View Full Version : Fantastic Forces Unite - Campaign
IAmBatman
May 28th, 2010, 06:04 AM
FANTASTIC FORCES UNITE CAMPAIGN
C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE
Campaign Game Rules:
Death: If a figure in Player 1's army is destroyed in any of the scenarios, that figure can no longer be drafted by Player 1. EXCEPTION: Player 1 starts the game with the Glyph of Mysterious Artifact. Player 1 may discard the Glyph of Mysterious Artifact to revive a figure that had been destroyed in any previous scenario. The Glyph of Mysterious Artifact can only be used when placing figures onto starting zones for a new scenario.
Wounds: When Player 1 continues onto a new scenario in the campaign, all wound markers are removed from each of Player 1's Army Cards.
Respite: Anytime a figure that Player 1 controls receives 1 or more wounds but is not destroyed, Player 1 may immediately remove that figure from the battlefield and current scenario. After removing a figure with Respite, remove all wound markers from the figure's Army Card, and that figure may still be drafted for any future scenario.
Equipment Glyphs: When Player 1 continues onto a new scenario in the campaign, any Equipment Glyphs Player 1's figures control belong to Player 1, and Player 1 may redistribute any Equipment Glyphs when placing figures onto starting zones for a new scenario. Player 1 may even choose not to distribute an Equipment Glyph in order to save it for another scenario.
http://www.hiddendragon.com/hs_customs/C3G/released/misc/Uatu.jpg
CHAPTER 1: BATTLE AT THE BAXTER BUILDING (http://www.heroscapers.com/community/showthread.php?t=33140)
CHAPTER 2: SUBTERRANEAN SUBTERFUGE (http://www.heroscapers.com/community/showthread.php?t=33141)
CHAPTER 3: DOOM'S DECEPTION (http://www.heroscapers.com/community/showthread.php?t=33142)
CHAPTER 4: THROUGH THE LOOKING GLASS (http://www.heroscapers.com/community/showthread.php?t=33143)
CHAPTER 5: COSMIC INVASION (http://www.heroscapers.com/community/showthread.php?t=33144)
_________________________________________________________________
-Rulings and Clarifications-
N/A_________________________________________________________________
-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Campaign Playtest 1 (http://www.heroscapers.com/community/showpost.php?p=1242425&postcount=22)
Campaign Playtest 2 (http://www.heroscapers.com/community/showpost.php?p=1244494&postcount=25)
Griffin
May 28th, 2010, 06:26 AM
I was thinking 5 maps with one scenario for each map, and do even more of a Campaign style this time.
Fantastic 4 Head Quarters building
Latverian Castle
Subterranea
Negative Zone
Possibly use my Statue of Liberty mapI think it would be cool if there were a campaign rule that allows you to revive one Hero during the campaign, and also, you can choose to draft She-Hulk or any other Adventurer for any one scenario after the first one, because the first scenario would be Puppet Master and She-Hulk under his control, attacking the Fan 4 at their base.
IAmBatman
May 28th, 2010, 12:03 PM
Maps:
Baxter Building
Latveria (Castle)
Subterranea
Negative Zone
possibly one where they're shrunk to molecular size
Whatever Namor's world is called (Atlantis? Atlantea?)
A streets of New York one would be cool (I wish we had a hot dog vendor)
Maybe one in outerspace against the Skrulls?
I'd want to see it as a campaign as well. Maybe finally bring the X-Men forking paths type of campaign to fruition?
Hahma
May 28th, 2010, 12:33 PM
You guys pretty much have it covered for me at least, great ideas :up:
Spidey'tilIDie
June 14th, 2010, 06:56 PM
I was thinking 5 maps with one scenario for each map, and do even more of a Campaign style this time.
Fantastic 4 Head Quarters building
Latverian Castle
Subterranea
Negative Zone
Possibly use my Statue of Liberty mapI think it would be cool if there were a campaign rule that allows you to revive one Hero during the campaign, and also, you can choose to draft She-Hulk or any other Adventurer for any one scenario after the first one, because the first scenario would be Puppet Master and She-Hulk under his control, attacking the Fan 4 at their base.
