mrbistro
September 5th, 2006, 12:38 AM
So your opponent has a castle that you need to attack? He's got a reinforced door, troops lining the walls, and multiple lines of defense? No sweat.
This 'tron army has to take out a nasty reinforced fortress door. Not a problem with their handy battering ram.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/ram_left_side.JPG
Ram: (Destructible Object, Height 6, Double-sized Base) Life 10, Move 0, Range 1, Attack 0, Defense 4.
Vehicle: A ram may not move unless 'manned.' To be considered manned a unit of 4 medium figures or 2 large figures must be adjacent to it. When the 'manning' unit is activated and moves, the ram may move along with it, provided it ends this move still adjacent to all figures in the unit. Units 'manning' the ram may not be targetted by normal attacks by enemy units who are not adjacent to them.
Wheels: For purposes of movement, rams count as having a height of 2.
Ram Special Attack: Range 1, Attack 10
A ram may only ever use this special attack against adjacent fortress doors.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/ram_back_side.JPG
The 'trons can wait around for the ram to destroy the gate, but why wait around? These units are using the ladders to take the fight to the castle ramparts.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/above_gatehouse.JPG
Siege Ladder: Siege ladders may be used (scenario permitting) by medium-sized, single-based squads. A squad may carry one ladder, which is placed on the unit's card. When a member of the squad moves to a space adjacent to a castle, place the ladder on that space, with its top attached to the battlement above. Siege ladders may only be used to scale walls of a height up to 13. Once in play, siege ladders remain on the battlefield unless 'thrown down' by the enemy.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/mount_ladders_2.JPG
Friendly figures beginning a round in a space where a ladder is placed may, as their entire move, move to an empty castle space adjacent to the ladder. If no space is available, the friendly figure may instead attack enemy figures on wall walk spaces adjacent to the ladder. Enemy figures attacked this way, still retain bonuses for height. If an enemy figure moves to a space adjacent to a ladder that is not adjacent to a friendly figure, the ladder is automatically destroyed.
But how can these 'trons get close enough to shoot enemies on the walls without exposing themselves to fire? Mantlets!
http://www.heroscapers.com/oldgallery/albums/userpics/10017/in_front_of_mantlets.JPG
Mantlets: (Height 5) A squad of medium-sized, single-based figures may be given mantlets (scenario permitting). Mantlets move with each figure. Figures may voluntarily abandon their mantlets. Abandoned mantlets are automatically destroyed. Figures with mantlets may use the sight holes in the front of their mantlet as an alternate target point for making ranged attacks. Mantlets are wheeled, which means they have a height of 2 for purposes of movement.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/behind_mantlets.JPG
Mantlets offer protection from enemy fire. Figures targetting enemies behind mantlets lose any height bonuses.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/archers_down_on_mantlets.JPG
Now you can bring the fight to the enemy. Have fun storming the castle!
This 'tron army has to take out a nasty reinforced fortress door. Not a problem with their handy battering ram.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/ram_left_side.JPG
Ram: (Destructible Object, Height 6, Double-sized Base) Life 10, Move 0, Range 1, Attack 0, Defense 4.
Vehicle: A ram may not move unless 'manned.' To be considered manned a unit of 4 medium figures or 2 large figures must be adjacent to it. When the 'manning' unit is activated and moves, the ram may move along with it, provided it ends this move still adjacent to all figures in the unit. Units 'manning' the ram may not be targetted by normal attacks by enemy units who are not adjacent to them.
Wheels: For purposes of movement, rams count as having a height of 2.
Ram Special Attack: Range 1, Attack 10
A ram may only ever use this special attack against adjacent fortress doors.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/ram_back_side.JPG
The 'trons can wait around for the ram to destroy the gate, but why wait around? These units are using the ladders to take the fight to the castle ramparts.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/above_gatehouse.JPG
Siege Ladder: Siege ladders may be used (scenario permitting) by medium-sized, single-based squads. A squad may carry one ladder, which is placed on the unit's card. When a member of the squad moves to a space adjacent to a castle, place the ladder on that space, with its top attached to the battlement above. Siege ladders may only be used to scale walls of a height up to 13. Once in play, siege ladders remain on the battlefield unless 'thrown down' by the enemy.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/mount_ladders_2.JPG
Friendly figures beginning a round in a space where a ladder is placed may, as their entire move, move to an empty castle space adjacent to the ladder. If no space is available, the friendly figure may instead attack enemy figures on wall walk spaces adjacent to the ladder. Enemy figures attacked this way, still retain bonuses for height. If an enemy figure moves to a space adjacent to a ladder that is not adjacent to a friendly figure, the ladder is automatically destroyed.
But how can these 'trons get close enough to shoot enemies on the walls without exposing themselves to fire? Mantlets!
http://www.heroscapers.com/oldgallery/albums/userpics/10017/in_front_of_mantlets.JPG
Mantlets: (Height 5) A squad of medium-sized, single-based figures may be given mantlets (scenario permitting). Mantlets move with each figure. Figures may voluntarily abandon their mantlets. Abandoned mantlets are automatically destroyed. Figures with mantlets may use the sight holes in the front of their mantlet as an alternate target point for making ranged attacks. Mantlets are wheeled, which means they have a height of 2 for purposes of movement.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/behind_mantlets.JPG
Mantlets offer protection from enemy fire. Figures targetting enemies behind mantlets lose any height bonuses.
http://www.heroscapers.com/oldgallery/albums/userpics/10017/archers_down_on_mantlets.JPG
Now you can bring the fight to the enemy. Have fun storming the castle!