PDA

View Full Version : The Book of Glyph of Experimental Medicine


Griffin
July 9th, 2010, 05:45 AM
The Book of the Glyph of Experimental Medicine

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!

http://c3ggames.com/C3G/released/cards_glyph/jpg/C3G-EG_ExperimentalMedicine.jpg
Card PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-EG_ExperimentalMedicine.pdf)

http://c3ggames.com/C3G/released/cards_glyph/jpg/C3G-GS_ExperimentalMedicine.jpg
Glyph PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-GS_ExperimentalMedicine.pdf)All Fantastic Forces Glyphs 1 PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-GS_FantasticForces.pdf)

_________________________________________________________________

Glyph Bio - Without the official approval of the FDA, this medicine is not quite ready for the open market, as its testing is not entirely complete. So far all the tests have proven this drug to be safe... except for that one time. But that lab rat probably died from some other complication. Probably.
_________________________________________________________________

-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).-Rulings and Clarifications-
N/A_________________________________________________________________

-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Initial Playtest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1152977&postcount=7)
Second Playtest: Hidicul (http://www.heroscapers.com/community/showpost.php?p=1159628&postcount=105)

NecroBlade
July 9th, 2010, 11:12 AM
Should it perhaps remove up to 4 wounds, since the official one already removes 3 wounds without the possibility of destroying your figure?

Griffin
July 9th, 2010, 02:44 PM
Should it perhaps remove up to 4 wounds, since the official one already removes 3 wounds without the possibility of destroying your figure?

Yeah good point. In fact, I think it should possibly remove them all like Kelda. Now Kelda is just a temporary glyph, where this one is a treasure, so in comparison, Kelda doesn't have a hazard to it, but you can't carry it either.

NecroBlade
July 9th, 2010, 03:37 PM
I think the portability is definitely an improvement over a stationary Kelda. Also, once you get beyond removing 4 wounds, you're looking at only making a difference to figures with 6+ Life. I say go with 4 for now, see how it works.

Griffin
July 9th, 2010, 04:19 PM
I think the portability is definitely an improvement over a stationary Kelda. Also, once you get beyond removing 4 wounds, you're looking at only making a difference to figures with 6+ Life. I say go with 4 for now, see how it works.

Kay. :D:up:

IAmBatman
July 9th, 2010, 05:34 PM
I like where this one is at as well.

Griffin
July 22nd, 2010, 02:46 AM
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT GLYPHS: Eye of Agamotto, Cosmic Shielding, Experimental Medicine, and Probability Manipulator

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Army Test/ Does it pass? PASS
Map: Ravaged Road
Units: Thor, Hulk, and Red Skull VS Professor X, Jean Grey, Cyclops, Beast, Iceman, and Angel
Hulk was the first to catch a Glyph. He got the Medicine Equipment Glyph which paid off later. Angel moved up and so did Jean, then Jean threw herself to stand on the Permanent Cosmic Shielding Glyph, and just in time to because Thor flew up and threw his hammer at her which she was able to block while standing on that glyph which gave her a +2 to Special Attacks. She then threw Thor around and started moving towards a different glyph, but he caught back up to her to put her one away from death. Then Scott moved up and Jean tossed Thor down and attacked. Jean got initiative and grabbed the glyph of Probability Manipulator, then she threw her self back up top and used the new device to get a 4 skull attack in on Thor! Then Angel flew Professor back to the camp with the Eye of Agamotto that Prof. had acquired . Now Thor was able to fly away and hit Angel, Professor X, Iceman, and Jean with his Hammer, and did a lot of damage, except Jean who used her Probability Manipulator to alter her defenses. Then Jean threw the thunder god down and Iceman picked up the Eye of Agamotto glyph that Prof. had lost and handed it back to him. Now Hulk jumps in and tries to Smash the Professor, but he gets defended with the Psychic X. Jean tosses Hulk away and mortally wounds Thor. Red Skull cannot see so he moves up and then does nothing. Jean tries to throw and attack but cannot, and Beast advances towards Red Skull. Thor gets past the Psy Grip and hits Prof, Jean, Angel, Iceman and Beast, and does plenty of damage, and even kills Professor, but the Eye of Agamotto saves him. Red skull moves up and rolls a 20 and kills Iceman, then fires at Jean and kills her too, and that triggers Angel to fly Professor out of there. Beast engages Red Skull and hits him for 4 wounds, and Cyclops lines Hulk and Thor up for an Optic Blast that kills Thor and wounds Hulk, then Hulks Medicine goes flying towards Angel. Red Skull shoots and kills Angel, then Beast kills Red Skull, and Cyclops wounds Hulk again. Hulk gets the Medicine back and then kills Cyclops and Beast with a Stomp. Professor waits patientily for his final challenge atop of the old ruin. Hulk leaps up and engages professor, and the two go back and forth for two whole rounds, with Professor using the Eye of Agamotto to stay alive. Finally, Hulk is down to one life left and he uses the Medicine, then the two keep it up again until Hulk SMASSHHHH!!!! wHEElll chAiR MaanNNN!!! and Hulk wins with 5 wounds.

