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Hogg
October 10th, 2009, 02:39 PM
Chances are I won't buy it, but as long as they don't discontinue Valhalla-scape, I'm fine with it.



Dude, D&D Scape takes place IN VALHALLA!

I think he meant with figures summoned from traditional worlds.

Griffin
October 10th, 2009, 03:17 PM
I am hoping for the best, expecting it to be OK, and preparing for the worst (the figures will look terrible next to Heroscape figures).

On the bright side of this set, I will be able to build a better Bat Cave.

peach
October 10th, 2009, 03:17 PM
when is the release date of this DnD set?

Hogg
October 10th, 2009, 03:36 PM
I am hoping for the best, expecting it to be OK, and preparing for the worst (the figures will look terrible next to Heroscape figures).

On the bright side of this set, I will be able to build a better Bat Cave.

I've got the Dnd Minis versions of all the new characters and will be bringing them to NHSD so you can see how they compare in person.

Edit: Just saw you can't make it. Bummer. Do you ever make it out for regular game nights?

when is the release date of this DnD set?

January.

nyys
October 10th, 2009, 03:57 PM
I am hoping for the best, expecting it to be OK, and preparing for the worst (the figures will look terrible next to Heroscape figures).

Hogg provided us with some comparison shots already here (http://www.heroscapers.com/community/showthread.php?p=904217#post904217) and here (http://www.heroscapers.com/community/showthread.php?p=910022#post910022), I don't think they look bad at all, and this if before they're given the Scape paint job and base.

kolakoski
December 28th, 2009, 01:16 PM
Anyone notice how the treatment of D&D Heroscape in these forums parallels that of the historical treatment of minorities in this country?

Cavalier
December 28th, 2009, 01:19 PM
Anyone notice how the treatment of D&D Heroscape in these forums parallels that of the historical treatment of minorities in this country?
No. :shrug:

jschild
December 28th, 2009, 01:26 PM
Random much?

Fencerjared
December 28th, 2009, 01:34 PM
Yeah, I have absolutely no indication of that going on. Unless you mean that historically, issues of race were discussed rationally and respectfully, then everyone got tired of debating it cause it's coming out anyways and all the reasons on both sides have been stated?

SpartanNinja
December 28th, 2009, 01:46 PM
I didn't realize that they were segregating the male and female players with His and Herscape...

Creationist
December 28th, 2009, 01:50 PM
I didnt know plastic figure was a race.

spiteofthedice
December 28th, 2009, 01:54 PM
Yeah, I have absolutely no indication of that going on. Unless you mean that historically, issues of race were discussed rationally and respectfully, then everyone got tired of debating it cause it's coming out anyways and all the reasons on both sides have been stated?

:rofl:

You must spread some reputation around before giving it to Fencerjared again

And, just like the D&D HS set, equal rights under the law can be purchased at Housemouse.

kolakoski
December 28th, 2009, 01:58 PM
Oops! I meant Heroscape. My bad. Still, I'm shocked, shocked, that no one got it! See my blog entitled The D&D Heroscape That Came To Dinner for an idea of where I was going with this.

Jexik
December 28th, 2009, 02:03 PM
Down with misceheroscapetation!

Actually, it's pretty cool.

I'm even comfortable with [my two-fifths Jotun Rule when it comes to ]Marvel.

kolakoski, are you referring to posts (http://www.heroscapers.com/community/showpost.php?p=980723&postcount=13) like this? I think clancampbell is the exception, not the rule. Most people seem to be pretty positive.

Melwing17
December 28th, 2009, 03:21 PM
There's a new set coming out that's called Dungeons and Dragons. BUT DON'T CALL IT BY ITS NAME OMG!!11

kolakoski
December 28th, 2009, 03:35 PM
Down with misceheroscapetation!

Actually, it's pretty cool.

I'm even comfortable with [my two-fifths Jotun Rule when it comes to ]Marvel.

kolakoski, are you referring to posts (http://www.heroscapers.com/community/showpost.php?p=980723&postcount=13) like this? I think clancampbell is the exception, not the rule. Most people seem to be pretty positive.

Also, Temprit, Rednax, and, especially, Sarpedon.

clancampbell
December 28th, 2009, 03:45 PM
kolakoski, are you referring to posts (http://www.heroscapers.com/community/showpost.php?p=980723&postcount=13) like this? I think clancampbell is the exception, not the rule. Most people seem to be pretty positive.

Also, Temprit, Rednax, and, especially, Sarpedon.

Yes, my brothers in arms! If I'm interpreted as negative just because I won't go quitely into the night, and jump on the DnD lovebus, so be it.

