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Rÿchean
April 29th, 2009, 12:29 AM
Gen Con Map Contest*

Background: Tough economic times effect so many things, even table space at Gen Con. So much so, that many of the great maps we have on this site are simply too sprawling. As a result, we have need of more maps that fit into a certain footprint.

Contest Rules: All submitted entries must fit within the footprint limit of 30”x24”. (17 hexes straight line x 15 hexes zigzag ;19 hexes zigzag x 13.5 hexes straight line ) Maps can use either one ROTV master set or one SOTM master set, but not both. Marvel Terrain is not allowed for this contest. Maps may use 1 terrain expansion: Jungle, Road, Lava, Tundra, or Castle. No random or misc tiles thrown in. Start zones are required; they must be 24 hexes per player and accommodate the Marro Hive. Glyphs are optional to the cartographer and can be static or random per the maker’s choice.

Please, make sure your entry is following the rules listed for using the terrain set you have selected.

Maps can be newly made for this event or one you have that already fits these parameters. There is a limit of two entries per poster. If a submission exceeds the footprint or resource limit, they will be rejected. Submissions should be made in PDF format and uploaded directly to this website. An entry will only be recognized if it is submitted as a post in this thread with links to the download. Please include quality screen caps or pics to display your map, if possible. This is not a map feedback thread or a map development thread. Please only post contest questions or entries in this thread. If you are looking for help with your map, then please make your own map thread for feedback and development. Do not do that here; this thread will be for questions and entries only.

Entries must be submitted by May20th by 11:59 pm central.

1st place receives their choice of any 2 from Aquilla's Alliance, 3xJungle, Agent Skahen, and Road.
2nd Place receives their choice of any 1 of the remaining above.

Here (http://www.heroscapers.com/community/downloads.php?do=file&id=1329) is an example of a map I made that would qualify for this contest.

http://www.heroscapers.com/downloads//scenicturnout_0Q2.jpg

I am looking for polish, creativity, and playability, but ultimately this will be a popularity contest. There will be poll threads to determine the winners. Preliminary rounds of voting, if necessary, will group maps using similar terrain sets, where possible. My hope is that there will be several strong submissions and I am able to select 2-3 of them for Gen Con.

* Unfortunately, I cannot guarantee that the winning entries will be selected for Gen Con. I have seen popularity contests yield weird results, so I reserve the right to not select the winning entries, if necessary.

Onacara
April 29th, 2009, 12:31 AM
I love this Rychean for a number of reasons but mainly because it will give us at NESA a map pool for when we do our game conventions where table space is limited. :wink:

Draconious
April 29th, 2009, 06:56 AM
Maybe not unlimited, but this feels like something that might benifit from more than one entry per person... especially if there are not a lot of entries.

If a map is submited that there is no way you would want at gencon, then it should just not be put in the polls... especially if it frees up that persons 1 entry.

Any option for the winner to trade the prize for a gencon promo figure? assuming there even is one. Should be easier/cheaper to ship.

nyys
April 29th, 2009, 08:57 AM
Do we know roughly what the hex count of 30" x 24" is? This will be a good breather inbetween updates here a work today (never fun when software goes LIVE).

GameBear
April 29th, 2009, 09:35 AM
Do we know roughly what the hex count of 30" x 24" is?

17 hexes (line) x 15 hexes (zigzag)

19 hexes (zigzag) x 13.5 hexes (line)

nyys
April 29th, 2009, 09:43 AM
Thanks, I though it was around 17 x 15 (didn't think of the opposite direction though).

LordRaidor
April 29th, 2009, 09:46 AM
Ahhhh, ...the footprint is in INCHES. ...I was thinking HEXES.

^_^

Sorry, ...I'm better now.

^_^
-LordRaidor-

Nukatha
April 29th, 2009, 09:48 AM
I don't mean to be rude, but isn't the whole '24-hex starting zone' have a large debate over whether it is really big enough to make use of commons?

Rÿchean
April 29th, 2009, 10:31 AM
I don't mean to be rude, but isn't the whole '24-hex starting zone' have a large debate over whether it is really big enough to make use of commons?
There is debate in some circles. It won't be a debate here. 24 hex start zones. It is already listed that way on the Gencon events.
Maybe not unlimited, but this feels like something that might benifit from more than one entry per person... especially if there are not a lot of entries.I can see increasing to 2 entries per person, but there has to be a line somewhere. (done)
If a map is submited that there is no way you would want at gencon, then it should just not be put in the polls... especially if it frees up that persons 1 entry. If I wanted to, I could enlist the help of a few key cartographers to make maps for Gencon and not even run an open contest. I want to see what it yields and I don't want to veto valid entries. Besides, there is still a matter of resources: If the best entries are both Lava or both Snow, then both would not be selected for Gencon anyway because we have a limit on those resources.
Any option for the winner to trade the prize for a gencon promo figure? assuming there even is one. Should be easier/cheaper to ship. I suppose that might be possible if I knew, but even I don’t know for sure; So NO, I can't really extend a contest prize for something that is uncertain if it even exists.

Onacara
April 29th, 2009, 10:35 AM
I don't mean to be rude, but isn't the whole '24-hex starting zone' have a large debate over whether it is really big enough to make use of commons?


Um....this has nothing to do with that since the GenCon parameters clearly state 24 start zone hexes.

And 24 start zone hexes are perfect for 450-550 point games.

Rÿchean
April 29th, 2009, 10:55 AM
Do we know roughly what the hex count of 30" x 24" is?

17 hexes (line) x 15 hexes (zigzag)

19 hexes (zigzag) x 13.5 hexes (line)

Thanks GameBear; I am adding this info to the first post.

Onacara
April 29th, 2009, 12:52 PM
Do we know roughly what the hex count of 30" x 24" is?

17 hexes (line) x 15 hexes (zigzag)

19 hexes (zigzag) x 13.5 hexes (line)


Crap...mine is too big. :(

Retlaw
April 29th, 2009, 03:58 PM
This looks like fun -- hopefully I can find some time before May 20th to build and test a couple of maps.

Unfortunately, none of my existing "tested" maps fit the space.

Rÿchean
April 29th, 2009, 04:11 PM
May 20th does give everyone 3 weeks to work on an entry.

This should be enough time for development, and dare I say it, even some testing. :-)

SuperflyTNT
April 29th, 2009, 04:22 PM
Any option for the winner to trade the prize for a gencon promo figure? assuming there even is one. Should be easier/cheaper to ship. I suppose that might be possible if I knew, but even I don’t know for sure; So NO, I can't really extend a contest prize for something that is uncertain if it even exists.

Let me make a small contribution to the cause. I commit to pay for shipping, worldwide, to the two winners of the contest.

Ry, you know how to get a hold of me for logistics; I can take them with me from Gencon and ship them, or PayPal you, whichever's easier on the system.

But, I plan to win both, so maybe I can just pick them up! :lol:

Supergeek
April 29th, 2009, 05:39 PM
You rock Rÿchean!
I've been wanting to make a new map or two and now I have some motivation.

Thanks

Einar's puppy
April 29th, 2009, 05:56 PM
Do we know roughly what the hex count of 30" x 24" is?

17 hexes (line) x 15 hexes (zigzag)

19 hexes (zigzag) x 13.5 hexes (line)
It is also roughly 76cm by 61cm. Why do I tell you this?

VS already measures maps by cm. You can just look at the screen instead of counting.

I will try to put together two great maps for this, but I might only get one. It might not even be good, but I'm not going to submit what I think is crap.

Draconious
April 29th, 2009, 06:05 PM
I already made 2... well I made 6, but only 2 are worth it.

Is there going to be a dedicated thread for submissions? Each entrant 1 post, with both entries?

Onacara
April 29th, 2009, 06:08 PM
I already made 2... well I made 6, but only 2 are worth it.

Is there going to be a dedicated thread for submissions? Each entrant 1 post, with both entries?

An entry will only be recognized if it is submitted as a post in this thread with links to the download


;)

Draconious
April 29th, 2009, 06:47 PM
I meant to recomend it... due to the likely hood of a lot of photos being posted in here... a game was starting so I hit send. Oh well shoulda edited it more...

mad_wookiee
April 29th, 2009, 07:51 PM
First entry - here's one that I've been playing for a while now that I rather like. 19 X 10 hexes.

Muck and Mire (http://www.heroscapers.com/community/downloads.php?do=file&id=935)
http://www.heroscapers.com/downloads//muck1_E2u.jpg

Requirements:
1 SotM
1 TJ

Bengi
April 29th, 2009, 10:14 PM
Here's my entry: Valhallan Valley (http://www.heroscapers.com/community/downloads.php?do=file&id=1402)
Uses 1 RotV, 1 VW

http://www.heroscapers.com/downloads//valhallan_valley_62l.jpg

Retlaw
April 30th, 2009, 07:02 AM
I put together a couple last night on VS. Here is a screen shot from VS of one of them. The working title is: "River of very horrific and painful death, mutilation, and other generally bad stuff" (yeah, I need to work on the title).
http://www.heroscapers.com/community/gallery/files/1/0/9/gencon_map_1_teaser_original.jpg

Obviously, it uses RotV and RttFF. It looks nice on the screen -- hopefully it plays well (I'll be testing it this weekend).

gorthan313
April 30th, 2009, 07:53 AM
First entry - here's one that I've been playing for a while now that I rather like. 19 X 10 hexes.

Muck and Mire (http://www.heroscapers.com/community/downloads.php?do=file&id=935)
http://www.heroscapers.com/downloads//muck1_E2u.jpg

Requirements:
1 SotM
1 TJ


I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.

mad_wookiee
April 30th, 2009, 08:02 AM
First entry - here's one that I've been playing for a while now that I rather like. 19 X 10 hexes.

Muck and Mire (http://www.heroscapers.com/community/downloads.php?do=file&id=935)
http://www.heroscapers.com/downloads//muck1_E2u.jpg

Requirements:
1 SotM
1 TJ


I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.

It's one hex too long.

Revdyer
April 30th, 2009, 08:50 AM
First entry - here's one that I've been playing for a while now that I rather like. 19 X 10 hexes.

Muck and Mire (http://www.heroscapers.com/community/downloads.php?do=file&id=935)
http://www.heroscapers.com/downloads//muck1_E2u.jpg

Requirements:
1 SotM
1 TJ


I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.

It's one hex too long.



It is 19 zig-zag hexes long, and that's what the rules say the maximum length allowed is. I don't understand how that would be one too long? <puzzled>

By the way, Rychean, I think this is a great idea; and I appreciate that other than rules issues this is NOT to be a critique thread, no matter how Zelrig might behave on a map.

Onacara
April 30th, 2009, 08:59 AM
I think he meant that if Big Z is on that spot then he is 1 spot off from being able to wreek havoc.

Rÿchean
April 30th, 2009, 10:21 AM
I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.This will probably be true for most of these entries. I am not saying it isn't a concern, I am just saying you might be making this comment frequently in this thread.

Again, I prefer that feedback be given directly to the cartographer through their own thread or a PM. A cartographer looking for feedback should do the same; please do not post an unfinished work in this thread looking for feedback. This thread is for entries and questions, not map critiques and development.

As a side note, if a poster wants to edit their submission, then they can do so, but please do not make a new entry, just edit the one you already have. A post indicating that you updated your entry will suffice. Whatever information is in the entry post as of 11:59 PM May 20th will be what is used for the polling threads.

Draconious
April 30th, 2009, 01:41 PM
Figured I would upload all of what I came up with, as alternative choices, and potential inspiration for others to make maps.
I will edit this post before the deadline, to highlight the 2 of these maps that I choose as my entries...

So far the 2 choices are #4 (Lava) and #6 (Fortress)

I am still working on map ideas and I have a few more ideas that may trump these, so my choices my change



#1
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest01.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest01.hsc)

#2
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest02.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest02.hsc)

#3
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest03.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest03.hsc)

#4
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest04.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest04.hsc)

#5
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest05.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest05.hsc)
(This one must be paried with the lava map to get the extra water and ruins, so likely does not qualify, was required for the split map effect)

#6
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest06.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest06.hsc)

dok
April 30th, 2009, 02:26 PM
I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.This will probably be true for most of these entries. I am not saying it isn't a concern, I am just saying you might be making this comment frequently in this thread.
Not so; the contest footprint is large enough that it's not a concern. Unless you try to do something creative with start zones, like split start zones, the footprint is large enough that you can get the start zones far enough apart to make any first-turn attack by Zelrig impossible.

There are, basically, three obvious geometries you can use for these maps:


longer on the "straight" axis, directly opposing start zones. Rÿchean's original post sample map is this sort, as is the RttFF map Daconious just posted (his second map).
longer on the "zigzag" axis, directly opposing start zones. Muck and Mire is an example of this, as are the third and fourth maps Draconious posted, as is my Fiery Passage (http://www.heroscapers.com/community/showpost.php?p=809351&postcount=54) map (feedback welcome).
longer on the "straight" axis, start zones opposing on the "zigzag" axis. Draconious's first posted map is an elegant example of this - my second submission is also going to be this sort (probably an identical footprint to that one). My "helix" maps (http://www.heroscapers.com/community/downloads.php?do=file&id=1381) (not eligible for this contest) also show this sort of layout on a similarly small footprint.


In the first case, you have a maximum width of 15 hexes, so you can push the startzones back to the rearmost two hexes. Since the maximum length in that case is 17 hexes, that means 13 intervening hexes.

