View Full Version : Utah Game Day pics and battle report
Agent Minivann
September 10th, 2006, 04:24 AM
First off the game day was attended by Agent Minivann of course, Junior Agent Minivann, one of my neighbors and his son, one of my friends, for the Utah County guys, and then UtahScott, Nickmodaily, and Ortimus for the Salt Lake guys.
We started off on three of the official maps.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday03.jpg
Nickmodaily (left) and Ortimus (right) went head to head on Searing Pass (I might be botching the name here).
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday01.jpgI saw this on the Searing Pass map during my free for all (FFA) and had to take a pic. Nickmodaily's -trons lived up to their potential against Brunak.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday02.jpg
My neighbor and his son went FFA with UtahScott (right) on Wellsprings of Obsession. I think we have some new recruits here. My neighbor's son won the game IIRC.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday04.jpg
Junior Agent Minivann, my friend, we'll call him Fat Tony, or I called him Jojo in my battle report notes (it's an inside joke, and he's on the right), and I went FFA on the Forgotten Forest map. Fat Tony won that one.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday05.jpg
My wife snapped this pic while we were mid-scaping. I wonder if my wife put me in the center of the frame on purpose, or was it just that I was sitting there?
My neighbor had to leave after that first game, so it was just the 6 of us on the big map. It is a little less than 3 Master Sets, 3 castles, and I don't know how many RttFF's. It started as a modified GaryLASQ three hex MOP (with a castle added) plus one of his Tundra mops and grass only mops, but then Ortimus and Nickmodaily started working on adding the rest of the stuff. Here's some shots of the big map:
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday06.jpg
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday07.jpg
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday08.jpg
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday09.jpg
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday10.jpg
I've only got 11 of 31 pics uploaded so far (I hate dial-up), and the rest of the pics go along with the battle:
We went with 2 castle defenders with 500 points each, and 4 attackers with 250 points for two and 300 points for the other two. We kind of modified the play goes to the left with play going to the left on one side and then opposite on the other side. Junior AM, then me, then Nickmodaily went to the left, and then UtahScott, Ortimus, and Fat Tony went to the right. Nickmodaily and Fat Tony defended the castle. The Minivann family got the 300 point attacker's armies. We did "premade" armies with one unique per table.
The Armies:
Nickmodaily's army:
Warriors of Ashra
Taelord
Aubrien Archers
4th Mass x 2
Fat Tony's army:
Roman Archers
Johnny Shotgun Sullivan
Minions of Utgar x 2
Agent Carr
Syvarris
Ortimus' army:
Guilty
Minions x 2
UtahScott's army:
Drake Alexander
Krav Maga Agents
Dumutef Guard
Junior Agent Minivann's army:
DW8K
Saylind
Deadeye Dan
Dumutef Guard
Agent Minivann's army:
Krug
Q9
I think I got them right. I accidentally deleted some of the important notes. I'll start into the battle report proper as I get the pics uploaded. I need to get some sleep now.
EDIT: corrected a map name and clarified FFA
feekonea
September 10th, 2006, 08:23 AM
looks like everyone had fun, Im excited to find out how that castle battele report turned out
LilNewbie
September 10th, 2006, 10:06 AM
Great pics and recap! Thanks for posting them.
Newb.
krai
September 10th, 2006, 10:59 AM
i'm sorry i couldnt come my parents were working :(
GaryLASQ
September 10th, 2006, 12:08 PM
.....the big map. It is a little less than 3 Master Sets, 3 castles, and I don't know how many RttFF's. It started as a modified GaryLASQ three hex MOP (with a castle added) plus one of his Tundra mops and grass only mops, but then Ortimus and Nickmodaily started working on adding the rest of the stuff.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday07.jpg
hey, at least the Tundra section looks familiar ;). another good use for MOPs - a place to start before making alterations.
thanks for providing all the pics and info Agent Minivann.
i see the Tundra mop is stacked on top of one of the Grass-Only mops. the idea behind the edge-rules for mops is that they link horizontally, but what the heck - link 'em vertically if it works :)
actually, when i started thinking about mops using castle sets the thought of designing them for vertical stacking had crossed my mind...
