View Full Version : Worst Army Imaginable
legoboy
April 21st, 2010, 09:52 PM
It was a fine Wednesday at work when Captain Canuck and I agreed to build our opponent's army for our next game. Quickly we started laughing and throwing names around of possible "losers" who would be part of the game: Dund, Sudema, Deadeye Dan, the Deathwalkers. This got us thinking; we on this site spend countless hours building and debating good quality armies both online and in the privacy of our own minds (I think about Heroscape when I'm doing all kinds of other stuff). What is the worst concievable army that you can field?
We can't just throw out a question like that without some limiting factors so here they are.
1) Army must have 500 points. Not 495, not 505, 500.
2) Army must fit on no more than 24 spaces.
3) Only one of each unique figure, you can't take 20 Knytela Gwens.
Ok. Those are the rules. How bad of an army can you build? Create and post your absolute worst army. If you would post in spoiler tags, that would be great, because then others can create theirs without previous bias. I will include the one that Canuck and I designed together. I'll be interested to see what you can come up with.
Marro Hive 160
Sudema 140
Hatamoto Toro 130
Knytela Gwen 20
Rechets of Bogdan 50
500
Killometer
April 21st, 2010, 10:02 PM
It looks like you did a pretty good, er, bad job.
Here are a couple similiar threads to look through for inspiration:
DFW - June Tourney (Worst Army Ever) (http://www.heroscapers.com/community/showthread.php?t=7269&highlight=worst)
500 Point Non-Competitive Armies (http://www.heroscapers.com/community/showthread.php?t=12258)
Ranior
April 21st, 2010, 10:09 PM
Grok Riders
Templar Cavalry
Einar Imperium
Moriko
That's a pretty bad one. I think these need to be tested out sometime. Perhaps you and Canuck should each try and make the worst possible army, and then play a game and see who picked the worst army.
To make it fair, you would of course switch armies, and therefore each player would be playing as hard as possible in order to try and make their picked army lose. It'd be really interesting to see what would occur.
legoboy
April 21st, 2010, 10:09 PM
It looks like you did a pretty good, er, bad job.
Here are a couple similiar threads to look through for inspiration:
DFW - June Tourney (Worst Army Ever) (http://www.heroscapers.com/community/showthread.php?t=7269&highlight=worst)
500 Point Non-Competitive Armies (http://www.heroscapers.com/community/showthread.php?t=12258)
I saw the tournament thread. I thought this was far enough from that thread to warrant its having one of its own.
dok
April 21st, 2010, 10:18 PM
Rainor, compared to Legoboy's heroes, those 1x common squads and their multiple attacks look pretty good.
Legoboy, my only quibble with your choices is Sudema. She's very bad, but the ability to autokill makes her relatively good in that crowd. I think I'd go:
160 Marro Hive
130 Hatamoto Taro
75 Khosumet the Darklord
25 Swog Rider
110 Acolarh
500, 11 hexes
Seriously though, Rechets? That's just dirty.
Ranior
April 21st, 2010, 10:23 PM
Yeah, mine wouldn't actually be that good. I tried to think of bad units, but against some of these, they'd fare well.
Additionally, you are correct. Retchets is dirty, as is the Hive. I think you need both to truly have the worst army.
legoboy
April 21st, 2010, 10:42 PM
Grok Riders
Perhaps you and Canuck should each try and make the worst possible army, and then play a game and see who picked the worst army.
To make it fair, you would of course switch armies, and therefore each player would be playing as hard as possible in order to try and make their picked army lose. It'd be really interesting to see what would occur.
We are planning on a game where we each picked the other's army, but neither of us wanted to be "that guy" so we gave one another fairly decent armies. Also we thought a "Battle of the Bads" report would be poor reading (or viewing, as now we video our battles) and didn't want to lose interest in our Predict the Winner thread.
wriggz
April 21st, 2010, 10:59 PM
Pelloth 100
DW7000 200
Chain fighter x 12 500
14 spaces
This is the closest/fastest army that you can kill all your own figures reliably. If I had to loses, this would be it.
dok
April 21st, 2010, 11:41 PM
Retchets is dirty, as is the Hive. I think you need both to truly have the worst army.
