View Full Version : What do you do in a stale mate?
tubafication
April 5th, 2009, 08:13 PM
I am curious, cause my friend will always climb up on the castle so I can't get their and attack him, so it's a tie, is their any official rule against this, cause it's kinda annoying
AliasQTip
April 5th, 2009, 08:23 PM
Why can't you get into the castle?
Fencerjared
April 5th, 2009, 08:23 PM
Yeah, in the rulebooks it says to count points of the army cards still in play for each side (whether they have all the units on the card or not). Or you can make your own victory conditions.
Also, that's a good question from AliasQtip. You might be choosing completely inadequate units for a castle siege, you might want to let us know what you usually try to storm it with so we can let you know what might be better choices.
Fuzzie Fuzz
April 5th, 2009, 08:31 PM
Periods are your friends.
Yeah, what Jared said. Whoever has the most points wins. However, if it's a castle siege scenario, you need to pick units for that scenario. Being in the castle's kinda' the point. Why should he leave?
Land-based AE
April 5th, 2009, 08:35 PM
I took him to mean that his friend is sitting on top of a battlement untouched.
Say for example, I have one minion remaining and my opponent has four knights. It would be to my advantage to fly to the top of the battlement and just sit there, knowing that my one minion probably can't beat 4 knights and my 110 points is worth more than the knights.
Fencerjared
April 5th, 2009, 08:52 PM
I am curious, cause my friend will always climb up on the castle so I can't get their and attack him, so it's a tie, is their any official rule against this, cause it's kinda annoying
Emphasis by me, of course.
I took this to mean there is some reason he is unable to reach his friend/opponent's figure. Yeah, in the case of the minion versus the knights I would hang back too. It just does not sound like something similar is going on here.
Fuzzie Fuzz
April 5th, 2009, 08:56 PM
If this is the case, and you really have no possible way to get to your opponent's figures, you lose, if he has more points on the field.
Onacara
April 5th, 2009, 09:56 PM
Your friend wins the game based on points...but you can always :nkick: him for doing it all the time and then you win.
Richard
April 5th, 2009, 10:16 PM
Your friend wins the game based on points...but you can always :nkick: him for doing it all the time and then you win.
Make sure to wear a cup in case of retaliation.
IAmBatman
April 5th, 2009, 10:30 PM
You should play with round limits to know when to call the game and make that decision based on points.
I really think some clarity on that whole "can't reach" issue would help people help you, though ... it's possible that simply reconfiguring how you build your maps is the key to more satisfying and climactic battles.
Charm
April 6th, 2009, 11:26 AM
This is similar to situation I had with my son last week. He had Nilfheim on top of a hill and I had Gurei-Oni down on the flats. I could have climbed the hill, putting myself in range of ice shards, but I didn't want to do so. He could have come down into the jungle and fought like a man, but he didn't want to do so. We sat through a couple of rounds before my thirteen year old decided to be the mature one of the two of us and brought Nil down into battle. He won, of course, but at least it was closer than it would have been, had I attempted to climb that hill.
Ugly-Caco
April 6th, 2009, 11:36 AM
Count the total points of each player's army. Largest total points wins.
Agent Minivann
April 6th, 2009, 12:19 PM
A few considerations for this situation.
1. Victory conditions that have been met at this point. If not then go to...
2. Points left on the map. The higher point value remaining wins. If still tied go to...
3. The d20 rule. If it is still a tie and you absolutely have to have a winner, roll the d20. High roll wins. It's one of those incredibly simple, but elegantly genius, rules in the books since day one. If you hit something and no one is sure who is right/wrong roll the d20.
SymphonyScaper
April 6th, 2009, 01:02 PM
I've never experienced a stalemate during Heroscape. In my games, if a person has one figure left, and the other has many, the person with one figure prays, and then fights to the death.
For example, on Friday, I played a three player game in which I had Sir Gilbert and one 4th Mass left, and my opponent sent his last Izumi Samurai to fight me. The Izumi Samurai won, of course, and not because of Counterstike.:roll:
Fizziii
April 6th, 2009, 01:29 PM
If you've got just Marro Warrios left (2 attack dice), and they've got someone non-ranged in the castle, it's pretty much a stalemate, unless you house rule that the door loses it's reinforced defense (add 2 automatic shields when rolling defense against a normal attack from a small or medium creature) to keep things going...
