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Zzzzz
May 17th, 2009, 01:26 AM
I'm sorry to said that I stop to release Virtualscape.
I don't know what doing with source. I think the best way is that somebody get sources and continu to develop for the community.
Of course if someone want to do that, I will give it my support for some time.
Another way is that the sources are availables for everybody and that several person work together to add feature.
Anyway I will doing what you want and deliver sources for them that want sources.
This program is write in Visual C++ under VS 2008. It use MFC for HMI and OpenGL for 3D rendering.
I was very happy to work with you and be sure that you gived me more that I gived to you.

Thanks everybody

DrRansom
May 17th, 2009, 01:31 AM
I was very happy to work with you and be sure that you gived me more that I gived to you.

Thanks everybody

Thank you so much for all the work you've done. You've made so much possible. :)

Zzzzz
May 18th, 2009, 08:14 AM
Thank you so much for all the work you've done. You've made so much possible. :)
Thanks.

Cavalier
May 18th, 2009, 11:09 AM
Sad to see you go Zzzz. Hopefully someone can pick up your mantle. Thanks for all you have done!

LongHeroscaper
May 18th, 2009, 01:04 PM
Today is a sad day for me, to see that Zzzzz drops VirtualScape. Even when I know it's coming, it is still very sad!
Thanks a lot, Zzzzz, for such a wonderful software. I think it is the best contribution that a single person can give to this community.

If you notice, my maps' building instructions lately have a line saying "Made by VirtualScape." That is a way for me to express my appreciation to Zzzzz's software.

Zzzzz, I hope you will still checking with us frequently, and some day will return to VirtualScape. Wish you all the best!

Draconious
May 18th, 2009, 02:27 PM
I just requested the source, I dont know VisC++ (yet) but I do know other languages... the best way for me to convert, is to tinker with an existing program like this.

Retlaw
May 18th, 2009, 03:10 PM
I just requested the source, I dont know VisC++ (yet) but I do know other languages... the best way for me to convert, is to tinker with an existing program like this.

Thanks for "volunteering" to take this on. Hopefully you can build on the great work that Zzzzz has already done.

Zzzzz
May 18th, 2009, 04:14 PM
I just requested the source, I dont know VisC++ (yet) but I do know other languages... the best way for me to convert, is to tinker with an existing program like this.

Perhap's the best way is to begin with a more simple program but if you already know oriented object programing this will not be a problem for you.
The sources will be available on the virtualscape site before the end of the week. Comment are in english in sources so this will help you :-). But this is my english so this will not help you :-)
All question about theses sources will be welcome. I will try to answer and help you to ameliorate virtualscape.

Be sure that I was happy to doing virtualscape and I m sad also but i can't doing everything and I need to make choice.
Anyway I will continu to check what is done with my virtualscape's baby.
I will never forget you and as I said in PM you are welcome at home if you come in france.

Draconious
May 18th, 2009, 07:44 PM
It is unlikely I ever release anything from it, at least not for a long time, I am sure others will beat me too it... I just want to tinker with it... and if I learn enough to make changes well then maybe I will release something as "my version" or something at some point...

Will the source include old versions, that happen to have the "mutli-player" code? ;)

Zzzzz
May 19th, 2009, 01:29 AM
It is unlikely I ever release anything from it, at least not for a long time, I am sure others will beat me too it... I just want to tinker with it... and if I learn enough to make changes well then maybe I will release something as "my version" or something at some point...

Will the source include old versions, that happen to have the "mutli-player" code? ;)

The source doesn't include old version but multiplayer code are included. i just remove the menu item to activate it. But the multiplayer code is not finish and this is not the more simple part of the program. you must know socket and client/server code.

mrkurtb
May 20th, 2009, 01:19 PM
Thank you for Virtualscape. It is amazing and you should be proud of it. Sorry to see you go.

Zzzzz
May 20th, 2009, 03:08 PM
Thank you for Virtualscape. It is amazing and you should be proud of it. Sorry to see you go.

