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Griffin
June 11th, 2010, 04:34 AM
The Book of Martian War Zone: The Heat Map

A C3G Competitive Map

http://www.heroscapers.com/downloads//mv_o2B.jpg
PDF Download (http://c3ggames.com/C3G/released/maps/C3G-MAP_MartianWarZone.pdf)


Required Sets: Rise of the Valkyrie™ Master Set, Volcarren Wasteland™, 2 Battle for the Underdark™ Master Sets
_________________________________________________________________



The Heat Bio - The Heat, as it is commonly known, coined its name not from just its hot lava and molten rocks, but also because this famous battle ground once ran hotter than the sun with the blood and battle of thousands of Martians during one of their most terrible civil wars. Some say the ground never forgot the massacre, and so it remains for ever troubled by the constant eruptions of lava still mixed with the ancient blood of the Martians who fought and died here.



-Rulings and Clarifications-

N/A_________________________________________________________________

-Strategy, Tactics and Tips-
N/A_________________________________________________________________

-Heroscapers Community Contributions-
TBA

A3n
June 11th, 2010, 06:57 AM
This map will never get my thumbs up, until you send me a Volcarren Wasteland set so I can build it make sure it works properly :twisted:.

Seriously great looking map & a great theme, begging for a scenario with a horde of white martians.

Cheers

Taeblewalker
June 11th, 2010, 09:12 AM
Ask, and ye shall receive! Great work, Griff. The Hive can be the center of the invasion, with perhaps some Defense Glyphs to make it stronger. TKN would be great fun to see stomping around the map. Stingers and Dividers are a must!

IAmBatman
June 11th, 2010, 10:13 AM
The Heat is on!
I think White Martians just got bumped up a slot or two on my draft board. :-D

Matt Helm
June 13th, 2010, 04:44 PM
Beauty of a map Griff. I've always wanted to see a real alien world done up right and I think you've hit it with a nice looking Mars..

Griffin
June 13th, 2010, 04:50 PM
Beauty of a map Griff. I've always wanted to see a real alien world done up right and I think you've hit it with a nice looking Mars..
Thanks Matt, I am looking forward to building it and getting Magneto to throw people into that lava river. :twisted:

Griffin
August 8th, 2010, 04:56 PM
I built this last night and played GL (Hal), GL (Kyle), and Green Construct (Mech) VS Sinestro, Arkillo, and Sinestro Corp Soldier, and it came down to Sinestro with one life. Taking Lava damage was a fun way to keep people on their toes, and I also had a time bomb glyph on the map. It was fun and balanced with lots of movement choices.

I propose we finalize this map.

quozl
August 9th, 2010, 12:59 AM
Cool! Where'd you put the glyph at?

A3n
August 9th, 2010, 02:54 AM
Yea

Taeblewalker
August 9th, 2010, 10:17 AM
Yea

quozl
August 9th, 2010, 11:03 AM
I'd like to try building this one - maybe today.

However, I do have two concerns before I give my Yea since this is a competitive map:

1. I'd like to see the one-hex dungeon tiles at the highest points removed. If figures want height, I want them to have to get on lava fields.

2. I'd like to see the glyphs moved so that they're about the same distance from each side. I don't like the "one side has this glyph and the other side has that glyph", especially if one side gets a much better glyph than the other (or one glyph is trapped!).

Griffin
August 9th, 2010, 06:34 PM
I'd like to try building this one - maybe today.

However, I do have two concerns before I give my Yea since this is a competitive map:

1. I'd like to see the one-hex dungeon tiles at the highest points removed. If figures want height, I want them to have to get on lava fields.

2. I'd like to see the glyphs moved so that they're about the same distance from each side. I don't like the "one side has this glyph and the other side has that glyph", especially if one side gets a much better glyph than the other (or one glyph is trapped!).
I disagree. It was fun trying to get those points and keep them or trying to lure opponent's off of them. It also makes that figure a MAJOR target, so it kinda sucks for them in that regard as well. I don't think we need to be stuck in the BoV boxed in mentality that "Lava must always be on height", our games are so different from theirs.
I thought the glyph placement was fine when playing the game.You know this map has been up for a long time, why all of a sudden you have issues with it? :reapershrug: I wouldn't suggest or propose a map to finalize that I played on if it wasn't good enough.

quozl
August 9th, 2010, 06:37 PM
You know this map has been up for a long time, why all of a sudden you have issues with it?

Just hadn't really looked closely at it before. I did build it today and I still have those two concerns.

Griffin
August 9th, 2010, 06:43 PM
You know this map has been up for a long time, why all of a sudden you have issues with it?