The Hive is bad, but they're bad in the same way as Acolarh and Hatamoto in that army - namely, that all their powers are completely useless without the right companion figures.
The Rechets really take it to the next level, obviously. I just couldn't make the rest of my "worst ever" army land at 450 points. I guess I could go for two Swogs in stead of Khosumet:
50 Swog Rider x2
50 Rechets of Bogdan
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
500, 15 hexes
Two sets of a common hero is not ideal (as in, ideally bad), but Swogs are pretty lousy without Arrow Gruts.
wriggz, the idea here isn't an army that you could easily lose on purpose with - it's to make an army that you can't win with.
Cleon
April 21st, 2010, 11:50 PM
Absolute worst army would definitely include the Retchets without Iskra, and then I'd probably add units that are very reliant on others, without the others part, so lonesome cheerleaders.
Retchets 50
Hive 160
Acolarh 110
Taelord 180
Kiova + Kentyla could also serve the 110 slot.
:twisted:
Bengi
April 22nd, 2010, 12:46 AM
Absolute worst army would definitely include the Retchets without Iskra, and then I'd probably add units that are very reliant on others, without the others part, so lonesome cheerleaders.
Retchets 50
Hive 160
Acolarh 110
Taelord 180
Kiova + Kentyla could also serve the 110 slot.
:twisted:
The only problem with that is the stealth flying of Taelord will probably allow him to get in position to kill something. Kiova also has flying and 3 attack die, too good for this debate.
How about:
Retchets 50
Hive 210
Kelda 290
Taro 420
Emiroon 500 (or Kyntela/Zombies x1)
Best figure here is Emiroon with a 3A/3D. Kelda and Taro each only throw 2A. I guess Kelda does have targets to heal, but I still think this army has less of a chance of killing something than any of the ones posted above.
You could swap out Emiroon for Kyntela and 1x Zombies. No figure over 2A and reduces the overall life and speed of the army. Zombies will certainly fall before being able to use their special attack. Also decreases Kelda's healing potential.
bumper15
April 22nd, 2010, 06:38 AM
How's about:
Retchets 50
Kelda 80 (130)
Marro Drones x1 50 (180)
Eldgrim 30 (210)
Omnicron Repulsors x3 120 (330)
Marro Hive 160 (490)
Otonashi 10 (500)
The point of this army is mainly to have Kelda, but have no one to heal.
Simpsons Scaper
April 22nd, 2010, 06:51 AM
Kato - 200
Hive - 360
Sudema - 500
___________
I think I lose.
LeviofDoom
April 22nd, 2010, 08:04 AM
Pelloth 100
DW7000 200
Chain fighter x 12 500
14 spaces
This is the closest/fastest army that you can kill all your own figures reliably. If I had to loses, this would be it.but with all those chainfighters, Pelloth could deal some pretty heavy damage... i think i actually kind like this army. take out DW7K though.
Bengi
April 22nd, 2010, 08:17 AM
Kato - 200
Hive - 360
Sudema - 500
___________
I think I lose.
While Kato is pretty much useless w/o his troops, he is still a 4/4 unit with 5 life. He'll kill something before he goes down. Sudema is also highly likely to kill a squaddie before she falls. My Hive/Retchets/Kelda/Taro/Kynela/Zombies army is unlikely to kill anything as there are no attacks above 2 dice. (Zombies have a chance, but with the slow movement and restrictions on that special, it's highly unlikely that an opponent would allow such a thing.)
dok
April 22nd, 2010, 09:48 AM
That said, Benji, you do have three attacks of two, and most opposing armies in this range have plenty of low-defense figures.