(It's actually somewhat tricky to ensure a minimum of 13 intervening hexes, because you can't go two deep in the start zones on both sides in all places without making the map 17.5 hexes long. Draconious, your second map is actually too long by half a hex, for this reason. Still, the bottom line is that a 14-hex separation, i.e. 13 hexes between any opposing start zones, is possible.)

Since Zelrig's threat range is 13 (6 move + 7 range) he can only attack the hex right in front of the start zone in turn one. So, no first-turn Zelrig bomb.

In the second case, you have a width of 13 hexes, so you could potentially cram the startzones as far back two hexes. This would leave up to 15 hexes in between the start zones if you wanted to max out the 19 hex length. Again, you only need 13 hexes in between to prevent a first-turn Zelrig attack, so you can actually extend the start zones forward another hex (making them three hexes deep) and still maintain the necessary separation. This is what I did on "Fiery Passage".

In the third case, it's a bit tricky to figure without looking at a map, because the map's "length" is on the diagonal and the "width" increases quickly as you move out into the map. If I remember right from my work last night, the maximum permitted corner-to-corner length is actually 22 hexes, but the minimum start zone separation is 15 hexes. Still, obviously that's more than 13, so it's not an issue.

If you try something fancy (like Draconious's unofficial final map) then yes, Zelrig will be able to hit start zones in turn 1. But as long as you stick to vanilla, "crammed in the back" start zones, first-turn Zelrig strikes need not be an issue.

AliasQTip
April 30th, 2009, 03:58 PM
All of my battlefields (http://www.heroscapers.com/community/showthread.php?t=22124) are either too big (some only by an inch or two) or have too few start zones (most are 20s).

gorthan313
April 30th, 2009, 04:27 PM
I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.This will probably be true for most of these entries. I am not saying it isn't a concern, I am just saying you might be making this comment frequently in this thread.



:oops:Ah, I see. My maps are usually big enough, or too clustered for Z to bomb them on Turn One, Round One. I stand corrected.

mad_wookiee
April 30th, 2009, 05:12 PM
It's one hex too long.

It is 19 zig-zag hexes long, and that's what the rules say the maximum length allowed is. I don't understand how that would be one too long? <puzzled>

What Onacara said - Zelrig can't hit the start zone on turn 1; he'll be one hex out of range.

I agree with Rÿchean on this though - it's tricky to make a map of these dimensions that avoids a turn 1 z-bomb. Can you do it? Sure - but you're locked into a fairly rigid footprint that doesn't allow a lot of room for variation.

Draconious
April 30th, 2009, 06:07 PM
I guess I shouldnt have ignored the ".6" in the map length on that one ;) I figured the dimensions were not EXACT, but a ball park.. and half an inch would be tollerated if the map was skinnier (allowing more room for cards/dice)

My maps had Zelrig in mind when I made the start zones, it is either impossible or difficult to get that first shot with zel... and when you can you have to put zel in a volnerable place. I made it hard to place him up on the hills on some of the maps, and put ruins were the line of sight would reduce his choice of targets... hopeing that the target player had already spread out the volnerable figures.

I also tried to round/angle the corners of a few maps so they would take up less table space... the first map is too long straight, but if you angle it it fits in the dimensions ;). So I was kind of hopeing that if I saved 10 hexes of table space, 1 or 2 hexes over the max length would be able to slide. (maybe not for the contest, but maybe as a chosen map)

Revdyer
April 30th, 2009, 07:28 PM
It's one hex too long.

It is 19 zig-zag hexes long, and that's what the rules say the maximum length allowed is. I don't understand how that would be one too long? <puzzled>

What Onacara said - Zelrig can't hit the start zone on turn 1; he'll be one hex out of range.

I agree with Rÿchean on this though - it's tricky to make a map of these dimensions that avoids a turn 1 z-bomb. Can you do it? Sure - but you're locked into a fairly rigid footprint that doesn't allow a lot of room for variation.I apologize for my misunderstanding of the referent for the "it."

dok
April 30th, 2009, 07:30 PM
I guess I shouldnt have ignored the ".6" in the map length on that one ;) I figured the dimensions were not EXACT, but a ball park.. and half an inch would be tollerated if the map was skinnier (allowing more room for cards/dice)
It's entirely possible it would be accepted; I'm not in charge here. ;)

You could get it under the size limit while still maintaining a 14 hex separation, if you widened the map by a couple hexes to accomodate wider starting zones. Still, I think the other layouts, where you have to zigzag to get from one start zone to the other, make more sense, if you care about maintaining separation.

My maps had Zelrig in mind when I made the start zones, it is either impossible or difficult to get that first shot with zel... and when you can you have to put zel in a volnerable place. I made it hard to place him up on the hills on some of the maps, and put ruins were the line of sight would reduce his choice of targets... hopeing that the target player had already spread out the volnerable figures.
Yeah, I figured you were thinking about it, given how consistent your start zone separations were. The only possible first-turn Z-bomb I saw was if Zelrig walked on the road.

I also tried to round/angle the corners of a few maps so they would take up less table space... the first map is too long straight, but if you angle it it fits in the dimensions ;)
Oh, you're right, that is too long... I was wondering how your start zones looked so much prettier than the ones I was toying with last night. Still, that basic idea can be made to fit, and I was able to get 15 hexes of separation (i.e. one more than you need if stopping a first-turn Zelrig attack is a concern).

Are you saying that if you tilt that map at some odd angle, you can get the map inside the dimensions? I'm skeptical... you're 1.5 hexes too long, and only 1 hex short of maximum width.

nyys
April 30th, 2009, 08:42 PM
<entry removed>

Obsidian
May 1st, 2009, 10:46 AM
Swimming Pool Entry
Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1438)
Please write any critics to my thread (http://www.heroscapers.com/community/showthread.php?t=24709). This is the first picture but I am working on some better ones.
1 RotV, 1 RttFF
http://www.heroscapers.com/downloads//side%20view%20of%20pool_9Df_thumb.jpg
Map updated to prevent the "First Turn Z-Bomb"

dok
May 1st, 2009, 11:03 AM
longer on the "straight" axis, start zones opposing on the "zigzag" axis. Draconious's first posted map is an elegant example of this - my second submission is also going to be this sort (probably an identical footprint to that one). My "helix" maps (http://www.heroscapers.com/community/downloads.php?do=file&id=1381) (not eligible for this contest) also show this sort of layout on a similarly small footprint.

it's a bit tricky to figure without looking at a map, because the map's "length" is on the diagonal and the "width" increases quickly as you move out into the map. If I remember right from my work last night, the maximum permitted corner-to-corner length is actually 22 23 hexes, but the minimum start zone separation is 15 hexes. Still, obviously that's more than 13, so it's not an issue.
A picture is worth a thousand words, right? I'm having trouble getting my second submission to look the way I want, but I've got the footprint down, so as a public service I'll post that:

http://www.heroscapers.com/downloads//small-footprint_cQx.gif

Note that the start zones are 14 hexes apart from one another. The map is a nice regular octagonal shape with 2 axes of symmetry. I'm leaving out six hexes (marked in yellow) from each corner because they're not really needed.

I don't think anybody sitting down to play on a board with that footprint would be quick to say "this is a tiny map". There's plenty of room to spread out and maneuver before making contact with your opponent, and the addition of some terrain can easily break the battlefield into various zones that would be contested seperately.

At the risk of sounding like a kiss-up, I think this 30" by 24" footprint was a great choice by Rÿchean, et al. It definitely makes you work, but you can still create a map that doesn't feel cramped. If they had chosen something even a few inches smaller, it would be much harder to make good tournament-worthy maps. It's a nice sweet spot.

Bengi
May 2nd, 2009, 11:42 PM
Here is my second entry: Bring Your Boots (http://www.heroscapers.com/community/downloads.php?do=file&id=1413)
It uses 1 SotM, 1 TJ. I found the terrain limitation very challenging, but I'm happy with the finished product. I much prefer using lots of terrain/expansions, even on small footprint maps. With SotM maps you could consider allowing 2 expansions to be used.
http://www.heroscapers.com/downloads//bring_your_boots_7On.jpg

It looks pretty sweet if you cover all the sand with swamp water tiles from a second SotM too. In my physical build, the 3 exposed rock pieces in the start zones are swampland, which looks a bit better.

nyys
May 3rd, 2009, 07:04 AM
New map to replace my old entry, click here (http://heroscapers.com/community/showthread.php?p=809856#post809856).

kriegskeks
May 3rd, 2009, 07:38 AM
Deep in the Jungle (http://www.heroscapers.com/community/downloads.php?do=file&id=1440)

http://www.heroscapers.com/downloads//deep%20in%20the%20jungle_WAH.jpg

It uses 1 RotV and 1 TJ. I think it looks really nice and plays very well too. It's without glyphs, but if there is interest I could add positions for those.

Retlaw
May 4th, 2009, 08:07 AM
Ok, here is my first submission for the contest. We played several (5) games on it this weekend -- all using the "War of the Worlds" parameters. See my map thread (click here (http://www.heroscapers.com/community/showthread.php?t=21127)) for my comments/results on this map. Here is a link to the download click here (http://www.heroscapers.com/community/downloads.php?do=file&id=1420)

http://www.heroscapers.com/downloads//retlaw_gencon_1_Uiw.jpg

NEW AND IMPROVED Version 2:
http://www.heroscapers.com/downloads//gencon_map_1_v2_wgp.jpg

Version 2 prevents Zelrig from attacking the opponents start zone on the first turn of the game. The addition of two single hex tiles on the hills next to the bridge and by the hills fixed this.

nyys
May 4th, 2009, 09:33 AM
Looks good Retlaw.

If nothing else this contest is going to provide a lot of nice easy builds for TDs to consider, and that is a great thing.

Rÿchean
May 4th, 2009, 10:15 AM
If nothing else this contest is going to provide a lot of nice easy builds for TDs to consider, and that is a great thing.That is the idea.

All the entries are looking great!!!

SuperflyTNT
May 4th, 2009, 12:23 PM
http://www.heroscapers.com/downloads//puddles%20of%20blood_v76.jpg

Puddles of Blood, my Gencon Entry, requires a RoTV and RttFF set. It's 30x24" and has 24 start hexes as required.

Here's the PDF: http://www.heroscapers.com/community/downloads.php?do=file&id=1423

Revdyer
May 4th, 2009, 01:02 PM
I've got one coming. In honor of Retlaw, it's named "A Bridge Too Near." (1 SotM, 1 RttFF)

Retlaw
May 4th, 2009, 01:14 PM
I've got one coming. In honor of Retlaw, it's named "A Bridge Too Near." (1 SotM, 1 RttFF)

I am honored. :)

For those old enough to remember 1977, the title of my map was from the movie "A Bridge Too Far." (http://en.wikipedia.org/wiki/A_Bridge_Too_Far_(film)) An epic war movie about "Operation Market Garden." I remember my brother and I visiting my dad in Huntington, WV -- they still had an active downtown with several big old movie theaters operating. On one side of the street was "Star Wars" and on the other was "A Bridge Too Far." You had your choice: Sci-Fi war or historical war.

Revdyer
May 4th, 2009, 01:32 PM
I've got one coming. In honor of Retlaw, it's named "A Bridge Too Near." (1 SotM, 1 RttFF)

I am honored.

For those old enough to remember 1977, -Let's see...1977, that was when my older daughter turned five and my younger daughter was two. <grin> I'm old enough.

arp12
May 4th, 2009, 03:02 PM
I've got one coming. In honor of Retlaw, it's named "A Bridge Too Near." (1 SotM, 1 RttFF)

I am honored. :)

For those old enough to remember 1977, the title of my map was from the movie "A Bridge Too Far." (http://en.wikipedia.org/wiki/A_Bridge_Too_Far_(film)) An epic war movie about "Operation Market Garden." I remember my brother and I visiting my dad in Huntington, WV -- they still had an active downtown with several big old movie theaters operating. On one side of the street was "Star Wars" and on the other was "A Bridge Too Far." You had your choice: Sci-Fi war or historical war.
Aeston also made a map that he called "A Bridge Too Far".

KCU Master 2007
May 4th, 2009, 04:22 PM
Just posting so I can keep track of this.

It looks like a great idea and I still have about 2 weeks to check my maps (I'm sure one has to fit) and/or make one. I'll just edit this post with my map later.

AliasQTip
May 4th, 2009, 04:43 PM
Puddles of Blood, my Gencon Entry...

Nice lookin' map, SuperFlyTNT, but I think it should be Pools of Blood. "Puddles", to me, just sounds too wussy. Just my 2¢. (No offense intended.)

cmgames
May 4th, 2009, 04:47 PM
Here is my first map submission. I call it Le Dormir du Val from a poem by Rimbaud.

http://www.chaosmediagames.com/images/heroscapers/LeDormirDuVal_lg.jpg

Download it here. (http://www.heroscapers.com/community/downloads.php?do=file&id=1426)

~Z

Taeblewalker
May 4th, 2009, 06:22 PM
I've got one coming. In honor of Retlaw, it's named "A Bridge Too Near." (1 SotM, 1 RttFF)

I am honored.

For those old enough to remember 1977, -Let's see...1977, that was when my older daughter turned five and my younger daughter was two. <grin> I'm old enough.