A3n
July 22nd, 2010, 07:34 AM
I don't like it & I will vote Nay for it's release unless you change the die roll to be low you die. So:

This figure may inject this Medicine after revealing an order marker on its Army Card. Remove up to 4 wound markers from this figure's Army Card. After removing up to 4 wound markers from this figure's Army Card, roll the 20-sided die. If you roll a 1-7, destroy this figure.

Cheers

Griffin
July 22nd, 2010, 07:46 AM
I don't like it & I will vote Nay for it's release unless you change the die roll to be low you die. So:

This figure may inject this Medicine after revealing an order marker on its Army Card. Remove up to 4 wound markers from this figure's Army Card. After removing up to 4 wound markers from this figure's Army Card, roll the 20-sided die. If you roll a 1-7, destroy this figure.Cheers
That was mean, and I am sad. :p But as it just so happens, I agree with your design aesthetics and that the negative affect (death) should be a low roll. So I might change it if you at least say please. ;)

A3n
July 22nd, 2010, 07:55 AM
Ha that is funny :p.

Griffin
July 22nd, 2010, 08:06 AM
Yes it is funny.

A3n
July 22nd, 2010, 08:14 AM
Is it cold?? :p

Griffin
July 22nd, 2010, 08:23 AM
What is Fing ice? Please :p.
Oh you know. :p
Is it cold?? :p
Yes.

whitestuff
July 22nd, 2010, 08:58 AM
I like it.

The glyph.

IAmBatman
July 22nd, 2010, 12:18 PM
I like glyphs!

Griffin
July 23rd, 2010, 08:20 PM
I propose that all of these glyphs go to the ERB phase: Eye of Agamotto, Cosmic Shielding, Experimental Medicine, and Probability Manipulator

IAmBatman
July 23rd, 2010, 08:38 PM
Thanks for doing them in a group, and yea!

A3n
July 23rd, 2010, 09:22 PM
Yea - Well done with all of these Griff.

whitestuff
July 23rd, 2010, 11:15 PM
Yea

Spidey'tilIDie
July 25th, 2010, 04:06 PM
As stated elsewhere: Is the glyph "Eye of Agomotto" or "Ruin of Agomotto"? I prefer Ruin because Eye should be a power on Dr. Strange.

Griffin
July 26th, 2010, 05:09 AM
ERB sent.

GreyOwl
July 26th, 2010, 08:41 AM
As stated elsewhere: Is the glyph "Eye of Agomotto" or "Ruin of Agomotto"? I prefer Ruin because Eye should be a power on Dr. Strange.

It should be spelled "Rune" and not "Ruin".

Griffin
July 26th, 2010, 05:16 PM
ERB

All Equipment Glyphs are permanent unless otherwise stated. We are not going to specify one E Glyph being permanent and the other being temporary with accompanying rules, we would just state on the card how to use the power and then when to remove it from the game after its use because unlike classic glyphs, Heroes react with Equipment glyphs in the exact same way. No need for us to complicate it even more. Glad you like though. :D:up:

Looks good! Just one thing that should be noted: is this a permanent equipment glyph or a temporary one? I'm guessing permanent, which is what i'd like to see with 1-7 chance of destroying the figure.