Ugly-Caco
April 6th, 2009, 02:16 PM
...It's one of those incredibly simple, but elegantly genius, rules in the books since day one. If you hit something and no one is sure who is right/wrong roll the d20.
I remember that HS youtube vid. Let's roll for it. :D
Cleon
April 6th, 2009, 03:38 PM
The only scenario I can see a "stale mate" (not a tie from equal remaining points when the time limit's out) is when a melee figure is stuck on top of a hex/level unreachable from the ground normally, meaning without using flying, etc.
For example, say Theracus flies a roman lego up on top of a 3-hex column that's say, 10 levels tall. Then later, Theracus dies and the roman is left for one army, and say a knight is left for the other army and is "stuck" on the bottom level of the map. Maybe the roman would be forced to fall off and risk taking damage because the knight can't reach the roman in any way but the roman can in a possible (not necessarily smart) way. Or it could always be resolved in a D20 roll or something of the sort.
scottishlad5
April 6th, 2009, 04:49 PM
In addition to what everyone else has said. Hopefully the castle is also in a fair location if it is not a castle scenario. For example, lets say their is a tower in the middle of the map; that would be considered fair, if it is in the right distance and fair distance of both of your team mates. Bu if the castle is in advantage to get to than the other person, that could be a major problem..Believe me its happened to me way too many times.
MI_Tiger
April 6th, 2009, 07:27 PM
I've told this story before, but it seems to apply ...
In one of my first tournaments, I was playing against Draconious on Broken Skyline, which has 3 columns reachable only by ladder. At the end of the game, I was left with only 1 squad of Marrden Hounds and he had a couple of Airborne Elite on top of the columns. Since the Hounds are double spaced, they couldn't climb the ladder to reach his units. He was ahead on points (110 for AE vs 90 for the Hounds) so had no reason to come down.
You could call this a stalemate, but by the tournament rules he was clearly the winner since he had more points on the board.
In a friendly game, I recommend re-picking armies and/or changing the map and playing again.
Bobofdeath's Dad
April 6th, 2009, 10:27 PM
Playing my son yesterday we had a stalemate position. I had one rat left on a small hill. My son had Krug left with 7 wounds on him. The way the map was set there was no way to place Krug with two spaces to be adjacent to my rat. I said I was going to stay put and I would never lose the game, but didn't really mean it. I also knew that I would lose if we counted points.
He eventually moved Krug next to the bottom of the hill. I came down and with height advantage was able to role 2 attack dice against my sons 3 defence dice. Of course I blanked and my son finished me off.
JANDAR88
April 6th, 2009, 10:32 PM
It seems to me that most stalemate situations could be solved by one player simply giving in. It doesn't seem fair for your opponent to say "I think I will fly my one life kelda to the top of that lvl twenty single hex spire to stay away from you four knights of weston. It is my turn but I refuse to move.:twisted:"
MI_Tiger
April 6th, 2009, 10:49 PM
It seems to me that most stalemate situations could be solved by one player simply giving in. It doesn't seem fair for your opponent to say "I think I will fly my one life kelda to the top of that lvl twenty single hex spire to stay away from you four knights of weston. It is my turn but I refuse to move.:twisted:"
True, but why should a player leave an advantageous position, especially if they are ahead on points? I don't see anything wrong with winning on points if your opponent chose figures that have limitations that lead to stalemates (like the limited mobility of double-spacers).
Note that I'm only talking about competitive, tournament games. If it's just a friendly game, get off your perch, give your best Braveheart battle cry, and fight to the death. :)
JANDAR88
April 6th, 2009, 11:06 PM
It seems to me that most stalemate situations could be solved by one player simply giving in. It doesn't seem fair for your opponent to say "I think I will fly my one life kelda to the top of that lvl twenty single hex spire to stay away from you four knights of weston. It is my turn but I refuse to move.:twisted:"
True, but why should a player leave an advantageous position, especially if they are ahead on points? I don't see anything wrong with winning on points if your opponent chose figures that have limitations that lead to stalemates (like the limited mobility of double-spacers).
Note that I'm only talking about competitive, tournament games. If it's just a friendly game, get off your perch, give your best Braveheart battle cry, and fight to the death. :)
My point was that if it is your turn you should have to go, or if neither person is willing to advance, you could roll the 20 sider and make someone move forward.
In friendly games, just suck it up and play. I mean, geeze it's all for fun in a friendly game.
Temprit
April 8th, 2009, 02:48 PM
The only game I have experienced that required counting points was with a game with 12 people playing, and the game was taking so long so we had to finish it up.