I turned 6. :)

cmgames
May 4th, 2009, 06:22 PM
Here is my second submission. I call it It's a Hot Climb.

http://www.chaosmediagames.com/images/heroscapers/HotClimb_lg.jpg

Download it here. (http://www.heroscapers.com/community/downloads.php?do=file&id=1428)

~Z

Revdyer
May 4th, 2009, 06:23 PM
Here's the download for the .pdf of "A Bridge Too Close." One SotM, one RttFF.

Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1427)

http://i63.photobucket.com/albums/h160/Revdyer/HeroScape/map_0051.jpg

This happens to be the first map I've actually uploaded here; thanks to LongHeroscaper for the great advice in his thread about map publishing.

Archiver
May 5th, 2009, 03:04 AM
I had some questions about the rules. Do you need to designate 2 locations for the Hive in case each side decides to have one in their army? Keep in mind I’m new to this.

“If” you only need 1 designated area and it is near one of the starting zones. Does the person who drafted the hive get that starting zone?

May wave 1 glyphs be used?
May you use glyphs from master sets not used in the design?
May you use multiples of the same glyphs?

Thanks

nyys
May 5th, 2009, 08:11 AM
Start zones are required; they must be 24 hexes per player and accommodate the Marro Hive. Glyphs are optional to the cartographer and can be static or random per the maker’s choice.


So yes, both start zones must have room for the Hive and you have free license with the glyphs.

KCU Master 2007
May 5th, 2009, 08:12 AM
I'll try to answer some of these:

There has to be a way to put the hive in each starting zone.

Glyphs do not count towards map requirements (according to the BoV)

I doubt that you can use multiples.

SuperflyTNT
May 5th, 2009, 08:29 AM
Puddles of Blood, my Gencon Entry...

Nice lookin' map, SuperFlyTNT, but I think it should be Pools of Blood. "Puddles", to me, just sounds too wussy. Just my 2¢. (No offense intended.)

If I had 2-3 more water tiles there it was GOING to be Pools Of Blood, but since they're so small, and most of the water areas can be navigated by 2-hex guys, it's more like puddles, hence...Puddles of Blood.

SuperflyTNT
May 5th, 2009, 08:31 AM
Here's the download for the .pdf of "A Bridge Too Close." One SotM, one RttFF.

Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1427)

http://i63.photobucket.com/albums/h160/Revdyer/HeroScape/map_0051.jpg

This happens to be the first map I've actually uploaded here; thanks to LongHeroscaper for the great advice in his thread about map publishing.

I really, really like this map, Rev. I like the idea of height right at the start zone and the fact that both sides can machinegun anyone on the bridge. Now all we need is AE's grenade special to be able to destroy the bridge mid-game to stop the Utgar onslaught!

Revdyer
May 5th, 2009, 09:10 AM
I really, really like this map, Rev. I like the idea of height right at the start zone and the fact that both sides can machinegun anyone on the bridge. Now all we need is AE's grenade special to be able to destroy the bridge mid-game to stop the Utgar onslaught!
Thanks for the nice words, SfTNT.

SuperflyTNT
May 5th, 2009, 09:53 AM
Nothing but love, Rev.

And now for my SECOND and final map submission, using the lovely and talented castle set that everyone neglects.....

VYDAR'S VORTEX!
http://www.heroscapers.com/downloads//vydar's%20vortex_88n.jpg
Requires 1 RotV and 1 FotA set, and is 29ish x 23ish. This has all the elements of a great tournament map, IMO, and I am quite proud of it.

http://www.heroscapers.com/community/downloads.php?do=file&id=1430 To D/L

nyys
May 5th, 2009, 10:33 AM
And now for my SECOND and final map submission, using the lovely and talented castle set that everyone neglects.....

I finished up a map for this that uses the castle set last night, but it was far too late to stay up and post it (that and the Red Sox game had ended so there wasn't any incentive either). I should have it up at some point tonight.

SuperflyTNT
May 5th, 2009, 02:25 PM
You do realize that the Red Sox got their name because many of the players being castrated so often by the Yankees...right?

nyys
May 5th, 2009, 02:39 PM
You do realize that the Red Sox got their name because many of the players being castrated so often by the Yankees...right?

What was that? Sorry I couldn't hear you, too busy watching my 2004 Word Series DVD. You know, the one that includes footage of the biggest choke in sports history.

SuperflyTNT
May 5th, 2009, 02:47 PM
LOL, had to poke you.

Back on topic, I have to say that I really like Castle maps, but it really does limit you as far as terrain. I think they really should have had 4 RttFF trees in the pack.

dok
May 5th, 2009, 02:59 PM
That's actually a really cool article. Nate Silver is great. His political commentary (http://www.fivethirtyeight.com/) is even better than his sports commentary.

EDIT: trust me, this made sense before SuperflyTNT nuked his post.

Retlaw
May 5th, 2009, 03:22 PM
I could be wrong on this, but it looks like Big Z can just fly up onto one of the ridges to bomb the opposing start zone.This will probably be true for most of these entries. I am not saying it isn't a concern, I am just saying you might be making this comment frequently in this thread.

Again, I prefer that feedback be given directly to the cartographer through their own thread or a PM. A cartographer looking for feedback should do the same; please do not post an unfinished work in this thread looking for feedback. This thread is for entries and questions, not map critiques and development.

As a side note, if a poster wants to edit their submission, then they can do so, but please do not make a new entry, just edit the one you already have. A post indicating that you updated your entry will suffice. Whatever information is in the entry post as of 11:59 PM May 20th will be what is used for the polling threads. (emphasis added)

Several of the submitted maps only have a link to the download. If you want comments, etc. Could you also start a maps thread in the Maps Forum (http://www.heroscapers.com/community/forumdisplay.php?f=14) and link it to your submissions.

Of course if you don't want comments, don't bother. But I know I would appreciate any comments/suggestions people provide. It was while I was commenting on another map submission, that I realized how I could improve my 1st submission.

Cleon
May 5th, 2009, 03:27 PM
I'm hoping to get a map in between now and the 20th. I plan on doing many careful tweeks and playtesting on it (and on all future maps I make).

I don't think I'll have time for two (been busy lately), but I do not have any definite plans on only one. We'll see where the date is after I submit my first one. :)

dok
May 5th, 2009, 04:00 PM
Forgive me if this has come up already, but do we know which Gen Con events would actually use these maps?

ETA: also, I assume 10 spots for double-spacers in the start zone is enough?

Einar's puppy
May 5th, 2009, 05:01 PM
VYDAR'S VORTEX!
http://www.heroscapers.com/downloads//vydar's%20vortex_88n.jpg
Requires 1 RotV and 1 FotA set, and is 29ish x 23ish.

Actually, I count 24 rotv. It takes a lot of Carrs to build. :lol:

I am currently working on a map. I have two that fit the parimiters, but I'm only really working on one. The other I'll submit just to have more than one in the contest. I'd rather have one great one and one chump one than two mediocre ones.

Revdyer
May 5th, 2009, 06:06 PM
I have two that fit the parimiters
What's a parimiter? Do they fit tightly or sort of loosely? <grin>

KCU Master 2007
May 5th, 2009, 06:23 PM
It is also roughly 76cm by 61cm. Why do I tell you this?

VS already measures maps by cm. You can just look at the screen instead of counting.

How do you get VS to do this? I looked and looked and couldn't figure it out.

cmgames
May 5th, 2009, 07:00 PM
It is also roughly 76cm by 61cm. Why do I tell you this?

VS already measures maps by cm. You can just look at the screen instead of counting.

How do you get VS to do this? I looked and looked and couldn't figure it out.

Configuration->Preferences
It is in the 2D section under "Units".

~Z

nyys
May 5th, 2009, 11:27 PM
Entry #1

http://www.nyys.us/HS/maps/WatchTowers01.jpg (http://www.heroscapers.com/community/downloads.php?do=file&id=1446)

1 RotV, 1 FotA

Click picture for build instructions (http://www.heroscapers.com/community/downloads.php?do=file&id=1446).

Comments and critique welcome in my map thread (http://www.heroscapers.com/community/showthread.php?p=813899#post813899).

EDIT: Link to Entry #2 (http://www.heroscapers.com/community/showthread.php?p=825515#post825515).

Retlaw
May 6th, 2009, 07:12 AM
After many attemps on VS to come up with a second map for this contest, I think this one will work. We still have to do a lot of play testing on it, but we did get it built and it looks pretty good.
http://www.heroscapers.com/downloads//gencon_map_2_wpN.jpg

We got in a few games last night and made a few changes to the map (above image is updated for the changes). I have also now uploaded a PDF of the build (click here (http://www.heroscapers.com/community/downloads.php?do=file&id=1445)).

It is what I would call "semi-symmetrical" -- it isn't pure symmetry (or close like my other submission A Bridge Too Far (v2) (http://www.heroscapers.com/community/downloads.php?do=file&id=1420) which was only different in the ruins and trees), but it isn't completely assymetrical either. Please comment in my Retlaw's Maps (http://www.heroscapers.com/community/showthread.php?t=21127) thread.

emberjelly
May 7th, 2009, 03:11 AM
http://img206.imageshack.us/img206/38/coldw.png (http://img206.imageshack.us/img206/38/coldw.png)



Cold.
A fairly symmetrical map that only shows rock, tundra and water hexagons.

Archiver
May 7th, 2009, 04:23 PM
http://www.nyys.us/HS/maps/WatchTowers01.jpg (http://www.heroscapers.com/community/downloads.php?do=file&id=1446)



I could be wrong, but Isn’t there an official rule in one of the manuals that says you can not have starting zones on the hex’s right behind a ruin.

arp12
May 7th, 2009, 04:28 PM
http://www.nyys.us/HS/maps/WatchTowers01.jpg (http://www.heroscapers.com/community/downloads.php?do=file&id=1446)



I could be wrong, but Isn’t there an official rule in one of the manuals that says you can not have starting zones on the hex’s right behind a ruin.
It is fine to have a start zone space next to any part of a ruin. There is no official rule against it.

Shades fan
May 7th, 2009, 04:39 PM
I give you Bog Den (http://www.heroscapers.com/community/downloads.php?do=file&id=1429)
http://i217.photobucket.com/albums/cc101/2287021/BogDen5Jpeg.jpg
Make all comments in my map thread! (http://www.heroscapers.com/community/showthread.php?p=812814)

Onacara
May 7th, 2009, 05:10 PM
Since Cold Compress didn't qualify on the size parameters and I wasn't a huge fan of the revamp, I posted it in my Tounrey Map thread for anyone interested. Will have my 2 entries picked out in the next couple of days.

Einar's puppy
May 7th, 2009, 06:35 PM
I've been working on this one, and I think I like it as is. My first submission will be Marshes and Mountains (http://www.heroscapers.com/community/downloads.php?do=file&id=1419)

http://www.heroscapers.com/downloads//marshes%20and%20mountains_6GL.jpg

Jexik
May 7th, 2009, 07:41 PM
Forgive me if this has come up already, but do we know which Gen Con events would actually use these maps?

ETA: also, I assume 10 spots for double-spacers in the start zone is enough?

If it's much like last year, pretty much any event could use any map.

Also, I should work on an entry. A lot of these look pretty good!

Archiver
May 8th, 2009, 01:57 AM
Ok I have worked all week on two different maps; I believe they both qualify with all the parameters. I made them into PDF’s and I have sample images. I understand I am supposed to have another tread for them and link to them here. But I am new and don’t know how I upload a PDF to the site. Do I need to upload it on another site? If so where? Please help and keep in mind I’m new.

cmgames
May 8th, 2009, 02:28 AM
Ok I have worked all week on two different maps; I believe they both qualify with all the parameters. I made them into PDF’s and I have sample images. I understand I am supposed to have another tread for them and link to them here. But I am new and don’t know how I upload a PDF to the site. Do I need to upload it on another site? If so where? Please help and keep in mind I’m new.


At the top of your screen, just below the header pic, click on "Downloads". In the Downloads section, click on "Battlefields", then "1+ Master Sets". Once you are there, click on "Add" at the top of the section, browse to your PDF (on your local HD) in the appropriate place and upload the file. Once the file is there, you can copy the URL from the address bar in your browser and paste it into a link in any post. (Create a link using the link tool - it look like a planet Earth with a couple of links of chain next to it.)

~Z

arp12
May 8th, 2009, 06:23 AM
Ok I have worked all week on two different maps; I believe they both qualify with all the parameters. I made them into PDF’s and I have sample images. I understand I am supposed to have another tread for them and link to them here. But I am new and don’t know how I upload a PDF to the site. Do I need to upload it on another site? If so where? Please help and keep in mind I’m new.


At the top of your screen, just below the header pic, click on "Downloads". In the Downloads section, click on "Battlefields", then "1+ Master Sets". Once you are there, click on "Add" at the top of the section, browse to your PDF (on your local HD) in the appropriate place and upload the file. Once the file is there, you can copy the URL from the address bar in your browser and paste it into a link in any post. (Create a link using the link tool - it look like a planet Earth with a couple of links of chain next to it.)

~Z
You also have to be a Contributor or Site Supporter to upload. How to Share your Maps with the World (http://www.heroscapers.com/community/showthread.php?t=17159) by Longhroscaper should answer all your questions.

SuperflyTNT
May 8th, 2009, 10:11 AM
Not so, really.

You can get a Photobucket.com account for free and upload the PDF and image files there, then link here in this thread if you wish.

I would HIGHLY recommend buying the lifetime subscription here, though, as supporting this site keeps it up and running and helps the Heroscape cause immensely.

