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Griffin
July 9th, 2010, 05:45 AM
The Book of the Glyph of Cosmic Control Rod

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!

http://c3ggames.com/C3G/released/cards_glyph/jpg/C3G-EG_CosmicControlRod.jpg
Card PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-EG_CosmicControlRod.pdf)

http://c3ggames.com/C3G/released/cards_glyph/jpg/C3G-GS_CosmicControlRod.jpg
Glyph PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-GS_CosmicControlRod.pdf)
All Fantastic Forces Glyphs 1 PDF (http://c3ggames.com/C3G/released/cards_glyph/pdf/C3G-GS_FantasticForces.pdf)

_________________________________________________________________

Glyph Bio - From the Negative Zone, this item truly belongs to the maniacal monster known as Annihilus (http://www.heroscapers.com/community/showthread.php?t=30554), but more than a few people have attempted to steal it from him. The range of the power that this item can produce is not completely documented, but one thing is for sure--this is most assuredly a weapon of great power.
_________________________________________________________________

-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).
-Rulings and Clarifications-
N/A_________________________________________________________________

-Strategy, Tactics and Tips-
Annihilus (http://www.heroscapers.com/community/showthread.php?t=30554) adds 2 to his roll when activating the Glyph of Cosmic Control Rod and may remove a wound from his card at the end of a round if equipped with it.
-Heroscapers Community Contributions-
Initial Playest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1153028&postcount=5)
Second Playtest: Quozl (http://www.heroscapers.com/community/showpost.php?p=1162458&postcount=114)
Third Playtest: Hahma (http://www.heroscapers.com/community/showpost.php?p=1207896&postcount=75)

A3n
July 9th, 2010, 07:21 AM
you may subtract 4 from, or add 4 to the roll.
Nice wording. :D

If you roll 10-19, you may choose one figure within 4 clear sight spaces of this figure to receive 1 wound.
This wording whilst says what you want it to say I don't think "to receive 1 wound." is used officially. I think the say something like place 1 wound marker on the chosen figure. I can't find an example at the moment.

If you roll a 20 or higher, you may choose one Unique Hero within 4 clear sight spaces of this figure, and destroy it.
Did we not want to stipulate small or medium size like other destroy powers? (I'm ok with it not as long as everyone else is)

Cheers

Griffin
July 9th, 2010, 02:31 PM
@ A3n


Thanks :lol:
Well this was fun. I pulled several cards that deal 1 point of damage, and I got consistent inconsistency...
GREATER ICE ELEMENTAL - "the opponent's figure receives 1 wound"
ARKMER - "the opponent's figure receives one wound"
NAKITA AGENTS - "the opponent's figure receives a wound"
SONLEN - "the chosen figure receives one wound'
KELDA - "add 2 markers"
SUJOAH - "add 1 additional wound marker"
KEE-MO-SHI - "that figure receieves one wound"
ESTIVARA - "add 1 additional wound marker"
DEEPWYRM DROW - "add 1 additional wound"
CYPRIEN - "the chosen figure receives 1 wound"
MARRDEN HOUNDS - "that figure receives a wound"
FIRE ELEMENTAL - "that figure receives 1 wound"So I think we have a large selection to choose from, but basically, I think the lesson I learned here is that we should feel free to play around with these words a bit to fit our needs, without having to follow a formula. And so since "receive" is used a lot, and because this power works after moving and before attacking, and it has a range of 4, I am gonna go with the Unique Hero Sonlen, and take some wording from his card.

Well since this is a Glyph, and since the Mittonsoul (auto-destroying Glyph) destroys all sizes of figures, I thought "why not". Plus the Cosmic Control Rod is a very powerful weapon in the MARVEL-U. What does everyone think, should this only work on small and medium figures? I tend to lean towards no, especially since the other affects do not have a size limit. Though, if we did want a size limit, I think it should apply to the other rolls as well.

IAmBatman
July 9th, 2010, 03:17 PM
The "this figure" part is a little confusing since it's text on a glyph ...
In what situations would it be desirable for a scientist to subtract 4 from the roll? I'm not sure that needs to be an option.

Griffin
July 9th, 2010, 04:02 PM
The "this figure" part is a little confusing since it's text on a glyph ...It is a common term used several times on Glyphs these days. I like the addition of this new phrase, as it brings even more clarity than the earlier glyphs. No it is not needed, but it is welcomed. I remember when you and I were writing the wording for the WF glyphs we wanted to use some similar language, but because there was no 'precedent' at the time, we boxed ourselves in to the concept of assuming the player understands the rules of glyphs completely, without any additional aid.
In what situations would it be desirable for a scientist to subtract 4 from the roll? I'm not sure that needs to be an option.I agree. :)

Griffin
July 22nd, 2010, 07:14 AM
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT GLYPHS: Cosmic Shielding, Shrinking Ray Gun, Teleportation Belt, and the Negative Portal Zone

