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dnutt99
September 26th, 2006, 04:43 PM
OK, playing this past weekend brought up a few questions,.............

We played a castle scenarion, where the castles were enclosed and all units had to start inside the castle. I drafted Taelord, 2 sets of Minion, and Nilfheim, (among others). My opponenet quickly landed on the 'wind glyph' disabling all my figs. with flight, who were still in the castle. Taelord and the Minions were forced to walk from upper levels, down the ladder, and out the door. :cry: However, NILFHEIM who has a height of 13 could not fly over the wall OR walk out of the door, (height 10).

:?: Can a huge fig. pass through the door as long as he lands on hexes that he can fit on without any obstruction or are figs. taller than 10 SOL when trying to get outside of the castle walls.

I don't know if there is an official ruling on this, if there is a standard house ruling on this, or any other suggestions that could be given.
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While reading the card for Blastarons,
:!: Homing Device : When attacking a non-adjacent figure, add 1 attack die for every Soulborg who follows Vydar that is adjacent to the defending figure. :!:

Assuming All figs. are on the same level and Jotun is engaged with 2 Gladiatrons, and 1 Blastatron

1 Blastatron attacks from range with an attack of 4 (Jotun's engaged with 3 Soulborgs that follow Vydar)

:?: Does the Blastatron that IS adjacent to Jotun include himself when adding attack dice? He automatically gets +2 attack for the Gladiatrons, but he himself is a Soulborg that follows Vydar AND IS adjacent as well!!!

Attack of 3 or 4 for the engaged Gladiatron?
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I'm sure this question has been asked numerous times but I think I've heard a few different answers. Just trying to get the official answer.

:?: When moving a squad do you or CAN you,.........
1) Move and attack one at a time?
2) Move all then attack?

:!: I've heard that if you move 1 member of a squad and attack with it before moving the other units, you forfeit their movement for that turn,...............true? False?

netherspirit
September 26th, 2006, 04:44 PM
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While reading the card for Blastarons,
:!: Homing Device : When attacking a non-adjacent figure, add 1 attack die for every Soulborg who follows Vydar that is adjacent to the defending figure. :!:

Assuming All figs. are on the same level and Jotun is engaged with 2 Gladiatrons, and 1 Blastatron

1 Blastatron attacks from range with an attack of 4 (Jotun's engaged with 3 Soulborgs that follow Vydar)

:?: Does the Blastatron that IS adjacent to Jotun include himself when adding attack dice? He automatically gets +2 attack for the Gladiatrons, but he himself is a Soulborg that follows Vydar AND IS adjacent as well!!!


I bolded the text that should answer your question for you.

netherspirit
September 26th, 2006, 04:47 PM
:?: When moving a squad do you or CAN you,.........
1) Move and attack one at a time?
2) Move all then attack?

:!: I've heard that if you move 1 member of a squad and attack with it before moving the other units, you forfeit their movement for that turn,...............true? False?

True.

The phases of the turn are
1. Reveal Order Marker
2. Move figures on the card
3. Attack with figures on the card.

DoesntCompute
September 26th, 2006, 04:50 PM
OK, playing this past weekend brought up a few questions,.............

We played a castle scenarion, where the castles were enclosed and all units had to start inside the castle. I drafted Taelord, 2 sets of Minion, and Nilfheim, (among others). My opponenet quickly landed on the 'wind glyph' disabling all my figs. with flight, who were still in the castle. Taelord and the Minions were forced to walk from upper levels, down the ladder, and out the door. :cry: However, NILFHEIM who has a height of 13 could not fly over the wall OR walk out of the door, (height 10).

:?: Can a huge fig. pass through the door as long as he lands on hexes that he can fit on without any obstruction or are figs. taller than 10 SOL when trying to get outside of the castle walls.

I don't know if there is an official ruling on this, if there is a standard house ruling on this, or any other suggestions that could be given.
-------------------------------------------------------------------------------------
While reading the card for Blastarons,
:!: Homing Device : When attacking a non-adjacent figure, add 1 attack die for every Soulborg who follows Vydar that is adjacent to the defending figure. :!:

Assuming All figs. are on the same level and Jotun is engaged with 2 Gladiatrons, and 1 Blastatron

1 Blastatron attacks from range with an attack of 4 (Jotun's engaged with 3 Soulborgs that follow Vydar)

:?: Does the Blastatron that IS adjacent to Jotun include himself when adding attack dice? He automatically gets +2 attack for the Gladiatrons, but he himself is a Soulborg that follows Vydar AND IS adjacent as well!!!