Supergeek
May 8th, 2009, 03:15 PM
I would HIGHLY recommend buying the lifetime subscription here, though, as supporting this site keeps it up and running and helps the Heroscape cause immensely.
:word:

Rÿchean
May 8th, 2009, 03:37 PM
Maps can be newly made for this event or one you have that already fits these parameters. There is a limit of two entries per poster. If a submission exceeds the footprint or resource limit, they will be rejected. Submissions should be made in PDF format and uploaded directly to this website. An entry will only be recognized if it is submitted as a post in this thread with links to the download. Please include quality screen caps or pics to display your map, if possible. This is not a map feedback thread or a map development thread. Please only post contest questions or entries in this thread. If you are looking for help with your map, then please make your own map thread for feedback and development. Do not do that here; this thread will be for questions and entries only.

Entries must be submitted by May20th by 11:59 pm central.


I would like to point out that I purposely said SHOULD as in a highly recommend it be through this site. Become a site supporter or talk to someone about becoming a contributor or something. If not, the line in bold Red is the only must. The one in bold Blue is preferred and recommended.

stubobj
May 9th, 2009, 12:36 AM
Frigid Heights (http://www.heroscapers.com/community/downloads.php?do=file&id=1459)

http://i267.photobucket.com/albums/ii283/lois_lane1015/HEROSCAPE/FrigidElevations1.jpg


Id like some feedback so please visit my maps thread (http://www.heroscapers.com/community/showthread.php?t=21266)

A3n
May 9th, 2009, 02:58 AM
Ok, here is my entry:

Twin Peaks Valley
http://aslade.gallery.netspace.net.au/albums/Heroscape/Twin_Peaks_Valley.jpg
Download (http://aslade.customer.netspace.net.au/Twin%20Peaks%20Valley.pdf)

(2 players)
Required Sets: RotV Master Set & RTTFF Expansion Set
War after war ravages every part of Vahalla and Twin Peaks Valley is no exception. Twin Peaks Valley is small and has little strategic value to winning any campaign, however it is a significant in the fact that a small army can cross the river at this point to ruin even the best laid battle plan.
Any General worth his salt knows that their battle plan must include a contingency for holding Twin Peaks Valley. Forget this and you’ll be going home on your shield!


Mt. Aracarta
My 2nd entry into the GenCon competition.
http://aslade.gallery.netspace.net.au/albums/Heroscape/Mt_Aracarta.jpg
Download (http://aslade.customer.netspace.net.au/Mt%20Aracarta.pdf)

(2 players)
Required Sets: RotV Master Set & Volcarren Wasteland
Mt. Aracarta is the last place you would expect to find yourself, but some reckless general thought they could sneak around the end of the divide in an effort to attack from the rear. So here you are at the continents' end facing off, two great armies with little more than footholds between you and charcoal. This is your battlefield, now let’s hope your strategy is strong. Only decisive moves will prove the victor this day.


All feedback is welcomed in my thread (http://www.heroscapers.com/community/showthread.php?t=24837).

GaryLASQ
May 9th, 2009, 06:45 PM
Genapolis Rift by GaryLASQ [Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1450)]

http://heroscape.glasq.com/online/scapers/genapolis_rift.jpg

For the sake of tounament play, use normal ice and light snow. But heavy snow could be an interesting option for this battlefield.

j-Bird
May 9th, 2009, 10:49 PM
Thanks for doing this contest, Rÿchean. I will have couple entries ready soon.

I have a question. Is it permissible to for these maps to have heavy snow and/or slippery ice?

Taeblewalker
May 10th, 2009, 01:10 AM
Here is a link to Cold Falls (http://www.heroscapers.com/community/downloads.php?do=file&id=1496).

http://www.heroscapers.com/community/gallery/files/9/4/cold_falls2.bmp

http://www.heroscapers.com/community/gallery/files/9/4/cold_falls3.bmp

http://www.heroscapers.com/community/gallery/files/9/4/cold_falls_1.bmp


EDIT:

Here is the link to Whitewater Canyon. (http://www.heroscapers.com/community/downloads.php?do=file&id=1497)
The start zones are not labeled in 2 of the pictures.

http://www.heroscapers.com/community/gallery/files/9/4/whitewater_canyon_4.bmp

http://www.heroscapers.com/community/gallery/files/9/4/whitewater_canyon_2.bmp

http://www.heroscapers.com/community/gallery/files/9/4/whitewater_canyon_3.bmp

RoninValentina
May 10th, 2009, 03:21 PM
Hey, here's my first entry. I'm still kinda tinkering with it, so I'll be shore to update this post if I change anything further. I don't have a dedicated map thread, so if you have feedback or suggestions, please PM me. Thanks.

Here's
http://i158.photobucket.com/albums/t83/CatchCharyou/GrassisGreener-Thumbnail.jpg

Requires one RotV and one RttFF.

Build Instructions (http://i158.photobucket.com/albums/t83/CatchCharyou/GrassIsGreener-Build.jpg)

TheSparkleInYourWater
May 10th, 2009, 11:00 PM
This is my first entry. :)
Learn to Love It. (http://www.heroscapers.com/community/downloads.php?do=file&id=1456) (Recommended glyphs- Take 2 pit traps and 2 permanent glyphs of choice. Mix them up and randomly place 2 of them face down where shown.)
http://www.heroscapers.com/community/gallery/files/5/4/3/5/learn_to_love_it_2.jpg

and....

Here is my second entry.:x
Migol's Toilet (http://www.heroscapers.com/community/downloads.php?do=file&id=1467) (This map uses ladders to add support to top level, but doesn't require them to be built)
http://www.heroscapers.com/community/gallery/files/5/4/3/5/migol_s_toilet_pic.jpg


Feedback appreciated in my map thread.
(http://www.heroscapers.com/community/showthread.php?t=21634&highlight=sparkle)

dok
May 11th, 2009, 09:44 AM
I might do some more edits but here are my two submissions.

Submission 1: Fiery Passage (http://www.heroscapers.com/community/downloads.php?do=file&id=1404):

http://www.heroscapers.com/downloads//fiery_passage_54S.gif

RotV + VW.

Submission 2: Frozen Crossing (http://www.heroscapers.com/community/downloads.php?do=file&id=1458):

http://www.heroscapers.com/downloads//frozen-crossing-2-0a_fKg.gif

http://www.heroscapers.com/downloads//frozen-crossing-2-0b_z23.gif

RotV + TT. Heavy snow, normal ice.

I appreciate any feedback on my map thread (http://www.heroscapers.com/community/showthread.php?t=23335).

Retlaw
May 11th, 2009, 10:20 AM
There have been a lot of nice maps submitted, but I have notice that a lot of them also suffer from the "Zelrig" problem.

With Zelrig's move of 6 and Majestic Fire's range of 7, it gives him a first strike total range of 13. On several of the maps, this ends up with most of the start zone being in range. Imagine if your opponent fried a big part of your army on the first turn of the first round -- before you had even had a chance to move.

I know when it comes time for voting, this is one of the things I will be looking for. It is probably ok for a couple of start zone hexes to be in range (an example is Rÿchean's map in the very first post -- if I counted right, there are only two hexes that are in the range, so unless my army uses all 24 start zone hexes, I could easily place figures to avoid a possible first round frying). But, if half the starting zone is within range, then I won't be voting for that map.

Here are some ways to get around the Zelrig issue:

Make the map larger (i.e., spreadout starting zones - you have up to 30" to work with).
Move the starting zones out of range if possible (if you are using the 24" apart sides for starting, may try using the 30" apart sides).
Zelrig is two spaced, so use uneven terrain to stop him from landing within range on one turn (this is how I "fixed" the problem on one of my maps).
???


Well, these are just some suggestions - hope they help.

dok
May 11th, 2009, 10:47 AM
I've already voiced my opinion (http://www.heroscapers.com/community/blog.php?b=787) on the subject of Zelrig. And even if you believe the first-turn Zelrig bomb is not unbalancing, per se, it still denies armies a chance to maneuver before they engage, as ollie argued on my blog post.

The two submissions I have above show two different layouts that are both first-turn Zelrig-proof. "Frozen crossing" is an example of the layout I suggested earlier (http://heroscapers.com/community/showpost.php?p=810163&postcount=39) in this thread that maximizes the use of the available dimensions.

nyys
May 11th, 2009, 11:17 AM
Keep in mind that Zelrig is but one figure, and at least up here in the Northeast, he's not all that popular in terms of how often he shows up. Also the 'fire bomb' is something he's designed to do.

I don't have a problem with a 1st turn fire bomb as long as your opponent can counter (like engaging, or spread out) right away.

Initiative tends to be very important as well with Big Z (which he obviously doesn't always get) along with having an army that uses most if not all of the start zone (a lot of pieces have to come together for it to work).

Sorry for the thread hijack.

Jexik
May 11th, 2009, 11:18 AM
How many tournament winning armies have included Zelrig? Is he a figure that we need to design maps specifically to counter?

Rÿchean
May 11th, 2009, 11:26 AM
Just like last year, there will probably be some maps that do allow the Z bomb and some that don't.

Raelin perches, Dragon perches, Rat chokes… there are many map characteristics that can help or hurt units.

I think it would be irresponsible and way too cautionary to rule out all maps that allow the Z bomb on turn one. I say let Zelrig be Zelrig.

SuperflyTNT
May 11th, 2009, 11:41 AM
That's right, Rychean. I just played on a map in a tourney Saturday that was 100% Z-bomb compatible and when I flew out to attack I whiffed against the 4th Mass (note that I had a possible 7 affected) and whiffed...I then lost Dragon Wars because I flew him out.

I think that his 185 point cost is considered when you think about his potential damage VS. his weaknesses.

At the end of the day, there's plenty of figures that are worse for first-strike capability for less points. The AE, while not crippling the defensive dice, are capable of hitting 28 hexes with their grenades, far more than Z, and there's no effective manoeuver that can defend it.

Really, Raelin is the best defense for Zelrig - after all, if she's protecting the target group then his -2D power is effectively nullified.

In the end, it's all about strategic placement of high-defense figures in the start zone when playing a Zelrig army.

Retlaw
May 11th, 2009, 11:51 AM
I didn't mean to throw rocks at a hornet's nest -- and I did say I wouldn't rule out a map that had some of its start zone subject to a "Z-bomb." It was just that maps where half or more of the start zone is within range I probably wouldn't vote for.

We did test the maps I submitted with Zelrig armies. That's why I changed the one (he did take out a bunch on the first turn in one game). Although he never did take out his points worth in the games, so maybe it isn't as big an issue, but it sure is demoralizing when he fries a bunch of your squadies.

dok
May 11th, 2009, 11:58 AM
I say let Zelrig be Zelrig.Also the 'fire bomb' is something he's designed to do.Perhaps, but I think his value can be realized without the 1st turn bomb. And since I feel the 1st-turn bomb is a game-distorting effect, I'd just as soon try to avoid making it possible.

I don't have a problem with a 1st turn fire bomb as long as your opponent can counter (like engaging, or spread out) right away.Of course, the only way to guarantee that is to make it so Zelrig can't hit in turn 1. Or do you mean you want to avoid making maps where Zelrig can not only hit on the first turn, but can do so from a high perch that's hard to reach?

Just like last year, there will probably be some maps that do allow the Z bomb and some that don't.

Raelin perches, Dragon perches, Rat chokes… there are many map characteristics that can help or hurt units.Certainly a fair point. We can all judge on our own how unbalancing any given exploitable terrain feature is.

I think it would be irresponsible and way too cautionary to rule out all maps that allow the Z bomb on turn one.Well, I wouldn't rule out such maps out of hand. But to me, it's a flaw. Sometimes a minor flaw, sometimes a significant flaw, but it's a demerit of sorts for me.

In some cases, such as split start zones, this issue is sort of inevitable and should be seen as part of the inherent trade-offs in a map's design. You simply can't make a map like "Can't see the jungle... (http://www.heroscapers.com/community/downloads.php?do=file&id=951)" without allowing for first-turn Zelrig hits. Even I would admit that it would be really silly to rule out all maps of this sort because of Zelrig (or any other similar figure). Looking at potential Gen Con map contest submissions, I would argue that LongHeroscaper's "Hot Border (http://i277.photobucket.com/albums/kk47/LongHeroscaper/My%20Maps/HotBorder.jpg)" is a map where the potential first Zelrig strike is an inevitable byproduct of the start zone design. It's arguably a flaw, but it serves a clear purpose on a map that looks very interesting and fun to play on. I'd strongly consider voting for that map despite Zelrig's ability to hit the start zone on the first turn.

That said, in a lot of maps I see, just a few minor adjustments to the start zone layout (that wouldn't really change the overall nature of the map) would take a first-turn Zelrig hit out of play. To me, this is something that people should consider and correct, when possible.

nyys
May 11th, 2009, 12:51 PM
I don't have a problem with a 1st turn fire bomb as long as your opponent can counter (like engaging, or spread out) right away.

Of course, the only way to guarantee that is to make it so Zelrig can't hit in turn 1. Or do you mean you want to avoid making maps where Zelrig can not only hit on the first turn, but can do so from a high perch that's hard to reach?