Onacara
December 28th, 2009, 04:08 PM
I suffer from Xenaphobia....
http://eddings.misto.cz/_MAIL_/xena_devi01.jpg
That ***** is scary!!!

Creationist
December 28th, 2009, 04:10 PM
:rofl: (+rep)

rednax
December 28th, 2009, 04:14 PM
kolakoski, are you referring to posts (http://www.heroscapers.com/community/showpost.php?p=980723&postcount=13) like this? I think clancampbell is the exception, not the rule. Most people seem to be pretty positive.

Also, Temprit, Rednax, and, especially, Sarpedon.

Yes, my brothers in arms! If I'm interpreted as negative just because I won't go quitely into the night, and jump on the DnD lovebus, so be it.

http://www.youtube.com/watch?v=oIEIFw1GeTQ

Back on subject though...

Remember, we're just expressing our opinion. People have the right to say bad things about Obama, and he's an actual person, not a game. But (like clan said) if you decide to view us as negative, so be it. I will not change my mind no matter what you call us.

~Rednax

Edit: Also, let's not be singled out here. I don't go around saying and "there's ProtoFury and nyys and Jexik who like the D&D set!" (No offense meant to you guys.) as if that's a bad thing.

spiteofthedice
December 28th, 2009, 05:13 PM
Saying that you're not a fan and saying taking a position against the very idea of the new set are two different things, though. I don't mind the first one at all. You're entitled to your opinion. You're not wrong. It's when people try to argue that the DnD set shouldn't even have been made that I get annoyed. Of course it should be made because it IS being made. So don't buy it if you don't want it, but I don't see the argument that it shouldn't exist. Looks like new HS to me.

~Spite, who can't remember from whom he borrowed this soapbox

Harlax
December 28th, 2009, 05:31 PM
Dark Elves?

Elf racism?

I don't think so...

Those Drow (with one famous exception, well, two if you count Viconia from Baldurs Gate) are stone cold evil.

And we haven't even seen females yet. The males are wimps in comparison.

Ahh, now we will hear about Elf sexism....

Sarpedon
December 28th, 2009, 05:57 PM
Greetings, everyone.

While I'm not entirely convinced that Kolakoski was serious in his question in his first post, I would say that D&D Heroscape (thus far at least) has "segregated" itself from the "rest" of Heroscape, much like the Moltarns, Tzu-Teh and other scenario-specific/specialized units have done in the past.

The difference this time is that it seems to be all the units in a master set that, not only do not play (nearly as) well outside of a dungeon scenario, but, in my opinion, could not even compete against most competitive units even in a dungeon scenario. In other words, the new D&D Heroscape units aren't even tournament worthy in a dungeon scenario-only tourney!

It seems the only way these units can be played is with each other, meaning against the others in the set. It's not that "we" (those not big fans of D&D Heroscape) have marginalized the new masterset units, but, rather, by design, the master set seems to say: "We don't want to play with previously produced Heroscape units. If you put us up against them, we'll simply suck and won't play at all".

This is the first time that an entire wave/master set is (in my opinion) competitively unplayable. Great for dungeon flavour, perhaps, if only played with each other. It is this that makes the competitive amongst us feel like there's nothing here for us. We're basically buying units that we'll almost never use even in a "cave" or "dungeon" scenario because there are far better draft choices for the same/lower point costs. (I won't even go into the single common Drow squad issue).

spiteofthedice
December 28th, 2009, 06:08 PM
Sarpedon, even though I am in the non-competitive-Bring-on-the-new-stuff-as-long-as-it's-thematically-cool group, your post is the single best explanation I've seen of some scapers' disappointment over the specifics of the new set.

Though it doesn't change my own enthusiasm, it's a great post, so thanks.

~Spite

EDIT: I'm not sure I agree that the units don't seem "playable" except with each other, but I see that they probably won't be very competitive.

Sarpedon
December 28th, 2009, 06:12 PM
Sarpedon, even though I am in the non-competitive-Bring-on-the-new-stuff-as-long-as-it's-thematically-cool group, your post is the single best explanation I've seen of some scapers' disappointment over the specifics of the new set.

Though it doesn't change my own enthusiasm, it's a great post, so thanks.

~Spite

EDIT: I'm not sure I agree that the units don't seem "playable" except with each other, but I see that they probably won't be very competitive.

Thanks for the appreciation, Spiteofthedice. I respect your position too.

-Sarpedon

MI_Tiger
December 28th, 2009, 06:55 PM
kolakoski, are you referring to posts (http://www.heroscapers.com/community/showpost.php?p=980723&postcount=13) like this? I think clancampbell is the exception, not the rule. Most people seem to be pretty positive.