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Army Test/ Does it pass? PASS
Map: Ravaged Road
Units: Superman, GL (Hal), and Flash VS Wolverine, Deadpool, and Doomsday
Superman uses his X-ray vision to scout the Shrinking Ray Gun, and so he moves towards it. Doomsday leaps up into the air and falls on the Negative Zone Portal suddenly he is where Superman is and Superman is where Doomsday was... Superman is confused and disoriented. Superman cannot get back to the Ray gun, so he scopes out the nearest Glyph and finds the Teleportation Belt and takes it, then "poof" teleports towards the other glyphs. Deadpool goes after a glyph as well. Then Superman starts heading back to where the Ray Gun is and uses his Teleportation Belt to get height over Doomsday. Deadpool gets the Cosmic Control Rod, and then Flash zips on over and takes the Ray gun, then zips over a bit more and Shrinks Deadpool from a distance. Deadpool cannot climb up with his height of 0, but he can fall 1 space and takes damage for it LOL. Then he shoots Flash on height for 3 skulls and lands them all, so Flash drops his gun. Then he hits Flash again, but this time Flash dodges away. Flash runs up on even level with Deadpool (because with a melee attack on height will not work on Deadpool who has a height of 0) and hits Deadpool for some wounds which he will continue to heal off all game long. Flash goes and grabs the Control rod from the ground and zaps Doomsday with it. Deadpool picks up the Shrinking gun and zaps Superman and he also shoots Flash which triggers heroic Duty and Superman takes a wound for the leaving engagement from DDay and drops the Teleportation belt. Deadpool eventually gets the belt and uses it to get in position to put 3 wounds on GL and at one point, he set Superman up for the Heroic Duty again. Flash as a Scientist new exactly how to weild the Control Rod and so he was tagging Deadpool, Wolverine and Doomsday all game with it. He got Wolverine down to one life with it, but Wolverine finally got an Order Marker and cut Flash down. Superman punched Flashes lights out, then Dooms day jumped in and started pounding Superman but he died shortly afterwards to a nice Green Lantern Frenzy. Deadpool droped his Belt off in nice hiding place and got the control Rod and killed Green Lantern, then Superman and Deadpool went toe to toe, and once Superman got the Control Rod away from Deadpool, it was over.

Superman wins with 6 out of 7 wounds.

A3n
July 22nd, 2010, 07:28 AM
Great write up Griff, it was a fun read & sounded like the game was fun to.

Cheers

whitestuff
July 22nd, 2010, 09:03 AM
Crazy, what what with all the glyph shenanigans and all...

Griffin
July 22nd, 2010, 09:17 AM
That test was crazy. It was like constant grabing of glyphs and such. After playing these games with lots of Equipment Glyphs, and after playing some recent games with a lot of Treasure Glyphs, I have noticed that yes there are some subtle differences between the two, but the single biggest difference in game play is with Treasure Glyphs, often one hero ends up with a lot of glyphs and steam rolls the match, where as with the Equipment Glyphs there is a lot of knocking the glyphs around and new heroes picking them up.

To each his own, but I do like ours better. Plus a bunch of Treasure Glyphs on our Super Heroes could really be broken. :shock:

IAmBatman
July 22nd, 2010, 12:11 PM
Yeah, I'm in favor of not doing Treasure Glyphs as the C3G. That's an official/DnD thing and the mechanics are different enough from ours to just make things confusing. I say we stick to Equipment Glyphs from here on out.

Griffin
July 26th, 2010, 05:12 AM
ERB sent.

GreyOwl
July 26th, 2010, 08:25 AM
Yeah, I'm in favor of not doing Treasure Glyphs as the C3G. That's an official/DnD thing and the mechanics are different enough from ours to just make things confusing. I say we stick to Equipment Glyphs from here on out.

I don't think there's any reason to completely rule out us ever using Treasure Glyphs, but I do agree that they're different from Equipment Glyphs. We should use whichever one fits best for the specific glyph.

IAmBatman
July 26th, 2010, 01:10 PM
I think for the Fan Four it makes sense that things would be scientifically based and thus equipment.
Also, I think Griff's main point is that if you're using both in a game, the vastly different rules for how to use them can make it really, really confusing if you have both Treasure Glyphs and Equipment Glyphs. So it makes sense for this set at least to stick to all Equipment (or normal of course) Glyphs.

GreyOwl
July 26th, 2010, 02:33 PM
Yeah, I can see that for this particular set. I'm just saying there's no reason to have a blanket rule like that for all future C3G glyphs.

Griffin
July 26th, 2010, 02:48 PM
Yeah, I can see that for this particular set. I'm just saying there's no reason to have a blanket rule like that for all future C3G glyphs.
OK. But for the record, I don't share that point of view. I like blanket statements. :D They keep me warm and safe from people who aren't like me. :lol:

Honestly though, screw the treasure glyphs. I don't think they work well for C3G at all... too powerful. Also, it is a DnD thing that isn't Super Hero related. I am not a fan of mixing them with our game. Is the system and rules compatible? Yes. But it is not recommended. That should be our stance for sure. One of the reasons we created the rule about not carrying more than one Equipment Glyph before the Treasure Glyphs even came out was to ensure game balance. Treasure Glyphs WILL DEFINITELY upset our game balance. Stacking several attack and defense glyphs on Thor, and then giving him a whet stone as well is wrong and bad game design. That might work for less powerful official figures, but not ours.

Griffin
July 26th, 2010, 02:53 PM
We can be systematically compatible without having to be a slave to being the same game. That is the stance the officials took with Marvel, and that is where we need to stand as well.

GreyOwl
July 26th, 2010, 04:10 PM
But that's just an argument for us not making Treasure Glyphs that are overpowering, not against having them at all. It all depends on what the particular glyph does. And glyphs, in general, are intended to imbalance a game anyway.

