chief
March 31st, 2010, 09:54 PM
Alright, im not making cards, im not going in depth. I have compiled a list of units we will most likeley see. The sculpts will likely be different if we ever do see them. If the images have 3 different sculpts its because I feel they could be remodeled into a single squad. My goal is to make some units that would be fun and work well with current units.
:jandar:
http://www.wizards.com/dnd/images/dod_gallery/Cliffwalk_Archer.jpghttp://www.wizards.com/dnd/images/dw/Sharn_Redcloak.jpghttp://www.wizards.com/dnd/images/BW_Gallery/16.jpg
Name - KoW Themed Archers (Paint job will likely get a blue cape and silver body armor with chain mail detailing)
Human
Common Squad
Knights
Precise
Medium 5
Life 1
Move 4
Range 6
Attack 2
Defense 4
Knight Bonding
Before taking a turn with ___________ you may first move any 4 common knights you control up to 3 spaces each.
_____ Targeting
When a ____ attacks a figure that another _____ you control has attacked this turn you may add 1 automatic skull to whatever you roll. ______ may add only 1 automatic skull to his attack each turn.
70 points
:utgar:
http://www.wizards.com/dnd/images/dangerousdelves_gallery/skalmad_the_troll_king.jpg
Name - Skalamnd the troll king (paint job will be same probably)
Troll
Unique Hero
Darklord
Terrifying
Large 7
Life 6
Move 5
Range 1
Attack 3
Defense 1
Troll Bonding
When you reveal an order marker on Skalamnd to take a normal turn you may first take a turn with up to two unique troll figures you control, the selected figures must be within 6 clear spaces of Skalamnd. Skalamnd may not be one the selected heroes.
Deadly Strike
(Self explanatory)
120 points
:einar:
:ullar:
http://www.wizards.com/dnd/images/gol_gallery/72GoL64Treant.jpg
Name - Treant (paint job might be a little darker)
Treant
Uncommon Hero
Protecter
Relentless
Huge 8
Life 4
Move 5
Attack 6
Defense 2
Forest Kin
When a Treant rolls defense dice for a normal or special attack from a non adjacent figure you may roll 4 extra dice.
Uprooting Special Attack
Range Special Attack 4
If an enemy figure is adjacent to a evergreen tree, jungle tree, or jungle bush within clear sight of Treant you may target that figure with Uprooting Special Attack.
Wizard Alliance
After taking a turn with Treant if a wizard figure you control is in clear sight of Treant you may take turn with that figure. That figure must take its turn using the base numbers for its move, range, attack, and defense.
100 points
:vydar:
http://www.wizards.com/dnd/images/gol_gallery/72GoL72Nightwalker.jpg
Name - ???? (Paint job is pretty good)
????
Unique Hero
Stalker
Tricky
Huge 9
Life 8
Move 5
Range 5
Attack 3
Defense 5
Shadow Strength
When ________ is standing on a shadow space it may roll an extra defense die and increase its range by 3 total spaces. _____ may not receive any range benefits from another figure when it is standing on a shadow space.
Black Hole Special Attack
Range 1 Attack 10
____ may only use Black Hole Special Attack on an adjacent large or huge figure and if you control no other Unique or Common Heroes during the turn ____ uses Black Hole Special Attack. Black Hole Special Attack can not be used on _______.
210 points
:aquilla:
http://www.wizards.com/dnd/images/PHH1/m-dwarf-paladin.jpghttp://www.wizards.com/dnd/images/underdark_gallery/Gold_Dwarf_Soldier.jpghttp://www.wizards.com/dnd/images/af_gall/X_200_200_80303_CN_RGB150dpi.jpg
Name - Some sort of glorified dwarf squad. (Paint Job will likely be matching capes and armor, would like to keep the gold armor)
Dwarf
Unique Squad
Fighters
Fearless
Small 3
Life 1
Move 7
Range 1
Attack 4
Defense 2
Fearless Charge Special Attack
Range Special Attack Special
If a ____ engages an enemy figures this turn you may target that figure with Fearless Charge Special Attack. ______ may roll up to the amount of attack dice that that ________ moved before engaging the figure. ____ must be on the same level of the targeted figure to use Fearless Charge Special Attack.
Fearless Advantage
An ______ rolls an additional die when attacking or defending against large or huge figures.
Climb x3
(Self Explanatory)
100 points
http://www.wizards.com/dnd/images/atg/Fist_of_Moradin.jpg
Name - ?????? ( likely to just add black wash and some tint changes)
Dwarf
Unique Hero
Warlord
Resolute
Small 4
Life 6
Move 5
Range 1
Attack 4
Defense 2
Orders of the Burning Forge
Instead of taking a turn with _____ you may take a turn with
1 Unique Dwarf Hero and 1 Unique Dwarf Sqaud
OR
2 Common Dwarf Squads
Any figure taking a turn in place of ______ must be within clear line of Sight of ________ before moving.