Also, Temprit, Rednax, and, especially, Sarpedon.

Yes, my brothers in arms! If I'm interpreted as negative just because I won't go quitely into the night, and jump on the DnD lovebus, so be it.

You're welcome on the lovebus, but you'll have to sit in the back (to extend the analogy). :)

kolakoski
December 28th, 2009, 08:07 PM
Greetings, everyone.

While I'm not entirely convinced that Kolakoski was serious in his question in his first post, I would say that D&D Heroscape (thus far at least) has "segregated" itself from the "rest" of Heroscape, much like the Moltarns, Tzu-Teh and other scenario-specific/specialized units have done in the past.

The difference this time is that it seems to be all the units in a master set that, not only do not play (nearly as) well outside of a dungeon scenario, but, in my opinion, could not even compete against most competitive units even in a dungeon scenario. In other words, the new D&D Heroscape units aren't even tournament worthy in a dungeon scenario-only tourney!

It seems the only way these units can be played is with each other, meaning against the others in the set. It's not that "we" (those not big fans of D&D Heroscape) have marginalized the new masterset units, but, rather, by design, the master set seems to say: "We don't want to play with previously produced Heroscape units. If you put us up against them, we'll simply suck and won't play at all".

This is the first time that an entire wave/master set is (in my opinion) competitively unplayable. Great for dungeon flavour, perhaps, if only played with each other. It is this that makes the competitive amongst us feel like there's nothing here for us. We're basically buying units that we'll almost never use even in a "cave" or "dungeon" scenario because there are far better draft choices for the same/lower point costs. (I won't even go into the single common Drow squad issue).

I am shocked, shocked, that this could be taken seriously enough to give offense, and I apologize to anyone who felt dissed. I was amused by the parallels in the discourse in the broadest sense, but I respect everyone (it's required of a serious student of Karate). Actually, Sarpedon's points are well made and very convincing, up to a point.

I agree about the terrain-specific nature of this set, but I don't think it's as bad as the lava-huggers' situation. It may be wishful thinking on my part, but it is my hope that the terrain from this set will be integrated into existing and new tournament maps (see, or not, :wink: my hybrid map thread in the maps & scenarios forum) in the same way terrain from SotM, and the subsequent expansions, has been.

That having been said, I agree, in general, with Sarpedon's assessment of the viability of these units in tournament play, even on such hybrid maps as I envision. Tandros - the jury's still out, but I don't think so. I like the exploding Drow concept, but is it competitive . . .? Although I probably won't play him myself, the dwarf hero seems to be viable in the opinion of many, and the healer seems viable, with such as Syvarris and Kaemon, and I will be giving her a shot in the Mineola tournament series. However, saving the best for last, Othkurik is the answer to a prayer! I had hoped that the dragon would have an explosive attack and be Utgar and, lo and behold, it is so. I see him as an affordable mini-Zelrig rather than a Mimring clone, and competitive in a similar manner. I'll take his ambuscade ability as a nice bonus, rather than his reason for being.

There have been some hints that there are synergies with Classic in the works. We can only hope that some of the currently maligned units of both D&D and Classic Heroscape will be resurrected in a manner similar to that of Spartacus.

Peace

clancampbell
December 28th, 2009, 08:19 PM
Greetings, everyone.

While I'm not entirely convinced that Kolakoski was serious in his question in his first post, I would say that D&D Heroscape (thus far at least) has "segregated" itself from the "rest" of Heroscape, much like the Moltarns, Tzu-Teh and other scenario-specific/specialized units have done in the past.

The difference this time is that it seems to be all the units in a master set that, not only do not play (nearly as) well outside of a dungeon scenario, but, in my opinion, could not even compete against most competitive units even in a dungeon scenario. In other words, the new D&D Heroscape units aren't even tournament worthy in a dungeon scenario-only tourney!

It seems the only way these units can be played is with each other, meaning against the others in the set. It's not that "we" (those not big fans of D&D Heroscape) have marginalized the new masterset units, but, rather, by design, the master set seems to say: "We don't want to play with previously produced Heroscape units. If you put us up against them, we'll simply suck and won't play at all".

This is the first time that an entire wave/master set is (in my opinion) competitively unplayable. Great for dungeon flavour, perhaps, if only played with each other. It is this that makes the competitive amongst us feel like there's nothing here for us. We're basically buying units that we'll almost never use even in a "cave" or "dungeon" scenario because there are far better draft choices for the same/lower point costs. (I won't even go into the single common Drow squad issue).

I must spread the love before repping you again. That is an awesome and well thought out post. I was thinking along similar lines today, but could never put it into words as well as you have.