Griffin
July 26th, 2010, 04:48 PM
And glyphs, in general, are intended to imbalance a game anyway.
I disagree with that. Why would anyone want to imbalance a game? And further more, why would we even need to playtest glyphs if our goal is to imbalance the game? Or are you suggesting that we should playtest glyphs to ensure that we are imbalancing the game correctly? If that is what we want to do, not only should we create nothing but Treasure Glyphs (that can stack on already powerful Heroes), but my time and career in C3G will have to come to a sudden end.

I have played a lot of games recently with Treasure Glyphs, Classic Glyphs, and Equipment Glyphs, with Classic units and Super units, and I am telling you that the Treasure Glyphs are absolutely broken for Super Hero Scape when you have multiples of them on the battlefield that one Hero will inevitably pickup all for himself. At least with Equipment Glyphs Heroes cannot stack them and they cannot hold on to them when they are wounded.... that is what keeps them balanced for this game.

Griffin
July 26th, 2010, 04:49 PM
But that's just an argument for us not making Treasure Glyphs that are overpowering, not against having them at all.
I would agree with that if the current official Treasure Glyphs were not broken for Super Scape already.

Griffin
July 26th, 2010, 05:09 PM
That is good.

I think Annihilus (who is in this set) will have some specific use with this glyph, but I honestly don't know right now.

I would definitely like to read the questionnaire if you have it. That is why I asked you to fill it out and everything. ;)

Hi Griff!

Nice!
I like the equipment glyph rules, they certainly open up some possibilities... any chance of the Ultimate Nullifier? :D

(Actually thereīs some VERY interesting ideas for all sorts of superhero equipment, like Capīs shield, Thorīs hammer, and so on, although that would be a big can of ret-con worms to open...)

The rules for the CCR glyph are cool, and not too powerfull. I assume Annihilus will be in the set, but will he be a "scientist"? He should definitely be able to use it most effectively...

Iīm not too keen on the picture though, looks a bit too much like a two-handed lightsaber... ;)

Are you still interested in questionaire answers? Iīve been too busy, what with taking care of my one year old daughter, but will gladly send it to you one of these days...

Griffin
July 26th, 2010, 05:10 PM
You guys may notice that DW isn't a sidekick anymore, as he was inactive for a very long time. He will remain a great ERB member though.

IAmBatman
July 26th, 2010, 05:15 PM
I think you are doing a great job Griffin. Here is some moral support to keep you going. :D

Griffin
July 26th, 2010, 06:59 PM
ERB

I'd like to see 1-4 changed so that the holder of the glyph receives a wound and then change the scientist bonus to +3 so that there is always a chance of wounding yourself. That way a scientist backed by Invisible Woman who is already going to be tough to bring down won't also be auto-wounding you too (without a chance of hurting themself!)
I agree with him, and I am making the changes.

I propose we move to playtesting.

IAmBatman
July 26th, 2010, 08:47 PM
Yeah, I'm really glad we have quozl out there to respond to these. :-) He's had some really nice responses - in fact, the ERB has been really helpful on these Glyphs in general.

Griffin
July 27th, 2010, 09:07 PM
ERB

I'd like to see 1-4 changed so that the holder of the glyph receives a wound and then change the scientist bonus to +3 so that there is always a chance of wounding yourself. That way a scientist backed by Invisible Woman who is already going to be tough to bring down won't also be auto-wounding you too (without a chance of hurting themself!)
I agree with him, and I am making the changes.

I propose we move to playtesting.
:bump:

GreyOwl
July 27th, 2010, 09:08 PM
Yea

IAmBatman
July 27th, 2010, 10:14 PM
yea

A3n
July 27th, 2010, 11:05 PM
Yea

whitestuff
July 28th, 2010, 04:28 AM
Yea

Griffin
July 28th, 2010, 04:38 AM
Waiting on Hahma, Necro, Spidey, and SirG.

SirGalahad
July 28th, 2010, 08:20 AM
Yea

Spidey'tilIDie
July 28th, 2010, 05:55 PM
Yea. Didn't this get covered in another vote?

Griffin
July 28th, 2010, 09:08 PM
This one passes to the playtesting.

whitestuff
August 31st, 2010, 04:22 AM
Here is the card and sticker glyph. I didn't dirty this one up as Annihilus starts with it and if it drops on the ground it wouldn't have time to get buried... (plus I made it look like the Control Rod that Annihilus is carry around his neck in the comic pics...)

http://i204.photobucket.com/albums/bb279/bwhit89/c3g/cosmiccontrolrodcard.jpg

http://i204.photobucket.com/albums/bb279/bwhit89/c3g/cosmiccontrolrodglyphsticker.png

IAmBatman
August 31st, 2010, 08:19 AM
Nice glow effects! :-) Looks good - update on its way.

Griffin
August 31st, 2010, 10:58 AM
I propose we change the name of this Glyph to Gold Member. :p

J/K

Griffin
August 31st, 2010, 02:18 PM
Am I alone in just not liking the look of this Glyph? It seems too cartoonish and not congruent with our other glyphs. I would rather use this pic and either **** off our Star Wars fans or give them a bone, depending on how they take it. :D
http://i651.photobucket.com/albums/uu234/hsgriffin/Cosmiccontrolrod.jpg?t=1279699475

IF not this though, at least something like it.