Thanks to you.
I don't know exactly how do you said in english but in french we said : "I will keep an eye" on this forum so I don't really go.

see you later

Zzzzz
May 22nd, 2009, 03:46 AM
The sources are available here :
http://didier.paradis.free.fr/virtualscape/download/Sources/HeroscapeEditor.zip

I will deliver some information about that source later.
Have fun.

LongHeroscaper
May 24th, 2009, 03:24 AM
The sources are available here :
http://didier.paradis.free.fr/virtualscape/download/Sources/HeroscapeEditor.zip

I will deliver some information about that source later.
Have fun.

Thanks a lot Zzzzz! Please let us know when you release more information about the source!

releasethedogs
June 2nd, 2009, 11:02 PM
Is it possible to port this program to the mac?

TOG
June 2nd, 2009, 11:25 PM
Is it possible to port this program to the mac?

Now that you have access to the source, it should be possible.

Zzzzz
June 3rd, 2009, 03:18 AM
Is it possible to port this program to the mac?
Of course like all program but you need a lot of modification because I use MFC for HMI and this need to be rewrite for mac.

bunjee
July 12th, 2009, 01:15 PM
Wow, I can't believe I missed this thread all this time. This is super sad, even though I use a Mac so almost never used the software. I always appreciated the quality of the software.

I hope someone is able to take this on as this has been of huge value to the community.

Xotli
July 12th, 2009, 05:53 PM
Like so many have stated here, I'm very sad to see you go, Zzzzz. However, I'm extremely pleased to see you open up the source to the community. I hope that all current contributors of Heroscape software in this community (e.g. Jay/Battleplan) will go this route as well, and only wish that some of our past contributors (e.g. Logrey/HSCM) had done so as well.

If I may make a suggestion to the community: I do not think this source should be taken up by a single person. I believe it should be made available publicly in the truest sense of the open source paradigm. Instead of a model where a lone contributor produces software that we all use for a while, until Real Life (that cruel mistress) takes them away, we really need a model where everyone can contribute, as their talents allow, and those contributions continue to live on long after they're gone.

However, there must always be one person (or perhaps two people; more just gets confusing) who is "in charge" of the project. Happily, that does not have to be a programmer! It only has to be someone who is willing to take on the administrative duties. Someone who manages the codebase, handles releases, hands out commit bits, and seeks out a replacement when they too must move on. That's all that's really required. And there must be a backup person, someone who can step in if Real Life really deals out a bad hand and the project manager disappears suddenly. The backup just has all the passwords and knows all the places things are buried, but they don't do anything on a day-to-day basis.

Sadly, I can not be the project manager. I would, however, be willing to be the backup, and I can be a contributor, in small ways. Although my graphics expertise is truly awful, my C++ is pretty good, if a bit rusty. So there are probably plenty of back-end bits that I could be very helpful with. But I just don't have the time to be able to commit to being the project manager right now.

If someone would please volunteer to do this, we could move on to the next step, which would be coming to concensus on where to host the code. I would vote either code.google.com or github. I'm more familiar with Subversion, but I hear git (and github) has some exciting new features which really lend themselves to distributed development. And if this entire paragraph sounds like gobbledygook to you, that may be a sign that you don't want to volunteer, unless you know you've got some serious time to devote to de-gobbledygook-ing it (and presumably you have an interest in doing so).

Looking forward to seeing this project take off and be our first major community win!

Parduz
July 13th, 2009, 05:25 AM
We can't thank you enough, Zzzzz. I know what it means a thing like VS, so i bow to your efforts.
Ciao :)

skyknight
July 13th, 2009, 05:33 AM
Lord its Parduz....I haven't seen you forever brother!!!!


VirtualScape....its so good it even can ressurect old schoool members:p

Parduz
July 13th, 2009, 06:02 AM
OT
Lord its Parduz....I haven't seen you forever brother!!!!
VirtualScape....its so good it even can ressurect old schoool members:p
Hi man! :toast:
I'm still with you all. But having no way to get new HS figures /terrains (without selling a kidney) i've not so much arguments to talk about... and i have not so much time to make customs also.
My kids grown, and some of my free time is spent in writing adventures for D&D to play with them. The boy still wants to play HS sometimes, and so another bit of free time is gone.
So my spare time is tiny, and i start to fall asleep much more earlier than the times i was build SolidScape (so it means that i go to bed often at 1:30 am instead of 3 am :D)

So i come here sometime just to read what happens.

