View Full Version : Can anyone help me pick a Gencon group?
Obeldobel2001
July 4th, 2009, 12:37 AM
Before anyone says anything, yes, im new.
I need to decide which team to use for gencon, or to go a different way completely.
Team 1:
Brave arrow 50
Elite onyx vipers 100
Deathreavers 40
Deathwalker 8000 130
Raelin (release 1) 80
Venoc vipers 40
Isumi samuri 60
total: 500
Team 2:
Raelin (release 1) 80
Gorillanators 90
Cyprein Esenwein 150
Gueri Oni 100
Isumi samuri 60
Marcu Esewein 20
Team 1 plan:
Brave arrow+elite onyx+venoc combination. Deathreavers for glyph taking, Deathwalker for multiple hits on sqads such as deathreavers, with raelin to back him up. If all else fails, isumi+raelin combo
Team 2 plan:
Cyprein for fast hitting and chill-touching. Ill put gueri-oni out in the middle (they wont want to hit them from a distance). If they move up to hit him up front, isumi will spring up behind gueri-oni for regular counter
strike. plus raelin to help with that plan.
If you have extra suggestions, im all ears.
Other than wave 9 (which im getting before gencon), i have one of every army card.
arp12
July 4th, 2009, 08:19 AM
I like team one better. If you're talking about the main event, you might also want to think about possible reinforcements if you get to day 2. Additionally, common squads are better in multiples, and because you don't have multiples, an army of uniques is the best way to go. The most powerful is generally Vydar range:
180 Major Q9
080 Raelin RotV
110 Laglor
100 Krav Maga Agents
470
This group has done well in past tournaments. Mattsertruckrally won GenCon 2007 with it. Raelin and Laglor give you great synergies.
Other than that, most winning armies involve swarms of common units, like 4th Mass and Stingers. You could also invest in two more packs with Deathreavers. A few squads of them can engage your opponent figures or grab glyphs. Then, powerful ranged uniques can occupy the rest of your army, free to fire at your opponent's tied-down figures. Some good choices for this are Nilfheim, Major Q10, or the Krav(who are good in almost any situation).
Here are three (http://www.heroscapers.com/community/showthread.php?t=21591) articles (http://www.heroscapers.com/community/showthread.php?t=23133) that (http://www.heroscapers.com/community/showthread.php?t=12071) may help you.
Hendal
July 4th, 2009, 08:48 AM
go to to the competitive army section and check out eh all the 500 pt. threads, that will really help.
A lot depends on on your take on the whole thing. If your going to have fun, you have perfect armies, but bring what you enjoy playing the most. I love the guys where I get to roll a D20 so If I am playing for fun I pick those guys first. If you think you got a chance of doing well then you may want to rethink your army, you need more synergy in there.
You should also mention what tournament it is for?
J-Unit94
July 4th, 2009, 10:02 AM
If you're looking for an all Unique army, I think Cyprien is the way to go. Try:
Cyprien-150
Sonya-45
Krav-100
AE-110
That's 410 points right there that can certainly take you far. It has a bit of a luck factor in it, but played well, you can win with it. I like to add Marro Warriors, Eldgrim, and Isamu to round it out at 500, but whatever you want is fine.
Obeldobel2001
July 4th, 2009, 11:48 AM
the problem is: my dad's using major Q10, krav maga, and laglor
Obeldobel2001
July 4th, 2009, 11:51 AM
"Gen Con Indy Heroscape Championship '09, Day 1" (copy and paste)
Obeldobel2001
July 4th, 2009, 12:19 PM
one more thing: does anyone recognize saylind and kelda combination? saylind summons them back to your fort, while kelda heals them and sends them back out.
Hendal
July 4th, 2009, 12:33 PM
If you ask here for people to bring an extra for you to use, you will be amazed at how many people are willing to bring what ever you need. Let me know if there is anything you need, I got a few or more of everything.
180 pt of 5 of little attack. Heroscape is offensive. It works great except when the summons doesn´t work and it has to, or your guy dies sooner then you thought he would - but hey how much does that happen?
Hendal
July 4th, 2009, 12:34 PM
What are your favorite units to use? let us build something around the guys you like so you know how to use them well already? just a thought
Obeldobel2001
July 4th, 2009, 12:35 PM
What is "AE"?