The only strength of the army I posted is the Swog Riders, who, even in the absence of a bonding squad, are at least fast disengagers. If I'm allowed to go over 500, I don't think you can make a worse army for 500 or more than this:
50 Rechets of Bogdan
75 Khosumet
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
525, 12 hexes
If that's not allowed, though, then I'm pretty confident that I can't top:
100 Ornak
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
500, 9 hexes
The flagbearers are pretty dependent on other figures, except Laglor, so it's not surprising they dominate this challenge.
gorthan313
April 22nd, 2010, 09:53 AM
Rechets 50
Sahuagin x18 500
Try playing this one on a non-water map! Or maybe this one on a water map:
FE x14 490
Gulp
April 22nd, 2010, 11:06 AM
I'm thinking that there are at least three units that have to be in the worst army ever (hive, retchets and saylind-- but without any heroes to summon):
Marro Hive 160
Retchets 50 (210)
Saylind 80 (290)
Marro Drone 50 (340)
Marrden Nagrubs (370)
Swog (395)
Dumutef (420)
Emiroon (500)
Let's close up shop. I think I got this one.:p
Devil's Advocate
April 22nd, 2010, 11:08 AM
I'll take this as the Worst 500 Point army:
Hive-160
Taelord-180
Aclorah-110
Rechets-50
--------------
500
Yeah Taelord will Boost Aclorah's Attack by 1 but I still think it would lose against:
100 Ornak
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
Taelord will boost Aclorah's attack but the army can take fewer wounds and has worse board control meaning it can hold fewer glyphs
Elginb
April 22nd, 2010, 11:17 AM
Taelord 180
Marro Hive 160
Airborne Elite 110
Rechets 50
Total = 500 points
Since dropping the Airborne Elite is always optional no matter how many times you roll a 14 or higher, if you never let them drop, you're stuck with only the Hive and Taelord the entire game. I'll lose everytime...
dok
April 22nd, 2010, 12:08 PM
Elginb, as stated earlier, the goal is not to make an army that you can intentionally lose with - the best choice there surely involves DW7k. The goal is to make an army that you would give to your opponent if you wanted them to lose (and you can presume that they, too, would be handing you a lousy army).
I'm thinking that there are at least three units that have to be in the worst army ever (hive, retchets and saylind-- but without any heroes to summon):
Marro Hive 160
Retchets 50 (210)
Saylind 80 (290)
Marro Drone 50 (340)
Marrden Nagrubs (370)
Swog (395)
Dumutef (420)
Emiroon (500)
Let's close up shop. I think I got this one.:pNot even close, Gulp. I'd take that army over the all-hero versions every day of the week. It's tough to overstate how dominant 3 attacks of 2 would be in this format, compared to the weak sauce everyone else brings. Plus this army has lots of mobility (Swog and Saylind) and lots of figures for glyph-grabbing and board control. Plus the Dumutef's 4/4 base stats qualify it as a beatstick in this format, let alone if the map has any roads.
I'll take this as the Worst 500 Point army:
Hive-160
Taelord-180
Aclorah-110
Rechets-50
--------------
500
Yeah Taelord will Boost Aclorah's Attack by 1 but I still think it would lose against:
100 Ornak
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
Taelord will boost Aclorah's attack but the army can take fewer wounds and has worse board control meaning it can hold fewer glyphsInteresting comparison. Taelord/Acolarh versus Ornak/Acolarh/Hatamoto. You can make an argument either way. To me, boosting Acolarh to attacks of 4 is a big factor - given the low defenses on the other side, that's basically tacking on an extra half-wound to every attack. I'd have to do out the math to really be confident making a pick one way or the other, but Taelord's aura does make a big difference here.
Also, it's worth noting that Taelord is the only flyer in the flight, meaning he's fighting on even ground at the worst, and can probably force the other side to choose between giving up height advantage and giving up first strike.
Bengi
April 22nd, 2010, 12:10 PM
That said, Benji, you do have three attacks of two, and most opposing armies in this range have plenty of low-defense figures.
Three attacks of two that should never get a chance to happen. Any other unit should get first strike on the zombies.
