PDA

View Full Version : The Book of Hawkgirl


GreyOwl
January 24th, 2010, 11:22 PM
The Book of Hawkgirl

C3G DC MASTER SET
WORLD'S FINEST

http://c3ggames.com/C3G/released/cards/jpg/C3G_Hawkgirl_comic.jpg

Comic PDF (http://c3ggames.com/C3G/released/cards/pdf/C3G_Hawkgirl_comic.pdf)

http://c3ggames.com/C3G/released/cards/jpg/C3G_Hawkgirl_mini.jpg

Mini PDF (http://c3ggames.com/C3G/released/cards/pdf/C3G_Hawkgirl_mini.pdf)

The figure used for this unit is a Heroclix figure from the Unleashed set
Its model number and name are #016-018 / Hawkgirl.
_________________________________________________________________

Character Bio - Shayera Hol was a law enforcement officer from the planet Thanagar and a member of the Justice League. She was born on Thanagar, which had a scientifically advanced civilization in which crime was virtually unknown. As an adolescent, Shayera joined the Thanagarian police force (http://www.heroscapers.com/community/showthread.php?t=35332). She was partnered with a decorated officer named Katar Hol (http://www.heroscapers.com/community/showthread.php?t=31491), whom she eventually married. After initially pursuing a suspect to Earth, the two eventually returned to the planet and joined the Justice League, donning the the names Hawkgirl and Hawkman.
_________________________________________________________________

-Rulings and Clarifications-
The 'S' symbol.
The 'S' symbol in the lower left-hand corner of the card signifies this figure has Superstrength. A figure with Superstrength is immune to Falling and Major Falling; the figure is not immune to Extreme Falling, however. A figure with Superstrength is also able to ignore any abilities a destructible object has that would give it automatic shields. (GreyOwl)
The 'F' symbol.
The 'F' symbol in the lower left-hand corner of the card signifies this figure has the Flying special power. (GreyOwl)
Stealth Flying - this counts as the Flying power for the purposes of Count Vertigo's "Vertigo Effect" special power. (GreyOwl)_____________________________________________________________ ____

-Combinations and Synergies-

Synergy Benefits Received

Classic:
N/AMarvel:
N/AC3G:
As a Thanagarian Unique Hero, Hawkgirl may be moved by the Hawkmen of Thanagar (http://www.heroscapers.com/community/showthread.php?t=35332)'s Battle Maneuver special ability.Synergy Benefits Offered

Classic:
N/AMarvel:
N/AC3G:
If Hawkgirl has any wounds or has been destroyed and Hawkman (http://www.heroscapers.com/community/showthread.php?t=31491) is in your army, when Hawkman attacks, he may attack an additional time due to his Undying Love special power.
The Hawkmen of Thanagar (http://www.heroscapers.com/community/showthread.php?t=35332) may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.________________________________________________________________ _

-Strategy, Tactics and Tips-
Undead figures and figures with the Magical Defense special power roll 1 fewer defense dice when attacked by Hawkgirl.
These Classic figures include: Cyprien Esenwein (http://www.heroscapers.com/community/showthread.php?t=9614), Death Knights of Valkrill (http://www.heroscapers.com/community/showthread.php?t=33400), Iskra Esenwein (http://www.heroscapers.com/community/showthread.php?t=9617), Marcu Esenwein (http://www.heroscapers.com/community/showthread.php?t=9619), Phantom Knights (http://www.heroscapers.com/community/showthread.php?t=29574), Rechets of Bogdan (http://www.heroscapers.com/community/showthread.php?t=9620), Shades of Bleakwoode (http://www.heroscapers.com/community/showthread.php?t=8586), Sudema (http://www.heroscapers.com/community/showthread.php?t=8685), Zombies of Morindan (http://www.heroscapers.com/community/showthread.php?t=8123).
These C3G figures figures include: Doctor Fate (http://www.heroscapers.com/community/showthread.php?t=34734), Doctor Strange (http://www.heroscapers.com/community/showthread.php?t=35263), Scarlet Witch (http://www.heroscapers.com/community/showthread.php?t=31259), Silver Banshee (http://www.heroscapers.com/community/showthread.php?t=37858), Solomon Grundy (http://www.heroscapers.com/community/showthread.php?t=28599), and Zatanna (http://www.heroscapers.com/community/showthread.php?t=34909).
When using Swoop from 4 spaces away, it can be better to go with the double attack option than the +2 attack dice option. (IAmBatman)
When using the double attack option, you can target multiple figures and only the first figure has to be four spaces away before moving for you to get this bonus. (IAmBatman)-Heroscapers Community Contributions-
TBA