Tough
When _______ rolls defense dice add 1 automatic shield to whatever is rolled.
160 points
OTHER Figures A
These units i think we will see, but I don't know what allegiance they will be under.
http://www.wizards.com/dnd/images/dw/Lolthbound_Goblin.jpghttp://www.wizards.com/dnd/images/atg/Goblin_Runner.jpghttp://www.wizards.com/dnd/images/war_drums_gallery/Goblin_Blackblade.jpghttp://www.wizards.com/dnd/images/Dragoneye/32_Goblin_Warrior_tn.jpg
Name - Goblin Warriors (Paint job would fabricate them the same and change skin color)
Goblin
Common Sqaud
Devourers
Wild
Small 3
Life 1
Move 6
Range 1
Attack 3
Defense 1
Poison Weapons
(Same as the Drow)
Hide in Darkness
(Same as Drow)
Climb X3
(Self Explanatory)
50 points
http://www.wizards.com/dnd/images/un_gallery/Graypeak_Goblin_Archer.jpgOther sculpts would complete sqaud
Name - Goblin Archers or Something (Paint job would likely get a diffrent skin color.)
Goblin
Common Sqaud
Archer
Wild
Small 3
Life 1
Move 7
Range 6
Attack 3
Defense 1
Poison Weapons
(Same as the Drow)
Hide in Darkness
(Same as Drow)
Climb X4
(Self Explanatory)
50 points
http://www.wizards.com/dnd/images/war_drums_gallery/Goblin_Underboss.jpg
Name - Goblin hero of some kind (Paint job would make it to match the other goblins)
Goblin
Uncommon Hero
Savage
Wild
Small 4
Life 3
Move 6
Range 1
Attack 4
Defense 3
Goblin Bonding
After taking a turn with ______ you may take a turn with 1 squad of any common goblins within clear line of sight of ________.
Hide in Darkness
(Same as Drow)
Climb X4
(Self Explanatory)
100 points
Other Figures B
these units I think we will most likely see, but I don't really know how they could be implemented into the armies. There is just so many choices.
http://www.wizards.com/dnd/images/dod_gallery/Drider.jpgDrow Spider Warrior?
http://www.wizards.com/dnd/images/dod_gallery/Drow_Spider_Priestess.jpgSpider Queen
http://www.wizards.com/dnd/images/underdark_gallery/Spider_of_Lolth.jpgSpiders of Lolth
http://www.wizards.com/dnd/images/af_gall/X_200_200_80314_CN_RGB150dpi.jpg Drow Champion?
http://www.wizards.com/dnd/images/dod_gallery/Guardian_Mummy.jpgSomething to do with sudema
:jandar:
http://www.wizards.com/dnd/images/dod_gallery/Cliffwalk_Archer.jpghttp://www.wizards.com/dnd/images/dw/Sharn_Redcloak.jpghttp://www.wizards.com/dnd/images/BW_Gallery/16.jpg
Name - KoW Themed Archers (Paint job will likely get a blue cape and silver body armor with chain mail detailing)
Human
Common Squad
Knights
Precise
Medium 5
Life 1
Move 4
Range 6
Attack 2
Defense 4
Knight Bonding
Before taking a turn with ___________ you may first move any 4 common knights you control up to 3 spaces each.
_____ Targeting
When a ____ attacks a figure that another _____ you control has attacked this turn you may add 1 automatic skull to whatever you roll. ______ may add only 1 automatic skull to his attack each turn.
70 points
:utgar:
http://www.wizards.com/dnd/images/dangerousdelves_gallery/skalmad_the_troll_king.jpg
Name - Skalamnd the troll king (paint job will be same probably)
Troll
Unique Hero
Darklord
Terrifying
Large 7
Life 6
Move 5
Range 1
Attack 3
Defense 1
Troll Bonding
When you reveal an order marker on Skalamnd to take a normal turn you may first take a turn with up to two unique troll figures you control, the selected figures must be within 6 clear spaces of Skalamnd. Skalamnd may not be one the selected heroes.
Deadly Strike
(Self explanatory)
120 points
:einar:
:ullar:
http://www.wizards.com/dnd/images/gol_gallery/72GoL64Treant.jpg
Name - Treant (paint job might be a little darker)
Treant
Uncommon Hero
Protecter
Relentless
Huge 8
Life 4
Move 5
Attack 6
Defense 2
Forest Kin
When a Treant rolls defense dice for a normal or special attack from a non adjacent figure you may roll 4 extra dice.
Uprooting Special Attack
Range Special Attack 4
If an enemy figure is adjacent to a evergreen tree, jungle tree, or jungle bush within clear sight of Treant you may target that figure with Uprooting Special Attack.
Wizard Alliance
After taking a turn with Treant if a wizard figure you control is in clear sight of Treant you may take turn with that figure. That figure must take its turn using the base numbers for its move, range, attack, and defense.
