Uchiha Blood
December 27th, 2009, 03:08 PM
Right now I only have stat blocks but making cards for these figures is high on my to-do list.
Zanril (Young Gold Dragon- Rare)
http://i106.photobucket.com/albums/m252/scyther_01/Zanril.jpg
A Young Gold Dragon from DDM Dangerous Delves. This mini its well on a double base. Its tail hangs off a little. I found him a little tricky to rebase. I'll post some comparison pictures for size later.
Balor (Visible Uncommon)
http://i106.photobucket.com/albums/m252/scyther_01/Balor.jpg
The Balor was a mini that I saw in the store I had to have it. It comes on a 3 inch base, but rebases onto a double base very well. The Balor is a visible miniature from the DDM Legendary Evils set.
I'm thinking this figure will end up around 200 points. I will soon be playtesting them.
Ankheg (Uncommon)
http://i106.photobucket.com/albums/m252/scyther_01/Ankheg.jpg
This came from my current attempt to convert my D&D4E MM2 to Heroscape figures. I designed the figure to bond with the Fyorlag Spiders. The mini is a large figure but I don't have an exact size because I don't own the mini. The figure is from DDM Underdark.
Air Archon Zephyrhaunt (Rare)
http://i106.photobucket.com/albums/m252/scyther_01/AirArchon.jpg
The mini is the Air Archon Zephyrhaunt from Legendary Evils. In case anyone is wondering why I put him under Utgar. In D&D, primordials (beings overthrown by the gods) created the archons to serve as their warriors. The Monster Manual says they are chaotic evil.
Slaad Spawn (Common)
Slaad Spawn
Utgar
Slaad
Common Squad (4)
Minions
Wild
Life 1
Move 4
Range 1
Attack 2
Defense 5
Points TBD
Special Powers:
Teleportation- Instead of moving a Slaad Spawn normally, you may choose any empty space that is on the same level and within 3 spaces of a Slaad Spawn. Place the Slaad Spawn on the chosen space. When a Slaad Spawn starts to teleport, if hit is engaged it will not take any leaving engagement attacks.
Chaos to the End- When a Slaad Spawn is destroyed, roll 4 attack dice. Roll defense for all figures adjacent to the space previously occupied by the Slaad Spawn.
Shadow Hulk (Rare)
Shadow Hulk
Utgar
Hulk
Uncommon Hero
Aberration
Ferocious
Huge 12
Life 8
Move 5
Range 3
Attack 5
Defense 6
Points Tbd 200
Special Powers:
Clouded Mind Defense- Confused figures cannot attack a Shadow Hulk.
Confusing Gaze- Instead of taking a turn with a Shadow Hulk, you may
roll the 20-sided die. If the figure is a squad figure and you roll a
7 or higher place a blue Confused Marker on that figure's base. If the
figure is a hero figure and you roll a 16 or higher, place a Confused
Marker on that figure's base. Figures with confused markers on their
base roll two less defense dice. At the end of a round, remove all
Confused Markers.
Zanril (Young Gold Dragon- Rare)
http://i106.photobucket.com/albums/m252/scyther_01/Zanril.jpg
A Young Gold Dragon from DDM Dangerous Delves. This mini its well on a double base. Its tail hangs off a little. I found him a little tricky to rebase. I'll post some comparison pictures for size later.
Balor (Visible Uncommon)
http://i106.photobucket.com/albums/m252/scyther_01/Balor.jpg
The Balor was a mini that I saw in the store I had to have it. It comes on a 3 inch base, but rebases onto a double base very well. The Balor is a visible miniature from the DDM Legendary Evils set.
I'm thinking this figure will end up around 200 points. I will soon be playtesting them.
Ankheg (Uncommon)
http://i106.photobucket.com/albums/m252/scyther_01/Ankheg.jpg
This came from my current attempt to convert my D&D4E MM2 to Heroscape figures. I designed the figure to bond with the Fyorlag Spiders. The mini is a large figure but I don't have an exact size because I don't own the mini. The figure is from DDM Underdark.
Air Archon Zephyrhaunt (Rare)
http://i106.photobucket.com/albums/m252/scyther_01/AirArchon.jpg
The mini is the Air Archon Zephyrhaunt from Legendary Evils. In case anyone is wondering why I put him under Utgar. In D&D, primordials (beings overthrown by the gods) created the archons to serve as their warriors. The Monster Manual says they are chaotic evil.
Slaad Spawn (Common)
Slaad Spawn
Utgar
Slaad
Common Squad (4)
Minions
Wild
Life 1
Move 4
Range 1
Attack 2
Defense 5
Points TBD
Special Powers:
Teleportation- Instead of moving a Slaad Spawn normally, you may choose any empty space that is on the same level and within 3 spaces of a Slaad Spawn. Place the Slaad Spawn on the chosen space. When a Slaad Spawn starts to teleport, if hit is engaged it will not take any leaving engagement attacks.
Chaos to the End- When a Slaad Spawn is destroyed, roll 4 attack dice. Roll defense for all figures adjacent to the space previously occupied by the Slaad Spawn.
Shadow Hulk (Rare)
Shadow Hulk
Utgar
Hulk
Uncommon Hero
Aberration
Ferocious
Huge 12
Life 8
Move 5
Range 3
Attack 5
Defense 6
Points Tbd 200
Special Powers:
Clouded Mind Defense- Confused figures cannot attack a Shadow Hulk.
Confusing Gaze- Instead of taking a turn with a Shadow Hulk, you may
roll the 20-sided die. If the figure is a squad figure and you roll a
7 or higher place a blue Confused Marker on that figure's base. If the
figure is a hero figure and you roll a 16 or higher, place a Confused
Marker on that figure's base. Figures with confused markers on their
base roll two less defense dice. At the end of a round, remove all
Confused Markers.