Griffin
July 27th, 2010, 06:23 AM
ERB

Not much to say about this, itīs not exactly the Ultimate Nullifier or anything else I have a reference for...seems it needs some kinda context, like a scenario, for me to have anything really constructive to say...:D (canīt for the life of me think of any FF story references...)

Sounds like a rather temperamental Experimental Medicine :D Pic is fine!

Jesper


I propose we move to playtesting.

whitestuff
July 27th, 2010, 08:31 AM
Yea

SirGalahad
July 27th, 2010, 09:53 AM
Yea

Spidey'tilIDie
July 27th, 2010, 12:50 PM
Yessir.

NecroBlade
July 27th, 2010, 01:23 PM
Yea

Hahma
July 27th, 2010, 03:08 PM
yea

Griffin
July 27th, 2010, 03:33 PM
Waiting on Bats and GO.

GreyOwl
July 27th, 2010, 03:34 PM
Yea (but what about the 24 hour wait...?)

Griffin
July 27th, 2010, 04:00 PM
Yea (but what about the 24 hour wait...?)
That only exists after the initial playtest before voting to go to the ERB, which I did last week. ;)

A3n
July 27th, 2010, 04:46 PM
A big icy Yea

IAmBatman
July 27th, 2010, 06:10 PM
yea.

Griffin
July 27th, 2010, 07:49 PM
Passes.

Griffin
August 31st, 2010, 01:50 PM
Just as a note to Whitey, if you decide to use the pic that I posted on the first page, we could stand to lose the bottle top.

whitestuff
August 31st, 2010, 05:15 PM
Just as a note to Whitey, if you decide to use the pic that I posted on the first page, we could stand to lose the bottle top.
I don't think I will use this pic as there is far too much reflection going on...

Griffin
September 1st, 2010, 06:16 PM
Ahhhh, I see. I would be great if we had one of those Injection Guns that the movies often use like in Resident Evil or something.

Griffin
September 1st, 2010, 06:16 PM
I couldn't find one though. :?

A3n
September 1st, 2010, 06:32 PM
maybe one of these:
http://cache.gawkerassets.com/assets/images/8/2008/07/340x_ped_01.jpg

http://www.amber-ambre-inclusions.info/images/hypospray1.jpg

http://www.gearlog.com/images/st_hypospray.jpg

http://3.bp.blogspot.com/_wmVJl3A0om8/R8vqyDNJ1uI/AAAAAAAABpk/WAk2kkQjBqg/s200/hypospray.jpg

Cheers

Griffin
September 1st, 2010, 06:50 PM
The First and Second ones are awesome.

IAmBatman
September 1st, 2010, 08:37 PM
Nice finds, A3n!

Spidey'tilIDie
September 1st, 2010, 11:44 PM
I like the First and Third ones.

Hahma
September 2nd, 2010, 06:24 AM
First one looks great.

IAmBatman
September 2nd, 2010, 01:58 PM
Yep - put me down for #1 as well.

Griffin
September 9th, 2010, 07:17 PM
Hey Whitey, I need some art over here please. :)

whitestuff
September 11th, 2010, 01:08 AM
The pic you have gone for is black and white... Is that what you want? It might look a bit odd...

How about this (http://i204.photobucket.com/albums/bb279/bwhit89/c3g/InjectionGunBeatyPlusSmaller.jpg) or this (http://i204.photobucket.com/albums/bb279/bwhit89/c3g/injectGun.jpg)?

Spidey'tilIDie
September 11th, 2010, 02:45 AM
I really like that first one.

A3n
September 11th, 2010, 07:24 AM
Yep that first one looks great. :up:

Cheers

Hahma
September 11th, 2010, 08:00 AM
#1 looks good.

