paper craft will help stretch out the terrain for those that don't have as much. Does every map need it? Heavens, no. But the size and theme gained from this sort of thing will be invaluable.

Edit: Simple hex-grid sheets in a corridor grey color would be helpful, too.

Hmm, can that 1/50th scale bridge be converted to hexes? I won't be able to play around with it until tomorrow morning.

"You're getting quite the education" -- Garak to Nog

I'd love to make the Gorn/Kirk map, btw. I also have a Borg cube map in the works [just the corridors]. I'm still trying to do as much as I can with classic scape, and limited materials, but I see your points. Paperscape gives everyone access! :D. You are wise, my leaders; you are wise ...

pjnormandin
July 17th, 2010, 08:15 PM
Has the Guardian of Forever location been suggested yet?
I'd like to see that done. I may try to cobble something together myself.

Felindar
July 17th, 2010, 08:48 PM
Master set Ruins Some of the DnD stalagtites and a big old paper
Ring
http://www.trekp.com/posters/gw048-guardian_of_forever.jpg

I can make a templet for the ring if you want. It won't glow though.

wulfhunter667
July 17th, 2010, 09:14 PM
Master set Ruins Some of the DnD stalagtites and a big old paper
Ring
http://www.trekp.com/posters/gw048-guardian_of_forever.jpg

I can make a templet for the ring if you want. It won't glow though.
Who cares if it glows? I just got a new desktop wallpaper. ;)

pjnormandin
July 17th, 2010, 09:18 PM
Alright, but let's have it glow Ok.

Master set Ruins Some of the DnD stalagtites and a big old paper
Ring
http://www.trekp.com/posters/gw048-guardian_of_forever.jpg

I can make a templet for the ring if you want. It won't glow though.

Felindar
July 17th, 2010, 10:46 PM
For that you need your own christmas lights.

I have many new walpapers.
http://www.trekp.com/gallery02.htm

http://www.trekp.com/posters/gw043-manipulative.jpg

pjnormandin
July 17th, 2010, 11:17 PM
Alright, but let's have it glow Ok.

Master set Ruins Some of the DnD stalagtites and a big old paper Ring

I can make a templet for the ring if you want. It won't glow though.

You really can make it? I'm just kidding about the glowing. It would be cool, but I bet it'll be cool anyway.

mac122
July 18th, 2010, 12:31 AM
There's a lot of stuff that can be made to enhance a good map.

BTW - AliasQTip was kind enough to not only give me permission to use his walls and windows as a pattern, but he sent me blank templates. His only stipulation was that I not share the blanks. I told him I would be sure to give him credit for the pattern when I have something to post. I played around with it last night. Here's a couple pictures showing what these might look like. I copied and pasted some screens and panels from the paperscape bridge model. They are a little fuzzy, so I'm going to try to find some higher resolution images. They're good enough for a trial, though.
http://i894.photobucket.com/albums/ac149/mac12264/TrekScape/corridorwalllarge2sample.jpg
http://i894.photobucket.com/albums/ac149/mac12264/TrekScape/corridorwalllarge1sample.jpg
These are opposite sides of the same piece. After I printed these out, I added a red stripe across the top to break up all the empty space.
I think it would be relatively easy to recreate engineering sections, bridge stations, 10 Forward in TNG, and maybe even the Promenade shops for DS9.

Felindar
July 18th, 2010, 10:05 AM
Cool, I just wish we could do them without the stone arches but all we need is some doorways to go from room to halway and we are set. And lots of gray stone tiles.

Pete

pjnormandin
July 18th, 2010, 01:30 PM
That is awesome! Is that paper or cardstock or what? I suppose I have to buy more ink for the printer now, huh?

Felindar
July 18th, 2010, 02:34 PM
Please remember from the shots the scale is only about 3 inches by 4 inches. I will make a templet today. printable I will make it as wide as my favorite source of styrofoam, so it can have a solid core if you want. It will be a photo quality shot. I just need the time on the computer.

I foresee many Missions involving the guardian.

1 A group of human supremacists have killed the research crew and sent agents back in time.

2. the crew arrives in time to be spared the change but not stop the missions.

3. They went back to many different times. Hello classic scape.


4. The crew must go back to each time in order to try and find the one where they planed to make changes. without making changes themselves. Hello stun fest.


One player runs the star fleet crew the other makes up groups randomly from different eras in time. We should review that episode to make sure all of the rules are consistent with the Guardians time travel rules.

mac122
July 18th, 2010, 02:45 PM
We could always make some that didn't use the castle parts, but these are so simple to put together and being basically flat sheets, they'll store easily. Mixing and matching for different parts of a ship will be easy, too. They will work without the wall walk tiles on top, I just think it looks better. For doors, my first thought is what AQT has on his factory set. He has doors, but does not recommend cutting them as it makes the wall too weak. I'm thinking we can have some of these with the doors on them and explain in the rule book the doors normally are closed and therefore block LOS. When a figure wants to move through a door they are moved through to the other side. We can decide if we want it to cost a move point to wait for the door to open or just assume it opens quickly and allows passage.

These were printed on regular paper, but card stock is preferred. I've printed some of AQT's on both. The card stock is stiffer and holds its position better.

Also, there is a 1-hex wide piece, too.