Attack of 3 or 4 for the engaged Gladiatron?
-------------------------------------------------------------------------------------
I'm sure this question has been asked numerous times but I think I've heard a few different answers. Just trying to get the official answer.

:?: When moving a squad do you or CAN you,.........
1) Move and attack one at a time?
2) Move all then attack?

:!: I've heard that if you move 1 member of a squad and attack with it before moving the other units, you forfeit their movement for that turn,...............true? False?

You have to be able to fit through the door to go through the door.
Homing device only works if you not adjacent.
You must move all figures in the squad before attacking with any of them

dnutt99
September 26th, 2006, 04:56 PM
:?: So it's TRUE :?:
Poor 'little' Nilfheim, (not being able to climb ladders and jump off the edge), is forced to watch the battle from the doorway?................... :cry:

And the Blastatron thing,.............that's just poor comprehension on my part. Thanx Nether :lol: !

Eclipse
September 26th, 2006, 05:25 PM
I really don't like the Wind Glyph for most scenarios. It's really useful for specific situations, but on the whole, most units with Flying are heavily reliant on the ability to justify their cost. Most maps that have it tend to stop people from drafting these units entirely, which just doesn't seem right.

EDIT: Also, the Blastatrons being limited to 1 attack die when attacking adjacent figures is probably their most limiting factor. Cut them off from the Gladiatrons and they're just laughable.

DoesntCompute
September 26th, 2006, 05:27 PM
Deleted because for some reason my post duplicated.

ASmiles
September 26th, 2006, 05:40 PM
Maybe I'm missing something, but what's stopping Nilfhelm (or Taelord for that matter) from jumping down from the wall and possibly (50:50 if he doesn't land in water) taking one wound in the process? Obvisouly you wouldn't attempt it with the Minions since they only have 1 life.

dnutt99
September 26th, 2006, 06:30 PM
Maybe I'm missing something, but what's stopping Nilfhelm (or Taelord for that matter) from jumping down from the wall and possibly (50:50 if he doesn't land in water) taking one wound in the process? Obvisouly you wouldn't attempt it with the Minions since they only have 1 life.

Taelord,......YES :D Not a problem jumping, it's worth the attempt!
Nilfheim on the other hand was stuck in an enclosed castle, on the ground floor (not being able to climb ladders), and the only exit/entrance was the door with a height of 10! :cry: Poor 'little Nilfheim,....................... :cry:

Revdyer
September 27th, 2006, 08:11 AM
:?: So it's TRUE :?:
Poor 'little' Nilfheim, (not being able to climb ladders and jump off the edge), is forced to watch the battle from the doorway?................... :cry:


In terms of game play, you've got two options at this point. Nilfheim can send ice shards through the open door, or better, you can go take that glyph back!

toddrew
September 27th, 2006, 08:46 AM
:?: So it's TRUE :?:
Poor 'little' Nilfheim, (not being able to climb ladders and jump off the edge), is forced to watch the battle from the doorway?................... :cry:


In terms of game play, you've got two options at this point. Nilfheim can send ice shards through the open door, or better, you can go take that glyph back!

Yeah, how did you let this happen :?: :lol: :joke: I love having the wind glyph in castle scenarios, somewhere outside the castle. In a well designed map makes for an interesting struggle point.

dnutt99
September 27th, 2006, 03:07 PM
:D I guess it was a good thing we picked random glyphs to be placed on strategic points on the map,......................and the wind glyph just happened to be outside my opponents door a few hexes out :cry: It was definately my goal to reclaim it but my already weakened team struggled getting across that map. Not to mention her ranged units only had to concentrate on the entrance area! :cry:

Yep,.......Nilfheim all winged up with nowhere to fly! :?

jcb231
September 28th, 2006, 12:37 AM
I think the best option would have been to stay in the castle, shut the door, and just say to your opponent "Come and get me!"