I don't have an issue with a 1st turn fire bomb, it's a second (in a row) and (gasp) 3rd turn fire bomb that I try to avoid (for the most part). A way to avoid this is to either keep the start zones far enough away so that a 1st turn strike is impossible, or allow the 1st turn strike, but then allow for the opponent to get 2-4 figures adjacent to Zelrig on their 1st OM (or at the very least can position their figures on their turn such that there's no where else for Zelrig to land without becoming engaged instead of bombing a 2nd time). Most wouldn't risk two (or three) disengagement swipes after just getting through a wave of concentrated attacks (in order to fire bomb another start zone area) and at that point Big Z is probably neutralized in tems of his special attack.

FOOTBALLDUDE88
May 11th, 2009, 01:02 PM
http://C:\Documents and Settings\Boys\My Documents\card_blanks\Livraison VS 1.058 UK\Exemples\Hero PDF\tower of war.pdf Let me know if this works. This is my first entry and I call it TOWER OF WAR.

MegaSilver
May 11th, 2009, 01:02 PM
I have made my first map recently, and I do not know how to add it to this website nor enter it in this contest.

What are the contest rules and such anyway? I cannot find them.

Thank you

MegaSilver

SuperflyTNT
May 11th, 2009, 01:09 PM
As far as the firebombs go, I think there's not much that can truly be done save building armies knowing that there is a 19 hex width limitation on all maps. The only thing we can do as mapmakers is surround start zones with LOS blockers, which is impractical at best.

The fact is that these figures were designed to do certain things, and that it's part of the game. If you allow your opponent to firebomb you 3 times consecutively, you deserve to lose.

nyys
May 11th, 2009, 01:13 PM
I have made my first map recently, and I do not know how to add it to this website nor enter it in this contest.

What are the contest rules and such anyway? I cannot find them.

Thank you

MegaSilver

How about reading the 1st post in the thread?

cmgames
May 11th, 2009, 01:16 PM
As far as the firebombs go, I think there's not much that can truly be done save building armies knowing that there is a 19 hex width limitation on all maps. The only thing we can do as mapmakers is surround start zones with LOS blockers, which is impractical at best.

The fact is that these figures were designed to do certain things, and that it's part of the game. If you allow your opponent to firebomb you 3 times consecutively, you deserve to lose.

One thing I tried to do in one of my maps was to make sure there was no place for a double-base flyer to land within 1 turn's movement of its start zone and within firebomb range of the opponent's start zone. Then, at least, they don't get a first turn firebomb.

~Z

MegaSilver
May 11th, 2009, 01:35 PM
Quote:
Originally Posted by MegaSilver
I have made my first map recently, and I do not know how to add it to this website nor enter it in this contest.

What are the contest rules and such anyway? I cannot find them.

Thank you

MegaSilver

How about reading the 1st post in the thread?


Thank you for answering my stupid question. I still need more time searching out this website. =)

dok
May 11th, 2009, 01:42 PM
As far as the firebombs go, I think there's not much that can truly be done save building armies knowing that there is a 19 hex width limitation on all maps. The only thing we can do as mapmakers is surround start zones with LOS blockers, which is impractical at best.
As I've repeatedly pointed out, this is just not the case. Both of my submissions (http://heroscapers.com/community/showpost.php?p=818643&postcount=98) are Zelrig-proof, and they don't rely on irregular terrain or LOS blockers to achieve that.

KCU Master 2007
May 11th, 2009, 03:06 PM
So, I've got my first map for the contest done, tweaked, fixed for size, and tweaked some more. My final result is a map that prevents a first turn firebomb from Zelrig and denies the best height (which is a lava rock) to two space figures (ie: the Qs). However, it does allow for exceptional control of the field for rats and a couple Raelin perches.

Is it worth the trade off of should the first map just be scrapped? I'll have to virtual scape it again and post a pic soon...just don't know when.

cmgames
May 11th, 2009, 03:09 PM
As far as the firebombs go, I think there's not much that can truly be done save building armies knowing that there is a 19 hex width limitation on all maps. The only thing we can do as mapmakers is surround start zones with LOS blockers, which is impractical at best.
As I've repeatedly pointed out, this is just not the case. Both of my submissions (http://heroscapers.com/community/showpost.php?p=818643&postcount=98) are Zelrig-proof, and they don't rely on irregular terrain or LOS blockers to achieve that.

Yeah, but getting the start zones far enough apart to 1st-turn-Z-proof limits you in other ways.* Because of the terrain restrictions, you end up with a fairly flat map. I made one of each - big and flat, small and tall.

I think the point is that big-Z has introduced another design constraint. Whether you decide to deal with it or not, it is a consideration.

~Z

(* Not that I am bashing your designs in any way, dok. In fact I really like the Tundra one - I may play-test it this weekend.)

Shades fan
May 11th, 2009, 03:15 PM
My as well post it here as well!

I just wanted to talk about the Zelring Situation on a one hit Wipe-out! [Based on the GenCon map contest]
Really it's not that big of a deal, Good start zone placement, Strategy and Map will all make this even less of an issue than it already is!

Lets take a look at Fire Isles for example... It's a small map that can easily be hit with the Z bomb on one turn, but it was built so well, that anyone that gets hit can recover from it, I have!

It being one of my favorite maps, shows how well a map can be put together even if a player is hit by the special Attack. Everyone seems to be basing their maps around this situation. Which happens to be ridiculous in my mind. If a map if well built and a tournament player is smart, the Z Bomb is actually a bad Strategic maneuver for a player playing Zelring[Not that many player play him] It's my feeling that if the map is great and the Player is smart enough, he can sail right through this obstacle!

So everyone should just chill out a little about the Zelring Situation of 11 spaces, and rather focus on making and playtesting a great map!

~Shades,I'm sure Rychean would rather have a great Unique map, instead of a bad one that Zelring can't hit the start zone with one turn!

1Mmirg
May 11th, 2009, 04:04 PM
I've never shared one of my maps (Virtualscape put me off me, honestly--thanks LongHeroscaper for the guide (http://www.heroscapers.com/community/showthread.php?p=628137#post628137)!), but I have long wanted to try to press the limits of what a castle and RotV map could do. Specifically, I wanted to play with actually using the castle pillars, so often problematic in maps. The map is tall, but the castlewalk, glyphs, ladders, and land bridge in the middle, allow for pretty good access to the height. Even my Knights can enjoy this one (though, honestly, not quite as much as my Sentinels).

I have been tinkering with this for a while and hope that others will find something worthwhile in it. It is a fun map that presses play in interesting ways. I welcome any comments (PMs are likely best).

Thanks for the contest, Ry. It was what it took for me to finally anchor this work down in Virtualscape and finish tinkering.

Here is the Flooded Temple (http://www.heroscapers.com/community/downloads.php?do=file&id=1461):

http://www.heroscapers.com/downloads//floodedtemple_aID.jpg

The Temple of Shaajad is thought to house an amulet of great power buried amidst its mammoth foundational pillars--all that remains of the ancient temple today.

Second Entry: Volcarren Fountain II (http://www.heroscapers.com/community/downloads.php?do=file&id=1511)--a loose remake of Velenne's Feylund Fountain (http://www.heroscapers.com/community/downloads.php?do=file&id=647), but with lava on the heights (and, of course, now no trees). It is similar to other lava/RotV maps, but I think it is a fun version. The central glyph (on lava) adds some fun options (some hearkenings here to Molten Fortress (http://www.heroscapers.com/community/downloads.php?do=file&id=1029) by Dignan). If you don't like that effect, there is a second optional glyph placement available (see the download page and pictures).

[I just redid this, to include one more path for melee figures to cross the map. Also, thanks to GameBear for his help and thoughts. :thumbsup:]
http://www.heroscapers.com/downloads//vfountainii_350.jpg

Both of my works have a related "hidden" element. Nothing fancy, just a touch I added. Anyone notice it?

dok
May 11th, 2009, 04:42 PM
Yeah, but getting the start zones far enough apart to 1st-turn-Z-proof limits you in other ways.* Because of the terrain restrictions, you end up with a fairly flat map.
I think there's a fair amount of material to work with for building upward even after you've made the map long enough to get 13 hexes between the start zones. "Frozen Crossing" builds quite wide in addition to being long, and it still manages to have four peaks on level 7.

I think the point is that big-Z has introduced another design constraint. Whether you decide to deal with it or not, it is a consideration.Well said.

(* Not that I am bashing your designs in any way, dok. In fact I really like the Tundra one - I may play-test it this weekend.)Awesome; I'd love to hear your impressions of it.

SuperflyTNT
May 11th, 2009, 04:47 PM
What's worse, though? Having Zelrig make a first strike, or having him fly to a Glyph (first map you loaded, Dok) and make the opposing force come to him in a scattered, at best, formation to avoid flamage?

It's certainly tough to say, but IMO Zelrig is a very real but small threat to winning or losing a game...there's far worse nemeses to contend with than a 4-defense, 6 life dragon.

I'd be far more concerned with Mimring, anyhow - he has farther range and can bond with Ornak on the first turn...imagine on your map having Mimring go to the leftmost glyph and then having Cyprien go to the other...

Simpsons Scaper
May 12th, 2009, 07:32 AM
Can the map be a little smaller then the required size? I don't think I'll enter, but just in case, I want to know.

dok
May 12th, 2009, 10:05 AM
What's worse, though? Having Zelrig make a first strike, or having him fly to a Glyph (first map you loaded, Dok) and make the opposing force come to him in a scattered, at best, formation to avoid flamage?YMMV, but to me, that's exactly the sort of way I want Zelrig to behave. Rather than fly forward in a valiant/wild fashion, killing everything he can, and then getting killed, I like encouraging Zelrig to be used in a more... disciplined fashion. His mere presence on the board can force commons to scatter their position, giving up adjacency bonuses and the like. If, as some have said, his bark is worse than his bite, why not keep is bark around a little longer, with a mystery OM sitting on it?

It's certainly tough to say, but IMO Zelrig is a very real but small threat to winning or losing a game...there's far worse nemeses to contend with than a 4-defense, 6 life dragon.
I dunno, Nilfheim is a pretty tough cookie... sorry, who did you mean?

I'd be far more concerned with Mimring, anyhow - he has farther range and can bond with Ornak on the first turn...imagine on your map having Mimring go to the leftmost glyph and then having Cyprien go to the other...
True, Mimring has 1 more range, but if Zelrig can hit zero targets in turn 1, Mimring can hit at most one. Syvarris (also a threat range of 14) and Me-Burq-Sa (14) and Deadeye Dan (15) and any Ornak/Brunak slingshot (up to 19) can also hit the startzone in turn 1, as long as we're keeping score. If they ever produce a medium Utgar hero with an exploding attack or multiple ranged attacks, then the Ornak/Brunak/newguy slingshot attack will be a new startzone killer. I guess DW7k already sort of does that...

As far as the glyph-grabbing you mention, that's the beauty of Ornak, but at some point you're probably going to want to move Cyprien. That's a brutal blow if they're both temporary glyphs, though.

Rÿchean
May 12th, 2009, 10:24 AM
I think at this point the Zelrig Bomb discussion needs to be taken up somewhere else. It is cluttering my thread and causing negative vibes.

I have stated my position and it is not going to change.

Rÿchean
May 12th, 2009, 10:43 AM
Can the map be a little smaller then the required size? I don't think I'll enter, but just in case, I want to know.Yes, smaller is fine. Larger is not.

cmgames
May 12th, 2009, 12:17 PM
Once the 20th comes and entries are closed, how will the contest proceed? Will it be by popular vote? Or by fiat from the great Ry in sky? Or some other method?

~Z

Xn F M
May 12th, 2009, 12:46 PM
Once the 20th comes and entries are closed, how will the contest proceed? Will it be by popular vote? Or by fiat from the great Ry in sky? Or some other method?

~Z

I am looking for polish, creativity, and playability, but ultimately this will be a popularity contest. There will be poll threads to determine the winners. Preliminary rounds of voting, if necessary, will group maps using similar terrain sets, where possible. My hope is that there will be several strong submissions and I am able to select 2-3 of them for Gen Con.

* Unfortunately, I cannot guarantee that the winning entries will be selected for Gen Con. I have seen popularity contests yield weird results, so I reserve the right to not select the winning entries, if necessary.

I think that about answers your question.

SuperflyTNT
May 12th, 2009, 03:26 PM
ROFL, you know what, Dok, I looked at my map submissions and Zelrig AND Mimring can't even hit a single hex on the first turn!

I guess you were right after all!

Like Ry said, at the end of the day it's the votes that will stack up and determine which maps are used (*)and which are chaff. Sorry to cause you undue stress, Ry...you can beat me up on the 18th when you see me!

Archiver
May 13th, 2009, 01:35 AM
http://www.keepandshare.com/doc/view.php?id=1191878&da=y
Download the PDF Here. 8)
http://www.keepandshare.com/doc/view.php?id=1191876&da=y

Download the VirtualScape File Here. 8)
http://www.keepandshare.com/doc/view.php?id=1191899&da=y

Uses:

Heroscape Master Set 2 - Swarm of the Marro
Fortress of the Archkyrie Expansion Castle Set

Starting Zones: 24

The hive may be placed anywhere in the starting zone.

This is a basic 1 on 1 symmetrical map. I’m not sure if I placed the ladders correctly in VirtualScape, but you can easily see where they go. The path in the middle can be difficult for your enemies to get line of sight. The swamp water tiles can provide some tunneling to the other side. Flying units can quickly get across because the map is designed to be small for GenCon requirements.

