View Full Version : C3G Map Maker's Discussion Thread
Scapemage
August 28th, 2011, 09:58 PM
So how many of you crazy guys are building this map right now? :lol:
I wish! :( Great looking map right there.
I might set it up tomorrow for a solo battle.
johnny139
August 28th, 2011, 10:08 PM
Two sets too short, but it's definitely nice looking. :D The Scenario itself could use a few tweaks, but I like the basic premise.
Griffin
August 28th, 2011, 10:13 PM
Thanks for the love guys. I am not quite sure that this idea is ready quite yet, mainly due to lack of really cool figure, so please don't feel like you need to work on this at all. I just though I would share since you were interested.
Griffin
August 28th, 2011, 10:14 PM
Two sets too short, but it's definitely nice looking. :D The Scenario itself could use a few tweaks, but I like the basic premise.
That is a gross understatement. It may look organized and pretty, but yeah, these ideas are VERY raw and basic. I mean this would be the Pre-pre-design phase, if one existed. :lol:
Scapemage
August 28th, 2011, 10:15 PM
Is this going to be officially worked on? Wed have to wait for Inmates and Batgirl though (if you replace the Thugs).
quozl
August 28th, 2011, 10:25 PM
Looks nice!
Griffin
August 28th, 2011, 10:42 PM
Is this going to be officially worked on? Wed have to wait for Inmates and Batgirl though (if you replace the Thugs).
I am not sure when I will want to work on this one exactly, but yes, I would run it through the C3G process or the C3G Map Makers process. I don't really believe in "one man" customs, mine or anyone's. I believe in the C3 way, so I don't ever work on any Heroscape custom stuff outside of C3G or C3V - that is just me though.
Hahma
August 28th, 2011, 11:10 PM
That looks very cool Griff, master scenario designer. :D
IAmBatman
August 28th, 2011, 11:58 PM
Oye, do I have to bump Batgirl up on my "to do" list? :-) I wasn't planning on working on her within the next few months (I'd love to, but priorities, priorities ...).
quozl
August 28th, 2011, 11:59 PM
Which Batgirl?
IAmBatman
August 29th, 2011, 12:00 AM
Good question. :-)
Swamper
August 29th, 2011, 06:51 AM
So how many of you crazy guys are building this map right now? :lol:
:wave:
Scapemage
August 29th, 2011, 07:43 AM
Is this going to be officially worked on? Wed have to wait for Inmates and Batgirl though (if you replace the Thugs).
I am not sure when I will want to work on this one exactly, but yes, I would run it through the C3G process or the C3G Map Makers process. I don't really believe in "one man" customs, mine or anyone's. I believe in the C3 way, so I don't ever work on any Heroscape custom stuff outside of C3G or C3V - that is just me though.
It doesn't have to be you, just wondering if the map would make it to the point where it gets worked on.
Also, that last part isn't entirely true, your custom paints count. :p
IAmBatman
August 29th, 2011, 10:41 AM
To be fair, he does all of his custom paints for the sake of using the figures for C3G. :-P
quozl
August 29th, 2011, 12:00 PM
Mapmakers:
What do you think about having a section for C3G Endorsed?
That way we could vote to endorse maps that are not made by C3G mapmakers.
Scapemage
August 29th, 2011, 12:09 PM
Mapmakers:
What do you think about having a section for C3G Endorsed?
That way we could vote to endorse maps that are not made by C3G mapmakers.
That would actually be a good idea. There are some very awesome maps not made by you guys out there.
Taeblewalker
August 29th, 2011, 02:23 PM
I'd be fine with it.
Griffin
August 29th, 2011, 02:25 PM
That could be fun.
quozl
August 29th, 2011, 02:32 PM
Since we have some interest, I'll make a proposition:
I propose that a C3G Mapmaker can start a new thread for a map not designed by a C3G Mapmaker after getting permission from the map designer. The map should be declared Competitive, Casual, or Scenario and then go through the normal C3G mapmaking process. When the map is finalized the map will be designated as C3G Endorsed.
That sound good or does it need to be modified a bit?
Swamper
August 29th, 2011, 03:29 PM
I may have skipped over this in the reading, but I don't think any changes should be made to the dudes map. Once you make changes, it might as well be a C3G map.
quozl
August 29th, 2011, 03:36 PM
I was going to go that way but if all that's needed is a little change to get endorsed, I'd rather we didn't go through a bunch of work to have nothing to show for it so I think we need to be able to make changes so we'll have a map at the end of the process.
Either way, we'll be getting permission from the map designer.
IAmBatman
August 29th, 2011, 03:56 PM
Yes. Permission is key. I'm not sure if this group really need to turn into a "map review board" or anything, though ... so hopefully this addition will be very light.
quozl
August 29th, 2011, 03:57 PM
Right, I thought it would be something a C3G mapmaker could do while "between maps" so to speak.
Another benefit is that it would give more exposure to some awesome maps out there!
A3n
August 29th, 2011, 04:47 PM
Nay - I don't want to tread the line of what is a small change & what isn't, what might offend the original designer & what doesn't.
I think we could have a list of maps by other designers that we think would fit the C3G universe, but not do any reviewing of them. Or if you like the design get permission to put it through as the process with yourself as the LD as long as the original designer is aware that the end product will be labelled as a C3G map. Hell I would support giving up your own design slot to sponsor the original designer to go through the process them self, however they would still need to be clear that the end product will be labelled as a C3G map.
Cheers
quozl
August 29th, 2011, 05:01 PM
Or if you like the design get permission to put it through as the process with yourself as the LD as long as the original designer is aware that the end product will be labelled as a C3G map.
That's exactly what I'm proposing.
A3n
August 29th, 2011, 05:09 PM
Or if you like the design get permission to put it through as the process with yourself as the LD as long as the original designer is aware that the end product will be labelled as a C3G map.
That's exactly what I'm proposing.
Well the way you have worded it makes it sound like we would only do a small change & try respect the original design. And I am not ok with that, if changes need to be made then we need to feel free to make whatever changes are needed, original design be damned.
quozl
August 29th, 2011, 05:15 PM
Most of the time I would think it would be little changes as why would you pick a map that needs major ones? Just make your own instead!
However, I'm not restricting the changes at all in my proposal. So I think we're agreed. :)
Swamper
August 29th, 2011, 05:26 PM
If you're going to pick a map, tell the creator you think it would be a good C3G map, and then say "Well, this is wrong, and this looks bad, and blah blah blah", that's just wrong. Very misleading. I would suggest that you not pursue this.
IAmBatman
August 29th, 2011, 06:00 PM
Yeah ... kinda sounds like we want to have our cake and eat it too here. I think this is probably territory it's better to avoid. But that's just my :2cents: I'm not a voting part of the map department, so you guys are free to go how you please.
quozl
August 29th, 2011, 06:07 PM
Definitely wanting the cake and also to eat it!
However, it's all done with the designer's permission so I'm not seeing any issues.
IAmBatman
August 29th, 2011, 06:28 PM
I think Swamper's point is that you just have to be very careful about letting Map Makers know what they're getting themselves into (i.e. we will tear apart your map, change it, and rearrange it as we please during the process).
quozl
August 29th, 2011, 06:35 PM
I think Swamper's point is that you just have to be very careful about letting Map Makers know what they're getting themselves into (i.e. we will tear apart your map, change it, and rearrange it as we please during the process).
I agree. Just like NM24.
Margloth
August 29th, 2011, 07:45 PM
Just weighing in here, you don't have to listen to me, but I also would be hesitant to start this policy. There's a real risk of upsetting the Original Designer (even if he thinks he knows what he's getting into). Don't forget that in NM24 the designer gets the final say... not sure that would fly here.
Now, I think an alternative approach would be to open the doors for designers to solicit their maps to C3G, and then use the discussed 'tear 'em up and rebuild' approach.
tcglkn
August 29th, 2011, 07:47 PM
I really don't like this approach. I'd rather see you guys come up with more original maps. Maybe vote to allow other maps to be used in playtesting (requiring one or two tests to pass) but other than that I see no reason to allow this.