IAmBatman
January 24th, 2010, 11:28 PM
NAME = HAWKGIRL
SECRET IDENTITY = SHAYERA HOL

SPECIES = THANAGARIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS = 225

HAWK SWOOP
If Hawkgirl attacks a figure that was at least 2 spaces away before Hawkgirl moved this turn, roll 1 additional attack die. If Hawkgirl attacks a figure that was at least 4 spaces away before Hawkgirl moved this turn, you may either:
roll 2 additional attack dice, or
roll attack dice as normal, and after attacking you may attack one additional time.Hawk Swoop may only be used if Hawkgirl used Flying for all of her movement this turn.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkgirl's normal attack.

STEALTH FLYING
When Hawkgirl starts to fly, he will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING

Here's a strategy suggestion - I almost always find when using Swoop from 4 spaces away that it's better to go with the double attack option than the +2 attack dice option.
And another tip - when using the double attack option, you can target multiple figures and only the first figure had to be four spaces away before moving for you to get this bonus. Sneaky, huh?

GreyOwl
January 24th, 2010, 11:42 PM
Updated.

IAmBatman
January 24th, 2010, 11:43 PM
Ha! :-P Well I'm just spitballing, but if you thought those were worth updates, that's cool.

SirGalahad
January 26th, 2010, 12:54 AM
Since Hawk Swoop does not say "Special Attack", she only has her normal attack, right?

So undead figures would always roll 1 fewer defense die against her.

Griffin
January 26th, 2010, 12:57 AM
Since Hawk Swoop does not say "Special Attack", she only has her normal attack, right?

So undead figures would always roll 1 fewer defense die against her.
yep

Griffin
January 27th, 2010, 12:41 AM
The figure used for this unit is a Heroclix figure from the Unleashed set. Its model number and name is 016, 017, or 018/Hawkgirl.


This info belongs directly under the cards in the first post. Use this (http://www.heroscapers.com/community/showpost.php?p=996344&postcount=1) as an example.

Griffin
March 27th, 2010, 03:36 PM
Updated with PDF.

All Your Pie
April 3rd, 2011, 10:21 PM
I notice you've added in a line about Magical Defense to Hawkgirl's Nth Metal Mace and hoped we wouldn't notice. ;) Sneaky.

~AYP, sounding the alarm and hoping there's someone in World's Vilest with Magical Defense.

Griffin
April 3rd, 2011, 11:04 PM
I thought for sure someone announced that change. :reapershrug:

tcglkn
April 3rd, 2011, 11:11 PM
I thought for sure someone announced that change. :reapershrug:

It was in the Books of Index thread. Or at least it's mentioned in the second post.

Schulzy
November 12th, 2011, 09:49 PM
Do the first and second line of Hawkgirl's Hawk Swoop stack? If you attack from 4 spaces away, do you get 8 or 9 attack dice?

IAmBatman
November 12th, 2011, 09:56 PM
No stacking - it's an either/or situation.

johnny139
November 13th, 2011, 03:36 PM
Poor Hawkgirl, always giving, never receiving...

-Combinations and Synergies-

Synergy Benefits Received


Classic:
N/AMarvel:
N/AC3G:
N/ASynergy Benefits Offered


Classic:
N/AMarvel:
N/AC3G:
If Hawkgirl is destroyed and Hawkman (http://www.heroscapers.com/community/showthread.php?t=31491) is in your army, when Hawkman attacks, if she has any wounds or has been destroyed, Hawkman may attack an additional time due to his Undying Love special power.
The Hawkmen of Thanagar (http://www.heroscapers.com/community/showthread.php?t=35332) may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.