Sarpedon
December 28th, 2009, 08:24 PM
Thanks for the kind words, Clancampbell. I would like to give you some +rep as well, but, alas, I too must spread some out before assigning more to you.

Jexik
December 28th, 2009, 08:37 PM
You guys are going to feel silly when wave 11 hits.

And why talk about the tournament viability when hardly anyone even has this set and certainly haven't used them in a tournament?

I can just see it once the previews start rolling in... clancampbell and the other detractors will actually start complaining about all of the overt synergy and how well some new releases fit with a squad-centric tournament game, and how they suddenly have to buy and play with all of these D&D units.

Warlord Alpha
December 28th, 2009, 08:48 PM
Greetings, everyone.

While I'm not entirely convinced that Kolakoski was serious in his question in his first post, I would say that D&D Heroscape (thus far at least) has "segregated" itself from the "rest" of Heroscape, much like the Moltarns, Tzu-Teh and other scenario-specific/specialized units have done in the past.

The difference this time is that it seems to be all the units in a master set that, not only do not play (nearly as) well outside of a dungeon scenario, but, in my opinion, could not even compete against most competitive units even in a dungeon scenario. In other words, the new D&D Heroscape units aren't even tournament worthy in a dungeon scenario-only tourney!

It seems the only way these units can be played is with each other, meaning against the others in the set. It's not that "we" (those not big fans of D&D Heroscape) have marginalized the new masterset units, but, rather, by design, the master set seems to say: "We don't want to play with previously produced Heroscape units. If you put us up against them, we'll simply suck and won't play at all".

This is the first time that an entire wave/master set is (in my opinion) competitively unplayable. Great for dungeon flavour, perhaps, if only played with each other. It is this that makes the competitive amongst us feel like there's nothing here for us. We're basically buying units that we'll almost never use even in a "cave" or "dungeon" scenario because there are far better draft choices for the same/lower point costs. (I won't even go into the single common Drow squad issue).


I don't think it is fair to say "ALL" of them. While some of them definitely have better alternatives, I think some of them will always be effective in a draft environment, Othkurik and Darrak particularly. And Darrak and Othkurik both look almost competitive to me.

Sarpedon
December 28th, 2009, 09:00 PM
You guys are going to feel silly when wave 11 hits.

And why talk about the tournament viability when hardly anyone even has this set and certainly haven't used them in a tournament?

I can just see it once the previews start rolling in... clancampbell and the other detractors will actually start complaining about all of the overt synergy and how well some new releases fit with a squad-centric tournament game, and how they suddenly have to buy and play with all of these D&D units.

Jexik, please remember that you are privy to information that we do not have. These are discussion forums. We discuss what is made available for us to know. If you'd rather we not discuss it, please just say so. However, in that case, you would also have to say the same to those who support D&D Heroscape (after all, it would be just as wrong to praise something before having all the facts as to criticize it).

Further, I don't need to jump off the top of a skyscraper and hit the ground at terminal velocity to know that it won't be good for me. In the same way, experienced Heroscapers (and I've been with this game since it came out) can pretty well estimate the worth of units once they know the stats, especially those of us who have gone to over a dozen tournaments. It doesn't mean we're always bang-on, but it does mean that we're usually not far off.

Finally, if, as you say, we may find the D&D Heroscape bonding/synergies to be amazing once Wave 11 comes out (I highly doubt it having seen the master set, but you know more than I in this case), then I will be the first to recognize the competitiveness of the units. However, the same was said of the Roman Gladiator "Steamroller" and I found it to be (in my opinion) false.

Grungebob
December 28th, 2009, 09:00 PM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.

Jexik
December 28th, 2009, 09:03 PM
Finally, if, as you say, we may find the D&D Heroscape bonding/synergies to be amazing once Wave 11 comes out (I highly doubt it having seen the master set, but you know more than I in this case), then I will be the first to recognize the competitiveness of the units. However, the same was said of the Roman Gladiator "Steamroller" and I found it to be (in my opinion) false.

Using the same logic, you could have surmised that Heroscape was going to be all about World War II Americans, Vikings, and Unique units, and dudes like Grimnak who never even got their synergies.

Grungebob
December 28th, 2009, 09:25 PM
Finally, if, as you say, we may find the D&D Heroscape bonding/synergies to be amazing once Wave 11 comes out (I highly doubt it having seen the master set, but you know more than I in this case), then I will be the first to recognize the competitiveness of the units. However, the same was said of the Roman Gladiator "Steamroller" and I found it to be (in my opinion) false.