Just hadn't really looked closely at it before. I did build it today and I still have those two concerns.
On the lava issue, I strongly disagree with you. It is completely OK to have two positions on a map that are advantageous to a figure.... it happens all the time.

On the glyphs, I am willing to just remove them from the map if necessary to gain your vote.

quozl
August 9th, 2010, 06:45 PM
On the glyphs, I am willing to just remove them from the map if necessary to gain your vote.

Of the two concerns, the glyphs is the big one for me so moving them to two lava field spaces in the center or removing them altogether would get my vote.

Griffin
August 9th, 2010, 07:14 PM
On the glyphs, I am willing to just remove them from the map if necessary to gain your vote.

Of the two concerns, the glyphs is the big one for me so moving them to two lava field spaces in the center or removing them altogether would get my vote.
Cool. Consider them gone then, and A3n can avoid them when he creates the PDF for us. So is that a yea now?

quozl
August 9th, 2010, 07:19 PM
You have my yea. Please take care of it. I'd like it back soon.

A3n
August 9th, 2010, 07:20 PM
On the glyphs, I am willing to just remove them from the map if necessary to gain your vote.

Of the two concerns, the glyphs is the big one for me so moving them to two lava field spaces in the center or removing them altogether would get my vote.
Cool. Consider them gone then, and A3n can avoid them when he creates the PDF for us. So is that a yea now?
Really? From my reckoning you only need to move the one on the yellow start side of the field 1 space & they would have been even. It doesn't matter if one is negative or a trap as that is part of the HS game & the gamble you make when going for a glyph.

Cheers

Griffin
August 9th, 2010, 07:24 PM
On the glyphs, I am willing to just remove them from the map if necessary to gain your vote.

Of the two concerns, the glyphs is the big one for me so moving them to two lava field spaces in the center or removing them altogether would get my vote.
Cool. Consider them gone then, and A3n can avoid them when he creates the PDF for us. So is that a yea now?
Really? From my reckoning you only need to move the one on the yellow start side of the field 1 space & they would have been even. It doesn't matter if one is negative or a trap as that is part of the HS game & the gamble you make when going for a glyph.

CheersSorry, I needed a vote. :reapershrug:

Griffin
August 9th, 2010, 07:25 PM
But now I am afraid of loosing my previous votes. OK, I am keeping the glyphs and quozl can retract his vote, as I don't really need it.

IAmBatman
August 9th, 2010, 07:26 PM
You should move that one glyph one space and it might help quozl some at least.

quozl
August 9th, 2010, 07:27 PM
Really? From my reckoning you only need to move the one on the yellow start side of the field 1 space & they would have been even.

It's one space closer by flying but two spaces closer by walking. Also, that side has height that's quicker to get to. Without the glyphs, the different sides demand different openings but should play pretty equally. However, with the glyph closer to the side where height is quicker to get, I would always choose that side.

EDIT: And I guess I have to vote like a horse now: Neigh

Griffin
August 9th, 2010, 07:30 PM
Really? From my reckoning you only need to move the one on the yellow start side of the field 1 space & they would have been even.

It's one space closer by flying but two spaces closer by walking. Also, that side has height that's quicker to get to. Without the glyphs, the different sides demand different openings but should play pretty equally. However, with the glyph closer to the side where height is quicker to get, I would always choose that side.

EDIT: And I guess I have to vote like a horse now: Neigh
Even with the glyph moved one space like A3n suggested? Well you gotta do what you gotta do.

Consider the glyph moved one space over as A3n suggested, and the PDF will have the change made.

quozl
August 9th, 2010, 07:33 PM
Consider the glyph moved one space over as A3n suggested, and the PDF will have the change made.

Which space is that? I'm not seeing a one-space move that makes it further away and doesn't put it in molten lava.

A3n
August 9th, 2010, 07:38 PM
Consider the glyph moved one space over as A3n suggested, and the PDF will have the change made.

Which space is that? I'm not seeing a one-space move that makes it further away and doesn't put it in molten lava.
From my memory (I'm at work) there was 1 lava field space closer to the rock outcrop that fit the bill.

Cheers

Griffin
August 9th, 2010, 07:44 PM
Consider the glyph moved one space over as A3n suggested, and the PDF will have the change made.

Which space is that? I'm not seeing a one-space move that makes it further away and doesn't put it in molten lava.
I think we are looking at opposite sides. I will let A3n clarify the location later when he can, as now I am wondering if I am confused on the location.

Griffin
August 10th, 2010, 05:12 PM
Consider the glyph moved one space over as A3n suggested, and the PDF will have the change made.