Obeldobel2001
July 4th, 2009, 12:38 PM
I like guys that play against range. Like: Sgt. Drake (release 2), gueri-oni, Brave arrow, and elite onyx
Obeldobel2001
July 4th, 2009, 12:43 PM
I figured it out: AE: airborne elite
Obeldobel2001
July 4th, 2009, 12:52 PM
should i just bring: kelda, saylind, nilfheim, and cyprein?
Devil's Advocate
July 4th, 2009, 01:03 PM
Don't bring Saylind and Kelda
Obeldobel2001
July 4th, 2009, 01:08 PM
Why not?
Obeldobel2001
July 4th, 2009, 01:17 PM
how about: nilfheim, cyprein, syvarris, and isumi samuri
Obeldobel2001
July 4th, 2009, 01:18 PM
yea i know, its worse, so what's your idea?
Devil's Advocate
July 4th, 2009, 01:21 PM
Because the combo is not competitive.
1st Even if it works that is 2 straight turns where you are not attacking your opponent but they might be attacking you
2nd It requires alot of guessing for you when placing Order Markers. Let's say at the Start of the Round your Cyprien has 4 Wounds. If you decide to use your combo this round what if he kills 2 pieces in Turn 1 and has no use of being healed. Or what if your Saylind misses her summon? You will have now wasted 2 order markers since now Kelda has nobody to heal and your Cyprien dies
Angear
July 4th, 2009, 01:45 PM
You have Swarm of the Marro right? You could try this:
Cyprien 150
Sonya 195
2x Stingers 315
Marro Hive 475
This is a pretty decent army considering what you have. If Cyprien ever needs health come back and kill off some of your stingers to get health back. You can just rebirth them anyway. This army isn't exactly complete and there are many variations you can try but this seems fun and at least tier 2. (It definately sounds fun)
Obeldobel2001
July 4th, 2009, 05:10 PM
1st of all, you can add marro hive? do you just put the additional land somewhere on your side? second, what's so good about sonya? I like cyprein, but not sonya, even if they do work together.
wait even if I did that, you can't attack your own characters, can you?
I like the idea, how about instead of sonya, kelda..... in case marro hive gets damaged or to heal esenwein if i cant run away fast enough?
that is....... if you can attack your own characters
Devil's Advocate
July 4th, 2009, 05:11 PM
If you only have 2x Stingers the Hive will be a Waste. The best chance of getting a good army it to post all the pieces you have access to
Angear
July 4th, 2009, 05:15 PM
If you only have 2x Stingers the Hive will be a Waste. The best chance of getting a good army it to post all the pieces you have access to
That is the main thing I was worried about. I have tried hive with two stingers only though and it seems to work fine unless the hive dies within round 2
Obeldobel2001
July 4th, 2009, 05:33 PM
can you use the hive in this format? (mentioned on page 1)
I think J-unit's idea might work :)
Ive got it! Cyprein, krav, AE, elite onyx, and deathreavers! haha! internet, i click you goodbye :)
racking up posts wasn't the whole point guys. I said that because i didnt know how to edit
arp12
July 4th, 2009, 08:10 PM
Quintuple post is a BIG no-no. There's no need to rack up your post #, people will respect you based on the quality of your posts, not quantity. Edit a post you already made instead of making a consecutive post.
iceman3317
July 4th, 2009, 10:46 PM
So you like figures such as Alexander? I might be able to make an army for you.
I'm not the best competitive army builder,but I can get some ideas for you to play with.
By the way,arp12 is right. People like others that have a good quality. Triple posting or higher just annoys people.
Also,can you give us all the names and how many of each sets you have?
mark_hero
July 4th, 2009, 10:56 PM
Obi 1
Let me try to present you with some points to consider.
1) Tell your dad you have 1st choice on characters. You are the better player, and he can't remember any of the special abilities anyway.
2) If he still pulls rank on you, maybe we can work something out. (The Vydar group seems popular.)
3) I thought you were a frenzy man? Percentages are bad, but when they hit it gets crazy.
4) Try mixing it up with you Dad to fine tune your choice. See how your test armies work on a couple of different boards.
If you need to remind your Dad who got the gen-con piece for him the last couple of years. If that doesn't work ask him if he is
ready for some more Munckin this year.