Agent Minivann
September 10th, 2006, 09:08 PM
I made the three hex mop that is a complete mop when combined with the two grass ones. I modified it a bit so the castle would have a bit more real estate to sit on, but then everything got modified. I'm not sure how much of the original three hex mop is under there, but the castle is sitting on top of it. You'd probably have to ask Ortimus and Nickmodaily about the map, but it was a fun one to play. I'll get to the battle report once I get all the pics uploaded.
Also note Ortimus' 1 castle set that has a wash. I'm definitely doing this. Seeing wahed and unwashed on the same castle is quite a striking difference. Also Ortimus did a mod on one of the Dumutef Guards. He's got more modded guards as well, but I didn't get great/any pics of them.
nickmodaily
September 10th, 2006, 10:45 PM
That looks great, Minivan. Thanks for posting the pics. Now I can show my wife who everyone is when I'm telling her about what a great time I had.
Hex_Enduction_Hour
September 11th, 2006, 01:55 AM
Agent! Whatta event! Whatta set up!
Love the winding staircase in this shot. Great implementation of the battlements too. And that Castle set up - wow!
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday07.jpg
That's a tough spot for Brunak, but his Bloodthirsty SA can get past that Gladiatron Melee Defense. Was Raelin on Brunak's side? Sounds as if the soulborgs took the mount down? Great potential carnage asada either way!!!
What's FFA?
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday01.jpg
I saw this on the Searing Pass map during my FFA and had to take a pic. Nickmodaily's -trons lived up to their potential against Brunak.
GaryLASQ
September 11th, 2006, 02:07 AM
Also note Ortimus' 1 castle set that has a wash. I'm definitely doing this. Seeing wahed and unwashed on the same castle is quite a striking difference.yes, i noticed this. i can see how a wash on fortress walls would blend better with wallwalk/road tiles and stone walls from the road/forest set.
UtahScott
September 11th, 2006, 03:03 AM
@ krai --
Maybe next time! I think we're planning the end of October, in Salt Lake?
@ Hex --
FFA: free for all (?)
@ GaryLASQ --
When the Salt Lake crew got there, Minivann had the 3-HEX castle MOP set up, and a grass and tundra MOP. Since we all wanted to do some kind of castle assault, the castle became the focus of the big map. No one really knew what we wanted for the big map, so Ortimus decided to "just go crazy," and throw on a bunch of extra stuff, MOPs be damned! He added a second castle set to the first, and built a whole bunch of terrain facing the castle. I walked over when the basic footprint was done, and there was *just* enough room on the right to slide the tundra MOP in, so I did; it seemed a shame to waste it , and orienting it sideways provided two rows of glacier cover. It didn't follow the all-MOP idea, but at this point we no longer cared. Next time, though...!
Here's a description of the rest. The attackers' starting line was right in front of the two roads. The road on the right winds up a small mesa, and a ladder in the rear provides access to the tundra area, or the bridge approach to the left. The road on the left splits in two; a lower path winds left, up to the front gate. The main road climbs to bridge the tundra, then goes under a castle walkway and counterclockwise to the castle rear, where only one ladder (!) offers access to the interior. At the far left, the defenders had a forward guard tower, and there was enough terrain to circle clockwise around the castle (which no one did). There were half a dozen glyphs scattered in the center of the map, and one more outside the castle rear, next to that ladder.
The attackers' 1100-point plan? Krug and Q9 would bash/shoot down the door; Saylind would fly to the top and summon in DW 8000 and a Dumutef to wreak inner castle havoc; the half-dozen Minions and Drake would swarm the castle, and the other Dumutefs, Guilty and the Krav Maga would work on clearing ground in front.
It didn't work out that way, oh no. As the attackers barely began to move, Nickmo moved his Aubrien archers out the front door, then frenzied. Twice. What did this mean? The forward guard tower was now packed with pointy elven death....