Using the same logic, you could have surmised that Heroscape was going to be all about World War II Americans, Vikings, and Unique units, and dudes like Grimnak who never even got their synergies.Each unit released will get theory scaped to death. It has always been this way. Tourney minded folks can easily pick and choose which units they want or none at all if they choose. But I don't think there will never be an importance put on competitive play, that will satisfy folks who look at this game purely as a competitive hobby.

Sherman Davies
December 28th, 2009, 09:36 PM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.

Grungebob, will you marry me?

Taeblewalker
December 28th, 2009, 09:45 PM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.

Grungebob, will you marry me?

Can I give away the...wait, who's the bride? :p

Melwing17
December 28th, 2009, 10:22 PM
It's all just stats with a physical representation.

Who teh eff cares what label is on it? It's the same system. Play it. Love it. Organize it.

GaryLASQ
December 28th, 2009, 10:56 PM
I Love it. Great move.

Partly because I never did much D&D as a youngster and am curious how it will be worked into the HS system. But mostly because I like the way SotM and now this set emphasize scenarios that feel like an adventure. In fact, once I have the set in hand, I bet it will inspire me to get back to making some scenarios of my own (play-testing them, and adding them to my personal HS site). And I'm as anxious about pouring over the rulebook/glossary (comparing differences with previous edition) as I am about playing it.

Rich10
December 28th, 2009, 11:50 PM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.
I'm not sure that I understand why competitive play is wrong or somehow less valid than scenario play. Surely this game is big enough that it can satisfy those who want competive play AND those that want to play scenarios. I recently got gang tackled on a thread for making the simple suggestion that the units don't seem to be competitive in a tournament type format. I didn't say that they sucked or advise people to boycot them. I reject the suggestion that my way of enjoying this game is less valid than someone else's way of enjoying this game.

I would argue that one of the "brilliant strategies" employed by people is in the picking of competitive units. Earlier today, I read a thread by someone who won a tournament playing the Marro Drudge. I salute that but I think that most agree that the Stingers tend to be more competitive. I would rather play 5 squads of Stingers than 6 squads of Drudge.

I have read in this thread that Wave 11 will tend to have synergies with MS3. I look forward to that. In the meantime, I will enjoy playing with my new DnD Master SetS, but likely not in a competitive format.

Grungebob
December 29th, 2009, 12:03 AM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.
I'm not sure that I understand why competitive play is wrong or somehow less valid than scenario play. Surely this game is big enough that it can satisfy those who want competive play AND those that want to play scenarios. I recently got gang tackled on a thread for making the simple suggestion that the units don't seem to be competitive in a tournament type format. I didn't say that they sucked or advise people to boycot them. I reject the suggestion that my way of enjoying this game is less valid than someone else's way of enjoying this game.

I would argue that one of the "brilliant strategies" employed by people is in the picking of competitive units. Earlier today, I read a thread by someone who won a tournament playing the Marro Drudge. I salute that but I think that most agree that the Stingers tend to be more competitive. I would rather play 5 squads of Stingers than 6 squads of Drudge.

I have read in this thread that Wave 11 will tend to have synergies with MS3. I look forward to that. In the meantime, I will enjoy playing with my new DnD Master SetS, but likely not in a competitive format.I fully support the tournament scene. I think my involvement in that area speaks for itself. But I don't think that competitive tournament style play should be the primary focus of unit design. I think it's better just to design in the spirit of the theme that the unit inspires and let the competitive players pick and choose what they think is competitive. I think a certain amount of magic would be lost if all units were designed under pressure from a competitive minded vocal minority.

Sarpedon
December 29th, 2009, 12:37 AM
It's all just stats with a physical representation.

Who teh eff cares what label is on it? It's the same system. Play it. Love it. Organize it.

(Emphasis mine)

This is way off topic, but I've seen this point made before and wanted to address it properly. I agree 100% that the label shouldn't matter. However, apparently, it does. That's why it's now D&D Heroscape and not just Heroscape. If the label didn't matter, WOTC wouldn't have bothered changing it.

I don't mind that it be called D&D Heroscape, Marvel Heroscape or even Marvelous-Silicone-Double-D's-Heroscape (LOL). For me, like for you, nomenclature is a non-issue.

skyknight
December 29th, 2009, 06:06 AM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.
I'm not sure that I understand why competitive play is wrong or somehow less valid than scenario play. Surely this game is big enough that it can satisfy those who want competive play AND those that want to play scenarios. I recently got gang tackled on a thread for making the simple suggestion that the units don't seem to be competitive in a tournament type format. I didn't say that they sucked or advise people to boycot them. I reject the suggestion that my way of enjoying this game is less valid than someone else's way of enjoying this game.