50 Rechets of Bogdan
75 Khosumet
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
525, 12 hexes
Cheater. You've still got Khosumet though, which gives you a hero with an attack of 3.
I'd cheat with:
160 Hive
50 Rechets
110 Acorlarh
130 Taro
80 Kelda -I still think she's worse here than Khotsumet.
100 Ornak
110 Acolarh
130 Hatamoto Taro
160 Marro Hive
500, 9 hexes
The flagbearers are pretty dependent on other figures, except Laglor, so it's not surprising they dominate this challenge.
Not bad. But I think my zombies die to your heroes.
dok
April 22nd, 2010, 12:15 PM
You've still got Khosumet though, which gives you a hero with an attack of 3.
I'd cheat with:
160 Hive
50 Rechets
110 Acorlarh
130 Taro
80 Kelda -I still think she's worse here than Khotsumet.Acolarh has an attack of 3, too.
You can definitely make an argument for Kelda, but Acolarh has lots of life for her to heal, and if someone goes after Kelda first, that's a clear win for the Kelda team. It's a lot easier to take a turn out to heal when your opponent can't do very much damage. In an Acolarh vs. Acolarh fight, Kelda's healing seems like a pretty efficienct use of an OM.
If I'm playing zombiesx1, I'm making sure my opponent needs to disengage if they want first strike on the zombies. If they aren't willing to disengage, or if I get a good initiative switch, their hero will face at least one onslaught attack. Plus, even if none of those tricks work, there's still a ~50% chance that the zombie defense holds up and they get to deliver an onslaught attack.
dok
April 22nd, 2010, 01:04 PM
How about I re-cast the question: what's the worst reasonably playable army imaginable? Here are my rules:
Minimum of 500 points (no maximum; you may go over)
Maximum of 24 hexes. No sitting figures.
You must take at least 2x of any common card. No 1x commons are allowed.
If a figure has a power that references another figure, you must include at least one card that meets that criteria. For example, if a squad has a bonding power, at least one bonding hero must be included. If you include Iskra, you must include Rechets, and vice versa. If you include Acolarh, you must include at least one elf (and one Ullar figure). If you include Pelloth, you must include some other Drow.I think those rules, collectively, force you to make a semi-realistic army.
Filthy the Clown
April 22nd, 2010, 01:11 PM
Marro Hive 160
Kelda 80 240
Kyntela Gwyn 260
Arrow Gruts X 6 500
22 spaces
No base attack above a 2, with the majority of your "force" attacking with 1 die. Initially, I was going to use Nagrubs, rather than Arrow Gruts, but those gruts sure do suck without any enhancements or bonding. Kelda has some heroes to heal, though.
I couldn't bring myself to add the Retchets...
kenjib
April 22nd, 2010, 01:12 PM
EDIT: Nevermind...got ninja's by the revised rules
dok
April 22nd, 2010, 01:27 PM
Filthy, range+speed+disengage = height advantage. I'd gladly play AGx6 against those hero armies. How about I re-cast the question: what's the worst reasonably playable army imaginable? Here are my rules:
Minimum of 500 points (no maximum; you may go over)
Maximum of 24 hexes. No sitting figures.
You must take at least 2x of any common card. No 1x commons are allowed.
If a figure has a power that references another figure, you must include at least one card that meets that criteria. For example, if a squad has a bonding power, at least one bonding hero must be included. If you include Iskra, you must include Rechets, and vice versa. If you include Acolarh, you must include at least one elf (and one Ullar figure). If you include Pelloth, you must include some other Drow.I think those rules, collectively, force you to make a semi-realistic army.
I'll start things out with an obvious one:
100 DW7k
60 Shiori
140 Sudema
110 Moriko
100 X17
510, 5 hexes
Filthy the Clown
April 22nd, 2010, 02:20 PM
Filthy, range+speed+disengage = height advantage. I'd gladly play AGx6 against those hero armies.