But I'm getting ahead of myself. We brought along a gift bag for Minivann that I'll let him tell you about, then we split up for 3 pre-made maps. I'll cover the Wellspring of Obsession. I built that for Fat Tony, as he had only played once before, and I'd throw in whoever else wanted to play. But by the time it was finished, so was the big map, and the others had settled down on Searing Pass and Wolf Swamp Road. Since Scott and his son just showed up, I decided to explain the game to them. With 300-point MasterSet armies, here are the forces:
Scott the Dad:
Syvarris
Grimnak
Finn
His son:
Mimring
Marro Warriors
Agent Carr
Me:
DW9000
Zettian Guards
Tarn Vikings
There were half-a-dozen glyphs scattered around. No order markers, but we rolled for initiative. Because of seating, Dad was in the middle, his son was on the rocky heights, and I was on the far end.
Son moved Mimring and half the Marros in, half-wounding Syv and Finn.
Dad took Grimnak into the pond to battle Mimring, with Syvarris as back-up from the shore. I moved in the Guards and 9000.
Dad lost Syvarris, Grimmy was being a dragon-lunch, and I (almost) took out Mimring to even things up (Dad finished him off). Finn then moved my way, zapping one Guards and 9000 (owch). Son now moved up his 3 Marros, (getting 3 glyphs) and Agent Carr. Dad now only had Finn, in the sandy center of the map.
His son decided to team up with him to take me out. I still had all my vikings. Son flanks me with a Marro, and moves the other two and Carr into the center of the map, next to Dad, who he turns on (!) and wipes off the face of Valhalla!
Dad: I thought we were a team?
Son: You only had one guy left. I changed my mind.
Son then took out half my Vikings with a Range +4 glyph. Carr was in the center of the map. I went for him, but couldn't finish him off. Son wins.
I was happy to introduce them to Heroscape, and both were rather excited about it. They actually stayed longer than they should have to finish the Free-for-all.
So...how did the other two official maps go?
UtahScott
September 11th, 2006, 03:14 AM
PS.
I wanted to get a group photo of everybody together, but forgot.
Let's do that next time!
And nobody had an opinion on my group names? URGH, etc? *sniff*
CornPuff
September 11th, 2006, 04:45 AM
Dad: I thought we were a team?
Son: You only had one guy left. I changed my mind.
Priceless!
I love the MOP inspired castle, and the pic of Brunak getting blastinated!
looks like good fun was had by all
ortimus
September 11th, 2006, 10:24 AM
The game day was a fun time.
To begin with, I am a random builder of heroscape terain. I build like legos, "on the fly." This is why we just went tot town building the Castle map, impromptu maps=fun in my book.
In the Brunak photo, Brunak is mine and yes, railin (Sp?) is on the same team, brunak went down by elven archer frenzy as much as blastatron army, if I remember corretly.
OF the two games I played that day, Both of them came Down the Warriors of Ashra. Now one of my favorite squads. For only 50 points theya re a still. My advice keep them in reserve and bring them out at the end when most all the range are taken acare of. In the game between Kickmodaily and myself the warriors made mince meat of Krug. Three attacks to krug against his two back, but one shield blocks all damage... Incredible unit.
HokshilaTo
September 11th, 2006, 10:46 AM
Sounds like it was a good day. Glad to see everyone having fun. I'll be joining you one of these next times. Thanks for posting pics, It helps ease the pain a little.
Agent Minivann
September 12th, 2006, 01:35 AM
OK, I finally got it all uploaded and typed up. Here it is in all it's glory. Refer back to the first post for armies.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday11.jpg
Nickmodaily frenzied 3 times on his first turn to bring his Aubrien Archers almost all the way to the lower tower. I think there was one that was out of position by one hex.
Fat Tony brings out some Minions and uncover the initiative and Lucky 20 sider glyphs. It kind of surprised me how offensive the castle defenders started out. They took the battle to us, and got some favorable glyphs along the way.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday12.jpg
Junior Agent Minivann (JAM) succesfully summons Dan to the outermost tower/outpost.