Which space is that? I'm not seeing a one-space move that makes it further away and doesn't put it in molten lava.
I think we are looking at opposite sides. I will let A3n clarify the location later when he can, as now I am wondering if I am confused on the location.
OK, I ran a bunch of games last night and this map was not only fun and cool to look at, but also very balanced. Is it really quick and easy for Super Heroes to catch glyphs? Yes, and that is true on BoV maps as well. The point is, I have played thousands of Official and C3G games, and I know balance when I see/play it, and I am confident that this map is perfectly balanced for our super games no matter the army or what side of the map you are on.

Griffin
August 10th, 2010, 05:13 PM
I built this last night and played GL (Hal), GL (Kyle), and Green Construct (Mech) VS Sinestro, Arkillo, and Sinestro Corp Soldier, and it came down to Sinestro with one life. Taking Lava damage was a fun way to keep people on their toes, and I also had a time bomb glyph on the map. It was fun and balanced with lots of movement choices.

I propose we finalize this map.
OK, time expires now, and I have tallied the votes, and the majority passes it as is. PDF please A3n whenever you can. :D

Scapemage
August 11th, 2010, 03:51 PM
Finally! Another competitive map! It looks great!

Scapemage
August 11th, 2010, 03:56 PM
I built this last night and played GL (Hal), GL (Kyle), and Green Construct (Mech) VS Sinestro, Arkillo, and Sinestro Corp Soldier, and it came down to Sinestro with one life. Taking Lava damage was a fun way to keep people on their toes, and I also had a time bomb glyph on the map. It was fun and balanced with lots of movement choices.

I propose we finalize this map.
OK, time expires now, and I have tallied the votes, and the majority passes it as is. PDF please A3n whenever you can. :D
How about this (http://www.mediafire.com/?cp0y1yexwh3bcyh) for the time being? I'm not the best at this stuff, but it should do for now right?

Griffin
August 11th, 2010, 04:08 PM
I built this last night and played GL (Hal), GL (Kyle), and Green Construct (Mech) VS Sinestro, Arkillo, and Sinestro Corp Soldier, and it came down to Sinestro with one life. Taking Lava damage was a fun way to keep people on their toes, and I also had a time bomb glyph on the map. It was fun and balanced with lots of movement choices.

I propose we finalize this map.
OK, time expires now, and I have tallied the votes, and the majority passes it as is. PDF please A3n whenever you can. :D
How about this (http://www.mediafire.com/?cp0y1yexwh3bcyh) for the time being? I'm not the best at this stuff, but it should do for now right?
Another off site download that I will not trust. Sorry, but no thanks. I do appreciate your willingness to help, but A3n is the art guy, and we never presume anything or step on his toes, so lets just let him get to it in his own time.

A3n
August 11th, 2010, 04:39 PM
Yep I have seen this & will do on the weekend.

Cheers

Taeblewalker
August 11th, 2010, 05:10 PM
Great! I think the NYC group will use this one soon. It looks great.

Scapemage
August 11th, 2010, 05:23 PM
I built this last night and played GL (Hal), GL (Kyle), and Green Construct (Mech) VS Sinestro, Arkillo, and Sinestro Corp Soldier, and it came down to Sinestro with one life. Taking Lava damage was a fun way to keep people on their toes, and I also had a time bomb glyph on the map. It was fun and balanced with lots of movement choices.

I propose we finalize this map.
OK, time expires now, and I have tallied the votes, and the majority passes it as is. PDF please A3n whenever you can. :D
How about this (http://www.mediafire.com/?cp0y1yexwh3bcyh) for the time being? I'm not the best at this stuff, but it should do for now right?
Another off site download that I will not trust. Sorry, but no thanks. I do appreciate your willingness to help, but A3n is the art guy, and we never presume anything or step on his toes, so lets just let him get to it in his own time.
Ah well, at least I tried...

A3n
August 12th, 2010, 04:43 PM
By moving the glyph on the yellow side like below, the yellow side would have 2 positions that can walk to it 7 moves, & the red would have 3 positions that can get to theirs in 7 moves. However it is unbalanced when it comes to fliers, as the yellow 2 positions would take 6 moves to the get the glyph, but the red same 3 positions only take 5 to get to their glyph. I still think this is the most even option though:

http://i891.photobucket.com/albums/ac111/Amas73/Heroscape%20Pics/Map%20Pics/MartianWarAltGlyph.jpg

What do you think?

Cheers

Scapemage
August 12th, 2010, 04:44 PM
I agreee, mainly because it wasn't fair that red's glyph is on lava and yellow's glyph wasn't.

quozl
August 12th, 2010, 04:50 PM
I agreee, mainly because it wasn't fair that red's glyph is on lava and yellow's glyph wasn't.

