View Full Version : Turkeye's customs!
turkeye
September 28th, 2006, 07:07 PM
Let me know what you think! more coming soon
http://i90.photobucket.com/albums/k264/turkeye/Junkyardguards2hscus.jpg
http://i90.photobucket.com/albums/k264/turkeye/JunkyardTitanhs2.jpg
Cavalier
September 28th, 2006, 07:27 PM
Let me know what you think!
also you might want to enlarge the pic..
http://i90.photobucket.com/albums/k264/turkeye/Junkyardguards2hscus.jpg
More coming soon!
you know, if you put that in img tags rather than url, it would show up on the page...like this
http://i90.photobucket.com/albums/k264/turkeye/Junkyardguards2hscus.jpg
turkeye
September 28th, 2006, 07:45 PM
o ok thanks, i fixed it
Jandars_Hope
September 29th, 2006, 06:14 AM
Good start to your customs, turkeye!
Can't wait to see more!
ChaosChild
September 29th, 2006, 07:19 PM
For Junkyard Guards, does the third guard get an attack bonus also? And why 2 life? Squads have 1 so you don't have to keep track of which fig has a wound and which does not.
For the Junkyard Titan, Gigaton Hammer is not a special attack because you are not rolling attack dice (you don't need SA on there). You have also made it easier for him to kill a deathwalker (as reaper is fond of saying, the Deathwalker glass jaw). Junkyard Enhancement does not need to say that the Titan is unaffected by it.
turkeye
September 29th, 2006, 07:20 PM
ok, thx..... :? also remember, these are my first customs
so i have to start to learn when certain abilities are special and when they are not.
They have 2 life because i wanted to do something different than any other squad ive seen
Cavalier
September 29th, 2006, 09:20 PM
ok, thx..... :? also remember, these are my first customs
so i have to start to learn when certain abilities are special and when they are not.
They have 2 life because i wanted to do something different than any other squad ive seenbut how will you keep track of which units of the squad have taken the damage? if you think about it this way, it might help: a squad has as muchlife as it has units; such that the zettian guard squad has 2 life, crav maga agents have 3 life and the tarn vikings have 4 life.
Your junkyard guards squad, with 3 figures with 2 life each now has a total of 6 life :shock:
you may want to rethink it
ChaosChild
September 29th, 2006, 09:46 PM
ok, thx..... :? also remember, these are my first customs
so i have to start to learn when certain abilities are special and when they are not.
They have 2 life because i wanted to do something different than any other squad ive seen
There are "special abilities" and "Special Attacks". The SA have a range value and an attack value(Range #, Attack #.). (ex. Mimring's Fireline SA) They are used in place of a normal attack so, you don't have to specify instead of attacking. Everything else is a special ability. Those are not technically an attack but, can be used in place of an attack when specified.
And one more thing about the Titan. Range 2 is OK but, he will be able to attack a fig that is 20 levels higher than him. That's fine if he has a ranged attack but, it doesn't look like this guy does.
Anyways, I do like them and they look like fun to play. I tend to get right to the point without a bunch of pleasantries a lot of the time so, feel free to ignore me. And don't just blindly follow what I say, verify it for yourself. I can be wrong sometimes too.
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