Ortimus charged ahead with Guilty, and took some shots at the archers. Both attacks the first turn were 1 skull vs 1 shield, but Guilty eliminated one archer the next turn.
In one of the luckiest moments in the game, Q9 uncovers Erland and Summons Taelord off his perch boosting the 4th Mass line. Q9 attacks, 4 skulls vs 0 shields.
Guilty gets killed by the archers.
Q9 finishes off Taelord and the order marker that went with him. Q9 spent some time trying to maneuver around the trees for an open shot at the archers, but can't get it.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday13.jpg
The Minions then uncover the attack and defense glyph. Two engage Q9. 4 skulls vs 2 shields.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday14.jpg
Krug and the Krav Maga Agents approach. Krug takes two wounds from the archers, and the KMA take down 2 minions, freeing up the defense glyph.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday16.jpg
The Minions avenge their master and kill Q9.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday17.jpg
JAM, in one of my son's more "strategic" moves takes the bridge with Saylind. The archers deal out two wounds. The Minions uncover the movement glyph on the castle side of the bridge. Two Minions engage Saylind on the bridge.
The KMA surround the minion on the attack glyph, but no hits. DW8K shoots at Minions on the bridge, but no hits. The KMA stealth dodge shots from the archers above. The Dumutef Guard attacks a minion and rolls 3 skulls :), but the Minion rolls 6 shields 8) The black KMA gets killed by a Minion, and the trinity KMA gets killed by another minion. (I can't find the last KMA going down in my notes, so I'm not sure how Agent Smith got killed).
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday18.jpg
Krug smash minion on attack glyph, and Saylind rolls a 20 to summon DW8K to help with her minion problem, but she then rolls blanks attacking.
Krug knocks off another minion. The archers kill DW8K. With all the squadies, DW8K wasn't a bad idea, but he didn't have a single kill.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday19.jpg
The Dumutef guard gets through and actually inflicts one wound on the door. Road bonus + height advantage. Krug decides that he wants some of the door action and he comes in and inflicts a wound. Syvarris takes offense and aims at Krug, 4 skulls. Krug rolls defense, blanks. Krug starts going the way of the Deathwalker. I'm thinking, alright, Krug has 6 wounds and there's no way Syvarris rolls that good, and I roll that bad on defense two times in a row. Syvarris' second attack of the turn, 3 skulls vs 1 shield. Krug dies right when he starts having fun.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday20.jpg
The archers kill Saylind, frenzy and kill the Dumutef Guard.
Somewhere after this point JAM decides he wants to go splash in some rain puddles, and Mrs Minivann decides he needs to come inside and get ready for bed. Since I'm out already I take over his army of Dan and the other Dumutef Guard.
Fat Tony's Minions engage Dan. They attack, but swing and a miss. Dan can't use his specials in melee, so it's a massive 1 attack die. He misses, big surprise. Ortimus brings in his Minions to save Dan from Fat Tony's Minions. Dan falls back, but he can't hit the Minion on the attack glyph. Next turn Dan takes out the minion. Turn after that he takes out one of the archers on the lower tower.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday21.jpg
The last archer goes descends the tower, frenzies, and runs around the tower to attack a Minion. Misses. Frenzies again, misses the minion again. Drake starts making a run for the castle.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday23.jpg
Johnny Shotgun Sullivan has LOS for a shotgun special attack, Drakes #1 weakness right now.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday22.jpg
But Drake is just out of range.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday24.jpg
Drake grapple guns to the wall walk above (24 or 25 levels, just barely made it IIRC). At this point there was a new round. If Ortimus or Fat Tony could get initiative, Drake could be special attacked and/or engaged. UtahScott and Agent Minivann both roll 20s. For a tie breaker, AM rolls another 20. Now that I've done that once, it won't happen again.
