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View Full Version : The Yours 4 Mine Custom Contest Voting Thread FINAL!


The B.I.V.
July 25th, 2009, 01:46 PM
Here are the final five. I was hoping for 6 but no one broke out of the pack to take sixth place. It's down to Utgar, Vydar and Ullar! So here they are. Vote often and early! (Okay, you're only allowed one vote but I just wanted to say that).

Kiroset charged through the line of Elven Warriors. Letting out a bloodthirsty howl, he tears tore into the foe, opening up a long gash in his side. Suddenly, wolves begian to pour from the forest surrounding the Elven Caravan, as they responded to Kiroset's Howl. As they charged through, Kiroset became more dangerous, working in unison with his fellow Hunters. Then, suddenly, the carnage ended, and Kiroset approached the central cart, the one that was supposed to hold the Dire Stone. Instantly, a horn sounded, and Elven Warriors charged from the surrounding Forest, Chardris with them. Chardris sent(?) a Fireball at Kiroset, but he was gone, vanished from Feylund.
Bio Score:7 It changed tense back and forth a couple of times, but otherwise not bad.
Card Score:8 (5 +3)
Total Score:15
http://i289.photobucket.com/albums/ll211/TheBIV1/Kiroset-2.png

In the year 2209, the world was a jumble of warring factions. When an agent named Morgan, one of the top mechanics and programmers in his army, had his arms mangled in a firefight, he was brought back to his base in critical condition. Scientists, experimenting with a new technology and racing against the clock to save his life, grafted metal arms onto his shoulders, adding large shoulder plates to protect his head and modifying his DNA to strengthen him, enabling him to carry the increased weight. Thus, Earth's first Cyborg was born.

Morgan CIPHER, (Cybernetic Individual Programmed for Hazardous Exploration and Repair) spends hours tinkering with his own metal arms, constantly updating them. His years building things is paying off now, enabling him to use scrap metal to repair himself and other metal beings, such as robots and other cyborgs, and now, in Valhalla, Soulborgs.
Bio Score:10 Solid!
Card Score:5 (3+2)
Total:15 http://www.heroscapers.com/community/gallery/files/1/4/1/0/morgan_cipher_276100_original.png

It was decision day at the Aubrien Archer camp in Feylund's capital. Every student was nervous, but the Lach-nar triplets felt that they had nothing to worry about. For they had proven themselves to be quite accomplished archers and very accurate shots. The booming voice of the Headmaster sounded across all of the grounds while his booming voice said.: "What a beautiful day in Feylund. Today, some of you will move on to join the elite..... THE AUBRIEN ARCHERS!". An applause rose from the crowd as the headmaster continued, "Sadly, not all of you here today can become one of them. We will only be accepting a couple of you." A silence in the crowd allowed the headmaster to continue "And so, here are the ones to be admitted:". He paused,. the Lach-nar triplets expected to hear all of their names called ,for they had been praised for their excellent marksmanship in their village. The names went (?), and none of the Lach-nar triplets were called.

Overcome with anger, they betrayed the Aubrien Archers and went to seek their revenge. One day, while the triplets were laying down to rest in the middle of a remote forest, a white light came(?) to them. When the light ceased, they saw the General Utgar, staring back at them.

He was the epitome of evil and swore that he would help the Lach-nar triplets get their revenge upon the elves of Feylund. While on Valhalla, the Lach-nar triplets soon became the Lach-nar Elves and perfected their marksmanship past even the standards of the Aubrien Archers. Their name is now the most feared among the elves of Ullar.
Bio Score:7
Card Score:10 (7+3)
Total Score:17
http://i146.photobucket.com/albums/r253/Firemaster_M/Heroscape%20Cards/Lach-Narcard.png

Mimring is flying through the forest close to the ground in pursuit of a Vydar raiding party, when he smells new machines.

He slows his flight and he comes aupon a tiny robot that seems to be stuck to the ground. Laughing to himself he decides that he will come back for it. A little while later comes he comes to another.