Taeblewalker
August 29th, 2011, 07:55 PM
The devil does seem to be in the details, here. Let's at least look at some other maps and see which we would like on a wish list for C3G, and then see if we can come up with a policy that those mapmakers can live with. We can invite feedback from them and ask what level of meddling they would be comfortable with, if we were to come up with a guest designer plan.
Scapemage
August 29th, 2011, 08:22 PM
The devil does seem to be in the details, here. Let's at least look at some other maps and see which we would like on a wish list for C3G, and then see if we can come up with a policy that those mapmakers can live with. We can invite feedback from them and ask what level of meddling they would be comfortable with, if we were to come up with a guest designer plan.
This is the most reasonable approach so far. :up:
IAmBatman
August 29th, 2011, 08:26 PM
I really don't like this approach. I'd rather see you guys come up with more original maps. Maybe vote to allow other maps to be used in playtesting (requiring one or two tests to pass) but other than that I see no reason to allow this.
Map Makers, not Map Reviewers ... I agree. It'd be kind of like if we started looking at other people's individual customs for inclusion in the C3G universe ... Granted there's less of a need for things to fit as a cohesive whole when you're dealing with maps, but ... meh. It feels like a different purpose than what this group was established for entirely.
Anyway, I've made my complaints, I'm forcing myself to butt out as of now. :-P
Good Pig
August 29th, 2011, 08:51 PM
I'd be curious what maps people were interested in adopting or retro fitting. I know this site is packed full of talented map designers, but tying in a comic theme with the map seems like a must to be C3G.
johnny139
August 29th, 2011, 09:22 PM
While I would like to see some sort of "C3G Playtest Approved" list - something that broadens our potential playtest horizons - I really don't see any reason to adopt other maps into the C3G fold. It seems counter-intuitive.
Taeblewalker
August 29th, 2011, 09:22 PM
Agreed, GP. We should each search for a potential submission and link to it with a pic.
tcglkn
August 29th, 2011, 09:46 PM
While I would like to see some sort of "C3G Playtest Approved" list - something that broadens our potential playtest horizons - I really don't see any reason to adopt other maps into the C3G fold. It seems counter-intuitive.
That is exactly what I am thinking. (Although I can playtest on anything I want so I don't really care)
Good Pig
August 29th, 2011, 09:47 PM
All BOV maps are play test approved. There are quite a few of those. :shrug:
johnny139
August 29th, 2011, 09:49 PM
Yeah, but limiting ourselves to BoV alone is a bit constraining (though our Map Makers have churned out some solid maps to fill that gap, personally speaking), and there ARE some compatibility issues between the two. The issue of Glyphs on BoV maps have always confused me - they're vital to the map balance, but they tend to UNbalance C3G games, for example.
tcglkn
August 29th, 2011, 09:50 PM
I agree. Plus BoV don't have exciting castle walls or Marvel Ruins.
Good Pig
August 29th, 2011, 09:51 PM
Well one of the reasons I joined the Map Dept was to help fill out the available themes and variety for play testers. :)
Personally I'd rather brainstorm in the map department what kind of themes or styles of map we're missing or short on and come up with new ideas.
IAmBatman
August 29th, 2011, 09:57 PM
Well one of the reasons I joined the Map Dept was to help fill out the available themes and variety for play testers. :)
Personally I'd rather brainstorm in the map department what kind of themes or styles of map we're missing or short on and come up with new ideas.
I know, I know, I said I'd butt out ... but this just deserves a :word: big time. :-P I almost wonder if we should divorce ourselves from BoV maps for playtesting at this point and just use C3G competitive maps, since the latter are balanced for SuperHeroscape play, and the former may or may not be.
Scapemage
August 29th, 2011, 10:32 PM
That throws my map options for playtesting from about 12 to 2 without having to print anything. :?
IAmBatman
August 29th, 2011, 10:37 PM
Nevermind then. :-P It seems that we don't have enough C3G Playtest worthy maps yet to even consider that.
johnny139
August 29th, 2011, 10:56 PM
I think that would be an ideal to work toward, much like removing the classic figures from playtests - but I wouldn't say it's feasible at the moment.
IAmBatman
August 29th, 2011, 11:14 PM
I couldn't agree more.
Good Pig
August 29th, 2011, 11:33 PM
Yeah that makes sense. :up:
Scapemage
August 30th, 2011, 07:46 AM
I think that would be an ideal to work toward, much like removing the classic figures from playtests - but I wouldn't say it's feasible at the moment.
I agree. And we haven't removed classic figures from playtests yet?
Griffin
August 30th, 2011, 09:57 AM
I think that would be an ideal to work toward, much like removing the classic figures from playtests - but I wouldn't say it's feasible at the moment.
I agree. And we haven't removed classic figures from playtests yet?
Dude we stopped using Playtests with Classic figures about 1 year ago. We encourage people to mix and playtest if they want to, but if it has classic figures in it, we will not count that test towards our minimum playtesting requirements.
I have thought about the proposal, and where I think it would be fun, I also think that it would end up being more work and responsibility that is ideal for me and what I want from this group. I really like the laid back nature of this group, and I just can't handle that much more. Nay. Also, just as a note, C3G Sanctum has not given us permission to enact this proposal, so even if the proposal passes, we will need to get permission from the sanctum.
Scapemage
August 30th, 2011, 10:09 AM
Dude we stopped using Playtests with Classic figures about 1 year ago. We encourage people to mix and playtest if they want to, but if it has classic figures in it, we will not count that test towards our minimum playtesting requirements.
That's what I thought. But when Johnny said an ideal to work towards, like removing classic... I thought he meant we were still working towards that.
A3n
September 16th, 2011, 01:17 AM
I propose that we request a separate C3G Map Makers forum.
I propose this so that all the Map stuff can be separated from the rest of the public C3G stuff & so that it is easier for new comers to browse.
Cheers
Good Pig
September 16th, 2011, 01:29 AM
Yea
Taeblewalker
September 16th, 2011, 01:58 AM
Yea
Griffin
September 16th, 2011, 03:27 AM
Yea, as was discussed in the sanctum, IamBatman will create this for us as soon as this proposal passes. The new forum will remain public in every way.
Hahma
September 16th, 2011, 06:38 AM
yea
johnny139
September 16th, 2011, 08:16 PM
I can't imagine a reason to disagree. Yea it is.
quozl
September 17th, 2011, 02:19 PM
Shouldn't we just use the Marvel map forum instead? That section could use some livening up.
P.S. I'm back!
A3n
September 17th, 2011, 06:12 PM
Shouldn't we just use the Marvel map forum instead? That section could use some livening up.
P.S. I'm back!
We could but we don't have the ability to Mod in there & this way it keeps all C3G together. I was thinking that we definitely need to get a link somehow in there to this new forum though.
IAmBatman
September 17th, 2011, 06:15 PM
If it's just an issue of modding, I could widen your Mod powers to all of Marvel ... just as an fyi. :-) Griff and I already have that.
quozl
September 17th, 2011, 06:19 PM
I would prefer to use the existing map forum as it would get more attention from other aspiring mapmakers. Since the modding thing doesn't seem to be an issue, what would be the advantages or disadvantages of doing that?
A3n
September 17th, 2011, 06:30 PM
Hey if it's in a sub-Forum where a couple of us have Mod ability then I would be happy to have it in the Marvel Map Section.
IAmBatman
September 17th, 2011, 07:04 PM
I could see doing a subforum of the Marvel Map section, yeah, that's probably the best idea. And I'll make sure I adjust your Modding to encompass all of Marvel, A3n.
IAmBatman
September 17th, 2011, 07:13 PM
Boom. (http://www.heroscapers.com/community/forumdisplay.php?f=97)
quozl
September 17th, 2011, 07:22 PM
I could see doing a subforum of the Marvel Map section, yeah, that's probably the best idea. And I'll make sure I adjust your Modding to encompass all of Marvel, A3n.
:up: Thanks and I hope this does get the attention of some Marvel mapmakers too.
IAmBatman
September 17th, 2011, 07:24 PM
I'm moving threads now! :-)
IAmBatman
September 17th, 2011, 07:31 PM
OK A3n and Griff - I moved maps from the main C3G forum up through page 15. I'll let you guys take it from there.