Obeldobel2001
July 4th, 2009, 11:19 PM
the funny thing is, all that is true
Oh, hi mr. tom! I like your name, haha
Obeldobel2001
July 5th, 2009, 08:40 PM
I played a practice game (using AE), and when my dad read it he thought it was just too good. Let me get this straight about the grenade effect: you can target 4 figures, and each time you target a figure all adjacent units are affected? Please reply (my dad keeps bugging me to ask this)
Drumline3469
July 5th, 2009, 09:22 PM
I played a practice game (using AE), and when my dad read it he thought it was just too good. Let me get this straight about the grenade effect: you can target 4 figures, and each time you target a figure all adjacent units are affected? Please reply (my dad keeps bugging me to ask this)
I believe this is correct. If you can get the AE to drop, they are devastating.
J-Unit94
July 6th, 2009, 09:39 AM
I played a practice game (using AE), and when my dad read it he thought it was just too good. Let me get this straight about the grenade effect: you can target 4 figures, and each time you target a figure all adjacent units are affected? Please reply (my dad keeps bugging me to ask this)
I believe this is correct. If you can get the AE to drop, they are devastating.
But remember, the grenades are only good in the early rounds when they're lots of figures clumped up. And even then, sometimes it's better to use the 4 attacks of 4(on height) which can be absolutely devastating. If they don't drop early, you'll want to drop them a bit farther back, in a more defensive position so they can stay around longer. Played well, the AE can dominate a game and give you a win practically by themselves..
Also, in my opinion, Sonya is a must in a Cyprien army. I would really consider taking her. Sonya's boost doesn't just give you an extra 10% of a chance to hit Chilling Touch, it also boosts the amount of wounds you get when you hit it. (For example, if you role an 18, you would normally inflict 3 wounds. With Chilling Touch, you will now inflict 6 wounds. The way Cyprien's ability works really makes Sonya's boost valuable, and I would definitely take her.
Obeldobel2001
July 6th, 2009, 10:46 AM
thanks, and by the way, when i played against my dad, the first time it killed raelin and 1 group he just added cause he had extra points (worth 60 pts.). Plus, I figured that out about sonya. :) After a little practicing, I think I've got my team:
krav maga 100
AE 110
Cyprein 150
Sonya 45 (sorry, this is what I meant; instead of 3 sets of deathreavers[only 2])
x2 Deathreavers 80
(hopefully I will get multiples of: deathreavers, marro drones, marro stingers, marro dividers, venoc vipers, 4th mass. line, mohican river tribe)
Obeldobel2001
July 7th, 2009, 02:28 PM
quick question: about the jungle set. To get the def boost, does your figure's base have to be below the base or height of the plant?
EternalThanos86
July 7th, 2009, 02:43 PM
quick question: about the jungle set. To get the def boost, does your figure's base have to be below the base or height of the plant?
No only adjacent to it.
ChaosChild
July 7th, 2009, 02:45 PM
quick question: about the jungle set. To get the def boost, does your figure's base have to be below the base or height of the plant?
Treat the jungle brush or tree the same way you would another figure when determining adjacency.
This thread might help:
http://www.heroscapers.com/community/showthread.php?t=25658
Obeldobel2001
July 8th, 2009, 01:33 PM
do the instructions mean the base of the tree or the height of the tree?
according to the thread, it is the base, according to the rules it is the height. Which is it?
Drumline3469
July 8th, 2009, 01:37 PM
do the instructions mean the base of the tree or the height of the tree?
according to the thread, it is the base, according to the rules it is the height. Which is it?
It is just like any other figure. If Jotun here standing where the tree is, and you'd be adjacent to him, then you are adjacent to the tree.
Obeldobel2001
July 8th, 2009, 07:58 PM
Thanks, Drum.
Drumline3469
July 8th, 2009, 08:07 PM
Anytime. There is also a rules clarification section that you may wanna check out for future questions. You can look it up int he search or just browse. That way, if your question has already been discussed, you can get a quicker answer than waiting for us to respond. :D
Obeldobel2001
July 8th, 2009, 10:56 PM
So, in my form of asking, you mean the height of the bush, right?
Drumline3469
July 8th, 2009, 11:06 PM
So, in my form of asking, you mean the height of the bush, right?
Right. If the bush has a height of 4 (I don't own Jungle so I dunno the specs) then you could be up to 4 spaces above it and still be adjacent. If you were 5 above it, however, you would no longer be adjacent.
Obeldobel2001
July 8th, 2009, 11:31 PM
I put together a random 500 pt army. Can anyone tell me if it's good or not?