----------------
On another note, Boodog has decided he cannot continue in his capacity as Chief Engineer of the Away Missions thread. College and work are demanding most of his time. He has said he'll still pop in and share ideas. So, thanks to Boodog for getting us started. Oh, and we're keeping the DS9 map ;).

pjnormandin
July 18th, 2010, 02:50 PM
We could always make some that didn't use the castle parts, but these are so simple to put together and being basically flat sheets, they'll store easily. Mixing and matching for different parts of a ship will be easy, too. They will work without the wall walk tiles on top, I just think it looks better. For doors, my first thought is what AQT has on his factory set. He has doors, but does not recommend cutting them as it makes the wall too weak. I'm thinking we can have some of these with the doors on them and explain in the rule book the doors normally are closed and therefore block LOS. When a figure wants to move through a door they are moved through to the other side. We can decide if we want it to cost a move point to wait for the door to open or just assume it opens quickly and allows passage.

These were printed on regular paper, but card stock is preferred. I've printed some of AQT's on both. The card stock is stiffer and holds its position better.

Also, there is a 1-hex wide piece, too.

----------------
On another note, Boodog has decided he cannot continue in his capacity as Chief Engineer of the Away Missions thread. College and work are demanding most of his time. He has said he'll still pop in and share ideas. So, thanks to Boodog for getting us started. Oh, and we're keeping the DS9 map ;).

I have a ton of card stock! Ha!
Who is going to replace Boodog?

mac122
July 18th, 2010, 02:54 PM
On another note, Boodog has decided he cannot continue in his capacity as Chief Engineer of the Away Missions thread. College and work are demanding most of his time. He has said he'll still pop in and share ideas. So, thanks to Boodog for getting us started. Oh, and we're keeping the DS9 map ;).

I have a ton of card stock! Ha!
Who is going to replace Boodog?[/quote]
That's yet to be determined. In the meantime, we can keep posting here with our brainstorming ideas. When the new CE for maps is selected, they'll need to start a new thread and we'll have to transfer any important stuff there.

Felindar
July 19th, 2010, 06:14 PM
Well the Guardian is done. However, when I told it to check my spelling in the doc. It locked up waiting on 45 min now. I did not think my spelling was that bad. I will wait and see if I luck out it will free up if not I will have to do it all over again.

Felindar
July 19th, 2010, 06:55 PM
Gone all gone and I have to go to work now. I will try to get it redone and back up on Thursday. I have family coming over on Wen.

Pete

SirGalahad
July 19th, 2010, 07:04 PM
Gone all gone and I have to go to work now. I will try to get it redone and back up on Thursday. I have family coming over on Wen.

Pete

No worries - Family First

Felindar
July 19th, 2010, 07:30 PM
http://home.comcast.net/~felindar/Trek/Guardian%20final%20copy.jpg

Ha Ha I said Miricle worker Who da man. URRGGGG Actualy I gave myself 30 min I pulled it off in29..

pjnormandin
July 19th, 2010, 07:37 PM
Ha Ha I said Miricle worker Who da man. URRGGGG Actualy I gave myself 30 min I pulled it off in29..

You truly are, there was never any doubt!

Ryougabot
July 20th, 2010, 12:23 AM
Ha Ha I said Miracle worker Who da man. URRGGGG Actualy I gave myself 30 min I pulled it off in29..

Wow, that is great. I appreciate your ability combined with a willingness to give to the community

BTW, a REAL Miracle worker would have done it in 7 minutes and 30 seconds...or at least promised it in 116 minutes.

mac122
July 20th, 2010, 12:28 AM
Nice job, Felindar! I think that qualifies as a bell and a whistle!

Boodog
July 21st, 2010, 10:50 AM
Nice job, Felindar! I think that qualifies as a bell and a whistle!

That is, quite simply, awesome!

As an aside, I apologize for not being able to conitnue my duties, but real life has reared its (complicated) head, so I've been MIA for a bit. I will pop in from time to time to see what's shakin'. Nice start here, so far!

mac122
July 21st, 2010, 11:45 AM
Nice job, Felindar! I think that qualifies as a bell and a whistle!

That is, quite simply, awesome!

As an aside, I apologize for not being able to conitnue my duties, but real life has reared its (complicated) head, so I've been MIA for a bit. I will pop in from time to time to see what's shakin'. Nice start here, so far!
Whenever you need a break from real life, pop on in.

pjnormandin
July 22nd, 2010, 10:15 PM
I printed out the guardian of forever today! Thanks again Felindar. I'd +rep you, but...


"You must spread some Reputation around before giving it to Felindar again."

Felindar
July 26th, 2010, 10:18 AM
I printed out the guardian of forever today! Thanks again Felindar. I'd +rep you, but...


"You must spread some Reputation around before giving it to Felindar again."


Don't let Wulf see that he will give a spread the love speach.

Just to let everyone know this thread has moved due to a moderator change to.

New thread (http://www.heroscapers.com/community/showthread.php?t=31469)

wulfhunter667
July 26th, 2010, 11:53 AM
Don't let Wulf see that he will give a spread the love speach.

So what are you trying to say there buddy? ;)

Felindar
July 26th, 2010, 11:57 AM
I give rep I do I do Don't rant at me. Please.