Mimring flyies back to the second mine a little beat up from the battle. He walks up and prepares to smash mthe machine when it pulls out a gun and starts to shoot at him. Mimring rears back and flames erupt from his jaws onto the mine. After a particurlary long and hot jet of flames he stops. The mine looks back up at him and starts to shoot again. This time Mimring steps forward and crushes the mine. Immediately after it is destroyed a high pitched squeal comes from the ground, causing Mimring to fall to the ground in pain. Then there is a chuckle from the trees and a Jandar scout says. "Wow those Claymores sure do work." Just as Mimring goes to torch him he runs off towards his camp.

Mimring flys straight to Utgar, all but dead, and dielivers him the message to him. Vydar has some new machines. They are called, Claymores.
Bio Score: 6
Card score: 6 (5 +1)
Total Score: 12
http://i146.photobucket.com/albums/r253/Firemaster_M/Heroscape%20Cards/ClaymoresCard.png

Many centuries before the elves of Feylund had found refuge among the Wayland trees at the base of the mountain Llomvar, the commanding centaur champion, Ashra, crafted a powerful magic artifact, the Dire Stone, and lead the remnants of the elven nation to a decisive victory over the forces of the Darklord Aapep.

With the safety of the fledgling elven survivors assured, Ashra parted ways; gifting the Dire Stone and prophesying to return at the time of the elves' greatest need.

In memory of Ashra's heroic endeavors, the city was named after him and an epigraph was carved into the base of the largest of the Wayland trees in the center of the elven city. The inscription foretells of a time when the greatest of Feylund's heroes would return to repel the tides of darkness.

Long have the elves weathered their enemies' barbs, waiting for the triumphant return of their majestic city's namesake but now with the strange disappearance of The Nine, many have begaun to wonder if the promise of Ashra's return has been taken from them as well...
Bio score:9 Excellent! I especially like the Darklord's name (nice touch).
Card Score:9 (7+2)
Total Score:18
http://i289.photobucket.com/albums/ll211/TheBIV1/ashra2-1.jpg

panheadman1995
July 25th, 2009, 09:05 PM
So.... are we just looking for a #1, or is this just for additional points?

What I mean is, are these 5 automatic winners?

Anthasu1
July 25th, 2009, 09:15 PM
Gah! How did the Lac-Nar Elves points go up by 8 in the last 5 minutes?

It's not like it's a bad custom or anything it's just...

...

I liked my lead. :cry:

Well, anyways, Good Luck to everyone here, and Congratulations for getting this far!

Soundwarp SG-1
July 25th, 2009, 10:48 PM
Gah! How did the Lac-Nar Elves points go up by 8 in the last 5 minutes?


That exactly what I was thinking, 9:00 PM Eastern must be when all the Elf lovers get off from work :)

Anyway, I just wanted to say that Ashra, Morgan and Kiroset are all great cards and I had a very tough time choosing between them, they're all winners in my book. :up:

The B.I.V.
July 25th, 2009, 11:31 PM
So.... are we just looking for a #1, or is this just for additional points?

What I mean is, are these 5 automatic winners?
Each of these get bonus points equal to the percentage of votes they get divided by 10 (& rounded to the nearest whole number). That will most likely push most of these over the top, but not nessacerily.

Brandon

heroscapenoobs
July 26th, 2009, 05:49 PM
Gah! How did the Lac-Nar Elves points go up by 8 in the last 5 minutes?


That exactly what I was thinking, 9:00 PM Eastern must be when all the Elf lovers get off from work :)

Anyway, I just wanted to say that Ashra, Morgan and Kiroset are all great cards and I had a very tough time choosing between them, they're all winners in my book. :up:

Nobody seems to like the Claymores.

Anthasu1
July 26th, 2009, 06:40 PM
Gah! How did the Lac-Nar Elves points go up by 8 in the last 5 minutes?


That exactly what I was thinking, 9:00 PM Eastern must be when all the Elf lovers get off from work :)

Anyway, I just wanted to say that Ashra, Morgan and Kiroset are all great cards and I had a very tough time choosing between them, they're all winners in my book. :up:

Nobody seems to like the Claymores.