Dan moves into position at the edge of his range and starts methodically picking off the 4th Mass up on the top of the castle, if everything went according to plan. I think Dan got a streak going of somewhere around 10 rolls of blanks on Ullar Enhanced Rifle Special Attack. What should have been a colonial bloodbath ended up being a running gag.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday25.jpg
Meanwhile up on the wall, a 4th Mass moves in and engages Drake, but dies by Drake's sword. Drake gets hit by an arrow volley by the Roman Archers for two wounds.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday26.jpg
Ortimus' Minions take the attack and defense glyphs. 4th Mass takes out one minion with wait then fire. Drake moves in and kills one of the Roman Archers. The Minions land on the castle wall. One attacks Carr, but misses. Sullivan attacks Drake with Shotgun special attack, but misses. Drake kills another archer. The minions hit Carr for 2 wounds on the first attack and then roll 6 skulls. Carr is out.
Johnny hits Drake for 2 wounds, only 1 life left. In one of the little "glitches" in the realistic parts of the castle, Dan is able to kill a 4th Mass by a hit to the knees with the Ullar Enhanced Rifle. The 4th Mass target a Minion, but he had some very timely defense rolls. I can't remember them, but there were plenty of shields for all a lot of skulls. Drake hits Johnny for 1 wound. The minions kill a 4th Mass and Syvarris 6 skulls to 1 shield, ouch.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday27.jpg
The minion gets attacked by wait then fire with height, and he survives. Drake attacks Johnny for 3 wounds, only 1 left.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday28.jpg
The minions attack the 4th Mass and Johnny, killing Johnny.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday29.jpg
Dan finally hits the 4th mass on the center of the wall. A minion takes out another 4th mass. And again on the next round. Dan hits another 4th Mass, 1 left.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday30.jpg
Drake hits the last 4th Mass. The minion takes out the last aubrien archer. All that's left of the defenders are the Warriors of Ashra. The minion on the castle walls moves in and attacks, but no dice. One of the warriors of Ashra kill one of the minions. A WOA leaves the castle to attack the minion, the Dumutef guard and Dan on the outside of the wall, but is killed by the minion.
http://i75.photobucket.com/albums/i283/Agent_Minivann/heroscape%20game%20day%20Sept%209th/heroscapegameday31.jpg
In the final battle the WOA leaves the 4th door space to kill Drake. The minion opens the door for his friends outside. JAM's next order marker, as unluck would have it was on the Dumutef Guard. Dan had LOS and could have used Ullar Enhanced Rifle. :( The Dumutef guard goes inside and moves out of the way to keep the LOS clear. The last WOA kills the last Minion. The WOA moves to the space to the left of the Dumutef and finishes him off. Dan only has one good chance, so he moves in and takes a little rise of land off to the right (hidden behind the wallwalk in the foreground), and attacks with 2 dice. 2 skulls vs 1 shield. Since it was a ranged attack, the WOA special doesn't come into play. Dan finishes off the last WOA.
Agent Minivann
September 12th, 2006, 02:01 AM
I have to say a big thank you to the three of you for the gifts. They got me two sets of orcs and the knights/swog booster. I don't have any of wave 1 and that is the only wave 2 I was missing. The orcs are now the only set of multiple commons I have (I won't count the 2 sets of Obsidian Guards). I also got a spare knight from Nickmodaily from the set he used for a couple repaints. Now I can do a Sir Hawthorne repaint and still have a full squad of knights. I was going to not open them, but right when I'm thinking we can put them up for a tourney prize, I see my son opening one of the packs. I rush over to do damage control, and he turns to another pack. Then another. Long story short, I now have a set of orcs with really wavy army cards. I can't remember who said it, but yeah at least it wasn't ripped.
yes, FFA is free for all. I probably should have said that first time through.
Things for me to do next time:
Get a group shot. I was meaning to do that, but I remembered AFTER everyone was gone.
Plan for a meal. I know I just said bring some chips and a drink, but I felt like a bad host when 9 PM rolls around and you guys are heading back to SLC hungry. Sorry about that.
Make it shorter. 6-7 hours was a lot of fun, but I'm going to need it to be shorter next time if I want to have a happy wife. At least she was able to get some things done that she needed to.