-----------------------------------------------

http://www.keepandshare.com/doc/view.php?id=1191879&da=y
Download the PDF Here. 8)
http://www.keepandshare.com/doc/view.php?id=1191877&da=y

Download the VirtualScape File Here. 8)
http://www.keepandshare.com/doc/view.php?id=1191900&da=y

Uses:

Heroscape Master Set 1 - Rise of the Valkyrie
Volcarren Wasteland Expansion set

Starting Zones: 24

The hive may be placed anywhere in the starting zone.

This is a basic 1 on 1 symmetrical map. It forces non flying units into water. Once they are in the water they have option of continuing down the stream or going for high ground. Reminder there is no falling damage if you fall into water.

----------------------------------

Please Make Comments on my Thread 8)
http://www.heroscapers.com/community/images/misc/navbits_finallink_ltr.gif (http://www.heroscapers.com/community/showthread.php?t=24886) Archiver's Maps for GenCon Contest (http://www.heroscapers.com/community/showthread.php?t=24886)

Draconious
May 13th, 2009, 08:15 AM
Added another map to my original post in this thread (2nd page):
http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest06.jpg (http://s88452779.onlinehome.us/HeroScape/Maps/GenConMapContest06.hsc)
Super Small Map, 10" shorter than required. About 20x24...

This fights against the Zelrig issue, by saying "go for it"... cuz you will have to place zelrig where Melee, or most enemy range figures will get him on the next turn marker. THe dragons cannot be placed on the wall at all.

It does create a new problem... the A.E. ...which is not completely bad, because it does not take long to get up on the wall at all, with melee to kill the AE.

Rÿchean
May 13th, 2009, 01:06 PM
Like Ry said, at the end of the day it's the votes that will stack up and determine which maps are used and which are chaff.

Actually the outcome of this contest means nothing in terms of whether or not a map will be at Gen Con. Note my disclaimer:

* Unfortunately, I cannot guarantee that the winning entries will be selected for Gen Con. I have seen popularity contests yield weird results, so I reserve the right to not select the winning entries, if necessary.

I am just hoping to get some viable candidates.

SuperflyTNT
May 13th, 2009, 01:44 PM
* Used as candidates.

party pooper! :razz:

Mooseman
May 13th, 2009, 09:46 PM
Desolate Spring
http://www.heroscapers.com/downloads//desolate%20spring%20pic_oBg.jpg
RotV
RttFF
Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1463)

Ticalla Hills
http://www.heroscapers.com/downloads//ticalla%20hills%20pic_57m.jpg
RotV
TJ
Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1504)

Map Thread (http://www.heroscapers.com/community/showthread.php?p=548441#post548441)

Blondye78
May 13th, 2009, 10:14 PM
Well figured I'd give it a try too....:o

http://s684.photobucket.com/albums/vv204/Blondye78/th_test000001.jpg


link to D/L (hope it works right...)
http://www.mediafire.com/?0wtz2zyy2tj

1 Rotv, 1 castle

stubobj
May 14th, 2009, 02:36 PM
Just wanted to post that we have 31 eligible maps so far. However, I didn't count Draconious because he has more than 2 submissions so far or Emberjelly's because he doesnt have build instructions. Thats a pretty impressive amount of maps and we still have a few days left. Awesome contest Rychean thanks for doing this.

Rÿchean
May 14th, 2009, 02:56 PM
Thanks for that summary.

I have changed up the prizes adding the Skahen I just received from the UBR contest:


Entries must be submitted by May20th by 11:59 pm central.

1st place receives their choice of any 2 from Aquilla's Alliance, 3xJungle, Agent Skahen, and Road.
2nd Place receives their choice of any 1 of the remaining above.

Draconious
May 14th, 2009, 03:08 PM
I have my lava, and castle map chosen as my primary 2... may change if I make more.

I did not choose one of my other maps because a few go over by half an inch or so... even though they save a few army cards worth of space in the corners...

Cleon
May 14th, 2009, 03:11 PM
I deleted my old Virtualscape (the first one to include the Jungle) and all my files and uploaded in the newest VirtualScape and also created new files for my future creations, etc. The only problem is, and this began to happen with my original Virtualscape recently, before I deleted it, whenever I click to 3D mode my computer says "error report" and it closes the window after I press "send report" or "don't send report". I'll figure the problem out within the weekend, and I'm also very busy tonight with homework and the next few days considering I have a tournament (Beantown) on Saturday. Maybe I'll get to it Friday, if not, Sunday. Botton line is I won't have many days to work on it so I will most likely only submit one, unless I'm on a roll and have a ton of free time for a second.

Map submissions are looking great, people! :)

KCU Master 2007
May 14th, 2009, 05:04 PM
I've got my two maps chosen and tweaked to (near) perfection. I'm going to try to get them in tonight.

Queenmojo
May 14th, 2009, 09:00 PM
I had a little bit of time in between studying for finals to come up with a couple of maps for this. They're pretty much tweaked versions of some of my favorite maps I have made.

Frosty Pass (Gen-con version)

This map requires:
1 RotV
1 TT

The glyphs are random and the snow is regular, not heavy.

Build Instructions (http://www.heroscapers.com/community/downloads.php?do=file&id=1468http://www.heroscapers.com/community/downloads.php?do=file&id=1468)

http://www.heroscapers.com/downloads//frozen%20pass_k2g.jpg

Rocky Ridge

This map requires:
1 RotV

Glyphs are random

Build Instructions (http://www.heroscapers.com/community/downloads.php?do=file&id=1469)

http://www.heroscapers.com/downloads//rocky%20ridge_9Oy.jpg

KCU Master 2007
May 15th, 2009, 01:03 AM
Finally have my two maps done. Here we go:

http://i531.photobucket.com/albums/dd353/KCU_Master_2007/FlashFrozen.jpg
Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1470)

And:

http://i531.photobucket.com/albums/dd353/KCU_Master_2007/RoadintheHills.jpg
Download (http://www.heroscapers.com/community/downloads.php?do=file&id=1471)

Please comment in my map thread here (http://www.heroscapers.com/community/showthread.php?t=20726).

kriegskeks
May 15th, 2009, 03:53 AM
My second entry to the contest will be:

The Forgotten Towers (http://www.heroscapers.com/community/downloads.php?do=file&id=1473)
http://www.heroscapers.com/downloads//forgotten%20towers_LAq.jpg

Although, I think my other entry (http://www.heroscapers.com/community/showpost.php?p=811402&postcount=42) is the better one, this map provides some nice features. It is a nice challenge to manoeuver your melee units in the most efficient way.
It is very important to deny your opponent height advantage with ranged units, which can lead to some quite interesting moves.

For feedback, please go to my map thread (http://www.heroscapers.com/community/showthread.php?t=24695).

Rÿchean
May 15th, 2009, 12:26 PM
I have gotten more than one PM about whether or not I will allow a map that isn't following the rules, specifically with regard to wall sections requiring wall walk pieces.

Apparently, I failed to mention that rules are important. Silly me.

An entry must follow specific building rules as listed in the corresponding rule books.

I added this to the first page:

Make sure your entry is following the rules listed for using the terrain set you have selected.

Revdyer
May 15th, 2009, 12:45 PM
Make sure your entry is following the rules listed for using the terrain set you have selected.
Well, there goes my "floating water" map.

Retlaw
May 15th, 2009, 01:52 PM
Make sure your entry is following the rules listed for using the terrain set you have selected.
Well, there goes my "floating water" map.

The first image that popped into my head was a map floating on water (truly an island map) -- definitely a map that would favor vipers and micro corp armies. I could see Rychean, et al., trying to explain to WotC and PastTimes why they need a hot tub to play heroscape.

Sneaky_Squirrel
May 16th, 2009, 12:45 AM
I'd post my maps but apparently I can't find a way to upload to the downloads section, can anyone tell me how to upload files in the site?

TheSparkleInYourWater
May 16th, 2009, 12:59 AM
I'd post my maps but apparently I can't find a way to upload to the downloads section, can anyone tell me how to upload files in the site?

Go to this thread link How to share your maps with the world (http://www.heroscapers.com/community/showthread.php?t=17159).

It's stickied in the Maps and Scenarios forum in the Custom Heroscape Creations section on the forums page.:)

Archiver
May 16th, 2009, 04:05 AM
I didn’t get any feedback on my 2. Are they good? :D Bad? :cry: Did I break any Rules? Just wondering? You can send me a PM or check out my thread HERE (http://www.heroscapers.com/community/showthread.php?t=24886)

TheSparkleInYourWater
May 16th, 2009, 11:20 AM
I didn’t get any feedback on my 2. Are they good? :D Bad? :cry: Did I break any Rules? Just wondering? You can send me a PM or check out my thread HERE (http://www.heroscapers.com/community/showthread.php?t=24886)

I'm sure lots of people haven't gotten feedback. I haven't.

There are so many good looking maps in here that you can't have time. I plan to try quite a few of them out, but I just don't have time for it right now, it's going to take months. I spent a lot of my free scape time putting my own entries up and I'm sure most people did the same. It might be good if people could try and pair up with someone else if they need feedback and examine one another's maps.
I think I might take an hour or so and leave feedback on some of them this evening when I have time, but I certainly can't play more than one.

Just because you don't get feedback on your maps doesn't mean nobody cares, but people scroll through this thread and see over 30 maps and most of them are awesome it's like where do you start. (now let's not clog up this thread anymore:))

quozl
May 16th, 2009, 05:11 PM
Here's my first entry, Jungle Ruins:

http://4quozl.googlepages.com/jungleruins.jpg

Instructions: http://4quozl.googlepages.com/jungle_ruins.pdf

I'm also posting my daughter's first entry below.

Louisan
May 16th, 2009, 05:25 PM
My first entry, Forest Swamp:

http://4quozl.googlepages.com/forestswamp.jpg

Instructions: http://4quozl.googlepages.com/forest_swamp.pdf

Zyelos
May 16th, 2009, 07:56 PM
Here's my first map.

Failing Diplomacy (http://www.mediafire.com/?1mzyhmmjzmm)

http://i346.photobucket.com/albums/p406/Zyelos/failingdiplomacycopy.jpg

TOG
May 17th, 2009, 09:58 PM
OK, I'll bite:

Knophree Pass (http://www.heroscapers.com/community/downloads.php?do=file&id=1331)

http://i224.photobucket.com/albums/dd184/tog_bucket/KnophreePass2.jpghttp://i224.photobucket.com/albums/dd184/tog_bucket/KnophreePass1.jpg

Jexik
May 17th, 2009, 10:54 PM
Here's my first entry. It requires 1 RotV and 1 FotA.

I called it Derelict because it had a ruin in the middle. I've wanted to make a map or two with ruins in the middle of a wide courtyard for awhile, to give players lots of options each turn, as well as cover while they advance on roads.

http://www.heroscapers.com/downloads//derelictpic_v4x.jpg

Build Instructions (http://www.heroscapers.com/community/downloads.php?do=file&id=1484)

Any comments or critiques should go to my map thread. (http://www.heroscapers.com/community/showthread.php?p=823985#post823985)

Clarissimus
May 17th, 2009, 11:25 PM
Lava and Swamp . . . can it be done? I'll let you be the judge:

Caldera
http://www.heroscapers.com/downloads//caldera_GIi.png

Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1485)

Note: I'm using the Marro Hive base tile to be 6 swamp water hexes.

rouby44
May 18th, 2009, 12:07 AM
I have been working on a map to submit to this contest, and I thought I had met the dimension requirements listed in the first post. VS said my map was 13 X 18.5 hexes, well within the 13.5 X 19 hex limit that is stated. However, when I changed the 2D-display units to inches, the length was 32.6" x 21.7", which is over the limit.

I assume that the true dimensions as measured in inches is most important, so you might want to update the original post to reflect that the dimension limits as stated in hexes are only approximate.


Edit: I should pay closer attention to the differences between zig-zag and straight line...

Q9 Kid
May 18th, 2009, 09:00 AM
I have two questions.

1. how many entries can we enter?

2. how do you enter? do you PM, post on the thread, or is there some other way?

3. if i have to download it, how do i if my request for contributers has been unanswered for months, and i can't pay for membership?

Mooseman
May 18th, 2009, 10:01 AM
I've got three answers ;)
1. 2 maps per person
2. Post in this thread.
3. Either a website that lets you upload PDF's to dowload like mediafire, or politley asking someone else to upload it in your name.

1Mmirg
May 18th, 2009, 11:20 AM
I've added a second map to the contest: Volcarren Fountain (http://www.heroscapers.com/community/downloads.php?do=file&id=1487). It is a loose remake of Velenne's Feylund Fountain (http://www.heroscapers.com/community/downloads.php?do=file&id=647), but with lava on the heights (and, of course, now no trees). It is similar to other lava/RotV maps, but I think it is a fun version. The central glyph (on lava) adds some fun options (some hearkenings here to Molten Fortress (http://www.heroscapers.com/community/downloads.php?do=file&id=1029) by Dignan). If you don't like that effect, there is a second optional glyph placement available.

http://www.heroscapers.com/downloads//volcarrenfountain_P21.jpg

(I've added this to my earlier post as well. Looks like it might be time to start a map thread... Oops, look like I did (http://www.heroscapers.com/community/showthread.php?p=824253#post824253).)