Su-bak-na 160
marro hive 160
x3 marro stingers 180
500 total
Tell me what you think. Goodnight! ( to those of you who are reading this, it's nighttime in my area at this time) :)
Drumline3469
July 9th, 2009, 12:09 AM
I put together a random 500 pt army. Can anyone tell me if it's good or not?
Su-bak-na 160
marro hive 160
x3 marro stingers 180
500 total
Tell me what you think. Goodnight! ( to those of you who are reading this, it's nighttime in my area at this time) :)
I would scrap the hive, but I dunno what I'd replace it with... I was never very good at making Marro armies...
Obeldobel2001
July 9th, 2009, 10:47 AM
I put together a random 500 pt army. Can anyone tell me if it's good or not?
Su-bak-na 160
marro hive 160
x3 marro stingers 180
500 total
Tell me what you think. Goodnight! ( to those of you who are reading this, it's nighttime in my area at this time) :)
I would scrap the hive, but I dunno what I'd replace it with... I was never very good at making Marro armies...
Maybe 3 marro drones and Isamu?
Hendal
July 9th, 2009, 06:49 PM
If your taking SBN 160
stingers x5
roborats
if you want go 4 stingers and marro hounds with no rats ( have 10 points extra for a 10 point guy )
SBN 180
Raelin 80
4 stingers 240
boom knocked out the door, if I was using SBN the first looks the best to me
Devil's Advocate
July 9th, 2009, 06:52 PM
Don't include SBN, the 160 are better spent elsewhere since he dies easily, only has 1 attack per turn, and his +1 will rarely matter. Use this army:
Stingers x 5
Airborne Elite
Raelin
Isamu
Drumline3469
July 9th, 2009, 07:04 PM
If your taking SBN 160
stingers x5
roborats
if you want go 4 stingers and marro hounds with no rats ( have 10 points extra for a 10 point guy )
SBN 180
Raelin 80
4 stingers 240
boom knocked out the door, if I was using SBN the first looks the best to me
Probably because he's 20 points more expensive in the latter. :lol:
Obeldobel2001
July 9th, 2009, 07:45 PM
Don't include SBN, the 160 are better spent elsewhere since he dies easily, only has 1 attack per turn, and his +1 will rarely matter. Use this army:
Stingers x 5
Airborne Elite
Raelin
Isamu
I'm not really using this at Gencon, I was just asking for future reference.
My real team is:
AE 110
Krav 100
Cyprein 150
Sonya 45
x2 "roborats" or Deathreavers 80
Isamu 10
total: 495
Obeldobel2001
July 9th, 2009, 07:47 PM
If your taking SBN 160
stingers x5
roborats
if you want go 4 stingers and marro hounds with no rats ( have 10 points extra for a 10 point guy )
SBN 180
Raelin 80
4 stingers 240
boom knocked out the door, if I was using SBN the first looks the best to me
Probably because he's 20 points more expensive in the latter. :lol:
haha :)
Obeldobel2001
July 9th, 2009, 07:57 PM
one of the more defensive heros is Charos. So Charos+ raelin RotV makes him almost immpossible to kill. :) And maybe kelda to heal any wounds he takes (if he takes any at all)
iceman3317
July 9th, 2009, 11:28 PM
one of the more defensive heros is Charos. So Charos+ raelin RotV makes him almost immpossible to kill. :) And maybe kelda to heal any wounds he takes (if he takes any at all)
I think Sonlen would be a better choice in Kelda's place. Sonlen dosn't wound a hero on a roll like Kelda. Plus he has 2 attacks in 1 turn. Although he costs double the points.
Obeldobel2001
July 10th, 2009, 12:04 AM
To those of you who read my "The Best" thread, sorry for those comments. I didn't understand what they were saying (I should have asked)
Clarissimus
July 10th, 2009, 01:49 AM
My real team is:
AE 110
Krav 100
Cyprein 150
Sonya 45
x2 "roborats" or Deathreavers 80
Isamu 10
total: 495
This is a good army with plenty of firepower, although with so many uniques in it order marker placement will be tricky. Make sure you get lots of practice!
Obeldobel2001
July 10th, 2009, 10:23 AM
Thanks, and anyway, is there a limit on how many threads this site can hold?
Drumline3469
July 10th, 2009, 06:01 PM
Thanks, and anyway, is there a limit on how many threads this site can hold?
I don't like where this question is going...