I am thinking a map where only the top two or three floors of the Baxter Building were there would be cool. Definately have it be something where the FF are attacked at their base. I think the Statue of Liberty would be really cool for a She-Hulk controlled map. She should be able to attack the Statue and destroy it, so its a race against the clock. If its just She-Hulk and Puppet Master perhaps start each round with an additional Hero. So Choose your first FF member for round 1, then add an aditional one for Round 2 and so on until you have all four there. Then they return to Baxter Building to recover after battle (which allows you to again choose any four) Have them attacked by Skrulls and SuperSkrull, which they respond to. Next they try to figure out who is behind it. I think they go to Doom's Castle assuming its him, where they fight Doom and Doombots; OR they go after MoleMan in subterranea, where they fight Moleman and Moloids. Next they bark up opposite tree branch. (If they fought Doom first, they go after Moleman; if they chose Moleman they go after Doom now.) After defeating, they find out that Times Square is under attack. Where we find Puppet Master working with Annihilus. He is behind everything. Namor is controlled by Puppet Master, but can be freed (we have to figure out how to do this) and is accompanied by Either Doom or Moleman and Moloids (depending on who they chose to fight first) and Super-Skrull. Should be quite a battle!
IAmBatman
June 14th, 2010, 07:29 PM
I think there are probably some great city and cave maps pre-existing in the Books of that you can use for a lot of this.
Griffin
June 14th, 2010, 08:36 PM
I do have a Statue of Liberty map that is sound and ready. It was originally created for the X-Men.
Hahma
June 15th, 2010, 11:02 AM
Statue of Liberty would be cool to use.
I like Spidey's thoughts on FF going to Subterranea to battle Moleman and Moloids. In fact, I remember a comic where Thing left the FF and went to stay with Moleman in Subterrania because he felt more at home with other "monsters". He was depressed after Johnny asked him to be his best man at his wedding to Alicia (I believe that was part of this anyway). So FF went to get him and stop Moleman from using this new machine of his that was going to do something terrible to the surface. I can dig it up and research further. But anyway, the FF had to fight their way past some monsters to get down to see Thing, then they were captured and Thing wasn't helping them as he was liking the way Moleman was treating him and felt comfortable there. Eventually the FF convinced Thing that the big machine Moleman was using was going to destroy the surface world, so Thing helped rest of FF stop it.
Griffin
June 15th, 2010, 01:20 PM
Statue of Liberty would be cool to use.
I like Spidey's thoughts on FF going to Subterranea to battle Moleman and Moloids. In fact, I remember a comic where Thing left the FF and went to stay with Moleman in Subterrania because he felt more at home with other "monsters". He was depressed after Johnny asked him to be his best man at his wedding to Alicia (I believe that was part of this anyway). So FF went to get him and stop Moleman from using this new machine of his that was going to do something terrible to the surface. I can dig it up and research further. But anyway, the FF had to fight their way past some monsters to get down to see Thing, then they were captured and Thing wasn't helping them as he was liking the way Moleman was treating him and felt comfortable there. Eventually the FF convinced Thing that the big machine Moleman was using was going to destroy the surface world, so Thing helped rest of FF stop it.
I love that angle, and I think that is something worth considering working into our campaign.
Hahma
June 15th, 2010, 03:05 PM
Thanks Griff.
I think it would be pretty cool to have a scenario where Reed, Johnny and Sue arrive outside the cave entrance and have to fight some monsters (could be a Troll, Earth Elementals and/or some other DnD stuff) then once past the cave entrance they continue fighting their way to become adjacent to the Thing and at least one of them has to stay adjacent to him for at least 1 round or something. Meanwhile Moleman and Moloids attack Reed, Sue and Johnny and eventually by d20 roll or start of a certain round, the Thing can help out and they can all battle their way to a glyph or something that can act as a destructible object and they would have to destroy the DO by a certain number of rounds.
Or something along those lines anyway.