[I'm leaving this map here, because I like it, but I have made a slight change to my official entry into this contest--see my earlier post (http://www.heroscapers.com/community/showthread.php?p=818917#post818917) for Volcarren Fountain II (http://www.heroscapers.com/community/downloads.php?do=file&id=1511)--a bit more melee-friendly version of this map.]

nyys
May 18th, 2009, 11:43 AM
Cool, lots of entries as the deadline looms. I have an updated version of Watch Towers that will be uploaded tonight.

arp12
May 18th, 2009, 03:05 PM
Here's my entry.
http://www.heroscapers.com/downloads//marsh%20chills%20run%20final%20picture_yF0.jpg
This map was inspired by yagyuninja's Tursan Run. Though they appear levetated, the glyphs are on the low level ice. The only special rule for this map is heavy snow.

Download here. (http://www.heroscapers.com/community/downloads.php?do=file&id=1488)

dafe31
May 18th, 2009, 07:06 PM
OK, here goes nothing. I've never made a map that I thought was Heroscapers.com-worthy, but Rÿchean's contest inspired me and I really like how this came out. I call it "The Ruins of Thorian's Wall". It has a bunch of features that I have liked on maps that I have played on and it came together nice.

http://i605.photobucket.com/albums/tt140/dafe31/CONTEST.jpg

Here is the link to the PDF:
http://www.mediafire.com/download.php?tvw2omwhymy

I've really got to become a Site Supporter. I just need to get through a few life/real-world issues.

Great contest, Rÿchean. I hope GenCon ends up as awesome as it sounds.

DAFE31

quozl
May 18th, 2009, 08:27 PM
My second entry, Winter Wasteland:

http://4quozl.googlepages.com/WinterWasteland.jpg

Instructions: http://4quozl.googlepages.com/Winter_Wasteland.pdf

Louisan
May 18th, 2009, 08:29 PM
My second entry, Lava Cave:

http://4quozl.googlepages.com/LavaCave.jpg

Instructions: http://4quozl.googlepages.com/Lava_Cave.pdf

tom
May 18th, 2009, 09:29 PM
Here is my first stab at a Gen Con '09 map.
Spring Thaw (http://www.heroscapers.com/community/downloads.php?do=file&id=1489)
Map requires 1 RotV and one TT and uses the Heavy Snow and Normal Ice rules.
http://www.heroscapers.com/downloads//spring%20thaw%20pic_4r2.jpg
Click on the image for a larger view of the picture.
Any and all comments are welcome on my map thread (http://www.heroscapers.com/community/showthread.php?p=824616#post824616).

rouby44
May 18th, 2009, 09:56 PM
Here is my first entry to the contest, Sacred Grove.

PDF Download (http://www.mediafire.com/file/ijjnklmlgmy/Sacred%20Grove%20GenCon.pdf)

http://i58.photobucket.com/albums/g260/arouby/sacredgrovepic.jpg


The map requires 1 RotV and 1 RttFF. It measures 29.72" straight X 23.22" zig-zag, according to VS.

Description:
99% symmetrical via reflection (as opposed to the much more common rotational type of symmetry); the only non-symmetrical element is a total of 2 start-zone hexes that, if placed symmetrically, would not fit within the 30"x24" size limitation.
It is also impossible for Mimring or Zelrig to attack the opponent's start zone on their first turn.
Sacred Grove features a good amount of LOS blockers, perches from which ranged figures can benefit, and a few potentially-key choke points that stalwart defenders might exploit.
A strong, permanent glyph (e.g., Astrid, Crevor, Gerda, Jalguard, etc.) should be placed where the Astrid glyph is pictured to create a balance between the desirable qualities of one side of the map as opposed to the opposite side.Feedback is always welcomed :-)

Cleon
May 18th, 2009, 10:04 PM
Alrighty, fixing Virtualscape tomorrow and then entering a map either then or the next day! A little late, I know, but I really wanted to enter this and submit a map. :)

Arcus
May 18th, 2009, 10:48 PM
I am submitting "Ruins of a Forgotten Age" for the contest. It utilizes 1 RotV and 1 Fortress. It is the first map I have ever created. You can download here: Ruins of a Forgotten Age (http://www.heroscapers.com/community/downloads.php?do=file&id=1490)

http://www.heroscapers.com/community/gallery/files/6/0/5/8/roafa3.jpg

EDIT: Made an error with the water count. Fixed map and changed image.

Taeblewalker
May 18th, 2009, 10:59 PM
How exactly does one convert a virtualscape file to a pdf?

legoboy
May 18th, 2009, 11:11 PM
I wanted to submit a couple of maps that I cooked up.
The first is Forgotten Glade (http://home.comcast.net/~witte2932/glade.pdf).

http://home.comcast.net/~witte2932/glade.JPG

The Glade uses a Rotv and a RttFF (obviously, huh?). I wanted to create a map that was not conducive to marching your troops straight at your opponent. I hope it does the trick. According to VirtualScape it measures 17 hexes by 14 hexes (29.72 in by 23.22 in). The VirtualScape file is here (http://home.comcast.net/~witte2932/glade.hsc).


I'll post my second one soon.

nyys
May 18th, 2009, 11:13 PM
How exactly does one convert a virtualscape file to a pdf?

Download and install cutePDF (http://www.cutepdf.com/). With the map file open in VS (with the 3D view generated) print the map, but don't send it to your printer, print to the cutePDF option, which will create the PDF file.

legoboy
May 18th, 2009, 11:49 PM
My second entry is Dzu-Teh Heights (http://home.comcast.net/~witte2932/heights.pdf).

http://home.comcast.net/~witte2932/heights.JPG


For the Heights I wanted a map that gave lots of height difference (I never had elevated starting zones before) and provided a reason to move out to the edges of the map. This map measures 17 hexes by 14 hexes. The VirtualScape file is located here (http://home.comcast.net/~witte2932/heights.hsc).

I want to say thanks to Rÿchean for this great idea. Some of the maps on here are stellar and I hope to use them in games soon.

Sorry to all who tried to check these out while I worked on getting them posted. I had serious pic and link problems. Thanks to GameBear and Rychean for the assists.

langfordrocks
May 18th, 2009, 11:49 PM
My 2 submissions for the contest:

Molten Moors: Requires 1 SotM and 1 VW
http://www.heroscapers.com/downloads//molten%20moors_52k.jpg
http://www.heroscapers.com/community/downloads.php?do=file&id=1510

Collapsed Aquaduct: Requires 1 RotV and 1 RttFF
http://www.heroscapers.com/downloads//collapsed%20aquaduct_WRc.jpg
http://www.heroscapers.com/community/downloads.php?do=file&id=1494

Taeblewalker
May 19th, 2009, 12:48 AM
How exactly does one convert a virtualscape file to a pdf?

Download and install cutePDF (http://www.cutepdf.com/). With the map file open in VS (with the 3D view generated) print the map, but don't send it to your printer, print to the cutePDF option, which will create the PDF file.

Thanks, and also to Gamebear.

RoninValentina
May 19th, 2009, 03:20 AM
Hey Legoboy,

Both of those maps look like fun, but do they meet the size restriction Rychean mentioned in the first post? They look a bit large to me.

arp12
May 19th, 2009, 06:59 AM
How exactly does one convert a virtualscape file to a pdf?
You need a PDF printer. Many people use CutePDF, which is a free download, but I use one that my dad already had on his work laptop. When you're printing, if you choose the PDF printer instead of your normal printer it makes it into a PDF.

Edit: and I just added the download link to my entry which I had forgot.

Edit 2: somehow I missed that nyys already answered the question, so I guess my response was unneccessary.

Q9 Kid
May 19th, 2009, 12:36 PM
One more question, If I can't get into the contributers group, and I can't afford membership, how am I supposed to enter?

EDIT: Oops, I'm a contributer now

bunjee
May 19th, 2009, 12:42 PM
I have two questions.

1. how many entries can we enter?

2. how do you enter? do you PM, post on the thread, or is there some other way?

3. if i have to download it, how do i if my request for contributers has been unanswered for months, and i can't pay for membership?

My apologies for this, I'm not sure how I didn't see your contributor request sooner. As other answers have mentioned, there are other places people can upload files, we limit the uploads here to established members to help with quality control.

Q9 Kid
May 19th, 2009, 01:58 PM
I have two questions.

1. how many entries can we enter?

2. how do you enter? do you PM, post on the thread, or is there some other way?

3. if i have to download it, how do i if my request for contributers has been unanswered for months, and i can't pay for membership?

My apologies for this, I'm not sure how I didn't see your contributor request sooner. As other answers have mentioned, there are other places people can upload files, we limit the uploads here to established members to help with quality control.

Thats okay:D

arp12
May 19th, 2009, 02:52 PM
I didn't have to get permissoin to be a contributor... is that because I already had many posts?

LongHeroscaper
May 19th, 2009, 03:13 PM
I did not ask to be a contributor. I just became a site supporter ;) .

arp12
May 19th, 2009, 03:28 PM
I did not ask to be a contributor. I just became a site supporter ;) .
I'd like to, but neither of my parents has PayPal(well my dad did for a few days but then deleted his account because he didn't like it), and I'm only 13.

LongHeroscaper
May 19th, 2009, 04:18 PM
I did not ask to be a contributor. I just became a site supporter ;) .
I'd like to, but neither of my parents has PayPal(well my dad did for a few days but then deleted his account because he didn't like it), and I'm only 13.

Oh, I was just teasing you! Good luck with your submission. There are fantastic maps submitted here, and I have not seen GameBear's or Dignan's maps yet!

arp12
May 19th, 2009, 04:47 PM
I did not ask to be a contributor. I just became a site supporter ;) .
I'd like to, but neither of my parents has PayPal(well my dad did for a few days but then deleted his account because he didn't like it), and I'm only 13.

Oh, I was just teasing you! Good luck with your submission. There are fantastic maps submitted here, and I have not seen GameBear's or Dignan's maps yet!
Thanks, you too. You guys are definitely among the best "cartographers".

Clarissimus
May 19th, 2009, 05:37 PM
If anybody wants to post an entry but can't host it on the site, send me a PM and I can help.

Arcus
May 19th, 2009, 07:45 PM
For those that have download my map on page 14, I found an error and edited the map. :shock:

I apologize for any inconvenience.:oops:

Taeblewalker
May 19th, 2009, 08:43 PM
Thanks for all the help. I got my pdf's linked and both of my entries updated on page 8.

nyys
May 19th, 2009, 10:26 PM
Entry #2

http://www.nyys.us/HS/maps/LyktonDune01.jpg (http://www.heroscapers.com/community/downloads.php?do=file&id=1498)

Click picture for build instructions (http://www.heroscapers.com/community/downloads.php?do=file&id=1498).

Comments and critique welcome in my map thread (http://www.heroscapers.com/community/showthread.php?p=825506#post825506).

EDIT: Linkt to Entry #1 (http://www.heroscapers.com/community/showthread.php?p=813908#post813908).

j-Bird
May 19th, 2009, 10:59 PM
Here are my two entries. Thanks again for the contest, Rÿchean!

The Turnstile (PDF) (http://www.heroscapers.com/community/downloads.php?do=file&id=1499) (VS file) (http://www.heroscapers.com/community/downloads.php?do=file&id=1500)

Requirements:
1 x RotV
1 x Castle

http://i128.photobucket.com/albums/p198/grubbyknubbkins/TheTurnstile.jpg


Ice Cave (PDF) (http://www.heroscapers.com/community/downloads.php?do=file&id=1501) (VS file) (http://www.heroscapers.com/community/downloads.php?do=file&id=1502)

Requirements:
1 x RotV
1 X Tundra

Terrain Rules:
Normal ice
Heavy snow

http://i128.photobucket.com/albums/p198/grubbyknubbkins/IceCave.jpg


For additional details, refer to my map thread.

Dignan
May 19th, 2009, 11:22 PM
Here is one of my entries into the contest.

Map: Just Passing Through (http://www.heroscapers.com/community/downloads.php?do=file&id=1503)
Date Uploaded: 5/19/09
Requires: 1 RotV, 1 RttFF

http://www.heroscapers.com/community/../downloads//passingthrough_A43.jpg

Mooseman
May 20th, 2009, 08:40 AM
Orgional post updated with second map, Ticalla Hills. Link (http://www.heroscapers.com/community/showthread.php?p=820762#post820762)

GameBear
May 20th, 2009, 09:37 AM
Healing Waters (http://www.heroscapers.com/community/downloads.php?do=file&id=1462) (1 SM + 1 FF)
http://www.heroscapers.com/community/gallery/files/2/8/4/3/healingwaters.jpg



Radiator Springs (http://www.heroscapers.com/community/downloads.php?do=file&id=1495) (1 MS + 1 VW)
http://www.heroscapers.com/community/gallery/files/2/8/4/3/radiatorsprings.jpg


GameBear's Maps (http://www.heroscapers.com/community/showthread.php?t=11542)

nyys
May 20th, 2009, 09:47 AM
Someone needs to run a tourney with maps from this thread only, easiest set-up ever. :ponder:

Jexik
May 20th, 2009, 09:56 AM
Someone needs to run a tourney with maps from this thread only, easiest set-up ever. :ponder:

I think that's the idea. :D

ollie
May 20th, 2009, 10:22 AM
Here's my entry:

Hot Love Now (http://www.heroscapers.com/community/downloads.php?do=file&id=1506)

http://www.heroscapers.com/downloads//hln_6Cj.jpg

Theme song (http://www.youtube.com/watch?v=XBGUBipLMQk) by The Wonder Stuff

Two players, 400-600 point armies, one fixed glyph (Astrid), 24 hex start zones, kill 'em all.
Required Sets: RotV x1, Lava x1.