IAmBatman
November 13th, 2011, 08:55 PM
Updated. :-)

SirGalahad
November 13th, 2011, 10:27 PM
C3G:

If Hawkgirl has any wounds or has been destroyed and Hawkman (http://www.heroscapers.com/community/showthread.php?t=31491) is in your army, when Hawkman attacks, if she has any wounds or has been destroyed, Hawkman he may attack an additional time due to his Undying Love special power.
The Hawkmen of Thanagar (http://www.heroscapers.com/community/showthread.php?t=35332) may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.[/quote]

Fixed

johnny139
February 24th, 2012, 08:45 PM
A minor update, but I believe it's warranted.

-Combinations and Synergies-

Synergy Benefits Received

Classic:
N/AMarvel:
N/AC3G:
As a Thanagarian Unique Hero, Hawkgirl may be moved by the Hawkmen of Thanagar (http://www.heroscapers.com/community/showthread.php?t=35332)'s Battle Maneuver special ability.Synergy Benefits Offered

Classic:
N/AMarvel:
N/AC3G:
If Hawkgirl has any wounds or has been destroyed and Hawkman (http://www.heroscapers.com/community/showthread.php?t=31491) is in your army, when Hawkman attacks, he may attack an additional time due to his Undying Love special power.
The Hawkmen of Thanagar (http://www.heroscapers.com/community/showthread.php?t=35332) may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.

tcglkn
February 24th, 2012, 08:48 PM
Updated. :up:

Griffin
February 24th, 2012, 10:25 PM
You must spread some Reputation around before giving it to johnny139 again.Shucks! :?

johnny139
February 26th, 2012, 06:50 PM
A strategy update, matching her beau.

-Strategy, Tactics and Tips-
Undead figures and figures with the Magical Defense special power roll 1 fewer defense dice when attacked by Hawkgirl.
These Classic figures include: Cyprien Esenwein (http://www.heroscapers.com/community/showthread.php?t=9614), Death Knights of Valkrill (http://www.heroscapers.com/community/showthread.php?t=33400), Iskra Esenwein (http://www.heroscapers.com/community/showthread.php?t=9617), Marcu Esenwein (http://www.heroscapers.com/community/showthread.php?t=9619), Phantom Knights (http://www.heroscapers.com/community/showthread.php?t=29574), Rechets of Bogdan (http://www.heroscapers.com/community/showthread.php?t=9620), Shades of Bleakwoode (http://www.heroscapers.com/community/showthread.php?t=8586), Sudema (http://www.heroscapers.com/community/showthread.php?t=8685), Zombies of Morindan (http://www.heroscapers.com/community/showthread.php?t=8123).
These C3G figures figures include: Doctor Fate (http://www.heroscapers.com/community/showthread.php?t=34734), Doctor Strange (http://www.heroscapers.com/community/showthread.php?t=35263), Scarlet Witch (http://www.heroscapers.com/community/showthread.php?t=31259), Solomon Grundy (http://www.heroscapers.com/community/showthread.php?t=28599), and Zatanna (http://www.heroscapers.com/community/showthread.php?t=34909).
When using Swoop from 4 spaces away, it can be better to go with the double attack option than the +2 attack dice option. (IAmBatman)
When using the double attack option, you can target multiple figures and only the first figure has to be four spaces away before moving for you to get this bonus. (IAmBatman)

tcglkn
February 26th, 2012, 06:56 PM
Updating.

Zettian Juggernaut
March 14th, 2013, 06:19 PM
Here's Hawkgirl in text:
NAME = HAWKGIRL
SECRET IDENTITY = SHAYERA HOL

SPECIES = THANAGARIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS = 225

HAWK SWOOP
If Hawkgirl attacks a figure that was at least 2 spaces away before Hawkgirl moved this turn, roll 1 additional attack die. If Hawkgirl attacks a figure that was at least 4 spaces away before Hawkgirl moved this turn, you may either: roll 2 additional attack dice, or
roll attack dice as normal, and after attacking you may attack one additional time.Hawk Swoop may only be used if Hawkgirl used Flying for all of her movement this turn.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkgirl's normal attack.

STEALTH FLYING
When Hawkgirl starts to fly, he will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING

IAmBatman
March 14th, 2013, 09:46 PM
Got it, thanks! :-)