IAmBatman
June 16th, 2010, 12:18 AM
Maybe Reed has to get adjacent to him and roll a certain D20 roll to free him from some sort of mind control device Mole Man has him under? (Or ... just to talk him into things).
IAmBatman
September 6th, 2010, 05:47 PM
Subterranea scenario brainstorms:
Mole Man and the Moloids are awesome, but once Mole Man dies or if too many Moloids die they start falling apart quick. You're not going to want to have 1,000 points worth of Moloids on the battlefield at once to match the Fan Four and even if they have Namor on their side, the Fan Four still need some significant handicaps to make this work, in my opinion.
Some ideas about ways you could accomplish this:
1) Give Mole Man and his Moloids as many shadow tiles as possible to work with. Mole Man ignores attacks on 10+ rolls and Moloids roll 4 defense on Shadow Tiles.
2) Special power: ENDLESS CAVERNS After revealing an Order Marker on Mole Man, Player 2 may place up to 4 previously destroyed Moloids in his start zone.
This way, as long as Mole Man is around, he can keep calling in back up. You wouldn't necessarily have to start the scenario with more than 15-20 Moloids if you could keep calling more back in.
3) Use the Destructible Battlements. OK, so the moloids and Mole Man don't have super strength, so this would actually help Thing and Mr. Fantastic a bit, but I think if they were used like Griffin wanted to use Battlements in an Arkham Asylum scenario, they could help a lot. Trap Mr. Fantastic, Human Torch, and Thing on single raised hexes across the map from each other, surrounded by destructible Battlements and don't let them move from that spot until they're no longer adjacent to any Battlements (whether from throwing them or destroying them).
4) I know there's been talk of Sue starting over in a corner with Namor and having him keep her away from her team - it's a good idea and one that will make the scenario work better.
5) Use any applicable glyphs from the set to bolster Mole Man and co. Not sure which would fit well yet. I'm really hoping - on a side note - that Dr. Doom starts his scenario equipped with the Latverian Life Spell.
6) When in doubt, add civilians. If the Fan Four are tasked with doing some protection for some civilians, or rescuing them from Mole Man's hordes, that can really help balance things.
Just some thoughts! Mole Man and co are cool, but they're not going to be a 1,000 point army any time soon. Heck, a 300 point Mole Man and Moloid army takes up 21 spaces already!
Griffin
September 6th, 2010, 07:26 PM
Thank you Bats. As you know, our scenarios are meant to tell a story, so as we did in World's Finest, some scenarios are going to naturally lean in favor of one side. The MoleMan scenario is definitely one where we will let things leans in the FF's favor, but with those suggestions to help MM, it will allow for some fun game balancing affects.
IAmBatman
September 6th, 2010, 10:19 PM
Call me crazy, but I actually like scenarios better when they slightly favor the villain. I'm sure soloscaping has a lot to do with it, but when I'm playing scenarios against myself, I like it when they're kind of like video games, and it's a real challenge for the heroes to win. That way I play them multiple times until the heroes do win, at which point I kind of consider it "level completed." If the heroes won the first time, I probably wouldn't replay it right away.
That's why, even though it's a huge pain in a lot of ways, I really do consider the Recruit the Batman scenario a bit success.
Too much power text in that one, though. :-)
Griffin
September 8th, 2010, 05:00 PM
Call me crazy, but I actually like scenarios better when they slightly favor the villain. I'm sure soloscaping has a lot to do with it, but when I'm playing scenarios against myself, I like it when they're kind of like video games, and it's a real challenge for the heroes to win. That way I play them multiple times until the heroes do win, at which point I kind of consider it "level completed." If the heroes won the first time, I probably wouldn't replay it right away.
That's why, even though it's a huge pain in a lot of ways, I really do consider the Recruit the Batman scenario a bit success.
Too much power text in that one, though. :-)
I see that scenario as a rookie test to see how much text we can get away with. :p
IAmBatman
September 8th, 2010, 05:03 PM
Well, yeah, there was that too. :-P It was definitely on the clunky side.
