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dnutt99
September 12th, 2006, 08:22 PM
OK here's my questions,.......

:?: 1) For the Deathreavers, (those dirty rats), I understand the 'ClimbX2' help for coming down, (they can climb down from a height of 5 without rolling for damage), . . . . but how does it help AT ALL for climbing up. They already have a move of 6, ... I mean does it help in any way?

:?: 2) If Jotun is height 10, then why can't he climb an elevation of 6 tiles, (move of 7), if he can frickin see right on top of it? ? ?

:?: 3) I've read and finally understood that the maximum dice you can roll for height advantage is +2 with a height advantage of 20+ (correct :shrug: ?) But with Microcorp 'Sighting' ability, (receiving an extra att/def die with height advantage) does this mean that they can roll a maximum of 3 or 4 dice?

I'm positive I have more questions, I only think about them during gameplay, or if it's reeeeeeeeeeeeeeeally bugging me!

Oh here's one,.........

:?: 4) What can you NOT use Microcorp Stealth Armor 15 for. It's confusing and as far as I'm concerned, with the way it's written, I typically have been rolling ANY and EVERY TIME they would receive a wound, ....(a standard attack, special attack, falling, lava,etc., etc., etc.,) I know I'm doing something wrong, I just can never remember what it does / doesn't apply to!

THANX A BUNCH,..........BUNCH! :wink:

netherspirit
September 12th, 2006, 08:35 PM
1. A figure can only climb up heights of less than their height number.

2. His move value is only 6.

3. Yes.

4. Anything that kills them without inflicting wounds.

dnutt99
September 12th, 2006, 08:49 PM
3. Yes.

So for height advantage 10+ roll +3 dice...
and for height advantage 20+ roll +4 dice?

4. Anything that kills them without inflicting wounds.

UUuuuhhhh? ? ? ? :wink: Can you clarify the answer please!?

R˙chean
September 12th, 2006, 08:50 PM
I will try to give a little more detail than nether though I am sure I will just come off as confusing...:-P

:?: 1) For the Deathreavers, (those dirty rats), I understand the 'ClimbX2' help for coming down, (they can climb down from a height of 5 without rolling for damage), . . . . but how does it help AT ALL for climbing up. They already have a move of 6, ... I mean does it help in any way?By rule, (2nd edition) a figure can not move up a number of levels equal to or higher than its own height, so without climbx2 a rat could only move 2 levels higher. I trust you are counting each level in the move.

:?: 2) If Jotun is height 10, then why can't he climb an elevation of 6 tiles, (move of 7), if he can frickin see right on top of it? ? ? becasue his move value, without a glyph, is only 6. Them's the rules...

:?: 3) I've read and finally understood that the maximum dice you can roll for height advantage is +2 with a height advantage of 20+ (correct :shrug: ?) But with Microcorp 'Sighting' ability, (receiving an extra att/def die with height advantage) does this mean that they can roll a maximum of 3 or 4 dice? Microcorp only get an extra attack die, not attack and defense. So one additional attack die for high ground, plus the normal high ground add die and their normal attack of 2 gives them 4 attack die when they have high ground. The extreme high ground comes into play when the attacking figure is 10 levels higher than the hieght of the targeted figure, so it isn't a blanket 20 levels higher. In a case where microcorp are 10 levels higher than the height of the figure they are attacking, they get another die to equal 5 attack die.

:?: 4) What can you NOT use Microcorp Stealth Armor 15 for. It's confusing and as far as I'm concerned, with the way it's written, I typically have been rolling ANY and EVERY TIME they would receive a wound, ....(a standard attack, special attack, falling, lava,etc., etc., etc.,) I know I'm doing something wrong, I just can never remember what it does / doesn't apply to!If the action says destroy the figure, then you do not get to roll stealth armor...so Braxas poison acid breath, hot lava death, Sharpshooter, Chomp, Sudema's stare, etc...

dnutt99
September 12th, 2006, 10:05 PM
Lovely,..........I was going off of 1st edition rules and guess began to play on what I understood. Fixing these errors during regular game play may prove to be a little bit tricky in the near future.

THANX A WHOLE LOT FELLAS! More to come I assure ypu! :D

Revdyer
September 13th, 2006, 08:32 AM
Jotun, moving only 6 but being 10 tall, can't reach his own feet or kick himself in the head! I have days like that (in fact, I can't ever kick myself in the head, although I can put my foot in my mouth metaphorically).

srmalloy
September 13th, 2006, 09:33 AM
(in fact, I can't ever kick myself in the head, although I can put my foot in my mouth metaphorically).
I'm afraid we can't do anything about your foot fetish, but we can cure your athlete's tongue... :wink:

Pilgrim
September 14th, 2006, 09:17 PM
Jotun, moving only 6 but being 10 tall, can't reach his own feet or kick himself in the head! I have days like that (in fact, I can't ever kick myself in the head, although I can put my foot in my mouth metaphorically).

Bravo