IAmBatman
August 31st, 2010, 02:22 PM
I'm not really a huge Star Wars fan (beyond liking the movies), so that bit isn't an issue for me. I do prefer the more realistic looking stick to the "glow pills" on the current card. Maybe there's an in between compromise somewhere?

A3n
August 31st, 2010, 05:02 PM
I didn't mind the yellow glow stick as that is how it has been portrayed in the comics. Maybe it just needs some perspective narrowing at one end. :shrug:

Cheers

IAmBatman
August 31st, 2010, 05:07 PM
Well, if that's how it is in the comics, we should try to stay true to that.

Spidey'tilIDie
August 31st, 2010, 08:12 PM
Well, if that's how it is in the comics, we should try to stay true to that.
It is. And I agree.

whitestuff
September 1st, 2010, 12:48 AM
I did pull that pic from a comic... I guess I could try and remake it so it isn't so cartoony if the look of it is a problem...

Griffin
September 1st, 2010, 06:36 PM
I did pull that pic from a comic... I guess I could try and remake it so it isn't so cartoony if the look of it is a problem...
The cartoony look of it is a problem for me at least, I can't speak for anyone else. I just don't think that side-by-side this card would look congruent with the other C3G glyph cards.

IAmBatman
September 1st, 2010, 08:36 PM
Well, if it looks less cartoony, wouldn't that help with that problem, Griff?

Griffin
September 2nd, 2010, 05:36 PM
Well, if it looks less cartoony, wouldn't that help with that problem, Griff?
Definitely.

A3n
September 2nd, 2010, 07:09 PM
What about if we use the rod from this pic then? We could add a bit of glow to it & clone out that little clip part at the end. It should look close enough to the comic book representation but realistic at the same time.
http://www.beyondie.com/fishrod/gold_rod_1.jpg

Cheers

IAmBatman
September 2nd, 2010, 07:12 PM
Looks good. :-)

Griffin
September 9th, 2010, 07:24 PM
Hey Whitey, where you at man? We need that art work from you please. :p

whitestuff
September 11th, 2010, 12:07 AM
I built one myself... Whatcha think?
http://i204.photobucket.com/albums/bb279/bwhit89/c3g/cosmiccontrolrodcard2.jpg

Spidey'tilIDie
September 11th, 2010, 02:47 AM
Looks good to me, but I think Griff is hoping for something more metallic looking.

A3n
September 11th, 2010, 07:21 AM
This is what I had in mind with that fishing rod:
http://i891.photobucket.com/albums/ac111/Amas73/Heroscape%20Pics/CosmicControlRod.jpg

Cheers

IAmBatman
September 11th, 2010, 08:11 AM
Would really prefer A3n's ... um ... rod?
lol.
The one on the card right now looks too much like a glow worm. :-P

A3n
September 11th, 2010, 09:02 AM
Would really prefer A3n's ... um ... rod?
lol.
The one on the card right now looks too much like a glow worm. :-P

:lol:

whitestuff
September 11th, 2010, 11:00 AM
A3n, you are the man!

You want to email me your psd?

A3n
September 11th, 2010, 04:45 PM
A3n, you are the man!

You want to email me your psd?

Nah, I've sent you the psd for my rod 8)

whitestuff
September 11th, 2010, 09:53 PM
Ok. Here's the card and sticker.

http://i204.photobucket.com/albums/bb279/bwhit89/c3g/cosmiccontrolrodcard.jpg
http://i204.photobucket.com/albums/bb279/bwhit89/c3g/cosmicrod.png

IAmBatman
September 11th, 2010, 10:00 PM
Oooh, nifty! :thumbsup:

SirGalahad
September 11th, 2010, 10:30 PM
You are an art magician!

whitestuff
September 11th, 2010, 10:51 PM
You are an art magician!
This one is mostly A3n.

Well done to you fellow QLD'er. :thumbsup:

IAmBatman
September 11th, 2010, 10:54 PM
More of a NSW guy myself. :-P

whitestuff
September 11th, 2010, 10:58 PM
More of a NSFW guy myself. :-PNo wonder you work from home then... ;)

Griffin
September 13th, 2010, 05:38 PM
Looks great.

I propose we finalize.

A3n
September 13th, 2010, 06:06 PM
Yea

IAmBatman
September 13th, 2010, 06:41 PM
yea I think this one's a real winner all around. :-)

SirGalahad
September 14th, 2010, 02:03 AM
Since the power text doesn't say "you may" or "opponent's figure", the figure equipped with this glyph could potentially have to attack friendly figures.

whitestuff
September 14th, 2010, 03:23 AM
Yea

Griffin
September 14th, 2010, 05:34 PM
Since the power text doesn't say "you may" or "opponent's figure", the figure equipped with this glyph could potentially have to attack friendly figures.
There are LOADS of official powers that do the same thing. I think it is a "spirit of the game" type of interpretation that is usually necessary. However, we can change that if you want to.

SirGalahad
September 14th, 2010, 06:28 PM
I was just going off of Cyprien's card, which was the first one that came to mind.

Griffin
September 14th, 2010, 06:31 PM
I was just going off of Cyprien's card, which was the first one that came to mind.
You have my support for the clarity change. I will re-write the power and ask Whitey to make the change.

Griffin
September 14th, 2010, 06:38 PM
Alright Mr. Whitey, please update when you can, and I apologize for the late request. Thanks.



