View Full Version : Armies you won't see at Gencon
Retlaw
July 8th, 2009, 12:25 PM
There have been several posts asking for help in selecting armies to use at Gencon, or posts listing possible armies by event.
So, for some fun, post your thoughts on some armies you know you won't see at Gencon. For example:
War of the Worlds (400pts):
Kato Katsuro
Spartacus
Championship (500pts):
Kato Katsuro
Spartacus
Deathwalker 7000
Ok, now don't all use Kato and Spartacus since I already did the obvious/easy ones. What armies do you know won't be at Gencon?
gorthan313
July 8th, 2009, 12:32 PM
War of the Worlds:
9000 140
ZGs 210
816 300
7000 400
Dund 110
Morsbane 210
Khosumet 285
Sonya Esenwein 320
Emirroon 400
whitestuff
July 8th, 2009, 01:09 PM
Team "Not Even On A Good Day"
Hatamoto Taro - 130
1x Arrow Gruts - 40
Emirroon - 80
Marro Hive - 160
Retchets - 50
1x Venoc Vipers - 40
____________________
= 500 points of pure win
tubafication
July 8th, 2009, 01:26 PM
Team "Unlikely Heroes"
1x Hive -160
Moriko -270
Sir Dupius -420
Zettian Guards -490
Otonashi -500
Great army, I don't know what could possible beat it.....
padlock
July 8th, 2009, 02:03 PM
Everyone knows that commons are what win tournaments:
Drones x 1 - 50
Glads x 1 - 130
Obsidian Guards x1 - 230
Grok Riders x 1 - 360
Arrow Gruts x 1 - 400
Deathstalkers x 1 - 500
Only problem is it's 25 starting spaces, so you'll have to drop a grut :)
clancampbell
July 8th, 2009, 02:18 PM
For the championship:
Army - Ice & Fire
Dzu-teh x4 (300)
Obsidian Guards x2 (200)
Total - 500
Rich10
July 8th, 2009, 02:54 PM
This seems like fun...
Acolarh 110
Hatamoto Taro 130
Marro Hive 160
Templar Cavalry 120
Total 520
or alternatively
Ashigaru Yari x12 480
Sit 6 squads of Ashigaru Yari due to starting space limitations.
gorthan313
July 8th, 2009, 03:45 PM
Everyone KNOWS how good Taelord is!
Taelord 180
HT 310
Parmenio 400
Obsidians 500
Nwojedi
July 8th, 2009, 04:27 PM
Championship.
Hulk & ironman.
Retlaw
July 8th, 2009, 07:50 PM
For the championship:
Army - Ice & Fire
Dzu-teh x4 (300)
Obsidian Guards x2 (200)
Total - 500
I never did figure out why the Dzu-Teh are 75 pts and the Obsidian Guards are 100 pts -- the Dzu-Teh are actually playable on a map without glaciers (not necessarily very good, but they are playable); on the other hand, the Obsidians are hardly playable even on a lava map.
Championship.
Hulk & ironman.
I almost said "Championship doesn't allow Marvel", but then I remember my topic being "Armies you won't see..." Obviously an "illegal" army won't be seen. ;)
Hendal
July 9th, 2009, 06:53 PM
Kelda 80
obsidian guards 100
roman archers 55
DW7000 100
gorilinators 90
orc archers 40
eldgrim for 30 points ( gives a movement bonus )
495, waste 5 points,
Obeldobel2001
July 9th, 2009, 10:32 PM
or, simply just any 1 unit by itself :)
Odin_Osgard
July 9th, 2009, 10:34 PM
5x Obsidian Guards
Obeldobel2001
July 9th, 2009, 10:43 PM
Why did they even make the gorillanators?
gorthan313
July 9th, 2009, 10:45 PM
Why did they even make the gorillanators?
Try posting that in the BOOK of the Gorillinators.
Hendal
July 10th, 2009, 12:36 PM
I thought it was cause they needed a couple of crappy squads? If there tough worked on special attacks they would at least be playable sometimes
R˙chean
July 10th, 2009, 12:50 PM
Haterz!!!
Gorillas w/Nakitas came in second place last year in the Capture Raelin event. (yes I am going to beat that drum until the end of time)
They should be somewhat playable with the Nakitas in the Capture the Flag event. Victory conditions are that you end a turn on your opponent's flag, unengaged. Any type of bonding army gets a value boost in that scenario.
Scenarios and special win conditions can make any unit effective.
Retlaw
July 10th, 2009, 01:23 PM
Yeah, don't knock the gorillas until you try them. Gorillas and Nakitas on a castle map are pretty awesome. I didn't believe it either until I tried them -- they surprised everyone playing that night (was a large 4v4 game with a big castle in the middle and swamp/trees around it -- see some pictures in my map thread link in signature).
GromBloodboy
July 10th, 2009, 01:48 PM
Ummm...
Championship
Isamu-10
Never had to meet the point requirement, maybe I am just saving for the reinforcements in the finals.
Hendal
July 10th, 2009, 06:15 PM
Oh, in a special scenario that can be good, he he. I stand corrected. I have used them plenty to be honest and I love them and just wish they where a little tougher, but they are fast I will give you that.
Obeldobel2001
July 10th, 2009, 07:02 PM
One time I hid them behind a ruin and killed a syvarris with them :)
Hendal
July 11th, 2009, 08:43 AM
DW 9000
DW 8000
DW 7000
zettin guards
roman archers
Obeldobel2001
July 11th, 2009, 11:45 AM
A beginner might pick that group though.
(I would've [at least, that is....... until I came here])
MattserTruckRally
August 10th, 2009, 05:54 PM
Gen Con - Main Event
Money Bags
Blade Gruts x 12
480 points
Obviously sitting 24 Blade Gruts for intimidation factor.
95: Blade Gruts x2, Isamu to watch your opponent get beatdown on the sideline
120: Blade Gruts x 3 to laugh at your helpless opponent on the bench
160: Su-Bak-Na to provide a Mascot on the sides for your team of Blade Gruts
gorthan313
August 10th, 2009, 06:45 PM
Roman Archers 55
TSA 120
Parmenio 210
Ashigaru Yari 250
Gurei-Oni 350
Kiova 440
Izumi 500
This army has:
Two sources of a special attack(RA and Yari)
Range(RA and TSA)
A counter to range(Gurei)
Two beatsticks(Kiova and Parmenio)
AND a melee screen(Izumi)
tubafication
August 10th, 2009, 07:04 PM
DED 60
Sudema 200
Runa 320
Retchets 370
Kee Mo Shi 500
If you have some luck, I guess it couldn't be bad.
Even worse
Retchets 50
AE 160
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