Yeah, I guess that would be a swarm of angry little beings...Like Oompa Loompas. Let me see if I can think of something better (with your criteria):
Red Skull 190
Obsidian Guards X2 390
Roman Archers X2 500
Otonashi 510 (added to meet Dok's criteria)
Red Skull does not have bad stats, but his high point cost is mainly associated with his Master Manipulation ability. Removing any other heroes from the army just leaves him with high hopes and fairy dust. That being said, I was looking for a good squad to throw in that would have limitations. The Obsidian guards do have 4/4 stats, but no range, high price, and limited abilities. I wanted to add arrow gruts:evil:, but beast bonding would break it. How about Roman Archers? They have a decent special, but are slow, weak, and can't disengage. Chances are, you can run them down and kill them before they get height.
Cleon
April 22nd, 2010, 02:49 PM
Absolute worst army would definitely include the Retchets without Iskra, and then I'd probably add units that are very reliant on others, without the others part, so lonesome cheerleaders.
Retchets 50
Hive 160
Acolarh 110
Taelord 180
Kiova + Kentyla could also serve the 110 slot.
:twisted:
The only problem with that is the stealth flying of Taelord will probably allow him to get in position to kill something. Kiova also has flying and 3 attack die, too good for this debate.
I forgot about the stealth flying. 3/3 flying for 180pt. is pretty bad, but I think it's better than Kato actually. Kato's a 4/4, but 20 more points, loses the flying, and doesn't have an attack aura that has the potential to work, so it helps a tiny, tiny bit in this debate. I think it comes down to whatever fits.
Retchets 50
Hive 160
Hatamoto Taro 130
That's probably the worst you can get with 340pt. But the remaining 160's tricky. Kelda/Emirroon's not bad.
Edit:
Retchets 50
Hive 160
Parmenio 90
Ornak 100
Jorhdawn or Emirroon/Kentyla
Between the five I've said through my two posts is probably the worst to me. It depends on what opposing armies we're talking about, are they like these or are they actual armies?
dok
April 22nd, 2010, 02:59 PM
Red Skull does not have bad stats, but his high point cost is mainly associated with his Master Manipulation ability. Removing any other heroes from the army just leaves him with high hopes and fairy dust.The intention of my "must include at least one figure" rule would imply that if you take Red Skull, you must take at least one additional unique hero.
Filthy the Clown
April 22nd, 2010, 03:05 PM
Red Skull does not have bad stats, but his high point cost is mainly associated with his Master Manipulation ability. Removing any other heroes from the army just leaves him with high hopes and fairy dust.The intention of my "must include at least one figure" rule would imply that if you take Red Skull, you must take at least one additional unique hero.
...Enter Otonashi.
clancampbell
April 22nd, 2010, 03:31 PM
Obsidion Guards x5
500/15 spaces
Order marker management is a breeze, sadly that still won't help this army.
dok
April 22nd, 2010, 03:57 PM
Obsidion Guards x5
500/15 spaces
Order marker management is a breeze, sadly that still won't help this army.I thought about this one... and I concluded that it's too strong. I mean, yeah, it's terrible. But if we're playing the "I pick your team and you pick mine" game, then I'm not giving you any ranged figures. And without any opposing range, I can just slow roll (and I mean slow roll) these guys. And having 3 attacks of 4, and 13 4 defense wounds before I start to lose attacks, is pretty nice.
Elginb
April 22nd, 2010, 04:40 PM
How about I re-cast the question: what's the worst reasonably playable army imaginable? Here are my rules:
Minimum of 500 points (no maximum; you may go over)
Maximum of 24 hexes. No sitting figures.
You must take at least 2x of any common card. No 1x commons are allowed.
If a figure has a power that references another figure, you must include at least one card that meets that criteria. For example, if a squad has a bonding power, at least one bonding hero must be included. If you include Iskra, you must include Rechets, and vice versa. If you include Acolarh, you must include at least one elf (and one Ullar figure). If you include Pelloth, you must include some other Drow.I think those rules, collectively, force you to make a semi-realistic army.