After moving and before attacking, you may choose an opponent's figure within 4 clear sight spaces of the figure equipped with this Glyph. Roll the 20-sided die. If the figure equipped with this Glyph is a Scientist, add 3 to the roll.

If you roll 1-4, the figure equipped with this Glyph receives a wound.
If you roll 5-19, the chosen figure receives one wound.
If you roll a 20 or higher, the chosen figure receives two wounds.

IAmBatman
September 14th, 2010, 06:52 PM
Whitey might be a while, since he's sans Internet at the moment. Good change, though, guys. Is the text in the first post updated as well, Griff, just so this doesn't get lost?

Griffin
September 14th, 2010, 07:05 PM
Well I had taken the text down since the card was done, but I put the re-write up so that it isn't lost.

SirGalahad
September 14th, 2010, 07:06 PM
Thanks. Did we drop the Scientist bonus to +2?

IAmBatman
September 14th, 2010, 07:11 PM
Yeah, good point, Sir G. I'd forgotten all about that. :-) That seemed to be the prevailing wish to set Annihilus apart a bit more.

IAmBatman
September 14th, 2010, 07:12 PM
First page text updated with the change to a +2 for scientists. I really don't think Flash needs that kind of weapon with a +3 anyway!

Griffin
September 14th, 2010, 07:56 PM
Yeah I had forgotten about that. Thanks SirGal and Butts. :):up:

IAmBatman
September 14th, 2010, 08:03 PM
No prob, Gayfin.

Griffin
September 14th, 2010, 08:05 PM
No prob, Gayfin.
:lol:

IAmBatman
September 14th, 2010, 08:10 PM
And now you have a sidekick, Flamer Gayfin. :-P

Griffin
September 14th, 2010, 08:22 PM
Awesome! Super Gay Hero status now confirmed. :)

whitestuff
September 17th, 2010, 11:23 PM
First page text updated with the change to a +2 for scientists. I really don't think Flash needs that kind of weapon with a +3 anyway!
Updated the card. Well, it will be when photobucket does it's thing...

IAmBatman
September 17th, 2010, 11:59 PM
Good stuff! :-)

Hahma
September 18th, 2010, 09:49 AM
Here's (http://www.heroscapers.com/community/showpost.php?p=1207896&postcount=75) a link to a playtest involving the CCR.

Griffin
September 20th, 2010, 07:49 PM
Thanks Hahma, I posted your test on the front page as well.

IAmBatman
September 30th, 2010, 02:28 PM
We need the following update to the wording:

After moving and before attacking, you may choose an opponent's figure within 4 clear sight spaces of the figure equipped with this Glyph. Roll the 20-sided die. If the figure equipped with this Glyph is Annihilus, add 2 to the roll.
If you roll 1-4, the figure equipped with this Glyph receives a wound.
If you roll 5-19, the chosen figure receives one wound.
If you roll a 20 or higher, the chosen figure receives two wounds.Unless you guys think we should drop his boost to +2 based on Griff's comments?

Griffin
September 30th, 2010, 04:07 PM
We need the following update to the wording:

After moving and before attacking, you may choose an opponent's figure within 4 clear sight spaces of the figure equipped with this Glyph. Roll the 20-sided die. If the figure equipped with this Glyph is Annihilus, add 2 to the roll.
If you roll 1-4, the figure equipped with this Glyph receives a wound.
If you roll 5-19, the chosen figure receives one wound.
If you roll a 20 or higher, the chosen figure receives two wounds.Unless you guys think we should drop his boost to +2 based on Griff's comments?
I am in favor of the +2 or no boost at all.

IAmBatman
September 30th, 2010, 04:35 PM
I'm in favor of +2. I think too much of his cost relies on him having some boost, and I think the group is too in favor of the theme of it for us to drop it completely.

A3n
September 30th, 2010, 04:49 PM
+2 is fine with me.

Cheers

IAmBatman
September 30th, 2010, 04:51 PM
That's enough for me! +2 it is. Please update when you have a chance, Whitey!

Spidey'tilIDie
September 30th, 2010, 05:04 PM
I think Hahma should weigh in before we make that decision. No offense Griff, but he has worked weeks on this design, playtesting and reworking him.

IAmBatman
September 30th, 2010, 05:20 PM
I do agree with that, Spidey. If Hahma is staunch on +3, I'm with him, as I think he knows the unit better than anyone.

Griffin
September 30th, 2010, 05:32 PM
I think Hahma should weigh in before we make that decision. No offense Griff, but he has worked weeks on this design, playtesting and reworking him.
Well he already did in the Annihilus thread, but I think my experience and full playtest report should count for a bit of credibility too. ;)

Spidey'tilIDie
September 30th, 2010, 05:37 PM
I think Hahma should weigh in before we make that decision. No offense Griff, but he has worked weeks on this design, playtesting and reworking him.
Well he already did in the Annihilus thread, but I think my experience and full playtest report should count for a bit of credibility too. ;)
It does. You requested that Scientists lose the boost: they did. You requested it go to the Glyph card and come off his: it has. I think he was pretty adamant the +3 was important there and I was merely offering him the chance to say so here. I know you have said you don't want it, but honestly you are outvoted here and Hahma thinks it is a big difference. (Hahma, sorry if you feel I put words in your mouth.)