I would argue that one of the "brilliant strategies" employed by people is in the picking of competitive units. Earlier today, I read a thread by someone who won a tournament playing the Marro Drudge. I salute that but I think that most agree that the Stingers tend to be more competitive. I would rather play 5 squads of Stingers than 6 squads of Drudge.

I have read in this thread that Wave 11 will tend to have synergies with MS3. I look forward to that. In the meantime, I will enjoy playing with my new DnD Master SetS, but likely not in a competitive format.I fully support the tournament scene. I think my involvement in that area speaks for itself. But I don't think that competitive tournament style play should be the primary focus of unit design. I think it's better just to design in the spirit of the theme that the unit inspires and let the competitive players pick and choose what they think is competitive. I think a certain amount of magic would be lost if all units were designed under pressure from a competitive minded vocal minority.

Thats it brother...design for enjoyment and casual play and let tournies be the by-product of that. Couldn't agree more. That does not mean we release figures that are way out of balance, that kills the fun in and of itself. It just means that you will always see lots of mediocre characters with cool mechanics that make everyone around the table go ....OOOOHHHHHH......when you pull it off.

kolakoski
December 29th, 2009, 08:05 AM
I say if you're competitive and that is the only way you want to play, then work on your "brilliant strategies" and stop looking for units to win your games and tourneys for you.
I'm not sure that I understand why competitive play is wrong or somehow less valid than scenario play. Surely this game is big enough that it can satisfy those who want competive play AND those that want to play scenarios. I recently got gang tackled on a thread for making the simple suggestion that the units don't seem to be competitive in a tournament type format. I didn't say that they sucked or advise people to boycot them. I reject the suggestion that my way of enjoying this game is less valid than someone else's way of enjoying this game.

I would argue that one of the "brilliant strategies" employed by people is in the picking of competitive units. Earlier today, I read a thread by someone who won a tournament playing the Marro Drudge. I salute that but I think that most agree that the Stingers tend to be more competitive. I would rather play 5 squads of Stingers than 6 squads of Drudge.

I have read in this thread that Wave 11 will tend to have synergies with MS3. I look forward to that. In the meantime, I will enjoy playing with my new DnD Master SetS, but likely not in a competitive format.I fully support the tournament scene. I think my involvement in that area speaks for itself. But I don't think that competitive tournament style play should be the primary focus of unit design. I think it's better just to design in the spirit of the theme that the unit inspires and let the competitive players pick and choose what they think is competitive. I think a certain amount of magic would be lost if all units were designed under pressure from a competitive minded vocal minority.

Thats it brother...design for enjoyment and casual play and let tournies be the by-product of that. Couldn't agree more. That does not mean we release figures that are way out of balance, that kills the fun in and of itself. It just means that you will always see lots of mediocre characters with cool mechanics that make everyone around the table go ....OOOOHHHHHH......when you pull it off.

Word!

clancampbell
December 29th, 2009, 08:05 AM
You guys are going to feel silly when wave 11 hits.

I can just see it once the previews start rolling in... clancampbell and the other detractors will actually start complaining about all of the overt synergy and how well some new releases fit with a squad-centric tournament game, and how they suddenly have to buy and play with all of these D&D units.

I won't complain about synergy. If the units are "broken", then I'll complain. I agree with Sarpeden that these new units don't seem competitive, if the stuff from wave 11 is, thats fine. If wave 11 makes the DnD master set stuff more competitive, thats fine too.

You'll never hear me complain that I have to buy and play with all these DnD units. I won't buy nor play them, no matter how competitve they are.

ZBeeblebrox
December 29th, 2009, 08:19 AM
I myself am excited for D&D scape, and the preveiws just made it more exciting. I cannot wait until the new year and when my Master sets arive. Kudos to all the playtesters...you knocked it out of the park!

Jexik
December 29th, 2009, 11:01 AM
You'll never hear me complain that I have to buy and play with all these DnD units. I won't buy nor play them, no matter how competitve they are.

What will you do when you play against them in tournaments or if a friend brings them over?

wriggz
December 29th, 2009, 11:26 AM
Anyone who follows my posts, (or can read my sig) knows that I can't wait to explode my own forces, its the way I roll.

I have played with Sarpedon, He is definitaly competative, but will play a fun game I even got him to play a niija army. I feel we are discussing two issues here. Sarpedon wants something to compete with Q9, hell I want something to compete with Q9. Don't give me the repulsars or Sasquash examples, I mean a single figure or squad that can attack, has equivlent staying power, benifits from other top notch figures, and has few natural enemies or weaknesses.

I rest assured that such a figure (a signature dragon perhaps) will be released one day.

clancampbell
December 29th, 2009, 11:40 AM
You'll never hear me complain that I have to buy and play with all these DnD units. I won't buy nor play them, no matter how competitve they are.