IAmBatman
September 11th, 2010, 08:10 AM
Word - #1 for me! :-)

whitestuff
September 12th, 2010, 12:20 AM
How's this?
http://i204.photobucket.com/albums/bb279/bwhit89/c3g/experimentalmedicinecard.jpg
http://i204.photobucket.com/albums/bb279/bwhit89/c3g/experimentalmedicinesticker.png

A3n
September 12th, 2010, 12:37 AM
Me Like :D

Hahma
September 12th, 2010, 07:48 AM
Looks cool :D

IAmBatman
September 12th, 2010, 09:21 AM
You're on a roll, Whitey! :-)

NecroBlade
September 12th, 2010, 09:47 AM
Beautiful.

Spidey'tilIDie
September 12th, 2010, 10:45 AM
Fantastico! Great stuff, white err... stuff. (Did that read as weird as it sounded in my head?)

Griffin
September 13th, 2010, 05:00 PM
:jawdrop: That.... is.... so pretty... I could .... :cry:

Griffin
September 13th, 2010, 05:05 PM
I propose this glyph be finalized.

Spidey'tilIDie
September 13th, 2010, 05:24 PM
Yep!

A3n
September 13th, 2010, 05:55 PM
Yea

IAmBatman
September 13th, 2010, 06:24 PM
yea.

NecroBlade
September 13th, 2010, 09:42 PM
Yea

Hahma
September 13th, 2010, 09:58 PM
yea

SirGalahad
September 14th, 2010, 01:46 AM
yea

whitestuff
September 14th, 2010, 02:04 AM
Yea

Hahma
September 21st, 2010, 09:53 PM
The Proposal Passes and the Glyph of Experimental Medicine is finalized.

IAmBatman
September 21st, 2010, 10:19 PM
Sweet! :-)

Griffin
November 25th, 2010, 07:54 AM
We need a PDF.

whitestuff
November 25th, 2010, 09:45 AM
No problems. (http://www.heroscapers.com/community/showpost.php?p=1272455&postcount=108)

A3n
January 5th, 2011, 06:18 AM
Card pdf linked in OP.

Cheers

Hahma
February 13th, 2011, 09:03 AM
Ignore me if this has been addressed before, but should it say "immediately after revealing an Order Marker" or since it affects the figure carrying it, it's up to them at what point they use it, in case they have a special power that says "After revealing an Order Marker on this card..."

I was looking back over some Glyphs after being on the Grenade thread and noticed this and wanted to double check.

IAmBatman
February 13th, 2011, 09:18 AM
I wonder if it shouldn't say "After revealing and Order Marker, before moving" so someone like Prof X couldn't inject it and then still take a turn with two others ... I'm not completely sure how other folks tested this though, so we'll really need to hear from Griff on this one. I agree, though, that the timing here isn't as clear as it should be. Good call. :-)

Griffin
February 13th, 2011, 03:48 PM
We can edit it we want to of course, but I think it is clear and it was based on an official glyph. However, I don't mind if we want to make it that much clearer.

IAmBatman
February 13th, 2011, 07:05 PM
Would you prefer "After revealing an Order Marker, before taking a turn" or "After revealing an Order Marker, before moving" or something else?

Griffin
February 13th, 2011, 10:32 PM
"After revealing an Order Marker, before taking a turn"

tcglkn
February 13th, 2011, 10:34 PM
I like how "After revealing an Order Marker, before moving" would prevent it from becoming over powered with ProfX.

IAmBatman
February 16th, 2011, 12:11 AM
A couple of small issues here:

It should read "a 1-7".

There's a bit of timing murkiness in the first sentence. We need the first sentence to be this:

After revealing an Order Marker on this figure's Army Card, before taking a turn, this figure may inject the Experimental Medicine.

whitestuff
February 16th, 2011, 02:19 AM
A couple of small issues here:

It should read "a 1-7".

There's a bit of timing murkiness in the first sentence. We need the first sentence to be this:

After revealing an Order Marker on this figure's Army Card, before taking a turn, this figure may inject the Experimental Medicine.Is this wordage final or is this still being debated?

This is another 'a' before a group of numbers that doesn't need to be there. See Cyprien's card.