Red Skull - 190
MacDirks x2 - 160
Air Elementals x2 - 60
Deadeye Dan - 60
Eldgrim - 30
Total = 500 pts/13 spaces
MacDirks are notoriously fragile, anyway, but with a fragile champion, they're doubly death-bound. Red Skull has few good choices with Deadeye Dan and Eldgrim, and Elgrim boosting Deadeye Dan is pretty pointless. He might help the Red Skull a bit, but his short range and 3 defense makes him pretty vulnerable, too. Air Elementals without Kurrok are pretty awful against any ranged army, and eat up order markers like crazy. The only saving grace is that the MacDirks are a 4 figure squad with bonding, but I don't think it's enough...
Toad Rocket
April 22nd, 2010, 04:40 PM
Lets see, with Dok's limitations it makes a bit more challenging
Howabout...
Kato 200
Yari x2 280
Acolrah 390
K Gwyn 410
Emirron 490
Otonashi 10
Sure it will kill things, but with this format that is somewhat unavoidable. Kato has two squads of Yari, so neither a working at full potential and represent half the army worth of points. The collection of elves are fairly week one attack per OM group. Otonashi rounds out to 500. Once the 1 Def Yari are gone the offense power is dropped right off.
tomcollins2000
April 22nd, 2010, 04:42 PM
The hive
10 Fire elementals
just actavate a Fe and burn down the hive after that run for water speces
clancampbell
April 22nd, 2010, 04:45 PM
Sudema 140
Morsbane 100
Taelord 180
Saylind 80
500/4 spaces
Horrible, horrible army.
Gulp
April 22nd, 2010, 04:51 PM
Sudema 140
Morsbane 100
Taelord 180
Saylind 80
500/4 spaces
Horrible, horrible army.
And here's how bad I am at strategy, for a second I forgot which thread I was in and thought, "Hmm...I like it. Maybe I'll try that out." :oops:
Filthy the Clown
April 22nd, 2010, 04:57 PM
The hive
10 Fire elementals
just activate a Fe and burn down the hive after that run for water spaces
And crank Burning Down the House (by the Talking Heads) whilst you do so.
bumper15
April 22nd, 2010, 05:01 PM
My new army is
Kato 200
Tagawa archers x2 130 (330)
Tarn Vikings 50 (380)
Acolarh 110 (490)
Kyntela 20 (510)
Elginb
April 22nd, 2010, 05:12 PM
Sudema 140
Morsbane 100
Taelord 180
Saylind 80
500/4 spaces
Horrible, horrible army.
And here's how bad I am at strategy, for a second I forgot which thread I was in and thought, "Hmm...I like it. Maybe I'll try that out." :oops:
You know, I don't think it's actually that bad. Saylind can teleport Sudema to high ground, then fly down and engage the enemy by teleporting in Taelord and Morsbane. In fact, Taelord and Saylind togther are sort of a TaS Bomb that could cause some real damage. Sudema can cause huge amounts of damage depending on how long Morsbane, Taelord and Saylind can occupy the opposing hoards. It's not a great team, but it could beat a lot of bad teams.
Toad Rocket
April 22nd, 2010, 05:17 PM
Yeah, you got to remember that your giving this army to your opponent to play, and you will be getting his.
Do you really want to face Sudema? I know she isnt good, but if you have a crap army also she will probably get a couple chances to turn some your important figures into stone. Probably wont happen all the time, but a couple good rolls and all of a sudden...
And having 2x Samurai archers could be an effective force in this format. As odd as that amy sound.
Elginb
April 22nd, 2010, 05:25 PM
Tagawa Archers x2 teamed with Tarn actually looks like it could be a pretty effective block 'em and shoot 'em duo. There's emergent synergy here...
gorthan313
April 22nd, 2010, 05:47 PM
Hatamoto Taro 130 to take the brunt of the beatings with his outstanding 5 life, 2 defense, and adjacent tough.
Marro Hive 290 controls and revives the nonexistent marro squaddies in this army.
