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Neurosion
September 20th, 2006, 09:34 PM
Another rules question Google can't seem to help me with. The rulebook makes it quite clear that ranged units can shoot across empty spaces at the edge of the board. What is the ruling on flying units crossing such empty spaces?

Thanks!

D-Dyzzle
September 20th, 2006, 09:45 PM
i wouldnt alow it. not sure on an official ruleing but i dont think it will be alowed. sweet i beet nether to a rules question.

Nooblar
September 20th, 2006, 09:50 PM
The official rule is no flying over empty space, or moving, or counting range...but LoS can go through...

Sorry can't reference it right now.

dnutt99
September 20th, 2006, 11:54 PM
IMO, :2cents: it's a "no-go" area simply because, (in my experience), there's no land there for a strategical reason! Why waste hexes building an obscenely high mountain, if you can just create an empty void of nothingness. :passout: !


...or counting range...but LoS can go through...

:?: :?: That does make me ask however, if there is a void between two figs, and both have range,..if in range with a clear LOS can these figs target each other and attack :?: :?:

Nooblar
September 21st, 2006, 12:04 AM
Ok, look at this picture:

http://www.frontiernet.net/~jengst/example.jpg

The red player wants to shoot the blue player, but he can't use the path that leads across the empty space. He has to use those pink spots for counting range. If there is a situation where NO land connects the two warriors, then they're both out of luck!

dnutt99
September 21st, 2006, 12:35 AM
Well I guess it doesn't get any clearer than that! :lol:
But for Raelin or any other fig with a power that requires LOS its acceptable :?:

Nooblar
September 21st, 2006, 01:00 AM
Well, the rulebook just says when counting range...nothing about counting range *while attacking*...so I'd rule that Raelin's aura needs to follow the pink dots, too. Dunno, maybe we can get a second opinion?

AmishBurrito
September 21st, 2006, 01:15 AM
I would just count empty spaces as an infinitely deep canyon. There's no reason why you cant just fly over it. You should be able to count the spaces as if they were there. Also, why couldnt you shoot over it, but you can shoot around it!?

Eclipse
September 21st, 2006, 01:50 AM
It depends on the people you play with. Some people figure that out, others will then try to go around the outside of the map.

Aranas
September 21st, 2006, 08:24 AM
I already asked that question to Hasbro (about figures flying over empty spaces in a battle field shaped like a "C") and received an answer. It was a very long time ago (over a year ago, before I decided to become an active member and write my first post). I will try to locate the e-mail and post it here. The answer at that time from Hasbro was: NO, the figures a bound to the battle field.

Aranas

Aranas
September 21st, 2006, 08:42 AM
I already asked that question to Hasbro (about figures flying over empty spaces in a battle field shaped like a "C") and received an answer. It was a very long time ago (over a year ago, before I decided to become an active member and write my first post). I will try to locate the e-mail and post it here. The answer at that time from Hasbro was: NO, the figures a bound to the battle field.

Aranas
Sorry, I do not have that e-mail anymore... :cry:
I went through all my "received e-mail" (547) and it is not there.

Feel free to ask the question again and see what we will get this time. :wink:


Aranas

Cavalier
September 21st, 2006, 09:24 AM
Just to quiet doubts, our group has ruled that 'emptyspace' does indead represent an infinately deep chasm...and that high vortex winds eminated from such. Therefor you cannot fly nor shoot across such.

Had to make that up to satisfy one of the players who was arguing with the rules :P

Nooblar
September 21st, 2006, 09:32 AM
Funny, though, if the player in my example had range 8 he could hit the other guy :)

happyjosiah
September 21st, 2006, 09:37 AM
that's why you shouldn't build maps with holes like that

the only exception to the empty space rule is mimring's fireline

Neurosion
September 21st, 2006, 10:22 AM
that's why you shouldn't build maps with holes like that

Actually, this problem came up playing the official scenario "A Desperate Resuce Attempt" on Trollsford Swamps:

http://images.hasbro.com/heroscape/images/battlefields/bf11.jpg

If Nooblar is correct, we even got the basics wrong. We allowed a Krav Maga standing on the two-hex grass in the lower right to attack (and kill) a character standing on the corner of the seven-hex sand six "spaces" to the left. According to Nooblar, that is actually eight spaces, outside the Krav Magas' range!

That's the same space we were wondering about flying across.

happyjosiah
September 21st, 2006, 10:24 AM
yep, you did it wrong.... stupid trollsford...

ugly1hornedmule
September 21st, 2006, 10:35 AM
This is why I tend to build square maps

dnutt99
September 21st, 2006, 03:53 PM
...Also, why couldnt you shoot over it, but you can shoot around it!?

:shock: Magic bullet theory perhaps? :shrug:

sigmazero13
September 25th, 2006, 10:43 AM
I would just count empty spaces as an infinitely deep canyon. There's no reason why you cant just fly over it. You should be able to count the spaces as if they were there. Also, why couldnt you shoot over it, but you can shoot around it!?
I believe the main reason for this is because if the hexes aren't there, if the gap is large enough it could be difficult to determine exactly how many hexes there are. For a small gap, obviously not a problem, but for a decently large gap, it could be.

Thus, you count around the edge of the gap so that you have actual "spaces" to count. But you can still "see" over the gap.

Basically, the rule was likely for gameplay ease.

happyjosiah
September 25th, 2006, 10:58 AM
Yep. So when you build a map, just put a single grass hex in that little gap. It's not that difficult.

sigmazero13
September 25th, 2006, 02:28 PM
I agree. I don't care much for concave maps. I make them once in awhile, but when I do, they are such that rarely, if ever, does the concave part represent a tactical necessity.

Eclipse
September 25th, 2006, 04:15 PM
Yep. So when you build a map, just put a single grass hex in that little gap. It's not that difficult.

Better yet, put a Molten Lava tile. Unlike adding grass, adding Lava leaves any purpose the blank space may have used intact. Plus, you can never have too much HLD.

Neurosion
September 26th, 2006, 08:57 AM
I believe the main reason for this is because if the hexes aren't there, if the gap is large enough it could be difficult to determine exactly how many hexes there are.
Well, strictly speaking you'd have to be deliberately making things difficult for this to be a problem; in the worst case, you can extrapolate by heading inland on two parallels and counting the hexes there.

Regardless, since the usual keepers of the rules haven't even commented on this thread, I have to assume the answer is correct as stated.