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Bishop136
September 13th, 2006, 11:46 AM
Hi, thanks for your help with my previous questions. I have a dumb question now about the Ninja Vanish ability. You can move the ninja up to 4 spaces away, right? 4 spaces by normal movement rules (height changes and such)? It would be a good question, but with the wording the way it is I suspect I already know the answer. It would be more interesting if it said Place, not Move, but I just want to know regardless. Thank you again.

brotharon
September 13th, 2006, 11:55 AM
I use these guys all the time, and in the group that I play HS with we use standard movement rules for that ability including heavy snow and ice rules, elevation, water, etc...hope that helps...

Bishop136
September 13th, 2006, 12:00 PM
Yeah, that's what I thought. Not what I hoped, however. I wanted ninjas to disappear and reappear out of thin air on top of walls or cliffs, even though it would be ridiculously overpowered on castles. They can't even *poof* across lava, but then again, if you could do all that, you'd just attack your own ninjas to complete objectives on a map. "Hmm, I can't get through this door... Hey ninja! *Bang!* *Poof* (Ninja opens door from other side) Thanks!" That's why I said it was a stupid question...

bunjee
September 13th, 2006, 12:01 PM
I concur that as it says "move" not "place" you must consider movement hinderances such as elevation, water, etc. But, as with other special abilities, enhanced movement for roads or glyphs do not add to your move. Noted on the power by the "up to" statement.

Crookeye
September 18th, 2006, 09:01 AM
actually i think the "up to" is you have the choice to move anywhere from 1 to 4 moves. like if you don't have enough moves to go up a cliff or you just don't want to move 4 and you want to move say 2 spaces.

toddrew
September 18th, 2006, 09:11 AM
But, as with other special abilities, enhanced movement for roads or glyphs do not add to your move. Noted on the power by the "up to" statement.

Originally I had just assumed the same - up to four spaces, hinderances apply, bonuses do not, but the more I think about this, and currently the only case for this would be if the ninja began on the road and did his/her complete "disappear" on road tiles, I think the +3 to should apply, as that's a function of moving on the terrain, like stopping in water is a function of water, 2 movement for each heavy snow space, etc.

But I'm not convinced of either reading at this point :lol:

Augray
September 18th, 2006, 12:24 PM
Originally I had just assumed the same - up to four spaces, hinderances apply, bonuses do not, but the more I think about this, and currently the only case for this would be if the ninja began on the road and did his/her complete "disappear" on road tiles, I think the +3 to should apply, as that's a function of moving on the terrain, like stopping in water is a function of water, 2 movement for each heavy snow space, etc.

But I'm not convinced of either reading at this point :lol:
It is definitely a "move" so restrictions would apply. I think the "up to 4 spaces" rules out the road bonus.

K/H_Addict
September 18th, 2006, 01:18 PM
i'm thinking of a house rule where you can place them within reason like across lava becaus ethe poofed rather than walked, or over on on top of x-height walls (whats their height, 5?) SO like, they could be placed on top of a hill one less than their height as 1 space, but if the wall exceeds their height the cant go, and like if it's a solid object such as a door the cant penetrate it either...

madmanmuzik
September 19th, 2006, 02:33 AM
I don't think they're actually supposed to _teleport_ per se, but rather, do the old "disappear in a cloud of smoke" trick. I think it's really cool and aesthetically pleasing in an abstract way to have "special movement" to match "special attacks." Because of that, I kind of WANT it to be the case that they don't get bonuses, to mirror special attacks. And they would have to account for height etc. to mirror the way that defense bonuses still apply on special attacks.

Agent Minivann
September 19th, 2006, 05:45 AM
I don't think they're actually supposed to _teleport_ per se...
So what you're saying is those old ninja movies were lying to me?

Seriously, I'm with the 4 spaces elevation, etc rules apply. For a nice bad ninja movie feel the 4 spaces no limit on height etc would be really fun. Disappears and reappears 50 levels up, but only 4 spaces away!

Kepler
September 19th, 2006, 08:54 AM
It has already been ruled that when the SA states a movement number then that number is not increased for things like roads but you still have to pay terrain penalties.

As discussed in another thread I personally don't like that ruling. I think if terrain can hurt you then it should help you too, but a ruling is a ruling.

Darhelm
September 20th, 2006, 02:42 PM
my house rule is that they can go through water while vanishing, but other than that basic HS rules apply.

madmanmuzik
September 20th, 2006, 07:56 PM
Disappears and reappears 50 levels up, but only 4 spaces away!

That's kind of how I wish Stealth Leap worked... To get that Hong Kong action movie feel.

Although, an actual teleport would work well for magic-style ninjas. I could see a doppleganger jutsu working out something like the MC Agents' Stealth Armor. ^_^

CupidsArt
October 13th, 2006, 10:51 PM
What about a Gladatron's graple on a Ninja?

The ninja still gets disapear if attacked by a Blastatron right/wrong?

Eclipse
October 13th, 2006, 10:58 PM
Ninja can't disappear if a Gladiatron has them grappled because they can't move, therefore, they can't end their move without being engaged. They disappear if attacked by a Blastatron, but not while adjacent to a Gladiatron.

And in movies, Ninja don't teleport. They're just so fast that by the time you're done staring at the smoke, they've gotten really far away.

And Ninja, Roborats, Gorillanators, and Gladiatrons don't get road or glyph bonuses when they do their Special Ability movement. That was specifically asked at GenCon and answered on the spot.

Startoker
October 29th, 2006, 07:07 PM
While I'm here. How does NotNW's dissappear work while they're on ladders? And what about monks stealth leap? Under what circumstances can they leap up/down ladders?