Griffin
September 17th, 2011, 07:42 PM
I definitely believe that all C3G matters should be contained to the C3G section. I don't allow our threads to leak out into other forums or sub forums. We don't need to force ourselves on the rest of the community. They know where to find us if they need us. :undo-it: please
A3n
September 17th, 2011, 07:44 PM
Boom. (http://www.heroscapers.com/community/forumdisplay.php?f=97)
I think it's supposed to be a sub forum of the Marvel Maps forum.
Griffin
September 17th, 2011, 07:45 PM
Also, I have had a close relationship with Truth and Gbob about C3G's presence here on the site, and they definitely like having us contained to our own forum as well. That is why the link on the front page links to our forum. ;)
tcglkn
September 17th, 2011, 07:49 PM
I think the Maps should be linked here. It's not like the Marvel Maps forum is even kicking at all.
Griffin
September 17th, 2011, 07:54 PM
I am more concerned with containment and avoiding the appearance of a hostile takeover. I think our presence on the site is already huge, and I feel we have already pushed the envelope with what we are allowed to get away with in terms of community involvement.
IAmBatman
September 17th, 2011, 08:19 PM
Moved.
davidlhsl
September 17th, 2011, 08:28 PM
I really like this sub-forum, as map threads tend to drop from the first page pretty easily. Nice! :thumbsup:
Griffin
September 18th, 2011, 07:28 AM
Thanks Bats. This is a much more peaceful way of existing on the site in the long run.
Swamper
September 18th, 2011, 07:32 AM
Small government FTW! ;)
Griffin
September 18th, 2011, 08:36 AM
Small Government - expect results
Large Government - change you can believe in but never see
Margloth
September 18th, 2011, 08:52 AM
Nonsense, Griffin, I've seen lots of changes!
Okay, maybe not good ones...
Griffin
September 18th, 2011, 08:52 AM
:bs:
Margloth
September 18th, 2011, 08:53 AM
Sorry, I posted too early. See my edit. :D
Griffin
September 18th, 2011, 08:56 AM
I don't see much or any difference in the way the country is ran when the Republicans are in office or when the Democrats are in office. The biggest difference or actual change I have seen is the more relaxed laws on abortion. Bush made partial birth abortion illegal, and Obama fought hard to make partial birth abortion legal once again. Other than that, almost everything they have done is soooo very similar, it is like having the same president.
Good Pig
September 18th, 2011, 09:00 AM
Please save the political banter for another thread.
Griffin
September 18th, 2011, 09:05 AM
Why? This is a good place for Map Makers to discuss things. :p We have never been too too rigid on side barring, though I am aware that people don't like to talk politics, even though I can't understand why since it is one of the most important subjects that directly affects each of us.
I will try to talk more about maps.... so those maps are pretty nice. :)
Griffin
September 18th, 2011, 09:10 AM
C3G Map Makers Voting Thread (http://www.heroscapers.com/community/showthread.php?t=37713)
quozl
September 19th, 2011, 01:04 PM
Looks like there's still maps in the main forum from page 16 on.
Scapemage
September 19th, 2011, 04:09 PM
Looks like there's still maps in the main forum from page 16 on.
Bats has a hefty schedule you know, give him time will ya'! :p
quozl
September 19th, 2011, 04:11 PM
Looks like there's still maps in the main forum from page 16 on.
Bats has a hefty schedule you know, give him time will ya'! :p
Bats asked A3n and Griff to do it.
tcglkn
September 19th, 2011, 04:14 PM
Perhaps if you grabbed all the links for the threads they would be more likely to move them. You could just check all the threads in the Books of Index and the OP here and make sure all of them are in the new forum.
Griffin
September 19th, 2011, 04:20 PM
I think I got them all now.
quozl
September 19th, 2011, 05:05 PM
Thanks, Griff!
IAmBatman
September 19th, 2011, 05:28 PM
Thanks, Griff! :-) I was going to pick it up if you hadn't gotten to it yet. Glad you did, though.
johnny139
October 9th, 2011, 08:44 PM
So, I've got a pretty simple map idea...
http://i.imgur.com/GTJkm.png
The Dark Dimension, that place Dormammu's from. I figure it works well as a tie-in for Zauriel, being hellish, and would go well with The Hood who's also a likely candidate coming up.
But I'm planning on it being competitive, and is this too small for that? It's only one Battle for the Underdark and one Volcarren Wasteland... so it's compact, but it might be TOO compact.
quozl
October 9th, 2011, 08:55 PM
A first-strike Harley bomb would be devastating. I think competitive maps need to avoid huge first-strike attacks.
Griffin
October 9th, 2011, 08:57 PM
I can tell you that it is definitely too compact. When start zones are that close together, a few things happen: Figures engage too quickly and ultimately end up destroying each other before exploring the map, Explosion/Area attacks have an extreme advantage over large common armies that won't have enough time to respond before you have decimated their forces, it becomes far too easy to bottleneck troops in a start zone with some units so that those trapped units can't even be played with - all of this adds up to "not fun".
Try putting the start zones on either side of the hills so that the map is long rather than round.
johnny139
October 9th, 2011, 09:07 PM
Try putting the start zones on either side of the hills so that the map is long rather than round.
Now, that's something I hadn't even considered. Great idea.
http://i.imgur.com/Y1fHo.png
How this look by comparison? Far enough apart that no unit I know of can hit an opponent's figure with their first attack... I think.
Hahma
October 9th, 2011, 09:10 PM
Too compact. Round 1 Turn 1 Pyro lights up the the opponent's startzone, or Black Canary breaks a boatload of eardrums right off the bat.
Edit: the above was for the first attempt. Second looks better.
Griffin
October 9th, 2011, 09:14 PM
Looking better, but you should try to fill in the gaps. Otherwise, figures will have to "pass" the hill, then back track to use it, because you can't move/pass over voids. But by the time they are trying to back track, they are finding themselves in engagements or opportunities to attack. This will lead to large portions of the map unused.
johnny139
October 9th, 2011, 09:28 PM
Another good point. I originally meant for the "hills" to be areas you go to from the middle hub, but with start zones situated behind one set the lava hills would be less usable.
http://i.imgur.com/5LWB7.png
How does that look? It might still be a bit too dense, though...
quozl
October 12th, 2011, 12:08 PM
Looks like a heyday for range. Johnny, I think you're just going to have to add another set of terrain (or sub out the BftU for something else).
Taeblewalker
October 12th, 2011, 12:15 PM
Looks like a heyday for range. Johnny, I think you're just going to have to add another set of terrain (or sub out the BftU for something else).
Agreed. Any melee vs. range matchup would be devastating, and the ranged units can always step off the lava hill before the end of the round. The shooters would get some free shots at the melee guys approaching from the other side.
Perhaps those hills could be brought closer together, and the approach from one start zone to the other would be less a matter of distance per se, and more of a labyrinth.
A3n
October 15th, 2011, 06:47 PM
It's been a while but I finally have a new map to offer up. Hol Hall (http://www.heroscapers.com/community/showthread.php?p=1497203).
Good Pig
October 16th, 2011, 10:52 AM
Wanted to let any members who haven't voted yet know there is a vote going on in this thread (http://www.heroscapers.com/community/showthread.php?t=36736). :)
johnny139
October 16th, 2011, 03:25 PM
Alright, here's a run of Dark Dimension using RotV, BftU, and of course lava.
http://i.imgur.com/baJYE.png
Margloth
October 16th, 2011, 03:33 PM
Seems like ranged Lava Resistant figures would be a bit abusive. Probably not a superhuge category to exploit, but still frustrating when encountered.
Good Pig
October 16th, 2011, 04:06 PM
Human Torch will be a punk.
Griffin
October 16th, 2011, 04:10 PM
I am more concerned with how close the start zones are still.
Hahma
October 16th, 2011, 04:14 PM
Colossus, Super Skrulls and Absorbing Man will be fine moving around all that Lava.
Graviton, Magneto and Jean Grey will have fun tossing people into the lava :twisted:
Figures that move other figures either with attacks or Mind Control will be nasty too. :twisted:
johnny139
October 16th, 2011, 04:26 PM
I think any map with lava will have unfair advantages to figures with Lava Resistance. I mean, we have THIS (http://www.heroscapers.com/community/showthread.php?t=30364) as a competitive map. I don't see Dark Dimension as any worse.