Griffin
September 8th, 2010, 05:27 PM
Well, yeah, there was that too. :-P It was definitely on the clunky side.
The best way to look at it is to see it as a 4 part mini game campaign. Then it is not so bogged down.
A3n
September 8th, 2010, 07:41 PM
Was this Fan 4 scenarios that were going to be the Choose-your-own-adventure style?
Griffin
September 9th, 2010, 05:33 PM
Was this Fan 4 scenarios that were going to be the Choose-your-own-adventure style?
It is planned to be a campaign style where you can draft a certain number of points worth of Adventurers or Scientists for each scenario, and you will be able to draft 1 that is not from this Master Set for each scenario. When an Adventurer or Scientist is destroyed, you may not redraft him or her later, but you do get one revive glyph (Glyph of the Mysterious Artifact) to bring back one fallen Hero.
Griffin
October 26th, 2010, 02:30 AM
The Campaign Rules are on the front page and so are the links to each of the scenarios.
IAmBatman
October 26th, 2010, 10:00 PM
Sweet! I'll check out the designs as I give a chance and offer my initial impressions/feedback. :-) But I know that initial playtests will mostly determine their direction.
We need to get Spidey on the writing for the journal entries for the campaign!
Griffin
October 28th, 2010, 02:43 AM
My Campaign:
CHAPTER 1 (http://www.heroscapers.com/community/showpost.php?p=1242407&postcount=4)
Mr Fantastic is dead, I have the Experimental Medicine, and I have the Mystic Artifact (revive)
CHAPTER 2 (http://www.heroscapers.com/community/showpost.php?p=1244407&postcount=5)
I Obtained the Gift of Atlantis, and a Mystic Artifact.
CHAPTER 3 (http://www.heroscapers.com/community/showpost.php?p=1250085&postcount=10)
I obtained the Latverian Life Spell, but killed She-Hulk, Beast, and Plastic Man.
CHAPTER 4 (http://www.heroscapers.com/community/showpost.php?p=1262527&postcount=5)
I got the Cosmic Control Rod, but killed Swamp Thing.
Mr Fantastic, Beast, She-Hulk, Swamp Thing, and Plastic Man are dead, and I have the Gift of Atlantis, x2 Mysterious Artifacts, Latverian Life Spell, Cosmic Control Rod, and the Experimental Medicine.
CHAPTER 5 (http://www.heroscapers.com/community/showpost.php?p=1304736&postcount=32)
Griffin
October 30th, 2010, 03:27 AM
My campaign is updated.
Hahma
October 30th, 2010, 07:24 AM
Looks good Griff, I just hope the bad guys have opportunities to win a scenario once in a while. Or maybe the campaign can progressively get harder and more challenging so that maybe it's more challenging (though still possible) for the bad guys to win the early scenarios and then get more challenging (though still possible) for the heroes to win the later scenarios. That way friends can each take one side throughout the entire campaign and enjoy both ends of the spectrum of difficulty. I still think both sides should have a chance for each scenario of course for replayability.
IAmBatman
October 30th, 2010, 10:56 AM
My Campaign:
CHAPTER 1
Test One (http://www.heroscapers.com/community/showpost.php?p=1244718&postcount=13)
Invisible Woman is dead, I have the Experimental Medicine, the Shrinking Ray and the Mysterious Artifact (revive)
CHAPTER 2
Test Two (http://www.heroscapers.com/community/showpost.php?p=1248112&postcount=9)
Mr. Fantastic died and I obtained the second Mysterious Artifact.
Mr. Fantastic and Invisible Woman are dead, and I have two Mysterious Artifacts (revive), the Experimental Medicine, and the Shrinking Ray.
CHAPTER 3
Test Three (http://www.heroscapers.com/community/showpost.php?p=1258889&postcount=15)
Iron Man died, Human Torch retreated, and I obtained no extra Glyphs.
Mr. Fantastic, Invisible Woman, and Iron Man are dead, and I have two Mysterious Artifacts (revive), the Experimental Medicine, and the Shrinking Ray.