Arrow Gruts x2 370 assassination of key figures such as Raelin, Taelord, Q9, an opposing Hatamoto, etc., etc. Plus, they would make pretty good bodyguards for the hive/allied key heroes.
Otonashi 380 takes down Braxas/Jotun/any other wild figures if your opponent drafts them. Sure she has one life, but her 3 defense can take the toughest of beatings!
Parmenio 470 Turns the hive into a disciplined figure, because we all know what bonuses that brings! Yes, for a mere 90 points, you can do that AND protect adjacent Greeks in your army! What's that you say? There aren't any Greeks in this army? Well, these Greeks are Greek NINJAS! They are invisible! They can't take any turns at all, but what does that matter when they are invisible!
Kyntella 490 backup tank IF Hatamoto falls.
I could also have added Isamu to this army, but then it might have become TOO powerful. Yes, I left out Isamu so that those Stinger/4th armies and Vydar ranged pods would stand a chance.
Rich10
April 22nd, 2010, 06:28 PM
Hatamoto Taro 130
Kato 200
TSA x 2 130
Marro Drudge 50
Scapemage
April 22nd, 2010, 06:50 PM
Pelloth 100
DW7000 200
Chain fighter x 12 500
14 spaces
This is the closest/fastest army that you can kill all your own figures reliably. If I had to loses, this would be it.
That's not that bad! Theo nly bad person there is Pelltoh.
Dread Pirate Fooflesnort
April 22nd, 2010, 06:52 PM
Marro Hive - 160
Dund - 110
Rechets x1 - 50
Nagrubs x1 - 30
Hatamoto Taro - 130
Kyntela Gwyn - 20
Total - 500
Scapemage
April 22nd, 2010, 07:07 PM
If you want your army to be bad, and you use a fag bearer, do not use any other units of that general!
Jexik
April 22nd, 2010, 11:06 PM
1x Zombies of Morindan 60
Rechets of Bogdan 110
Marro Hive 270
Hatamoto Taro 400
Ornak 500
Gulp
April 23rd, 2010, 01:03 AM
dok, I'm not sure your new version of the rules are going to be accepted unless you start a new thread.
tubafication
April 23rd, 2010, 08:06 AM
Omnicron Repulsors X3 120
Blastatrons X2 240
DW9K 380
DW7K 480
Kyntela Gwinn 500
_________________
500 points, 20 Spaces
It may not be the worst army imaginable, but I didn't see any similar armies during my thread search. The point is that maybe the repulsors will kill your army before you even move your figures. Most better players could prevent this, but I tried to be original.
Scapemage
April 23rd, 2010, 08:10 AM
Why don't you just use all 5 flag bearers?
Rich10
April 23rd, 2010, 08:34 AM
Why don't you just use all 5 flag bearers?
Laglor and Sir Gilbert are too good. The other three are perfect for this thread.
This would make a bad army.
110 Acolahr
100 Ornak
130 Hatamoto Taro
160 Marro Hive
50 Rechets
550
tcglkn
April 23rd, 2010, 09:36 AM
Why don't you just use all 5 flag bearers?
Well Lagor is the only one that is decent by himself. Sir Gilbert is ok, but he doesn't earn his points worth without a squad.
dok
April 23rd, 2010, 09:44 AM
Why don't you just use all 5 flag bearers?
Laglor and Sir Gilbert are too good. The other three are perfect for this thread.
This would make a bad army.
110 Acolahr
100 Ornak
130 Hatamoto Taro
160 Marro Hive
50 Rechets
550
Yes, and the non-rechet version of that army was my final answer at 500 points.
Kaiser Cat
April 23rd, 2010, 10:50 AM
I would waste points with Kato Katsuro somewhere, too.
General Nilfy
August 7th, 2010, 10:11 AM
Kato 200
Spartacus 200
DW 7000 100
500 pts.
First OM goes on 7k...:blowup:
After he dies, use the other 2 to take on the opponents army.
Nilfy, creating the best army to lose.
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.