Shouldn't the first comma be an 'and'?

After revealing an Order Marker on this figure's Army Card and before taking a turn, this figure may inject the Experimental Medicine.

IAmBatman
February 16th, 2011, 10:34 AM
Yes, you're right about the "and." Good call. :-) (Street Thugs are a good precedent there).

A3n
February 16th, 2011, 03:21 PM
A couple of small issues here:

It should read "a 1-7".

There's a bit of timing murkiness in the first sentence. We need the first sentence to be this:

After revealing an Order Marker on this figure's Army Card, before taking a turn, this figure may inject the Experimental Medicine.Is this wordage final or is this still being debated?

This is another 'a' before a group of numbers that doesn't need to be there. See Cyprien's card.

Shouldn't the first comma be an 'and'?

After revealing an Order Marker on this figure's Army Card and before taking a turn, this figure may inject the Experimental Medicine.

We decided long ago that we would use "proper" English & put the "a"s & "an"s before the group of numbers on our cards. HS as instances of both usage.

Cheers

IAmBatman
February 16th, 2011, 03:23 PM
Works for me. Sounds like a decision we would make. Sorry, Whitey, we're going away from Cyprien precedent here.

whitestuff
February 17th, 2011, 01:35 AM
I'm guessing that this isn't changing with the recent vote?

IAmBatman
February 17th, 2011, 01:53 AM
Correct. The no-articles crowd has prevailed. :-)

whitestuff
February 17th, 2011, 02:29 AM
Correct. The no-articles crowd has prevailed. :-)
I've realized that the wordage needs updating anyhow... ;)

After revealing an Order Marker on this figure's Army Card and before taking a turn, this figure may inject the Experimental Medicine. I'll get to this later tonight...

IAmBatman
February 17th, 2011, 09:38 AM
Yes, there was that. :-) Thanks for remembering!

whitestuff
February 17th, 2011, 10:43 PM
Yes, there was that. :-) Thanks for remembering!
My stupid busy life keeps getting in the way...

The earliest I can get to this will be Saturday... sorry about that.

IAmBatman
February 18th, 2011, 09:24 AM
Thanks for the update. :-) Luckily Saturday's not that far off and we have lots of other stuff still to do before the release! We do need to get cracking, though, because we're quickly running out of February! :-P

tcglkn
February 18th, 2011, 10:45 AM
Should "This figure..." read "The figure equipped with this glyph..."?

The card doesn't have a figure so the "This figure" wording feels off.

IAmBatman
February 18th, 2011, 11:26 AM
I believe "this figure" is a precedent taken from Treasure Glyphs.

tcglkn
February 18th, 2011, 11:30 AM
:oops: I need to read up on my Treasure Glyphs. Still feels off but official is our goal so we're good here.

whitestuff
February 18th, 2011, 09:33 PM
Ok, this is updated.

A3n
February 24th, 2011, 05:01 PM
done

johnny139
February 26th, 2011, 02:55 AM
Huh - quick question, can a figure re-use Experimental Medicine? It doesn't say anything about removing it after use or stuff like that, so, I figure they could, but I'm not 100% sure. Same with the Latverian Life Spell.

Hahma
February 26th, 2011, 07:27 AM
Huh - quick question, can a figure re-use Experimental Medicine? It doesn't say anything about removing it after use or stuff like that, so, I figure they could, but I'm not 100% sure. Same with the Latverian Life Spell.


Yeah, like you said, it doesn't say to discard it or that it was a one time use. There is a risk to it, so it might end up being one time use anyway:D Plus the fact that equipment glyphs can be pretty easy to knock away from the carrier, you might use it once but lose it after taking wounds and then your opponent can pick it up and use it.

There are so many new useful equipment glyphs here that people will learn the strategies of glyph placement after it's knocked away.

tcglkn
February 26th, 2011, 08:40 AM
:ponder: I just assumed it was a one time use... That's good to know.

SirGalahad
February 26th, 2011, 10:40 AM
Read the Glyph of Time Bomb. The power will tell you if you are supposed to remove the glyph from the game.