From my map thread:

Lava start zones inspired by Rÿchean's map Firestarter---a neat idea I think whould be used more. My maps don't usually make much use of height in the form of hard-to-scale cliffs. I tried it out with this one along the lines of Turret Rocks, one of my favourite BoV maps (perhaps because I seem to be lucky on it; I think I'm 4-0 in tournament play on it).

It's gently asymmetric and I think pseudo-symmetric is the better term for it (though I can imagine some armies wanting one side or the other, so the roll a D20 for start zone choice rule might be worth remembering). I wanted to try to create a full-on asymmetric entry for the competition as well but just didn't find the time.

Eirikr
May 20th, 2009, 10:22 AM
:lol:Someone needs to run a tourney with maps from this thread only, easiest set-up ever. :ponder:

I think that's the idea. :D
I know! We could call it the '2009 GenCon heroScape Championship event'! This could really catch on. Maybe we could convince one of our dedicated contributers like Rÿchean and see if he would be willing to set it up for us...:lol:

nyys
May 20th, 2009, 10:26 AM
Oh ha ha... GenCon is not strickly using maps from this thread only.

Eirikr
May 20th, 2009, 10:28 AM
Well I'm just having a little fun with you but we don't know if GenCon will use maps from this thread only or not, it is true.

On a side note, anyone want to trade me a Sir Hawthorne for 2x Agent Skahen + 2x 2009 GenCon Exclusive.

Onacara
May 20th, 2009, 11:00 AM
Entry #1 Hot Foot

http://i103.photobucket.com/albums/m140/tonymozzarella/HotFoot.jpg


http://www.heroscapers.com/community/downloads.php?do=file&id=1507

Entry # 2 The Grotto

http://i103.photobucket.com/albums/m140/tonymozzarella/TheGrotto.jpg

http://www.heroscapers.com/community/downloads.php?do=file&id=1508

mrkurtb
May 20th, 2009, 03:43 PM
Map: Counterclocked! (http://www.heroscapers.com/community/downloads.php?do=file&id=1505)
Date Uploaded: 5/20/09
Requires: 1 RotV, 1 RttFF

http://www.heroscapers.com/downloads//counterclocked_5Re.jpg


http://www.heroscapers.com/downloads//counterclocked2_e3v.jpg

Download here (http://www.heroscapers.com/community/downloads.php?do=file&id=1505).

Designer notes and observations here (http://www.heroscapers.com/community/showthread.php?t=24989).

Sorry for the last minute submission but we wanted to get as much playing time on it as possible. We had a blast. Hopefully you will too.

Have fun.

Taeblewalker
May 20th, 2009, 04:49 PM
Oh ha ha... GenCon is not strickly using maps from this thread only.

From the Urban Dictionary:

strickly - How morons spell "strictly."

:lol:

Q9 Kid
May 20th, 2009, 05:50 PM
here's the link (http://www.heroscapers.com/community/downloads.php?do=file&id=1514)



The Ruins at Arshiak


http://www.heroscapers.com/downloads//contest%20picture_LVc.jpg

arp12
May 20th, 2009, 05:53 PM
Is it a JPEG(.jpg)?

Q9 Kid
May 20th, 2009, 05:57 PM
No. Got any tips how to convert it?

Arcus
May 20th, 2009, 06:11 PM
For my second and final entry, I submit Palm Tree Plateaus. You can download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1516).

1 RotV + 1 Ticalla Jungle

http://www.heroscapers.com/community/gallery/files/6/0/5/8/palm_tree_plateaus_original.jpg

Revdyer
May 20th, 2009, 06:48 PM
Oh ha ha... GenCon is not strickly using maps from this thread only.

From the Urban Dictionary:

strickly - How morons spell "strictly."

:lol:What have Mormons got to do with it?
(and you spelled "Mormon" wrong)
<grin>

Onacara
May 20th, 2009, 06:53 PM
That's not funny...

http://kirstyliz.files.wordpress.com/2008/07/davey-and-goliath1.jpg

Marduk
May 20th, 2009, 07:23 PM
The restrictions made this an interesting challenge, so I've done a MS/FotA map. I may do a MS design tonight, but for now here is Summit Meeting:

http://tyrantsdream.com/yahoo_site_admin/assets/images/Summit_Meeting.139200327.jpg
Download pdf (http://tyrantsdream.com/yahoo_site_admin/assets/docs/Summit_Meeting.139195940.pdf)
Download hsc (http://tyrantsdream.com/yahoo_site_admin/assets/docs/Summit_Meeting.139195958.hsc)

It is somewhat of a pain to assemble, but once everything is locked together it is sturdy enough.

Edit: Thanks to GameBear for pointing out the ladder requirement, though - pesky Landing Spaces.

Onacara
May 20th, 2009, 07:27 PM
The restrictions made this an interesting challenge, so I've done a MS/FotA map. I may do a MS design tonight, but for now here is Summit Meeting:

http://tyrantsdream.com/yahoo_site_admin/assets/images/Summit_Meeting.139161531.jpg
Download pdf (http://tyrantsdream.com/yahoo_site_admin/assets/docs/Summit_Meeting.139161426.pdf)
Download hsc (http://tyrantsdream.com/yahoo_site_admin/assets/docs/Summit_Meeting.139161358.hsc)

It is somewhat of a pain to assemble, but once everything is locked together it is sturdy enough.


Cool map but illegal (I believe) as the castle walls must sit on a regular hex.

Dignan
May 20th, 2009, 07:36 PM
Just posting my second entry into the contest.

Map: A Heated Engagement (http://www.heroscapers.com/community/downloads.php?do=file&id=1517)
Date Uploaded: 5/20/09
Requires: 1 RotV, 1 VW

http://www.heroscapers.com/community/../downloads//heatedengagement_j1e.jpg

Marduk
May 20th, 2009, 07:36 PM
Cool map but illegal (I believe) as the castle walls must sit on a regular hex.
I only saw three rules:

Each Wall Section must sit on a Base or another Wall Section.
Each Wall Section must have a Wall Walk or another Wall Section on top of it.
Fortress Walls may not sit on water tiles or other tiles considered to have no height.I guess it depends on whether or not you consider the table to be a tile.

arp12
May 20th, 2009, 08:18 PM
No. Got any tips how to convert it?
Open it in Paint or Photoshop and then just save as a JPEG.(file type, below file name)

Rÿchean
May 20th, 2009, 08:54 PM
4 hours left. This thread will be locked at midnight. Once locked, no further edits, updates, or posts will be possible.

tic tic tic

nyys
May 20th, 2009, 09:04 PM
Oh ha ha... GenCon is not strickly using maps from this thread only.

From the Urban Dictionary:

strickly - How morons spell "strictly."

:lol:

I hang my head in shame. This is what happens when you work in an 'urban' area. ;)

Taeblewalker
May 20th, 2009, 09:24 PM
Oh ha ha... GenCon is not strickly using maps from this thread only.

From the Urban Dictionary:

strickly - How morons spell "strictly."

:lol:

I hang my head in shame. This is what happens when you work in an 'urban' area. ;)

That's ok. After all, I teach science, not English. :)

Arcus
May 20th, 2009, 09:53 PM
Is anyone else thinking of the "Jeopardy" theme song while you are looking through the thread - 2 hrs - 7 min left!

Q9 Kid
May 20th, 2009, 10:20 PM
Here's my second map (http://www.heroscapers.com/community/downloads.php?do=file&id=1519).

Glacier Pass

http://www.heroscapers.com/downloads//contest%20pic_1uB.jpg

Marduk
May 20th, 2009, 11:11 PM
And my second map, using just a master set, Gauntlet:

http://tyrantsdream.com/yahoo_site_admin/assets/images/Gauntlet.139200110.jpg
Download pdf (http://tyrantsdream.com/yahoo_site_admin/assets/docs/Gauntlet.139195851.pdf)
Download hsc (http://tyrantsdream.com/yahoo_site_admin/assets/docs/Gauntlet.139195905.hsc)

rouby44
May 20th, 2009, 11:22 PM
My second entry is composed of a master set and a jungle set. I haven't seen this combination very much, so I gave it a go. It is also symmetrical via reflectional like my previous entry. I purposely made the color of the tiles asymmetrical to give it a more natural look and feel, but the actual structure is symmetrical.

This one is also Zelrig-proof and features each player's start zone split in half by a vertical river that winds through the map. The glyphs may be randomized, but the glyph nearest to the river should be permanent.

PDF Download (http://www.filedropper.com/amazongencon)

http://i58.photobucket.com/albums/g260/arouby/Amazon.jpg


http://i58.photobucket.com/albums/g260/arouby/Amazon-2.jpg
*I removed the start zones from this picture for aesthetic reasons; the start zones are the back two land hexes on the opposing short sides of the map.

Supergeek
May 20th, 2009, 11:25 PM
I'm going to submit Something out of Nothing first.
http://www.heroscapers.com/community/gallery/files/4/9/somethingnothing.jpg
http://www.heroscapers.com/community/downloads.php?do=file&id=1437

Also, Creeping Death 2
http://www.heroscapers.com/community/gallery/files/4/9/creepingdeath_610972.jpg

http://www.heroscapers.com/community/downloads.php?do=file&id=1521

Taeblewalker
May 20th, 2009, 11:55 PM
So that seals it. My last minute attempt was pretty good, but not as good, IMHO. So I'm keeping the two entries I have. Good luck to everyone!

StarofEarendil
May 20th, 2009, 11:55 PM
Yay! I get the procrastination award! :excited: (I think)
Here (http://www.youtube.com/watch?v=DGz451SSgZE)'s my map, Avry's Wall.

mrkurtb
May 20th, 2009, 11:56 PM
Earlier today I received a PM from GameBear who politely informed me while there was still time left in the GenCon map contest that my map, Counterclocked! was 17.5 hexes, (1/2 hex too long). I replied that while it may not have fit the 17 x 15 hex size, it was smaller than the 19 x 13.5 requirement. .....um yeah, it was just about that time that I took a moment to actually think about what zigzag hexes versus straight line hexes really meant. Boy, did I feel dumb. Consequently, I withdraw Counterclocked! from the GenCon contest. However, still feel free to use it at GenCon (or any other tourney).:D

Actually this may have been fortunate. After uploading Counterclocked! earlier today, my only regret was that there were 3 choke points. I felt their placements were acceptable but nevertheless in a perfect world they wouldn't be there. Being forced to tweak the map allowed me to eliminate these choke points thereby lessening (if ever so slightly) the extreme effectiveness of the DeathReavers.

Thanks again, Gamebear.

Here is Contingency Plan (http://www.heroscapers.com/community/downloads.php?do=file&id=1520).
Requirements: 1 x RotV, 1 x RttFF

Most of the Designer Notes for Counterclocked! (http://www.heroscapers.com/community/showthread.php?p=826464) still apply.

http://www.heroscapers.com/downloads//contingency%20plan_W47.jpg



http://www.heroscapers.com/downloads//contingency%20plan%20ii_u3k.jpg


Have fun.

Onacara
May 20th, 2009, 11:57 PM
Yay! I get the procrastination award! :excited: (I think)
Here (http://www.youtube.com/watch?v=DGz451SSgZE)'s my map, Avry's Wall.


You definitely get the strangest way to show build instructions award :thumbsup:

LongHeroscaper
May 21st, 2009, 12:37 AM
Here is my submission.
TriPeaks, 1RotV+1TJ. Building instruction (http://www.heroscapers.com/community/downloads.php?do=file&id=1524).
http://i277.photobucket.com/albums/kk47/LongHeroscaper/My%20Maps/TriPeaks-1.jpg
Note: The Attack glyph can be replaced by Common Attack glyph, Unique Attack glyph, Defense glyph or Wound glyph. Or the glyph can be chosen randomly among those.


Hot Border, 1RotV+1VW. Building instruction (http://www.heroscapers.com/community/downloads.php?do=file&id=1525).
http://i277.photobucket.com/albums/kk47/LongHeroscaper/My%20Maps/HotBorder.jpghttp://i277.photobucket.com/albums/kk47/LongHeroscaper/My%20Maps/HotBorder2.jpg

Thanks Rychean for the inspiration :) !
Your comments/suggestions are always welcome at my map thread (http://www.heroscapers.com/community/showthread.php?t=13250).

bobofdeath
May 21st, 2009, 12:41 AM
Well after reading LongHeroscaper's amazing post on file sharing here is my entry:
Death Diamonds
1 ROTV + 1 Volcarren Wasteland

http://i699.photobucket.com/albums/vv356/bobofdeath/DeathDiamondsGood.jpg

http://laurenstephens.net/uploads/b84e3008e4.pdf

I am to excited about this new found knowledge not to enter my second map

Frozen Core
1 ROTV + 1 Thaelenk Tundra

http://i699.photobucket.com/albums/vv356/bobofdeath/frozencore.jpg

http://laurenstephens.net/uploads/eb4f47d6bf.pdf

Rÿchean
May 21st, 2009, 01:22 AM
I want to thank everyone for their efforts. We have more entries than I expected which is just awesome.

I will be working through them over the next few days and start the voting polls over the weekend.

If upon review I find the map to be in violation of contest and/or Heroscape rules, I will notify the poster that map is not eligible. I will not accept revisions.

Thanks again guys and great job!!