Spaced out the start zones some more. Makes the starting areas a bit bland, but, eh.
http://i.imgur.com/wKKjZ.png
A3n
October 16th, 2011, 04:52 PM
I think any map with lava will have unfair advantages to figures with Lava Resistance. I mean, we have THIS (http://www.heroscapers.com/community/showthread.php?t=30364) as a competitive map. I don't see Dark Dimension as any worse.
Spaced out the start zones some more. Makes the starting areas a bit bland, but, eh.
http://i.imgur.com/wKKjZ.png
What about if you moved the SZ to what is the top & bottom in this picture, near the molten fields? That looks like it would give you the range needed with out changing the rest of the map & would also make the molten fields more part of the map (currently they just seem like satellites, not quite part of it with little reason to go there).
johnny139
October 16th, 2011, 05:04 PM
That seems to be the obvious solution that I keep missing. :lol:
http://i.imgur.com/dthpI.jpg
Another shot.
Good Pig
October 16th, 2011, 05:07 PM
Better :up:
A3n
October 16th, 2011, 05:15 PM
That seems to be the obvious solution that I keep missing. :lol:
http://i.imgur.com/dthpI.jpg
Another shot.
better, but I was thinking so the SZ fed into the molten field as well as the dungeon. Sort of like the 2 hex point of the 24 hex piece was attached to the dungeon pieces & the rest of the 24 hexer hooked around the molten, so that it made the player think that maybe crossing the molten field could be an option to take, where as at the moment they are just something that the figures look at as they march straight up past them.
So in this shot the SZ would rotate about 90 degrees, & move down on the right side & up on the left.
Griffin
October 16th, 2011, 05:29 PM
Personally, I am not concerned about Lava Death. It is part of the game, you either will play with it or you won't.
I think that if you moved the start zones to where I have "tried" to quickly illustrate, you will have a much better competitive map.
http://c3games.com/C3G/GriffOnly/map.jpg
johnny139
October 18th, 2011, 10:17 PM
Alright, another crack at it.
http://i.imgur.com/q8tsJ.jpg
Moved the start zones to the far corners. You've got two options - the easier road across the dungeon, or the steeper and tougher (but more advantageous) lava path. Thoughts?
Good Pig
October 18th, 2011, 10:51 PM
I'm digging it. The whole map looks useful. Would like to see the other rock outcrops used though. Make the middle a little more interesting and provide some LOS blockers.
johnny139
October 18th, 2011, 10:54 PM
There's not really any way to implement them without throwing off the map's symmetry, though.
Good Pig
October 18th, 2011, 10:56 PM
Gotcha.
Yeah you'd have to put 3 singles together to form a pseudo bigger outcrop to balance the other 3 hex. That obviously wouldn't fit in the crevices you've got set up.
Hahma
October 18th, 2011, 11:17 PM
Yeah, I like this version better. I like the various subtle height here and there, as well as the shadow tiles.
A3n
October 19th, 2011, 01:54 AM
Looking heaps better :up:. I think it would be good to still have the 2 rock hexes on the outside edge of the lava. Give an actual reason to head down that way. As it is all the battle will be tightly contested in the middle.
Taeblewalker
October 19th, 2011, 02:12 AM
I think A3n's comment is the most important - a way around the lava, perhaps with a LOS blocker allowing one to "sneak" past on at least one side, would be nice.
Scapemage
October 19th, 2011, 07:21 AM
Looking heaps better :up:. I think it would be good to still have the 2 rock hexes on the outside edge of the lava. Give an actual reason to head down that way. As it is all the battle will be tightly contested in the middle.
:word: Currently, if you were to take the lava path you would have to go back into the middle of the map to avoid the molten lava.
Griffin
October 19th, 2011, 02:59 PM
Alright, another crack at it.
http://i.imgur.com/q8tsJ.jpg
Moved the start zones to the far corners. You've got two options - the easier road across the dungeon, or the steeper and tougher (but more advantageous) lava path. Thoughts?
This is what I was talking about. Much much better. :up:
johnny139
October 19th, 2011, 07:40 PM
Alright, I'll give that a little edit to provide a path around the lava and start the thread shortly. :D
quozl
October 26th, 2011, 02:59 PM
Sewer Labyrinth can be removed from the OP.
Griffin
October 26th, 2011, 03:06 PM
Done.
quozl
October 26th, 2011, 03:10 PM
Thanks! Hol Hall (http://www.heroscapers.com/community/showthread.php?t=38006) and Dark Dimension (http://www.heroscapers.com/community/showthread.php?t=38064) should be added too.
Griffin
October 26th, 2011, 03:59 PM
Dark Dimension (http://www.heroscapers.com/community/showthread.php?t=38064), by Johnny139
Taeblewalker
October 26th, 2011, 04:12 PM
Will Dread Dormammu be an event hero?
johnny139
October 26th, 2011, 04:23 PM
Oh, I'd love to see that. Rumor has it they'll be releasing a huge-sized figure of him in the near future... that'd be nice.
Sorry about missing the posting here, though... slipped my mind entirely.
tcglkn
October 31st, 2011, 10:03 AM
I'd love to see a Gorilla City map to go along with the current public booster.
I always liked this concept and it'd be cool to see a C3G map to go with it.
http://www.heroscapers.com/community/gallery/files/6/1/6/4/jungle_temple.jpg
(Concept map by AliasQTip that was never completed)
IAmBatman
October 31st, 2011, 10:35 AM
Ooh, I like the kind of "tree house" concept there for sure.
quozl
October 31st, 2011, 11:03 AM
Pretty! My daughter and I are going to be working on a "road construction" map next.
IAmBatman
October 31st, 2011, 11:07 AM
Hmm ... that makes me wish the Wrecking Crew was coming out sooner, quozl! :-)
tcglkn
October 31st, 2011, 11:09 AM
Hmm ... that makes me wish the Wrecking Crew was coming out sooner, quozl! :-)
:word: At least I can play them when I go home for break.
quozl
October 31st, 2011, 11:12 AM
Hmm ... that makes me wish the Wrecking Crew was coming out sooner, quozl! :-)
:word: At least I can play them when I go home for break.
Well, it may take quite a while to get it finalized. We're only in the "thinking about it" stage. We're also thinking about lots of destructible objects: traffic cones, vehicles, etc. I told my daughter about the upcoming toxic waste barrel and she said we could use it as a porta-potty! :D
tcglkn
October 31st, 2011, 11:15 AM
Traffic Cones could make an interesting design:
DETOUR
Figures may not move over or through a space occupied by a Traffic Cone.
Then give them a relatively low life and defense.
IAmBatman
October 31st, 2011, 11:16 AM
Heh. I worry about the special powers we'd come up with for a Porta Potty ... Traffic Cones would be really cool to have, though!
johnny139
October 31st, 2011, 11:18 AM
I've wanted to see a Gorilla City map, but don't have any Jungle, so I don't think I could do it justice.
I really like the idea of a raised 24-hexer in the center, though. You know, one resting on some castle walls?
Griffin
October 31st, 2011, 11:36 AM
If I get enough free time this week, I will work on that Gorilla City map idea.
tcglkn
October 31st, 2011, 12:10 PM
Thanks for that. I'd love an urban jungle type map.
Taeblewalker
October 31st, 2011, 12:15 PM
The traffic cone idea and similar ideas might want to wait until Grishnahk releases his interactive terrain rules. They are really close to completion, and are pretty amazing.
Scapemage
October 31st, 2011, 04:05 PM
The traffic cone idea and similar ideas might want to wait until Grishnahk releases his interactive terrain rules. They are really close to completion, and are pretty amazing.
I'll check that out. Mind posting somewhere when they are released?
If I find some time I'll contemplate on a Gorilla-City map. I'm not in the Map Dept. so it can't be official, but still would be fun.
Taeblewalker
October 31st, 2011, 04:08 PM
The traffic cone idea and similar ideas might want to wait until Grishnahk releases his interactive terrain rules. They are really close to completion, and are pretty amazing.
I'll check that out. Mind posting somewhere when they are released?
If I find some time I'll contemplate on a Gorilla-City map. I'm not in the Map Dept. so it can't be official, but still would be fun.
