View Full Version : The Book of the Lair of the Mole Men (a C3G Map proposal)
Cavalier
April 20th, 2010, 05:59 PM
http://www.heroscapers.com/community/gallery/files/8/8/8/lairofthemolemen_original.jpg (http://www.heroscapers.com/community/gallery/showimage.php?i=5973&c=16)
An underground cavern map using 2 RotV and 2 BftU.
HSC file -> Lair of the Mole Men (http://www.heroscapers.com/community/downloads.php?do=file&id=2236)
I see this one as a 'Competitive Map'
IAmBatman
April 20th, 2010, 06:05 PM
I love the name here! :-) I could see this being adapted for a future Fantastic Four Master Set as well.
quozl
April 20th, 2010, 06:08 PM
Looks really nice with all the rock and dungeon.
I think this one would really benefit from glyphs. Have you thought about using them?
Griffin
April 20th, 2010, 06:15 PM
Me likey!
Cavalier
April 20th, 2010, 06:22 PM
Looks really nice with all the rock and dungeon.
I think this one would really benefit from glyphs. Have you thought about using them?
I had thought of using the Marvel glyphs in a capture the flag type scenario (recover the item from the cavern). Also other random glyphs in the low areas could certainly drive the use of those areas of the map. So, in other words, I am not at all opposed to adding glyphs to this map. :)
Cavalier
April 22nd, 2010, 07:25 PM
:bump:ing to the front page.
Other than glyph, any other thoughts and/or suggestions on this one?
Scapemage
April 22nd, 2010, 07:31 PM
Well,m it is the lair of the Mole Men, but who are the Mole Men? You could have a scenario with neutral Mole Men.
1000th post!!!!! :woot::woot::woot::woot:
Cavalier
April 22nd, 2010, 07:40 PM
Well,m it is the lair of the Mole Men, but who are the Mole Men? You could have a scenario with neutral Mole Men.
1000th post!!!!! :woot::woot::woot::woot:
This isn't a sceneario map. If you are unfamiliar with the C3G Map project, please read the information thread (http://heroscapers.com/community/showthread.php?t=29135).
quozl
April 22nd, 2010, 09:02 PM
I do wonder about the big height right next to the startzones. Have you played on it?
Griffin
April 22nd, 2010, 10:32 PM
I do wonder about the big height right next to the startzones. Have you played on it?
It looks like there are several ways for ground troops to approach it though, and it is nice to give each start zone an advantage point. I really don't think it would be a problem.
quozl
April 23rd, 2010, 12:18 AM
I do wonder about the big height right next to the startzones. Have you played on it?
It looks like there are several ways for ground troops to approach it though, and it is nice to give each start zone an advantage point. I really don't think it would be a problem.
Yeah, not unbalanced or anything. I just wonder if it might play better if the big hills were shifted more toward the middle.
Cavalier
April 23rd, 2010, 08:38 AM
I do wonder about the big height right next to the startzones. Have you played on it?
It looks like there are several ways for ground troops to approach it though, and it is nice to give each start zone an advantage point. I really don't think it would be a problem.
Yeah, not unbalanced or anything. I just wonder if it might play better if the big hills were shifted more toward the middle.
I haven't played on it it (or even built it yet). The high parts next to the start zones are meant to give the feeling of a cavern, I think losing them would change the feel and flavor of the map. And for a supers map, I'm personally not as concerned about height near the start zone as I would be for a classic map.
A3n
April 23rd, 2010, 08:30 PM
I just had a fly around it in VS & I love it. It has a great feel to it.
Cheers
Cavalier
April 23rd, 2010, 08:32 PM
I just had a fly around it in VS & I love it. It has a great feel to it.
Cheers
Thanks. I want to give it a build, but my kids don't want me to tear down my castle (http://heroscapers.com/community/showpost.php?p=1072676&postcount=77).
Griffin
April 23rd, 2010, 08:35 PM
I just had a fly around it in VS & I love it. It has a great feel to it.
Cheers
Thanks. I want to give it a build, but my kids don't want me to tear down my castle (http://heroscapers.com/community/reputation.php?p=1072676).
Nice link Cav. ;)
A3n
April 23rd, 2010, 08:39 PM
I just had a fly around it in VS & I love it. It has a great feel to it.
Cheers
Thanks. I want to give it a build, but my kids don't want me to tear down my castle (http://heroscapers.com/community/reputation.php?p=1072676).
Nice link Cav. ;)
Brilliant link. :p & Brilliant map.
Cavalier
April 23rd, 2010, 08:41 PM
I just had a fly around it in VS & I love it. It has a great feel to it.
Cheers
Thanks. I want to give it a build, but my kids don't want me to tear down my castle (http://heroscapers.com/community/reputation.php?p=1072676).
Nice link Cav. ;)
Brilliant link. :p
That was a total accident, guys.:oops:
Fixed the link to point to the post.
Griffin
April 23rd, 2010, 08:45 PM
That is awesome. I can see why they don't want you to take that down. :up:
It is strange how it looks like a much larger version of our Well of Souls map. Not saying one influenced the other, cause I doubt that they did, but there are some uncanny similarities.