Obeldobel2001
July 10th, 2009, 06:10 PM
haha, don't worry, i've learned my lesson :)
Tiny Timmy
July 13th, 2009, 04:09 PM
Don't include SBN, the 160 are better spent elsewhere since he dies easily, only has 1 attack per turn, and his +1 will rarely matter. Use this army:
Stingers x 5
Airborne Elite
Raelin
Isamu
I'm not really using this at Gencon, I was just asking for future reference.
My real team is:
AE 110
Krav 100
Cyprein 150
Sonya 45
x2 "roborats" or Deathreavers 80
Isamu 10
total: 495
Dude, I would scrap Cyprien... I know he is the second best figure. My favorite figure is Cyprien. I think I'm only taking Cyprien to one tournement, and thats the unique hero army.
IF you plan on taking that do almost any other tournement, your done for.
Why, do you ask?
Cyprien has a flaw that makes him the second and not the first big threat to any army. Soulborgs. There is no doubt that you will see hundreds of scapers with...
Major Q9
Major Q10
Blastatrons
Gladatrons
Rats
Repulsors
My personnal opinion, you will see few Glad/blast armies due to the repulsors, however you will see Rats, and the Q brothers.
Sadly, without chilling touch, Cyprien cannot touch Q9 or 10...
with your army, without the lovers, I would put Q9 or Q10 and another rat in with your army...
Obeldobel2001
July 15th, 2009, 07:28 PM
I have an idea:
AE 110
x4 Swog rider 100
x3 arrow gruts 120
mimring 150
Marcu esenwein 20
total: 500
AE is usualy a big threat, so I stuck with him. Marcu is just amazing for saving to the end, in case glyphs are strong, I will just put the AE near them. 4 Swogs will boost my gruts to 5 atk, plus height adv., making it 6 (with range) Plus the fact they have disengage. And mimring just because he goes with the group.
Drumline3469
July 15th, 2009, 07:33 PM
Scrap Marcu and the AE for Krug and you're GOLDEN! That's almost exactly what I am taking, I think.
Obeldobel2001
July 15th, 2009, 08:03 PM
Sorry, I like my idea better. Thanks though ;)
Drumline3469
July 15th, 2009, 08:05 PM
Sorry, I like my idea better. Thanks though ;)
Trust me, I just took the AE to a tournament with that army. If they do not drop you will die faster than anything. Their drop is critical and if you don't get it you're out of luck. Krug would give you another option for Beast bonding as well as give you a little more solidity.
Obeldobel2001
July 15th, 2009, 08:07 PM
Sorry, I like my idea better. Thanks though ;)
Trust me, I just took the AE to a tournament with that army. If they do not drop you will die faster than anything. Their drop is critical and if you don't get it you're out of luck. Krug would give you another option for Beast bonding as well as give you a little more solidity.
It is a good idea, but what should I do to guarantee I get the glyphs with this group?
Obeldobel2001
July 15th, 2009, 08:09 PM
All I have to say is.....
AHHHHHHH! Too many choices!
Drumline3469
July 15th, 2009, 08:17 PM
Sorry, I like my idea better. Thanks though ;)
Trust me, I just took the AE to a tournament with that army. If they do not drop you will die faster than anything. Their drop is critical and if you don't get it you're out of luck. Krug would give you another option for Beast bonding as well as give you a little more solidity.
It is a good idea, but what should I do to guarantee I get the glyphs with this group?
The Orcs have 6 movement and disengage. They'll need to be followed by the Swog rider to give them the boost to help them hold the glyph a bit better, but they'll be way better for grabbing glyphs then the AE if the AE fail the drop first round.
Heroscape Elffy
July 15th, 2009, 08:34 PM
I have an idea:
AE 110
x4 Swog rider 100
x3 arrow gruts 120
mimring 150
Marcu esenwein 20
total: 500
AE is usualy a big threat, so I stuck with him. Marcu is just amazing for saving to the end, in case glyphs are strong, I will just put the AE near them. 4 Swogs will boost my gruts to 5 atk, plus height adv., making it 6 (with range) Plus the fact they have disengage. And mimring just because he goes with the group.
How often are you actually going to have a Grut next to FOUR Swogs though, to get 6 attack?
Sorry, I like my idea better. Thanks though ;)
The AE, in this army, could make or break you. (as with most armies). Krug is a much better option for Orc Archers than AE are. They just aren't consistent enough.