They should be almost ready in a few weeks. ;) I'll be sure to post a link to Grish's post.
A3n
October 31st, 2011, 05:21 PM
Traffic cones??? Seriously???
Traffic cones look pretty sure but making a DO out of them is a waste of effort. If I wanted to walk over a traffic cone in real life I damn well will, especially in a situation where I would be in the midst of a big battle. And I don't need super strength to pick one up & throw it. And it isn't going to hurt me (that much) being hit by one.
Put your efforts elsewhere.
IAmBatman
October 31st, 2011, 05:44 PM
Well they could just be terrain features/DOs without powers associated with them too.
Good Pig
October 31st, 2011, 06:48 PM
I'm looking forward to the Porta-Potty DO. That's awesome. :lol:
Hahma
October 31st, 2011, 09:04 PM
Thanks for that. I'd love an urban jungle type map.
This (http://www.heroscapers.com/community/showpost.php?p=879293&postcount=45) urban jungle map is the one I made and was playing on with the NM24 customs a while back that got me into C3G. I was talking about some battles on it and Bats lured me into C3G.
IAmBatman
October 31st, 2011, 09:37 PM
Yeah, I'm an awesome recruiter. :-P Got an eye for talent.
tcglkn
November 15th, 2011, 09:12 PM
In addition to a Jungle City map, I'd love to see a Construction Site map with piles of sand and everything on it. I feel like that would be a really cool map.
A3n
November 15th, 2011, 10:18 PM
In addition to a Jungle City map, I'd love to see a Construction Site map with piles of sand and everything on it. I feel like that would be a really cool map.
I have actually been thinking of this for a while now. Maybe I will give it a shot when Hol Hall is done.
Taeblewalker
November 15th, 2011, 11:13 PM
After we finalize Sauron's Eyrie, I was thinking of making a companion to Moon Base Alpha, called Blue Area of the Moon, in honor of the Inhumans.
quozl
November 17th, 2011, 11:34 AM
Map In Progress: Moon Base 2 (http://www.heroscapers.com/community/showthread.php?t=36732), Quozl
can be removed from the OP.
Hahma
November 17th, 2011, 11:58 AM
In addition to a Jungle City map, I'd love to see a Construction Site map with piles of sand and everything on it. I feel like that would be a really cool map.
I wonder why :p
But yeah, that would be cool :D
tcglkn
November 17th, 2011, 12:01 PM
Notice how those two map choices work well for several current designs. Jungle city for Kraven and our Simians and Construction Site for the Wrecking Crew and Sandman.
quozl
November 17th, 2011, 12:12 PM
A construction site will be my next map.
johnny139
November 17th, 2011, 12:18 PM
Ooh, ooh! I have a Construction Site map from WAY back; a year or two at least.
http://i201.photobucket.com/albums/aa284/ynnhoj139/MarMaps/ManhattanConstructionSitePic1.jpg
Small and crappy, but I really like the idea of using the bridge pieces from a set to make "girders" on the ground.
quozl
November 17th, 2011, 12:20 PM
Cool! Go forward with that, Johnny! I plan on doing a road construction map and a building construction map would be great too!
tcglkn
November 17th, 2011, 12:24 PM
That might be too good for Sandman. :lol: But I like the concepts there johnny, love to see that executed.
Griffin
November 17th, 2011, 01:54 PM
Very cool idea Johnny.
IAmBatman
November 17th, 2011, 01:54 PM
Ooh, ooh! I have a Construction Site map from WAY back; a year or two at least.
http://i201.photobucket.com/albums/aa284/ynnhoj139/MarMaps/ManhattanConstructionSitePic1.jpg
Small and crappy, but I really like the idea of using the bridge pieces from a set to make "girders" on the ground.
Small, yes. Crappy, no! :-)
Probably not enough start zone separation for a competitive map, but as far as scenario/fun maps, that looks straight out of the Sandman episode of Spectacular Spider-Man I watched on Netflix yesterday!
johnny139
November 17th, 2011, 01:58 PM
Ooh, ooh! I have a Construction Site map from WAY back; a year or two at least.
http://i201.photobucket.com/albums/aa284/ynnhoj139/MarMaps/ManhattanConstructionSitePic1.jpg
Small and crappy, but I really like the idea of using the bridge pieces from a set to make "girders" on the ground.
Small, yes. Crappy, no! :-)
Probably not enough start zone separation for a competitive map, but as far as scenario/fun maps, that looks straight out of the Sandman episode of Spectacular Spider-Man I watched on Netflix yesterday!
Funny you should say that! To quote my original post on it back in, whoa, JUNE 2008! Back when Marvel Wave 1 was more than just a pipe dream...
WELL ANYWAYS I recently built a new map, which kinda looks like a Construction Site. If you squint hard enough. And, to go with the Sewers of Manhattan, I named it Manhattan Construction Site! Inspiration is the episode of The Spectacular Spider-Man where Spidey fights Sandman in, well, a construction site.
So yeah, I guess it did capture the feel well enough. :lol: It was pretty fun to play on, if I recall. So maybe I'll retool it a bit and submit it for a Casual Map once Dark Dimension is wrapped up.
IAmBatman
November 17th, 2011, 02:23 PM
Yeah, I'd say you definitely hit the mark there! :-) Sandman would definitely be a beast on that map as well ... speaking of, it might be kind of cool to have one or two water hexes tucked in a corner somewhere on that map.
Griffin
November 17th, 2011, 02:54 PM
Some DO steel I-beams to be thrown around would be cool.
IAmBatman
November 17th, 2011, 03:01 PM
And a DO Cement Mixer with some Concrete tiles placed in front of it. :-D
quozl
November 17th, 2011, 03:03 PM
And some toxic waste barrels.
Griffin
November 17th, 2011, 03:09 PM
Toxic waste doesn't really fit this environment IMO, but hey, if you want to, go for it. :D
IAmBatman
November 17th, 2011, 03:10 PM
Yeah, that's more of a waste treatment plant type of DO. :-P Maybe a Mad Scientist's lab.
quozl
November 17th, 2011, 03:23 PM
You guys must have missed earlier when I said my daughter wanted to use the toxic waste barrels as porta-potties. :)
Griffin
November 17th, 2011, 03:27 PM
Oh, now a porta-potty makes a lot of sense for this scene.
A3n
November 17th, 2011, 04:00 PM
Who flung dung?
IAmBatman
November 17th, 2011, 04:01 PM
Probably the Gorilla City Warriors ...
quozl
November 18th, 2011, 11:01 PM
I'd love to see a Construction Site map with piles of sand and everything on it. I feel like that would be a really cool map.
Just built a huge road with a partially built overpass with big piles of dirt. Takes 1 RotV, 2 Road, 3 Marvel, and 1 Castle though. Too big?
IAmBatman
November 18th, 2011, 11:31 PM
Could you at least scale back to 2 Marvel? Eek. :-P
quozl
November 20th, 2011, 06:52 PM
But it looks so nice with 3....
http://www.heroscapers.com/community/gallery/files/3/8/8/7/overpassconstruction_original.jpg
The Marvel ruins shouldn't be there, just the bases.
IAmBatman
November 20th, 2011, 08:11 PM
Oye ... too big for my game table. :-P (That's what she said?).
Margloth
November 20th, 2011, 08:21 PM
But it sure looks great! (That's what she said, too!)
quozl
November 20th, 2011, 10:49 PM
Oye ... too big for my game table. :-P (That's what she said?).
Yeah, it fills up my 30"x48" table.
Hahma
November 20th, 2011, 10:59 PM
But it certainly is a beautiful looking map for sure Quozl. 8)
Maybe if you lost one of the Marvels sets it would be more buildable for people and take up less space. After doing that, perhaps the road section that runs through the underpass can be sand as if the road weren't paved yet. The asphalt can maybe run on one side from each SZ toward the center instead of having one on each side of the structure coming from each SZ.
Scapemage
November 21st, 2011, 07:36 PM
Just got a third Marvel set...looks great!
quozl
November 27th, 2011, 05:31 PM
New map in progress: Bridge (http://www.heroscapers.com/community/showthread.php?t=38723)
(And it needs a better name!)