100 points
:vydar:
http://www.wizards.com/dnd/images/gol_gallery/72GoL72Nightwalker.jpg
Name - ???? (Paint job is pretty good)
????
Unique Hero
Stalker
Tricky
Huge 9
Life 8
Move 5
Range 5
Attack 3
Defense 5
Shadow Strength
When ________ is standing on a shadow space it may roll an extra defense die and increase its range by 3 total spaces. _____ may not receive any range benefits from another figure when it is standing on a shadow space.
Black Hole Special Attack
Range 1 Attack 10
____ may only use Black Hole Special Attack on an adjacent large or huge figure and if you control no other Unique or Common Heroes during the turn ____ uses Black Hole Special Attack. Black Hole Special Attack can not be used on _______.
210 points
:aquilla:
http://www.wizards.com/dnd/images/PHH1/m-dwarf-paladin.jpghttp://www.wizards.com/dnd/images/underdark_gallery/Gold_Dwarf_Soldier.jpghttp://www.wizards.com/dnd/images/af_gall/X_200_200_80303_CN_RGB150dpi.jpg
Name - Some sort of glorified dwarf squad. (Paint Job will likely be matching capes and armor, would like to keep the gold armor)
Dwarf
Unique Squad
Fighters
Fearless
Small 3
Life 1
Move 7
Range 1
Attack 4
Defense 2
Fearless Charge Special Attack
Range Special Attack Special
If a ____ engages an enemy figures this turn you may target that figure with Fearless Charge Special Attack. ______ may roll up to the amount of attack dice that that ________ moved before engaging the figure. ____ must be on the same level of the targeted figure to use Fearless Charge Special Attack.
Fearless Advantage
An ______ rolls an additional die when attacking or defending against large or huge figures.
Climb x3
(Self Explanatory)
100 points
http://www.wizards.com/dnd/images/atg/Fist_of_Moradin.jpg
Name - ?????? ( likely to just add black wash and some tint changes)
Dwarf
Unique Hero
Warlord
Resolute
Small 4
Life 6
Move 5
Range 1
Attack 4
Defense 2
Orders of the Burning Forge
Instead of taking a turn with _____ you may take a turn with
1 Unique Dwarf Hero and 1 Unique Dwarf Sqaud
OR
2 Common Dwarf Squads
Any figure taking a turn in place of ______ must be within clear line of Sight of ________ before moving.
Tough
When _______ rolls defense dice add 1 automatic shield to whatever is rolled.
160 points
OTHER Figures A
These units i think we will see, but I don't know what allegiance they will be under.
http://www.wizards.com/dnd/images/dw/Lolthbound_Goblin.jpghttp://www.wizards.com/dnd/images/atg/Goblin_Runner.jpghttp://www.wizards.com/dnd/images/war_drums_gallery/Goblin_Blackblade.jpghttp://www.wizards.com/dnd/images/Dragoneye/32_Goblin_Warrior_tn.jpg
Name - Goblin Warriors (Paint job would fabricate them the same and change skin color)
Goblin
Common Sqaud
Devourers
Wild
Small 3
Life 1
Move 6
Range 1
Attack 3
Defense 1
Poison Weapons
(Same as the Drow)
Hide in Darkness
(Same as Drow)
Climb X3
(Self Explanatory)
50 points
http://www.wizards.com/dnd/images/un_gallery/Graypeak_Goblin_Archer.jpgOther sculpts would complete sqaud
Name - Goblin Archers or Something (Paint job would likely get a diffrent skin color.)
Goblin
Common Sqaud
Archer
Wild
Small 3
Life 1
Move 7
Range 6
Attack 3
Defense 1
Poison Weapons
(Same as the Drow)
Hide in Darkness
(Same as Drow)
Climb X4
(Self Explanatory)
50 points
http://www.wizards.com/dnd/images/war_drums_gallery/Goblin_Underboss.jpg
Name - Goblin hero of some kind (Paint job would make it to match the other goblins)
Goblin
Uncommon Hero
Savage
Wild
Small 4
Life 3
Move 6
Range 1
Attack 4
Defense 3
Goblin Bonding
After taking a turn with ______ you may take a turn with 1 squad of any common goblins within clear line of sight of ________.
Hide in Darkness
(Same as Drow)
Climb X4
(Self Explanatory)
100 points
Other Figures B
these units I think we will most likely see, but I don't really know how they could be implemented into the armies. There is just so many choices.
http://www.wizards.com/dnd/images/dod_gallery/Drider.jpgDrow Spider Warrior?
http://www.wizards.com/dnd/images/dod_gallery/Drow_Spider_Priestess.jpgSpider Queen
http://www.wizards.com/dnd/images/underdark_gallery/Spider_of_Lolth.jpgSpiders of Lolth
http://www.wizards.com/dnd/images/af_gall/X_200_200_80314_CN_RGB150dpi.jpg Drow Champion?
http://www.wizards.com/dnd/images/dod_gallery/Guardian_Mummy.jpgSomething to do with sudema