Obeldobel2001
July 15th, 2009, 08:38 PM
I just feel krug isn't defensive enough...
Heroscape Elffy
July 15th, 2009, 08:58 PM
If you're wanting to play defensive, why are you talking about playing with 4x Swogs so an Arrow Grut can get 6 attack? ;)
Defense, IMO, doesn't win. Offense does.
Drumline3469
July 16th, 2009, 02:53 AM
Umm, the Swog bonus does not stack, I do not think. It says that every archer adjacent to A Swog rider may add one to its attack and def.
Obeldobel2001
July 16th, 2009, 08:36 AM
Where can I find that kind of information?
Bonecrusher
July 16th, 2009, 09:21 AM
The bonus does (http://www.heroscapers.com/community/showthread.php?t=8593) stack. It says so in the rulings and clarifications of the Swog Rider's book.
If I have multiple Swog Riders around an Orc Archer, does that Archer receive multiple enhancements from the
Orc Archer Enhancement special power?
Yes, Orc Archer enhancement would stack for each Swog Rider you have adjacent to an Orc Archer.
SuperflyTNT
July 16th, 2009, 09:44 AM
Krug, Jotun, Swog Riders, Orc Archers, and Kelda. That's my bet.
Obeldobel2001
July 16th, 2009, 09:46 AM
...bet for what?
Drumline3469
July 16th, 2009, 03:06 PM
Oh wow! That makes this army extremely viable! The wording on the card to me says completely the opposite. It basically says "As long as you're adjacent to at least 1 Swog you get +1 atk and def."
I will have to go back and re-playtest this army now.
Obeldobel2001
July 16th, 2009, 03:15 PM
I got it!
x6 Swog rider 150
x3 arrow gruts 120
Mimring 150
Raelin RotV 80
Total: 500
24 hexes exactly :)
That work? Maybe 4 swogs and 4 gruts? Or keep the way it is?
Drumline3469
July 16th, 2009, 03:18 PM
I got it!
x6 Swog rider 150
x3 arrow gruts 120
Mimring 150
Raelin RotV 80
Total: 500
24 hexes exactly :)
That work?
I really would put Krug in there. He is great for beast bonding and with 8 life the guy is an animal. He will be a thorn in the side of any army. And fairly realistically, a squad of 4th Mass. could DOMINATE your Swog riders and then your Arrow Gruts would be easy pickin'.
Obeldobel2001
July 16th, 2009, 03:21 PM
I got it!
x6 Swog rider 150
x3 arrow gruts 120
Mimring 150
Raelin RotV 80
Total: 500
24 hexes exactly :)
That work?
I really would put Krug in there. He is great for beast bonding and with 8 life the guy is an animal. He will be a thorn in the side of any army. And fairly realistically, a squad of 4th Mass. could DOMINATE your Swog riders and then your Arrow Gruts would be easy pickin'.
Take out 2 swogs and raelin?
Drumline3469
July 16th, 2009, 03:27 PM
I got it!
x6 Swog rider 150
x3 arrow gruts 120
Mimring 150
Raelin RotV 80
Total: 500
24 hexes exactly :)
That work?
I really would put Krug in there. He is great for beast bonding and with 8 life the guy is an animal. He will be a thorn in the side of any army. And fairly realistically, a squad of 4th Mass. could DOMINATE your Swog riders and then your Arrow Gruts would be easy pickin'.
Take out 2 swogs and raelin?
That is what I would do. That is VERY similar to the army I will be playtesting with the next week or two to take. Then you have an extra 10 points for Isamu so you can send him in for Denrick before Denrick gets to your Krug.
Obeldobel2001
July 16th, 2009, 03:29 PM
true, what's the point of not putting in isamu, you know what I mean? (meaning, I agree)
Why does otonashi exist if both isamu and Marcu exist?
Drumline3469
July 16th, 2009, 03:59 PM
true, what's the point of not putting in isamu, you know what I mean? (meaning, I agree)
Why does otonashi exist if both isamu and Marcu exist?
Just for some variety... What if you're not facing a Jandar army? Then Isamu would suck.
SuperflyTNT
July 16th, 2009, 04:29 PM
I got it!
x6 Swog rider 150
x3 arrow gruts 120
Mimring 150
Raelin RotV 80
Total: 500
24 hexes exactly :)
That work? Maybe 4 swogs and 4 gruts? Or keep the way it is?