What will you do when you play against them in tournaments or if a friend brings them over?


I can not control what other folks bring to a tourny or what they like to play with. If other folks like this stuff thats fine, have fun. I relize that I may have to play against this units, thats why I look at the previews despite not wanting the stuff. Know your enemy.

Rich10
December 29th, 2009, 11:58 AM
Sarpedon wants something to compete with Q9, hell I want something to compete with Q9. Don't give me the repulsars or Sasquash examples, I mean a single figure or squad that can attack, has equivlent staying power, benifits from other top notch figures, and has few natural enemies or weaknesses.

I rest assured that such a figure (a signature dragon perhaps) will be released one day.Yes, they are called Stingers. Try 3 squads of Stingers vs Q9.http://www.heroscapers.com/community/images/icons/icon12.gif If you really want to see Q9 die quickly, try the dwarves.

Uprising
December 29th, 2009, 01:24 PM
I was against D&D Scape 100% when it was first released.

But.

Seeing all this "new" stuff with a big focus on casual/thematic/scenario based game play is a huge plus for me. I think the characters are all excellent and very well designed. The competitiveness of a unit has absolutely ZERO bearing on whether I like it or not. The ability of Pelloth to kill his own troops drips with theme from D&D and is a great ability. Othkurik? Badass dragon. Lurking Ambush is awesome. Heck, I even think Erevan is good. Don't know why people are hard on him. He's got a sweet special attack in my opinion

After debating for a few weeks, I think I'm done sulking over the re-used minis, which was my biggest gripe. I guess in the end, good Scape is good Scape. So, like the douche that I am, I'll probably be picking up a set or 4 in the next couple of weeks. :footinmouth:

Agent Minivann
December 29th, 2009, 03:58 PM
See, resistance is futile. :p

jschild
December 29th, 2009, 04:02 PM
Seeing all this "new" stuff with a big focus on casual/thematic/scenario based game play is a huge plus for me.

Just saying, every terrain expansion I own and every Master Set from the first was focused on casual/scenario/thematic based game play. Don't remember any of them pushing pure "1v1 tourny style play" in any form.

It's not a departure from the norm, it is the norm.

Killometer
December 29th, 2009, 04:27 PM
I originally voted "It's okay", but now that I have actual information instead of unfounded trepidation about horrible licensing I change my vote to "It's totally awesome and I can't wait to own several (the Feral Troll rocks!) and I love our design team for adding so many new, fun and completely HS consistant units to the game!"

Uprising
December 29th, 2009, 04:43 PM
Seeing all this "new" stuff with a big focus on casual/thematic/scenario based game play is a huge plus for me.

Just saying, every terrain expansion I own and every Master Set from the first was focused on casual/scenario/thematic based game play. Don't remember any of them pushing pure "1v1 tourny style play" in any form.

It's not a departure from the norm, it is the norm.

I think it's the D&D name attached that makes it seem more casual/scenario/thematic based to me. I think the Dungeon feel and treasure glyphs only add to that feeling too.

jschild
December 29th, 2009, 04:52 PM
Adding DnD doesn't change the reality of the situation that EVERY single Master Set and terrain expansion was loaded with casual/thematic/scenario play - not tourny style competitions.

Uprising
December 29th, 2009, 05:46 PM
Adding DnD doesn't change the reality of the situation that EVERY single Master Set and terrain expansion was loaded with casual/thematic/scenario play - not tourny style competitions.

Well, I don't know how to respond to that. Not sure what you're looking for? Just stating how I felt about it :shrug:

jschild
December 29th, 2009, 05:48 PM
Oh I understand your feelings...I was stating the "facts" vs the "feelings" which rarely have nothing to do with each other.

Even MS2 had linked campaigns with a group of heroes.

Grungebob
December 29th, 2009, 05:48 PM
I think you guys are both on the same page here.

jschild
December 29th, 2009, 05:50 PM
I think you guys are both on the same page here.

What?

You mean excited and looking forward to it?

Yes....I think we are :)

Harlax
December 29th, 2009, 06:00 PM
There is really no reason why Gen Con could not feature a Damnation Alley like campaign event this year, where you move down the table from one dungeon segment to another. Maybe you play the heros on the first map the monsters on the second, the heros on the third, etc. Plenty of room for both styles of play.

It could be a continous event with new players starting as the starting maps open up.

Taeblewalker
December 29th, 2009, 07:00 PM
I finally ordered my 3 sets from WGHQ. I am really excited about the much anticipated Wave 11.