VirtualScape is really fantastic, but i'm stumbled in this post mostly by luck: I'm keeping the source code: i'll learn a lot from that program.... maybe i will be able to add some (much wanted) new camera movement :)

bmaczero
July 13th, 2009, 12:00 PM
Wow! That is a LOT of code. It keeps complaining about "afxwin.h - no such file or directory" when I try to build it though. Any idea what the problem might be?

Xotli
July 13th, 2009, 01:24 PM
It keeps complaining about "afxwin.h - no such file or directory" when I try to build it though. Any idea what the problem might be?

That's MFC ... perhaps you have the express edition of VC++? Doesn't come with MFC, or so I understand (http://en.wikipedia.org/wiki/Microsoft_Foundation_Class_Library).

bmaczero
July 13th, 2009, 01:28 PM
Ah, yes, I do have Express...

Zzzzz
July 14th, 2009, 05:59 AM
Hi bmaczero,

Can you send me all the output window when you make a build all to see what is the problem please ?
Yes, I use mfc and the visual studio 2008 (not the express edition)

bmaczero
July 14th, 2009, 09:46 AM
Pm'd.

Edit. nevermind, it's too big to PM :roll:. I'll just put it here:

1>------ Build started: Project: HeroscapeEditor, Configuration: Release Win32 ------
1>Compiling...
1>ZoomValueDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>WaitingConnection.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>VECTOR4D.cpp
1>f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>VECTOR3D.cpp
1>f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>VECTOR2D.cpp
1>f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileWater2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileWater1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileWall4.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileTree4.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileTree1_12.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileTree1_11.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileTree1_10.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileTicallaGrass1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSwampWater1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSwamp7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSwamp3.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSwamp24.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSwamp2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSwamp1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileStart1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSnow2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSnow1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSand7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSand3.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSand2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileSand1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRuin3.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRuin2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRock7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRock3.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRock24.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRock2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRock1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRoad5.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRoad2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileRoad1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TilePersoDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TilePerso1Dlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TilePerso.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TilePalm16.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TilePalm15.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TilePalm14.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileNumber.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileMarvelWall6Breaked.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileMarvelWall6.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileLavaField7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileLavaField2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileLavaField1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileLava1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileIce1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileHive6.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGrass7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGrass3.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGrass24.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGrass2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGrass1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGlyph1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGlacier6.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGlacier4.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGlacier3.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileGlacier1_7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileFigure2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileFigure.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileConcrete7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileConcrete2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileConcrete1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleWallStraight.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleWallEnd.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleWallCorner.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleLadder.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleFlag.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleDoor.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleBattlement.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleBaseStraight.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleBaseEnd.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleBaseCorner.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastleArch.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastle9.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastle7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileCastle1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileAsphalt7.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileAsphalt2.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>TileAsphalt1.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>Tile.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>stdafx.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>StaticGraphicalLib.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>sizecbar.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ServerSocket.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>RenderOptionDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ProgressDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>PreferenceDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>Player.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>PersonalTexture.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>pbuffer.cpp
1>f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ObjectView.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ObjectBar.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>Object3D.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>MyListCtrl.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>MdiClient.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>MATRIX4X4.cpp
1>f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>MaterialEdit.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>MainFrm.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ListCtrlPlayer.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ListCtrlObject.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ListCtrlArmy.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>JoinGameDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>InfoListBar.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>HeroscapeEditorView.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>HeroscapeEditorDoc.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>HeroscapeEditor3DView.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>HeroscapeEditor.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GlobalIHM.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>glh_extensions.cpp
1>f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GamePlayerBar.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GameDocServer.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GameDoc.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GameChatView.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GameChatBar.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GameActionView.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>GameActionBar.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>Game3DView.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>FigureObject.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>DocumentConfigDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>CreateGameDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ConnexionSocket.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ClientSocket.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ChooseLevelDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\stdafx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ChooseArmyDlg.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ChildFrm.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyManager.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardThorgrimLeChampionViking.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardSyvarris.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardSgtDrakeAlexander.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardSamouraisIzumi.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardRaelinLaGuerriereKyrie.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardNeGokSa.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardMimring.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardMarchemort9000.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardGuerriersVikingsDeTarn.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardGuerriersMarro.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardGrimnak.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardGardesZettiens.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardFinnLeChampionViking.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardEliteAeroportee.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardAgentsDeKravMaga.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCardAgentCarr.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>ArmyCard.cpp
1>f:\vc++ projects\heroscapeeditor\heroscapeeditor\StdAfx.h(38) : fatal error C1083: Cannot open include file: 'afxwin.h': No such file or directory
1>Build log was saved at "file://f:\VC++ Projects\HeroscapeEditor\HeroscapeEditor\Release\BuildLog.htm"
1>HeroscapeEditor - 147 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Xotli
July 14th, 2009, 12:39 PM
Can you send me all the output window when you make a build all to see what is the problem please ?
Yes, I use mfc and the visual studio 2008 (not the express edition)