Just pray that no Heroes show up...those Orcs are the meat of your army and they're weak as a watered down whiskey. Mimring can do some damage, but really, you're not going to be able to stand up to the 4th Mass/KOW/Gilbert army, or any army with some strong figures...I could see Q9/Q10 dominating this.
Obeldobel2001
July 16th, 2009, 05:00 PM
What's better: that, or my other team:
krav 100
AE 110
Cyprein 150
sonya 45
x2 Deathreavers 80
Isamu 10
Obeldobel2001
July 16th, 2009, 05:02 PM
Drumline, in your avatar, is that your kid, or some random baby?
Drumline3469
July 16th, 2009, 05:08 PM
Some random baby. I'm too young to even think about kids or marriage yet. I still got plenty of college to knock out before I start thinking about silly things like that.
Krug is a good Q9 deterrent in this army. He also does fairly well against the KoW if you can get him height. I dunno about the 4th mass, though. I am playtesting this army over the next week or so as a potential army for me to take and I will let you know Obeldobel!
Heroscape Elffy
July 16th, 2009, 05:54 PM
Krug vs 4th Mass
Krug will likely fall within 2 rounds of concentrated WtF. His attack may go up, up, up, but his defense stays at 3. That's his weakness. I'd say if you're planning for 4th Mass send out Mimring BEFORE Krug. I tend to use Mimring first, and bring Krug out as clean up.
Drumline3469
July 16th, 2009, 05:59 PM
Krug vs 4th Mass
Krug will likely fall within 2 rounds of concentrated WtF. His attack may go up, up, up, but his defense stays at 3. That's his weakness. I'd say if you're planning for 4th Mass send out Mimring BEFORE Krug. I tend to use Mimring first, and bring Krug out as clean up.
Yeah. Mimring's Fire-Line will give the 4th Mass something to worry about.
Heroscape Elffy
July 16th, 2009, 06:23 PM
Pretty much any squad has a little something to fear in Mimring. Depending on my opponent's army, I'll usually send Mimring out first to take some squads down before sending in Gruts/Swogs. Then after the Gruts/Swogs are down to few, Krug comes in and takes on all the injured heroes and half squads.
Obeldobel2001
July 16th, 2009, 08:14 PM
Some random baby. I'm too young to even think about kids or marriage yet. I still got plenty of college to knock out before I start thinking about silly things like that.
Krug is a good Q9 deterrent in this army. He also does fairly well against the KoW if you can get him height. I dunno about the 4th mass, though. I am playtesting this army over the next week or so as a potential army for me to take and I will let you know Obeldobel!
Sorry, that was bugging me so I just decided to ask :) :( both happy and sad, haha
SuperflyTNT
July 16th, 2009, 09:41 PM
Krug vs 4th Mass
Krug will likely fall within 2 rounds of concentrated WtF. His attack may go up, up, up, but his defense stays at 3. That's his weakness. I'd say if you're planning for 4th Mass send out Mimring BEFORE Krug. I tend to use Mimring first, and bring Krug out as clean up.
Yeah. Mimring's Fire-Line will give the 4th Mass something to worry about.
Not really. If you see the M-Drag on the other side, you know to tier your guys so that only one or two become affected. It's only the first 2 rounds that Mimring is really effective when both players know what they're doing...after that she's more of an LOS blocker than anything else.
Obeldobel2001
July 17th, 2009, 09:39 PM
I tested out that group... It SUCKED!
I think I have a good team though... Even though some of you might not like it, my playtesting proves otherwise:
x3 knights of weston 210
sir denrick 100
x2 deathreavers 80
And...
choice 1: Finn the Viking champion+Eldgrim
choice 2: Krav
I would most likely take choice 1 for 2 reasons: 1. to make all KOW 4 atk 2. more choices for character-zone-starting
However, Krav would be my only range. Hmmmm.....
SuperflyTNT
July 17th, 2009, 09:58 PM
That's a viable army, dude.
I think you should focus on playing a TON of games, especially solo, so you can get the advantage of playing 2 seperate strategies simultaneously with 2 potential choices.
Obeldobel2001
July 17th, 2009, 10:01 PM
When you say "viable," do you mean in the context of "good" or "bad"?
And which choice would you pick?
