jonesey292
May 30th, 2010, 03:50 PM
I started reading Forgotten Realms novels a couple years ago so when I heard that DnD figures were coming out for HS, my thoughts immediately jumped to Drizzt Do'Urden. I am aware that there are already a number of profiles out for Drizzt, but I noticed that all of them focus on Drizzt the warrior. This makes sense as he is primarily that. But in the books, the first friend Drizzt makes in the surface world is an elderly ranger who trains Drizzt in the ways of the woods. I have always had an affinity for Aragorn, Eragon, and other fantasy characters who use stealth skills alongside their strength so I decided to fill the gap for a Drizzt the Ranger custom. These are my first customs so I would greatly appreciate any feedback.
Drizzt Do'Urden - Ullar
Tricky Drow Ranger
Medium 4
Life: 4
Move: 6
Range:4
Attack: 2
Defense: 4
Cost: 150
Twinkle and Icingdeath: Drizzt Do'Urden may attack all adjacent figures once. When making an attack against an adjacent figure, Drizzt rolls 4 extra attack dice. Drizzt rolls attack dice separately for every figure, and each figure rolls defense dice individually.
Summon Guenhwyvar: After taking a turn with Drizzt Do’Urden, you may attempt to summon Guenhwyvar if she is in your army and she has not yet been successfully summoned. Roll the 20-sided die. If you roll an 11 or higher, you place Guenhwyvar on an empty space within 2 clear sight spaces of Drizzt Do’Urden. When Guenhwyvar is summoned, you may immediately take a turn with her.
The Hunter: While Drizzt is your only figure on the battlefield, add 2 to his Move, Attack, and Defense, and reduce his Range to 1.
Guenhwyvar - Ullar
Loyal Panther Scout
Small 3
Life: 3
Move: 8
Range: 1
Attack: 4
Defense: 3
Cost: 50
Drizzt's Summon:Guenhwyvar does not start the game on the battlefield. She must be summoned onto the battlefield by Drizzt Do’Urden.
Feral Pounce Special Attack: Range 3. Attack 5. After moving and instead of attacking normally, choose a non-adjacent figure whose base is not higher or lower than 5 levels from the base of Guenhwyvar. This figure rolls 2 less defense dice with a minimum of 1 defense die. If the figure is destroyed, immediately place Guenhwyvar on the space the figure occupied. If the figure is not destroyed, destroy Guenhwyvar.
Climb x3: When moving up or down levels of terrain, Guenhwyvar may triple her Height.
Phantom Walk: Guenhwyvar can move through all figures and is never attacked when leaving an engagement.
I tried to capture Drizzt's essence of being more than just a simple melee fighter by giving him ranged attacks, but also an ability to increase his melee attack similar to Agent Carr's while also allowing him to engage multiple enemies. For those of you who have read the books, Drizzt's "Hunter" persona should come as no surprise either. Guenhwyvar's Feral Pounce Special Attack is a modification of the normal pounce found on the Wolves of Badru card. I wanted to take away the restriction of only attacking small/medium figures, and I also wanted to make the attack slightly more powerful than the Wolves'. I will post pictures of the models once I have them finished, but for now I am using Isamu and one Wolf when playing Drizzt and Guen in games. Like I said, these are my first so please give me any ideas you may have.
Drizzt Do'Urden - Ullar
Tricky Drow Ranger
Medium 4
Life: 4
Move: 6
Range:4
Attack: 2
Defense: 4
Cost: 150
Twinkle and Icingdeath: Drizzt Do'Urden may attack all adjacent figures once. When making an attack against an adjacent figure, Drizzt rolls 4 extra attack dice. Drizzt rolls attack dice separately for every figure, and each figure rolls defense dice individually.
Summon Guenhwyvar: After taking a turn with Drizzt Do’Urden, you may attempt to summon Guenhwyvar if she is in your army and she has not yet been successfully summoned. Roll the 20-sided die. If you roll an 11 or higher, you place Guenhwyvar on an empty space within 2 clear sight spaces of Drizzt Do’Urden. When Guenhwyvar is summoned, you may immediately take a turn with her.
The Hunter: While Drizzt is your only figure on the battlefield, add 2 to his Move, Attack, and Defense, and reduce his Range to 1.
Guenhwyvar - Ullar
Loyal Panther Scout
Small 3
Life: 3
Move: 8
Range: 1
Attack: 4
Defense: 3
Cost: 50
Drizzt's Summon:Guenhwyvar does not start the game on the battlefield. She must be summoned onto the battlefield by Drizzt Do’Urden.
Feral Pounce Special Attack: Range 3. Attack 5. After moving and instead of attacking normally, choose a non-adjacent figure whose base is not higher or lower than 5 levels from the base of Guenhwyvar. This figure rolls 2 less defense dice with a minimum of 1 defense die. If the figure is destroyed, immediately place Guenhwyvar on the space the figure occupied. If the figure is not destroyed, destroy Guenhwyvar.
Climb x3: When moving up or down levels of terrain, Guenhwyvar may triple her Height.
Phantom Walk: Guenhwyvar can move through all figures and is never attacked when leaving an engagement.
I tried to capture Drizzt's essence of being more than just a simple melee fighter by giving him ranged attacks, but also an ability to increase his melee attack similar to Agent Carr's while also allowing him to engage multiple enemies. For those of you who have read the books, Drizzt's "Hunter" persona should come as no surprise either. Guenhwyvar's Feral Pounce Special Attack is a modification of the normal pounce found on the Wolves of Badru card. I wanted to take away the restriction of only attacking small/medium figures, and I also wanted to make the attack slightly more powerful than the Wolves'. I will post pictures of the models once I have them finished, but for now I am using Isamu and one Wolf when playing Drizzt and Guen in games. Like I said, these are my first so please give me any ideas you may have.