Keeping time in mind, either a bunch of smaller, official-style games, or one big team game with everyone. I think I had the most fun on the team game, but the smaller games you get to do turns a lot more often.
Take pics of the dead unit laying down for battle reports.
ortimus
September 12th, 2006, 10:18 AM
Great recap Agent Minivan. IT was aload of fun and I enjoyed it. I also think that next time we should have just small official maps and play a Round-Robin type game.
Also, here is a "bump" for the thread. One of the best battle reports I've seen (lots of images) and I want all to enjoy.
Agent Minivann
September 12th, 2006, 03:10 PM
Ortimus, that sig and avatar are hilarious taken together. Good choice with Rafael too.
Hex_Enduction_Hour
September 12th, 2006, 03:38 PM
Agent, the battle report was exciting as all get out! Great to see DED last so long. Q9 summoning Taelord out was a classic smackdown! :rofl:
The map looks rockingly fun! Great avenues and cubbies to hide among for a map that was thrown together!
Thanks for sharing the pictures and typing it out for us to enjoy!
Agent Minivann
September 12th, 2006, 04:07 PM
Agent, the battle report was exciting as all get out! Great to see DED last so long. Q9 summoning Taelord out was a classic smackdown! :rofl:
The map looks rockingly fun! Great avenues and cubbies to hide among for a map that was thrown together!
Thanks for sharing the pictures and typing it out for us to enjoy!
That was all Q9 did of consequence the whole game. At least he killed his points. And it definitely saved the attackers a whole lot of pain with those 2 squads of 4th Mass up there.
The map certainly was more than I was used to. I've only got one RttFF, so that many trees was a very new experience. I'm sure Q9 would have done more, but maneuvering and targetting were very difficult. I need to deplete the inventory of a local Walmart (16 RttFF on the shelf IIRC).
LilNewbie
September 12th, 2006, 05:52 PM
Great report, Agent Minivann!! Exciting all the way to the end.
Newb.
UtahScott
September 12th, 2006, 06:09 PM
Random thoughts...
Junior Agent Minivann certainly has an...interesting...way of opening boosters. I'm surprised there was anything left. Minivann, you should just put those army cards inside a hardcover book and pile ten pounds of stuff on it for a few days, they'll be okay. :cry: I mean, it's not like *I* ever rushed to open the odd booster too quickly, nope. :?
Colored Sharpies on figure bases to deliniate squads look *really* cool.
It was good that we ended hungry, a proper game should work up an appetite. Besides, if we really wanted food, we should have brought some. (Note to future hosts: In case of children, hide the snacks!) Besides, I think we just wanted to go home after all that...
Having maps set up ahead of time (with a scenario in mind so people know how to draft pre-made armies) saves lots of time.
Having a laptop & digital camera nearby to chronicle the carnage as it happens is very convenient and highly recommended. Also, frame! dramatic! shots!! Many battle photos I have seen on the forums are so bor-inggg.
So. Salt Lake next time? Could you drive up Oct. 28, Minivann? And a report on Scott the dad's impressions of the game would also be good.
I'm eager for a proper mega-MOP map, but I could go for round-robin small ones.
Agent Minivann
September 13th, 2006, 05:40 AM
I didn't even think of framing any shots until the pic of Drake hiding from Sullivan. I think the final pic is my fave with Dan crashing the party. I think one of my all time favorite battle reports was Annerios taking the pics and the notes on a game he didn't play in. After trying to do both, I can see why. There was one time that Dan was engaged and I thought he was gone, but then I look up from my notes and the minions that I thought were going to kill Dan had just saved him.
I'll try to get Scott's impressions of the game. It might not be until the weekend because of me being on nights and him on days. I don't think I have his email, but I'll see what I can do.
Oct 28th should be a go. It would be me and the boy, probably. I'll try and see if Tony and Scott want to tag along. Krai would be welcome in the vann, if I can make it that day. I'll find out and get back to you. Where do you think it will be?
Agent Minivann
September 13th, 2006, 03:36 PM
I just got this via email:
Hey, thanks for the invite the other day. Both (my son) and I had a lot
of fun. In fact, as we were walking home, (my son) was asking if i'd buy
him the game for this birthday (which is coming up in a few days).