CHAPTER 4
Test Four (http://www.heroscapers.com/community/showpost.php?p=1262814&postcount=9)
Flash died, and I obtained no extra Glyphs.
Mr. Fantastic, Invisible Woman, Iron Man, and Flash are dead, and I have two Mysterious Artifacts (revive), the Experimental Medicine, and the Shrinking Ray.
CHAPTER 5
Test Five (http://www.heroscapers.com/community/showpost.php?p=1263697&postcount=5)
She-Hulk, Dr. Doom, Sub-Mariner, Human Torch, and Iceman died, but Mr. Fantastic survived to win!
Only Mr. Fantastic is left standing at the end of my campaign! (Well, and Thing, Beast, Plastic Man, and Flash, who weren't part of the scenario).
Griffin
October 30th, 2010, 03:35 PM
Campaigns updated on the first page.
IAmBatman
October 31st, 2010, 08:52 PM
OK, after six tries and several changes, finally get to say that I've updated my campaign post! :-) If we're good on the change I proposed for the Baxter Building scenario, I'll start working on the map for Subterranea later this week.
Griffin
November 4th, 2010, 05:58 AM
My campaign is updated.
IAmBatman
November 11th, 2010, 06:47 PM
Updated my campaign! Three scenarios down, two to go! :-)
Griffin
November 15th, 2010, 07:21 PM
One last chapter in the campaign.
IAmBatman
November 15th, 2010, 10:24 PM
Campaign updated. One scenario to go!
IAmBatman
November 16th, 2010, 05:50 PM
My campaign is updated and complete and the campaign gets a pass from me! It all came down to 2 life on Mr. Fantastic at the end! :-)
Griffin
January 1st, 2011, 03:51 AM
The campaign is done. :)
Hahma
January 1st, 2011, 09:43 AM
You must spread some Reputation around before giving it to Griffin again.Great job Griff!
I have no idea what the status is on the FF4 set, but if the Art Department was waiting for the Campaign to get done before working on the Rulebook etc, then now it's go time. Nothing should be holding anything back on this now.
I hope this set can get released in February, as I've kind of lost some interest in the FF4 project to be honest, as so many other great units have come along since June/July when this started and this has dragged on forever it seems. Hopefully when this is finally released I can get into it, because as of right now it's more of an afterthought and an "oh yeah, that's out there yet" for me. :(
IAmBatman
January 1st, 2011, 11:14 AM
:word:
I think we still need a few write ups from Spidey. Are you out there, Spidey? What's the status on these?
A3n
February 24th, 2011, 05:29 PM
done
tcglkn
February 24th, 2011, 10:58 PM
Question about the Death rule. If I discard my Mysterious Artifact glyph and my Hero that I bring back survives the battle, can I draft it again in the next scenario?
Griffin
February 24th, 2011, 11:02 PM
Question about the Death rule. If I discard my Mysterious Artifact glyph and my Hero that I bring back survives the battle, can I draft it again in the next scenario?
Yes.
tcglkn
February 24th, 2011, 11:05 PM
That's what I thought. Just making sure it wasn't a one shot thing.
tcglkn
February 26th, 2011, 09:01 PM
Clarification. After the first battle, the Adventurers can draft She-Hulk even though they had to kill her to advance correct?
Griffin
February 26th, 2011, 09:18 PM
Clarification. After the first battle, the Adventurers can draft She-Hulk even though they had to kill her to advance correct?Yes, because she wasn't destroyed in your army.
Death: If a figure in Player 1's army is destroyed in any of the scenarios, that figure can no longer be drafted by Player 1. EXCEPTION: Player 1 starts the game with the Glyph of Mysterious Artifact. Player 1 may discard the Glyph of Mysterious Artifact to revive a figure that had been destroyed in any previous scenario. The Glyph of Mysterious Artifact can only be used when placing figures onto starting zones for a new scenario.