The problem is pretty simple, I would say. As is mentioned in the Wikipedia article I linked to earlier, VC++ EE does not include MFC. No MFC, no compile. Seems pretty straight-forward, no? :shrug:

Zzzzz
July 14th, 2009, 03:46 PM
The problem is pretty simple, I would say. As is mentioned in the Wikipedia article I linked to earlier, VC++ EE does not include MFC. No MFC, no compile. Seems pretty straight-forward, no? :shrug:

Yes, you are right. Sorry to can't helping you.

bmaczero
August 14th, 2009, 11:27 PM
Sorry for the bit of a bump, I've got a really quick question. Where is the map save/load code located? I don't see any source files whose names readily suggest it :|.

bunjee
August 24th, 2009, 08:39 AM
While I have zero knowledge of C++ and can't add another project to my plate right now, I love Xotli's idea to work on this as a group. I have this thread subscribed now (not sure why it wasn't before) and will try to help out with anything I can.

Zzzzz
August 24th, 2009, 03:25 PM
Sorry for the bit of a bump, I've got a really quick question. Where is the map save/load code located? I don't see any source files whose names readily suggest it :|.
Because this is OO (oriented object) code, you havn't just one function with all the saving.
You have an object (CHeroscapeEditorDoc) with the method serialize.
This object contains other objects (CTile) and call the method serialize on each of these objects.
To speak by an other way, find all the serialize methods.

bmaczero
August 24th, 2009, 05:09 PM
Thanks, Zzzzz, that should help :).

lefton4ya
November 15th, 2010, 02:30 PM
Can an admin update the first post to say 1.070 finished. I think what was added was Dungeon terrain but that is an important update. Also, if the heroscapers download for VirtualScape (http://www.heroscapers.com/community/downloads.php?do=file&id=12) could be changed to this version as well that would be great - as it is linked in the add bar on homepage/blogs and the top downloaded item (15,910 times as of today).

Direct Links for 1.070 Program Download:
English - http://didier.paradis.free.fr/virtualscape/download/VirtualScape_English_1070.zip
French - http://didier.paradis.free.fr/virtualscape/download/VirtualScape_Francais_1070.zip

EDIT: One More idea!

On the printout, can we have the exact terrain needed printed on the scenario page. It would be helpful to list how many of each hex/terrain piece we need, especially maps that aren't in exact multiples of full Master sets and expansion sets.

A dream addition is Cav's lexan maps - 11*15 and can be be stacked, or if it had the ability to quickly add a base layer by inputting grid size that would be sweet, but don't know how easy it is to program. I do have limited experience in C++ and VB.Net but never used C# (i.e. C++.Net), but if I gave it some time at the source code I bet I could figure out ho to print terrain needed for each map, but if someoen more experienced can do it, all the best.