Griffin
December 10th, 2011, 07:09 PM
The Book of Icy Road Map - Designing (http://www.heroscapers.com/community/showthread.php?p=1527283)
johnny139
December 24th, 2011, 12:35 PM
The Frost Giants inspired me - a little thrown together piece, Jötunheim Fjord. Probably next on my slate after I finish up Dark Dimension.
http://i.imgur.com/68clo.png
IAmBatman
December 24th, 2011, 12:40 PM
Sweet! :-) But if you use all the Icebergs on the map, there's nothing left for the Frost Giants!
tcglkn
December 24th, 2011, 12:44 PM
I'd like it a lot more if it only used one Tundra set. Then I could build it.
Scapemage
December 24th, 2011, 02:33 PM
:word: I only have 1 Tundra set, so any Frost Giants I have will be using DnD rocks, and Icicle needs to proxy ice!
johnny139
December 24th, 2011, 02:55 PM
I don't have any Tundra sets, so I can't build it at all. :p
Griffin
December 24th, 2011, 03:04 PM
Sweet! :-) But if you use all the Icebergs on the map, there's nothing left for the Frost Giants!
Solution: go to the C3G Terrain Makers and learn how to make more Ice Rocks. ;)
tcglkn
December 24th, 2011, 03:10 PM
C3G terrain also has proxy stickers for Lava and Ice tiles.
johnny139
January 30th, 2012, 05:34 PM
So we were talking about a Construction Site map a while back, so I was tinkering with the idea in VirtualScape. Some sort of industrial "construction" area in general... now that I think of it, it sort of reminds me of the factory from the first episode of Now and Then, Here and There. (HERE (http://youtu.be/nS-aaEgGG-0)'s the episode. Around 6:30 he climbs up the tower and looks over the town - similar sort of feel, I think.
http://i.imgur.com/4jsLz.png
One RotV, one Castle, one Marvel. Simple and easy build. I'm thinking/hoping competitive but I'm concerned about flyers having quick and easy access to the opposing start zone. It's convoluted enough to make land-travel not much of an issue.
I'm not sure whether the ladders for the main structure to be near the center (so you have to walk to them) or near the start zones (to allow for two "roads" across the field). Another thing to think about.
Thoughts?
Scapemage
January 30th, 2012, 05:53 PM
Looks nice!
So, y'know about the C3G HeroSkype League (http://www.heroscapers.com/community/showthread.php?t=39334) starting soon? Griffin had a fantastic idea. Each week, games will be played on C3G maps in production, so you guys can have tons of feedback!
Griffin
January 30th, 2012, 09:20 PM
@ Johnny, I really dig that map. I agree though about fliers, so why don't we "uncap" the pillars? I think the map would be awesome then and it could be the underground facility on the C3G Moon Base Map. 8)
Hahma
January 30th, 2012, 09:45 PM
Cool looking map Johnny :D
Perhaps have all the ladders on the central structure with the ones already there as well as a ladder on the end next to each start zone. That could allow ground pounders a better chance to get up there as well as the flyers and have availability at the ends and center of the map. The ones in the center could also offer height vs ground troops.
Maybe uncap the two smaller structures then since they wouldn't have ladders, that way ranged flyers can't dominate those and they could be mostly used as cover as troops move around them to get toward the center of the map.
Just some thoughts. :D
IAmBatman
January 30th, 2012, 10:05 PM
Yep, it's not easy access to the startzone that's so much of a concern as easy sniping access to startzones for enemy fliers. Getting both the ability to quickly attack an enemy startzone and to do it from height and to do it where they can't easily attack back is pretty nasty.
johnny139
January 30th, 2012, 10:50 PM
Hmm... the only problem with getting rid of all the wall-walks is that it completely removes the overhang bridge thing, which I'm REALLY against dropping - maybe I'm a sucker for that sort of thing but the map looks really, really bland without it.
And leaving it still keeps three spaces between the height and the start zone, making it prime sniping for Green Lantern and the like.
Obviously, moving ladders next to the start zones is helpful - it would certainly help dampen flight superiority - but I'm not sure it's a solution. HERE (http://i.imgur.com/QudI3.png) is a shot for what it's worth.
Another idea would, of course, be to move the start zone back. It would take a lot of fiddling with things but would PROBABLY be doable with some water and spare bits.
Griffin
January 30th, 2012, 10:51 PM
Along with removing the caps, I also want to add that some scattered glyphs could keep things interesting and give map plenty of use.
Scapemage
January 31st, 2012, 07:13 AM
Can't wait to play on that one!
IAmBatman
January 31st, 2012, 09:16 AM
I'd put some Turbo Lifts on those ladders!
Good Pig
January 31st, 2012, 02:01 PM
Nice start johnny. Reminds me of Hydra Base Gehenna, but about half the size. Will be a great map for the Sandman. :) Would love to get some construction vehicles in there too. Maybe a crane or digger vehicle?
Scapemage
January 31st, 2012, 04:01 PM
Nice start johnny. Reminds me of Hydra Base Gehenna, but about half the size. Will be a great map for the Sandman. :) Would love to get some construction vehicles in there too. Maybe a crane or digger vehicle?
Yes! Please! This map is already looking like an awesome construction site, which would look amazing to play Sandman on.
quozl
March 14th, 2012, 06:51 PM
Mine and Johnny's maps can be removed from the OP.
I bumped the other maps in progress.
johnny139
March 28th, 2012, 04:47 PM
I'm still thinking about that Construction Site map that I was working on, but for the moment, I'd like to introduce a casual map: Vlatavian Villa.
http://i.imgur.com/udcfQ.png
I have an idea for a scenario (loosely) based on the Green Arrow short and Young Justice episode about Count Vertigo attempting to assassinate his niece in order to claim the throne... I'm picturing a scenario where you need to protect a single Civilian, representing the princess, for X Rounds.
Any thoughts on that?
IAmBatman
March 28th, 2012, 07:27 PM
It sounds cool. That's one thought. :-)
johnny139
March 31st, 2012, 07:17 PM
The Book of Vlatavian Villa (http://www.heroscapers.com/community/showthread.php?t=40284)
Figured I'd pass the map through while I'm working on the scenario... and because I realized we don't have any simple casual castle maps like this! Such an obvious direction that I'm surprised it's never been done.
A3n
May 7th, 2012, 06:35 AM
Just a question, that I mean nothing by, but is GP still a member of this group?
Good Pig
May 7th, 2012, 07:06 AM
Hey A3n,
I try to pop in every few days and read a few threads, but it's pretty hit and miss at this point. I'll have to say no because I'd hate to hold up any votes going on. :)
A3n
May 7th, 2012, 07:30 AM
Hey A3n,
I try to pop in every few days and read a few threads, but it's pretty hit and miss at this point. I'll have to say no because I'd hate to hold up any votes going on. :)
As a voter, that would be painful but as a designer that works better than our current rate of effort in this group. ;)
Griffin
May 7th, 2012, 12:44 PM
One of these days, I am gonna Rage Smash Starwars for taking our pig away from us. :?