Simpsons Scaper
December 29th, 2009, 07:28 PM
/at first, I thought that this was a bad idea. Now I'm a little more neutral, but I would still have rathered a non D&D master set more.

tannergx
December 29th, 2009, 08:21 PM
The thing that is exciting me about this master set is that the design team stretched to find new mechanics. Rather than molding units within the constraints of what we currently have, they used their themes to determine what the mechanics should look like.

Take Uncommon Heroes. They could have tried to make the Feral Troll fit as a unique hero, or a common hero. But instead, they accepted that a new type of unit was called for to make the trolls work correctly, despite the challenges that come with non-unique heroes with more than 1 life. Are the Feral Trolls tourney worthy - maybe, maybe not. But introducing the unit type paves the way for non-unique heroes with a life more than 1 that can potentially bond. And that provides a lot of potential for tourney worthy units. (For example, add a D20 attack and you could punch a hole through a Rat line before moving your squad members).

Similarly Pelloth's special introduces a whole new type of attack and strategic decisions. So does Tandros' Cleave.

And it's through this type of experimenting that I think Heroscape grows up instead of out, and becomes a more interesting game.

TnT2
December 30th, 2009, 12:22 PM
And it's through this type of experimenting that I think Heroscape grows up instead of out, and becomes a more interesting game.

Danger Will Robinson, Danger!!!!

Though I agree that some of the new D&D Heroscape is intriguing and interesting, it will add a new "set" of synergies, and powers. This is the bain of collectible miniature games. To keep things interesting, new figures bring new powers and new abilities - often with power creep.

Now, I admit that I joined Heroscape late, but one of the things I like is a lack of power creep. The figures seem to work well together (and true, the power rankings show some hits and misses), overall, the game has managed to mantain a cohesive whole.

The rulebook in Heroscape is short. I've taught the game to newbies in less than five minutes, and played games to conclusion in less than an hour. With total newcomers. If D&D Heroscape adds too many new rules, then the rulebook grows. And the game loses its essential simplicity.

Though, I guess each large expansion did the same thing - trees, jungle, swamp, roads, castles, snow, etc. Each of these added new rules as well.

Time will tell. Besides which, have you seen the D&D Minotaur sculpt? I hope we get that one - and soon!!

Onacara
December 30th, 2009, 09:10 PM
I think you guys are both on the same page here.

Well Duh!!!!!! They are both on page 26 :roll:

Taeblewalker
December 30th, 2009, 09:34 PM
I think you guys are both on the same page here.

Well Duh!!!!!! They are both on page 26 :roll:

:rimshot:

Grungebob
December 30th, 2009, 09:39 PM
I think you guys are both on the same page here.

Well Duh!!!!!! They are both on page 26 :roll:

:rimshot:Haha! Yeah! :rimshot: :rimshot:

Onacara
December 30th, 2009, 10:33 PM
I think you guys are both on the same page here.

Well Duh!!!!!! They are both on page 26 :roll:

:rimshot:Haha! Yeah! :rimshot: :rimshot:

Oh how I love rimshots

Mr Migraine
December 31st, 2009, 12:57 AM
I think you guys are both on the same page here.

Well Duh!!!!!! They are both on page 26 :roll:

:rimshot:Haha! Yeah! :rimshot: :rimshot:

Oh how I love rimshots

Wasn't that a past title of yours? ;)

Onacara
December 31st, 2009, 08:06 AM
I think you guys are both on the same page here.

Well Duh!!!!!! They are both on page 26 :roll:

:rimshot:Haha! Yeah! :rimshot: :rimshot:

Oh how I love rimshots

Wasn't that a past title of yours? ;)

Yes it was Captain Obvious

spiteofthedice
December 31st, 2009, 09:33 AM
Happy 14,000th post, Ona.

Devo Hulk
January 1st, 2010, 09:15 AM
The previews definitely made me excited for the new Master Set, although I had already pre-ordered 3 so it might be moot.

chas
January 7th, 2010, 07:23 AM
This whole thread is now moot; but its been lots of fun!

Taeblewalker
January 7th, 2010, 09:39 AM
This whole thread is now moot; but its been lots of fun!

This thread will be necroed next year and retitled, "Once and for all, how do you feel about Penguinswithmachinegunsscape?"

ZBeeblebrox
January 7th, 2010, 09:44 AM
I like the new Master Set...kudos to the design team. The figures look good, they do not IMO look diffreent from past figures and the Dungeon in the rulebook is fun to play. Well done.

mnguy12000
January 7th, 2010, 10:14 AM
I too like the new master set. It actually got me back into the game and I am happy for it. Figures are nice and the rule book is our good quality and also have WOTC putting up the 1st online scenario when the game was launched is another bonus.