A3n
April 23rd, 2010, 08:46 PM
I just had a fly around it in VS & I love it. It has a great feel to it.
Cheers
Thanks. I want to give it a build, but my kids don't want me to tear down my castle (http://heroscapers.com/community/reputation.php?p=1072676).
Nice link Cav. ;)
Brilliant link. :p
That was a total accident, guys.:oops:
Fixed the link to point to the post.
I thought it genius. 8)
quozl
May 25th, 2010, 01:43 PM
Anyone built this yet?
IAmBatman
May 25th, 2010, 06:55 PM
Anyone built this yet?
http://www.velveteenmind.com/velveteenmind/images/2007/10/14/heman.jpg
You have the power!!
quozl
May 25th, 2010, 06:57 PM
I only have 1 BftU
IAmBatman
May 25th, 2010, 06:58 PM
Do you have any TT? Seems like a pretty easy proxy ...
EternalThanos86
May 31st, 2010, 11:56 AM
This map as well as Underground Lair are my next build projects. Hopefully, we can get another competitive map released, as I would love to use some of them for my upcoming tournament which, again, allows for C3G.
davidlhsl
September 5th, 2010, 08:43 PM
Just built the map. Here are some pics.
Top overview
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/10Overview.jpg
Side overview
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/11Fromtheside.jpg
Looking down the river
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/12Lookingdowntheriver.jpg
Looking down the side
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/13Lookingdowntheside.jpg
Another view (actually the same) down the side
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/15Straightdowntheside.jpg
Closeup of the middle
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/14Closeviewofmiddle.jpg
There's a pit! Where's the pendulum?
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/16Pit.jpg
Here's a view from the start zone
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/17Viewfromthestartzone.jpg
View from high ground
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/18Lookingfromhighpoint.jpg
Issues withdrawn - best to wait to play a battle first.
Here are the blind spots from high ground, also considering approaches from right
http://i131.photobucket.com/albums/p288/davidlhsl/Map%20project%20001/20BlindApproachareas.jpg
I'll run a battle with the following:
Team A: Batman / Catwoman / Deadpool / Iron Man / Hawkgirl
Team B: Incredible Hulk / Huntress / Flash / Martian Manhunter
Scapemage
September 6th, 2010, 06:56 AM
Looks great! Thanks for reviving this map!
davidlhsl
September 6th, 2010, 10:53 AM
Battle Report (forces same as described above)
Round 2: Flash hits 3 wounds on Batman / Hawkgirl scores 1 knockback on Flash
Round 3: Huntress hits 2 wounds on Hawkgirl / Ironman hits 3 on Hulk
Round 4: Martian Manhunter (MM) lands 1 on Hawkgirl / Batman hits Hulk 1 with evasive strike / Hawkgirl lands massive 5 wounds on MM / Huntress 1 wound on Hawkgirl / Ironman 1 wound on Hulk
Round 5: MM knocks out Hawkgirl / Huntress targets Batman, Deadpool's quip forces attack on Deadpool, 3 wounds on Deadpool / Hunk KO Ironman (Hulk is rolling 11 dice at this point)
Round 6: MM KO Batman / Hulk KO Deadpool = note: this is the 4th turn in a row that Player 2 knocked out units that had an order marker, so Player 1 lost 4 turns in a row!
Round 7: Hulk lands 5 wounds on Catwoman + 1 for knockback / Catwoman hits 2 wounds on Hulk
Round 8: Catwoman KO Hulk, and Hulk had all remaining order markers
Round 9: Catwoman has strayed several times (esp. vs Hulk), but Huntress lands the game-ending blow
Most of the action took place on the 5 rows of the map closest to Player 1, as Player 2 was able to cross the battlefield pretty quickly.
davidlhsl
September 6th, 2010, 05:53 PM
Second battle with the same figures resulted in a win for Player 1; with Batman, Deadpool, and Catwoman surviving.
Again, most of the action centered on the two summits on the near side (towards Player 1) of the battlefield. However, the middle and far end of the map did prove useful. For example, Hawkgirl took 3 wounds, so flew to the back of the field (towards Player 2) to "charge" her swoop attack. Having two summits (high ground) per end also allows separate battles, and it takes time to move from one summit to the next.
When I first set up the map, I was worried that the map would simply encourage ranged forces to camp at the summits and simply stare down the battlefield at the opponent waiting for someone to move. However, the split nature of the high ground and the tight nature of the map makes crossing the field reasonable (though still risky). I also find that there was plenty (as in TONS) of maneuvering around the summits during battle. I like this map.
Hahma
September 10th, 2010, 12:43 PM
Thanks for sharing the pictures and battle reports Davislhsl :thumbsup: It looks like there are some good LOS blockers and shadow spaces down in the center to help against the high points where ranged attackers will camp. Having fliers to clear out the high points while the ground troops make there way through the middle would be fun.
Considering all the rock, dungeon and shadow spaces, I can really see some good uses for this map with Mole Man and his Moloids. :D
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