Heroscape Elffy
July 17th, 2009, 10:09 PM
By that he means play games by yourself. Two seperate armies. Playing 2 strategies and knowing what the other person is doing will get you to think differently than you would normally (IMO). Keep doing that until you get comfortable with 1 army, and rock out.
Obeldobel2001
July 17th, 2009, 10:51 PM
Ok, but in that group, would you pick krav; or finn and eldgrim?
Heroscape Elffy
July 17th, 2009, 10:57 PM
Why do you need a Melee Screen for a Melee Unit? I wouldn't pair up Knights with 'Reavers. Try Gilbert instead of Denrick, as it improves Mobility. And then include 4th Mass for Range Support. 3x Knights, 2x 4th Mass, and Gilbert are 45 points and 3 spaces short. Go off that, and add or subtract whatever.
Obeldobel2001
July 18th, 2009, 09:21 AM
Why do you need a Melee Screen for a Melee Unit? I wouldn't pair up Knights with 'Reavers. Try Gilbert instead of Denrick, as it improves Mobility. And then include 4th Mass for Range Support. 3x Knights, 2x 4th Mass, and Gilbert are 45 points and 3 spaces short. Go off that, and add or subtract whatever.
The most you tend to get with Sir Gilbert is 3 move :( It didn't help me AT ALL last game. The point is... you don't know how many are going to get a turn. There is also a large chance (maybe 15 to 35 percent) of getting none at all!
Finn gives me the ability to make every single one of my KOW 4 atk (4 attacks of 4! And with height adv., 4 attacks of 5!) My one worry is Huge Figures, which Sir Denrick deals with easily! I like Sir Denrick because he's a dragon killer!
In my practice games, I use proxies; can you think of a look-alike for 4th mass and KoW?
ChaosChild
July 18th, 2009, 01:17 PM
Finn gives me the ability to make every single one of my KOW 4 atk (4 attacks of 4! And with height adv., 4 attacks of 5!) My one worry is Huge Figures, which Sir Denrick deals with easily! I like Sir Denrick because he's a dragon killer!
Finn only helps the KoW when he is adjacent. His spirit can only be placed on Unique army cards.
SuperflyTNT
July 18th, 2009, 06:47 PM
I was talking about the second army choice being viable. Really, looking at the Gencon maps, remember that engagement will be quick and there's not going to be too much 'sniping' going on, I'd reckon. Most figures will be engaged by the third order marker if they're melee fighters, so be sure to think long and hard about the possibilty of the Drop nailing your squads as well as the dreaded Z-Bomb.
x3 knights of weston 210 (12 Spaces)
sir denrick 100 (1 Space)
x2 deathreavers 80 (8 Spaces)
And...
That leaves you with only 3 spaces, bro. Drop the reavers like a bad habit. That leaves you 190 points to do something. Better yet, drop Denrick too. He's nice and all with 4/4 and a +2 against big'uns, but seriously, isn't there a better way to spend those points?
3x KOW (210) for a screen/attack pod
1x Gilbert (105) for his Dispatch and +1
So far that's 315, right? That leaves you a tidy little 195, which could be...
2x 4th MLine (140) + Eldgrim (30)
-or-
Nilfy (185) + Isamu (10)
-or-
Stingers x 3 (180) + Isamu (10)
But really, why play the Knights? Why not:
Zelrig (185)
3x Romans (150)
Me-Burq-Sa (50)
KMA (100)
Isamu (10)
-or-
Braxas (210)
3x Axegrinders (210)
Raelin I (80)
Or if you REALLY want to play an interesting one....
2x KOWS (140)
Charos (210)
2x 4th MLine (140)
-or-
5x 4th Mass (350)
2x KoWs (140)
Just remember, bro, that Gilbert's best attribute is that it's not the squad movement aspect itself that's important, its the fact that he gives +1 attack to all adjacent knights as well as allows 4th Mass to move and still get the +1 too. It's a "strategic" thought process more than a "tactical" one.
If you REALLY want to keep the enemy back to allow for sniping and glyphgrabbing, you can go with the Reavers, too, but acting primarily as a screen for the shooters to pluck from on height:
3x Reavers (120)
Taelord (150)
2x Omnicron Snipers (200)
1x Eldgrim (30)
Obeldobel2001
July 19th, 2009, 09:09 PM
I might do:
x3 KOW 210
Sir Denrick (I still like him) 100
x3 stingers 180
Isamu 10
Plus, some of those choices you suggested were either 505 pts, or over 24 hexes
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