Griffin
September 30th, 2010, 05:53 PM
I think Hahma should weigh in before we make that decision. No offense Griff, but he has worked weeks on this design, playtesting and reworking him.
Well he already did in the Annihilus thread, but I think my experience and full playtest report should count for a bit of credibility too. ;)
It does. You requested that Scientists lose the boost: they did. You requested it go to the Glyph card and come off his: it has. I think he was pretty adamant the +3 was important there and I was merely offering him the chance to say so here. I know you have said you don't want it, but honestly you are outvoted here and Hahma thinks it is a big difference. (Hahma, sorry if you feel I put words in your mouth.)
I am not outvoted, because I voted for +2, which is the current majority. :p

IAmBatman
September 30th, 2010, 06:01 PM
If Hahma comes in and votes +3, though, he takes my and Spidey's vote with him, which will make it the new majority. :-P Right now it's all +2 though, yeah.

whitestuff
October 1st, 2010, 01:31 AM
I'm happy with where it is.

Yea

whitestuff
October 9th, 2010, 10:01 AM
Wording updated.

http://i204.photobucket.com/albums/bb279/bwhit89/c3g/cosmiccontrolrodcard.jpg

Griffin
October 9th, 2010, 10:09 AM
I propose we finalize and move to on deck for the master set.

whitestuff
October 9th, 2010, 10:17 AM
Yea

IAmBatman
October 9th, 2010, 12:02 PM
Is it just me, or is there a discoloration in the hitzone?

A3n
October 9th, 2010, 05:27 PM
Is it just me, or is there a discoloration in the hitzone?

Yep, that's on all the cards ever since GO & I did that major overhaul to get our template as close to the official cards as possible. It's on the official cards so we included in our template. :D

Cheers

IAmBatman
October 9th, 2010, 06:12 PM
Heh, that's funny. We're even copying their errors for the sake of authenticity. Yea.

A3n
October 9th, 2010, 06:47 PM
Heh, that's funny. We're even copying their errors for the sake of authenticity. Yea.

We don't think it was an error, it's part of the worn appearance. You can see it in left side panel in various places & it's in each of the stats individual boxes.

BTW Yea

Cheers

GreyOwl
October 9th, 2010, 06:51 PM
I always thought it was a highlight, like a light was shining on it. But yeah...I didn't think it was an error either. :shrug:

A3n
October 9th, 2010, 08:13 PM
I always thought it was a highlight, like a light was shining on it. But yeah...I didn't think it was an error either. :shrug:

Yeah I could go with that also :D

Griffin
October 10th, 2010, 12:50 PM
I always thought it was a highlight, like a light was shining on it. But yeah...I didn't think it was an error either. :shrug:
That is also how I always saw it. And keep those yeas coming. :)

SirGalahad
October 10th, 2010, 01:07 PM
yea

Spidey'tilIDie
October 11th, 2010, 04:53 PM
Yea.

Hahma
October 11th, 2010, 05:55 PM
yea

Griffin
October 11th, 2010, 05:56 PM
I propose we finalize and move to on deck for the master set.
This passes.

Griffin
November 25th, 2010, 07:56 AM
We need a PDF.

whitestuff
November 25th, 2010, 09:43 AM
Here... (http://www.heroscapers.com/community/showpost.php?p=1272455&postcount=108)

Griffin
January 1st, 2011, 10:06 PM
We need a PDF.

whitestuff
January 3rd, 2011, 06:17 AM
Finished. PDF on the server.

A3n
January 5th, 2011, 06:07 AM
Whitestuff the pdf seems to be corrupted (it's only half the size of the others).

Link now exists in OP when you fix.

Cheers

Griffin
January 5th, 2011, 06:13 AM
Yes, the PDF for the card is damaged and the glyph sticker link is broken.

SirGalahad
February 11th, 2011, 10:59 PM
Should the "If you roll" be included in the text prior to the bulleted list, instead of in each bullet?

Precedents: Smilex and Time Bomb.

A3n
February 11th, 2011, 11:44 PM
Should the "If you roll" be included in the text prior to the bulleted list, instead of in each bullet?

Precedents: Smilex and Time Bomb.

No, apparently. I was just asked the other day to change Mr. Fantastic to have the "If you roll" with each bullet point. So I guess that means we should go back & change them.

Cheers

tcglkn
February 14th, 2011, 12:16 PM
This is the reason a D20 grenade just feels lame to me. It feels to similar to this.

Griffin
February 14th, 2011, 12:43 PM
This is the reason a D20 grenade just feels lame to me. It feels to similar to this.
Except for the area effect? ;)

I guess Evasive Strike, Engagement Strike, Designed Only For Killing, etc. feel like the cosmic control rod too? :p

Each one has a slight thematic twist, and that is what makes them "feel" different. The Grenade would have an area affect and that would "feel" like an explosion to me. :reapershrug:

I really think that it is an issue of how ingrained the AE grenade is into the mind of the reader. And that is OK, I am just noting it. The AE have been around for years, and most people I think will think of it anytime they hear the word "grenade".

IAmBatman
February 14th, 2011, 01:19 PM
I guess the difference for me is that Engagement Strike is what it is due to being an official power, but the others - Evasive Strike, Designed Only for Killing, and Cosmic Control Rod all seem like they're bringing the power level to the table to hurt just about anyone ... not feeling that theme for grenades, though.