Griffin
February 26th, 2011, 01:11 PM
The Glyph of Experimental Medicine is like universal health care; you can use it over and over, but eventually, it will do you harm. ;)

johnny139
April 15th, 2012, 10:39 PM
The Book of the Glyph of Experimental Medicine

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!

http://c3games.com/C3G/released/cards_glyph/jpg/C3G-EG_ExperimentalMedicine.jpg
Card PDF (http://c3games.com/C3G/released/cards_glyph/pdf/C3G-EG_ExperimentalMedicine.pdf)

http://c3games.com/C3G/released/cards_glyph/jpg/C3G-GS_ExperimentalMedicine.png
Glyph PDF ( http://c3games.com/C3G/released/cards_glyph/pdf/C3G-GS_FantasticForces.pdf)

_________________________________________________________________

Glyph Bio - Without the official approval of the FDA, this medicine is not quite ready for the open market, as its testing is not entirely complete. So far all the tests have proven this drug to be safe... except for that one time. But that lab rat probably died from some other complication. Probably.
_________________________________________________________________

-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).

-Rulings and Clarifications-
N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
N/A

-Heroscapers Community Contributions-
Initial Playtest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1152977&postcount=7)
Second Playtest: Hidicul (http://www.heroscapers.com/community/showpost.php?p=1159628&postcount=105)

IAmBatman
April 15th, 2012, 10:52 PM
Got it.

A3n
April 1st, 2013, 01:08 AM
Ok, I am remaking this card at the moment with the asphalt background & thought the wording is a bit strange. I suggest changing it to:

After revealing an Order Marker on this figure’s Army Card and before taking a turn, you may roll the 20-sided die. If you roll 1-7, destroy this figure. If you roll 8 or higher you may remove up to 4 Wound Markers from this figure’s Army Card.

IAmBatman
April 5th, 2013, 11:10 PM
I'm missing it - what's the actual change from what's in the OP? Or did you already make it?

Hahma
April 5th, 2013, 11:12 PM
Isn't that what the card in the OP already says?

A3n
April 6th, 2013, 01:14 AM
Oh crap! I must have uploaded that by mistake :oops:. I had it ready, hoping for the change but must have uploaded it with the other glyph updates.

Umm, this is strange, the index has the power written as:
This figure may inject this Medicine after revealing an Order Marker on its Army Card. Remove up to 4 wound markers from this figure's Army Card. After removing up to 4 wound markers from this figure's Army Card, roll the 20-sided die. If you roll 1-7, destroy this figure.

But the card had something (I saved over it so I don't have the exact wording anymore) but like:
After revealing an Order Marker on the Army Card of the figure carrying this glyph and before taking a turn, you may inject Experimental Medicine. Remove up to 4 wound markers from this figure's Army Card. After removing up to 4 wound markers from this figure's Army Card, roll the 20-sided die. If you roll 1-7, destroy this figure.

Either way I think it's better as:
After revealing an Order Marker on this figure’s Army Card and before taking a turn, you may roll the 20-sided die. If you roll 1-7, destroy this figure. If you roll 8 or higher you may remove up to 4 Wound Markers from this figure’s Army Card.

SirGalahad
April 6th, 2013, 01:24 AM
I can live with that, if people are ok with us retconning our own work. :smile:

A3n
April 6th, 2013, 01:34 AM
I can live with that, if people are ok with us retconning our own work. :smile:

I'm only suggesting it because I have to redo the cards to the asphalt background anyway & because it's not changing the mechanics at all.

Speaking of which if you want to quickly re-phrase any of the other Fantastic Forces United glyphs that would be cool also.

SirGalahad
April 6th, 2013, 02:29 AM
Too tired right now. Will look at in the morning.

IAmBatman
April 6th, 2013, 10:45 AM
If you're changing it anyway, that's definitely a good text update. As far as I can tell, it doesn't affect the mechanics at all, but it reads a lot better.

Not sure why we had that silly themey "inject" language in there to begin with. :-P

A3n
April 7th, 2013, 04:57 PM
Card & glyph updated with asphalt background.