IAmBatman
February 26th, 2011, 10:17 PM
Yep, she wasn't in your army when you destroyed her in the first scenario. :-)
tcglkn
February 26th, 2011, 10:20 PM
Cool. Just making sure. I thought that was the intent.
quozl
February 28th, 2011, 11:34 AM
How many of the uncommon and common figures are needed for the campaign?
tcglkn
February 28th, 2011, 11:41 AM
Download it and look. I think its 10 Moloids, 4 Doombots, and 3 squads of Skrull Warriors. But I'm not sure.
Lord Pyre
February 28th, 2011, 01:44 PM
Download it and look. I think its 10 Moloids, 4 Doombots, and 3 squads of Skrull Warriors. But I'm not sure.
99% sure that's it.
johnny139
February 28th, 2011, 02:53 PM
*checks handy dandy pocket-sized rulebook printout*
Yup. That along with three squads of Civilians, if you want to count them.
quozl
February 28th, 2011, 02:57 PM
*checks handy dandy pocket-sized rulebook printout*
Yup. That along with three squads of Civilians, if you want to count them.
Cool! Nice to see prior units making an appearance too.
IAmBatman
February 28th, 2011, 05:07 PM
Civvies were intended to be used in scenarios from day one, it just didn't happen right away since we scrapped the scenarios from the X-Men release. It was nice to be able to go back to them here.
tcglkn
March 1st, 2011, 09:13 AM
If I lose a battle, do I have to restart the campaign?
IAmBatman
March 1st, 2011, 09:31 AM
I'm not sure what the "official ruling" on that is. When I lost in playtesting, I just restarted that individual scenario as is. :-)
If you want to play it "officially" my guess is that you can restart the individual scenario, but that you lose any units that died during it for the remainder of the campaign.
tcglkn
March 1st, 2011, 09:38 AM
If you want to play it "officially" my guess is that you can restart the individual scenario, but that you lose any units that died during it for the remainder of the campaign.
That was what I thought. Good thing I was only using She-Hulk, Iron Man and Beast. :D
IAmBatman
March 1st, 2011, 09:59 AM
Which scenario did you die on?
Griffin
March 1st, 2011, 11:39 AM
If I lose a battle, do I have to restart the campaign?
Its just a game, not a sanctioned tournament or anything. Play it however you want. :up:
For me, I just start that scenario over with the same conditions that I had prior to playing it.
Lord Pyre
March 1st, 2011, 11:52 AM
If I lose a battle, do I have to restart the campaign?
It'd take to long to set up a new map, I think. :p
tcglkn
March 1st, 2011, 12:03 PM
If I lose a battle, do I have to restart the campaign?
Its just a game, not a sanctioned tournament or anything. Play it however you want. :up:
For me, I just start that scenario over with the same conditions that I had prior to playing it.
That's lame. You should at least lose the figures that died in it. :p
I lost on Subterrainia, I though Iron Man and She-Hulk were good choices, but Beast really did most of the work. He was able to attack multiple Moloids and remove OMs from Namor.
IAmBatman
March 1st, 2011, 12:18 PM
Yeah, that one's pretty tough too. It's hard only having 3 Unique Heroes to use when you want to go after all those glyphs and when Namor is lurking.
tcglkn
March 1st, 2011, 12:22 PM
The only glyph I care to get from that scenario is the Mysterious Artifact glyph. I hate that I didn't get the Shrink Ray Gun from the first scenario.
Griffin
March 1st, 2011, 12:23 PM
Beast is also good at taking out the Moloids guarding Von Doom Castle.
IAmBatman
March 1st, 2011, 12:27 PM
That Mysterious Artifact Glyph is key for sure.
1Mmirg
July 23rd, 2011, 02:51 PM
Just popping in here to share a quick pic and a story. We played this quite a while ago, but finally got the pic downloaded, so, thought I'd share.
My boys and I have been having a blast with the FF scenarios. They each take turns as the good guys and bad guys; I help them out as needed, though mostly "teamed" with my youngest (4).