Griffin
February 14th, 2011, 01:50 PM
I guess the difference for me is that Engagement Strike is what it is due to being an official power, but the others - Evasive Strike, Designed Only for Killing, and Cosmic Control Rod all seem like they're bringing the power level to the table to hurt just about anyone ... not feeling that theme for grenades, though.
I don't follow. Grenades don't have a power level designed to hurt just about anyone? And those whom it is difficult to hurt (super strength), isn't that just added flavor to make the Grenade less Cosmic Control Rod like. I stick to my point that this entire thing is a AE aesthetic issue that is ingrained into the mind. And again, that is OK. It is what it is.

IAmBatman
February 14th, 2011, 01:57 PM
What I mean is that the Cosmic Control rod is an extremely powerful item with a varying power level ... just like Batman's mind and MODOK's destructiveness. All of those work as D20 wounding powers for me. Grenades are pretty much what they are. I'd dislike a glyph that let you auto wound from basic gunfire as well.

A3n
February 14th, 2011, 03:38 PM
Why didn't the Grenade Glyph work? (sorry it's too hard to keep up with the public threads when everybody starts throwing around different version of the same power.)

I don't like the idea of a D20 grenade either. A grenade is a grenade & always goes boom at the same destructive force. :shrug:

Why doesn't the special attack version work?

Cheers

IAmBatman
February 14th, 2011, 04:21 PM
This thread really isn't the place to discuss something that has such an involved answer. :-P

GreyOwl
February 14th, 2011, 04:33 PM
What I mean is that the Cosmic Control rod is an extremely powerful item with a varying power level ... just like Batman's mind and MODOK's destructiveness. All of those work as D20 wounding powers for me. Grenades are pretty much what they are. I'd dislike a glyph that let you auto wound from basic gunfire as well.

I totally get what you're saying here. A grenade explodes with the same force every time, resulting in the same amount of damage. The others vary.

IAmBatman
February 14th, 2011, 05:26 PM
Yep - a grenade isn't suddenly a Kryptonite grenade ... whereas I could easily see Batman suddenly throwing a Kryptonite batarang.

IAmBatman
February 15th, 2011, 08:53 PM
Should the "If you roll" be included in the text prior to the bulleted list, instead of in each bullet?

Precedents: Smilex and Time Bomb.

No, apparently. I was just asked the other day to change Mr. Fantastic to have the "If you roll" with each bullet point. So I guess that means we should go back & change them.

Cheers

Yep. We'd need to change Smilex and Time Bomb if anything. Cyprien sets the precedent we've got on Mr. Fantastic and here.

Griffin
February 15th, 2011, 11:52 PM
I was on Skype with Bats and A3n, and A3n brought it to our attention that the bullets on this glyph are indented too far in. He said that if you look at Red Skulls card, you can see that the bullets are aligned with the left side of the paragraph.

Here is a list of changes needed to be made:
bullets need to be aligned
the first bullet needs to say "1 wound"
bullets one and two need to have "a" before each numberWhitey, please update ASAP. Thanks.

whitestuff
February 16th, 2011, 03:31 AM
I was on Skype with Bats and A3n, and A3n brought it to our attention that the bullets on this glyph are indented too far in. He said that if you look at Red Skulls card, you can see that the bullets are aligned with the left side of the paragraph.

Here is a list of changes needed to be made:
bullets need to be aligned
the first bullet needs to say "1 wound"
bullets one and two need to have "a" before each numberWhitey, please update ASAP. Thanks.
I'll get onto this tonight as well.

Just one thing though, bullets one and two don't need to have 'a' before the number. You can't roll a '15-19' because it is more than one thing but you can roll a 20 or higher... check Cyprien's card.

whitestuff
February 16th, 2011, 08:52 AM
This is updated on the server.

I didn't do the 'a' before the numbers as they aren't needed.

IAmBatman
February 16th, 2011, 10:31 AM
This is updated on the server.

I didn't do the 'a' before the numbers as they aren't needed.

Well we need to make a decision on this, because Mr. Fantastic and, I believe, some of our other cards, have "a" before the numbers.

GreyOwl
February 16th, 2011, 02:52 PM
I believe official cards only use a/an before single numbers, and not before a range of numbers. I think.

IAmBatman
February 16th, 2011, 03:07 PM
OK, then Mr. Fantastic needs to be adjusted at least ... anyone else?

A3n
February 16th, 2011, 03:33 PM
I believe official cards only use a/an before single numbers, and not before a range of numbers. I think.

It's more then just Mr Fantastic that would need adjusting. We decided along time ago that we would always use the "a/an" before number groupings as it is grammatically correct, as you are only rolling 1 of those numbers in that group.

Cheers

IAmBatman
February 16th, 2011, 03:48 PM
And we also agreed a long time ago that the official game is inconsistent, but we wanted to be internally consistent. We need those glyphs changed, Whitey. :-)

GreyOwl
February 16th, 2011, 05:24 PM
I believe official cards only use a/an before single numbers, and not before a range of numbers. I think.

It's more then just Mr Fantastic that would need adjusting. We decided along time ago that we would always use the "a/an" before number groupings as it is grammatically correct, as you are only rolling 1 of those numbers in that group.

Cheers

Did we? I don't remember that at all. :shrug:

And we also agreed a long time ago that the official game is inconsistent, but we wanted to be internally consistent.

But the official game isn't inconsistent as far as this, is it?

As far as grammar, I'm not sure what's technically correct, but it sounds wrong to me to have the "a" there. If you say it all out, "If you roll one through nine" sounds better than "If you roll a one through nine".