Actually, neither were on lava fields.

Scapemage
August 12th, 2010, 06:50 PM
I agreee, mainly because it wasn't fair that red's glyph is on lava and yellow's glyph wasn't.

Actually, neither were on lava fields.
Looks like it to me...ah well.

Griffin
August 12th, 2010, 08:04 PM
Do we really need to change the locations? I played many games on this map, I didn't see any balance issues. Most C3G/Marvel units can catch those glyphs easily enough.

A3n
August 12th, 2010, 09:15 PM
Do we really need to change the locations? I played many games on this map, I didn't see any balance issues. Most C3G/Marvel units can catch those glyphs easily enough.
With it the way it is now 2 yellow positions get to their glyph in a walking move of 5 as opposed to the red that have 3 positions that would take a walking move of 7. Most Supers moves are 5-6 so for walkers the red side would take 2 turns but the yellow only take 1. Sure fliers wouldn't make too much of a difference here as a yellow flyer only needs a move of 4 & red a move of 5, so whilst it is still not even nearly all fliers can get it first turn. So for the sake of the walkers I would prefer it moved.

Cheers

Griffin
August 12th, 2010, 09:21 PM
Do we really need to change the locations? I played many games on this map, I didn't see any balance issues. Most C3G/Marvel units can catch those glyphs easily enough.
With it the way it is now 2 yellow positions get to their glyph in a walking move of 5 as opposed to the red that have 3 positions that would take a walking move of 7. Most Supers moves are 5-6 so for walkers the red side would take 2 turns but the yellow only take 1. Sure fliers would make too much of a difference here as a yellow flyer only needs a move of 4 & red a move of 5, so whilst it is still not even nearly all fliers can get it first turn. So for the sake of the walkers I would prefer it moved.

Cheers
I trust you A3n. Make it so. :D

A3n
August 13th, 2010, 05:48 PM
There's no Bio Griff.

Griffin
August 13th, 2010, 07:04 PM
There's no Bio Griff.
Sorry about that. Front page updated. :up:

A3n
August 13th, 2010, 09:44 PM
PDF here (http://www.heroscapers.com/community/downloads.php?do=file&id=2591).

Cheers

Griffin
August 14th, 2010, 11:46 AM
PDF here (http://www.heroscapers.com/community/downloads.php?do=file&id=2591).

Cheers
Beautiful. Thank you sir. :D

One of these days I am gonna have to pay you back with some figures in the mail, or some custom terrain. :D

A3n
August 14th, 2010, 05:44 PM
PDF here (http://www.heroscapers.com/community/downloads.php?do=file&id=2591).

Cheers
Beautiful. Thank you sir. :D

One of these days I am gonna have to pay you back with some figures in the mail, or some custom terrain. :D

We all do what we can in the C3G.

Cheers

quozl
September 10th, 2010, 04:07 PM
I just noticed that "The Book of" should be in the thread title.

Griffin
September 10th, 2010, 06:34 PM
"The Book of" added to the title. Thanks quozie. :up:

Taeblewalker
October 13th, 2010, 11:41 PM
I think that the new Mezzodemons would be great "Martians" for this map.

IAmBatman
October 13th, 2010, 11:58 PM
Talk like that is going to make me want to fast track my White Martian Uncommon Hero design ... :-P

A3n
October 14th, 2010, 12:25 AM
Talk like that is going to make me want to fast track my White Martian Uncommon Hero design ... :-P
I have some White Martian clix in transit to me at the moment (well at least I hope so :D)

Strange_Love
January 5th, 2013, 04:33 PM
The PDF is not found.


Not Found

The requested URL /C3G/released/maps/C3G-MAP_MartianWarZone:TheHeat.pdf was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

IAmBatman
January 5th, 2013, 05:17 PM
Hmm, the link is right, which means the file must not be there. Someone like Scapey or A3n will have to check on this, I'm afraid.

Strange_Love
January 5th, 2013, 05:58 PM
well dang it.

ibechief
January 5th, 2013, 06:04 PM
A3n has a link to it a page or two back. I'm not sure if it is current or not though.
It does work from that link.

Scapemage
January 5th, 2013, 07:38 PM
If it works from that link, let's get that one into the OP.

I took a look on the server, the file is present, but not under the link Strange Love posted. Here's the correct tag:

C3G-MAP_MartianWarZone.pdf

Replace "C3G-Map_MartianWarZone:TheHeat.pdf" with the above in the OP and everything should work fine.

johnny139
January 5th, 2013, 08:01 PM
There we go... minor fix after all.

IAmBatman
January 5th, 2013, 11:11 PM
Thanks, guys!