That evening as I was at Walmart, i saw the $40 starter set (the same
board we had played on earlier), and picked it up for him. I can't
wait to play again. It was quite fun!
Tell Scott we had a great time and appreciated his patience as he
explained the game to us.
-scott
I pulled his son's name out just in case he doesn't want it online.
I gave him a link to this thread in my email to him, and I said welcome to the addiction.
LilNewbie
September 13th, 2006, 03:43 PM
Excellent! Tell Scott his patience paid off!
:D
Newb.
Jandars_Hope
September 13th, 2006, 05:42 PM
Cool report! I liked the castle too! Sounds like a really fun time!
UtahScott
September 13th, 2006, 09:05 PM
Oh, that first $40 is easy.
It's the $400-$500 AFTER that* that's hard.
And technically, since that was the Wellspring of Obsession, he's going to have to get another MS for Christmas. Yep, that'll definitely do them all in.
* So far...
UtahScott
September 13th, 2006, 09:19 PM
Re: Oct. 28.
@ Minivann--
That was at least 8+ hours for you, including setup, and that was just at your clubhouse! How much clearance time from Momma 'Vann could you get?
We made it back to my place (Murray) in 45 minutes. If we do it at Hastur Hobbies, that would be a little quicker. If it's at Game Night Games, that would be 50+ minutes each way. (Audience=increased interest? Otherwise we could use Ortimus' front room, heh.) Assuming a 4-hour session (with maps and pre-drafted armies), that would cost you six hours. Doable?
Agent Minivann
September 14th, 2006, 05:58 AM
Where roughly are Hastur Hobbies, Game Night Games, and Ortimus' house? Just rough cross streets. And where is the most convenient for the SLC crew?
I would think that 6ish hours would be OK, but I haven't had a chance to check yet.
ortimus
September 14th, 2006, 07:00 PM
Personally if we just get together once a month then I don't mind the 45 minute drive south. I also Liked the Idea of something a little quiter and I liked the size of the club house.
IF it's here, I'll be there too, just a thought!
UtahScott
September 14th, 2006, 08:20 PM
Signature test...
Minivann, if you googled Hastur Hobbies & Game Night Games, then you'd know where they were :wink: ...but here's the info:
Hastur is approx. 6800 South State Street, Midvale. You could use the 7200 South exit. Perhaps 40 minutes travel for you.
Game Night Games is about 2000 South on 900 East, Sugarhouse. Perhaps 50 minutes, take I-80 to 700 East, then up to 2100 South and over to 900 East, north again.
and for Ortimus' place, do the same, only exit south off the freeway. It's about the same distance, but south.
I mention game stores to recruit more players! Neither is particularly noisy (but then I haven't been there when they're packed). Also, Game Night has a rear area, partially walled off from the main floor, where larger tables are located. Besides, my condo isn't that big, granted, there's always the kitchen table, but still....
UtahScott
September 14th, 2006, 08:30 PM
and now I can't edit the post?
Anyway, if we can drive to Springville then a SLC location is *no* problem.
:evil:
nickmodaily
September 14th, 2006, 10:22 PM
I was just wondering...Has anyone seen a stray Nerak (The Glacian Swog Rider) hiding out with their other figures? I can't seem to locate mine. It should have an ND written in black on the bottom.
Thanks!!
Agent Minivann
September 15th, 2006, 05:56 AM
I'll look around here. I know it isn't with my figs, but I'll see if it fell in the cushions or something.
And I'm OK with any of the locations for the next game day.
ultradoug
September 15th, 2006, 06:14 AM
wow I dig that wallpaper! Far out!
http://i50.photobucket.com/albums/f348/coolmondoug/heroscapegameday05.jpg
Jandars_Hope
September 15th, 2006, 08:24 AM
HAHA! :rofl:
jdtenor
September 28th, 2006, 03:06 PM
Agent Minivann
nice pics and report thank you for sharing and great job! :D
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