Scylya
December 21st, 2009, 08:15 AM
Another mini project Im working on for another quest is ship to ship battles in a similar vein to Descent Sea of Blood.
A ship has multiple glyphs that represent locations that can be manned by figures, if the Glyph is face up it is 'activated' and affects some part of the ships actions.
Anchor - If the anchor glyph is face up, the anchor is down and the ship does not move at all. If it is face down the ship can move and is subject to a minimal movement.
If the anchor is not activated, when the ship moves it moves between its minimum movement and maximum movement.
A ships minimum movement is 1 + 1 per activated Sail.
Sails - When the sails are activated, they add 2 spaces to the ships total movement and 1 to its minimum movement per activated sail.
Cannons - Activating the cannons allows the model to make an immediate attack with them.
Ships wheel - standing figure on this activated glyph allows the ship to change direction.
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This would be used for the start of the quest where the heroes are on their ship heading to a land rumored to hold great riches, and as they locate the isle are attacked by a pirate ship.
The rules need expanding but allow cool stuff like boarding actions.
A ship has multiple glyphs that represent locations that can be manned by figures, if the Glyph is face up it is 'activated' and affects some part of the ships actions.
Anchor - If the anchor glyph is face up, the anchor is down and the ship does not move at all. If it is face down the ship can move and is subject to a minimal movement.
If the anchor is not activated, when the ship moves it moves between its minimum movement and maximum movement.
A ships minimum movement is 1 + 1 per activated Sail.
Sails - When the sails are activated, they add 2 spaces to the ships total movement and 1 to its minimum movement per activated sail.
Cannons - Activating the cannons allows the model to make an immediate attack with them.
Ships wheel - standing figure on this activated glyph allows the ship to change direction.
----------------------------------------------------
This would be used for the start of the quest where the heroes are on their ship heading to a land rumored to hold great riches, and as they locate the isle are attacked by a pirate ship.
The rules need expanding but allow cool stuff like boarding actions.