Really had a blast in Castle Von Doom. Doom ended up grabbing Invisible Woman's powers, and killing her off easily, then grabbing She-Hulk's powers and, well, that made him quite the beast. (BTW, She-Hulk may just be the most fun unit I've played recently--really like the way she plays. :thumbsup:)
Finally, we caught Doom, but everyone is fried, wounded to the gills, and he has Hard Body, so he is not going easy. Finally, he rolls poorly and the evil villain is dispatched (or so we thought...). Great times!
http://www.heroscapers.com/community/gallery/files/1/4/3/5/doom.jpg
Griffin
July 23rd, 2011, 03:25 PM
Awesome! I am glad you enjoyed it. :D I am extremely proud with how these scenarios turned out.
IAmBatman
July 23rd, 2011, 11:49 PM
Yeah, they were a labor of love for sure. :-)
1Mmirg
July 24th, 2011, 03:37 PM
They turned out really excellent. We've had fun with every one--thanks for all the work you put into them!
IAmBatman
July 24th, 2011, 06:09 PM
Hopefully someday we'll put together some more campaigns like this one. But, for now, we're gonna keep cranking out units for a while.
1Mmirg
July 25th, 2011, 07:23 PM
Yeah, I understand that. Scenario balance is a killer. But I'm sure grateful for the ones that you have done.
davidlhsl
July 25th, 2011, 07:31 PM
Yeah, I understand that. Scenario balance is a killer. But I'm sure grateful for the ones that you have done.
1Mmirg, have you played the ones in the World's Finest Rulebook? Only one I played was the Recruit the Batman scenario back when I first discovered C3G, because that map blew me away! I played 5 games, and Superman's team lost all 5. This was mostly due to a very lucky and streaky Catwoman!
I may have to look into those some day. I definitely think that Star City Bank scenario with the Loot Glyph would be a blast!
I played through the Fantastic Forces Unite Campaign myself, and made too many errors to really say whether the Fantastic Four won or not. But I had a lot of fun with it.
Thanks for posting the pic and sharing your story!
IAmBatman
July 25th, 2011, 07:36 PM
It's just all about priorities. :-) Speaking for myself, there are so many units on my "bucket list" that take precedence over scenarios for me.
1Mmirg
July 25th, 2011, 07:59 PM
@david: I'm pretty sure that I've played all the released C3G scenarios. It's the first thing we do. My boys just love them.
I remember doing Recruit the Batman (and the others) back when we first were getting into C3G. I had an old MK archer as Green Arrow, a MK rogue hero (Alsyn Vale) as Black Canary, etc. I had maybe 10 Heroclix at the time and we used all kinds of random figures, from a jacked up looking Hulk to be Solomon Grundy to chess pawns to be thugs (dark pawns) and policemen (light pawns), but we sure enjoyed them. The scenarios were a big part of what sold us. I love having the chance to play the heroes in scenarios that match them, rather than just random mishmash slugfests. (Yes, my OCDs are showing again...)
We played all of the scenarios at least 2-3 times, sometimes more. Then my boys would play around with the figures on the maps until I got time to make the next ones. I'd come home from work and find everyone from Krug to Zelrig to little plastic knights from my boys' room crowded all over the city streets. :D
Griffin
July 25th, 2011, 11:38 PM
1Mmirg, you have just inspired me to work on the "lost X-Men Campaign" again. :D
1Mmirg
July 26th, 2011, 11:33 AM
So excited! :woot: I love the maps you shared before. I can't wait to see what you do with them!
tcglkn
July 26th, 2011, 12:03 PM
1Mmirg, you have just inspired me to work on the "lost X-Men Campaign" again. :D
Is this what you are going to design in the map department now? I am eager to see that done.
Griffin
July 26th, 2011, 12:18 PM
1Mmirg, you have just inspired me to work on the "lost X-Men Campaign" again. :D
Is this what you are going to design in the map department now? I am eager to see that done.
It has been difficult to find the time for that while I have been playtesting sooooo much and working on a ton of designs.
DEATHWALKER 1970
July 26th, 2011, 01:54 PM
Great news Griff!
I really hope you go for it!
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