Griffin
February 16th, 2011, 07:05 PM
Either one sounds perfectly fine. You are all dorks. :p

A3n
February 16th, 2011, 07:34 PM
But the official game isn't inconsistent as far as this, is it?
Spidey Sense - has it both ways in the one power. That's inconsistent even on the same card.

As far as grammar, I'm not sure what's technically correct, but it sounds wrong to me to have the "a" there. If you say it all out, "If you roll one through nine" sounds better than "If you roll a one through nine".
This might be a geographic thing, because the "-" to me is "to" so to say it all out, "If you roll a one to nine..." sounds better to me :D.

Especially remembering we are only getting 1 of those numbers back.

Cheers

GreyOwl
February 16th, 2011, 09:35 PM
But the official game isn't inconsistent as far as this, is it?
Spidey Sense - has it both ways in the one power. That's inconsistent even on the same card.

As far as grammar, I'm not sure what's technically correct, but it sounds wrong to me to have the "a" there. If you say it all out, "If you roll one through nine" sounds better than "If you roll a one through nine".
This might be a geographic thing, because the "-" to me is "to" so to say it all out, "If you roll a one to nine..." sounds better to me :D.

Especially remembering we are only getting 1 of those numbers back.

Cheers

This might be precisely why the official cards are inconsistent. One person probably thought the dash stood for "to" and the other thought it stood for "through". Maybe we should remain intentionally inconsistent, too. :)

IAmBatman
February 16th, 2011, 10:44 PM
Well the vote is at 3-3 with Spidey and Hahma and Griffin all commenting but not voting (at least not in a useful way).

whitestuff
February 17th, 2011, 01:49 AM
So I guess this isn't changing...

IAmBatman
February 17th, 2011, 01:53 AM
Correct.

A3n
February 24th, 2011, 05:03 PM
done

Karat
March 2nd, 2011, 02:08 AM
I have a quick question.

If the glyph of control rod is dropped and another figure picks it up during their move phase, can they activate it's power that turn, or must they wait till their next activation?

Griffin
March 2nd, 2011, 02:24 AM
Yes, they can use the glyph "after moving".

Porkins
March 4th, 2011, 05:47 PM
If a figure carrying the Control Rod glyph is engaged with figure A but not figure B, can the figure carrying the glyph use the Control Rod on figure B, then attack figure A? Or is the figure with the glyph limited to using the Control Rod power and their attack on figure A?

IAmBatman
March 4th, 2011, 06:25 PM
The Cosmic Control Rod is not subject to engagement rules in the way an attack is, so either figure in that scenario could be targeted for the CCR.

Griffin
March 4th, 2011, 08:22 PM
The Cosmic Control Rod is not subject to engagement rules in the way an attack is, so either figure in that scenario could be targeted for the CCR.
:word: Just like how Sonlen can be engaged with Isamu and yet he can still Dragon Swoop Negoksa.

Scapemage
June 25th, 2011, 11:05 AM
Hm...I cannot see the glyph picture, and the glyph PDF is not working here...


EDIT: In fact, none of the second wave of glyphs show their glyph pictures or have working PDFs.

A3n
June 25th, 2011, 05:42 PM
Hm...I cannot see the glyph picture, and the glyph PDF is not working here...


EDIT: In fact, none of the second wave of glyphs show their glyph pictures or have working PDFs.

Links fixed!

Scapemage
June 26th, 2011, 04:07 PM
Thank you.

johnny139
April 15th, 2012, 10:19 PM
The Book of the Glyph of Cosmic Control Rod

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!

http://c3games.com/C3G/released/cards_glyph/jpg/C3G-EG_CosmicControlRod.jpg
Card PDF (http://c3games.com/C3G/released/cards_glyph/pdf/C3G-EG_CosmicControlRod.pdf)

http://c3games.com/C3G/released/cards_glyph/jpg/C3G-GS_CosmicControlRod.png
Glyph PDF (http://c3games.com/C3G/released/cards_glyph/pdf/C3G-GS_FantasticForces.pdf)

_________________________________________________________________

Glyph Bio - From the Negative Zone, this item truly belongs to the maniacal monster known as Annihilus (http://www.heroscapers.com/community/showthread.php?t=30554), but more than a few people have attempted to steal it from him. The range of the power that this item can produce is not completely documented, but one thing is for sure--this is most assuredly a weapon of great power.
_________________________________________________________________

-Type of Glyph-
Equipment Glyph: See the rules for Equipment Glyphs HERE (http://www.heroscapers.com/community/showthread.php?t=36040).

-Rulings and Clarifications-
N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
Annihilus (http://www.heroscapers.com/community/showthread.php?t=30554) adds 2 to his roll when activating the Glyph of Cosmic Control Rod and may remove a wound from his card at the end of a round if equipped with it.

-Heroscapers Community Contributions-
Initial Playest: Griffin (http://www.heroscapers.com/community/showpost.php?p=1153028&postcount=5)
Second Playtest: Quozl (http://www.heroscapers.com/community/showpost.php?p=1162458&postcount=114)
Third Playtest: Hahma (http://www.heroscapers.com/community/showpost.php?p=1207896&postcount=75)

tcglkn
April 15th, 2012, 10:20 PM
Updating.

A3n
April 7th, 2013, 04:58 PM
Card & glyph updated with asphalt background.