Griffin
April 8th, 2009, 03:07 PM
If you are looking for highly competitive games of HeroScape, try playing 450-550 point armies 1v1 on one of the Battlefields of Valhalla (http://www.heroscapers.com/community/showthread.php?t=5725) maps (this is what most tournaments do). There should never be a tie situation on those very well constructed maps.
If you want to play a "friendly" game (not as concerned with the victory), build an awesome, elaborate yet highly flawed map that will allow for these situations to occur.
I absolutely hate castle siege scenarios. The door is impossible, the archers are relentless but worst of all flyers can fly right into your well protected structure.:shock:
Griffin finishes his rant and then embarrassingly admits he has several castle sets in his ye olde collection.:oops:
Shedim Kabal
April 8th, 2009, 03:25 PM
I absolutely hate castle siege scenarios. The door is impossible, the archers are relentless but worst of all flyers can fly right into your well protected structure.
No castle is complete without a Glyph of Rannveig (http://www.heroscapers.com/community/showthread.php?t=5384)... And no castle scenario is complete without Win/Loss Conditions. An army point handicap of some sort is helpful, as well.
Of course, using castle sets to make balanced, competitive maps isn't impossible, either. Consider dok's (http://www.heroscapers.com/community/member.php?find=lastposter&t=23335) Jungle Helix (http://www.heroscapers.com/community/showthread.php?t=23335), for example. Not a siege, true; but a great use for those castle sets.
Agent Minivann
April 8th, 2009, 03:27 PM
If you are looking for highly competitive games of HeroScape, try playing 450-550 point armies 1v1 on one of the Battlefields of Valhalla (http://www.heroscapers.com/community/showthread.php?t=5725) maps (this is what most tournaments do). There should never be a tie situation on those very well constructed maps.
If you want to play a "friendly" game (not as concerned with the victory), build an awesome, elaborate yet highly flawed map that will allow for these situations to occur.
I absolutely hate castle siege scenarios. The door is impossible, the archers are relentless but worst of all flyers can fly right into your well protected structure.:shock:
Griffin finishes his rant and then embarrassingly admits he has several castle sets in his ye olde collection.:oops:
The archers that I saw were precise or disciplined. I didn't see any that were relentless. ;)
And so it isn't just a bad joke post..."Flawed maps" are all about scenarios. A good scenario can make a "flawed map" a really competitive one. I think may favorite game of heroscape was a 6 player castle siege. It came down to a fight between two figures.
killercactus
April 8th, 2009, 03:44 PM
If you are looking for highly competitive games of HeroScape, try playing 450-550 point armies 1v1 on one of the Battlefields of Valhalla (http://www.heroscapers.com/community/showthread.php?t=5725) maps (this is what most tournaments do). There should never be a tie situation on those very well constructed maps.
If you want to play a "friendly" game (not as concerned with the victory), build an awesome, elaborate yet highly flawed map that will allow for these situations to occur.
I absolutely hate castle siege scenarios. The door is impossible, the archers are relentless but worst of all flyers can fly right into your well protected structure.:shock:
Griffin finishes his rant and then embarrassingly admits he has several castle sets in his ye olde collection.:oops:
The archers that I saw were precise or disciplined. I didn't see any that were relentless. ;)
You know, if there actually were some relentless Archers, Khosumet might actually see the light of day.
AliasQTip
April 8th, 2009, 04:24 PM
I absolutely hate castle siege scenarios. 1) The door is impossible, the archers are relentless but 2) worst of all flyers can fly right into your well protected structure.
1) Yes, the door IS impossible!
2) Flyers can bring balance to Castle Seige battles.
The B.I.V.
April 8th, 2009, 05:59 PM
[quote=MI_Tiger;790575]I've told this story before, but it seems to apply ...
In one of my first tournaments, I was playing against Draconious on Broken Skyline, which has 3 columns reachable only by ladder. At the end of the game, I was left with only 1 squad of Marrden Hounds and he had a couple of Airborne Elite on top of the columns. Since the Hounds are double spaced, they couldn't climb the ladder to reach his units. He was ahead on points (110 for AE vs 90 for the Hounds) so had no reason to come down.
You could call this a stalemate, but by the tournament rules he was clearly the winner since he had more points on the board.
quote]
I think at this point you send in a rescue force to extract your trapped AE and your opponent sends in a search and destroy squad to finish them off....
Brandon
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