tcglkn
May 8th, 2012, 11:34 AM
Hey guys, would it be too much trouble for someone to set up an index thread here with all the maps and their requirements that could then be stickied? Would make searching for maps to us a lot easier. :)
quozl
May 8th, 2012, 12:47 PM
I like that idea. I copied and pasted this from the C3G Index:
Casual Maps
The Book of Abandoned Missile Base (http://www.heroscapers.com/community/showthread.php?t=29217) 1 RotV, 2 Marvel, 2 RttFF, and 2 FotA
The Book of Aldridge Chemicals (http://www.heroscapers.com/community/showthread.php?t=29611) 1 RotV, 1 SotM, 2 Marvel, 1 RttFF, 1 VW, 2 FotA, 1 TT, and 1 BftU
The Book of Another Day at the Office (http://www.heroscapers.com/community/showthread.php?t=30452) 1 BftU, 2 RttFF, and 2 FotA
The Book of Bridge of the Gods (http://www.heroscapers.com/community/showthread.php?t=38723) 1 RotV, 1 RttFF, 1 FotA, and 2 Marvel
The Book of Dark Cave Lair (http://www.heroscapers.com/community/showthread.php?t=29161) 1 RotV and 3 BftU
The Book of Carnival of Carnage (http://www.heroscapers.com/community/showthread.php?t=29423) 1 RotV, 1 FotA, 2 RttFF, 2 Marvel, 2 TJ, and 1 SotM
The Book of City Streets (http://www.heroscapers.com/community/showthread.php?t=29150) 1 RotV, 2 FotA, 1 RttFF, and 3 Marvel
The Book of Corner High Rise (http://www.heroscapers.com/community/showthread.php?t=29193) 1 RotV, 1 Marvel, 1 FotA, and 1 RttFF
The Book of Crime Alley (http://www.heroscapers.com/community/showthread.php?t=30724) 1 BftU, 2 Marvel, 2 FotA, and 2 RttFF
The Book of Island Sanctum (http://www.heroscapers.com/community/showthread.php?t=29253) 2 SotM, 2 Marvel, 1 FotA, 2 TJ, and 1 VW
The Book of Madripoor Marina (http://www.heroscapers.com/community/showthread.php?t=37330) 1 RotV, 1 BftU, 1 Marvel, and 1 FotA
The Book of Police Headquarters (http://www.heroscapers.com/community/showthread.php?t=29153) 2 RotV, 3 FotA, 2 RttFF, and 5 Marvel
The Book of Ruins of Heroes Past (http://www.heroscapers.com/community/showthread.php?t=29639) 1 RotV, 1 Marvel, and 1 FotA
The Book of Sanctum City Piers (http://www.heroscapers.com/community/showthread.php?t=34200) 1 RotV, and 2 FotA
The Book of Savage Land (http://www.heroscapers.com/community/showthread.php?t=29388) 2 RotV, 1 SotM, 1 BftU, 1 FotA, 2 RttFF, 3 TJ, 1 VW, and 1 TT
The Book of Sewer Entrance (http://www.heroscapers.com/community/showthread.php?t=29508) 1 RotV, 1 Marvel, 1 FotA, and 1 RttFF
The Book of Well of Souls (http://www.heroscapers.com/community/showthread.php?t=29324) 2 RotV, 1 SotM, 1 Marvel, 2 RttFF, 1 VW, and 2 FotA
Competitive Maps
The Book of Alkali Lake (http://www.heroscapers.com/community/showthread.php?t=34214) 1 RotV, 1 RttFF, 1 FotA, and 1 TT
The Book of Crash Landing (http://www.heroscapers.com/community/showthread.php?t=30364) 1 SotM, 1 VW, 1 TJ, and 1 FotA
The Book of Dark Dimension (http://www.heroscapers.com/community/showthread.php?t=38064) 1 RotV, 1 BftU, and 1 VW
The Book of HYDRA Base Gehenna (http://www.heroscapers.com/community/showthread.php?t=34220) 1 RotV, 1 FotA, and 1 BftU
The Book of Grundy's Grave (http://www.heroscapers.com/community/showthread.php?t=30094) 1 SotM, 1 Marvel, and 2 RttFF
The Book of Platforms 5 and 6 (http://www.heroscapers.com/community/showthread.php?t=29612) 1 RotV, 2 FotA, 1 Marvel, and 2 BftU
The Book of Martian War Zone: The Heat (http://www.heroscapers.com/community/showthread.php?t=30744) 1 RotV, 1 VW, and 2 BftU
The Book of Moon Base Alpha (http://www.heroscapers.com/community/showthread.php?t=36732) 1 RotV, 1 BftU, and 2 FotA
The Book of Ravaged Road (http://www.heroscapers.com/community/showthread.php?t=29205) 1 RotV, 1 Marvel, 1 RttFF, and 1 FotA
The Book of Rocket Launching Platform (http://www.heroscapers.com/community/showthread.php?t=32150) 1 RotV, 1 Marvel, and 2 FotA
The Book of Sewer Labyrinth (http://www.heroscapers.com/community/showthread.php?t=36736) 1 SotM, 1 FotA, and 1 Marvel
The Book of Swamp Lab (http://www.heroscapers.com/community/showthread.php?t=33947) 1 SotM and 1 FotA
The Book of X Marks The Spot (http://www.heroscapers.com/community/showthread.php?t=33778) 2 Marvel, 1 BftU, and 1 FotA
BOOKS OF SCENARIOS
World's Finest Campaign
The Book of "A City Overrun" Scenario (http://www.heroscapers.com/community/showthread.php?t=28808) 1 Marvel, 1 RotV, and 2 FotA
The Book of "Recruit the Batman" Scenario (http://www.heroscapers.com/community/showthread.php?t=28809) 1 Marvel, 1 RotV, and 2 FotA
The Book of "Undead Alliance" Scenario (http://www.heroscapers.com/community/showthread.php?t=28810) 1 SotM, 1 Marvel, and 2 RttFF
The Book of "An Icy Reunion" Scenario (http://www.heroscapers.com/community/showthread.php?t=28811) 1 Marvel, 1 RotV, 1 FotA, and 1 TT
The Book of "A World in Chaos" Scenario (http://www.heroscapers.com/community/showthread.php?t=28812) 1 Marvel, 1 RotV, 1 FotA, and 1 VW
One Shot Scenarios
The Book of the "Hostage Holdout" Scenario (http://www.heroscapers.com/community/showthread.php?t=31132) 1 RotV, 1 Marvel, 1 FotA, and 1 RttFF
The Book of "Odin's Challenge" Scenario (http://www.heroscapers.com/community/showthread.php?t=32312) 1 RotV, 2 FotA, and 1 Marvel
The Book of "Shadows Over Gotham" Scenario (http://www.heroscapers.com/community/showthread.php?t=34202) 1 RotV, 1 Marvel, 1 FotA, and 1 RttFF
Fantastic Forces Unite Campaign
The Book of Fantastic Forces Unite - Campaign Rules (http://www.heroscapers.com/community/showthread.php?t=30560)
The Book of Battle at the Baxter Building (http://www.heroscapers.com/community/showthread.php?t=33140) 1 RotV, 2 FotA, and 2 Marvel
The Book of Subterranean Subterfuge (http://www.heroscapers.com/community/showthread.php?t=33141) 1 RotV, 2 BftU, and 1 Marvel
The Book of Doom's Deception (http://www.heroscapers.com/community/showthread.php?t=33142) 1 RotV and 2 FotA
The Book of Through the Looking Glass (http://www.heroscapers.com/community/showthread.php?t=33143) 1 SotM and 2 BftU
The Book of Cosmic Invasion (http://www.heroscapers.com/community/showthread.php?t=33144) 1 RotV, 2 FotA, and 1 Marvel
quozl
May 8th, 2012, 12:51 PM
I noticed Bridge of the Gods (http://www.heroscapers.com/community/showthread.php?t=38723) is missing from the list of Casual Maps.
Griffin
May 8th, 2012, 02:36 PM
With that big link and quote in the bottom of the OP, do we really need/want another index to update? I don't. Declaration
We the People:
A3N (http://www.heroscapers.com/community/member.php?u=4382)
Griffin (http://www.heroscapers.com/community/member.php?u=5301)
johnny139 (http://www.heroscapers.com/community/member.php?u=1062)
Taeblewalker (http://www.heroscapers.com/community/member.php?u=94)
Hahma (http://www.heroscapers.com/community/member.php?u=631)
quozl (http://www.heroscapers.com/community/member.php?u=3887)
Good Pig (http://www.heroscapers.com/community/member.php?u=8627)
have agreed that there is a need in our community for archetypal Super Hero maps that are designed for fun, competitive, and casual game play with Super Hero units. We have decided to create these maps in a collaborative effort.
List of works in progress:
Sauron's Eyrie (http://www.heroscapers.com/community/showthread.php?t=33383&highlight=Eyrie), by Taeblewalker
Hol Hall (http://www.heroscapers.com/community/showthread.php?t=38006), by A3n
The Book of Icy Road Map - Designing (http://www.heroscapers.com/community/showthread.php?p=1527283), by Griffin
The Book of Vlatavian Villa (http://www.heroscapers.com/community/showthread.php?t=40284), by Johnny
To view our finished work, visit the C3G Books of Index (http://www.heroscapers.com/community/showthread.php?t=28457) thread and go to the Map section.
quozl
May 8th, 2012, 02:37 PM
With that big link and quote in the bottom of the OP, do we really need/want another index to update? I don't.