They're good, but the Beast-only thing kills it for me. It just needs more work, thats all. It did make it to the Finals, which means something.

Soundwarp SG-1
July 26th, 2009, 07:04 PM
Nobody seems to like the Claymores.

Don't get me wrong it is not a terrible card or anything, but it is not as polished as those three are.

First of graphically it is not as nice looking as the other 3 cards, and the choice of figures isn't very impressive, the spiders are going to need more than a repaint to look like robots.

Power wise they're a cool concept, good job on that :up:, but the execution is a little nonsensical. When I first saw them I though the Beast thing was just a typo, and you intended the power to work on all figures. Which would have been a little overpowered, but it would've made more sense.

Then you explained the whole 'high pitched death scream' thing, and, honestly, that lowered my opinion of these guys a bit.

First off, there's nothing on the card to explain that the power is representing a scream as opposed to an explosion (most mines tend to explode not cry). I know you wrote a bio, but still, there's no clues to what the power represents on the card at all.

It would have been better if you made the Area attack thing a separate ability called 'Sonic Scream' or something. Give us a hint to the logic and all.

But even then, the logic of the ability is... odd. A race of robots build small mine bots that look like spider-Popsicles that... cry when they get killed? A cry which just so happens to hurt the ears of a Dragon, a Troll, and an Orc solely because they share a class?

The power is just... really odd.

Still I really like the idea, I think if you limited the range of the ability and changed it to effect all figures, or something like that, it would be a nice custom.

But as it stands, I liked Ashra, Morgan and Kiroset better.

heroscapenoobs
July 26th, 2009, 08:46 PM
Nobody seems to like the Claymores.

Don't get me wrong it is not a terrible card or anything, but it is not as polished as those three are.

First of graphically it is not as nice looking as the other 3 cards, and the choice of figures isn't very impressive, the spiders are going to need more than a repaint to look like robots.

Power wise they're a cool concept, good job on that :up:, but the execution is a little nonsensical. When I first saw them I though the Beast thing was just a typo, and you intended the power to work on all figures. Which would have been a little overpowered, but it would've made more sense.

Then you explained the whole 'high pitched death scream' thing, and, honestly, that lowered my opinion of these guys a bit.

First off, there's nothing on the card to explain that the power is representing a scream as opposed to an explosion (most mines tend to explode not cry). I know you wrote a bio, but still, there's no clues to what the power represents on the card at all.

It would have been better if you made the Area attack thing a separate ability called 'Sonic Scream' or something. Give us a hint to the logic and all.

But even then, the logic of the ability is... odd. A race of robots build small mine bots that look like spider-Popsicles that... cry when they get killed? A cry which just so happens to hurt the ears of a Dragon, a Troll, and an Orc solely because they share a class?

The power is just... really odd.

Still I really like the idea, I think if you limited the range of the ability and changed it to effect all figures, or something like that, it would be a nice custom.

But as it stands, I liked Ashra, Morgan and Kiroset better.

You're right mine still needs a lot of work. I posted the card without review and I typed the Bio in about 5 minutes. I think I just barely made the time to turn it in. One thing that I have to say about your post here is that when I read it my opinion about the card fell too. I started to laugh when you said "A race of robots build small mine bots that look like spider-Popsicles that... cry when they get killed?" Thanks for your input I will fix it up better for the next contest I enter it into.

RabSheila
July 27th, 2009, 07:36 AM
Good luck and congratulations to all the finalists!

heroscapenoobs
July 27th, 2009, 09:39 AM
B.I.V:

I fixed my card up a bit and I was wondering if I could put the new abilities and stuff here, (I don't yet have the card finished) or if you would rather I wait for the contest to be over?????

panheadman1995
July 27th, 2009, 10:50 AM
Adding on to heroscapenoobs' question, when will the voting be closed for this and will you do the order of choosing the prizes like they did in TW's "UNofficial contest"?