While he attempted to batter down the door, you could just fling it open and ice shard him to death.

fejkl
September 30th, 2006, 12:08 AM
Basically, then, Jotun is worthless for storming castles. Oh, sure, he can get that door down in a hurry, but he can't enter the castle.


Boy that's annoying.

dnutt99
October 1st, 2006, 12:09 AM
Basically, then, Jotun is worthless for storming castles. Oh, sure, he can get that door down in a hurry, but he can't enter the castle.


Boy that's annoying.

I was pretty much thinking the same thing. Sure there are figs. / squads with a decent enough attack, but for that tank of door it really makes it much easier / logical to attack it with some huge fig. with enough of an attack value to do significant damage. Not to mention it would be wise to make sure that the defense of the attacker is significantly high as well. We all know that whoever is sitting atop any wall walk will be pelting you every chance they get :!: I guess that fliers really are the best way to go for easiest access. But the door usually will never be broken down,...........at least in my experience.

:bowdown: Kudos to all you brave soldiers that have knocked the door off of the hinges thus far,..............(without altering its original stats that is.)

AgentX-127
October 1st, 2006, 12:14 AM
Basically, then, Jotun is worthless for storming castles. Oh, sure, he can get that door down in a hurry, but he can't enter the castle.
Jotun + Saylind

dnutt99
October 1st, 2006, 12:31 AM
Basically, then, Jotun is worthless for storming castles. Oh, sure, he can get that door down in a hurry, but he can't enter the castle.
Jotun + Saylind

Not a bad combo at all, just make sure Raelin is outside of your enemy's range or,...... :johnwoo2: Curtains!

Still, I think flying over may be the smartest, fastest, and easiest. Especially if that flyer gets a chance to open the door. :D Then it's on! :twisted:

fejkl
October 3rd, 2006, 06:43 PM
Obviously Jotun + Saylind. I hate her, though. I usually can only summon about 20% of the time. Perhaps I'll start rolling well for her again soon.

It sucks depending on that to move Jotun around. Besides, if she fails even once, then she's likely toast, since the opponent will attack her to keep Jotun off their backs.

Aldin
October 3rd, 2006, 06:49 PM
So not having the castle I have to ask - does Brunak (Huge:8, Atk4, Def7) fit through the door? I think he's the smallest Huge and the Def7 don't hurt neither.

~Aldin

dnutt99
October 4th, 2006, 04:05 AM
So not having the castle I have to ask - does Brunak (Huge:8, Atk4, Def7) fit through the door? I think he's the smallest Huge and the Def7 don't hurt neither.

~Aldin

That's an easily difficult question,... :wink: The door has a height of 10. So it is logical to assume that Brunak, with a height of 8, can easily enter / exit any castle via the door. However when trying to walk him thru, his sword gets in the way and adds a tile or two to his "actual" height. I would assume since the stats on the heights allow it, YES he can walk through. The only thing that makes me doubtful is a few previous posts,...

Basically, then, Jotun is worthless for storming castles. Oh, sure, he can get that door down in a hurry, but he can't enter the castle.
Boy that's annoying.

,...Jotun is hieght 10. The concensus seems to be that if they don't fit, you have to quite,... :lol: ,...seriously though. I say if it's within reason, let them pass. Jotun is a bit too huge to get away with entering the door. :)

:arrow: I will have to physically check that one out for you though.

Mr. Underhill
October 6th, 2006, 01:09 AM
When does your move end?

Is it possible to move your unit to a new position then change your mind and move it back to it's starting position? How many times would you allow a player to do this, or would you simply use the Chess rule - when you take your hand off of the playing piece then the move is completed and cannot be revised?

Just curious.


J

Aranas
October 6th, 2006, 10:39 AM
When does your move end?

Is it possible to move your unit to a new position then change your mind and move it back to it's starting position? How many times would you allow a player to do this, or would you simply use the Chess rule - when you take your hand off of the playing piece then the move is completed and cannot be revised?

Just curious.

J
Well, it all depends if your playing with kids or adults, in a contest or for fun. At my table, we don't use the Chess rule. You can change your mind as long as you haven't made an attack or used a special. With kids, when I see they made a big tactical mistake, I will often add "are you sure you want to move there?".


Aranas