We could add the map requirements to the Index though.
Griffin
May 8th, 2012, 02:47 PM
I would really rather not. We have the "figure/miniature" requirements in the Figure Books, it makes sense to me, to put that info where it belongs, in the Books.
Also, the less there is to update, type, and moderate, the better.
IAmBatman
May 8th, 2012, 03:04 PM
It seems like the Sortable Index would be the best place to have sortable by set information anyway. Having that in the Books of is less appealing.
A3n
May 8th, 2012, 05:12 PM
I actually think it is beneficial to put the map requirements in the directory with the links. I think that would just **** people off to have to go into each thread in search of a map they can build. It would be simpler for anybody that wants to build a map to just look at the list & see that they can't build it before going to the thread.
Cheers
tcglkn
May 8th, 2012, 05:26 PM
I actually think it is beneficial to put the map requirements in the directory with the links. I think that would just **** people off to have to go into each thread in search of a map they can build. It would be simpler for anybody that wants to build a map to just look at the list & see that they can't build it before going to the thread.
Cheers
My thoughts exactly.
IAmBatman
May 8th, 2012, 05:45 PM
Well if we just went through (and by we I mean Johnny or Tickle :-P ) and updated all of the maps posted so far, we'd just have to make sure the requirements were listed in the future. If this is something another Mod wants to take on, I wouldn't oppose it (unless it looks too busy, but I'll leave that up to you guys).
Griffin
May 8th, 2012, 05:51 PM
Well I am not against it then, but I am also not the only Moderator in the Map group. ;):p\
EDIT: :ninja:
IAmBatman
May 8th, 2012, 05:53 PM
Well I am not against it then, but I am also not the only Moderator in the Map group. ;):p\
EDIT: :ninja:
I see no reason why you should feel the need to take this one on when we have other Mods arguing for its inclusion.
Griffin
May 8th, 2012, 05:57 PM
:word:
I am just announcing my withdrawal from the debate. I can see and understand the need/desire for what is being proposed. In my own selfishness for my time though, I don't want to be responsible for it.
IAmBatman
May 8th, 2012, 06:02 PM
I hear ya. :-D Me too! That's why I withdrew from updates of the Books of Index in general. Also, you and Johnny do a great job there. We don't need too many cooks.
johnny139
May 8th, 2012, 06:53 PM
I'd be willing to put something like that together - of course, I'd like to re-organize the Books, reformat individual books, update synergies on a regular basis, think of a way to lay that sort of thing out, and, y'know, actually enjoy my summer. :lol:
Griffin
May 8th, 2012, 07:42 PM
If you want to reorganize the individual books, get with SirG please. Also, consider this my request to put the mini card on top of the comic card. We wanted to do that a while back, but no Moderator wanted the job. :lol:
Yodaking
May 9th, 2012, 04:49 PM
I honestly had not been following this thread or the discussion of an index for this forum. So uncanny timing. I just thought it was something that was needed after searching for a new competitive map to use for my latest play test. Most of the thread titles do not specify if it is a casual or competitive map so I just went ahead and made a quick index. I can keep the thread I started updated if that was one of the issues. Not sure about how soon I would go through and list all the terrain sets required for each map though, that would take quite a bit more work.
Anyways on to the reason why I clicked this link. We have had a lot of Helicarrier map discussion and attempts in a few other threads, do you guys think we should start up and official map thread for the idea to keep things more organized? Are you guys thinking it would be best as just a casual map or as part of a scenario?
With Nic Fury and some more SHIELD agent heros on the way, I could definitely see a scenario for a Helicarrier map. One team defends with an army of SHIELD related units while another army attacks with some alien invasion force or super villain team up.
IAmBatman
May 9th, 2012, 04:52 PM
I think map first, then scenario! :-) I think it's high on the priority list of the map guys right now, though, happily. :-D
johnny139
May 12th, 2012, 02:31 PM
The Book of Vlatavian Villa (http://www.heroscapers.com/community/showthread.php?t=40284)
Vlatavian Villa has been reworked and scenario-ified into...
The Book of Heir Apparent Scenario (http://www.heroscapers.com/community/showthread.php?t=40284)
IAmBatman
May 15th, 2012, 03:44 PM
Man, how cool would a Helicarrier map look like on top of this (http://www.heroscapers.com/community/showpost.php?p=1523648&postcount=1)? Apparently, they're selling them at Auggies now! Tempting ....
Yodaking
May 15th, 2012, 03:50 PM
Yeah, I bought one already. It should arrive tomorrow I would guess. Should be cool for lots of C3G inspired games since so many figures can fly.
A3n
May 15th, 2012, 05:28 PM
That looks awesome. I want one.
IAmBatman
May 15th, 2012, 05:30 PM
I know, right?
Taeblewalker
May 15th, 2012, 05:43 PM
Ditto.
IAmBatman
May 15th, 2012, 05:46 PM
Are these mats anything we could include in "official" C3G maps? I'd be happier with such a purchase knowing I can get C3G specific mileage out of it. :-)
johnny139
May 15th, 2012, 06:05 PM
I'm not in favor of or against it. I know I probably wouldn't be using one (because, well, I probably won't be buying one - doubt I'd get much use out of it!), but if another designer wants to use a mat I wouldn't be against it.
Taeblewalker
May 15th, 2012, 06:23 PM
Considering the aforementioned helicarrier and various other comic book possibilities, I'd say yes.
tcglkn
May 15th, 2012, 06:33 PM
It'd be cool to release a "Sky Terrain Set" with some fighter plane and Helicopter VDOs.
Taeblewalker
May 15th, 2012, 06:38 PM
Kolakaski is working on Martian Skyships, a la John Carter.
Griffin
May 15th, 2012, 06:53 PM
It'd be cool to release a "Sky Terrain Set" with some fighter plane and Helicopter VDOs.
:word:
IAmBatman
May 15th, 2012, 06:56 PM
That would be aw ... wait for it ... some!
Yodaking
May 15th, 2012, 10:00 PM
It'd be cool to release a "Sky Terrain Set" with some fighter plane and Helicopter VDOs.
Which would look great sitting on the Helicarrier deck too.
That would be aw ... wait for it ... some!
lol Barney is a great character. Which reminds me, Robin as Maria Hill was a perfect casting IMO. She is always toting a gun on that show.
quozl
May 21st, 2012, 11:13 PM
I put together an asymmetric map: Mountain Spring (http://www.heroscapers.com/community/showthread.php?t=41313)
quozl
June 6th, 2012, 12:29 PM
Johnny, would you like to take charge of keeping the OP up to date?
johnny139
June 6th, 2012, 02:15 PM
Sure, I'll keep that in mind. :up: First post updated.
Good Pig
June 8th, 2012, 02:49 PM
I picked up auggie's 3ft x 2ft grass mat. I haven't had much time for scape lately and I think this will really help for 'quick builds' since I don't have a designated place to keep a board put together. Should be here next week sometime. I'll post a few pics for anyone interested.
heroscaper2010
June 13th, 2012, 05:36 PM
Sorry, but how do you guys decide when the terrain requirements you guys have for a map is too much? Or do you? I know over at BoSS we've ran into problem with not wanting to use too many sets that make it hard for the large quantity to build. So how do you guys do it?
BTW, I love the different maps. At HoSS we've now allowed your guy's maps to be used for playtesting. So thanks, for the well-balanced fun-to-play maps.
quozl
June 13th, 2012, 05:39 PM
We don't. We try to make a wide variety of maps so we have some that only take a few sets and some that take quite a bit more.
That said, if you want to see a map with certain requirements, I've done that before. The latest map I've started, Mountain Spring, was made with those sets because that's what one person said they had (plus a castle set).
johnny139
June 13th, 2012, 05:44 PM
Some battlefields need a lot of sets to be done right, some only need one or two. I think putting limitations removes a lot of creativity - we're not as stringent as something like BoV as far as "quality" goes. No need to make sure they're practical for tournaments and all that.
heroscaper2010
June 13th, 2012, 06:32 PM
Thanks, I'll be sure to share this with BoSS.
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