The B.I.V.
July 27th, 2009, 01:45 PM
B.I.V:

I fixed my card up a bit and I was wondering if I could put the new abilities and stuff here, (I don't yet have the card finished) or if you would rather I wait for the contest to be over?????
Sorry, Claymore's will have to compete "as-is."

This poll will close July 31 and I wxpect to have final results by then, too. For prize picking, I'll have the 5 winners pm me their top 3 choices and go from there.

Brandon

heroscapenoobs
July 27th, 2009, 04:16 PM
I thought you might not want me to post the redo until it was over. That's why I asked before I just posted it.

panheadman1995
July 27th, 2009, 08:00 PM
B.I.V.:

How tall is Grot in comparison to Jotun and how well do the Sons of Spartacus work with the other Gladiators in Wave 5?

Just some questions...

Anthasu1
July 27th, 2009, 08:54 PM
Hey, weren't we not supposed to campaign for our entries? Just checking because I'm pretty sure Fuzzy got yelled at for it...

Fuzzie Fuzz
July 28th, 2009, 02:59 PM
I didn't get yelled at, I just asked. But yeah, if we can explain why we made ours the way we did, I'd sure like to...

The B.I.V.
July 28th, 2009, 05:40 PM
Y'know, I guess it really doesn't matter at this point. Campaign away!

Grot is the same height but much wider than Jotun. I haven't played the SoS with the glads, yet. They do cost the same as the Capuans, though which makes them easy to swap into a build. They're tougher than Capuans but don't bond and don't have initiative advantage. However their charge ability allows them to potentially, cover ground quickly and get into the fight...

Brandon

heroscapenoobs
July 31st, 2009, 02:06 PM
Since the contest is over I wanted to post the improved Claymores card:

New stuff:

Spider Mine Form

Instead of the Claymores' regular move, you may have them change into Mine Form if both Claymores are at least 5 spaces away from eachother. Replace both Claymore figures with Spider Mine Markers. While in Spider Mine Form, the Claymores add one to their defence and have a move value of zero. The Claymores may not return to normal after they have changed into mine form.

Spider Mine Explosion

When a Claymore dies while in Spider Mine Form place an automatic wound marker on all adjacent figures. All small or medium figures and thrown 3 spaces back from the destroyed Claymore. If the thrown figure cannot end on the space 3 spaces back place it on the farthest empty space before that space and give the figure another wound.

heroscapenoobs
July 31st, 2009, 02:06 PM
double post Sorry

Anthasu1
July 31st, 2009, 03:18 PM
Since the contest is over I wanted to post the improved Claymores card:

New stuff:

Spider Mine Form

Instead of the Claymores' regular move, you may have them change into Mine Form if both Claymores are at least 5 spaces away from eachother. Replace both Claymore figures with Spider Mine Markers. While in Spider Mine Form, the Claymores add one to their defence and have a move value of zero. The Claymores may not return to normal after they have changed into mine form.

Spider Mine Explosion

When a Claymore dies while in Spider Mine Form place an automatic wound marker on all adjacent figures. All small or medium figures and thrown 3 spaces back from the destroyed Claymore. If the thrown figure cannot end on the space 3 spaces back place it on the farthest empty space before that space and give the figure another wound.

Throwing back doesn't work well. Can they move over height or not? I'd say move the figure 4 spaces away from Claymores, normal movement. Other than that, the new version looks good.

I can imagine putting one of my Archers on a hill to fire at that thing which I placed at a key choke point, and sending a few squads to kingdom come as they try to get through.

heroscapenoobs
August 1st, 2009, 08:46 PM
You say that setting it in a choke place and blowing up some squads is a bad thing? It may be powerful but I think you have to use strategy for it to work well.

Anthasu1
August 1st, 2009, 09:41 PM
You say that setting it in a choke place and blowing up some squads is a bad thing? It may be powerful but I think you have to use strategy for it to work well.

No, I said I like the power, I would just change how many spaces you move the figure away and how.